Unpopular opinions

They gave megas to pokemons that didn't need them for most of them instead of supporting bad pokemons by making them relevant

Yeah! I mean *looks through Mega Pokemon List* did Garchomp and... umm... well did Garchomp really need a Mega Evolution that sort of ended up inferior to the original?

So, as you can kind of guess from my first sentence, while at first I agreed with the thought "they gave Mega Evolution to Pokemon that didn't need it", upon looking through the list, to me, Garchomp was the only real standout. Going through the list:

Kanto Starters: I'm sure many will argue it should have been the Kalos Starters that got the Megas and not the Kanto Starters, but I think this is fine. For one thing, let's remember the Mega Pokemon were sort of used to fill out the "new Pokemon count" as Gen VI was when they released less than 100 new "com mon" Pokemon, good for the franchise but not so much for getting fans excited or selling merch. Megas helped fill that gap and that's probably why only 1 Gen VI Pokemon got a Mega Evo and it was a very unique case on top of that; otherwise this was the Gen VI Pokemon's gen so they all are on the forefront. Still, with this new Mega Evo concept it kind of overshadows the idea of the Starter being the player's ace in a general playthrough, so how do they fix it? Well, give the player a second set of old Starters, making sure they play differently from the Kalos mons in some way, and give them Megas. And by now we know in this case GF defaults to Gen I so it was the Kanto Starters that were picked. Not that the Kanto Starters didn't need the Mega Evos, Starters generally don't usually reach high end competitive play and this is true for the Kanto Starters which 20+ years of innovation has generally passed them by. Megas gave them all a chance to have some competitive presence and for a certain winged fire lizard finally make it into a dragon.
Mewtwo: "Well surely Mewtwo didn't deserve a Mega!". Once again, I think this is GF defaulting to Gen I. While certainly Mega Evo was used to boost up Pokemon, at the same time GF probably also wanted to test out what a power boost could do with a Legendary. But what Legendary? Not many Legendary Pokemon are on their own. We got Mewtwo, Heatran, and that's it (MAYBE Cresselia and Regigigas if you want to disconnect them from Darkrai and the Golem Trio). All others were strongly connected to another Legendary Pokemon so if they made one Mega they'd have to make the other(s) Mega. And with Heatran, Cresselia, and Regigigas all probably feeling like an odd choice (since in a way they're kind of connected to each other being random Sinnoh Legends), that really left Mewtwo (who was also popular so that probably helped too).
Tyranitar: Another iffy one because why point out Garchomp and not the other pseudo-Legendary? Well for Tyranitar they actually gave it a sort of counterpart in Mega Aggron. Tyranitar and Aggron. A spiky green t-rex vs a metallic bipedal monster. It's a Godzilla & Mechagodzilla reference. I'm not sure if Aggron would have gotten a Mega without Tyranitar getting one.
Hoenn Starters: At first Blaziken seemed like a random choice as it was a Starter specifically separated from its group and given a Mega. Well, turns out they were just giving us the early bird special and with the reveal or ORAS so did all the Hoenn Starters getting Megas. And since this was a remake of an old gen they decided it was alright to give the Starters a little something extra to make them feel new again.
Salamence & Metagross: Metagross got a Mega because it was Steven's ace and he was Champion in ORAS. As for Salamence, we once again got that "duo" issue where both Metagross and Salamence were pseudo Legendaries of Gen III but now Metagross was being given a Mega which would make it the technical superior Gen III pseudo? Salamence had to also be given a Mega though they did make good use of it by having it be the threatening ace of a new character, Zinnia.
Eon Duo: One part is story reasons, they came up with the Soaring concept and, while they could have used normal Latios/Latias, GF had this odd habit before Gen VIII where if a Pokemon got something new they had to explain why it couldn't do it before. This mostly pertained to evolution (though they slipped up one or twice), but I could honestly see GF thinking "how do we explain you being unable to soar on the Eon Duo in RSE?". Giving them Megas was the answer.
Weather Trio: All got Mega for story reasons.
Diancie: And this was for merchandising reasons.
 
people said:

but guys sonichu is already in pokemon
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So popular that in the anime Dawn was given an Everstone just so her Piplup wouldn't evolve. But that's alright, Dawn was focused on Contests where you don't need power to win, would be silly to give a battling Pokemon an Everstone and to give an illusion this was a good decision by have it winning against its final stage by cheating via the referee letting it wake up when it fell asleep during battle and dodging a super move thanks to a clothing item it shouldn't have... Also Chimchar is better.
I just learned that Rowlet f***ing ate an Everstone and spits it up to use Seed Bomb, which is the funniest shit. It's not even a seed or a bomb, it's just a rock. Though apparently it's also used Bloom Doom from Seed Bomb? I guess Z-Crystals didn't need to be held in the show.

