Crossover Chaos Expanded (side-project)

Approved by G-Luke
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(That's ToadBrigade, by the way.)

Crossover Chaos Expanded

Basic premise of Crossover Chaos is to turn characters from other franchises into Pokemon. While the main Crossover Chaos exists solely for video game characters, I have seen several people wanting to submit non-game characters. The purpose of Crossover Chaos Expanded is to provide a place for these submissions.

Submissions
Each slate you have the opportunity to turn up to five of your favourite characters (that aren't from video games) into Pokemon. Feel free to resubmit your character in a following slate if they did not win.

You will need to create a suitable Type, Ability, and Moves for these characters. To keep things interesting, each character can have a new signature move, new signature ability, and/or new signature Z-Move. Be sure to explain what your new signature move or ability does. Keep in mind of the abilities and affinities that the characters have in their original games and series.
Pokémon: [Name of character]
Type:
Ability:
Moves:
Z-Move:
(Optional)
Stats: HP/Atk/Def/SpA/SpD/Spe

Reasoning: Explain the reasoning for the character's type, ability and moves. Include description and details of signature move or ability such as BP, secondary effects, form changes, etc. Feel free to be as creative and include as much detail as you want.
Pokémon: Pikachu
Typing: Electric
Ability: Lightning Rod (Raises Special attack by one stage when attacked by an Electric type move)
Moves: Thunderbolt, Thunder, Quick Attack, etc
Signature Move: Volt Tackle (120 BP | Electric | Physical | 15 PP | 100 Accuracy | 10% chance to paralyse | deals 1/3 recoil damage)
Z-Move: Catastropika (210 BP | Electric | Physical | must know Volt Tackle)
Stats: 35/55/40/50/50/90

Reasoning: Being an electric mouse, it makes sense that Pikachu is an Electric type. It's ability to conduct lightning allows it to have the ability Lightning Rod. It's new signature move, Volt Tackle, comes from the immense electrical charge Pikachu covers itself in when it charges at its opponents. Volt Tackle has 120 BP, has 10% chance to paralyse, and deals 1/3 recoil damage.
Voting
Vote for your three favourite submissions by others in a 3-2-1 format (positional voting).
You can only include one of your own submissions but it cannot be your top vote.
Late votes do not count.

Bonus Theme
Every other slate there will be a bonus theme.
Any submission that fits the theme will get a a bonus vote at the end of the slate.
Please show that your submission matches the bonus theme like so:
**Pikachu**

Have fun!
 
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Slate 1: WALL-E, Shaggy Rogers, Sayaka Miki
Slate 2 (Spinning Off): Skipper, Rohan Kishibe, Arthur (Monty Python)
Slate 3: SiIvaGunner, Black Rabbit, Creati
Slate 4 (Characters of Unusual Size): Shai Hulud, The Iron Giant, Smol Nozomi
Slate 5: Rin, Old Spice Guy, Dalek
Slate 6 (Concentrated Evil): Devil, Kars, Shelob
Slate 7: Unregistered Hypercam 2, Gigan, Anguirus
Slate 8 (Cheating Death): Saki Nikaido, Majin Buu, Han Solo
Slate 9: Goku, Jonathan Joestar, Orga
Slate 10 (Father's Day): Thanos, Iroh, Homer Simpson
Slate 11: Moon Girl, Elmer Ape, Greg Heffley
Slate 12 (Let The Music Play!): Ai Mizuno, Rapunzel, Elphaba
Slate 13: trash man, The Pelones, Tamatoa
Slate 14 (Morality Shift): Vegeta, Shark, Megamind
Slate 15: Miles Morales, Shrek, Siren
Slate 16 (Beastly Beatdown): Calcifer, Pet Shop, Tama/Stray Cat
Slate 17: The Asset, Motoko Aoyama, Norman Bates
Slate 18 (The Classics): Tom Cat, Mickey Mouse, Achilles
Slate 19: Killer Rabbit, Superman, Nico Robin
Slate 20 (Eclipse): Moon Knight, Twilight Sparkle, Joseph Joestar
LEGO Movie (10+ Wins): Pika Xreme (11 wins)
Who Framed Roger Rabbit (6-9 wins): ToadBrigade (8 wins), KeeganSkymin4444 (7 wins), Ninetales Dragons (7 wins)
Infinity War (3-5 wins): Gojiratar (3 wins), Scoopapa (3 wins), G-Luke (3 wins),
Alien Vs. Predator: Origin0 (2 wins), Cookie Butter (2 wins), Mygavolt (2 wins), MegaFlareon (2 wins), KirbyRider1337 (2 win), Bobsican (2 wins), Bmw6446 (1 win), Yung Dramps (1 win), Brodaha (1 win), AquaticPanic (1 win)
JoJo's Bizzare Adventure (6 Winners): Rohan Kishibe, Kars, Jonathan Joestar, Pet Shop, Tama/Stray Cat, Joseph Joestar

Marvel (4 Winners): Thanos, Moon Girl, Miles Morales, Moon Knight

SiIvaGunner (3 Winners): SiIvaGunner, Smol Nozomi, Unregistered Hypercam 2
Godzilla (3 Winners): Gigan, Anguirus, Orga
Dragon Ball (3 Winners): Majin Buu, Goku, Vegeta

Disney Animated Canon (2 Winners): Rapunzel, Tamatoa
Zombie Land SAGA (2 Winners): Saki Nikaido, Ai Mizuno
Monty Python (2 Winners): King Arthur, Killer Rabbit

WALL-E (1 Winner): WALL-E
Scooby-Doo (1 Winner): Shaggy Rogers
Puella Magi Madoka Magica (1 Winner): Sayaka Miki
Madagascar (1 Winner): Skipper
Problem Children Are Coming From Another World, Aren't They? (1 Winner): Black Rabbit
My Hero Academia (1 Winner): Creati
Dune (1 Winner): Shai Hulud
The Iron Giant (1 Winner): The Iron Giant
Shelter (1 Winner): Rin
Old Spice Commercials (1 Winner): Old Spice Guy
Doctor Who? (1 Winner): Dalek
Lanterne of Light (1 Winner): Devil
Tolkien's Legendarium (1 Winner): Shelob
Star Wars (1 Winner): Han Solo
Avatar: The Last Airbender (1 Winner): Iroh
The Simpsons (1 Winner): Homer Simpson
Sandsverse (1 Winner): Elmer Ape
Diary of a Wimpy Kid (1 Winner): Greg Heffley
Wicked (1 Winner): Elphaba
Bootleg T-shirts (1 Winner): trash man
Sr Pelo's animations (1 Winner): The Pelones
Yu-Gi-Oh! (1 Winner): Shark
Megamind (1 Winner): Megamind
Shrek (1 Winner): Shrek
Divine Beastiary (whatever that is) (1 Winner): Siren
Howl's Moving Castle (1 Winner): Calcifer
Shape of Water (1 Winner): The Asset
Love Hina (1 Winner): Motoko Aoyama
Psycho (1 Winner): Norman Bates
Tom and Jerry (1 Winner): Tom Cat
Misc. Disney (1 Winner): Mickey Mouse
The Illiad (1 Winner): Achilles
DC Comics (1 Winner): Superman
One Piece (1 Winner): Nico Robin
My Little Pony (1 Winner): Twilight Sparkle
Normal (11): WALL-E, Shaggy Rogers, Arthur (Monty Python), Creati, Rin, Han Solo, Thanos, Moon Girl, The Pelones, Norman Bates, Tom Cat

