Unpopular opinions

I think that pikachu's old cry was cuter. It's obviously more artificial-seeming, but considering my list of cute mons also includes Magnemite and Porygon, that's not much against it. I think it worked quite well for a less aggressive electric-type. On the other hand, a clear voice line doesn't do anything for me.
 
For what it is worth, I always enjoyed the Gen 6 rivals the most. I liked how Serena was set up to be the ace of the group until you just roll into town and take the title. I enjoyed it because, for once, the game has the rival acknowledge how you are superior and how she copes with losing her predestined role. It beats Blue and Silver blatantly ignoring reality by pretending how they are so strong right after I swept them.

As for the Trio, I appreciated how they represented each niche: Collecting, gimmick team, and just enjoying the journey.
 
max raids have shown to me that the whole battling system needs a complete overhaul next gen. it's becoming incredibly clunky and hard to transition back to after playing other games that aren't so slow (I don't even think I could go back and play the old Pokemon games anymore when everything was even slower). this is not just exclusive to max raids obviously, but it's why I hate this feature, each battle is so slow for like no reason.

like I personally don't understand why we have so many text boxes and why each effect needs it's own line and pause AFTER the action has been done. ex when you use a boosting move, you see the text box of your mon using the move, plays the boosting animation, then the text box displays the effect. or when a dynamax Pokemon puts up a shield you see the shield go up then a text box explaining it. or when you get a crit that gets its own text box and a pause too. why aren't these things happening at the same time why do I have to sit through each individually.

also clunky stuff like when you use multi hit moves on a dynamax Pokemon you have to sit through a zoom in, attack animation, zoom out, zoom in, attack animation, repeat, then "it's super effective," followed by "x used the move y times." it just looks really bad and I don't think there's any excuse for keeping it like this anymore.
 
Marnie was there. Despite being more present than Bede, she (and Team Yell as a whole) felt even more disconnected to the plot. I know she is the middle ground between Hop's friendliness and Bede's aggresiveness, but I wasn't sure what to think of her or if she really changed at all during this journey (she didn't want to be the Dark Gym Leader but she ends up with the title with little fanfare and she doesn't even appear in the postgame story), so I found her boring. Maybe if she had a more Tsunder-ish dynamic, or if she were more openly cold but not a jerk, I would've liked her better. Also, I'm lowkey salty she was selected as the best SwSh character in a poll in Japan

Why does anyone like Marnie? I mean I don't dislike her but she is about as important as wallpaper and about as memorable
seriously, there's no reason for her popularity unless you count those creeps that like to sexualize pre-pubesent cartoon girls and they do that for every pre-pubesent cartoon girl

sincerely what is the reason that this character has been deemed popular? it really makes no sense
 
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Why does anyone like Marnie? I mean I don't dislike he but she is about as important as wallpaper and about as memorable
seriously, there's no reason for her popularity unless you count those creeps that like to sexualize pre-pubesent cartoon girls and they do that for every pre-pubesent cartoon girl

sincerely what is the reason that this character has been deemed popular? it really makes no sense
If I had to guess, it's probably her whole aesthetic and the fact that she strikes a good balance between seeming kind of edgy or dark and then nice/not scary. Or maybe it's mostly the creepy stuff...who knows.
 
max raids have shown to me that the whole battling system needs a complete overhaul next gen. it's becoming incredibly clunky and hard to transition back to after playing other games that aren't so slow (I don't even think I could go back and play the old Pokemon games anymore when everything was even slower). this is not just exclusive to max raids obviously, but it's why I hate this feature, each battle is so slow for like no reason.

like I personally don't understand why we have so many text boxes and why each effect needs it's own line and pause AFTER the action has been done. ex when you use a boosting move, you see the text box of your mon using the move, plays the boosting animation, then the text box displays the effect. or when a dynamax Pokemon puts up a shield you see the shield go up then a text box explaining it. or when you get a crit that gets its own text box and a pause too. why aren't these things happening at the same time why do I have to sit through each individually.

also clunky stuff like when you use multi hit moves on a dynamax Pokemon you have to sit through a zoom in, attack animation, zoom out, zoom in, attack animation, repeat, then "it's super effective," followed by "x used the move y times." it just looks really bad and I don't think there's any excuse for keeping it like this anymore.
Agree with most of this but not sure what you mean by saying that battles were slower in older generations. As a whole, move animations were faster in the 2D games and barring stuff like horrible HP drain rate in Gen 4, I feel like most of the messages displayed quicker and resolved faster, too. I don't have numbers to support this, though.

