SPOILERS! Mysteries and Conspiracies of Pokemon

Why is Agility a Psychic Type move? Feels like it should be Electric or Normal
Its description from FRLG and onward mentions relaxing, so maaaaybe you could take it in a meditation direction, but it sounds more like relaxing muscles and doing like stretches or whatever like one would do before doing something physically demanding. It's made even weirder by almost no Psychic-type Pokemon learning the move.

Gen 2:
Girafarig

Gen 3:
Metang/Metagross
Deoxys

Gen 4-6:
nothing new

Gen 7:
Oricorio
Raichu
Mewtwo (only in Let's Go)

Gen 8 (now a TR):
Elgyem/Beheeyem
Solgaleo
Lunala
Mew (by default)
Orbeetle
Ponyta/Rapidash
Starmie
 
Why is Agility a Psychic Type move? Feels like it should be Electric or Normal
Agility is just concentrating the mind; its move description since Gen III has been some kind of variant on "The user relaxes its body to sharply raise its Speed". It's basically a speed variant of Meditate, Amnesia, or Calm Mind. Psychic-Type has a lot of these boosting moves that boost different stats depending on what stat the Pokémon focusses on increasing.

The distribution of Agility itself is odd, though. It's usually only given to already fast Pokémon, making it rarely useful or worth keeping on a Pokémon's moveset. I really think it should feature in more slower Pokémon's learnsets considering any of them should be capable of this type of meditation (perhaps besides Dark-Type Pokémon).

Edit: DrPumpkinz out here with the agility of a ninja :P
 
It's described as a "special technique" so I kind of wonder if its meant to be, like mentally psyching yourself up or literally using brain power to get blood pumping. Orl ike you could float. Something like that


Which makes it more odd that literally no Psychic pokemon learn the move in gen 1.
infact barely ANY psychic pokemon get the move! This is a pretty wide-spread move but here are the only Psychics that get it by level up:
-Alolan Raichu (i assume because Raichu gets it)
-Galarian Ponyta/Rapidash (i assume because Ponyta/Rapidash gets it)
-Mewtwo but ONLY starting in Let's Go. All games between its introduction and Let's Go, it never got the move (gets it by TR instead of Level Up in SWSH btw)
-Girafarig (but honestly seems more because its a nimble quadraped than being a psychic)
-Metang & Metagross
-Oricorio (obviously all versions of it get the move, though, and probably because its meant ot be a nimble dancer)
-Orbeetle

And by TR:
-Mew (because it gets all TMs anyway...)
-Beeheyem, Elgyem
-Solgaleo
-Lunala

And that's it!. The few psychics that do get it I hope show what I mean by sort of using mental/psychic power to boost your speed, but it does feel like something that'd be in most psychic's kits. Or at least Alakazam's surely.

e: pumpkinzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz!!
 
This Slowking-G reveal has me thinking about what the heck is going on with Shellder in the Pokemon universe?

Lorewise, Shellder is a clam-like Pokémon that does clam-like things: it lives in water, produces pearls, clamps down on prey, and hides in its shell or burrows under sand to escape predators.

And this is where the mystery begins. Shellder can only evolve into Cloyster, a bigger, spiked bivalve via a Water Stone, something that appears to be rare in the natural world, which makes wild Cloyster rare. It becomes a Water/Ice type (you would expect it to become maybe Water/Rock with the allusions to its defenses, though I guess you could argue that it gains the Ice type as an adaptation for colder/deeper water) and learns a plethora of new moves (more on that in a second). Other than that, it still acts like it’s pre-evolution, even sharing it’s taste for Slowpoke tails, which it actively hunts.

However, Shellder does have another “evolution”, or rather 3 transformations in its interaction with Slowpoke. If a Shellder bites a Slowpoke on the tail, the head (seemingly attracted to a King’s Rock (and what I’m assuming will be a Galarian Crown) as much, if not more than the tail), or the arm (again attracted to the spice of the Galarian Cuff) it becomes a spiked, spiral-shaped shell with eyes and sharp teeth that latch onto the Slowbro/king. Shellder, at this point, enters a symbiotic/parasitic relationship with its host: feeding off of its leftovers/absorbing nutrients from its body in exchange for increased intelligence (Both Slowkings), powerful offenses (Slowbro-G), or increased mobility and use of limbs (Slowbro-K). It does this through a poison that it secretes naturally, although Shellder doesn’t learn any Poison-Type moves via level-up or breeding (curiously, its evolution Cloyster does).

