Pokédex archetypes and design-by-checklist: why small regional dexes are so boring
Buckle up, 'cause this rant is a long one. I struggled a bit to find a place to post it, but I figure this thread might be as good as any. I feel like we should have a discussion about this somewhat under-reported implication of Pokémon generations being so small nowadays.
What are Pokédex archetypes?
You may have noticed that each generation of Pokémon tends to introduce a few Pokémon whose concept is very similar to Pokémon from earlier generations. The most notable example is the starter Pokémon, which are always a set of three three-stage Grass-, Fire-, and Water-type evolution families. Likewise, there are the "regional birds", a three-stage family of Flying-types that appears early in the game. I want to call these examples of
archetypes in a regional Pokédex.
There are several other archetypes in the regional Pokédexes. Design concepts that are always included in each new generation of Pokémon, with some variations in execution but generally always following the same concept.
Which archetypes are there?
With very few exceptions, the following archetypes appear in every Pokémon generation. Recent generations have tended to skip the archetype of trio legendaries and played a little with the typings of the regional birds and cutesies, but the other archetypes have been played more or more formulaic since Gen V or so. The number in brackets signals the minimum number of Pokémon used to fill the archetype - in certain generations there may have been more.
- Starter Pokémon: Three-stage Grass-, Water-, and Fire-types (9 Pokémon per generation)
- Regional birds: Three-stage Flying-types, usually with a primary Normal-typing (3 Pokémon, except in generations II and III)
- Regional bugs: Three-stage Bug-types, usually appearing on one of the first routes, showcasing a larva - pupa - insect metamorphosis as an allegory for Pokémon evolution (3 Pokémon, except in generations II and IV)
- Regional rodents: Two-stage Normal-types, usually based on rodents, that appear very early in the game (2 Pokémon)
- Two-stage cutesy Normal-type: A less obvious archetype which nevertheless has been present in every generation. Two-stage Normal-types that appear early-ish in the games and tend to look adorable. Think Jigglypuff/Meowth, Teddiursa, Skitty, Buneary, Minccino, Litleo, Stufful, and Wooloo (2 Pokémon)
- Pseudo-legendaries: Three-stage Pokémon appearing in the late-game. Usually Dragon-type (3 Pokémon)
- Pikaclone: An Electric-type rodent with round cheeks and beady eyes, generally being an obvious attempt to replicate the feel and success of Pikachu (1 Pokémon)
- Cover legendaries: Legendary Pokémon appearing on the covers of the games. Tends to include a third member associated with the primary duo somehow (3 Pokémon, except in generations I and II)
- Mythical Pokémon: Special legendary Pokémon handed out during special events (3 Pokémon in recent generations)
- Trio legendaries: A set of three legendary Pokémon, forming a separate sub-plot from that of the cover legendaries. An archetype that hasn't been played by the book since Gen V (3 Pokémon, except in Gen VII. Not present in generations VI and VIII)
- Fossil Pokémon: Usually appearing as two sets of two-stage Rock-type Pokémon, although Gen VIII put a twist on the formula (4 Pokémon. Not present in generations II and VII)
- Stand-alone, non-evolving Normal-type. A one-stage Normal-type Pokémon that does not evolve. Usually found mid-late in the game. Ubiquitous in the earlier generations, less common nowadays, included here because there's still at least one Pokémon in every generation that fits the description if you count Indeedee (1 Pokémon)
The numbers in brackets add up to 37 Pokémon, including the trio legendaries which may be optional these days. The archetypes are guaranteed to cover the following Pokémon types: Grass, Fire, Water, Normal, Flying, Bug, Dragon, Electric, and Rock. That leaves out Psychic, Poison, Ground, Ice, Fighting, Steel, Dark, Ghost, and Fairy. These types may be found among the archetypal Pokémon, but not according to any strict pattern unlike the previous types.
What is the problem and what does it have to do with dex size?
