Unpopular opinions

XD I don't need to mention

Fun fact, James Turner designed Shadow Lugia, the first mon he ever designed for the franchise. While he designed the controversial Vannilite line (which I personally like), he also did the more beloved Golett and Vullaby lines, as well as some UBs. He is a very chill guy on Twitter :D

(A Shadow Lugia-like creature even appeared on a Pokemon related episode of Johnny Test, that's how popular Lugia is...)

Mystery Dungeon says otherwise

I HATE THAT DUMB SPACE DUCK TOO
 
I also never understood the hate for "inanimate object" Pokémon, especially when they're like Klefki or Vanilluxe (the two most hated), which have a more creative design than most non-object Pokemon.
I can definitely understand liking Klefki, but the Vanillite line has never really done anything for me. I think it's because the Pokémon are too immobile and not very expressive.

Or, well, I think Vanillite is fine. The big wisp of its head dominates the design and gives it the appearance of a classic "blob creature", like Kirby, Jigglypuff, Chao from Sonic or for that matter Mike from Monsters, Inc. It's a big face, with the "cone" being secondary to the design. See Castform, Oddish, Voltorb, or Shuppet for another example of a Pokémon with a similar setup.

Vanillish and Vanilluxe is where it goes off the rails. In terms of design and proportions, they are exactly like ice creams, but with a face tacked on. No arms, no legs, no visible muscles or flexibility at all, just ice creams with a face. They resemble the object they are based on way too much, without really making a creature out of the design. It can float around and change its facial expression somewhat, but it just isn't a believable design as a creature.

Even Klink, Lampent, or the Rotom forms do this better. The former two can at least orbit each other in a variety of ways, and their permanently surprised expression adds some character to the design. The latter two have big, expressive arms that can give the Pokémon a pose, and not just a facial expression.

And I think that's where Vanillish and Vanilluxe fails for me. The body shape is too reminiscent of a very specific object, and they can't pose to break that impression. They are more that just faces, but the non-face parts can't do anything, which makes the whole creature look like the base object with a face tacked on. 'Mons like Klefki or Litwick look like specific objects too, but can pose. Klang, Klinklang, or Nosepass can't pose to any meaningful degree either, but their disembodied gears or abstract facial shape don't invoke the same image of one specific object to nearly the same degree as the Vanillite line does. With Vanillish, your first impression isn't "huh, what's this?", it's "that's an ice cream with a face". And it can't do anything to shake off that impression.

Hm, come to think of it, this might be why I don't like humanoid Pokémon either. They strongly give the impression of a human in a costume. Sure, they can pose and move and emote and all that, but they do so in the exact same ways a human in a costume would, so there's nothing to break the impression.
 
I can definitely understand liking Klefki, but the Vanillite line has never really done anything for me. I think it's because the Pokémon are too immobile and not very expressive.

Or, well, I think Vanillite is fine. The big wisp of its head dominates the design and gives it the appearance of a classic "blob creature", like Kirby, Jigglypuff, Chao from Sonic or for that matter Mike from Monsters, Inc. It's a big face, with the "cone" being secondary to the design. See Castform, Oddish, Voltorb, or Shuppet for another example of a Pokémon with a similar setup.

Vanillish and Vanilluxe is where it goes off the rails. In terms of design and proportions, they are exactly like ice creams, but with a face tacked on. No arms, no legs, no visible muscles or flexibility at all, just ice creams with a face. They resemble the object they are based on way too much, without really making a creature out of the design. It can float around and change its facial expression somewhat, but it just isn't a believable design as a creature.

Even Klink, Lampent, or the Rotom forms do this better. The former two can at least orbit each other in a variety of ways, and their permanently surprised expression adds some character to the design. The latter two have big, expressive arms that can give the Pokémon a pose, and not just a facial expression.

And I think that's where Vanillish and Vanilluxe fails for me. The body shape is too reminiscent of a very specific object, and they can't pose to break that impression. They are more that just faces, but the non-face parts can't do anything, which makes the whole creature look like the base object with a face tacked on. 'Mons like Klefki or Litwick look like specific objects too, but can pose. Klang, Klinklang, or Nosepass can't pose to any meaningful degree either, but their disembodied gears or abstract facial shape don't invoke the same image of one specific object to nearly the same degree as the Vanillite line does. With Vanillish, your first impression isn't "huh, what's this?", it's "that's an ice cream with a face". And it can't do anything to shake off that impression.

