The compulsory Exp. All has some serious failings:
- Catching Pokémon should not output experience.
- Exp. Groups don't work with the feature. The player is forced to use Pokémon who require more experience to level up far more than Pokémon in lower exp. groups. Particularly notably, the starter is in the lowest exp. group rendering it inherently broken if kept in the party over the course of the game.
- The level curve cannot aim to be on par with the player's Pokémon with the Exp. All, it has to aim to be above it. This makes the experience boost caused by level difference greater, and helps keep Pokémon around the same level.
- Let players turn the damn thing off.
Finally, someone who
gets it.
Exp. Groups shatter the Exp. All by themselves and are, were and always will be a hilariously bad mechanic.
Also yeah, catching mons giving experience seems nice and makes sense since you
do battle them for it, but in practice, it just helps you get way more experience than you need, especially if you look up the stats of your new mon and they have a trash nature or the stats just ain't that impressive despite the mons looking cool initially. (This happens in every game, shoutouts to GSC Unown.)
Exp. All being forced is also a horrible, horrible choice that directly goes against GF's own philosophy of "make your own difficulty.".
I was asking people if they just ignored exploring the grass and figuring route encounters by themselves because that's a huge part of the exploration to me
I was asking if people just ignored the grass
apparently the do
Regarding SnS's level curve, I'm basing it on like, 4 or 5 different runs I've watched with varying playstyles.
As for my own style, I agree with PikaNumbers. I just don't have the time to just run around like a fool checking every possible grass encounter, especially since I know that's not reliable because GF loves to sprinkle some sub-5% chance mons around.
I do make sure to talk to every NPC, "collect" everything that ain't bolted down and more importantly,
battle every single trainer in the game. Also, I usually roll with parties of 6 at least.
Between having to do a 12-mon rotation in USUM with absolutely no wild battles just to keep even with the major battles (With Exp. All on) and the habit of planning everything about my teams in advance because of Fire Emblem, I don't fool around in the grass too much anymore. Not that's anything wrong with doing it, I just... lost the habit, y'know?
Edit: Oh yeah, regarding the Orre games, they're pretty tough. Especially since when I played Colosseum I was young, didn't like doubles and definitely wasn't used to them. They're a ton of fun though. I've grown to appreciate doubles a lot more because of these games.