Huh, wow, I always thought this was fanartI'm sure gamefreak was chuckling to themselves at the idea of a cleffa no-selling a dracometeor, too.
The official key art for the type was even sylveon squaring off against big bad Hydreigon
![]()
Huh, wow, I always thought this was fanartI'm sure gamefreak was chuckling to themselves at the idea of a cleffa no-selling a dracometeor, too.
The official key art for the type was even sylveon squaring off against big bad Hydreigon
![]()
But it did get that fat Simple Nasty Plot this gen thoMy joke about boosting Raitora's BST in the prototype thread reminded me about how they only did the Aegislash nerf this gen and didn't fix the---
Look, there's been 55 pokemon (56 counting Mega Alakazam, put a pin this) that had their stats buffed (nerfed in Aegislash's case). Of those, two were unevolved. One was Pikachu in gen 6 (+10 to both defenses). I think that's not too weird, it is the mascot and they probably wanted to buff its survivability just a little bit. And incidentally, Raichu also got a boost to its speed.
The other was Woobat. Once again, not Swoobat, Woobat. +10 HP 55 -> 65, so now when it evolves it gains +2 base HP. Swoobat gained no changes. It makes no sense to buff Woobat when they otherwise dont touch pre-evolutions and the HP is so close as to be meaningless. Especially when Swoobat was, let's face it, pretty bad as-is.
I am 100% convinced this was an error. Their japanese names are Koromori (コロモリ ) and Kokoromori (ココロモリ ) and I think what happened is someone wasn't paying close attention to the stat tables they were assigned to.
Now let's unpin Mega Alakazam. Every single mega in gen 6, including primals, gives +100 BST. Mega Alakazam only gave 90; that same generation did buff Alakazam +10 Special Defense. Seems to me Mega Alakazam always gave a +10 SpD boost as part of its distribution, but at some point they went back to give Alakazam that bonus and forgot to adjust the Mega (where as they remembered with Ampharos). But! In gen 7 they decided to correct this. It was the only Mega Evolution to get extra stats and it was +10 to special defense.
but here we are in gen 8, with Swoobat in the galar dex, and they didn't change anything other than nerfing Aegislash.
As a fan of Swoobat, I'm very bummed. Even if +10 HP is not what I would necessarily give the line. It's also a general bummer that they didn't keep altering some statlines, it was interesting to see who would get the buff and what they would get. Gen 7 in particular was actually very generous, many Pokemon would get +20 to a stat or even up to 30 across several stats. Some stats were kind of worthless to buff, but on the whole it was nice to know they were slowly improving some pokemon who needed it, if only a little.
In my experience, not really?I think the idea is that, whenever fairy are depicted as small creatures, usually they have been shown to tame bugs as their pets/mounts (among other woodland creatures).
To me that says more that Bug/Fairy could be a lot more common than it is, rather than any indication of the matchup between them.It is common to decipt fairies with bug-like features too for example in Pan's labyrnth, the fake photos which duped Arthur Conan Doyle and even in Pokémon with Valerie, the fairy badges and Opal's symbol which would go with fairy taming bug theme, but they shouldn't make bug tie with grass as the most resisted type even if it made sense.
I had pretty bad joycon drift when they released, so I found myself greatly missing this too.SwSh not using the touchscreen still confuses me whenever I play it.
Gonna stop you right there because Fire actually has more resistances than any type bar Steel (this was true before and after Gen 6). It resists Fire, Grass, Ice, Bug, and Steel, even if you take away the Fairy resist. Poison also got a Fairy resist added on but it only had 4 resistances before (Grass, Poison, Fighting, Bug). Fire is actually a rather strong type defensively; its merit has always just been hindered by having Pokémon that generally aren't built to be defensive, its weaknesses being common offensive types, and of course Stealth Rock from Gen 4 on.Fairy resisting Bug has always felt like it should have been the other way round, especially given Fairy's role as the 'balancing' type. Every other type interaction it has is quite clearly for balancing reasons -- Fire had basically no resistances of its own
its weaknesses being common offensive types,
It's good in certain situations and they DO blanket check a lot of Pokémon who lack the coverage to hit them super effectively.And just like that, you raised a pretty big problem.
The Fire-type weaknesses are very bad. It's hard to consider it a truly good defensive type.
You have a point about the defensive merit, Arcanine has been used like that for years. But I dunno, it takes some careful thinking to use Fire-types as defensive mons. It's not a horrible idea like say, Ice mons, but it's not that good either.
SwSh not using the touchscreen still confuses me whenever I play it.
To be honest, they could have just had Steel be super effective against Dragon
Considering a good chunk of fairy tales has them slain by a forged sword
Bit late on the discussion about Normal-types, but something someone said about it having a niche in early gens as the jack-of-all-trades type struck a chord.
I feel like if Blastoise was introduced today, it'd be called "Tortank" or something (which is actually its French name, as I just found out).
I don't hate the Fairy-type, but I'd have buffed the Ice-type rather than have introduced Fairy.
To be honest, they could have just had Steel be super effective against Dragon
I totally agree with you that Steel could have been Super effective against Dragon, but that makes Steel too much good ? I feel bad for Dragons offensively ! Sure, they're monsters, but because of the stats / row power, they're almost never Very Effective :(
I’d probably add another resistance to Ghost. Currently, Dark is the only type that resists it and can offensively threaten it back.That should've happened a long time ago, but in terms of actual balance, a type that is both immune to Dragon and not weak to Fire was needed.
Source: Tried giving Steel an immunity to Dragon (which had the current 120BP Outrage) and made Ice resist Dragon when I was hacking Stadium 2.
Boy, did I get torched by Fire Blast with the quickness. lmao
Then I stopped to think and said, "Damn, GF actually had the right idea with the Patch-type."
There should be some changes to the type-effectiveness chart, some types are really bad when you think about it. Bug, Grass and Normal could use some work on the offensive end, Ghost really needs more stuff to stand out more from Dark, Steel needs to hit Dragons for SE damage, Fairy needs a bit of toning down, Ice needs anything defensively...
It's tricky, but it should be done.
Also, this is more of an unpopular opinion, but since GF is willing to not only buff older mons' base stats, but also nerf some as it happened with Aegislash, I think the power creep in terms of base stats are starting to take its toll too much.
Yes, I'm advocating for some nerfs.
I’d probably add another resistance to Ghost. Currently, Dark is the only type that resists it and can offensively threaten it back.
I wouldn’t call them terrible per se, it’s just that the Shadow Claw/Ball have relatively low base powers of 70 and 80. Moves that are higher in base power, like Phantom Force and Moongeist Beam are either two turn or are signature moves, though the latter has use in Dynamax formats for stalling out Dynamax turns.I... completely forgot about that tbh.
Maybe that's why it has such terrible moves?
I wouldn’t call them terrible per se, it’s just that the Shadow Claw/Ball have relatively low base powers of 70 and 80.