Unpopular opinions

In all fairness I kinda forgot about gym leader rematches not being a thing and I myself am genuinely disappointed those weren't implemented, that's what I get for posting past 1 AM lul. For what it's worth I'm basically convinced and have been for a long time that they were planned but scrapped for whatever reason seeing as you still register the gym leaders in the DexNav.

I stand by my statement in regards to everything else
 
Personally, I think they should keep the “random” encounters but make sure that there are no exclusive Pokémon that can be found through them so that all Pokémon in an area can be found through regular overworld encounters.
Then you might as well not have random encounters then
The fact is that it should work the other way around, random encounters should exclusively feature pokemon that you can't encounter in the overworld, that way not only you increase the amount of pokemon that can appear in a route, you reward people for throughly exploring a route and you make it so random encounters actually matter if you wanna finish the pokedex
it also give you an excuse to put really tiny pokemon in regular routes, trust me overworld encounters make tiny pokemon difficut to see among the grass, as random encounter you have an excuse to not being able to see them
 
Last edited:
Just my opinion (Unpopular? Maybe.) but it always annoyed me how people would clamor about HGSS being "the best remakes" (Even though there are only 3, what a distinction!) when FRLG are right there. In fact, I see many people ranking FRLG as the "worst remakes", which honestly baffles me.

Given, FRLG does have some major problems; trade and evolution restrictions were downright backwards and made no sense at all, and as much as I love Gen 3, they really suffer from how incomplete Gen 3 is nowadays, with the limited availability and inconvenience of link cables. They also lack a facility, but I can let that slide since RBY didn't have one either, though at least they changed the trainer rosters of Trainer Hill that they copied from Emerald. I also see them faulted for not having the special/physical split, which I can totally see, but personally the lack of a special/physical split never bothered me and I actually prefer it on a mechanical level.

The main thing I love about FRLG is the post game. IMO, the Sevii Islands is the best post game of any Pokémon game (The only games I have not played are USUM and SWSH). The homages to Gen 2 are amazing; the remixed Gen 2 music, Togepi egg and Rocket storyline, which perfectly sets things up for HGSS and I am gutted HGSS didn't even reference the Sevii Islands, aside from maybe an NPC or two. There are also many high-level trainers that get you at the right level for the E4 rematch. In fact, the Kanto games have a very good level curve in general.

FRLG also benefit from being based in Kanto. Kanto doesn't have much geographical diversity (Which isn't necessarily a bad thing; it has a constant aesthetic and looks very realistic in certain depictions.) but it's designed perfectly. All of the intersections in the middle of the region make for the perfect balance between linear and non-linear gameplay and it's just a very enjoyable region IMO.
 
View attachment 282233

I used the original art because I just find the original art to be so funny. He's just vibin. no pose, no action, just standing.
He's A-posing to assert dominance.

Also, I assume whichever team isn't the villain has a base... somewhere, and we just never see it because it isn't important. Though it is still weird for Team Magma to have a base off the coast of Lilycove protected by a blockade of Wailmer.
 
I don't think many people are on camp "FRLG are the worst remakes" (granted, I was one of them until LGPE took that title for me), I see it on many people's top tier lists. While I don't think it's the best, FRLG were indeed the most needed remakes, considering that original RBY are very archaic even compared to GSC.

I have a personal experience: Gold was my first Pokemon game, but halfway in my adventure I also got Pokemon Red and started playing it....and I felt quite the difference in both titles. I still liked playing it though.
 
He's A-posing to assert dominance.
I love the A-pose, how else will the grunts know who's in charge. I also realized that he looks like he's doing the Tory power stance, which makes it even funnier to me.
1602809978593.png

They probably spent hundreds of thousands of pounds just to have a consultant tell them to stand like this

lmao
Also, I assume whichever team isn't the villain has a base... somewhere, and we just never see it because it isn't important. Though it is still weird for Team Magma to have a base off the coast of Lilycove protected by a blockade of Wailmer.

