There's an interesting thing here when it comes to old formulas. I can obviously claim nostalgia for pokemon, but it's not been the only series I've been excited recently primarily for keeping a formula strong. The weird part? The other ones I can't really claim nostaliga for: I only played the old games that produced their formula within the last couple years. So, from my perspective, those games don't need a shakeup because I'm clearly still willing to seek out their older gameplay in today's time. It then undermines the idea that pokemon needs to reinvent itself. Metroid doesn't, Megaman doesn't, Advance Wars doesn't, I find Zelda's and Fire Emblem's most recent major changes to be a step down in enjoyement, why should I want pokemon to reinvent itself?So I was hanging around Pokemon remixes on YouTube recently this morning and read through the comments of one of them, and this one really struck out to me:
The above image is quite big, but putting it bluntly, I think this person hit the nail on the head in a way.
"I'm so annoyed that the community wants to settle for the basic Game Boy formula with more content tagged on. I have huge nostalgia for these things, but I don't understand why we can't leave it in the past for a real evolution to the franchise."
Frankly, YouTube comments tend to be a cesspool of shit more often than not, but this comment is spot on.
I think in the midst of all the things people whine about with Pokémon games these days, this is the basic core of the issue at hand.
Pokémon games have thrived for years and years on repeating the revolutionary formula of Red and Green, and adding content to it more and more. Gen 3 and Gen 4 took the formula and refined it and perfected it in a way while adding loads of fun content which made them well known and great, and that was perfect! There's no doubt the likes of Emerald, Platinum, and the likes are fantastic games.
But it's clear at this point, and in many ways it was already clear from the beginning, but that model of sticking to the Red and Green formula and adding to it with every game, plus carrying over stuff from the older games, is inherently unsustainable. A Game Boy game is fairly simple on limited hardware so that worked well. Adding to it and refining it was fine in the 2000s era since the GBA and DS are 2D in terms of art style and graphics.
But as time went on, it's clear that we can't really afford to keep going any longer. This is combined with Pokémon growing to a massive status, and it's such a multimedia franchise with a lot of people at hand that it has to push out games on a strict schedule to align with merchandise and other media to keep the franchise active and alive in people's minds. People give the games flack for being released yearly, but given how much Pokémon has grown, that can't change because of TPC's demands, and it's an inevitable corporate deadline based on that popularity and the pushing of merchandise.
Plus the fact that 3D and especially HD development are necessary for the games now, and those are more resource intensive than the Game Boy was, which is why more corners have been getting cut as of late. Sticking to the Game Boy formula of adding and adding Pokémon and content endlessly isn't going to cut it anymore.
Sword and Shield is a hugely controversial game, yeah, and I won't deny it has a lot of problems, but the Dexit situation, combined with Sword and Shield ending up in the state it's in, is, more than anything, a clear indicator of one thing: That Red and Green formula + added content model has reached its limit. It is clear at this point that they can no longer afford to keep doing this formula and still deliver a game that's up to par with current game standards.
The reason they've still been doing this, unfortunately, is that that formula is what got Pokémon successful in the first place, and people will be pissed if they deviate from it strongly. Because as that comment said, that person has huge nostalgia for the formula the older games have thrived on, and frankly: many people do. Unfortunately, people are resistant to change, and the human brain is resistant to wanting the boat to be rocked. Which creates a lose-lose situation: people still want that basic formula + added content, but that formula is becoming more and more difficult to actually execute successfully. Hence the games have slowly been reinventing themselves in small ways: the focus on story from Gen 5 onwards and the use of very human NPCs who have real, believable and lovable personalities to make for a genuinely compelling characters, and the fact that XY, ORAS, and Gen 7 focus hugely on that, or the little stuff like the Totem Bosses in SM or the Wild Area in Sword and Shield.
But frankly, it's time for a really major reinvention at this point. The franchise needs to change and evolve in a way that allows it to deliver games that are up to modern day standards. The Red and Green formula, while revolutionary for the late 90s and early 2000s, is not going to cut it in today's era. It was fine for the 2010s too since they've made the games in a way that makes them incredibly compelling in their own right and Gens 6 and 7 look really good for 3DS games, plus they made a few reinventions in spite of everything to still make the games great and up to par, the franchise has still been slowly reinventing itself from there in ways that are necessary for modern standards.