Sonichu should be an Event Pokemon
According to TvTropes, Sonichu can learn Mach Punch, which is pretty solid.
 
S/M: Did their best to make a vast majority of the new Pokémon as uncommon, rare or elusive as possible
I'm late, but I'm here to disagree on this one!
I find that just about every single line in Alola was directly highlighted, put in the player's path and shown off actively and deliberately, either during the story or through a sidequest. My hot take is that they did a better job of highlighting every Pokémon than any other Generation.

Other than the three version-exclusive pairs (Ninetales/Sandslash, Passimian/Oranguru, Turtonator/Drampa), at least one of the following applies to every single line in the entire Generation:
- it's a Totem Pokémon in at least one game, and the Trial leading up to it often shows something about the Pokémon's character and serves as an effective introduction to it
- it's the signature Pokémon of a named/unique character (evidenced by being either their only Gen VII Pokémon or by being their Z-Crystal user, not just decided arbitrarily!), usually in a way that very specifically matches them and uses the Pokémon to say something about them or vice versa
- there is a unique location in Alola that's specifically themed after the Pokémon, generally used to highlight what makes it unique and how it relates to the Alola region
- the Pokémon is encountered in a unique way that shows off a new mechanic, which is also significant to the Pokémon's flavor and once again highlights something special about it
- there are multiple forms of the Pokémon to collect - not just in-battle form changes but a reason to go out and catch several of them​

Decidueye, Incineroar and Primarina are the starters
Toucannon is Kahili's ace
Gumshoos is a Totem Pokémon
Vikavolt is a Totem Pokémon
Crabominable is Hala's ace
Oricorio has four forms to collect and three unique areas dedicated to that purpose
Ribombee is a Totem Pokémon and Mina's ace
Lycanroc is Olivia's ace and has three forms to collect
Wishiwashi is a Totem Pokémon
Toxapex is designed to show off SOS battles and can only be encountered that way
Mudsdale is Hapu's ace
Araquanid is a Totem Pokémon and Lana's ace
Lurantis is a Totem Pokémon
Shiinotic should be Mina's ace is a mandatory encounter during Mallow's Trial in Moon
Salazzle is a Totem Pokémon and Plumeria's ace
Bewear is Lusamine's ace
Tsareena is Mallow's ace
Comfey is the iconic Pokémon Center Pokémon
Oranguru is version-exclusive
Passimian is version-exclusive
Golisopod is Guzma's ace
Palossand is Acerola's ace
Pyukumuku is the focus of Hano Beach and has a mini event to itself there (and it's one of the Pokémon you see the most often in the overworld)
Silvally is Gladion's ace
Minior has seven forms to collect
Komala is Ilima's ace as of USUM (and Hau used one in SM)
Turtonator is version-exclusive
Togedemaru is a Totem Pokémon
Mimikyu is a Totem Pokémon
Bruxish is Faba's ace
Drampa is a version-exclusive
Dhelmise is designed to show off fishing spots and can only be encountered that way (but is also set up to be one of the easiest fishing spots to grind, sort of establishing how they work)
Kommo-o is a Totem Pokémon
Alolan Raticate is a Totem Pokémon
Alolan Raichu is Hau's ace
Alolan Sandslash is a version-exclusive
Alolan Ninetales is a version-exclusive
Alolan Dugtrio is Molayne's ace
Alolan Persian is Nanu's ace
Alolan Golem is Sophocles's ace
Alolan Muk is the focus of Malie City's Outer Cape and has a mini event to itself there (with some strong worldbuilding! and Alolan Grimer is one of the Pokémon you see the most often in the overworld)
Alolan Exeggutor is the focus of Exeggutor Island and has a mini event to itself there
Alolan Marowak is a Totem Pokémon and Kiawe's ace

