Sword & Shield **Official news only** DLC Crown Tundra 22nd October

Melmetal looks nothing like the Pokemon on the hill. Big arms, shoulder pads. I'm highly doubting that's Melmetal.
Its a biped with a roughly hexagonal head with one eye in the center and a tail. Everything else superfluous considering how little the real-life one resembles a horse.
 
I'm seeing a lot of "too linear" comments but Pokemon games have always been pretty linear, so I'm not sure what people are expecting. When I think "nonlinear Pokemon game" I think of Johto where you had a choice at one point between many paths. The result was... absolutely horrid leveling so that each path wasn't "too hard." I'd like to avoid that.
Of course, if there's a way for Pokemon to get in a less linear approach while also getting a leveling system that goes based on your progress or level etc, then maybe I'd advocate for it. But I mean, if it ain't broken...
Hey I wouldn't mind if I got to challenge the 8th gym and my team was level 10. Its options that are nice to have so I don't feel restricted and the region feels more alive and not a colorful single path.
 
Hey I wouldn't mind if I got to challenge the 8th gym and my team was level 10. Its options that are nice to have so I don't feel restricted and the region feels more alive and not a colorful single path.
It's not being underleveled and exploring harder parts of the region that I think is that problem, it's the likelihood that if multiple paths were open to us, the difficulty would be scaled down so it's not "too hard." resulting in a bad leveling experience (like Johto).
If they could alleviate this somehow I'd be down for it though.
 
I'm seeing a lot of "too linear" comments but Pokemon games have always been pretty linear, so I'm not sure what people are expecting. When I think "nonlinear Pokemon game" I think of Johto where you had a choice at one point between many paths. The result was... absolutely horrid leveling so that each path wasn't "too hard." I'd like to avoid that.
Of course, if there's a way for Pokemon to get in a less linear approach while also getting a leveling system that goes based on your progress or level etc, then maybe I'd advocate for it. But I mean, if it ain't broken...
Too linear became a problem in Unova.
Do I need to remind you of how they worked linearity there?

Kanto was extremely hard to sequence break, which helps replayability and lets players pick things that are more interesting for them in the order that they want. Johto isn't the only branched path in the series.
 
It's not being underleveled and exploring harder parts of the region that I think is that problem, it's the likelihood that if multiple paths were open to us, the difficulty would be scaled down so it's not "too hard." resulting in a bad leveling experience (like Johto).
If they could alleviate this somehow I'd be down for it though.
That could be easy to fix. For example enemy trainers scaling to your strongest level. Maybe introduce more than 2-3 pokemon per person.
 
IDK about the others, but I think it's time to stop with the floaty fists animation and use real interaction for contact moves. Battle Revolution had made a great job in this aspect back in 2006.

The cincino and lucario scenes were a huge bumer to me.
The lucario one is probably supposed to be vacuum wave, but the minccino one is very disappointing.
 
I frankly don't get the criticisms towards these games following the usual formula for a Pokémon game. It's what works, and I like that.

You don't just change a core aspect of a game on a fit... and besides, when Game Freak tried to make things less linear, their attempts were horrible (Johto's infamous for this, but Kanto also fails because it actually does not suggest the non-linearity: you feel like the game expects you to clear Celadon-Pokémon Tower-Fuchsia-Silph Co.-Saffron-Cinnabar in that order, even though it's not actually necessary). Not to mention an open world does more harm than good (see Breath of the Wild, or Super Mario Odyssey's post-game)
 
Last edited:
Too linear became a problem in Unova.
Do I need to remind you of how they worked linearity there?

Kanto was extremely hard to sequence break, which helps replayability and lets players pick things that are more interesting for them in the order that they want. Johto isn't the only branched path in the series.
Unova was very very linear, but I found it more enjoyable in terms of battling and leveling because it was never too underleveled in an attempt to equalize paths.
Kanto was a nicer execution of non-linearity, an approach like that is something I'd welcome although I'd still like for more fine-tuning of leveling so it's not too easy. I think Kanto also suffered from it just not to the same extent as Johto did.

That could be easy to fix. For example enemy trainers scaling to your strongest level. Maybe introduce more than 2-3 pokemon per person.
I would support this, although it hasn't been implemented in pokemon games on a wide scale so I'm just saying in terms of what we've got going right now.
 
Please tell me you didn't remove pokemon following you Gamefreak...