Now, you may argue, as a strict fan of the games, that Shellder isn’t actually required for any of these evolutions and that it’s just a nice bit of trivia, but Shellder only has one evolution, and that’s Cloyster. My counter-argument is this: Slowpoke’s evolution method is grandfathered into the extremely limiting parameters of RBY, and thus every variation of the mon has to follow its footsteps. If, say, Slowpoke and Shellder were introduced later in the franchise, like Mantyke only evolving when a Remoraid is in the party, or Shedinja being acquired if the player has an empty team slot and a pokeball in their bag, I’m sure their interaction would be more at play in-game.

And here is where things get weird. According to Pokemon lore, the co-dependent relationship between a Shellder and a Slowbro/King isn’t permanent. The Slows can and do lose their Shellders, at which point they revert back to their dopey pre-evolution and lose any of the previous benefits that they have gained.

The question thus becomes: what happens to the Shellder? Does it “de-volve” back into a normal Shellder (which would be seemingly impossible based on the drastic physical changes it underwent)? Does it just evolve into a Cloyster (again, despite the similarities, there was no water stone to act as a catalyst)? Does it just starve to death (Possible, and would mimic real-life parasites well, though no mention has ever been made in any Pokemon media)? None of these seem satisfactory.

I would wager that, at one point, someone at Gamefreak agreed. In the Spaceworld demo files there is a pure Water-type Pokemon called Turban, which looks eerily similar to a parasitic Shellder: a spiral-shaped shell with eyes at the bottom and sharp teeth. I think that, early on, someone was thinking really hard about the implications of the Slowpoke line and thought that it would be more immersive for the player if they encountered a stand-alone Turban once in a while. I don’t think there would have been a way to evolve Shellder directly into a Turban (Spaceworld code doesn’t hint at any relation besides the near identical cosmetics and typing) and maybe that’s why the concept was dropped (Which is interesting because a generation later, Shedninja, a “secret” mon that, to this day, still does not exist in the wild outside of dens and more or less exists for thematic flavor, was created).

Overall, Shellder is a messy Pokemon that is stuck in a limbo of sorts: Its attached heavily to the lore of another line but isn’t actually required for it, it transforms drastically but doesn’t actually evolve unless exposed to a Water Stone. It would be nice for GF to give this mon a bit more attention, and maybe independence.
 
I've stumbled onto something big.

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We've all heard the theory. The big blue thing up front is a fake, while the conspicuous black tail is the real Pokemon. Well, take a look at this:

N.png


Look at that ponytail. It's huge. Goes down to like below his waist. You might say it's... conspicuous. That's right. That young man you see? Fake.

The real N is actually the ponytail.
 
This Slowking-G reveal has me thinking about what the heck is going on with Shellder in the Pokemon universe?

(snip)

If I had to guess, the reason for the transformation is due to the "juices" that Slowpoke family produces. For Shellder it probably triggers a transformation similar to evolution as if it was exposed to a Water Stone. Of course there is a major difference between the Slowpoke juices and Water Stone: while Shellder just completely absorbs the essence of the Water Stone that triggers a permanent metamorphoses, Shellder attached to Slowpoke's evolutions are actively digesting the juices. Because of that I would then say the transformations aren't likely permanent, they only last as long as they're attached to Slowpoke's evolution thus are constantly digesting the juices. The reason it transforms in the first place is likely just to get a better grip onto the Slowpoke evolution its attached to and make it difficult to remove. Of course Slowpoke would try to remove it if it didn't give Slowpoke some benefits, thus the transformation triggers a "by the book" evolution in Slowpoke with the benefits as you described them (though I think there's something more going on with G-Slowking, something on a similar level as Parasect if you get what I mean).