A lot of out-of-battle aspects were slower in older generations, though, I agree with that. Maybe that's what you mean?
 
SM Lusamine was under the influence of Nihilego toxins
she's still a shit person but kinda good intentions if you consider nihilego's toxin bullshit amplifying/shifting it into full obsession from "finding her husband". really wish SM actually told what happened after lillie left + lusamine's fall from ""grace"" but like we're probably not getting that ever

Actually she wasn't infected by the toxins. I made the same mistake too after reading Nihilego's dex description, but thinking about it that doesn't make sense. Nihilego breaking into the Aether Foundation (and defeated by the player) was the first time Lusamine physically encountered one (though she knew about them from the notes Mohn left). She wasn't poisoned by them at least until she went to their world. No, Lusamine pretty much went insane after Mohn vanished into Ultra Space. Remember he cruelty wasn't because she hated her kids, rather it was because she was emotionally controlling and manipulative. I'm going to guess this is because she didn't want to lose anyone else she loved so "tightened the leash", meanwhile she began researching to explore Ultra Space likely to find Mohn but she became just as obsessive over the Nihilego. She was willing to do this no matter the cost, cancelling & freezing the Beast Killer project and torturing the Cosmog that Mohn had also left behind. Gladion opposed the freezing of the Beast Killers, the Type: Nulls, so took one and ran away. That probably did a number on Lusamine's already fractured psyche, was one thing to lose a loved one but to then have one betray her despite "showering" them with her love. So she began to close herself off, completely abandoning those that she lost (Mohn and Gladion) and instead focusing on the Nihilego... and Lillie. And then when Lillie managed to run away and this time with the Cosmog that was vital to Lusamine's plans did she probably decide to abandon the whole world entirely and go to live with the Nihilego.

the anime was kinda weird making lusamine Not the antagonist but it fleshed her out more

That was likely due to the change of making it a slice of life series where Ash is going to school with several of the Trial Captains and Lillie. They couldn't have Lillie if Lusamine was like she was in the games so toned down her insanity and kept her "smothering" trait hence the conflict with Lillie (which unfortunately took a lot away from Lillie's character as her whole thing was building up the courage to confront her mother. Poignant in the games where Lusamine is a psycho sociopath that Lillie is afraid of, less so when their biggest argument in the anime was whether they should evolve a Clefairy and Lusamine going ahead without Lillie's approval because she thought it was "cuter" as a Clefairy. I think maybe the anime wanted to show in this regard Lillie isn't anymore different from Lusamine in having strong (& selfish) convictions... but they wanted that "big moment" from the games too).

swsh's gameplay mightve been Wack but its character list was genuinely memorable and the way they were written is Very Good
*Glares at Rose.*

Is this a prank?
This is Unpopular Opinions. In which anything positive about SwSh would qualify.

Much like with Lysandre, Rose had a good setup to be an interesting & unique villain... but they cut way too many corners with SwSh that they didn't make the landing. Not sure if we needed more interactions, but Rose being the villain felt out of nowhere. Compare to Ghetsis, Lusamine, and even Lysandre who were presented as "good" characters when you first encounter them but there was these odd extravagances about their characters which told you there was more going on under the hood.

None of the admins stand out competitively or charismatically. It's plain that there is no-one among them with an ounce of the charisma or decisiveness that Giovanni had, and they are completely lost: there's no actual overarching plan to their schemes beyond "try and get Giovanni back".

*Takes a look at recent political events*

And who said Pokemon wasn't prophetic...
I remember I did a tier list a few weeks before:
tier list pokemon rivals.png

Not that I'm arguing against this, it's your opinion obviously, but I feel at least Shauna could be bumped up to a D as her character arc had way more going on than Tierno and Trevor (I'd argue she even has more depth than the opposite gender rival).