Fighting (11): Sayaka Miki, Skipper, Old Spice Guy, Majin Buu, Goku, Jonathan Joestar, The Pelones, Vegeta, Motoko Aoyama, Achilles, Moon Knight, Young Joseph Joestar
With alternate forms (1): Power Stone Thanos

Flying (3): Elphaba, Pet Shop, Superman
With alternate forms (5): Devil (as Beelzebub), Ultimate Kars, Super Saiyan Blue Goku, Super Saiyan Blue Vegeta, Mega Twilight Sparkle

Poison (3): Homer Simpson, trash man, Shrek
With alternate forms (1): Devil (as Asmodeus)

Ground (3): Shai Hulud, Anguirus, Shrek

Rock (2): SiIvaGunner, Kars

Bug (2): Shelob, Miles Morales

Ghost (3): Saki Nikaido, Ai Mizuno, trash man
With alternate forms (1): Soul Stone Thanos

Steel (10): WALL-E, The Iron Giant, Smolitzer, Old Spice Guy, Dalek, Unregistered Hypercam 2, Gigan, Tamatoa, Achilles, Superman
With alternate forms (1): Time Stone Thanos

Fire (2): Iroh, Calcifer
With alternate forms (1): Devil (as Satan)

Water (6): Oktavia von Seckendorff, Skipper, Tamatoa, Shark, Siren, The Asset
With alternate forms (2): Devil (as Leviathan), Reality Stone Thanos

Grass (5): Elmer Ape, Rapunzel, Tama/Stray Cat, Nico Robin, Old Joseph Joestar

Electric (4): Black Rabbit, Ai Mizuno, Megamind, Miles Morales
With alternate forms (2): Super Saiyan Goku, Super Saiyan Vegeta

Psychic (7): Rohan Kishibe, Orga, Megamind, Mickey Mouse, Moon Knight, Twilight Sparkle, Joseph Joestar
With alternate forms (2): Mind Stone Thanos, Super Saiyan God Goku

Ice (2): Smol Nozomi, Greg Heffley
With alternate forms (1): Devil (as Belphegor)

Dragon (3): Anguirus, Orga, Iroh
With alternate forms (1): Devil (as Mammon)

Dark (12): Dalek, Devil, Kars, Shelob, Gigan, Saki Nikaido, Thanos, Elphaba, Shark, Pet Shop, Norman Bates, Killer Rabbit
With alternate forms (1): Majin Vegeta

Fairy (6): Black Rabbit, Majin Buu, Rapunzel, Siren, Mickey Mouse, Twilight Sparkle
With alternate forms (2): Devil (as Lucifer), Space Stone Thanos
 
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Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
Is this a dream

Reserving a massive amount of FMA characters btw

EDIT: right I forgot
 
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I'mma about to copy and paste my entire post from CC here, get ready.

Me: Am I gonna repost a silly idea for a crossover, knowing that it'll get shot down and forgotten just like the original?

Me: It's almost a guarantee mine would never win, given this is a horrible choice to be using.

Me: Am I EVER!
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Pokémon: Aang
Type:

Ability: Quick Feet / Competitive / Lightning Rod (HA)
Notable Moves:
Physical:
Superpower, Brick Break, Waterfall, Bounce, Acrobatics, Waterfall, Rock Slide, Stone Edge, Earthquake, Knock Off, Icicle Crash, U-turn
Special: Hurricane, Aeroblast, Focus Blast, Fiery Dance, Flamethrower, Fire Blast, Inferno, Surf, Hydro Pump, Earth Power, Power Gem, Tri Attack, Ice Beam, Blizzard
Status: Calm Mind, Agility, Work Up, Dragon Dance, Work Up, Slack Off, Defog, Whirlwind, Will-o-Wisp, Trick , Recover (Doesn't Learn Toxic)
Stats: 85 / 75 / 65 / 105 / 65 / 135 | BST: 530
Reasoning: For all of those wondering, this is the main protaganist in Avatar: The Last Airbender, who would, throughout his adventure, would master the four elements of Water, Earth, Fire, and Air, and eventually defeat the Fire Lord aiming to conquer every Nation. The stats are supposed to represent a mostly Special Attacker with a ridiculous Speed Tier and a bit of physical attack, fitting Aang's great mastery of the elements and hit-and-run strategy, with his physical attack held back by his unwillingness to intentionally kill or even severely hurt someone. His move pool is intended to also represent moves related to the elements, with Ice-Type coverage, Knock Off, and U-turn there just to be nice. Dragon Dance, while odd, is a reference to one of the episodes in Season Three, where he learns special Firebending techniques from Dragons, nicknamed, Way of the Dragon. Lightning Rod is a reference to while how he didn't learn how to create Lightning, he can redirect it after being taught that technique by Zuko.
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Pokemon: Aang-Avatar-State
Type:

Ability: No Guard
Stats: 85 / 110 / 70 / 140 / 70 / 150 | BST: 630 (+35 Atk/ +5 Def / +35 SpA / +5 SpD / +20 Spe)
How to Access: Activate with Aang on field with Aeroblast as one of your moves. (Yes, like Mega Ray, lol)
Description: Yea, this thing is getting banned, there's no way it is staying, but hey, this was an entirely intended outcome so why not, anyways, it is the definition of a glass cannon, with Sky-High stats and a great ability held back by horrendous defenses. That's all I gotta say for this powerhouse.
 
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Is this a dream

Reserving a massive amount of FMA characters btw
A. not a dream very real
B. reserving isn't a thing here
I'mma about to copy and paste my entire post from CC here, get ready.

Me: Am I gonna repost a silly idea for a crossover, knowing that it'll get shot down and forgotten just like the original?

Me: It's almost a guarantee mine would never win, given this is a horrible choice to be using.

Me: Am I EVER!
View attachment 159680

Pokémon: Aang
Type:

Ability: Quick Feet / Competitive / Lightning Rod (HA)
Notable Moves:
Physical:
Superpower, Brick Break, Waterfall, Bounce, Acrobatics, Waterfall, Rock Slide, Stone Edge, Earthquake, Knock Off, Icicle Crash, U-turn
Special: Hurricane, Aeroblast, Focus Blast, Fiery Dance, Flamethrower, Fire Blast, Inferno, Surf, Hydro Pump, Earth Power, Power Gem, Tri Attack, Ice Beam, Blizzard
Status: Calm Mind, Agility, Work Up, Dragon Dance, Work Up, Slack Off, Defog, Whirlwind, Will-o-Wisp, Trick (Doesn't Learn Toxic)
Stats: 85 / 75 / 65 / 105 / 65 / 135 | BST: 530
Reasoning: For all of those wondering, this is the main protaganist in Avatar: The Last Airbender, who would, throughout his adventure, would master the four elements of Water, Earth, Fire, and Air, and eventually defeat the Fire Lord aiming to conquer every Nation. The stats are supposed to represent a mostly Special Attacker with a ridiculous Speed Tier and a bit of physical attack, fitting Aang's great mastery of the elements and hit-and-run strategy, with his physical attack held back by his unwillingness to intentionally kill or even severely hurt someone. His move pool is intended to also represent moves related to the elements, with Ice-Type coverage, Knock Off, and U-turn there just to be nice. Dragon Dance, while odd, is a reference to one of the episodes in Season Three, where he learns special Firebending techniques from Dragons, nicknamed, Way of the Dragon. Lightning Rod is a reference to while how he didn't learn how to create Lightning, he can redirect it after being taught that technique by Zuko.
View attachment 159681
Pokemon: Aang-Avatar-State
Type:

Ability: No Guard
Stats: 85 / 110 / 70 / 140 / 70 / 150 | BST: 630 (+35 Atk, +5 Def / +35 SpA / +5 SpD / +20 Spe)
How to Access: Activate with Aang on field with Aeroblast as one of your moves. (Yes, like Mega Ray, lol)
Description: Yea, this thing is getting banned, there's no way it is staying, but hey, this was an entirely intended outcome so why not, anyways, it is the definition of a glass cannon, with Sky-High stats and a great ability held back by horrendous defenses. That's all I gotta say for this powerhouse.
Side Note: If you want to allow this thing to not be banned by offering a nerf, please let me know what you have as an idea. Since it is my first time here, I wanted to do a wacky choice.
i would put aang and his Avatar State under one hide tag, since it's one submission. Also not even sure how banworthy avatar state aang is
 
i would put aang and his Avatar State under one hide tag, since it's one submission. Also not even sure how banworthy avatar state aang is
Got it, will change it, and for the second point, if not banned, then all the better, though worth noting that you can hold a different item in Avatar State, meaning that you aren't item locked like Megas.
 

Cookie Butter

formerly the someone
All forms mentioned in the post are shown in this video.
Pokémon: Gurren Lagann
Type: Ground/Steel
New Ability: Spiral Power - Allows Gurren Lagann to change forms when it successfully uses Drill Run. This ability gains new effects as it changes form.
Moves:
Offensive: Drill Run, Drill Peck, Horn Drill, Megahorn, Rapid Spin, Heavy Slam
Defensive: Cosmic Power, Shift Gear, Iron Defense, Healing Wish
New Z-Move: Giga Drill Breaker (base move Drill Run)
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Z-Crystal: Coredrillium-Z
220 BP, Ground-type, physical, no secondary effects.
Stats (Gurren Lagann): 60/60/60/60/60/60 (360)
(ability has the effects of Sturdy)
Stats (Dai Gurren): 70/90/70/70/70/70 (440)
(ability gains the effect of Battle Armor)
Stats (Arc-Gurren Lagann): 80/100/100/80/80/80 (520)
(ability gains the effect of hitting Flying-types with Ground-type moves)
Stats (Super Galaxy Gurren Lagann): 90/110/110/90/110/90 (600)
(ability gains the effect of Mold Breaker)
Stats (Tengen Toppa Gurren Lagann): 100/120/120/100/120/120 (680)
(ability gains the effect of Regenerator)
Stats (Super Tengen Toppa Gurren Lagann): 130/190/130/130/130/130 (840)
Instead of Drill Run, you need to use Giga Drill Breaker to achieve this form. (ability gains the effect of No Guard)

Reasoning: Why is it so strong? This is one of the strongest (and largest) characters in all of fiction.
 
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159702

Pokemon: Shaggy
Type: Normal
Ability: Wimp Out / Hypnotic Confidence (Has the effects of Scrappy and Guts, and multiplies Fighting moves by 1.5x, but prevents the user from manually switching.)
Signature Move: Zoinks!
- Type: Normal
- Classification: Status
- Accuracy: -
- PP: 10 (max 16)
- Effect: The user switches out at the end of the turn. If the foe uses a contact move, this Pokemon takes half the damage and the opposing Pokemon loses one stage of speed. If they use a special move, this Pokemon still only takes half damage.
- Flavor: The Pokemon suddenly becomes very frightened, and attempts to flee. If the foe tries to attack this Pokemon while they are fleeing, they will be tired out from trying to catch them.
Stats: 80 / 95 / 100 / 75 / 75 / 124
Notable Moveset: Return, Facade, Quick Attack, Fake Out, Low Kick, Low Sweep, Circle Throw, Mach Punch, Reversal, Jump Kick, Stockpile, Swallow, Spit Up, Knock Off, U-Turn, Slack Off, Me First, Camouflage, Belch, Chip Away, Play Rough
Overview: Shaggy is the scaredy cat that eats ten times his body weight each day from the Scooby Doo series. Normal comes from his status as a mundane human being, while his primary ability comes from his tendency to run away if things get tough. This is also represented in the move "Zoinks!" which is a pivoting move. That being said, Shaggy has a much more useful ability in the form of Hypnotic Confidence. Based on the movie Legend of the Phantosaur in which Shaggy is hypnotized to become more confident, this makes him into an overly confident person that has the courage to take on anything, even to the point of being foolish about it. While the ability has many benefits for Shaggy, it also prevents him from manually switching, which hurts him when he's up against anything that outspeeds his U-Turn. His moves are mostly techniques that you would expect a person like Shaggy to use (Camouflage being based on how Shaggy disguises himself), and his stats are biased towards the physical side of things with a high Speed stat (after all, Shaggy is almost always the first to run away, Scooby in his arms).


Pokemon: Giorno
Type: Grass/Fighting
Abilities: Triage/Regenerator
Signature Move: Life Imbue
-Type: Fighting
-Classification: Physical
-Power: 80
-Accuracy: 95
-PP: 10 (max 16)
-Effect: If the foe is holding an item, this move deals 1.5x damage and removes the item. If the foe is not holding an item (or is holding an item that cannot be removed), this move has a 30% chance to confuse.
Stats: 78/115/82/70/130/130
Notable Moveset: Horn Leech, Drain Punch, Leech Life, Growth, Close Combat,
Overview: WIP
 
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This is going to turn into a worse mess than Crossover Chaos did.

Pokémon: Donald Trump
Type: Normal/Rock
Ability: Stakeout / Tangling Hair / Presidential Majesty (Immune to priority and Taunt)
Moves:
Offensive: Head Smash, Skull Bash, Body Slam, Return, Smack Down, Final Gambit, Circle Throw, Seismic Toss, Low Sweep, Trump Card
Defensive: Stealth Rock, Slack Off, Mean Look, Iron Defense, Reflect, Light Screen, Wall
New Move: Wall
For 5 turns, the user and its party members take 0.5x damage from physical and special attacks, but during those 5 turns it is prevented from switching out and other Pokemon cannot force the user to switch out.
Type: Rock
Category: Non-Damaging
Power—
Accuracy—
Priority: 0
PP: 20
Stats: 100/110/145/45/100/45 (545)
Reasoning: 45 appears a lot in stats because Trump is the 45th president. Fighting moves becase Trump appeared in WWE. The rest is pretty self-explanatory tbh fam:mehowth:
I'm. Um. I don't want to allow people to sub real-life people (especially political figures), but I'm not exactly sure where to draw the line?

As of this post, No real people. I might allow fictionalized versions, but Actual Real People, especially current political figures, is where I draw the line.
 

Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
159696

“If there's no door, then I'll make one!”
Type:

Stats: 65 / 110 / 95 / 95 / 50 / 100 (BST: 515)
Abilities: Power of Alchemy / Truth Seeker / Fullmetal Body
Moves: Earthquake, Earth Power, Flash Cannon, Smart Strike, Stone Edge, Rock Slide, Giga Impact, Hyper Beam, Thunderbolt, Thunder, Stealth Rock, Spikes, Brick Break, Sacred Sword, Thunder Punch, Ice Punch, Drain Punch, Swords Dance, Bulk Up
Truth Seeker: Moves that would need one turn to charge before or after use have no drawbacks.