There are a few minor edge cases that are still a bit easier to miss than the rest, but most of them have a reason for it and were still shown off in their own ways:
- the version-exclusive Pokémon, as mentioned (but half of them are still on important NPCs' teams - Turtonator and Drampa are used by Ryuki, and Ninetales is used by Kukui - and Oranguru also has a memorable appearance as an NPC by itself)
- Shiinotic (which is still a mandatory encounter in Moon as part of a Trial and is also on Mallow's teams and Mina's SM team),
- Dhelmise (which is still on Acerola's team in the main story and can't be missed - it just isn't her ace),
- Toxapex (which is actually discussed by several NPCs, including once in a story scene that can't be skipped, just not shown in battle),
- and Minior (which still has a unique collection mechanic to capture players' interest, just not necessarily in a way that every player will see... and also it's on some purchasable clothes, for what that's worth - it's still not pushed into the player's way, but it's another meaningful way to spotlight it other than just stumbling into it in the wild)​
This... really only leaves two Pokémon, Passimian and Sandslash, as the unlucky ones that didn't seem to get any special attention - one single Pokémon per version!

And yeah, maybe it takes a bit more work than usual to get some of them on your team, but I would argue that once you know they're there and know to look for them, it's much easier to find most of them. I guess what I mean is that it feels less like they wanted to "hide" the Pokémon or simply didn't bother to represent them (coughs in Johto and DP Sinnoh) and more like they wanted to get your first impression of each of them just right - they don't need to be everywhere to be effectively shown off.
I can understand why people are annoyed by the low encounter rates of some of them (and I definitely think there are better ways to make Pokémon rare than just low numbers - I think ones like Mimikyu and Jangmo-o should've been done differently), but I think Alola had a really fantastic way of making every new Pokémon feel special and significant.
I actually think this was a really cool approach - some games put their new Pokémon at the forefront the entire time, and some games do absolutely nothing with most of them (... coughs in Johto and DP Sinnoh), but I don't think any other game gives so much special attention to showing off every individual line in a meaningful way without going far enough to make them a common sight, and I think having both sides of that at once was a very deliberate choice that really works with the style of many of Alola's designs. It was a bold choice, and it was one that I liked a lot!

(Other than that one sentence, I actually really agree with almost everything in your post! I don't mean to nitpick or anything - it's more that this was just a good chance to bring this up, haha. I had been talking about exactly this with some friends recently, so I was happy to have an excuse to say something about it here, too! XP)
 
I'm late, but I'm here to disagree on this one!
I find that just about every single line in Alola was directly highlighted, put in the player's path and shown off actively and deliberately, either during the story or through a sidequest. My hot take is that they did a better job of highlighting every Pokémon than any other Generation.

Other than the three version-exclusive pairs (Ninetales/Sandslash, Passimian/Oranguru, Turtonator/Drampa), at least one of the following applies to every single line in the entire Generation:
- it's a Totem Pokémon in at least one game, and the Trial leading up to it often shows something about the Pokémon's character and serves as an effective introduction to it​
- it's the signature Pokémon of a named/unique character (evidenced by being either their only Gen VII Pokémon or by being their Z-Crystal user, not just decided arbitrarily!), usually in a way that very specifically matches them and uses the Pokémon to say something about them or vice versa​
- there is a unique location in Alola that's specifically themed after the Pokémon, generally used to highlight what makes it unique and how it relates to the Alola region​
- the Pokémon is encountered in a unique way that shows off a new mechanic, which is also significant to the Pokémon's flavor and once again highlights something special about it​
- there are multiple forms of the Pokémon to collect - not just in-battle form changes but a reason to go out and catch several of them​