Now, with this mention, some may wonder then why doesn't Shellder go through a transformation, even if only temporary, when given a Slowpoke's Tail (whether the actual item in the Johto games or the Slowpoke's Tail Curry you can make in Galar). Well, as mentioned by dodiabla, in the beta for Gen II it looked like they were planning on making the spiral shell Shellder into an evolution of Shellder and I would probably guess the way to get it was the Slowpoke's Tail. However, considering the implications (at least at the times), they decided against it and instead just made a second Slowpoke evolution. So, lore wise, the Slowpokes Tail we can get probably just doesn't have enough juices in it to trigger the transformation, it needs to be attached to a living Slowpoke.

I've stumbled onto something big.

View attachment 279364

We've all heard the theory. The big blue thing up front is a fake, while the conspicuous black tail is the real Pokemon. Well, take a look at this:

View attachment 279365

Look at that ponytail. It's huge. Goes down to like below his waist. You might say it's... conspicuous. That's right. That young man you see? Fake.

The real N is actually the ponytail.

Well...
That N is a Zoroark (or at least Zorua) that somehow permanently transformed itself into a human disguise:
68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f776174747061642d6d656469612d736572766963652f53746f7279496d6167652f5477577a7049757248484b7672773d3d2d3431373135393232372e3134633233626133363532616364316237363735393339373532382e6a7067

daiik87-fdde71ea-4718-4905-b834-b7d063de13e8.png

n_zoroark__edit__by_f_l_r_n_ddpiqox-fullview.png
 
I've stumbled onto something big.

View attachment 279364

We've all heard the theory. The big blue thing up front is a fake, while the conspicuous black tail is the real Pokemon. Well, take a look at this:

View attachment 279365

Look at that ponytail. It's huge. Goes down to like below his waist. You might say it's... conspicuous. That's right. That young man you see? Fake.

The real N is actually the ponytail.
same







In other news, I have a theory regarding Kyurem and Necrozma; specifically, Necrozma's fusion mechanics and ability to transform into Ultra Necrozma and meant to mimic a potential similar Kyurem transformation, whether as a realization of a mechanic GF wanted to implement but couldn't, or as a test for implementing said mechanic in the future (or both).

Necrozma and Kyurem actually share a few similarities lore-wise; both were hugely powerful Pokemon in the past (we see this outright with Ultra Necrozma, and Kyurem is all-but-stated to be the leftovers of the Original Dragon) with their base forms being regarded as husks of their original selves, and the way both are able to fuse with two other Pokemon (one physically-inclined, the other specially-inclined) is quite similar.

Additionally, the stats of the Necrozma forms are similar to the Kyurem forms; each form of both excels in one attacking stat, stronger in that regard than either Pokemon that makes up each fusion, with stat drops to compensate (the non-dominant attacking stat for the Kyurem forms, Speed for the Necrozma forms, though DM gets a noticeable SpA drop too). In addition, both Kyurem forms get +40 to their respective dominant attacking stat and +10 to the corresponding defensive stat; it stands to reason that a theoretical Kyurem-Complete would have stats of 125/170/100/170/100/95 (incidentally, this adds up to exactly 100 points higher than Base Kyurem's BST... possible Primal Reversion? :smogthink:) Meanwhile, Ultra Necrozma's stats are 97/167/97/167/97/129 - swap the Speed and HP and it's very close to the potental Kyurem form.

As to why, perhaps GF wanted to implement the Original Kyurem form either in Gen 5 or Gen 6 but couldn't for whatever reason (Gen 5 possibly due to technical limitations or the fact that they weren't wanting to surpass Arceus just yet, and for Gen 6 they likely couldn't find a way to integrate it into the story), so they created Necrozma's fusions as a stopgap in a sense until an opportunity presents itself for the Original Dragon to rise again...
 