Our favorite smol boi. He's steel because automail and ground because he mainly use ground for his alchemy. He's pretty fast, powerful on both sides and bulky physically. He's short on HP because he's short... at all. Power of Alchemy, Fullmetal Body are nice coincidences, Truth Seeker is linked to his ability to do alchemy without transmutation circles and give him the unique niche of Giga Impact abuser.

159700

“To obtain, something of equal value must be lost.”
Type:

Stats: 120 / 75 / 100 / 45 / 100 / 65 (BST: 505)
Abilities: Power of Alchemy / Clear Body / Insomnia
Moves: Iron Head, Flash Cannon, Earthquake, Stone Edge, Shadow Punch, Shadow Ball, Destiny Bond, Curse, Bulk Up, Heavy Slam, Gyro Ball, Autotomize, Superpower, Wish
(Can't Use Rest nor Sleep Talk)

Steel because armor, ghost because that's basically what he is. Ofc Power of Alchemy, Clear Body and Insomnia are linked to the fact that he can't feel pain or sleep. He got really defensive stats because he prefers to protect rather than to attack, 120 HP because he tall. Also, he got slightly less BST than his brother because he's slightly less powerful. Destiny Bond is ironic.

159705

“I never feel more human than when I'm fighting real monsters.
Type:

Stats: 88 / 72 / 75 / 135 / 102 / 88 (BST: 570)
Abilities: Pressure / Keen Eye / Sheer Force
Moves: Fire Blast, Flamethrower, Burn Up, Overheat, Thunderbolt, Flash Cannon, Parting Shot, Nasty Plot, Energy Ball, Will-O-Wisp, Taunt, Dazzling Gleam, Thunder

If dictators could be like him He's the flame alchemist so he's fire (also he's weak to rain). He got a high BST and a pretty dang good SpA... wait, is that Sheer Force??? I guess his resolve make him stronger. He also got pressure because he's somewhat intimidating. Keen Eye is just a sad meme. He mostly has Fire moves after that with some coverage options, and Parting Shot because he always gets what he wants.

159714

“Don't look down on me, you worms!
Type:

Stats: 71 / 127 / 89 / 61 / 79 / 113 (BST: 540)
Abilities: Illusion / Heavy Weight
Moves: Transform, Knock Off, Taunt, Lunge, Nasty Plot, Swords Dance, Outrage, Dragon Tail, Dragon Dance, Pursuit, Drain Punch, Superpower, Heavy Slam, Foul Play, Sucker Punch, Switcheroo
Heavy Weight: Heavy Metal clone (doubles weight).

Homonculi in brotherhood represent capital sins and evil, so the dark type corresponds prefectly. Envy's final form looks like some kind of bug, so I gave them the bug type. Their principal ability is the one to shapeshift, so I gave them both Illusion and Transform. Envy also keeps their heavy weight whatever form their is in and Heavy Metal didn't quite make sense so I created a new ability. Lots of dark moves, some Dragon because of their true form, only prime numbers for stats because Homonculi are weird.
 
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earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
View attachment 159702
Pokemon: Shaggy
Type: Normal
Ability: Wimp Out / Hypnotic Confidence (Has the effects of Scrappy and Guts, and multiplies Fighting moves by 1.5x, but prevents the user from manually switching.)
Signature Move: Zoinks!
- Type: Normal
- Classification: Status
- Accuracy: -
- PP: 16
- Effect: The user switches out at the end of the turn. If the foe uses a contact move, this Pokemon takes half the damage and the opposing Pokemon loses one stage of speed. If they use a special move, this Pokemon still only takes half damage.
- Flavor: The Pokemon suddenly becomes very frightened, and attempts to flee. If the foe tries to attack this Pokemon while they are fleeing, they will be tired out from trying to catch them.
Stats: 80 / 95 / 100 / 75 / 75 / 124
Notable Moveset: Return, Facade, Quick Attack, Fake Out, Low Kick, Low Sweep, Circle Throw, Mach Punch, Reversal, Jump Kick, Stockpile, Swallow, Spit Up, Knock Off, U-Turn, Slack Off, Me First, Camouflage, Belch, Chip Away, Play Rough
Overview: Shaggy is the scaredy cat that eats ten times his body weight each day from the Scooby Doo series. Normal comes from his status as a mundane human being, while his primary ability comes from his tendency to run away if things get tough. This is also represented in the move "Zoinks!" which is a pivoting move. That being said, Shaggy has a much more useful ability in the form of Hypnotic Confidence. Based on the movie Legend of the Phantosaur in which Shaggy is hypnotized to become more confident, this makes him into an overly confident person that has the courage to take on anything, even to the point of being foolish about it. While the ability has many benefits for Shaggy, it also prevents him from manually switching, which hurts him when he's up against anything that outspeeds his U-Turn. His moves are mostly techniques that you would expect a person like Shaggy to use (Camouflage being based on how Shaggy disguises himself), and his stats are biased towards the physical side of things with a high Speed stat (after all, Shaggy is almost always the first to run away, Scooby in his arms).
Where’s his ultra instinct form smh
 

"I don't want to conquer anything. I just think the guy with the most freedom in this whole ocean... is the Pirate King!"
Pokemon: Monkey D. Luffy
Type: Fighting
Stats: 80/125/95/45/82/110 (BST: 537)
Abilities: Gum Gum Fruit
Moves: Close Combat, High Jump Kick, Fire Punch, Flare Blitz, Iron Head, Mach Punch, Stockpile, Swallow, Spit Up, Dragon Dance, Bulk Up, Bullet Punch, Heavy Slam, Meteor Mash, Noble Roar, Slack Off, Bounce, Sky Attack
Signature Ability: Gum Gum Fruit- Takes 25% less damage from Contact and Bullet Moves, Immunity to Electric type attacks, Contact moves do 1.2x damage. 4x Weakness to Water.
Signature Z-Crystal: Gomugomunium Z
Reasoning: Luffy is a pirate that is currently sailing on the Grand Line in order to find the One Piece and become the King of the Pirates. Luffy is already very strong, but his power is greatly amplified because he ate the Gum Gum Fruit. The Gum Gum fruit turned all of Luffy's body into rubber, giving his body all of the properties of rubber as well. He can stretch his limbs, take reduced damage from blunt force attacks and bullets, and be completely invulnerable to Electricity. Stretching his arms allows Luffy to throw faster punches with more force. Luffy is an all out brawler, not choosing to use any weapons besides those on his body. A major downside of consuming the Gum Gum Fruit, and every other Devil Fruit, is that Luffy is not able to swim after eating the fruit. Luffy is able to amplify his attacks further by using Armament Haki, which coats his body in metal. This allows him to not only hit harder, but also use some attacks powered up by fire. Luffy's Gum Gum fruit makes every part of his body rubber, including his internal organs, bones, and muscles. Pumping his blood faster thanks to his reinforced heart allows him to enter Gear Second, which increases his attack power and speed. Blowing into his bones allows him to throw out giant Gear Third attacks. And blowing into his muscles allows him to transform into Gear Fourth. Speaking of...