But now? It's clear that the franchise is in dire need of an evolution. Sword and Shield's many flaws and criticisms combined with the cutting of content from it is a clear indicator that the model of old isn't going to cut it any longer, and it's time to leave that old Red and Green formula in the past and push for a serious evolution to the series, plus we're now in an era where the games are on home consoles and not just exclusively portable consoles.
It is my hope that Legends is the beginning of a much needed evolution to the Pokémon series going forward.
This was something I personally liked about B2/W2, the fact that you did not get to battle the protagonist from B/W as an opposing trainer in the games. Personally, I have always found Red and the battle against him to be massively overrated. When I played the Johto games, it never felt like I was fighting myself or a past protagonist when I battled him, it just felt like another fight against a generic NPC. So in my opinion, I'd say that B2/W2 did the right thing here and that's one of many reasons as for why I think they were successful sequels, as well as one reason I consider them to be way better sequels than HG/SS.
I disagree. I like how they made sequels to B/W instead of a third version. I think this was a good thing because it meant that you had to play one game from each pair in order to get the full experience, as opposed to other generations where the third/alternate version made the first pair obsolete. For me, there's no reason to go back to G/S, R/S, D/P or S/M when I have Crystal, Emerald, Platinum and US/UM. The third/alternate versions give me a much more complete experience than the first pairs. I'm very happy that this did not happen in Gen 5, it made the generation feel more complete for me. I think the 5th Gen game pairs complement each other extremely well, I don't think any other games set in both the same region and generation managed to accomplish this.
Apart from that, I disagree with most of the other things you said, just wanted to comment on these two things.
It resolves the question of who did it better.
That's fair. I just never cared much for Red as an NPC or the fight against him. One other aspect of him I dislike is the fact that he is still silent even as an NPC. I think having a silent protagonist in the games is fine, but still keeping him silent when making him an NPC was a bad decision IMO. This just made him feel more underwhelming to me.Yeah this is a truly unpopular take, I don't expect many to agree with me. As I said, the Red fight in HGSS offers closure. It resolves the question of who did it better. Without that fight, you would end the game with that question unresolved, with Red getting the edge due to being first and you simply following in his footsteps. Not to mention the version of Team Rocket in Johto being heavily watered down compared to Kanto.
Similarly, Team Plasma is a fractured organization in B2W2. In BW they are arguably the best villain team in the series. If I had to choose, I would say the BW protagonist's achievements are more impressive compared to B2W2's for the simple fact that the former took down Team Plasma at its apex. But we don't have that sense of closure like in HGSS to decide who is ultimately better. It's a missed opportunity in my view.
Your second point is a good one, in that this way both sets of Gen 5 games preserve their relevance. However, I believe both sets are lacking something as a result. BW lacks a solid post game battle facility like Battle Frontier or PWT + Black Tower/White Treehollow, and B2W2 lacks a great main campaign like BW's since you basically do the same thing of saving Unova from Team Plasma, only on a smaller and less impressive scale. Which is why I wish they combined the best elements of both sets of games to create one definitive version. As it stands, without such a version I cannot rank either game with more complete experiences like Platinum or Emerald.
That's fair. I just never cared much for Red as an NPC or the fight against him. One other aspect of him I dislike is the fact that he is still silent even as an NPC. I think having a silent protagonist in the games is fine, but still keeping him silent when making him an NPC was a bad decision IMO. This just made him feel more underwhelming to me.
I agree, keeping Red silent was a poor design choice. I guess they were both paying homage to his silent protagonist origins as well going for the badass "strong, silent type" vibe, but in practice it makes no sense. Makes you wonder how he orders his Pokémon in battle. Or if they're just so in sync that he telepathically communicates with them. Pretty stupid.
Though I chalk this up more to execution of the fight rather than concept. Another miss regarding execution was bloating his levels beyond reason, instead of giving him quality Pokémon. Like for example Mewtwo, which he canonically caught and would have been a terrific final boss.
The ultimate trainers would rather be the ones from USUM, plowing through several major villains and champions (including Red himself) in short order.