Hm, come to think of it, this might be why I don't like humanoid Pokémon either. They strongly give the impression of a human in a costume. Sure, they can pose and move and emote and all that, but they do so in the exact same ways a human in a costume would, so there's nothing to break the impression.
Minor nitpick, but Vanillish and Vanilluxe do actually have arms. However, they're tiny and inarticulate, so they still aren't very useful for posing.
vanillish.gif
vanilluxe.gif
 
Hm, come to think of it, this might be why I don't like humanoid Pokémon either. They strongly give the impression of a human in a costume. Sure, they can pose and move and emote and all that, but they do so in the exact same ways a human in a costume would, so there's nothing to break the impression.

@ the Scorbunny line. Cinderacist looks like a straight bro, or even worse, a masc4masc about ready to order a pumpkin spice latte at Starbucks and afterward take a quick stroll through the streets of NYU.
 
All remakes suck.

Now i don't actually mean this, hgss is my 2nd fav pokemon game but that is just my childhood bias and my love for walking pokemon speaking. Now i admit i don't exactly know gamefreaks policy, but remakes for me cater primarily to the older audience so rather than being tile to tile accurate with the original games,i'd much prefer for the remakes to be the ultimate way to experience the game. The numerous QoL changes r cool but unfortunately, they don't quite achieve this.

The most jarring example of this is easily the boss fights. Rather than changing the teams to make it much more threatening / interesting, they just exactly copy pasted it, only with a few moveset alterations. Now pokemon has always been critcized for being practically the same game for 20 yrs, but remakes take it a step further....you're practically using the same mons against the same bosses.

FRLG: Physical special split not existing means this is the same experience with the original games, except glitchless. The islands are cool but the moveset / tm locations r questionable....with dig not existing and the elemental tms locked to game corner, a lot of mons r nerfed. Special shoutouts for sludge bomb tm being late game and razor leaf losing its crit rate, making venusaur trash late game

HGSS: Walking pokemon mechanic is the best thing ever and the physical special split means things can at least be different...the main issue with this game is missed opportunity. Just let my cross gen mons in! And this would've been the perfect chance to implement misdreavus morty and heracross chuck but nope, still the same old mons. Not to mention the same BS level curve. Worst of all, why is the energy ball is locked to late game? They must really hate grass types.

ORAS: Now this thing does a lot of things right, updated movesets, cool tm locations, megas, new gift pokemon, cross gen evos and even the nat dex. The issues here are with the game itself, hms, the game being too easy and no battle frontier. But i still will criticize oras for doing the worst crime of all time....implementing the rs boss fights when the emerald ones r right there.

Now as much as i hate lgpe for being a cash grab (kanto for the fifth time?), it at least attempts to make things different with hms no longer existing, different starters, different mon spawns in routes and a terrible yet different rival. But wait megas are post game and they actively said they ditched items & abilities to make it identical to the original experience....wtf's happening

Hopefully, gamefreak will finally get their stuff right with the gen 4 remakes...Wait.
Gen 1 frlg remakes fire and leaf green.
Gen 2 hgss remakes gold and silver.
Gen 3 oras remakes ruby and sapphire.
Thus,gen 4 will remake....diamond and pearl?
*ELITE FOUR FLINT INTENSIFIES*
 
I can definitely understand liking Klefki, but the Vanillite line has never really done anything for me. I think it's because the Pokémon are too immobile and not very expressive.

Or, well, I think Vanillite is fine. The big wisp of its head dominates the design and gives it the appearance of a classic "blob creature", like Kirby, Jigglypuff, Chao from Sonic or for that matter Mike from Monsters, Inc. It's a big face, with the "cone" being secondary to the design. See Castform, Oddish, Voltorb, or Shuppet for another example of a Pokémon with a similar setup.

Vanillish and Vanilluxe is where it goes off the rails. In terms of design and proportions, they are exactly like ice creams, but with a face tacked on. No arms, no legs, no visible muscles or flexibility at all, just ice creams with a face. They resemble the object they are based on way too much, without really making a creature out of the design. It can float around and change its facial expression somewhat, but it just isn't a believable design as a creature.

Even Klink, Lampent, or the Rotom forms do this better. The former two can at least orbit each other in a variety of ways, and their permanently surprised expression adds some character to the design. The latter two have big, expressive arms that can give the Pokémon a pose, and not just a facial expression.