*probable ban*

Pokemon: Luffy-Bound Man
Type: Fighting/Flying
Stats: 80/175/115/45/100/122 (+50 Atk, +20 Def, +18 SpD, +12 Spe) BST: 637
Abilities: Gum Gum Fruit
How to Access: Activate Gomugomunium Z
Signature Z-Move: King Kong Gun: Fighting Type, Physical, 210 BP, 100% Acc, Requires Mach Punch and Gomugomunium Z
Reasoning: Luffy's Gear fourth allows him to transform into 3 (possibly more) new forms, Bound Man, Tank Man, and Snake Man. Bound Man gives Luffy the ability of flight by him rapidly compressing and decompressing his legs like springs. All of Luffy's attacks are performed similarly, with devestating power. His strongest attack, King Kong Gun, is strong enough to destroy an entire city and shatter the ground underneath it.
 

Pokémon: Calvin
Type:

Abilities: Prankster / Reckless / Moody (HA)
Moves: Water Gun, Double-Edge, Return, Frustration, Play Rough, Knock Off, Brick Break, Taunt, Encore, Parting Shot, Agility, Swords Dance, Fake Tears, Me First, Glare, Nasty Plot, Soak, Slack Off, Skill Swap, Substitute, Confuse Ray, Trick, Trick-or-Treat, Yawn
Signature Z-Move: Water Balloon:
|
| 200 Power | 1 PP | Requires Water Gun to be used. 100% chance to paralyze, 100% chance to flinch, 100% chance to confuse. Changes the target's typing to Water.
Stats: 80 / 100 / 80 / 100 / 80 / 120 (BST: 560)
Reasoning: WIP

Pokémon: Hobbes
Type:

Abilities: Prankster / Limber / Frisk (HA)
Moves: Bounce, Double-Edge, Return, Frustration, Play Rough, Knock Off, Brick Break, Taunt, Encore, Parting Shot, Agility, Swords Dance, Fake Tears, Me First, Glare, Nasty Plot, Soak, Slack Off, Skill Swap, Substitute, Confuse Ray, Trick, Trick-or-Treat, Yawn
Signature Z-Move: Surprise Pounce:
|
| 200 Power | 1 PP | Requires Bounce to be used. 100% chance to paralyze, 100% chance to flinch, 100% chance to confuse.
Stats: 80 / 100 / 80 / 100 / 70 / 130 (BST: 560)
Reasoning: WIP
 
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You knew it was coming. Now it's here.
159784

Pokémon: Jotaro Kujo
Type: Fighting/Ghost
Ability: Star Platinum: The World - When Jotaro Kujo hits below 50%, Star Platinum: The World activates. The opposing Pokemon's moves will not hit until two turns later. The move that is affected is first move that puts Jotaro Kujo below 50%. If a status condition puts Jotaro Kujo below 50%, it does not activate.
Moves: Extreme Speed, Play Rough, Shadow Punch, Return,
Z-Move: Stand Rush | Ghost | Physical | 160 | 100% Accuracy | Base: Shadow Punch | Will always hit, ignoring immunities.
Stats: 150/140/90/80/90/150 BST 700


EDIT:
Changed Normal to Fighting, changing Normal/Ghost to Fighting/Ghost
Updated the ability for Doubles/Triples.
EDIT 2:
Added series origination.
 
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You knew it was coming. Now it's here.
View attachment 159784
Pokémon: Jotaro Kujo
Type: Normal/Ghost
Ability: Star Platinum: The World - When Jotaro Kujo hits below 50%, Star Platinum: The World activates. The opposing Pokemon's moves will not hit until two turns later.
Moves: Extreme Speed, Play Rough, Shadow Punch, Return,
Z-Move: Stand Rush | Ghost | Physical | 160 | 100% Accuracy | Base: Shadow Punch | Will always hit, ignoring immunities.
Stats: 150/140/90/80/90/150 BST 700
Jotaro needs to be Fighting/Ghost. Jotaro himself is actually really skilled with punching things himself, so it would make more sense. Besides, I get the feeling we'll be seeing a lot of Normal types anyway. Also, how does that ability work if you switch out?
 
Jotaro needs to be Fighting/Ghost. Jotaro himself is actually really skilled with punching things himself, so it would make more sense. Besides, I get the feeling we'll be seeing a lot of Normal types anyway. Also, how does that ability work if you switch out?
Changed the Normal/Ghost to Fighting/Ghost. I keep forgetting that, and the only way I remember that is the Alessi arc. And who wants to remember Alessi?

It still works even if you switch out. It makes any move practically Future Sight. But I just remembered something that I need to add. Just for Doubles/Triples.
 

Pokémon: WALL-E
Type:

Ability: Sturdy / Trash Compactor* - While the Pokemon is in battle, all hazards on its side are removed. Immune to hazard damage.
Moves: Fire Extinguisher*, Hyper Voice, Morning Sun, Recycle, Encore, Endeavor, Hold Hands, Refresh, Wish, Spikes, Stealth Rock, Charm
Stats: 100 HP / 70 Atk / 100 Def / 70 SpA / 100 SpD / 100 Spe | 540 BST

Fire Extinguisher* -
|
| 70 BP | 100 Acc | 20 PP | Super effective against Fire-types | Z-move: 140 BP Corkscrew Crash

Reasoning: WALL-E is a trash collecting robot without unusual characteristics, giving him his Steel/Normal typing. His ability Sturdy comes from his ability to survive being electrocuted or crushed while his signature ability refers to his ability to collect and compress trash into harmless cubes, which in Pokemon can be likened to removing hazards from the battlefield. As for his moves, Fire Extinguisher is from the scene where he's moving around in space, I figured it could be a signature move for him. Hyper Voice because he can yell EEEEVAA, Morning Sun is him recharging using solar panels, and I gave him Stealth Rock and Spikes too. His stats reflect his passiveness, since he's a lover not a fighter, he has decent bulk to survive the harsh conditions on Earth and in space and can also move pretty quickly when in a panic.



Pokémon: EVE
Type:

Ability: Levitate / Life Scanner* - When entering battle, reveals the opposing Pokemon's type, nature, held item, and non-STAB attacks.
Moves: Quasar Ion Cannon*, Flash Cannon, Moonblast, Dazzling Gleam, Thunderbolt, Aura Sphere, Volt Switch, U-turn
Stats: 90 HP / 70 Atk / 90 Def / 130 SpA / 100 SpD / 120 Spe | 600 BST

Quasar Ion Cannon* -
|
| 110 BP | 85 Acc | 5 PP | No secondary effects | Z-move: 185 BP Corkscrew Crash

Reasoning: EVE is a robot that is pretty fairy-like, giving her a Steel/Fairy typing. Levitate comes from her ability to fly and hover around, and her scanner that normally searches for plant life becomes her second ability, allowing her to reveal a lot of useful information about the opponent. The Quasar Ion Cannon is her weapon and signature move, while she also gets moves like Moonblast, Thunderbolt, and Aura Sphere to diversify her learnset. Her stats reflect her speediness and offensive capabilities.



Pokémon: AUTO
Type:

Ability: Defiant / Autopilot* - The Pokemon cannot be forced by opposing Pokemon to use a certain move (immune to moves like Encore) or switch out.
Moves: Taser*, Iron Head, Thunderbolt, Flash Cannon, Volt Switch, Wild Charge, Knock Off, Dark Pulse, Power Trip, Switcheroo, Shift Gear
Stats: 100 HP / 120 Atk / 110 Def / 100 SpA / 90 SpD / 80 Spe | 600 BST

Taser* -
|
| 70 BP | 100 Acc | 15 PP | Super effective against Steel-types, 40% chance to paralyze | Z-move: 175 BP Gigavolt Havoc

Reasoning: AUTO is a robot with a taser, which is why I decided to give him a Steel/Electric typing. Defiant comes from his defiance toward the captain and protagonists when they try to direct the spaceship to Earth. His signature ability Autopilot refers to his status as the controller of the spaceship, following an order he was given long ago to keep humans away from Earth. Taser is his signature move that severely damages other robots, and he has moves like Iron Head, Knock Off, Switcheroo, and Shift Gear as well. His stats reflect his more physical offensive nature compared to EVE, with higher attack and bulk but lower speed.
 