Decidueye, Incineroar and Primarina are the starters
Toucannon is Kahili's ace
Gumshoos is a Totem Pokémon
Vikavolt is a Totem Pokémon
Crabominable is Hala's ace
Oricorio has four forms to collect and three unique areas dedicated to that purpose
Ribombee is a Totem Pokémon and Mina's ace
Lycanroc is Olivia's ace and has three forms to collect
Wishiwashi is a Totem Pokémon
Toxapex is designed to show off SOS battles and can only be encountered that way
Mudsdale is Hapu's ace
Araquanid is a Totem Pokémon and Lana's ace
Lurantis is a Totem Pokémon
Shiinotic should be Mina's ace is a mandatory encounter during Mallow's Trial in Moon
Salazzle is a Totem Pokémon and Plumeria's ace
Bewear is Lusamine's ace
Tsareena is Mallow's ace
Comfey is the iconic Pokémon Center Pokémon
Oranguru is version-exclusive
Passimian is version-exclusive
Golisopod is Guzma's ace
Palossand is Acerola's ace
Pyukumuku is the focus of Hano Beach and has a mini event to itself there (and it's one of the Pokémon you see the most often in the overworld)
Silvally is Gladion's ace
Minior has seven forms to collect
Komala is Ilima's ace as of USUM (and Hau used one in SM)
Turtonator is version-exclusive
Togedemaru is a Totem Pokémon
Mimikyu is a Totem Pokémon
Bruxish is Faba's ace
Drampa is a version-exclusive
Dhelmise is designed to show off fishing spots and can only be encountered that way (but is also set up to be one of the easiest fishing spots to grind, sort of establishing how they work)
Kommo-o is a Totem Pokémon
Alolan Raticate is a Totem Pokémon
Alolan Raichu is Hau's ace
Alolan Sandslash is a version-exclusive
Alolan Ninetales is a version-exclusive
Alolan Dugtrio is Molayne's ace
Alolan Persian is Nanu's ace
Alolan Golem is Sophocles's ace
Alolan Muk is the focus of Malie City's Outer Cape and has a mini event to itself there (with some strong worldbuilding! and Alolan Grimer is one of the Pokémon you see the most often in the overworld)
Alolan Exeggutor is the focus of Exeggutor Island and has a mini event to itself there
Alolan Marowak is a Totem Pokémon and Kiawe's ace

There are a few minor edge cases that are still a bit easier to miss than the rest, but most of them have a reason for it and were still shown off in their own ways:
- the version-exclusive Pokémon, as mentioned (but half of them are still on important NPCs' teams - Turtonator and Drampa are used by Ryuki, and Ninetales is used by Kukui - and Oranguru also has a memorable appearance as an NPC by itself)​
- Shiinotic (which is still a mandatory encounter in Moon as part of a Trial and is also on Mallow's teams and Mina's SM team),​
- Dhelmise (which is still on Acerola's team in the main story and can't be missed - it just isn't her ace),​
- Toxapex (which is actually discussed by several NPCs, including once in a story scene that can't be skipped, just not shown in battle),​
- and Minior (which still has a unique collection mechanic to capture players' interest, just not necessarily in a way that every player will see... and also it's on some purchasable clothes, for what that's worth - it's still not pushed into the player's way, but it's another meaningful way to spotlight it other than just stumbling into it in the wild)​
This... really only leaves two Pokémon, Passimian and Sandslash, as the unlucky ones that didn't seem to get any special attention - one single Pokémon per version!

And yeah, maybe it takes a bit more work than usual to get some of them on your team, but I would argue that once you know they're there and know to look for them, it's much easier to find most of them. I guess what I mean is that it feels less like they wanted to "hide" the Pokémon or simply didn't bother to represent them (coughs in Johto and DP Sinnoh) and more like they wanted to get your first impression of each of them just right - they don't need to be everywhere to be effectively shown off.
I can understand why people are annoyed by the low encounter rates of some of them (and I definitely think there are better ways to make Pokémon rare than just low numbers - I think ones like Mimikyu and Jangmo-o should've been done differently), but I think Alola had a really fantastic way of making every new Pokémon feel special and significant.
I actually think this was a really cool approach - some games put their new Pokémon at the forefront the entire time, and some games do absolutely nothing with most of them (... coughs in Johto and DP Sinnoh), but I don't think any other game gives so much special attention to showing off every individual line in a meaningful way without going far enough to make them a common sight, and I think having both sides of that at once was a very deliberate choice that really works with the style of many of Alola's designs. It was a bold choice, and it was one that I liked a lot!

(Other than that one sentence, I actually really agree with almost everything in your post! I don't mean to nitpick or anything - it's more that this was just a good chance to bring this up, haha. I had been talking about exactly this with some friends recently, so I was happy to have an excuse to say something about it here, too! XP)
I also agree that the totem fights were great at showcasing the new Pokemon. That being said, the major criticism people have with SM and their encounter rates is that the new Pokemon are so rare. For example, Bruxish is only found on Route 14 as a 1% encounter, while Dhelmise can only be found in a single, secluded spot in Poni Village. If you went into SM blind, you weren't definitely going to find Bruxish and Dhelmise unless you loved fishing or got really lucky on your first attempt fishing. I remember spending a good 20 to 30 minutes looking for Jangmo-o and Alolan Sandshrew before finally finding one. Not to mention that for the majority of the routes had Alolan Raticate. Gumshoos, and Pelipper everywhere-Yeah, no wonder people calls Alola's encounter rates terrible.