For Red, it remarks the importance and meaning of the fight in the johto games: you fighting your own representation of the past and overcoming it, fitting since GSC happens 3 years after the events of RBY, the shadow of Kanto always looming in Johto. Which loses meaning once Red became a recurring character in plenty of games as the superboss mostly because he's popular, kinda like the Iron Giant in current Warner movies. BW2 specially being a massively wasted opportunity by being the only sequel alongside GSC, and we could've had a Hilbert/Hilda fight like the Drayano hacks do.
Sadly scrapped in BW2What about them replacing the Red fights with the characters you play as in previous games? While It would seem too much like it's copying the original, it would still be fun to see these characters you may or may not have played as being recognized in more than just their games.
Fighting Red multiple times is one thing (just make him more interesting as a character and fighter).
I would've loved to fight Gold, Brendan, May, Kris, Lyra, Silver, and the rest of them though.
I think the source on Red's team was less Yellow's Giftmons and more the anime. Pikachu, 3 starters, Snorlax, and Lapras were all mons used by Ash. It's also 3 starters and 3 with a lot of publicity. Based on a combo of that and the rival fights, here's an option for the canon teams. Lots of them are only 5 mons, but I figured listing 5 was better than picking a 6th at random the way Espeon seemed to be chosen.Problem with that is you have to make a canon team for all of them and I doubt people could agree enough to do that. Going by the same logic as Red, Gold's canon team would be [starter], Togetic, Sudowoodo, Dragonite, one of the Hitmons, and one of the Eeveelutions which is kind of underwhelming. Brendan/May's is even worse: [starter], Castform, Kecleon, Wobbuffet, one of the fossils, and Metagross.
The gimmick worked for Red but I think repeating it for every generation would fall flat.
Eh, if they're just doing one "player character" team, it would probably have all three starters. Means you would probably still be stuck with one deadweight, but that's just equivalent Red's pikachu.Problem with that is you have to make a canon team for all of them and I doubt people could agree enough to do that. Going by the same logic as Red, Gold's canon team would be [starter], Togetic, Sudowoodo, Dragonite, one of the Hitmons, and one of the Eeveelutions which is kind of underwhelming. Brendan/May's is even worse: [starter], Castform, Kecleon, Wobbuffet, one of the fossils, and Metagross.
The gimmick worked for Red but I think repeating it for every generation would fall flat.
I think the source on Red's team was less Yellow's Giftmons and more the anime. Pikachu, 3 starters, Snorlax, and Lapras were all mons used by Ash. It's also 3 starters and 3 with a lot of publicity.
Based on a combo of that and the rival fights, here's an option for the canon teams. Lots of them are only 5 mons, but I figured listing 5 was better than picking a 6th at random the way Espeon seemed to be chosen.
I'm not saying that setup is perfect or anything. Rather, there were enough mons available to give us a canon team for each major character at the time, and if they'd done so, that mon selection would be as obvious to us now as Red having Lapras and Blue having Aerodactyl.Gold: Meganium, Typhlosion, Feraligatr, Heracross, Noctowl, Donphan. I'd run Togetic over Noctowl, but basically any Johto mon for the final 2 slots seems fine.
Silver: Sneasel, Crobat, Magneton, Gengar, Alakazam, and one other. TTar seems obvious, but again, plenty of options work.
Ruby: Blaziken, Swampert, Sceptile, Swellow, Glalie, any other. The starters+Ash's Hoenn mons, with type overlaps eliminated.
Sapphire: Delcatty, Beautifly, Wailord, Breloom, Camerupt, any other. This is a combo of May's anime team and your rival's team from RS. Side note, May catches jack-all for Hoenn mons, and your rival has nothing available except FWG. The options here were very limited.
Wally: Altaria, Delcatty, Roselia, Magneton, Gardevoir, one other. This was easy, it's literally his final team.
You could give Ruby Torkoal+Corphish and Sapphire Blaziken, but I prefered the Red/Blue dichotomy of one side getting the starters, the other getting the non-starters, rather than Anime loyalty.