Also I don't feel Hop is quite an S, or Hau is just an A. I feel wherever you place one you kind of place the other as they have a number of similarities or parallel foils.

Also the cynic in me wants to place Trace in F cause of the stupid reason they made him.

Wally's theme in ORAS sucks.

I like it more as an encounter theme than a battle theme.

Obligatory reminder that there isn't too much water in Hoenn, there isn't enough biodiversity in the water in Hoenn (and in general, as any game with more than two water routes will remind you).

Hence too much water. Yeah, if they made the different areas of water interesting then this complaint wouldn't hold much water *dodges brick* but all water routes feel too much like the same so when you get to that part of the game you feel a bit of a drag (probably not helped with random encounters on the water).

I genuinely hope that getting a new Meowth form becomes a staple on every game with regional variants in them. I require my multi-colored coin cat army

Like, they might as well. There's plenty of cat breeds out there *waits for Tabby Meowth to name him Garfield, bonus if that region's food specialty is lasagna (Italian region? It can be a Fire-type that likes spicy pasta as it uses the pepper's capsaicin, tomato's acidity, & pasta's carbohydrates to fuel its flames. Maybe have it evolve into a Fire/Grass-type that grows its own peppers & spices)*

Why does anyone like Marnie?

Like mentioned above, they probably like her character setup and what potential it had/implied then what we actually was shown in the games.

When you think about it Marnie has a lot of weight on her shoulder. She loves her hometown and the people in it, but it's dying because the Chairman of the Pokemon League doesn't like it doesn't have a Power Spot and her older brother Piers is barely holding the city together as its Gym Leader. She decides the only way things are going to get better is to become Champion and bring attention to Spikemuth's plight. But things only get more difficult when the Gym Trainers form a fan group they call "Team Yell" to not only root her on but also cause trouble for the other Gym Challengers. Marnie wants to do this legit to best get people's support, but Team Yell's antics look bad on her as they portray her as their leader, but she knows they only mean well and doesn't want them to be punished. So, in addition to participating in the Gym Challenge, she needs to be on top of Team Yell as they'll listen to her if she tells them to stop. Menawhile everyone else sees how Marnie is dressed and that she "leads" Team Yell so assume she's some edgelord/egotist girl who's trying to push her way to the top by having Team Yell bully others, so it's a surprise when you interact with her she's actually reserved and a sweet girl. Yeah, she does have some "bite" to her as she wants to be Champion and is a Dark-type user, but she's not bad and wants to prove herself to be a trainer that is to be respected.
 
Im tired of seeing the gen 4 battle revolution being used as the great examples of battle animation that gamefreak should take.

No offense to those who like the game, but the animations in that game are slow and look really ugly. The fact pokemon just walk towards the enemy really breaks any sense of immersion and makebelive that the games try to put and just says "yeah theyre actually standing like that and waiting each turn, no actual fight happening under the game mechanics of a turn base game, its just how it actually is" and it bothers me a lot.

The animations take so long for everything. It takes long to do a move, it takes long for a pkmn to recover from a move, it takes long for a pokémon to faint. It looks nice in the first 10 minutes and quickly turns into a snooze fest. It being online, with lots of wait probably give them leeway, but if those animations were used for a main pokémon game i'd never turn animations on again
 
Hence too much water. Yeah, if they made the different areas of water interesting then this complaint wouldn't hold much water *dodges brick* but all water routes feel too much like the same so when you get to that part of the game you feel a bit of a drag (probably not helped with random encounters on the water).
You know, I don't think I've ever seen someone list a water route in a "favorite" or "best-designed" routes list. What do you guys think is the best water route in the series? :blobthinking:
 
You know, I don't think I've ever seen someone list a water route in a "favorite" or "best-designed" routes list. What do you guys think is the best water route in the series? :blobthinking:

Does the Mantine Surfing spots in Alola count?