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Here's one I've got an idea for.

WARNING: SPOILERS FOR DRAGON BALL SUPER: BROLY INBOUND!




"We are Gogeta."


Gogeta-Super


Gogeta-Blue

Pokémon: Gogeta (Dragon Ball Super).
Base form is Gogeta-Super.
Type: Fighting
Ability: Fusion Beyond Gods
Signature Ability: Fusion Beyond Gods: Upon reaching 33% HP, transforms into Gogeta-Blue. Essentially Power Construct reskinned, with a lower HP requirement.
Moves: Big Bang Kamehameha*, Close Combat, various setup moves,
Signature Move: Big Bang Kamehameha- 100 BP, 100 Accuracy, Fighting-type, Special, 10 PP. Can hit Ghost-types, and removes Ghost-types' Normal and Fighting Immunities until they switch out.
Z-Move: Soul Punisher- 230 BP, Fighting-type, Special. Upgraded from Big Bang Kamehameha with Gogetium Z. Super-effective against Ghost-types.
Stats: 80 HP/140 Atk/90 Def/140 SpA/90 SpD/140 Spe (Gogeta-Super. BST: 680)
110 HP/160 Atk/110 Def/160 SpA/110 SpD/170 Spe (Gogeta-Blue. BST: 820)
Reasoning: I'm sure everybody expected a submission based on Dragon Ball at some point, but I think I probably surprised people with the first one NOT being Goku... kinda. Meet Gogeta, a fusion of Goku and Vegeta, as he appears in Dragon Ball Super: Broly. As a Fusion who has never had a hard battle to his name, naturally Gogeta's BST is Uber-tier worthy from the word go, as representing Gogeta properly just wouldn't be possible without making him overpowered: Fusions in the Dragon Ball series are like that. Dragon Ball isn't exactly a pinnacle of versatility, though, so the two moves Gogeta has listed are meant to represent the fundamentals of Dragon Ball: Ki Blasts and Martial Arts! This is also where the Pure/Fighting-type comes in. Gogeta's signature moves are the Big Bang Kamehameha and Soul Punisher. The Big Bang Kamehameha was originally a Game-exclusive move that eventually got ported to canon, whereas the Soul Punisher is the move he famously used to end Janemba in the non-canon movie, Fusion Reborn, and it, like Gogeta's very existence, was ported into Dragon Ball canon in the latest movie. What IS new, however, is Gogeta's ability to ascend beyond the basic Super Saiyan form. In Dragon Ball Super: Broly, Gogeta only transforms into Super Saiyan Blue after fighting Broly for a while, hence why the transformation is gated behind having low HP. As Super Saiyan Blue Gogeta, however... ohh boy. Gogeta's stats skyrocket so far that were he able to access the Blue form earlier, he would be Anything Goes-tier powerful. As for why his stats are so high? In all of Gogeta's known appearances, Gogeta absolutely DEMOLISHES whoever has the bad luck of facing him, but Super Saiyan Blue Gogeta is ESPECIALLY notable in this regard, to the point where he actually strikes fear into an otherwise rampaging Broly. The reason Gogeta's stats are geared towards offense more is due to how he is portrayed in the mobile game Dragon Ball Z Dokkan Battle, compared to his Potara counterpart Vegito: Both have extremely high stats, but Gogeta's are geared offensively while Vegito's are geared defensively.
 

Pokémon: Gandalf
Type: Psychic / Fire
Signature Ability: Ring of Fire - this pokemon and any allies on the field take 25% less from Dark-type attacks and are immune to the effects of Taunt, Torment, Encore, Disable and Cursed Body, Heal Block, and infatuation. ( Aroma Veil + )
Signature Move: Light of Valinor | 110 BP | Psychic type | Special | 85% Acc. | 5-8 PP | Strips the foe of their Dark type ( still no damage on first hit ). 10% Chance to flinch.
Grey Forme Stats: 90 / 105 / 90 / 105 / 140 / 70 | BST: 600
White Forme Stats: 90 / 105 / 70 / 140 / 90 / 105 | BST: 600
Moves: Light of Valinor, Psychic, Psyshock, Psycho Cut, Fire Blast, Flamethrower, Mystical Fire, Fire Punch, Sacred Sword, Wood Hammer, Dazzling Gleam, Nature Power, Will-o-Wisp, Wish, Aromatherapy, Reflect, Light Screen, Morning Sun, Taunt, Trick, Calm Mind, Swords Dance, Celebrate, Foresight, Magic Coat, Safeguard, Block
Reasoning:
Gandalf, famous wizard from Lord of the Rings. Gandalf is a member of the Istari, a group of lesser deities sent on behalf of middle earth's pantheon to guide elves and mortals in their battle against Sauron ( the dark lord ). They took the form of old men and were forbidden to rule over lesser beings or use their full might against them. Despite their appearance, they are not physically frail, and are very capable in melee combat ( which is apparently allowed ). However, their main purpose is to offer wise counsel to rulers. Gandalf has spent thousands of years wandering from place to place, which has made him very worldly and wise; it also means he has dozens of names and his reputation preceeds him everywhere.

Psychic / Fire Type -Gandalf doesn't use magic that often, but when he does it often takes the form of fire, light, telepathy, and telekinesis. His afinity for fire comes from the fact that as a lesser deity, he was an acolyte of the smith god, who is associated with fire.
Ring of Fire - Gandalf secretly wields Narya, known as the ring of fire and one of the three magic rings of the elves. Unlike the other magic rings, Sauron doesn't have control over the elven rings. Narya gives its wielder the power to inspire those around them, and resist tyranny, domination, and despair.
Light of Valinor, Dazzling Gleam- Gandalf uses light on numerous occasions to target dark creatures. Valinor is like the Asgard or Mount Olympus of the LOTR pantheon. Gandalf lived there as a spirit for thousands of years before being sent to middle earth on his mission. Light sources created by the gods in Valinor ( like the sun and moon ) have sacred significance, so when Gandalf summons light with his staff, he is probably at least inspired by them.
White / Grey Forme: SPOILERS The Istari have symbolically significant colors assigned to them. Gandalf's color is grey because he travels from place to place giving counsel to various rulers and important people, and thus influences events from the shadows. When he gets killed by the Balrog, he is reincarnated as White, due to his purity of purpose to the mission of the Istari, taking over from the corrupt Saruman. White Forme's stats are more offensive because at this point in the story Gandalf is feeling the pressure of time ( something unusual for an immortal ) and the impending possibility of a showdown with Sauron. Grey forme is focused on SpD to represent his great wisdom.
Wish, Screens, Magic Coat,- Gandalf goes around enlightening and inspiring people, so he gets a solid supporting movepool. These moves are pretty ill defined anyway as to what is really happening, so they make enough sense.
Nature Power, Aromatherapy, Foresight - These relate to some wizardy abilities that Gandalf demonstrates; influence over nature, incredible knowledge of herbalism, extreme wisdom to predict the future.
Sacred Sword, Wood Hammer - Gandalf won't use magic on lesser beings, so against orcs he fights with a sword and uses his staff as a club.
Block, Taunt: YOU! SHALL NOT! PASSS!!!
...and a couple others not worth explaining


