Unpopular opinions

An arcade with mini games would be a lot of fun (especially since I love love LOVE minigames), but this would bring back the concept of something you can get prizes for from playing Games and earning coins while keeping it friendly for everyone

Yeah, we can buy tokens, use them to play the mini-games, get tickets, and redeem the tickets for prizes. You know, kid-friendly, parent-approved gambling! :bloblul:

Reduced to Voltorb Flip? Voltorb Flip is amazing and I legitimately still occasionally get my copy of SoulSilver out just to play it. Honestly, if they turned it into a free mobile game it’d do really well since to my knowledge it’s a unique mashup of a couple different classic puzzles with a surprising amount of mastery and risk involved.

Here ya go. Even links to a beta board where you can adjust the size.

*ahem* but uh yes you’re right Voltorb Flip should ideally be featured in the Game Corner with other minigames, probably new ones. Though I always thought the roulette wheel in Hoenn was fun but I’m not expecting to see that one back!

While they certainly can make new ones, I also thought they could maybe reuse the E-Reader mini-games, Pokemon Mini, WiFi Plaza mini-games, and maybe other of the many spin-off games they've made over the years. Heck, maybe throw in Pokemon versions of GF's other older games like Quinty, Smart Ball, Yoshi's Egg, Drill Dozer, HarmoKnight, etc..

But, it'd be very possible for the whole Battle Zone post-game to be converted into DLC.
We don't have 3rd versions anymore and thanks to SwSh's DLC success, we likely won't go back to that fleecing again.
This is good. It gives the Frontier time to be polished and done properly. Maybe even expanded.

But of course, there's the question of "will people pay for it?"

There are a lot of people who will cling to the whole "B-But the Frontier was in Platinum's base game! On the DS!" Like a bunch of whiny idiots that hardly understand how the world works and want everything free on a silver platter.

But if people really want the Frontier to be a staple and return, prepare for it to be DLC and put your money where your mouth is. Buy the Frontier DLC. :mehowth:

I don't think that people buying it would be a problem as long as they also include the Battle Zone which casual players can explore (and maybe throw in a casual mode in the Battle Facility to help ease new players into it (obviously they won't earn any Symbols/Prints but reward them with BP to start helping them get to that point quicker)). Heck, they could even have a story/stories about it's opening and problems that are occurring around it that the player needs to help resolve before the Facilities can fully be opened to the public. That would probably get GF interested in doing it if they can make a multi-part story side-quest out of it. And of course throw in getting some Legendary Pokemon (new and old) and having wild locations (if not Wild Areas) you can catch Pokemon outside of the regional dex.

AKA do what they did with the DLCs but instead of a dojo and frozen village setting have it be the Battle Frontier.

I honestly don't know why people hate on ORAS. It's what got me back into Pokemon.

I think people were just expecting it to look as visually appealing as XY. Like most locations are a 1:1 recreation. However then they showed us what they could do with Mauville City (making it a giant apartment complex) and Sea Mauville (an old ocean drilling rig instead of an abandoned boat) and it just makes many other areas feel like a missed opportunity. Oldale is noted for its colorful flowers, Petalburg is said to be by the shoreline, Verdanterf is said to be windy which protects it from Mt. Chimney's ash, Lavaridge is known for their volcanic hot springs, Fortree is a city built upon & within a forest of trees. These areas could have been remade to better match their map description or expand upon their idea now that we're playing the games in 3D, making them that memorable and a place you want to explore... but instead it still looks like it did in the GBA.

Same goes for routes. Got plenty of similar looking Forest routes. Do I even need to mention the water routes? There are plenty of water biomes or things they could have done to make the Hoenn oceans more interesting both on the surface and below. On the surface they could have one part of the ocean have crystal clear water, maybe throw in them making an artificial islands, include another small Pacifidlog Town hinting that there's a now much more larger Pacifidlog City that can be visited. Below the waters they could have coral reefs, kelp forests, hydrothermal vents, etc..

To be fair I think most of the "hate" on ORAS isn't for the games themselves (which are decent in my opinion), but for the fact that everyone would rather have had "Z" instead.

Eh, I don't think no Z version was a mark against ORAS... it was a mark against XY.