Anyway, I'd also like to make another arguement: XY had a pretty terrible distribution of types between new Pokemon. For example, Aurorus and Avalugg were the only options for Fully evolved Ice types, Dedenne and Heliolisk are the only Electric types, Aegislash and Klefki are the only Steel types, while Diggersby, Scatterbug line, and the Skrelp line are the only options for Ground, Bug, and Poison types. Most other types like Fire, Steel, and Ghost have 3 options at best In X, there are 0 options for a Poison type, so if you are doing a play through with only Gen 6 Mons in X and wanted a Poison type, you are out of luck.

Anyway, what I'm trying to say is that I think Gen 6 has pretty terrible for type distrubution that's hidden by its gigantic regional dex. I'm generally not fond of large regional dexes, because its harder for the new Pokemon to stand out. In XY, people remember the Megas over the native Pokemon, simply because there were stronger, and the fact that Kalos is a small fraction to the other generations in the Dex. I just makes Kalos Pokemon feel really forgettable compared to other Gens.
 
For example, Bruxish is only found on Route 14 as a 1% encounter
This is not correct, actually - it's found on Routes 13, 14 and 15 in all games and Secluded Shore in Sun and Moon, and its encounter rate is 20% if you use the fishing spot mechanic correctly (which is very easy).
USUM then upped its base rate (read: the rate you get when you're doing it wrong) to 5% in all locations, and its improved rate (read: the rate you should always be getting) is now 25% on Routes 13 and 14 and 35% on Route 15. Dhelmise's appearance rates were similarly buffed to 5% and 35% in USUM.
The Pokédex also tells you where to find both Bruxish and Dhelmise once you've seen them used by a Trainer, which is my point:
- there's no way to miss seeing the two of them by the time you beat the game;
- if you want to find one, you don't need any external resources to find out how to do that, because the Pokédex will tell you;
- when you do look for them, they're not nearly as rare as you make them out to be;
- and even then, USUM took this criticism into account and made them both significantly more common once you knew where to look.

I also think Dhelmise in particular was handled really well, even though it's not explicitly shown to you until the League.
When you get to its fishing spot, it's easy to tell that it's a secret/special fishing spot - it's in a secluded area that you can't reach from the main part of town, the fishing spot is the only possible reward there, and the game immediately prompts you to fish as soon as you go through the door.
Whether you've seen Acerola's Dhelmise by that point and know what you're looking for or not, you have every reason to give it an attempt, and it's set up to be the easiest fishing spot in the game to refresh and try again. If you explore Seafolk Village enough to find that fishing spot, it's not at all hard to discover Dhelmise there.

(You're so right on your other point, though - definitely agree that Gen VI really didn't do so well with type distribution.)
 
For example, Bruxish is only found on Route 14 as a 1% encounter, while Dhelmise can only be found in a single, secluded spot in Poni Village. If you went into SM blind, you weren't definitely going to find Bruxish and Dhelmise unless you loved fishing or got really lucky on your first attempt fishing.
Does the Pokedex not tell you were to find Pokemon you've seen anymore? You're guaranteed to run into both of them through Faba and Acerola, so once you've seen them, shouldn't you know where to look?

Of course, even once you know where to look, the low encounter rates make actually finding one tedious. I'd say the ideal way to hide a rare Pokemon would be to put it in some obscure corner of the map or have it only found through some weird means (like Mareanie and SOS), but once you know where and how to find it, actually getting your hands on it is relatively easy.

Aaaand I got ninjasked.
 
This is not correct, actually - it's found on Routes 13, 14 and 15 in all games and Secluded Shore in Sun and Moon, and its encounter rate is 20% if you use the fishing spot mechanic correctly (which is very easy).
USUM then upped its base rate (read: the rate you get when you're doing it wrong) to 5% in all locations, and its improved rate (read: the rate you should always be getting) is now 25% on Routes 13 and 14 and 35% on Route 15. Dhelmise's appearance rates were similarly buffed to 5% and 35% in USUM.
The Pokédex also tells you where to find both Bruxish and Dhelmise once you've seen them used by a Trainer, which is my point:
- there's no way to miss seeing the two of them by the time you beat the game;
- if you want to find one, you don't need any external resources to find out how to do that, because the Pokédex will tell you;
- when you do look for them, they're not nearly as rare as you make them out to be;
- and even then, USUM took this criticism into account and made them both significantly more common once you knew where to look.

