Post new creative movesets/EV spreads here:

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How common aren't Earthquake, fight and Water fire type as a tank never work.

What about Tyranitar? He has a 4x fighting weak and can run many bulky sets.

EDIT: Even better example would be Rhyperior, he has a 4x weak to Water are you telling me he cant possibly work as a tank? wtf

Stop shutting down peoples ideas, especially if you don't know what you are talking about. This is a thread for new creative movesets, I think Taunt Heatran is great, those EV's need a bit of work, but thats why he put it here, for our opinions. If you have a way to improve it, go for it, but if you are just going to be a dick maybe you should find a different thread to waste your time in
 
Swampert isn't particularly hindered by its sole 4x Grass weakness.

As for that Heatran set, it definitely needs a defensive spread. Even Special Attack can be given less focus - just run some calculations for the Special Attack required to assure a KO on particular Pokemon (such as an incoming 4 HP / 0 SDef Heatran so you can pose a threat with Earth Power).
 
Eh, I posted this up a few places before.

Blissey @ Leftovers/Expert Belt (I prefer Expert Belt)
Nature: Modest
EVs: 252 HP, 252 Special Attack, 4 Speed
-Substitute
-Focus Blast
-Psychic
-Ice Beam... or some other move like Flamethrower. Ice Beam works best for Dugtrio, however.

It's had some success on Shoddy. Most people switch to their designated counter when Blissey goes out against their Special attacker (During that time you can Sub up). Weavile, Dugtrio, Infernape, etc. All don't like this set.
 
Well taunt on tran isn't entirely new (this idea was sorta inspired by Aldaron's old tauntran). but when coupled with toxic it becomes a fairly good wall breaker/poisoner from my experience.

Heatran @ Life Orb
Modest
252 sp atk, 252 speed, 6 hp
-Fire Blast
-Earth Power
-Toxic
-Taunt

Come in on walls such as Umbreon, Cresselia (who's on like every team lol), etc and taunt them to stop their ways of calm minding, cursing, baton passing, recovering etc. Now you can 2HKO either of them with LO Fire Blast. Or poison them if you choose. The reason why toxic works well on Heatran is because it's part steel and has Fire Blast and Earth Power to tell Poison and Steel types to stay away. You can also poison those pesky Gardevoir switch ins that try to trace your Flash Fire. Another cool thing is that due to being a steel type Heatran is unaffected by synchronize poisoning him. Pokemon that usually take advantage of poison such as Breloom and Heracross won't switch in because of fire blast (ok lol, pretty much goes for every heatran but whatever). So you're pretty much guaranteed to poison something without any negative side effects or something blocking it, unless they switch in a steel type for some weird reason. most poison types don't like taking fire blasts off of such a high sp atk stat. Except tentacruel who gets hit by earth power pretty hard.

Like metal sound tran, this works pretty good at terrorizing noobs that try to copy Obi's stall team on Shoddy. And of course this counters other walls such as skarm, forretress, obibliss, Dusknoir, Uxie, etc (I guess every heatran with life orb or specs counters most of these but whatever). I just thought this was a cool set regardless because you don't have to worry about steels/gut pokemon/poisons/poison heal pokemon/synchronize pokes, not like they would switch in, but you're still pretty much guaranteed a toxic because of that. If you can switch in on something that doesn't pose a threat to heatran before using toxic.

I suppose Heatran could run more HP EVs for durablity against such walls, but I haven't ran any specific damage calcs yet so I just run max speed for now.

Look a few pages back. I made the exact same set, minus Life Orb.
 
Eh, I posted this up a few places before.

Blissey @ Leftovers/Expert Belt (I prefer Expert Belt)
Nature: Modest
EVs: 252 HP, 252 Special Attack, 4 Speed
-Substitute
-Focus Blast
-Psychic
-Ice Beam... or some other move like Flamethrower. Ice Beam works best for Dugtrio, however.

It's had some success on Shoddy. Most people switch to their designated counter when Blissey goes out against their Special attacker (During that time you can Sub up). Weavile, Dugtrio, Infernape, etc. All don't like this set.

I think charge beam or Thunderbolt would work better in FBs place to stop Gyara Charge beam gives more power over time too. Flamethrower seems like it would be more essential to stopping Skarm from roaring you away.