If not, I'd actually say Hoenn's Route 130 to 134 is actually quite an interesting stretch of water routes. There's a puzzle you need to figure out via travelling the correct tides to get to the scattered islands, said scattered islands usually have something on it even if its just an item or trainer, there's a hidden town floating in the middle of it, and it's connected to two locations where Legendary Pokemon are. Sure you'll probably need to go through it a few times to get everything, but it's certainly not a boring route.
 
You know, I don't think I've ever seen someone list a water route in a "favorite" or "best-designed" routes list. What do you guys think is the best water route in the series? :blobthinking:

Route 9 is my fav route in Galar not counting the Wild Areas. I like the design of that iceberg maze with all the hidden objects to obtain and lol at the Grapploct.

Im tired of seeing the gen 4 battle revolution being used as the great examples of battle animation that gamefreak should take.

The objective of Battle Revolution is to be a 3d battle simulator, so it focuses on the spectacle of battles with its longer animations. Speaking of which, I remember watching an teaser trailer where the battles looked more fluid than the released game. Why we can't have nice things? :( probably they didn't have enough time to make it happen...

That was likely due to the change of making it a slice of life series where Ash is going to school with several of the Trial Captains and Lillie. They couldn't have Lillie if Lusamine was like she was in the games so toned down her insanity and kept her "smothering" trait hence the conflict with Lillie (which unfortunately took a lot away from Lillie's character as her whole thing was building up the courage to confront her mother. Poignant in the games where Lusamine is a psycho sociopath that Lillie is afraid of, less so when their biggest argument in the anime was whether they should evolve a Clefairy and Lusamine going ahead without Lillie's approval because she thought it was "cuter" as a Clefairy. I think maybe the anime wanted to show in this regard Lillie isn't anymore different from Lusamine in having strong (& selfish) convictions... but they wanted that "big moment" from the games too).

This is what killed the Aether arc for me :/. Part of why I can understand and empathize with Lillie's extreme naivety and insecurities is her messed up upbringing, and how it was build up in SM. She frees herself from her cage and was taken by Kukui and Burnet as a sort of surrogate daughter, and it's nice that she gets to meet more friends and travel throughout Alola, probably first time ever she visits the islands, judging by how little she knows of the islands and its traditions. Anime Lillie instead lives in a comfortable mansion (thanks Ash for once again taking the spotlight and taking her role as Kukui's assistant -_-) and has a trauma, which constantly switches between being taken seriously or for laughs, most times it's the latter. These changes kinda erase the tension with this character.

Lusamine has very little to do with Lillie's struggles aside from being busy, she is no longer an antagonist (Faba is to blame for pretty much everything) yet Lillie still calls her out like if it were one. At least we get to see more of Lusamine after the Aether Arc, which is something I can't say about og SM, but still, I don't like what they did to SM story...oh and then there's the anticlimactic Necrozma arc and how they wasted Hau and Team Skull. Yup, not a fan of the SM anime.

Not that I'm arguing against this, it's your opinion obviously, but I feel at least Shauna could be bumped up to a D as her character arc had way more going on than Tierno and Trevor (I'd argue she even has more depth than the opposite gender rival).

Also I don't feel Hop is quite an S, or Hau is just an A. I feel wherever you place one you kind of place the other as they have a number of similarities or parallel foils.

Also the cynic in me wants to place Trace in F cause of the stupid reason they made him.

Well yeah, that's why I put Shauna above the other two. Her huge lack of battles against her (I think only 2) also don't do her any favors.

I prefer Hop more. I like more when you get rivals you met since childhood, it makes her friendliness more believable than say, May/Brendan. Hop is more openly competitive towards other people, mostly because he starts very confidently since he is the Champion's bro, while Hau is the opposite of that.