VERY late but here goes
Sableye & Stall: This is an Ability like Truant and Defeatist where you give it to a Pokemon so that you can give it very high stats to compensate, but Sableye wasn't even strong to begin with!
They overcompensated while nerfing sableye's no weaknesses? bst and extra nerfing ability
Stall might also help with the themeing, but no other mon wanted to be nerfed by it
Galarian Stunfisk & Mimicry:
tbh Mimicry is a good defensive ability (if not on stunfisk, and on a terrain war meta)
The point is that stunfisk can blend in, and therefore resist the terrain moves (grass/elec/psy resist themselves, fairy doesnt get terrain boost). Stunfisk can blend in due to its concept.
With a decent defense type it seems thats what they were going for
Other than like Kecleon idk what would really fit more than stunfisk
 
tbh Mimicry is a good defensive ability (if not on stunfisk, and on a terrain war meta)
The point is that stunfisk can blend in, and therefore resist the terrain moves (grass/elec/psy resist themselves, fairy doesnt get terrain boost). Stunfisk can blend in due to its concept.
With a decent defense type it seems thats what they were going for
Other than like Kecleon idk what would really fit more than stunfisk

Burmy, with its non-Ability related trait of changing its coating depending on where it last battled.
 
As to why, perhaps GF wanted to implement the Original Kyurem form either in Gen 5 or Gen 6 but couldn't for whatever reason (Gen 5 possibly due to technical limitations or the fact that they weren't wanting to surpass Arceus just yet, and for Gen 6 they likely couldn't find a way to integrate it into the story), so they created Necrozma's fusions as a stopgap in a sense until an opportunity presents itself for the Original Dragon to rise again...

Well then it should be interesting to see what they do with Necrozma in the future as, atm, Necrozma cannot turn into Ultra Necrozma in SwSh. Would be nice if the Frozen Tundra provides a way, with its focus on Legendary Pokemon, but we'll have to wait and see. And if they do, whatever they do could possibly be how they do it for Kyurem.

They overcompensated while nerfing sableye's no weaknesses? bst and extra nerfing ability
Stall might also help with the themeing, but no other mon wanted to be nerfed by it

Well that can't be the issue as in Gen III it's only Ability was Keen Eye, it got Stall in Gen IV!
What about Sableye would make it thematically make sense for it to not only have Stall but the only Pokemon to have Stall?

tbh Mimicry is a good defensive ability (if not on stunfisk, and on a terrain war meta)
The point is that stunfisk can blend in, and therefore resist the terrain moves (grass/elec/psy resist themselves, fairy doesnt get terrain boost). Stunfisk can blend in due to its concept.
With a decent defense type it seems thats what they were going for
Other than like Kecleon idk what would really fit more than stunfisk

Sure it makes sense for Stunfisk but honestly Ground/Steel is a pretty decent Typing for a Defensive Pokemon to begin with.
Also, let's look at the Terrain Types: Electric, Grass, Fairy, and Psychic. Those aren't exactly defensive Types, infact most of them are usually seen as offensive Types. And the Pokemon with this Ability likely won't have the traits of those Types, such as Grass-types having a ton of healing moves or many Electric-types having Magnetic Rise. It probably would be an Ability that works better on a more attack oriented Pokemon, preferably a fast (Special) Attacker. Also, maybe for a Pokemon that changes forms with Terrain.
"Like Castform"? Yes and no. Honestly Mimicry has a lot of the same problems as Castform and its Forecast Ability. They need to first improve how Forecast works with Castform (maybe auto summoning weather & making its stats better) before doing the same changes to Mimicry and applying it to a Castform-like Pokemon.
 
Also, let's look at the Terrain Types: Electric, Grass, Fairy, and Psychic. Those aren't exactly defensive Types, infact most of them are usually seen as offensive Types.
if against a terrain setter, then they still are defensive types (especially in singles, even though GF thinks of doubles). electric and grass are somewhat defensive: elec has 1 weakness, but is considered offensive due to the mons / greater associatino with being fast (and frail), and grass having mons like tangrowth and amoong with important resist to ground and water. fairy is pretty defensive already. psychic is offensive but that's 1/4.
And the Pokemon with this Ability likely won't have the traits of those Types, such as Grass-types having a ton of healing moves or many Electric-types having Magnetic Rise.
you still resist 3/4 terrains, and with the exception of uturn (and grass/poisons) not much will hit you. abusing it is harder bc rarity of mons who would dmax electric -> ground, et all
. It probably would be an Ability that works better on a more attack oriented Pokemon, preferably a fast (Special) Attacker.
stunfisk isnt inheriting a type's traits (grass healing, electric fast), only mimicking them. it doesnt have grass moves other than snap trap (which should be steel), psychic moves other than rest, electric moves other than Twave, or any fairy moves, which makes mimicry more defensive and kinda proves you dont need to have traits.
an offensive mon maybe would need to inherit some traits of all the types, and would be counterintutitve because it still gets resitsted by itself
"Like Castform"? Yes and no. Honestly Mimicry has a lot of the same problems as Castform and its Forecast Ability. They need to first improve how Forecast works with Castform (maybe auto summoning weather & making its stats better) before doing the same changes to Mimicry and applying it to a Castform-like Pokemon.
both have problems of lackluster bst
stunfisk/mimicry (as a defensive concept) at least is decent at checking terrains, while not being reliant on it. castform is too dependent on its gimmick and its stats are complete garbo.
also all 3 weather types do resist themselves too but you can use both abilities both defensively and offensively (preferably defensively again, plus you might want an ability like swift swim, which is more common than raichu-a exclusive surge surfer)
 