The EVs need some work too imo. Base 10 Def getting no EVs is murder for all bliss.
 
I doubt this has been posted yet, so here's something cool from the "mixed-sweeper" Sceptile thread about a week back or so. The moveset isn't mine, but the EV spread is.

Sceptile (♂) @ Leftovers
Ability: Overgrow
EVs: 104 Atk/252 Spd/154 SAtk
Hasty nature (+Spd, -Def)
- Leaf Storm
- Substitute
- Focus Punch
- Hidden Power [Ice]

Enough EVs to do 56% minimum to a standard 252 def/148 HP positive nature Blissey with Focus Punch, which IIRC is a 2HKO with leftovers factored in. However it does fail to 2HKO a Blissey with 252 HP. OHKO's nearly all Salamence and OHKOs Chainchomp with HP Ice. You can pump more EVs into SAtk to OHKO Garchomp with 6 HP Evs and no defense, but you need to max SAtk to even have a shot at a OHKO. You can 2HKO a TTar in a Sandstorm (+1 SDef bonus right?) with 2 Leaf Storms even factoring in the 1st SAtk drop.

I'd like to try and mess around with EVs more with Leech Seed over Substitute and use Life Orb, but I'm not the best predicter at the moment. Also, these EVs are factoring in that you have NO Stealth Rocks or Spikes, so you could mess with 'em a bit and probably lose some Atk for more SAtk to factore in how much Focus Punch does to a Blissey coming in on Spikes.
 
I think charge beam or Thunderbolt would work better in FBs place to stop Gyara Charge beam gives more power over time too. Flamethrower seems like it would be more essential to stopping Skarm from roaring you away.

The EVs need some work too imo. Base 10 Def getting no EVs is murder for all bliss.

You're probably not going to have the Substitute survive more than one turn, unless the Special sweeper you switched in on stay for whatever reason. The problem with Thundebolt over FB is that Weavile is no longer OHKO'd, which is a bit of a problem for Blissey. Flamethrower'd probably work out fine, just be aware that Dugtrio exists.

EVs in Defene seem kind of wasted with Substitute there. It's not like you're going to be going in on a Physical sweeper any time soon.
 
No 4x weakness to ground can be a wall never sorry.

I never said it was a wall. I said it was a decent wall breaker, like Infernape is. But of course you wouldn't be using Infernape as a wall. however heatran has the bonus of having 12 resistances and 2 immunities.
 
Look a few pages back. I made the exact same set, minus Life Orb.

I haven't read this thread in quite a while so I sorta skipped a bunch of pages, sorry if I copied your set. I just noticed that heatran could learn toxic (like every pokemon) and certain walls and heatran switch ins (mainly bulky waters) were pissing me off and so I threw out explosion on my tauntran for toxic and it worked better than I expected.
 
Loopuny@Choice Band/Scarf/Specs/Lagging Tail
Nature-Jolly
Ability-Klutz
EVs-
252 HP / 232 Spd / 26 Attk
Ice Punch
Fake Out
Switcharoo
Focus Punch

A more offensively orientated Lopunny that I thought up. Fake Out for a surprise or a revenge kill on something weakened. Ice Punch to take on Chomp switch ins.

The main part of this set is the combination of Switcharoo and Focus punch. With good prediction, not only will you mess up your opponent really badly, you get in a free Focus punch to do pain to skarm and Bliss, who will take their sweet time in attempting to set up. The only thing I see posing a threat to this is a ghost type, Dusknoir in particular is nasty to deal with.
 
I haven't seen anything like this before, so:

Aggron@Focus Sash
Adamant
200Attk/62Def/248Speed
Rock Head
-Rock Polish
-Stone Edge
-Earthquake
-Dragon Rush/Shadow Claw/Aerial Ace/Screech

The EVs get him to 198 Speed, which after a Rock Polish gets you to 396- outspeeding Jolteon, Aerodactyl and pretty much evreything that's not Electrode or Ninjask.

Haven't run any calcs on it yet, but I'm planning to some time later.
 
@leech lyfe, I ran a similar set on Golem, and I found that I was always just falling short of OHKO's, so I'd have to reccomend a boosting item instead of Focus Sash. 350 Attk is still pretty meh.

