Another thing that annoys me is that there is no Miracle Eye-like ability that allows Psychic-type moves to hit Dark-type Pokemon.
or if the dark type carries a ring target.Miracle eye was also removed, so I think the only way for a psychic to hit a dark type in gen 8 is with soak (if it still exists)
It's a freaking huge land shark that runs fast af!!!
Definitely sounds more like a High Horsepower mon than a Drill Run mon to me.
It low key bothers me how HH is really the best reliable single-target Ground option. I'd rather have a new widespread move than ruining HH's flavor by giving it to everything but Garchomp because otherwise, it'd be EQ or bust in Doubles.
so I think the only way for a psychic to hit a dark type in gen 8 is with soak (if it still exists)
A car touting a high horsepower isn't technically saying how fast it is but rather how powerful the engine runs (which not only means it can go faster but it can also pull more wieght).
I was talking about psychic the move type, I know fully well psychic types have coverage options, I'm not that stupid my guyOr, you know, uses another Type of attack. Infact a lot of Psychics learn Dazzling Gleam and if not that they usually get elemental moves like Thunderbolt or Ice Beam.
Which is why I brought that up. Garchomp is a pretty heavyweight mon.
I was talking about psychic the move type, I know fully well psychic types have coverage options, I'm not that stupid my guy
Yeah, its not useful in general, but it was just a small tidbit info with the topic lol, nothing that deep. i think everyone knows that bypassing immunities with miracle eye-esque/soak moves/ring tagert arent exactly worth doing (unless you want to do some wack regieleki ring target set or something. pretty sure theyre kinda bad though).I know, but I'm also pointing out there's no need to find a way around using Psychic on Dark when you can use another Type. This is also asking if there's a way for Electric to hit Ground, Ghost to hit Normal, or Dragon to hit Fairy, short answer is no (without Ring Target) but you don't need to as there's other Types.
No I agree. 7m for a flying dragon legendary that's a diety is FAR too small for lengthsince this is the "little things that annoy you" thread, i'll write something that probably doesn't matter at all, that I probably just care too much about, but it still bugs me to this day.
I wish there was a difference between height and lenght. sure, for most pokemon who'd receive this change, you can guess that it's just how long they are, and they aren't actually 20ft tall, but I think it's good for clarity, and it'd help for pokemon like dunsparce, who probably aren't 4'11, but they're pretty compact, and it'd be nice to know their height in relation to lenght. pretty small, overall worthless dinstinction, that i'd still love to see
since this is the "little things that annoy you" thread, i'll write something that probably doesn't matter at all, that I probably just care too much about, but it still bugs me to this day.
I wish there was a difference between height and lenght. sure, for most pokemon who'd receive this change, you can guess that it's just how long they are, and they aren't actually 20ft tall, but I think it's good for clarity, and it'd help for pokemon like dunsparce, who probably aren't 4'11, but they're pretty compact, and it'd be nice to know their height in relation to lenght. pretty small, overall worthless dinstinction, that i'd still love to see
No I agree. 7m for a flying dragon legendary that's a diety is FAR too small for length
So I took the model and measured it like so
View attachment 300896
Which makes a massive difference
Admittedly it's better than Psyduck's level up moveset at the time (seriously, took till Gen 4 to get water gun)
Though speaking of, WHY WAS GRASS KNOT GIVEN OUT SO MUCH?
Infernape did not need it!
The height of serpentine pokemon can be kinda weird. Some are just their lenght, others have their height be the amount of body thats horizontal ( so head to base i guess ).Except we know from ORAS that Rayquaza isn't that big, a child can ride on its back with legs hanging off its side. But you're right that when Rayquaza is stretched out it's length probably just a bit smaller of Wailord but certainly longer than 7 meters. It feels like the 7 meters comes from the height it reaches when its coiled up which doesn't make any sense to base its height off of.
I, uh...I don't think you're in quite the right thread, friend.It always makes me very happy when I finally managed to capture a Pokémon after a long and difficult fight =) !
What are some of the most difficult captures that you have accomplished? I recently managed to catch a very strong Rapidash which was extremely exciting!
I hate catching legendaries. I'd rather the fight be hard but a guarantee catch when defeated (aka you proving your worth) vs throwing balls until one works or i soft reset and do the same thing again. Its why i highly prefer the dmax dens than anything else
Grass Knot simply involves typing a knot in the grass on the ground, so it kinda makes sense that everyone gets it, and especially mischievous ones like Infernape.
But while we're here, here's one: Who among the fandom genuinely thought the best way to capture a Legendary is "Hurl a large batch of Ultra/Dusk/Timer Balls while the thing whales on your team" and anything else is sacrilege? It's not challenging, it's aggravating. (To clarify, this is a fandom complaint more than a game design one.)
I hate catching legendaries. I'd rather the fight be hard but a guarantee catch when defeated (aka you proving your worth) vs throwing balls until one works or i soft reset and do the same thing again. Its why i highly prefer the dmax dens than anything else
Oddly I think Let's Go probably gives the "best" Legendary catching experience as you do have to defeat the Legendary first then comes the challenge of trying to catch it which you usually do in a few balls (though there is a timer and it can run away if you're unlucky and have to try again). I've thought of several ways they could make catching Pokemon, specifically Legendaries, more fun; one I thought of recently is that with each Poke Ball thrown, if it fails, it will at least add its modifier number to the catch rate thus each fail ball makes the Pokemon easier to capture. Also Legendaries I think could be given special "boss" battles with different mechanics to make catching it more interesting (also I'd just give them perfect IVs where it matters and a suituable Nature, they're Legendaries afterall so they should be "battle-ready").
We did get different sprites in gen3 for the hoenn and kanto games, showcasing that. Too bad they just decided to keep the kanto one. The hoenn one is sick and extra patterns would be super coolSomething I keep forgetting, how come Vivillon gets variants, but Arbok doesn't!? It's Dex, Sugi's art for Jessie's Arbok, and early supplemental material from Benimaru Itoh all note it having different chest markings, despite it never being seen in game