And I agree that it is not too important for the other team to have a base that you see, I think its nice that Emerald used the region and placed characters a bit more thematically throughout it. Team Magma and Groudon hiding in a volcano (which as they are inside, has actual magma), while Team Aqua and Kyogre decided to chill in or near the water. It still works to have Groudon hiding in a deep sea lair, waiting to be found, but that always felt to me like it was designed for Kyogre, similar to how the meteorite plot feels designed for Team Magma in R/S.
 
Then you might as well not have random encounters then
The fact is that it should work the other way around, random encounters should exclusively feature pokemon that you can't encounter in the overworld, that way not only you increase the amount of pokemon that can appear in a route, you reward people for throughly exploring a route and you make it so random encounters actually matter if you wanna finish the pokedex
it also give you an excuse to put really tiny pokemon in regular routes, trust me overworld encounters make tiny pokemon difficut to see among the grass, as random encounter you have an excuse to not being able to see them
I wouldn't mind if they got rid of random encounters altogether. For a long time now, I have felt that REs are an ancient and outdated system that does not belong in a modern RPG, getting rid of them or making them 100% optional would be the best move. I still think they can stay, but only as long as they are optional and there are no exclusive Pokémon locked to them. I'm happy that both S/S and LGP/E are moving away from the random encounter system, the new system isn't perfect yet but improving it even further should be easy. If they choose to do that.

I don't agree that it should work the other way around. As someone who likes completing the Pokédex, I'd much rather prefer it if there were no exclusives locked to random encounters, it would just make everything simpler. They can still increase the number of Pokémon that appear in a route, they don't need REs for that. And there are other ways to reward people for exploring, having large places with many optional areas that lead to interesting stuff is a better way of doing that IMO.

You are right about tiny Pokémon though. But I think that can be solved in another way: just remove the actual grass and make all Pokémon roam on the field without grass (like they do in caves). Then even the smallest Pokémon can be visible in the overworld.

They also lack a facility, but I can let that slide since RBY didn't have one either, though at least they changed the trainer rosters of Trainer Hill that they copied from Emerald.
Just a small correction here, but it was actually the other way around. FR/LG were released before Emerald and they had the Trainer Tower first, which Emerald semi-copypasted into Trainer Hill. Speaking of which, it is another feature from Emerald which wasn't in OR/AS that I don't miss as I never cared much for it.

Apart from that, I agree with pretty much everything you said. FR/LG are my favorite Pokémon remakes along with OR/AS. Out of them, I think FR/LG were better in terms of remakeness (improvements over the originals), while I find OR/AS to be better as actual games. I really like FR/LG and I think they are underrated, many Kanto fans seem to prefer R/B/Y or even LGP/E but I'll gladly take FR/LG over these any day.
 
Last edited:
GSC/HGSS are the worst games in the series. They completely mismanaged every advantage they had. Even their positive points were tainted by horrible decisions.

Let's see:

1. The new Pokemon. While there are some solid designs (Espeon, Umbreon, Heracross, etc), most of them are either Baby Pokemon or single stage Dex filler. But the biggest sin is that most of them play second fiddle in their region or they are not even in Johto! They are either only available at night or in the early morning, they are hard to obtain (trade evolutions),annoying to evolve (happiness) or locked into postgame. Nothing like a new game that hides away the largest selling point but throws the common Kanto Pokemon in your face! And the ones that are available largely flounder. Take Ledian. Great design but unusable.

2. Mismanagement of new assets. Sure, Dark and Steel Types expanded the gameplay but good luck using those types in your playthrough. Unlike XY, which proudly showcased the Fairy Type, GSC hides away these two new types. Actually using them to win Johto Badges? Nah. That is a luxury. The cell phone. Great idea. But locking stones behind the cell phone was imbecile. Sell them in the stores. We know how the cell phone works. Same deal with happiness evolution for Espeon and Umbreon. Use the Sun and Moon Stones. Game Freak apparently believed we needed constant reinforcement to remember they invented happiness evolutions. The Bug Catching Content. No Johto Pokemon in it despite debuting several new bugs.

3. The level curve. Enough said.

4. The addition of Kanto. Cool concept but it was an empty shell. Everything unique about Kanto was either stripped or downscaled. Sure, fighting the full teams of the Kanto Gym Leaders was exciting but that could have been done in Johto in some room.