Pokémon: Hercules
Type: Fighting
Ability: Intimidate / Quick Feet | Stamina ( HA )
Signature Moves:
Club Bash | 100 BP | Fighting type | Physical | 90% Acc. | 10-16 PP | 30% stronger if holding a Thick Club
Poisoned Arrows | 90 BP | Poison type | Physical | 100% Acc. | 15-24 PP | 30% chance to Poison
Stats: 80 / 135 / 110 / 50 / 95 / 80 | BST: 600
Moves: Bulk Up, Swords Dance, Club Bash, Superpower, Sacred Sword, Submission, Poisoned Arrows, Rock Slide, Earthquake, Shadow Sneak, Agility, Trick, Block
Reasoning: Hercules, legendary hero from Greek mythology. The son of Zeus and a mortal woman, he had the ire of Hera ( Zeus' wife ), who caused Hercules to momentarily lose his mind and kill his entire family. Hercules then prayed at the Oracle at Delphi, who instructed him to serve the king of Mycenae, Eurystheus, for 12 years. During these 12 years, Hercules is sent to perform twelve difficult feats, known as the Twelve Labors of Hercules.

Intimidate - Hercules kills a giant, golden-furred lion and returns to Eurystheus wearing its pelt on his back, with the mouth over his head. Eurystheus is terrified and forbids him to enter the city, and does everything he can to avoid speaking to him afterwards. Hercules is often depicted wearing this pelt.
Quick Feet, Agility, Stamina - One of Hercules' labors involves catching an incredibly fast mythical creature. According to some accounts, he chases it for a full year until it finally tires and he catches it. Many of the legends involve him doing things tirelessly for months on end.
Club Bash, Sacred Sword, Superpower - Hercules uses a club to defeat many monsters and some people in the legend. He also uses a sword on occasion ( such as against the hydra ), and more often, he uses his brute strength. There is somewhat of a balance between these STAB options, favored sligtly towards Club Bash, Hercules' favored weapon.
Poisoned Arrows - after slaying the monstrous hydra, Hercules dips his arrows in its poisonous blood. Later on, he gets into ranged battles where he kills centaurs and metallic birds with his poisoned arrows.
Rock Slide, Earthquake - In one of the labors, Hercules is tasked with cleaning a legendarily disgusting and excrement-caked stable in just a single day. He moves rock and earth in order to divert the course of a river to clean out the stables. ( most Fighting types get these anyway ).
Shadow Sneak - Hercules sneaks into the underworld and captures Cerberus, the multiheaded guard dog of the underworld.
Trick - Hercules gets Atlas' help on one of the labors, as he can't enter the heavens. In exchange, he briefly takes over the burden of holding up the heavens for Atlas... until Atlas decides not to take them back. Hercules has to trick Atlas into taking them back, saying that he only wants to shift his cloak a bit. But he runs off leaving Atlas with his original burden.
Block - Hercules blocks one entrance of the Nemean Lion's cave so he can enter in the other side and corner it.




Pokémon: Shai Hulud
Type: Ground
Signature Ability: Dry Body - This pokemon is immune to Ground-type moves and heals 25% if hit by one, but takes double damage from Water-type moves. Heals 1/8 HP per turn in Sandstorm, loses 1/8 HP per turn in Rain.
Stats: 180 / 140 / 90 / 60 / 60 / 70 | BST: 600
Moves: Earthquake, Dig, Rock Slide, Heavy Slam, Wild Charge, Thunder, Block,
Reasoning: The mighty Shai Hulud, an unbelievably huge creature that tunnels through the sand on the planet Arrakis. They are so massive that the static electricy of them tunneling through the sand causes lighting to strike the ground above them. Worshipped by the native people of this hostile desert planet, Shai Hulud is key to a cycle that produces the most valuable substance in the universe: the mind-enhancing spice. Spice is used by people all over the galaxy, but most importantly it is required for interstellar travel to be possible. Harvesting spice is a lucrative, but dangerous business. Not only are the worms dangerous, but the nearly moisture-free environment is hazardous as well ( in fact water is extremely toxic to the sandworms ). While spice harvesters hate and fear the sandworms, the native people ( the Fremen ) have engineered a way to force the worms to stay above the sand, climb on top of them, and ride them across the desert.
 
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Started with some characters from my favorite sitcom.

Pokémon: Ned Bigby
Type:

Ability: Survival Guide (When he is targeted with an attack, he becomes a random single type that resists that attack.)
Moves: Thunder Wave, Shadow Ball, Knock Off, Seismic Toss, Recover, Brick Break, Drain Punch, Power-Up Punch, Quick Attack, Fire Punch, Ice Punch, Thunder Punch, Counter, Mirror Coat, Encore, Disable, Stealth Rock
Stats: 140 HP/78 Atk/78 Def/78 SpA/78 SpD/38 Spe (490 BST)

Reasoning: Ned is one of the most average kids in James K. Polk. He adds tips to his survival guide, which helps you survive different situations you find yourself in.

Pokémon: Cookie
Type:

Ability: Light Metal | Technician | [HA] Analytic
Moves: Thunderbolt, Thunder, Flash Cannon, Iron Head, Lock-On, Charge Beam, Zap Cannon, Signal Beam, Energy Ball, Psych Up, Thunder Punch, Wild Charge
Z-Move: Cyborg Flash | Electric | Special | 150 | 100% Accuracy | Base: Thunderbolt | 30% chance to paralyze.
Stats: 80 HP/60 Atk/80 Def/116 SpA/93 SpD/65 Spe (494 BST)

Reasoning: Cookie was said to be a cyborg in the first few episodes, and he's been all into technology throughout the whole show.

Pokémon: Mose
Type:

Ability: Woodshop (Her Wood Hammer has +3 priority and does double damage to targets that resist it.) | [HA] Competitive
Moves: Mach Punch, Close Combat, Brick Break, Agility, Knock Off, Poison Jab, Wood Hammer, Rock Slide, Aura Sphere, Focus Blast, Iron Head, Flash Cannon, Power-Up Punch, Thunder Punch, Ice Punch, Fire Punch
Stats: 72 HP/123 Atk/80 Def/80 SpA/45 SpD/130 Spe (530 BST)

Reasoning: Mose is good at sports, mainly volleyball. She likes woodshop, and she has been competitive in several episodes.

Pokémon: Loomer
Type:

Ability: Bully (Attacks do 15% less damage to him.) | [HA] Intimidate
Moves: Drain Punch, Bulk Up, Knock Off, Brick Break, Pursuit, Poison Jab, Iron Head, Head Smash, Quick Attack, Fire Punch, Ice Punch, Thunder Punch, Stone Edge, Rock Slide, Gunk Shot, Taunt, Thief, Snatch, Superpower
Stats: 90 HP/132 Atk/80 Def/40 SpA/65 SpD/95 Spe

Reasoning: Loomer is the school's main bully, and of course likes to make others feel bad. He's also one of the strongest students.