Nintendo/Gamefreak made a smart decision in making Sword and Shield not have National Dex

"Smarts" doesn't really have anything to do with it when it was likely caused by poor implementation of the new mechanic (Dynamax) where EVERY Pokemon model was given a giant version thus probably filling out the memory to the point they would have problem putting in all the Pokemon. "Aren't they now releasing a cartridge that includes the DLC?" Either the cart's memory is bigger than the vanilla versions, cleaned up the inside of the game freeing up enough space to include the DLC, and/or learned how (or got better programmers) to compressed things that should have been compressed when not in use (like all the Pokemon models).

It was made from necessity not from want. "But they said they've been thinking of doing it since Sun & Moon" and yet decided against it in Sun & Moon. Why? Because they had the space to include all the Pokemon so probably had a hard time justifying it to themselves to not have non-regional dex Pokemon cut for no reason.

Exactly, and with the possibility of gen 4 remakes

Has there been hints of a Gen 4 remake? As far as I know Pokemon SwSh + Expansion Pass is likely going to be their last Gen VIII game before moving onto Gen IX.
 
If they wanted to replace gambling (which is fair for more reasons than one), why not add something like Pokemon races, Pokemon basketball, etc...?

You could still get points, still even use them. Alternatively, replace them with something closer to the Battle Subway.

I was (mostly) joking, just make the arcade games free. If they want to add a challenge to it do what they did with Voltorb Flip: breaks the games into levels where you can either cash out after completing a level or keep on playing for more points but if you lose you lose all your points.

Ooh, wait, since they made Watts is this super valuable currency make playing the arcade games generate Watts!
 
The only excuse that would have justified Dexit was them overhauling older Pokemon's stats, movepools, and maybe Abilities.

The way they make Pokemon now and back then is completely different that it makes the older Pokemon feel outdated. If they were going to go ahead with Dexit, they should have taken a close look at each Pokemon being included in the regional dex and gone "what could we do to make this Pokemon better": increasing and adjusting stats to be on par with newer Pokemon equivalence, scrapping the old learnset and making a new one from scratch, changing up some Abilities if needed so the Pokemon can better utilize them. Oh, and of course giving all Pokemon better in-battle animations, both for idle poses (should be in a dynamic "ready to attack/defend" pose) and when using an attack (they should have an animation for each basic kind of movement that Pokemon would do and should never just keep doing it's idle pose while it's model is either moved around a bit and/or just has special effects going on).
 
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The only excuse that would have justified Dexit was them overhauling older Pokemon's stars, movepools, and maybe Abilities.

The way they make Pokemon now and back then is completely different that it makes the older Pokemon feel outdated. If they were going to go ahead with Dexit, they should have taken a close look at each Pokemon being included in the regional dex and gone "what could we do to make this Pokemon better": increasing and adjusting stats to be on par with newer Pokemon equivalence, scrapping the old learnset and making a new one from scratch, changing up some Abilities if needed so the Pokemon can better utilize them. Oh, and of course giving all Pokemon better in-battle animations, both for idle poses (should be in a dynamic "ready to attack/defend" pose) and when using an attack (they should have an animation for each basic kind of movement that Pokemon would do and should never just keep doing it's idle pose while it's model is either moved around a bit and/or just has special effects going on).

Typhlosion wants his back fire back.
 
Typhlosion wants his back fire back.
Here
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I also miss Blaziken having wrist flames. The last time he had them was...

... WTF!? NONE of Blaziken's sprites/models ever had its wrist flames?! Only official artwork (and TCG, Battrio pucks, toys/figurines)?
And even then, the RS art doesn't have them
It was mostly the anime, though at that point GF directly lent model sheets
Imma say this
If you don't like them at their worst, you don't deserve them at their best
Typhlosion also technically is a quadruped. We need more on 4s tackle representation, like Hal's anims
 
And even then, the RS art doesn't have them
It was mostly the anime, though at that point GF directly lent model sheets
Imma say this
If you don't like them at their worst, you don't deserve them at their best
Typhlosion also technically is a quadruped. We need more on 4s tackle representation, like Hal's anims

Bro, I like Cyndaquil either way. Typhlosion would look more badass quadruped though.
 
It's kind of the point of making such highly-detailed models for 3DS, to be able to reuse them in future games and not make them again.

Whatever was the reason, that is not one.
That was the point of making highly-detailed models for 3DS, but as was shown in the SwSh prototype leak, that futureproof plan didn't pan out.
 
Daily reminder that the actual issue that caused Dexit wasn't porting the models, but rather creating the new animations.
Notably, the ones for Camp, which are surprisingly detailed.
...and also the fact that Dynamaxing and de-dynamaxing (as well as getting KOd while dynamaxed) have their own separate animation that isn't just *make bigger and red*.