Also, trust me. I really wanted to put Trace on F but that scene with the Cubone saved him.
 
max raids have shown to me that the whole battling system needs a complete overhaul next gen. it's becoming incredibly clunky and hard to transition back to after playing other games that aren't so slow (I don't even think I could go back and play the old Pokemon games anymore when everything was even slower). this is not just exclusive to max raids obviously, but it's why I hate this feature, each battle is so slow for like no reason.

like I personally don't understand why we have so many text boxes and why each effect needs it's own line and pause AFTER the action has been done. ex when you use a boosting move, you see the text box of your mon using the move, plays the boosting animation, then the text box displays the effect. or when a dynamax Pokemon puts up a shield you see the shield go up then a text box explaining it. or when you get a crit that gets its own text box and a pause too. why aren't these things happening at the same time why do I have to sit through each individually.

also clunky stuff like when you use multi hit moves on a dynamax Pokemon you have to sit through a zoom in, attack animation, zoom out, zoom in, attack animation, repeat, then "it's super effective," followed by "x used the move y times." it just looks really bad and I don't think there's any excuse for keeping it like this anymore.
I have a feeling that the archaic battle system of Gen III is still used to this day because ... they are still literally using the Gen III system under the hood. Each generation's battle code is just copied over and added to for each new generation of games. That implies that in order for things to happen simultaneously ("Scyther used Swords Dance to sharply raise its attack!" while the animation shows just that, for instance, or "Sandstorm buffeted Staravia, Luxio and Phantump!"), a total rewrite of the code would have to be in order. It would be a heck of a lot of work to ensure that everything works the same, but smoother, and it would take a lot of time - a resource Game Freak famously doesn't have a lot of to spend.

I guess a code rewrite would be accompanied by a large-scale Dexit and Movexit, as well as an item and abilities purge. All the content piled onto the old engine wouldn't make it past the makeover. Come to think of it, the small content purge we saw this generation could possibly have been a "test run" for a future major overhaul.
 
So I see a lot of people saying that one reason the DLC is good is because as a smaller, self-contained project it gives the main team extra time to really work hard on and polish the next game in the series, unlike third versions.

But... Does it really?

Sure, they don't have to worry about marketing it like an enhanced release, nor do they have to worry about making changes to the story. But on the other hand, just look at how much content Isle of Armor and Crown Tundra add! Two whole new regions of the map with new Pokemon, areas, lore and mini-stories all of their own. To me this seems like just as much, if not more work than something like USUM, whose new areas amounted to glorified hallways unlike the fully realized SWSH DLC areas and had much of the same bells and whistles. Is there really any tangible proof the DLCs are actually doing their supposed job of buying Game Freak time when it could just be more of the same in regards to scheduling?

It's also worth noting that enhanced versions, if I recall correctly, were already primarily developed by Game Freak's "B Team". I imagine it's the same for this DLC.
 
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Here's an unpopular opinion
I'm GLAD a bunch of Gen 2 cute mons were scrapped. Yes, even Kotora line
Because even GF admitted there were too many baby mons, and I'm not really a fan of how the anime's reception drastically affected the development of "kiddier" designs, and potentially may have affected the series overall. Many Gen 1 mons were "cutified" for the anime already as well, with it affecting post Gen 3 art (Haunter and many other mons 4 fingers, Nidoqueen and Lapras's teeth, Slowpoke's belly, Kakuna's claws)
That sad...really sad Shelder's, Pinsir's, Lickitung, Farfetch'd's evo and the Warwolf line were scrapped
 
The weird thing is, Tabaan(the shellder thing) was a standalone Pokemon and not an alternate evolution to Shellder, it was coded as such and its movepool did not match up to either Shellder or Cloyster.
Yeah, that was weird, even though it totally was Shelder after Slowpoke
Then again Twinz potentially became Wobuffet, and 1 mon was found in another mons scratchpad, so meh
 
Kotora was a bland pokemon that would not provide anything interessing to the series other than being cute pokemon for marketing number #2059210692.

Cute pokemon arent automatically bad, but you have to draw a balance between the cute, the cool, the funny and the creepy imo. Gen 2 beta just had too many babies and too many cute dudes

Also baby pokemon are an useless addition. They didnt need to exist, but now that they do, just retcon them to be normal pokemon already. Theyre treated as normal pokemon anyways since most can be caught in the wild, the breed and incense stuff is needless mechanics.

Either that or fundamentally change how baby pkmn work. Make them not be able to fight until evolving and give a compensation in that baby pkmn get better ivs/ev growth or something idk. Give a reason for the category to exist
 
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