(Little) Things that annoy you in Pokémon

I hate catching legendaries. I'd rather the fight be hard but a guarantee catch when defeated (aka you proving your worth) vs throwing balls until one works or i soft reset and do the same thing again. Its why i highly prefer the dmax dens than anything else
I really don't understand why some people find the traditional method to be a good challenge.

Challenge? It's way too easy to put the legendary into a non-threatening state, at 1 HP, paralyzed/asleep and unable to deal enough damage. The only "challenge" is begging the RNG to think it's a good idea to catch the Pokémon, instead of waiting until it KOes itself through Struggle.

The D-Max Legendaries provide an actual challenge, without an incredibly low catch rate.
 
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Pikachu315111

Ranting & Raving!
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Grass Knot simply involves typing a knot in the grass on the ground, so it kinda makes sense that everyone gets it, and especially mischievous ones like Infernape.
Though note that the Pokemon itself doesn't physically tie the knot, it uses some magic/psychic power over plantlife to have two sprouts grow from the ground and tie together. This makes sense for Grass- and maybe a few Fairy-types, but there's quite a few Pokemon given Grass Knot who don't look like they would have plant-mancy ability.

But while we're here, here's one: Who among the fandom genuinely thought the best way to capture a Legendary is "Hurl a large batch of Ultra/Dusk/Timer Balls while the thing whales on your team" and anything else is sacrilege? It's not challenging, it's aggravating. (To clarify, this is a fandom complaint more than a game design one.)
... What else are we supposed to do?

I hate catching legendaries. I'd rather the fight be hard but a guarantee catch when defeated (aka you proving your worth) vs throwing balls until one works or i soft reset and do the same thing again. Its why i highly prefer the dmax dens than anything else
Posted this in Unpopular Opinion but I'll also post it here since its appropriate:
Oddly I think Let's Go probably gives the "best" Legendary catching experience as you do have to defeat the Legendary first then comes the challenge of trying to catch it which you usually do in a few balls (though there is a timer and it can run away if you're unlucky and have to try again). I've thought of several ways they could make catching Pokemon, specifically Legendaries, more fun; one I thought of recently is that with each Poke Ball thrown, if it fails, it will at least add its modifier number to the catch rate thus each fail ball makes the Pokemon easier to capture. Also Legendaries I think could be given special "boss" battles with different mechanics to make catching it more interesting (also I'd just give them perfect IVs where it matters and a suituable Nature, they're Legendaries afterall so they should be "battle-ready").
 
Something I keep forgetting, how come Vivillon gets variants, but Arbok doesn't!? It's Dex, Sugi's art for Jessie's Arbok, and early supplemental material from Benimaru Itoh all note it having different chest markings, despite it never being seen in game
 
Something I keep forgetting, how come Vivillon gets variants, but Arbok doesn't!? It's Dex, Sugi's art for Jessie's Arbok, and early supplemental material from Benimaru Itoh all note it having different chest markings, despite it never being seen in game
We did get different sprites in gen3 for the hoenn and kanto games, showcasing that. Too bad they just decided to keep the kanto one. The hoenn one is sick and extra patterns would be super cool
Spr_3e_024.png
 

ScraftyIsTheBest

Unlimited Blade Works
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A bit of a peeve with X and Y, even though I like the games, but one of the big things that annoy me about the story/plot of X and Y is Xerneas and Yveltal. And that is the fact that Xerneas and Yveltal are mandatory captures in X and Y.

I don't mind legendary captures being mandatory, and I'm inclined to catch them anyway, but the reason it annoys me here specifically with X and Y is that the game does not give any sort of justification as to why Xerneas and Yveltal want to join you or aid you in the first place. Not only do they not show up at all until you first encounter them, but the game doesn't allude to their existence much at all beforehand, and it just shows up and awakens in front of you and mandates that you capture it. It does not build up well at all and the legendary just shows up suddenly and you catch it.