5. Speaking of Gym Leaders. The Johto Leaders used only four Johto Pokemon for no discernible reason. Metapod and Kakuna? Really?!

So much wasted potential.
 
Proudly second PokemonCrusader’s post.

A snapshot of terrible HGSS design: hey put a level 41 Kingdra that is borderline unwallable at the eighth gym.

So should we balance this out with some mid to high level 30 wilds?

NAH JUST THROW SOME LOW-TO-MID-LEVEL 20s BELOW BLACKKTHORN, BUT IT DOESN’T MATTER BECAUSE WE PUT IN SOME COSMETIC FEATURES THAT IN REALITY DO NOTHING BEYOND SOME SILLY TRAINER CARD STAR INVOLVING GOLDEN LEAVES OR ARE GIVEN TO YOU WHEN YOU HAVE LIKE ONE TRUE FINAL BOSS LEFT WHICH IS INSANE TO GRIND FOR

In all seriousness, as much as recent installments get flack for being too easy, I don’t have to rip my hair out to enjoy them. HGSS just doesn’t work.
 
GSC/HGSS are the worst games in the series. They completely mismanaged every advantage they had. Even their positive points were tainted by horrible decisions.

Let's see:

1. The new Pokemon. While there are some solid designs (Espeon, Umbreon, Heracross, etc), most of them are either Baby Pokemon or single stage Dex filler. But the biggest sin is that most of them play second fiddle in their region or they are not even in Johto! They are either only available at night or in the early morning, they are hard to obtain (trade evolutions),annoying to evolve (happiness) or locked into postgame. Nothing like a new game that hides away the largest selling point but throws the common Kanto Pokemon in your face! And the ones that are available largely flounder. Take Ledian. Great design but unusable.

2. Mismanagement of new assets. Sure, Dark and Steel Types expanded the gameplay but good luck using those types in your playthrough. Unlike XY, which proudly showcased the Fairy Type, GSC hides away these two new types. Actually using them to win Johto Badges? Nah. That is a luxury. The cell phone. Great idea. But locking stones behind the cell phone was imbecile. Sell them in the stores. We know how the cell phone works. Same deal with happiness evolution for Espeon and Umbreon. Use the Sun and Moon Stones. Game Freak apparently believed we needed constant reinforcement to remember they invented happiness evolutions. The Bug Catching Content. No Johto Pokemon in it despite debuting several new bugs.

3. The level curve. Enough said.

4. The addition of Kanto. Cool concept but it was an empty shell. Everything unique about Kanto was either stripped or downscaled. Sure, fighting the full teams of the Kanto Gym Leaders was exciting but that could have been done in Johto in some room.

5. Speaking of Gym Leaders. The Johto Leaders used only four Johto Pokemon for no discernible reason. Metapod and Kakuna? Really?!

So much wasted potential.

I... wouldn't go all out and say they are the worst (IMO that goes to Yellow), but that it's overrated is certainly something I agree with (and mostly for the same reasons you've stated). HGSS more than GSC, as while it might look pretty, it's still the same flawed game underneath.
 
I guess it's unpopular that I don't like ORAS redesigns for Archie and Maxie?
It felt weirdly gimmicky, and odd cuz Archie was redesigned WAY more into a pirate caricature...while Maxie gets glasses
Neither really are present in the game either, nor crazed enough to suddenly sport "anime" wear. Though to be fair, Adventures Manga handled both sides way better (Archie actually takes advantage of his basic looks to run the media corps undercover)
Then again not really a fan of human designs after early 4, and especially when Sugimori stopped doing them after BW
 
But locking stones behind the cell phone was imbecile.

That was introduced in Crystal and carried over to HGSS. It was much worse in the original Gold and Silver , with the 4 elemental evolution stones being locked in the post-game via an NPC that only gives you one of each over the course of 4 IRL days.

At least with Crystal(but not HGSS), constantly switching daylight savings time on and off(in the languages that added it, since not all of them did, inlcuding the original Japanese version) can get you an arbitrary number of evolution stones with little effort, same with any other items(or swarm Pokemon) that require a phone number.
 