Something that was proven further by the fact that several pokemon present in Let's Go which already had HD models ready were not available in SwSh on release, not even with the original "35".
 
Daily reminder that the actual issue that caused Dexit wasn't porting the models, but rather creating the new animations.
Notably, the ones for Camp, which are surprisingly detailed.
...and also the fact that Dynamaxing and de-dynamaxing (as well as getting KOd while dynamaxed) have their own separate animation that isn't just *make bigger and red*.

Something that was proven further by the fact that several pokemon present in Let's Go which already had HD models ready were not available in SwSh on release, not even with the original "35".
Is that confirmed or are we just speculating based on the Demo leak?

“What was the “ original 35? “ ?

And also if there was issues importing models due to Camping and Dynamax, why won’t GF admit they had issues after the DLC?
 
Is that confirmed or are we just speculating based on the Demo leak?
Speculating, but it's also the only "excuse" they provided which wasn't proven wrong yet (balance and model quality were both disproven)

“What was the “ original 35? “ ?
Release SwSh had 35 pokemon in the game files that had everything coded but were not obtainable without hacks (and well, were obtainable once Home released).
Kanto starters, Alolan starters, the knights including Keldeo, gen 5 legendaries, gen 7 legendaries, mewtwo, mew, celebi, victini, and obviously meltan and melmetal.
And also if there was issues importing models due to Camping and Dynamax, why won’t GF admit they had issues after the DLC?
They're too proud to do it.
They havent commented anything on the fact that the other 2 reasons provided originally for Dexit were disproven by their own DLCs, nor even commented the fact they originally said that the pokemon other than the original 400 were never going to be in swsh.
Plus, let's be honest, it's very rare that a company will publically admit that they're inept at coding, less so after you faced the backlash that GF faced after Dexit announcement.
 
And even then, the RS art doesn't have them
It was mostly the anime, though at that point GF directly lent model sheets
Imma say this
If you don't like them at their worst, you don't deserve them at their best

No, the wrist flames are in its dex:
(Omega) Ruby: In battle, Blaziken blows out intense flames from its wrists and attacks the foe courageously. The stronger the foes, the more intensely this Pokémon's wrists burn.
FRLG & Y: When facing a tough foe, it looses flames from its wrists. Its powerful legs let it jump clear over buildings.
Gen 4 & 5: Flames spout from its wrists, enveloping its knuckles. Its punches scorch its foes.
Also why do you think it's Mega has fire streamers coming from its wrists?

Also whoever said I didn't like Blaziken? Sure, I think it looks cooler with the wrist flames, but it's design is solid overall and the fact that it didn't have the wrist flames for its sprites and I still like it shows how good of a design it is.

Typhlosion also technically is a quadruped. We need more on 4s tackle representation, like Hal's anims

tumblr_mf6yteTSry1rzsfkvo1_500.gif

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That was the point of making highly-detailed models for 3DS, but as was shown in the SwSh prototype leak, that futureproof plan didn't pan out.

How didn't it work out?

I will give the SwSh's models excuse one bone throw though, the graphics team did need to adjust the lighting engine (and maybe touched up the textures). But the models themselves (wireframe, skeleton), but hey are the same models as they were in Gen VI.

Oh, and the new animations (how many new ones were there?) for Pokemon Camp as Worldie suggested.

...and also the fact that Dynamaxing and de-dynamaxing (as well as getting KOd while dynamaxed) have their own separate animation that isn't just *make bigger and red*.

Well the Dynamaxing & de-dynamaxing animation is just them taking the normal model, covering it in light effects, and having it increase/decrease in size. The Pokemon doesn't even change from its default pose (only after Dynamaxing and the new Dynamax Model has loaded up does it "drop down" and does its taunt.
Also isn't the Dynamax being KOed just an explosion over the Dynamax model (then followed by the a version of the de-dynamaxing animation except with the fainting/fainted Pokemon model)?
Sure, they're new "animations", but a lot of it is just special effects over the usual animations.

Like, only the Gigantamax would need new animations cause they're different forms.

And also if there was issues importing models due to Camping and Dynamax, why won’t GF admit they had issues after the DLC?
They're too proud to do it.
They havent commented anything on the fact that the other 2 reasons provided originally for Dexit were disproven by their own DLCs, nor even commented the fact they originally said that the pokemon other than the original 400 were never going to be in swsh.
Plus, let's be honest, it's very rare that a company will publically admit that they're inept at coding, less so after you faced the backlash that GF faced after Dexit announcement.