Yes, other games since Gen 5 have made the cover legendary required to be caught. But there was a good build-up to and in-story justification for it.

- Reshiram and Zekrom are heavily talked about in great detail in the story of BW1. The game talks about how they split in two, chose one of two heroes who quarreled, and sided with them and fiercely fought alongside them as their allies. It's clear that Reshiram and Zekrom each are inclined to choose a hero who represents truths or ideals, and fights valiantly on their behalf: that's their schtick. Just as one of the legendaries chooses N, the other chooses you, the player (aka Hilbert/Hilda), and once you've shown you are commited to fighting for truths/ideals, the legendary awakens, and as N translates what they're saying, it wants to test you and be friends with you, and fight alongside you. This was the first time they did mandatory captures of the cover legendaries, and they did it well.
- Solgaleo and Lunala are a distinct case of a Legendary Pokemon where you meet the individual you end up catching from the beginning of the story. That is, in the form of their base unevolved form, Cosmog, as Nebby. The little Cosmog that Lillie carries around, you gradually bond with it over the course of the game from the beginning when you first protect Cosmog, and later meet up with it and Lillie on numerous occasions and steadily grow closer to it, it goes through quite a bit especially when Lusamine tries to use it to summon UBs, and then when you need to summon the legendary to get to Ultra Space, it awakens and reveals itself to be the Legendary Pokemon, and it helps you and Lillie to get to Lusamine in Ultra Space. Now that it's evolved into the Legendary, you already have a strong connection with it, and now you capture it so that you take it with you for the rest of your journey. In other words, you effectively form a bond/connection with this Pokemon over time.
- Zacian and Zamazenta are a bit of a lesser scale, but you and Hop meet one of them once early in the game, later discover their existence, and then when the Darkest Day happens, you manage to summon them and fight alongside them to stop Eternatus. And then later on you meet them again when the Sordward and Shielbert weirdos try to force them to do evil things, and one of them steps in the way, and they recognize you and it reveals it wants to test you and see if you're worthy of its friendship. So in a way, you also gradually build a connection with the Legendary Pokemon, and so does Hop over the course of the story, both of you becoming close allies of the wolves.

When you look at it, Xerneas and Yveltal in X and Y really stick out like a sore thumb. The other cover legendaries since then have that sort of build-up and/or in-game lore and justification that makes the event of needing to capture them and take them with you on your journey a meaningful event, and you have a formal connection with the legendary, either as the Chosen Hero or even just a friend. Meanwhile, Xerneas and Yveltal have no build-up to their capture whatsoever, they just show up on a whim, there's no in-game justification of why you are required to capture them, and they are barely alluded to beforehand. It's just a very odd design choice and it really feels like in this case they made them mandatory captures for the sake of it, without trying to make it a meaningful event like Reshiram and Zekrom before them, or even the other cover legends (like Solgaleo and Lunala/Zacian and Zamazenta) that came after. X and Y's story has plenty of issues besides this, but this is one that really sticks out to me.
 
Also with mandatory capture of Eternatus, it is literally the entire point of going up there to battle it because it's not going to stop going out of control otherwise. The sort of flip side: rather than learning a bunch about it and maybe building a bond to it, this thing is literally too dangerous and will not stop. A nice variation on a theme.


But yes, agreed on them. It's such an odd decision to put all their lore onto one unrelated NPC and then just vaguely allude to where they're located and then effectively made them batteries to power a gun. Eternal Floette has more direct build up and that thing is this close to being unexistenced entirely.
 
Can't talk about Xerneas or Yveltal but, with the exception of Eternatus, the required legendary catches have been very unconvincing to me.