And I think that's where Vanillish and Vanilluxe fails for me. The body shape is too reminiscent of a very specific object, and they can't pose to break that impression. They are more that just faces, but the non-face parts can't do anything, which makes the whole creature look like the base object with a face tacked on. 'Mons like Klefki or Litwick look like specific objects too, but can pose. Klang, Klinklang, or Nosepass can't pose to any meaningful degree either, but their disembodied gears or abstract facial shape don't invoke the same image of one specific object to nearly the same degree as the Vanillite line does. With Vanillish, your first impression isn't "huh, what's this?", it's "that's an ice cream with a face". And it can't do anything to shake off that impression.

Hm, come to think of it, this might be why I don't like humanoid Pokémon either. They strongly give the impression of a human in a costume. Sure, they can pose and move and emote and all that, but they do so in the exact same ways a human in a costume would, so there's nothing to break the impression.
I agree with you for humanoid mons. It makes the fact they're sentient feel morally worse to own
Not to mention the amount of porn made of them
As for Vanillite line, someone noted it'd be a lot better if it was icicle based instead of ice cream based. Even saw neat Fan art of them being spiders
The other issue which is noted: A lot of later object mons don't really have an origin to justify how blatant it is
Voltorb is based both on pokeballs, being mutated due to electronic radiation, the Japanese legend of the 100th day, and an explosive battery
Grimer is the result of radiated factory waste
Honedge is a possessed sword
Klefki technically isn't an object Mon. It just likes holding keys
What does Vanillite have?
 
What does Vanillite have
From Ultra Moon:
"When the morning sun hit an icicle, it wished not to melt, and thus Vanillite was born."

Its original entries say this too, but less clearly. From White:
"This Pokémon formed from icicles bathed in energy from the morning sun."

Banette had already established that objects can spontaneously gain sentience from emotion, so it checks out.
 
I have an opinion about the Gen 8 starters and how those final evos are the worst but idk if it's unpopular thus idk if it's okay to post here

Go right ahead, there's been a lot of times someone said something which wasn't unpopular. :blobthumbsup:

As for Vanillite line, someone noted it'd be a lot better if it was icicle based instead of ice cream based. Even saw neat Fan art of them being spiders

This guy?
b5b.png

Yeah, also stumbled across it while looking for "Vanillite/Vanillish/Vanilluxe Redraw" on Google images to see if someone tried making a better version of them. Surprised there isn't any but I found a whole lot of love for the Vanillite family there. I'd also say they love fusing Vanillite family with other Pokemon but when I clicked on the image link it took me to pages which had a ton of other Pokemon fusions/alt designs so I guess it's not alone in that regard, lol.

Anyway, the closest to icicle based Vanillite family is the official art of them without their snow caps:
Snowless_Vanillite.png
Snowless_Vanillish.png

Snowless_Vanilluxe.jpg

Alt form when GF?

Klefki technically isn't an object Mon. It just likes holding keys
What does Vanillite have?

Well Klefki is technically a key ring/chain. Still an object but not the focus of the design. Klefki is based on the belief stolen items were actually taken by fey creatures, and Bulbapedia adds also possibly that belief carrying iron charms warded off fey.

As for what Vanillite has. Well Vanillite is said to have come from life from an icicle exposed to solar radiation (don't know how that works). Though that does put it on par with Grimer and Trubbish.

Also... why can't it just be a cute ice cream Pokemon? Why does it need "something more". The fact that it is a living icicle that just so happens to look like ice cream is the "something more". Actually, apparently James Turner did chime in on this and says he was inspired by living food mascots such as the Pillsbury Doughboy (though Bulbapedia doesn't have a source for the quote). Still, how many animal Pokemon do we have that is just a stylized animal and that's it? Yet we don't demand them to anything more to their design.
 
My personal headcannon for "a wizard did it"-esque cop out explanations for objectmons that look a little too objecty is "it came from the dream world." Pokemon looks like a literal garbage bag come to life? Some kid(s) had a nightmare after their parents told them their trash would come to life if they didn't take it out, and then those Pokemon escaped from the dreamworld. Pokemon has literal horseshoe magnets for "arms?" Awesome sci-fi dreams -> escaped from dreamworld. A Pokemon that inexplicably looks like the Roman alphabet and some punctuation? DREAMWORLD. etc.