Golem does do that set better btw, if only because of Explosion. Rhyperior and Torterra have an edge with regards to Rock Polishing too.
 
Flailados-
Gyarados@ Focus Sash/Spd Berry
Adamant
252Atk/252Spd/4Hp
-Dragon Dance
-Waterfall
-Flail
-Endure

I made this some time ago and I throw it on my online team for time to time. First thing is a dragon dance most people would think a sweep is coming and will try to counter it. But on this build that point is to go down to 1. I will say it now that if some1 has a first strike move it dies but everything has a counter and that’s just what happens. But its good set that I have come to like.
 
I've tried that, but Sand Stream is too common in OU.

Anyway, what about this:

Heracross @ Burn Orb
Guts: Jolly
160 Attack, 248 Speed, 96 Special Defense
Close Combat/ Brick Break/ Focus Punch/ Revenge/ Reversal/ Rock Smash
Megahorn/ Stone Edge/ Rock Slide
Fling
Thief/ Filler

Main point of this set is to activate Guts from the Burn Orb, and cripple the Gliscor that switches in. Or any physical attacker, really. The first move is just a physical Fighting attack. All the other choices are listed because some people might not like lowering their defenses so they get killed by the Burned physical attacker. Megahorn is for powerful STAB, or just use Stone Edge or Rock Slide for coverage. Fling off the burn orb, steal something else, rinse and repeat.
 
My friend and I are working on a Rapidash set and we came up with:

Rapidash @ Focus Sash
FlashFire
Naughty
252atk/252spatk
Agility
HP(electric)
Megahorn
FlareBlitz

Seems like a good starter.

It looks like it's a mix between the starter Toxicroak and an AgiliChan.

What do you guys think?
 
My friend and I are working on a Rapidash set and we came up with:

Rapidash @ Focus Sash
FlashFire
Naughty
252atk/252spatk
Agility
HP(electric)
Megahorn
FlareBlitz

Seems like a good starter.

It looks like it's a mix between the starter Toxicroak and an AgiliChan.

What do you guys think?

Maybe ditch Focus Sash for Lefties coz this thing will pwn itself with the current set.
 
My friend and I are working on a Rapidash set and we came up with:

Rapidash @ Focus Sash
FlashFire
Naughty
252atk/252spatk
Agility
HP(electric)
Megahorn
FlareBlitz

Seems like a good starter.

It looks like it's a mix between the starter Toxicroak and an AgiliChan.

What do you guys think?

I think you're nuts, plain and simple. Also, what is rapidash likely to do after pulling an agility off? Switch when it gets walled and die to spikes/SR damage when it switched back in. That's about it.
 
If he uses Flare Blitz before he takes damage he cancels his own Focus Sash, if he takes damage and hangs on with Focus Sash he kills himself with his own move. That set will never work sorry.
 
"El Piñata Bronzo"

Bronzong @ Lum Berry
Heatproof
Brave (+Atk, -Spd)
252 HP, 252 Atk, 4 SpDef
- Hypnosis
- Stealth Rock
- Trick Room
- Explosion

This guy works as a lead about 70% of the time. ('Cause that's the accuracy of Hypnosis.)

The two big surprises on this set are Lum and Heatproof. With neutral Fire hits, he can take two Ape Flamethrowers or other fire STABs, which will hopefully be enough time to sleep the enemy. (Half the time an Ape will Plot anyway.) He also absorbs a turn of sleep from the likes of Gengar, Roserade or Breloom, and sleeps them in return. He is then free to SR as the opponent switches, absorb another attack, Trick Room and Explode, leaving my slow sweeper with 3 turns of unadulterated mayhem.

Since after 4 turns he's dead and his job is complete, he has no need for Levitate; no one would be foolish enough to EQ him off the bat, and I won't be needing him to switch into EQs. The surprise of a neutral Fire attack is worth a lot more.

The only things that screw me over are subs and Tauntridos, in which case I'd switch if I could see it coming, possibly after Trick Room. Magnezone also comes in sometimes, forcing me to explode, but I've never had a problem dealing with a 40% HP Magnezone.
 
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