also all 3 weather types do resist themselves too but you can use both abilities both defensively and offensively (preferably defensively again, plus you might want an ability like swift swim, which is more common than raichu-a exclusive surge surfer)
Well yes, but also no. Terrains only boost one type, and while that's true of Hail as well, it isn't true of the other weathers. Conveniently, Fire also resists Solarbeam, but pure Water in Rain leaves it open to Hurricane and especially Thunder. Sand would be harder still to counter even if forecast worked on it, since Rock offers no resistance to itself and gains weaknesses to the other two types associated with sand.
 
stunfisk/mimicry (as a defensive concept) at least is decent at checking terrains, while not being reliant on it. castform is too dependent on its gimmick and its stats are complete garbo.

Okay, you know what, I got caught arguing specifics that I kind of lost my point.

Fine, Mimicry has defensive properties, that doesn't change its on G-Stunfisk. While I don't often go to Smogon's tiering and strategies, I'll just point out for Stunfisk it's NU and the strategy for it as a Stealth Rock setter due to its Typing. No where does its analysis mention its Ability, and that's because it's super niche. Galarian Stunfisk doesn't want to change Type. Infact, wait *checks Bulbapedia* ... G-Stunfisk doesn't learn any of the Terrain summoning moves?! It's strictly reliant on its partner or the opponent to summon Terrain! Ugh, that's horrible! It doesn't matter what defensive bonuses it gets against a Pokemon which changes the Terrain, because in any situation I have a hard time seeing G-Stunfisk remaining in an advantageous position for long. If a Terrain is up either the opponent will switch out before it can use Snap Trap on it or one of the opposing Pokemon has a move that can do unresisted/SE hit G-Stunfisk. Heck, the one possible move that could have made G-Stunfisk a bit more interesting, Terrain Pulse, it can't use effectively as it's going off the wrong offense stat!

And all this doesn't address my original point. Why make a Terrain version of Forecast but not give it to a Pokemon that is similar (aka a better) Castform. You know, changing forms with their Type change? Heck, I'm questioning if Mimicry actually fits G-Stunfisk. Sure, G-Stunfisk buries itself in the ground... but so do a bunch of other Pokemon. And the reason G-Stunfisk buries itself isn't to match its surrounding (because it would be buried underground), it's trying to clamp on the feet of anything that steps on it. It's Ability should be base around that.
 
And all this doesn't address my original point. Why make a Terrain version of Forecast but not give it to a Pokemon that is similar (aka a better) Castform. You know, changing forms with their Type change? Heck, I'm questioning if Mimicry actually fits G-Stunfisk. Sure, G-Stunfisk buries itself in the ground... but so do a bunch of other Pokemon. And the reason G-Stunfisk buries itself isn't to match its surrounding (because it would be buried underground), it's trying to clamp on the feet of anything that steps on it. It's Ability should be base around that.
It has Mimicry because it's a cross between a flatfish (who are really good at camouflaging into the ground) and a hunting trap (which are designed to be inconspicuous).
 
It has Mimicry because it's a cross between a flatfish (who are really good at camouflaging into the ground) and a hunting trap (which are designed to be inconspicuous).