Sure, you could try to come up with explanations like "well maybe the idea for horseshoe magnets was inspired by magnemite in the Pokemon world," but let's just save ourselves the headache of trying to consistently rewrite Pokemon world history so that object-mons inspired the objects and just lean into the object->objectmon causation and say they fell out of the dreamworld after someone ate a bad batch of slowpoke tail curry.
 
Magnemite line: I find magnemite pretty adorable, which means I can't complain that much about magneton either. I feel that Zone doesn't really know what to do with its horseshoe magnets, though, which adds some awkwardness to the design. Having the float separately like fellow magnet-evolution Probopass might have been reasonable.

Voltorb line: They don't lean into the 'ball mimic' angle nearly as hard as they could have, but don't really have anything else to go on. Pretty meh as a result.

Unown: cool visual gimmick, nonexistant combat ability meanst they can't ever be more than something to collect unfortunately

Shuppet line: Pretty reasonable way to make a physically biased Ghost. Shuppet shares an inspiration with Castform, interestingly enough

Baltoy line: an old favourite of mine. The space theming looks a bit random for something based on archeological finds, though.

Chimecho line: Never really interacted with it much (due to it's infamous rarity in gen 3 and me preferring bronzor as my object-based Psychic-type found in Mt. Coronet). The lower part seems too firmly attached to actually jingle (chingling doesn't have this problem, since it's mechanism would be fully internal.

bronzor line: Bronzor's another mon I find cute. I think that bronzong draws too much attention towards the top, away from its face (which is a bit of a shame, because the face fits well with the art style). They have an interesting folktale behind them, but you basically need it to figure out why a mirror evolves into a bell

drifloon line: feels kind of incomplete as a two-stage line, since it would be relatively easy to add a weather balloon mid-stage or a blimp final stage (though maybe that should drop flare boost...) The ghost typing feels a bit tacked on though, it looks like GF really wanted some other secondary so it wouldn't be pure flying

trubbish line: I feel like it could really use more outlines or contrast between the various bits in the pile, at the moment it's hard to see them as discrete entities rather than as coloured patches in a single surface

klink line: Well, I liked it enough for it to be my main the first time I was playing a new game and not focusing on my starter. Defnitely don't mind the design (I think its special attack animation is a higlight compared to many other older gen mons), but it does feel like its movepool was designed to be magneton by somebody who doesn't understand magneton.

vanillite line: I don't mind the first two, but vanilluxe always seemed off. If I had to guess why, I would say its because it goes against the expected evolution progress that the previous two evolutions establish. Lish's crystalline components are a lot more prominent than Lite's are, so the logical next step would be to go farther, such as by making the 'arms' larger and more subtantial (perhaps basing them visually on wafer slices). There's really nothing here that indicates a fusion is likely or even possible (contrast e.g. metagross, where fusion is an important part of the entire line's evolution). The mouth also seems off, since basically every other feature protrudes out of the snow cap rather than being recessed (and it's not like it actually uses said mouth for more than emoting) Overall, not my preferred obectmon.

litwick line: first stage is cute, you know the drill by now. I'll admit a lot of my attachment to chandelure is based on its combat skill, between memorably OHKOing reshiram in my first playthrough and being my main in Pokken due to my fondness for zoning and debuffs.

Cryogonal: I like how well the face is integrated into the structure rather than feeling arbitrary. That's about all I have to say, though.

honedge line: what a surprise, I think honedge is cute. As much as it's potentially unbalancing, there's a part of me that has to respect just how much stance change's existance can change the strategy of a battle. It's almost like protean (another favourite ability for similar reasons), losing some interactions in exchange for not just being a route to stronger attacks.

klefki: Not a design highlight for me. I never really got why the pink blob below the main body exists, and I really wish it would actually be shown using its keys in battle rather than just having them there.

sandygast line: I really like Pallosand's animation, with the shovel spinning like a radar dish. Could have really used its ability actually hleping with its weakness.

dhelmise: Certainly my preferred gen 7 ghost/grass with a trapping signature move :P. Was honestly hoping it would get a GMax since it lends itself so well to it: its ability doesn't need replacing and it can reasonably get bigger by taking in larger parts of a ship

stakataka: Like all UBs, I'm a fan of the design. The part of me that likes mechanical wierdness appreciates that it frequently runs a set where it attempts to minimize its best stat.

rolycoly line: Famous for being the one pokemon everybody wishes was more object-like, and I share that sentiment.

sinistea line: As with basically all gen 8 mons, I don't have a personal attachment to it. I think there's a bit of a missed opportunity since some ceramics are made from bone. The distinction between phony and antique forms are not prominent enough for me to care, arguably another missed opportunity.