Don't forget GSC's limit of eight numbers. Sure, you'd want to get rid of Youngster Joey yammering on about his Rattata or Picnicker Liz calling the wrong number over and over again, but there are many more than eight useful callers, either for swarms, Stones, or even good-XP rematches.
Oh Wow, I did not know that. They must have removed this from HGSS, because I never noticed this in the remakes.
 
Oh Wow, I did not know that. They must have removed this from HGSS, because I never noticed this in the remakes.
They did, yes. Much better.
I will stop you right here peasant, noone trashtalks Joey's top percentile Rattatas and lives to tell the tale, fite me
It's not even "top percentage" until the remakes. I said what I said.
 
That was introduced in Crystal and carried over to HGSS. It was much worse in the original Gold and Silver , with the 4 elemental evolution stones being locked in the post-game via an NPC that only gives you one of each over the course of 4 IRL days.
Additionally in GSC, you could also get the water/fire/thunder/leaf stones from the mystery gift (works on the VC releases through the 3DS's infrared port), just connect it up with another system and you have a, uhhh, .2% chance to receive a individual stone. nice. Johto does not like stone evolutions.
 
I guess it's unpopular that I don't like ORAS redesigns for Archie and Maxie?
It felt weirdly gimmicky, and odd cuz Archie was redesigned WAY more into a pirate caricature...while Maxie gets glasses
Neither really are present in the game either, nor crazed enough to suddenly sport "anime" wear. Though to be fair, Adventures Manga handled both sides way better (Archie actually takes advantage of his basic looks to run the media corps undercover)
Then again not really a fan of human designs after early 4, and especially when Sugimori stopped doing them after BW

While their ORAS designs have grown on me, well:
  • Maxie's ORAS design I'm fine with, it's Tabitha's I have a problem with. I have no problem with big guys and had he been a new character would be perfectly fine, but he looks nothing like the original Tabitha.
  • Archie's ORAS design if you take a quick glance look fine, but if you look at it closely you may tilt your head. Okay, I get it, they specialize in Water-type, but we don't see them in the water so why are they in wetsuits? That feels super cartoony. Matt I'm fine with even though his clothes are just as cartoony as the other, but it does go along with who the original Matt was. Shelly though I don't agree with the changes, I felt her original design was actually pretty iconic due to her long red hair but the ORAS design both makes her more "plain" but also sexualize her which wasn't part of the character before. Once again, fine if she was a new character.
Kind of funny how in the Manga it's Team Aqua who are the ones in control of the media when, if you know what the real life inspirations for Team Aqua & Magma, that sounds more like something Team Magma would be doing.

It's not even "top percentage" until the remakes. I said what I said.

Well he keeps calling it a Rattata even though it evolves into a Raticate later so I think Joey may need some glasses...
 
I... wouldn't go all out and say they are the worst (IMO that goes to Yellow), but that it's overrated is certainly something I agree with (and mostly for the same reasons you've stated). HGSS more than GSC, as while it might look pretty, it's still the same flawed game underneath.

Yeah, I forgot to mention that in my initial post. How HGSS really didn't fix the flaws and just used smoke and mirrors (following Pokemon) to disguise it. Or what fixes they picked just became more annoying (the Johto Safari Zone). It is like adding icing to a stale cupcake. If the foundation is no good, no amount of cosmetic covering will save it.
 
Kind of funny how in the Manga it's Team Aqua who are the ones in control of the media when, if you know what the real life inspirations for Team Aqua & Magma, that sounds more like something Team Magma would be doing.

Adventures Archie was big brain enough so he took control of the media before they were seen as crazy environmentalists like Magma. Also, Magma were scavengers there, which it feels kinda off considering how more sophisticated Maxie is.

Also, he had Walrein. Several Walrein. In the anime, several grunts used Walrein. Why didn't RSE nor ORAS do that? Definitely a better roster than what they have (although at least AS gave them Grimer/Muk).
 
Which doesn't even make sense, since Muk is water pollution, and Team Aqua is firmly against water pollution.