Yeah, but it doesn't need to change Type in order to do that. It just needs to bury itself in the ground. Also, once it's attacking, it's no longer trying to camouflage itself/being inconspicuous.
 
Yeah, but it doesn't need to change Type in order to do that. It just needs to bury itself in the ground. Also, once it's attacking, it's no longer trying to camouflage itself/being inconspicuous.
Flatfish don't hide JUST by burying themselves into the ground. They also change their color and pattern to match. Here's one trying to blend into a checkerboard.

ODlAwK8.jpg


Also, keep in mind that the move Camouflage (learned by other color-changers like Starmie, Kecleon, and regular Stunfisk) used to change the user into a Fairy/Electric/Grass/Psychic type depending on terrain, before it got removed from the game.
 
Flatfish don't hide JUST by burying themselves into the ground. They also change their color and pattern to match. Here's one trying to blend into a checkerboard.

ODlAwK8.jpg


Also, keep in mind that the move Camouflage (learned by other color-changers like Starmie, Kecleon, and regular Stunfisk) used to change the user into a Fairy/Electric/Grass/Psychic type depending on terrain, before it got removed from the game.

Fair, but would you say that's a trait G-Stunfisk should reference? I agree with with what spookysocialist said:

Honestly the fact that G-Stunfisk didn't get Iron barbs or a similar ability is shocking too me - seems like a perfect fit, attack a bear trap and it snaps at you. In fact, Galarian stunfisk has two regular cards in the tcg and both have an ability that punishes the opponent for attacking it, since it's such a natural fit.

It makes more sense for it to have Iron Barbs, if only because it'll be an Ability that it can make use of way more thank Mimicry.
 
Is Iron Barbs really that fitting though? I feel like we always default to this impulse of ‘it should have this good ability that vaguely fits’ instead of a more flavourful ability that might be kinda competitively bad.

Damage from Iron Barbs is a passive kind of harm: you touch the Pokémon and get hurt because it’s spiky. Stunfisk-G’s design is all about actively snapping its trap-like jaws shut over an opponent. To me that’s totally different?
 
Is Iron Barbs really that fitting though? I feel like we always default to this impulse of ‘it should have this good ability that vaguely fits’ instead of a more flavourful ability that might be kinda competitively bad.

Damage from Iron Barbs is a passive kind of harm: you touch the Pokémon and get hurt because it’s spiky. Stunfisk-G’s design is all about actively snapping its trap-like jaws shut over an opponent. To me that’s totally different?
#GiveGalarianStunfiskArenaTrap
 
Its weird that the Grass type has never had a cover Legendary. Not sure if Calyrex counts, since its the mascot of the Expansion, not of a box. Even if it does, this would be the first time in more than 20 years that Grass has had a legendary mascot. In fact, Virizion was the first Grass type Legendary ( Not Counting Mythicals ) and that was in Gen 5. Its so strange for a being starter type, you think it would have more prominence, but no, its kind of like how scarce Fire is a type despite being starter type.

I honestly think its bizarre that Grass hasn't had a Cover Legendary. Lore wise, there are countless nature deities and Forest Spirits from various cultures and religions, so I don't think inspiration is problem. Looking back it, Xerneas would be perfect Grass type, it sleeps in the form of a tree, and can create forests. Yet, no Grass type.
 
I was looking through the generic trainers that can show up in the post game tournament. Each one specializes in a type, which makes sense, but there's....15 of them? That's weird, right? Why not just have one for each type?

The types not represented are Dark, Fairy & Psychic.
Dark, I guess, kind of makes sense? Marnie & Piers are both eligible for the tournament and both are primarily dark type users (with poison for flavor).
Fairy....well, I always thought it was odd that Opal wasn't in the tournament at all. After all, Piers is and he's explicitly retired now while Marnie's the new leader. Considering Opal seems to be back for the Stars tournament, I wonder if she was meant to be here but slipped through the cracks and no fairy generic is just a byproduct of it?

Psychic I have no explanation for. In the base game Bede is the only Psychic specialist and he doesn't stick with that the whole game, switching to Fairy. There's Avery but he's exclusive to the DLC. Feels like an odd omission, no matter how you slice it.
 
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