To all the people complaining about how the region doesn't look like Britain but "looks like some-other-european-country instead", let me remind you, the regions are simplified and cartoony version of the real places they evoke, yes even the japanese ones
and in cartoonland Europe can look like one of three different styles
Moscowland- All of Russia looks like Moscow, as does Belarus and even Turkey
Mediterranianland- Italy and Greece look the same, sometimes Spain looks like this too but Spain is more likely to look like cartoon Mexico
Westerneuropeland- the rest of Europe looks like this, France? looks like this, Sweden? looks like this, Monaco? Germany? Transylvania? look like this
the only way to tell this countries apart is by looking for well known tourist attractions, France has a big framework tower, Monaco has a casino

so yeah, it has a Big Ben look-a-like, it's England (cartoonland refuses to acknowledge that Scotland and Ireland where ever anything but part of England, also Wales doesn't exist)


back to the trailer itself all I have to say is that Scorbunny is a bad name
 
At least with alola we could wonder things like "I wonder how we go from island to island, and what the journey could be like.

Here it's just "what can we do in this giant straight line."
 
Honestly, I doubt you'll be able to transfer Pokemon from Let's Go to the main series.
They've been wanting to transfer Pokémon from Go to the main series ever since Go existed (unused data in Sun and Moon showing a "Go" marker). With Let's Go, they can easily make it compatible with the PokéBank... so it's possible.
 
They've been wanting to transfer Pokémon from Go to the main series ever since Go existed (unused data in Sun and Moon showing a "Go" marker). With Let's Go, they can easily make it compatible with the PokéBank... so it's possible.
Yes, but they could also have already done that and just had it work with Sun and Moon.
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
I don't really get the linear comments here. Sure, the map is a rectangle, but there are towns an cities all over. There is no clear path from bottom to top. In all likelihood like you leave the early areas by train, and who knows where you go after that. If you get to that first big city, there is an entire area back south that is untouched, and it is unclear where else you would go next. There is an exit to the big area to the south, which also would connect to a path back north that looks like it goes to the next big city. There is a path to the east, which leads right into a cliff, and it is totally unclear where that goes. And there is a railroad to the east, that looks like it goes into a tunnel and goes to the town to the east before continuing on to who knows where. And there is also a path to the west that heads off into a mountain without an obvious exit.

If we look at the next big city, it may have path exits in all four cardinal directions, two of which potentially split into two paths (I'm unsure if that dragon head in the south is an entrance or not). Both the east and west paths go to multiple locations, but are ultimately dead ends. Which comes first is totally unclear.

And of course, so much of the linear talk is base on assuming that the map is a perfectly accurate representation of the region. While this seems safe to assume, as it pretty much was for Alola, I think we have reason to believe that is not the case here. I noticed something in Codraroll's post on the last page when comparing the image of the first town to the map. While Codraroll was pointing out how small the town was and how isolated it was, I was noticing that it had 5 buildings. The map only shows 4. This might seem a minor detail, but if it means that the map is more of an artistic interpretation of the region, and not supposed to be taken as a 1 to 1 representation, it means there may be a lot more to Galar than people are assuming. EDIT: This is further supported by the image of that next town showing at least 6 buildings (including a Pokemon Center) in addition to the stadium, when the map only shows the stadium and 3 other buildings total.
 
Last edited:
I just don't want "armored evolutions" if that is real. Yes please let me put armor on my tyranitar. No please don't effect the stats.
If that is true....which I doubt a bit (leakers often like to throw in some false stuff too to mess with people), it might be a way to test out adding a 3rd type to Pokemon?

The idea of an 8x weak to Fighting Tyranitar is pretty funny though.
 
If that is true....which I doubt a bit (leakers often like to throw in some false stuff too to mess with people), it might be a way to test out adding a 3rd type to Pokemon?

The idea of an 8x weak to Fighting Tyranitar is pretty funny though.
Third types already sort of exist with Forest's Curse/Trick-or-Treat.
I'm 90% sure if it's real it's a reskined separate Mega Evolution, like Necrozma's Ultra Burst.
 
Saw this last night but was already too tired. If you get it, you get it.



Mudkip: What was your name again? Mesopotamia? 名前なんだっけ?メソポタミア文明?
Sobble: Nevermind... 滅相もない (pronounced messou mo nai, a play on Sobble's Japanese name, Messon)
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 4)

Top