I also think Dhelmise in particular was handled really well, even though it's not explicitly shown to you until the League.
When you get to its fishing spot, it's easy to tell that it's a secret/special fishing spot - it's in a secluded area that you can't reach from the main part of town, the fishing spot is the only possible reward there, and the game immediately prompts you to fish as soon as you go through the door.
Whether you've seen Acerola's Dhelmise by that point and know what you're looking for or not, you have every reason to give it an attempt, and it's set up to be the easiest fishing spot in the game to refresh and try again. If you explore Seafolk Village enough to find that fishing spot, it's not at all hard to discover Dhelmise there.

(You're so right on your other point, though - definitely agree that Gen VI really didn't do so well with type distribution.)
Ahh interesting. I didn't know that. Thanks.
 
Something interesting, Stadium 1 and 2 tell you where you can find Pokémon in the mainline games, even if you don't have them
Wonder why no other game does it for mons you see other trainers use
 
New Pokémon being very difficult to find (whether from encounter rates or just being out-of-the-way) is a pretty old tactic from GF.

Gold and Silver:
Smeargle, Natu, Marill, Yanma, Snubbull, Remoraid, Dunsparce, Qwilfish, Wobbuffet, arguably Mantine, Skarmory, Delibird, and Gligar; Heracross, Aipom, and Pineco all being locked to wacky Headbutt mechanics; Houndour, Slugma, Murkrow, and Larvitar all being locked to Kanto (at least slightly excusable for Larvitar being what it is, but then it also comes extremely underleveled). Basically there are very few new Pokémon who are available in more than one route.

Ruby and Sapphire:
Biggest cases are easily Chimecho and Feebas, but Pokémon like Nosepass, Snorunt, and Relicanth are fairly obtuse to find, too. If you don't fish you're unlikely to find Corphish on your own. Spoink is also kinda tucked away. There's also the similar issue with GS's version exclusives where many of them are only found in one area.

Diamond and Pearl:
Not as bad about this? I think Hippopotas is the worst offender of completely new Pokémon, probably helped by the small regional dex. You've got to run the lottery of Honey Trees for several new Pokémon, though, and good luck finding a Munchlax if you don't just breed a transferred Snorlax. Their main issue is the difficulty in obtaining Gen 4's new evolutions.

Black and White:
Not really an issue here because you can only catch Gen 5 Pokes before postgame.

Don't remember enough of Gen 6 to comment on it, but Gen 8 definitely has similar issues when you want to catch, say, Duraludon, Eiscue, Stonjourner, or Dreepy (granted, all of these are late-dex Pokémon, and the game gives you a good variety of new Pokémon on some of the earliest routes).
 
My unpopular opinion is that Ga*mefreak needs to go ahead and make more femme starter lines and less masc ones. I was very disappointed we ended up getting ALL Masc4Masc starter lines this time round after Gen 6 having Fennekin line and Gen 7 having femme gay/trans icon Popplio line serve talent, beauty, and success. Even Gen 5 had Snivy line if you squint (although this just might be me bc I frequent a pop culture forum that has a Pokemon thread and the other gays always go up for Serperior/Snivy line, which I've never cared for but that's neither her3 nor there). Gen 2 has Meghanium Mccain. I was hoping INCELeon would serve Salazzle-type excellence but instead it's giving wet limp noodle. Discount Greninja with none of the payola to back it up. Thunderbolt it. And RillaBUM and Cinderacist were just gross. I feel like I'm just kinda over these cool, masculine designs bc this was the first gen where I literally just NOPE'd out of playing with the starter. And that's not to say I necessarily dislike masc starter designs bc I love or at least like all the starters and their lines pre-Gen 6. I just wish we had more stuff on the opposite side of the spectrum or even androgynous designs to balance it out.
 
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While I see where you're coming from and I can almost agree with your points, I'm of the unpopular opposite opinion: that we shouldn't care and that Pokemon (nor any other franchise) doesn't need any "representation" at all and GF/TPCI designers should be free to create whatever crosses their mind without having the (nowadays almost omnipresent in all medias) constant reminder of "Hey, you need to make sure to include references to every possible different human being or you're being racist"

...seriously, who cares, it's a kid's game. If next generation they want to make 3 mazingaZ-based starters so be it.
 