If the designers play all the archetypes straight, they will fill 37 slots in the regional Pokédex. For the very smallest regional dexes, such as Gens VI and VII, this means around half the available Pokédex slots are spent solely to "tick the boxes".
Additionally, each typing will usually be represented by at least one non-legendary evolutionary family per generation. Assuming one two-stage family for each of the 9 types not strictly represented by an archetype, that's an additional 18 slots for a total of 55 slots. This could imply that 55 is the theoretical lowest number of Pokémon in a generation, although obviously they could represent all the typings and fulfill all the archetypes by letting them overlap. If each typing is represented in a two-stage evolution family
in addition to the archetypes, we end up at 73 dex slots. You may notice this is more than the total number of Pokémon introduced in Gen VI.
And here's the crux: When generations have become smaller in the 3D era, the number of archetypal Pokémon has not been reduced, but the number of non-archetypal ones have. Thus, a larger portion of the Pokédex becomes "design-by-checklist", while the more outlandish, experimental, and, well,
fun designs become limited in number. The "room for creativity", if you will, can be defined as:
(number of Pokémon in dex) - (number of archetypal Pokémon),
or if you want to use the example numbers above:
(number of Pokémon in dex) - 55.
You may notice that with the recent generations being rather small, this number for them is around two dozen. For generations I, III, and V, the "room for creativity" still numbers around 100 when the archetypes are taken care of.
I think the plummeting number of non-archetypal three-stage evolution families provides a good illustration of the "room for creativity" being smaller. Gen V had 13 of these families, while there were 2 in Gen VI, 1 in Gen VII, and 3 in Gen VIII. It's not like Gen V neglected its archetypes, what it did was have a ton of room to be creative after the archetypes had been taken care of. Scrolling through recent regional dexes, I get an increasing impression of seeing "one family of this type, one of that type, one of that other type ... Hmm ... haven't seen Steel yet - oh, there it is, and now we've come to the bloated "legendaries" section of the dex already."
In short, the drive to fulfill all the archetypes and represent each typing with at least one evolutionary family has left very little room to do anything else when the generations are so small. Additionally, a large number of legendary and mythical Pokémon (see all the Ultra Beasts in Gen VII, for instance), and lately regional evolutions, leaves even fewer slots for the non-conventional designs. Gen VII had an overwhelming number of single-stage Pokémon, and it's reasonable to say this is because they wanted to keep the generation as small as possible. Gen VIII fares slightly better, but most of its Pokédex still feels somewhat formulaic. That's not to say that the archetypal designs are necessarily bad - heck, many of them are outright awesome. However, it leaves you missing the
different, and makes the regional dex feel lacking compared to those of earlier generations.
Ironically, the archetypes also exacerbate a problem that was meant to be reduced by making smaller generations in the first place: dex bloat. With so many of the Pokémon in each generation being there to "tick the boxes", and so few Pokémon being introduced overall, it means the fraction of "repeated" (or at least, "samey-feeling") designs is higher than ever. The Pokémon that feel like you've seen before take up a greater overall portion of all Pokémon designs over a span of several generations. Put another way: In Gen I, the starters and their evolutions take up ~1/16 of the Pokédex, while on average between Gen VI-VII they take up 1/9. It's not like each generation nowadays introduces more starters, but the number of starters has stayed the same while the Pokédex has shrunk around them.
Concluding remarks
I can see why the designers want to reduce the number of Pokémon introduced in one generation, but I think they are going about it the wrong way. They insist on following the same checklist as they did when each generation introduced 100+ Pokémon. However, this means that the room to do stuff outside the checklist is all that's being reduced. They won't ever cut the regional bird or the Pikachu clone, but they will readily cut the regional equivalent of Oddish, Axew, Sandile, or Spheal, or reduce their family to a single-stage Pokémon. This leaves those kinds of Pokémon endangered, and the overall diversity of a Pokémon generation becomes a lot poorer.
Or am I completely off the rocker here? What do you think?