Not to mention GF themselves are fickle when it comes to decisions (at least for those on top, particularly Masuda) and love to "surprise" people even if to do so they need to blatantly lie (in many instances where they could have just said "no comment" or "it seems that way but you never can be sure").
 
do you seriously think they'll be able to remodel 1000+ pokemon every gen? no. thats why they cut half of them out.

3d modeling isn't easy, why do some of yall pretend like it is?

Of course not, that's why they future-proofed the 3D models in XY and have been reusing those ever since.

That's why XY came out slightly half-baked and why the 3DS games have some performance issues.

It's a well-known fact that the models are reused (As they should, they're very high quality and it's industry-standard to reuse good assets.)

A couple animations (not even all of them) are the problem. I'd even argue that the camera is a bigger problem.

Daily reminder that the actual issue that caused Dexit wasn't porting the models, but rather creating the new animations.
Notably, the ones for Camp, which are surprisingly detailed.
All of the old ones came straight outta Amie.
That ain't it chief. :pikuh:
 
All of the old ones came straight outta Amie.
That ain't it chief. :pikuh:
Nah. There's plenty of new animations, namely all the interactions with toys, balls, and other pokemon.
Repeat for ~1000+ pokemon/forms.

The Pokemon doesn't even change from its default pose (only after Dynamaxing and the new Dynamax Model has loaded up does it "drop down" and does its taunt.
Also isn't the Dynamax being KOed just an explosion over the Dynamax model (then followed by the a version of the de-dynamaxing animation except with the fainting/fainted Pokemon model)?
Sure, they're new "animations", but a lot of it is just special effects over the usual animations.
Yes, quality wise they are, but from what I learned from back when people tried to "force" nonpresent pokemon in the game, they are separate data files, thus obviously extra work.

(re: GF is sadly not very competent when it comes to optimizing resources)
 
As far as I can tell old pokemon all received at most one new animation, which is the dynamax cry / runnning into an overworld encounter one. Haven't seen anything in Camp that wasn't in Amie, an attack animation or the datamined walking cycles, although it was probably a lot of work to splice those together.
 
runnning into an overworld encounter one.

Isn't this the same as the 3DS games too? I'm positively sure that only a few mons got a couple tweaks and most are straight from the 3DS. (For example, Quagsire got its arms in a different position).
I could post a source, but I'm not sure y'all would like to watch a DistantKingdom video... :mehowth:
 
I also miss Blaziken having wrist flames. The last time he had them was...

... WTF!? NONE of Blaziken's sprites/models ever had its wrist flames?! Only official artwork (and TCG, Battrio pucks, toys/figurines)?

Blaziken's 3D model does have the wrist flames, they just only appear during some of its attacking animations. Though it would probably make more sense if they were "on" constantly during battle and "off" outside of battle.

Isn't this the same as the 3DS games too? I'm positively sure that only a few mons got a couple tweaks and most are straight from the 3DS. (For example, Quagsire got its arms in a different position).
I could post a source, but I'm not sure y'all would like to watch a DistantKingdom video... :mehowth:

I think some number of them are indeed new, or at least, porting them over isn't quite as simple as it sounds. Someone hacked a Dragonite into SwSh before the Crown Tundra came out by using the Let's Go model, and the Dynamax/overworld encounter animation is completely absent.
 
I think some number of them are indeed new, or at least, porting them over isn't quite as simple as it sounds. Someone hacked a Dragonite into SwSh before the Crown Tundra came out by using the Let's Go model, and the Dynamax/overworld encounter animation is completely absent.

That's odd. I thought they were just reusing existing animations.
 
I think some number of them are indeed new, or at least, porting them over isn't quite as simple as it sounds. Someone hacked a Dragonite into SwSh before the Crown Tundra came out by using the Let's Go model, and the Dynamax/overworld encounter animation is completely absent.

A lot of things could've gone wrong here, the most obvious of which being that the animation isn't being loaded properly. There was clearly some issues because the model is hovering way above the ground, this is usually a result of animation misreads judging by my experience modding other games.

The easiest way to check is to encounter a Wild Dragonite in SwSh and hack a Wild DNite encounter in a 3DS game. If the animation is the same, mystery solved.
 
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