Pokémon: Missy
Type:

Ability: Popular (The opponent's healing and stat-changing moves will be applied to her instead of the opponent. Works like Snatch.)
Moves: Psychic, Psyshock, Dazzling Gleam, Charge Beam, Thunder Wave, Moonlight, Misty Terrain, Draining Kiss, Ice Punch, Thunder Punch, Fire Punch, Flamethrower, Thunderbolt, Ice Beam, Drain Punch, Light Screen, Magic Coat, Reflect, Trick Room, Safeguard
Stats: 100 HP/75 Atk/75 Def/75 SpA/75 SpD/75 Spe (475 BST)

Reasoning: Missy is easily the most popular girl at James K. Polk.
 
Started with some characters from my favorite sitcom.

Pokémon: Ned Bigby
Type:

Ability: Survival Guide (When he is targeted with an attack, he becomes a random single type that resists that attack.)
Moves: Thunder Wave, Shadow Ball, Knock Off, Seismic Toss, Recover, Brick Break, Drain Punch, Power-Up Punch, Quick Attack, Fire Punch, Ice Punch, Thunder Punch, Counter, Mirror Coat, Encore, Disable, Stealth Rock
Stats: 140 HP/78 Atk/78 Def/78 SpA/78 SpD/38 Spe (490 BST)

Reasoning: Ned is one of the most average kids in James K. Polk. He adds tips to his survival guide, which helps you survive different situations you find yourself in.

Pokémon: Cookie
Type:

Ability: Light Metal | Technician | [HA] Analytic
Moves: Thunderbolt, Thunder, Flash Cannon, Iron Head, Lock-On, Charge Beam, Zap Cannon, Signal Beam, Energy Ball, Psych Up, Thunder Punch, Wild Charge
Z-Move: Cyborg Flash | Electric | Special | 150 | 100% Accuracy | Base: Thunderbolt | 30% chance to paralyze.
Stats: 80 HP/60 Atk/80 Def/116 SpA/93 SpD/65 Spe (494 BST)

Reasoning: Cookie was said to be a cyborg in the first few episodes, and he's been all into technology throughout the whole show.

Pokémon: Mose
Type:

Ability: Woodshop (Her Wood Hammer has +3 priority and does double damage to targets that resist it.) | [HA] Competitive
Moves: Mach Punch, Close Combat, Brick Break, Agility, Knock Off, Poison Jab, Wood Hammer, Rock Slide, Aura Sphere, Focus Blast, Iron Head, Flash Cannon, Power-Up Punch, Thunder Punch, Ice Punch, Fire Punch
Stats: 72 HP/123 Atk/80 Def/80 SpA/45 SpD/130 Spe (530 BST)

Reasoning: Mose is good at sports, mainly volleyball. She likes woodshop, and she has been competitive in several episodes.

Pokémon: Loomer
Type:

Ability: Bully (Attacks do 15% less damage to him.) | [HA] Intimidate
Moves: Drain Punch, Bulk Up, Knock Off, Brick Break, Pursuit, Poison Jab, Iron Head, Head Smash, Quick Attack, Fire Punch, Ice Punch, Thunder Punch, Stone Edge, Rock Slide, Gunk Shot, Taunt, Thief, Snatch, Superpower
Stats: 90 HP/132 Atk/80 Def/40 SpA/65 SpD/95 Spe

Reasoning: Loomer is the school's main bully, and of course likes to make others feel bad. He's also one of the strongest students.

Pokémon: Missy
Type:

Ability: Popular (The opponent's healing and stat-changing moves will be applied to her instead of the opponent. Works like Snatch.)
Moves: Psychic, Psyshock, Dazzling Gleam, Charge Beam, Thunder Wave, Moonlight, Misty Terrain, Draining Kiss, Ice Punch, Thunder Punch, Fire Punch, Flamethrower, Thunderbolt, Ice Beam, Drain Punch, Light Screen, Magic Coat, Reflect, Trick Room, Safeguard
Stats: 100 HP/75 Atk/75 Def/75 SpA/75 SpD/75 Spe (475 BST)

Reasoning: Missy is easily the most popular girl at James K. Polk.
WHERE IS COCONUT HEAD
 

T.I.A.

formerly Ticktock
Related image

Why am I doing this?
Pokémon: Donald McDonald
Type: Normal/Fairy
Abilities: Serene Grace/Dancer/Inner Focus
Signature Moves: Ronald Magic | 100 BP (Z-Move: 180) | Normal type | Special | 80% Acc. | 10-16 PP | Has a 40% chance to flinch. / Ran Ran Ru | Normal type | Status | 100% Acc. | 5-8 PP | Draws attention to itself, as well as having a 50% chance to confuse everyone. Applies +1 to all stats with a Z-Crystal.
Signature Z-Move: Unhappy Set | 70 BP | Normal type | Physical | 1 PP | Hits 3 times. Requires Double-Edge.
Stats: 100 / 120 / 80 / 115 / 80 / 100 | BST: 595
Notable moves: Acrobatics, Barrage, Hyper Beam, Hyper Voice, Boomburst, U-Turn, Lunge, Beat Up, Taunt, Roar of Time, Spacial Rend, Charge Beam, Moonblast, Thunderbolt, Ice Beam, Flamethrower, Play Rough, Explosion, Earthquake, EVERY physical Fighting-type move, Amnesia
Reasoning: From the (somewhat more recent) Japanese Ronald Thinks ads. Reminder, the JAPANESE Donald, not the AMERICAN Ronald. Stats, movepool, some moves (like the random signature moves) and the Z-Move mostly relate to the CRAPTON of variants of him on MUGEN, but he didn't originate from there so it doesn't count. The other stuff are at least related to the commercials with him.


Megumin-anime

EXPLOSION!

Pokémon: Megumin
Type: Fire
Ability: Explosion Overload (Explosion now goes off of the Special stat, becomes Fire-type, and does not cause the user to faint. However, the user will have to switch out, unable to be used for 3 turns
Stats: 80 / 50 / 40 / 150 / 40 / 100 | BST: 460
Notable moves: EXPLOSION, the standard TMs learned by Pokemon, plus every special Fire-type move (But not Blast Burn, Fire Pledge, Blue Flare, Mind Blown, and Shell Trap
Reasoning: EXPLOSION! Nuff said. She does have some other moves, but nothing beats her Explosion (which, thankfully to canon, doesn't really kill her, but drains her of her energy... which is fainting. Just at the very least wanted a semi-abusable Explosion.



Darkness-anime

Pokémon: Darkness
Type: Steel
Ability: Extreme Durability (Raises Defense and Special Defense by 50%, but cuts accuracy by 50%)
Stats: 150 / 90 / 120 / 30 / 120 / 50 | BST: 560
Notable moves: Every Defense and Special Defense boosting move, Sacred Sword, Superpower, All Blade moves.
Reasoning: Again, she's pretty straight forward. Extremely high bulk and decent attack, but horrible accuracy at a cost.


Aqua-anime

Pokémon: Aqua
Type: Water/Fairy
Abilities: Followers of Aqua (Boosts her stats by 5% for every Pokemon still alive and unstatused in the user's party.)/Ungodly Aura (Weakens Ghost and Dark moves by 50% and prevents violate statuses.)
Stats: 110 / 110 / 110 / 110 / 110 / 110 | BST: 660
Notable moves: Arceus's movepool, but with all the Water and Fairy-type moves thrown in.
Reasoning: Unlike the other 2 above, she does have some depth to her, and IS a goddess, so it makes sense for to at least some status as powerful. I have also litterally 0% imagination, so I gave her every Water, Fairy, and Arceus's moves because I'm board.
 
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