- In BW1, you need to catch Zekrom or Reshiram because N would not accept your challenge otherwise... I mean, he has his reasons, but that's pointless.
- In SM, if you needed to catch Solgaleo or Lunala BEFORE going to Ultra Space, I would understand it (though only a bit - there's no real reason to hurry to stop a woman that is happy enough with her Nihilego fetish). But nope, it happens after Ultra Space, because Lillie wants you to do so.
- As I said, Eternatus is the only convincing one as you need to have its power sealed somehow, and a Poké Ball was the best option at hand. Bingo there.
- Then we go to Sword and Shield's cover legendaries. Why exactly do you have to catch them? I mean, they were overloaded by Wishing Stones, but can't you just KO them and call it a day?
- Kubfu is a lie. I expected an actual armor.
- Calyrex has the same problem as the cover legendaries. Yes, I know, it has bonded with you, but the catch is still required to progress in the story. No "sometime later" or anything like that.
 
Can't talk about Xerneas or Yveltal but, with the exception of Eternatus, the required legendary catches have been very unconvincing to me.

- In BW1, you need to catch Zekrom or Reshiram because N would not accept your challenge otherwise... I mean, he has his reasons, but that's pointless.
- In SM, if you needed to catch Solgaleo or Lunala BEFORE going to Ultra Space, I would understand it (though only a bit - there's no real reason to hurry to stop a woman that is happy enough with her Nihilego fetish). But nope, it happens after Ultra Space, because Lillie wants you to do so.
- As I said, Eternatus is the only convincing one as you need to have its power sealed somehow, and a Poké Ball was the best option at hand. Bingo there.
- Then we go to Sword and Shield's cover legendaries. Why exactly do you have to catch them? I mean, they were overloaded by Wishing Stones, but can't you just KO them and call it a day?
- Kubfu is a lie. I expected an actual armor.
- Calyrex has the same problem as the cover legendaries. Yes, I know, it has bonded with you, but the catch is still required to progress in the story. No "sometime later" or anything like that.
GOAT Mainline Pokémon Platinum running circles on these newfangled 3D games again.

Giratina is first encountered in the Distortion World and if you don't catch it, no problem, just go to the Sendoff Spring on the post-game and catch it.

Never lost. :psywoke:
 
throwing a masterball at giratina is usually a waste anyways considering roamers are there (whoever decided to create roamers going to catch these mf hands)
Roamers are often my favourite legends tbh.

Sure it’s a hassle to catch them but uh, it kinda SHOULD be a hassle to catch all-powerful beings. It adds much more character to them and makes them seem special, since no other Pokémon really use the run mechanic outside of the occasional Teleport or Roar/Whirlwind Pokémon.

PokéSatan hanging around in a cave for you to come and catch it just seems weird and off-putting by comparison.
 
Sure it’s a hassle to catch them but uh, it kinda SHOULD be a hassle to catch all-powerful beings. It adds much more character to them and makes them seem special, since no other Pokémon really use the run mechanic outside of the occasional Teleport or Roar/Whirlwind Pokémon.
the fact they can be caught at all already ruins their all powerful beings title. imagine being trapped by a man made mechanism that fails if a random starly is at full health lol

even then, for me the hassle doesnt give the idea of power, it just gives annoyance. it stops being interessing as soon as they do it twice. At least swsh's roamers have a set path and actually show their character of, even if I dont like them all that much.
its the same reason why low catch rates dont work like "showing theyre super powerful", it just makes legendary catching boring, annoying and probably some of the worst parts of the older games. At least the new ones raise the catchrate so you can quickball and skip it entirely
 
New Pet Peeve: After Gen 5, GF really stopped giving new abilities to old Pokemon.

Gens 4 and 5 went nuts giving old Pokemon new abilities. This is how we got stuff like Magic Guard and Unaware for Clefable, Technician Scizor, Multiscale Dragonite, Sheer Force Nidoking and Regenerator Slowbro, to name some significant examples.