*plus I'm pretty sure that's wishlisting and thus against the rules of the thread
I agree with this, and it is yet another reason as for why I liked how you didn't get to battle the B/W protagonist in B2/W2. Because if you had been able to battle them, what would their team have been? I can't really think of anything good that "everyone" would agree with. To tell the truth, I don't fully agree with the choices for Red's team in the Johto games either. That said, I guess they could have utilized Memory Link for it in B2/W2, but even then, I think there would have been issues. Plus, I really dislike the idea of turning the B/W protagonist into a lifeless, hollow, silent NPC like Red ended up being outside of the Kanto games. My unpopular opinion still stands, I liked how you didn't get to battle the B/W protagonist in B2/W2. I also like how you don't get to battle the protagonist(s) from other games in any other generations either. Except Red, as well as Green in LGP/E. Now that I look back at it, I sort of dislike how they have forced Red into so many games, making him an NPC in the first place was a bad decision IMO. Perhaps that's an unpopular opinion?These are nice and everything, but you're literally demonstrating the point I was making - people aren't going to be able to agree enough to make canon teams. You can pluck literally any six Pokemon out of the ether and say "there, that's their canon team" but someone else will be able to argue their chosen picks. Another poster could come along any minute and give their chosen six, and so could someone else, and then we'd all be arguing and we wouldn't get anywhere because no-one's opinion has any more weight or validity than anyone else's*. If I cared to, I could vehemently argue that Delcatty shouldn't be part of Wally's canon team because he doesn't use it in rematches in ORAS, or that because official artwork tends to show Lucas with Turtwig, Barry with Chimchar, and Dawn with Piplup then that makes them their canon starters.
I think it is the other way around. I get the impression that the games were released long before the manga revealed that Red's Eevee had evolved into Espeon. Checking the G/S/C chapter of the manga now, it debuts as an Espeon in chapter 115, which is at the end of volume 9. It feels to me that this chapter of the manga was originally published quite long after the games were released. So I think it was the other way around, the manga gave Red an Espeon in order to reference Red having an Espeon in the games.I thought it referenced Red's Eevee, Vee, evolving into Espeon in the Gold/Silver chapter of Adventures. The dates might not match up though. On a related note, I like Red having an Espeon because it can be contrasted by an Umbreon, and who's non-game counterpart gets an Umbreon?
But, yeah, I so no reason why the other Protags can't be included and given interesting teams either following their own unique patterns or just going "screw it" and giving them a nice well rounded team made of Pokemon from their generation, only needing some to have some connection with the character.
It would dilute the significance of that Red fight. The concept of the Red fight isn't just a good concept, it's practically a necessity for me to consider HGSS good games personally.
Johto and Kanto have a unique dynamic amongst regions whereby Johto is almost like a little brother to Kanto. (...) Kanto is a fair amount larger than Johto in both size and population based on the Japanese regions they're inspired by. Figuratively, Kanto is much more modern and cutting edge while Johto appears behind the times in comparison.
Pokémon wise, Johto is pretty clearly framed as inferior. Many Johto Pokémon have Kanto ties in the form of their evolutions, and the number of Johto Pokémon count 33% less than Kanto. Battling wise, Johto Pokémon also fall short. Half the Johto gym leaders using Kanto aces speaks to even the Johto natives believing their native Pokémon aren't up to the task of living up to Kanto.
Additionally, Johto is the only region which does not have its own Elite Four. Some may claim Johto and Kanto share an Elite Four but I think it really belongs to Kanto. You're literally in Kanto from a map perspective once you're at Indigo Plateau. Yet another example of Kanto overshadowing Johto.
Which is why I think the underlying theme of GSC and HGSS is that it's up to YOU as the protagonist to carry the torch for Johto and prove that it can compete with the vaunted Kanto region. It's like an underdog story in a way. Which is why I try to use only Johto Pokémon on my GSC and HGSS playthroughs, despite how difficult that is to do in these games, since it's thematically significant to me.
And it's also why, again, I believe the Red fight at the end of these games is a necessity to close the narrative and prove that Johto has finally arrived, by beating the greatest Kanto trainer. No other pair of regions has this kind of dynamic which is why I don't see the point of implementing such fights with other protagonists in other games. It would only serve to dilute the significance of the one time where it makes sense.