(I don't count duraldon since it's not really object-based in its default form)
Still, how many animal Pokemon do we have that is just a stylized animal and that's it? Yet we don't demand them to anything more to their design.
I generally find the most animalistic mons to be the least interesting, unless they're based on a sufficiently exotic animal to carry the design for them (siphonophore mon when?)
 
My personal headcannon for "a wizard did it"-esque cop out explanations for objectmons that look a little too objecty is "it came from the dream world." Pokemon looks like a literal garbage bag come to life? Some kid(s) had a nightmare after their parents told them their trash would come to life if they didn't take it out, and then those Pokemon escaped from the dreamworld. Pokemon has literal horseshoe magnets for "arms?" Awesome sci-fi dreams -> escaped from dreamworld. A Pokemon that inexplicably looks like the Roman alphabet and some punctuation? DREAMWORLD. etc.

Sure, you could try to come up with explanations like "well maybe the idea for horseshoe magnets was inspired by magnemite in the Pokemon world," but let's just save ourselves the headache of trying to consistently rewrite Pokemon world history so that object-mons inspired the objects and just lean into the object->objectmon causation and say they fell out of the dreamworld after someone ate a bad batch of slowpoke tail curry.

More of less this, you can say all object based Pokemon are based on a group of Japanese Kami (spirit), the Tsukumogami. Bit of a complicated history behind the term (was just originally used to refer to raccoons and foxes which lived long enough to gain a Kami and become the Yokai (mythical creatures) tanuki and kitsune, respectively), it later became more associated with the idea objects that have existed for a long time (usually said to be 100 years) will become animate. There seems to be some argument whether the objects are just possessed by Kami or they become Yokai, but that's not an issue to discuss here. It's also said it's not just the object existed for 100 years that gets it a spirit but rather it can possibly change into a Tsukumogami but needs another triggering factor like some strong emotion linked to it. Infact, its specifically said throwing out a one hundred year old object would be enough to enrage it and turn it into a Tsukumogami.
Banette_SM094.png


Now there's a list of "official" Tsukumogari, many of which have become Pokemon. However being many of this information came from old Japanese tales and poems and how broad the general concept is, those are just examples of not only objects coming to life but in what way and what form they take. In addition to coming to life the Tsukumogari doesn't just stay what it is but not can move around, it does physically change. For example, the most famous Tsukumogari, the Kasa-obake (an umbrella) has its handle change into a leg and grows at least one eye on the canopy which remains closed for the most part now (though, obviously through many retellings what it changes/gains also changed: two eyes, a mouth with a long tongue, arms, even sometimes gets a set of two legs).

At any rate, since obviously any of the explanation Pokemon gives for these objects coming to life hasn't actually happened in the real world (cause I find most icicles exposed to sunlight just melt) there does seem to be a magical element to the transformation as, not only it is alive, it can reproduce or at least has some kind of "genetic" material to pass onto a Ditto for it to lay an egg of it. If all else fails, just say one day Arceus looked down at at earth, saw an abandoned trash bag, and went "I'm going to bring that trash bag to life and make it one of my children".

(thoughts on every objectmon)

Just a few quick comments:

Magnezone: Something you'll actually see a lot in the Gen IV cross evolutions, they tried to mix things up. Magnezone is no longer just a batch of metal balls and magnets, it's now a UFO.

Voltorb family: Well they're mimics and in the first few gens did just that. Don't know how else they could lean into the "living Poke Ball" gimmick aside being able to have the colors and patterns of other Poke Balls (which would be awesome for them to do, like have it copy the Poke Ball it's caught in; could also do that with the Foongus family).

Unown: Are they objects? I always considered them conceptual. Eitherway, yeah, if any Pokemon needs a capability overhaul its the Unown.

Chimecho: According to the dex, the cloth is just a cloth as its the voice which reverberates. So it's not actually a chime but just chime-like.

Drifloon family: Turning into a blimp is its Mega Evo/Gigantamax. I think they're Ghost-type because they're based on how spirits are often drawn as balloon-shaped wisps, this is just a literal interpretation.