While I see where you're coming from and I can almost agree with your points, I'm of the unpopular opposite opinion: that we shouldn't care and that Pokemon (nor any other franchise) doesn't need any "representation" at all and GF/TPCI designers should be free to create whatever crosses their mind without having the (nowadays almost omnipresent in all medias) constant reminder of "Hey, you need to make sure to include references to every possible different human being or you're being racist"
This, in a sense. I really dislike the way Game Freak tends to shove human attributes into Pokémon designs. The starters in recent generations are the worst offenders, with the Sobble family really taking the cake. Every Sobble is a crying wreck, every Drizzile is an edgy emo teen, every Inteleon is a suave spy. That sort of characterization is fine for the human characters, but the Pokémon themselves are meant to be unique and have variety within their own species. When all Pokémon of a species are shown to exhibit the same traits, that variety goes down the drain. The Anime has shown a scheming Togepi, a Paras with confidence issues, criminal Meowth, and righteous Lucario, but it has always been made clear that those personality traits are unique to that one Pokémon and not the species as a whole. It's not that all Victreebel try to eat their trainers, but James was stuck with one that did. Ash's Muk likes hugs, but not all Muk do. But if you look at Pokémon like Incineroar or Scorbunny, certain personality traits are made inherent to the design of the entire species.

So yeah, if they want to make, say, a gay icon in Pokémon, it's fine if they show one particular Pokémon behave accordingly, but don't make it inherent to the entire species. Better yet, give that role to a trainer, who can approach it from a human perspective.

Anyway, I'd also like to make another arguement: XY had a pretty terrible distribution of types between new Pokemon. For example, Aurorus and Avalugg were the only options for Fully evolved Ice types, Dedenne and Heliolisk are the only Electric types, Aegislash and Klefki are the only Steel types, while Diggersby, Scatterbug line, and the Skrelp line are the only options for Ground, Bug, and Poison types. Most other types like Fire, Steel, and Ghost have 3 options at best In X, there are 0 options for a Poison type, so if you are doing a play through with only Gen 6 Mons in X and wanted a Poison type, you are out of luck.

Isn't this mostly down to the extremely small size of the Kalos dex? Very few types at all are represented by many new lines, because there aren't many new lines in the first place. With only 70 or so new 'mons in total, unless they go out of their way to give equal representation to every line (or just give every single Pokémon a dual typing), there's going to be some lines left in the dust. Poison not having any representation at all is kind of unfortunate, though. Especially since they had room for two Grass/Ghost lines.
 
sn't this mostly down to the extremely small size of the Kalos dex?
True, but SM had a pretty similar amount of new Pokemon introduced, roughly 80. In contrast, we had 5 fully evolved Ghost types not counting Legendary/Mythical, in contrast to 3. Poison had 4, though two are not legendary/mythical. Bug had 3, 5 if counting Legendary/Mythical. Steel had 3 if not counting Legendary/ Mythical, 5 if they are counted. Still pretty limited, but much more options compared to XY. Oddly though Crabominable is the only Ice type in Gen 7 introduced, so XY wins there definitely.
 
I'm thinking some of the type skew in XY can be attrributed to the Fairy type. They were no longer at the point where any one type should be rare by design (fairy being a response to what happens to 'once a generation' after five cycles), so they felt they needed to pad out that type specifically This means something else gets left behind due to the small dex size. That said, I don't think they did a very good job, because a lot of the first few Fairy types felt too similar to each other (did we really need new Clefable, Sylveon, Aromatisse, and Florgess to all be mono-Fairy special tanks?)
 
I'm thinking some of the type skew in XY can be attrributed to the Fairy type. They were no longer at the point where any one type should be rare by design (fairy being a response to what happens to 'once a generation' after five cycles), so they felt they needed to pad out that type specifically This means something else gets left behind due to the small dex size. That said, I don't think they did a very good job, because a lot of the first few Fairy types felt too similar to each other (did we really need new Clefable, Sylveon, Aromatisse, and Florgess to all be mono-Fairy special tanks?)
I definitely feel you with Sylveon and Florges, but Clefable and Aromatisse actually both skew more towards being bulky attackers/general support mons rather than outright tanks.

Still, they're still missing some balance within their new type; Play Rough is STILL the only physical Fairy move.
 
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