Between Gens 6-8, they introduced over 100 abilities, more than the amount introduced in Gens 4 and 5 combined. Yet of these 'new abilities' in the past three gens, only 3 gave any distribution to old Pokemon:
  • Competitive (Jigglypuff line, Milotic and Gothita line)
  • Slush Rush (Cubchoo line)
  • Neutralizing Gas (Koffing line)
 
Gen 5 went ability crazy because of the dream world.
Between gens 4 & 5 most old Pokemon have most of their slots filled. Not all, by any means, but I do imagine after the initial surge in gen 4 and the required surge in gen 5, they just haven't felt as much need to until something strikes their bizarre fancy. Doesnt help a lot of pokemon without 3 abilities are Starters, Coccoons, Legendaries or things with Levitate

It would be nice if one of these gens they went back and started filling out those third slots, though. Especially for oh i dont know levitate pokemon. They already broke that "rule" once with Bronzong and then again with Koffing (who not only got Neutralizing Gas, but also a hidden ability with stench!)
 
It would be nice if one of these gens they went back and started filling out those third slots, though. Especially for oh i dont know levitate pokemon. They already broke that "rule" once with Bronzong and then again with Koffing (who not only got Neutralizing Gas, but also a hidden ability with stench!)
It's really strange that they are so much against giving Levitate Pokémon multiple abilities (like fan hack favourites Compound Eyes and Tinted Lens for Flygon).

So much against that that, when they removed Levitate for Gengar, they only gave it one ability.
 
Kinda weird they didn't reintroduce event moves in later gens
There were a ton for Gen 1 and 2, but they were never seen again after 3
admittedly Gen 2 had a lot of silly event moves, but still. If Grass Knott is given mass spam, then Zap Cannon Squirtle should be A-Ok
also, weird they never really buffed Ledian, despite making it an evil ruler Gen 5
SWSH has started to reintroduce a bunch of them, at least.
 
I hate the name for the flying type. It feels restrictive for no reason. I'm pretty sure air, wind and synonyms were used at the time, and would open up design options.
It was originally Bird type before being changed in the final release. This explains why Gust, Razor Wind, and Whirlwind are Normal type, with only Gust changing into Flying type in later Gens. I guess between choosing to call any flying Pokemon a bird, or callling the flightless Doduo a Flying type, the devs went with the latter.
 
Though really there's nothing stopping them from also treating flying type as the wind or air type for pokemon design purposes, they just....don't about 99% of the time. Clouds (Drifblim (who's a balloon....), Altaria (who's a bird...), Tornadus (who rides in one....)) get associated with them anyway and by this point there's several moves fully based around wind for them: Gust (albeit only gen 2-on), Aeroblast, Air Cutter, Air Slash, Defog, Hurricane, GMax Wind Rage, Max Air Stream...
I guess the idea is they're meant winds kicked up by other factors (wings, mostly) but the connection IS there. If they wanted some weird wind elemental they probably could




does anyone else keep forgetting Dragon Ascent is flying type or is that just me?
 
F9EA65DE-5595-4228-A9AC-3C9B63ED224F.png
the amount of text on the top of this card/how many times it references ‘single strike’.

The top right corner would’ve been fine, and they could’ve just used that for the urshifu’s. But instead, they had the nebula brain move of having single strike gigantamax urshifu vmax, which evolves from single strike urshifu v, and both of them have the ‘single strike’ on the top right.

(also the fact that eternatus vmax can do the same amount of damage, but for only two energy which don’t get discarded, and a full bench of 8 due to its ability)
 

Yung Dramps

awesome gaming
View attachment 301724the amount of text on the top of this card/how many times it references ‘single strike’.

The top right corner would’ve been fine, and they could’ve just used that for the urshifu’s. But instead, they had the nebula brain move of having single strike gigantamax urshifu vmax, which evolves from single strike urshifu v, and both of them have the ‘single strike’ on the top right.

(also the fact that eternatus vmax can do the same amount of damage, but for only two energy which don’t get discarded, and a full bench of 8 due to its ability)
not gonna lie, this is me when i single strike
 

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