Trubbish family: Yeah, an issue I always had with them is that they kind of don't look like a pile of garbage, they look like a pile of s***. Trubbish is mostly alright, I'd say replace its arms with pipes that Garbodor has. As for Garbodor, honestly I would have made it evolve into a creature living inside a garbage can/dumpster (if they wanted to keep it poison just say the garbage can/dumpster is made of hard plastic; though would be neat if it became Poison/Steel, like have it evolve by trading it while holding the Metal Coat).

Klefki: I think the pink blob is the main body(?). As for why its there design wise, guess they felt Klefki without it felt empty. Could represent a charm/keychain too (though if that's the case maybe we could have the option of changing its color and shape).

Sandygast line: Don't get why Water Compaction and Rolycoly's Steam Engine doesn't at least reduce Water-type damage to half. At least make it take neutral damage if not resistant/immune.

(siphonophore mon when?)

Boy, I've seen so many strange animals that would make for interesting Pokemon I don't know which ones I would ask for anymore if I was given the choice, lol.
 
I really like the Trubbish line as well.
Trbbish always struck me as creepy, but cute. It might look pretty minimalistic at first but it shows some nice details. Trubbish's knot (and Garbodor's ears) kinda resembles bunny ears (as in, dust bunies)
1590859715026.png

(this Trubbish, one of the most unpopular mons, trying to win over the kids fawning at Pikachu, the mascot of the franchise.....yeeaaaaaaah GL)

Garbodor's arms look like pumps, normally used for fueling stations, AND it gets Acid Spray and Gunk Shot by level up.
1469370067095.gif


His place in Oleana's team is interesting: you got 4 layers of beauty followed by a disgusting GIGANTIC pile of trash, which represents her persona very well. And...IT'S THAT A CORRODED MAGIKARP STICKING OUT OF ITS BUTT?!
569Garbodor-Gigantamax.png


Since Muk and Weezing got regional variants this last two generations, I wonder if Garbodor is next. Maybe a cleaner variant with non-biodegrabale materials?
 
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Adding on why DP remakes are unlikely to happen in Gen 8, I wanted to bring up the major mechanic: Dynamaxing

Galar gyms are praised for being huge, stadiums with lot of fans. The gyms are designed to be able to hold huge 2 Pokemon, and this is where the first problem lies. Sinnoh gyms are not designed to handle Dynamaxing. They simply are too small handle the huge Pokemon. Look at Hulbury Gym.

500px-Hulbury_Stadium_SwSh.png

600px-Sunyshore_City_Pt.png


In contrast, look at gym at Sunnyshore city. The gym is a midget in comparison to Hulbury. Its not simply physically possible to have a Dynamax battle in that space. And in order to permit Dynamax battles, you'd have redesign the gym from the scratch-specifically, you'd have to enlarge the gym on the par with the Galar gyms, which alone has some complications because you would have to enlarge the top right corner of the map, which means new map design. And when we get to the gym battle with the leader, you'd have to create a room for two Dynamax Pokemon, which alone is a challenge because many Sinnoh gyms are single room ( In contrast, all the leader battles take place in a separate room from the challenges) , which means another new completely design for a whole new room, specifically a giant room to allow the aforementioned Pokemon and dynamic camera angles and backgrounds, both which did not exist in the original DP.
Snowpoint_Gym_Pt.png

Veilstone_Gym_Pt.png


Eterna_Gym_Pt-1.png

And even if GF were willing make the design changes for gyms to permit Dynamaxing, it would not fit well with the culture of Sinnoh. In Galar, the league is treated like a giant sporting event that attracts a huge audience who sits in stadiums watching battles, with the Dynamax being the huge selling point, and matches being on TV. In Sinnoh, the gym challenge is nowhere that grand. Even if they were to make giant stadiums, it would not fit well with the culture of Sinnoh, if anything it would look really odd and look completely foreign, which would defeat the point of remake.

And the other part of Dynamaxing, Max Raid battles would not work well as well as the Wild Area. The raid battles themselves are the primary reason to go to the Wild Area in the first place, and the wild area would be very difficult to implement simply because Sinnoh wasn't designed around an open space, and the region itself is full of dungeons like the Lost Tower, Turnback Cave, and Mt. Coronet taking a considerable amount to fully explore. There's no really need to add a huge area to explore when Sinnoh is already big enough with various dungeons. If they had to add a wild area, the Great Marsh or the Pal Park would probably be the best places due to original purposes no longer existing, but you would still have to design a ton of areas, encounter rates, and how weather interacts to put in on par with Galar's Wild Area, but that a would require a huge amount of effort that GF doesn't have the time considering the strict schedules for releases of Pokemon. The other option would be to scatter Raid Dens over the region in a similar manner to Hidden Grottoes, but Sinnoh itself is notorious for for being a pain to traverse, so this wouldn't help matters either. The final option is not to include Dynamax, but that would be hurting compatibility with Sword and Shield, but since Pokemon Games are about multiplayer, that would hurt the game's compatibility harshly, which probably means no-no.