I think they're only in favor of water expansion, and Muk can thrive in it. Poochyena line is the most baffling one imo, how can this doggy live when everything's flooded.

I dunno, Hoenn introduced plenty of water types but Aqua only uses Carvanha line (except ONE grunt in Emerald that uses Wailmer, that's it lol)
 
Last edited:
I will say that the level curve, while still there, is not near as much of a problem in GSC as it is in HGSS.

The difference in levels is still largely the same, but many enemy Pokémon in Gen 2 still have movesets similar to those in Gen 1, with moves like Lick, Charm, Sand Attack. You still have the advantage of using TMs to stengthen your own Pokémon, but enemy Pokémon will maybe know 1 or 2 good attacking moves, which balances out the higher levels. You also have the small advantage of stat EXP over EVs, meaning Pokémon in GSC tend to be bulkier than they are in HGSS. I was able to beat Red my first playthrough with primarily with a ~Lvl. 57 Jynx and Sudowoodo, but there's no way you're going to beat Red without grinding to the mid-to-high 60's in HGSS.

The problem with HGSS is that it exacerbated the level curve by improving enemy movesets and ramping up the levels post-game. I've played HGSS religiously since it came out in 2010 and I can usually get all the way to the E4 rematch/Red before I have any trouble with grinding, but I repeatedly have no problem with Red playing GSC, without any grinding.

For this reason, though HGSS has many more QoL features, I think GSC is a much more enjoyable experience than HGSS. Crystals battle tower is fun too.
 
GSC/HGSS are the worst games in the series. They completely mismanaged every advantage they had. Even their positive points were tainted by horrible decisions.

Let's see:

1. The new Pokemon. While there are some solid designs (Espeon, Umbreon, Heracross, etc), most of them are either Baby Pokemon or single stage Dex filler. But the biggest sin is that most of them play second fiddle in their region or they are not even in Johto! They are either only available at night or in the early morning, they are hard to obtain (trade evolutions),annoying to evolve (happiness) or locked into postgame. Nothing like a new game that hides away the largest selling point but throws the common Kanto Pokemon in your face! And the ones that are available largely flounder. Take Ledian. Great design but unusable.

2. Mismanagement of new assets. Sure, Dark and Steel Types expanded the gameplay but good luck using those types in your playthrough. Unlike XY, which proudly showcased the Fairy Type, GSC hides away these two new types. Actually using them to win Johto Badges? Nah. That is a luxury. The cell phone. Great idea. But locking stones behind the cell phone was imbecile. Sell them in the stores. We know how the cell phone works. Same deal with happiness evolution for Espeon and Umbreon. Use the Sun and Moon Stones. Game Freak apparently believed we needed constant reinforcement to remember they invented happiness evolutions. The Bug Catching Content. No Johto Pokemon in it despite debuting several new bugs.

3. The level curve. Enough said.

4. The addition of Kanto. Cool concept but it was an empty shell. Everything unique about Kanto was either stripped or downscaled. Sure, fighting the full teams of the Kanto Gym Leaders was exciting but that could have been done in Johto in some room.

5. Speaking of Gym Leaders. The Johto Leaders used only four Johto Pokemon for no discernible reason. Metapod and Kakuna? Really?!

So much wasted potential.

While I wouldn't agree that GSC or HGSS are the worst games in the series, I agree with your points.

I see people putting up HGSS as the best game of the franchise and I'm like: :pikuh:

HGSS is pretty much a Gen 4 coat of paint on the same dumb issues GSC had. Toggleable Running Shoes? Good graphics and presentation? Following Mons? All cool stuff. They don't fix the level curve, Johto mons being out of focus, Kanto being an empty husk, and Johto being a squished region with a route split that just isn't sustainable.

In fact, because of the TM availability and the faster pace of the game compared to how slow the Gen 4 engine is, I play GSC over HGSS pretty much all the time. The mons available just feel weak compared to a lot of other games like Platinum, BW2, XY, and SwSh.

HGSS, as a remake, is too timid to actually address the original's flaws. That is just not a good trait in a remake. At least the level curve had to be properly addressed.
 
Back
Top