So yeah, Dynamaxing should not appear in DP remakes because it would not make sense mechanically and lore wise. And lastly, I honest think DP remakes should have happened in the 3DS, specifically Gen 6, because the camera was top down and it would be easier to translate to 3D. They also have a touch screen, which DP was built on. RS would be easier to make on the Switch because they were built around a single screen.
 
So yeah, Dynamaxing should not appear in DP remakes because it would not make sense mechanically and lore wise. And lastly, I honest think DP remakes should have happened in the 3DS, specifically Gen 6, because the camera was top down and it would be easier to translate to 3D. They also have a touch screen, which DP was built on. RS would be easier to make on the Switch because they were built around a single screen.
While i 100% agree with the fact Sinnoh wouldn't in any way be able to handle neither Dynamax nor a """wild area""", I don't think the topdown camera is an issue.

Let's go was a surprisingly good port of the gen 1 maps in pseudo-3d maintaining the topdown camera.
Not saying that they should take that direction, but I think that it wouldn't be impossible to make a proper topdown version of Sinnoh on Switch.
 
And even if GF were willing make the design changes for gyms to permit Dynamaxing, it would not fit well with the culture of Sinnoh. In Galar, the league is treated like a giant sporting event that attracts a huge audience who sits in stadiums watching battles, with the Dynamax being the huge selling point, and matches being on TV. In Sinnoh, the gym challenge is nowhere that grand. Even if they were to make giant stadiums, it would not fit well with the culture of Sinnoh, if anything it would look really odd and look completely foreign, which would defeat the point of remake.

This is really the only part of your argument I can agree with. "Sinnoh cities weren't made to fit Gym Stadiums". They'll redesign the city, majorly or enough to fit the stadium (which would also solve the Gym "room" problem.

But it not working with Sinnoh's culture, that I can more believe. The only way I can see them fitting Dynamax into Sinnoh is by completely reworking the atmosphere around Dynamaxing. In Galar it's a professional sports atmosphere, they have giant stadiums filled with crowds where both trainers battle and eventually Dynamax to create a grand spectacular. In Sinnoh, considering the mascots are essentially the Pokemon world's gods of time & space, I can maybe see them changing it into a more mystical atmosphere. Instead of a giant stadium, the Gyms remain as they are. But when you approach the Gym Leader, talk with them, and say you're ready for battle, that's when they'll activate the Power Spot Warp (created by Devon Corp). Suddenly both player and Gym Leader and teleported into this vast but empty pocket dimension fitting of the Gym Leader (thinking having it based on a location associated with the city/town they're in: Roark in Oreburgh Mine, Gardenia in Eterna Forest, Maylene in Sendoff Spring, Crasher Wake in Great Marsh, Fantina in Amity Square, Byron in Iron Island, Candice on Route 217, & Volkner on Route 223). It's now become more of a spiritual battle as it's just you and the Gym Leader as both of you are controlling massively powerful forces. When the battle ends the Power Spot Warp deactivates and brings you back to the Gym where you get awarded your Badge. This same thing would happen too in the Pokemon League though for the Elite Four & Champion the room would just be based on the design of their Platinum rooms (Aaron would seemingly shrink you down, Bertha is in a chasm, Flint in a place made of fire, Lucian I can see in a giant library lit up by orbs of light, and finally Cynthia would be a celestial theme maybe even having her and the player be floating in space instead of standing). And throughout the game I can see Team Galactic using Power Spot Warps to take the player into a battle where they can Dynamax.

As for the Wild Area, well I already explained what they can do. Instead of one big giant (and rather empty) area they can instead expand existing locations into a small Wild Area. But honestly I wouldn't argue if they keep the Wild Area as we know it as a Galar exclusive thing. Instead, maybe focus on the Sinnoh Underground being the massive multiplayer feature. They could maybe even BS that within the walls of the Underground you can find natural Power Spot Warps that'll take you into a Max Raid Battle.
 
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