Pokemon Brilliant Diamond and Shining Pearl - Release 19th Nov 2021

The conclusion I've got from the many generations and some of the ROM Hacks I played is: it's pointless to care about difficulty - there's always a way to trivialize it. So I just go and use those I like and not care on whether that makes the game easier or not.

(Generally not, as it often ends up with stacked weaknesses and few to no resists to compensate)
 
The conclusion I've got from the many generations and some of the ROM Hacks I played is: it's pointless to care about difficulty - there's always a way to trivialize it. So I just go and use those I like and not care on whether that makes the game easier or not.

(Generally not, as it often ends up with stacked weaknesses and few to no resists to compensate)
Yeah pretty much. I recently played through the Renegade Platinum rom hack and even with upgraded levels, movesets, and 6 Pokémon probably 90% of boss battles were just using intimidate spam and switching to something with a setup move and 6-0ing. Sometimes you just sweep with a type advantage alone. Unless the opponent is ludicrously overleveled or you handicap yourself somehow single player Pokemon games are always going to be easy. Sure Cynthia kicked my ass when I was in high school and didn't know what natures did but now any of even the most basic foresight should be enough to run her and the entire game into the ground.

If anyone wants a real Pokemon challenge play a good Rom hack that has level restrictions or lol just play Showdown.
No matter how long you have been playing Pokémon, I don’t understand how anyone couldn’t call Cipher Head Evice from Pokémon Colosseum difficult.

https://m.bulbapedia.bulbagarden.net/wiki/Evice

95% of the time you will be underleveled playing this game normally. You have access to 80% garbage while Evice has more or less a BL / Gen 3 OU team. I’ve heard multiple casual playthroughs call Evice out for how cheap it is, from chuggaaconroy’s LP to somecallmejohnny’s review.
At this rate, the best way to do a boss battle in Pokémon is to make it fun, not trying to making it difficult (though making it easy as f and / or making it way too easy to overlevel your opponent can get on the way).

Fun as in deploying strategies you might see in competitive but to a toned down level so that the player can get the basic on how to counter it without relying too much on EVs and IVs. Trick Room team, Doubles-related moves and Abilities, Inverse Battle, a team full of tanky or speedy Pokémon, etc. Stall can pose a problem of being unfun to fight against and just encourage the player to item spam even further, and is not something you’ll see often in VGC anyways.

In other words, theming. More than just a monotype team. Bonus if it is a real fit for the character or if it is such a huge juxtaposition (like a lady having a team of hypermasculine Pokémon, or a roughneck full of cute Pokémon).
 
Well keeping this relevant to this thread, in the older Sinnoh games you would not have been at equal level to Cynthia unless you seriously grinded. At which point all bets on difficulty are off the table.

If you didn't grind, you'd be about eight or so levels below Cynthia in Platinum which, combined with the game's superior AI, would present quite a formidable challenge. Throw in Set mode and no healing items in battle and suddenly you absolutely had yourself a challenging fight. Even if you threw together a "random" team of strong mons, I still don't think you would be able to defeat her. You would actually have to PLAN a team and strategize in order to beat her.

I absolutely think there are challenging fights in the series even for veterans like myself if you exclude "cheese" tactics like Switch mode, etc. Challenging fights might be something of a relic of the past in the main series of games these days, but they absolutely existed, even for veterans, in games like Platinum and HGSS once upon a time.

Keep in mind everything in my argument revolves around what I consider a normal playthrough. This means the levels will differ, because the only way to be at exactly the same level as your opponents is with prior knowledge of everyones teams, and that usually happens in nuzlockes rather than normal playthrough. By equal level, infer that as not noticeably underleveled or overleved. Also, no aditional rules (like set settings), nor anything that is related to individual preferences.

In this kind of playthroughs, with no grinding involved (i've never grinded in a non hardlocke playthrough, and in these it can't be considered grinding since they give you the options to fast train your mons), i haven't met ever a Pokémon that i could consider difficult. In fact, I'll tell you that since DPPt, I've only wiped once in a normal playthrough, and that was against Ultra Necrozma (a battle that surprised me so much, precisely because of these reasons, that i re-recorded and uploaded to my YouTube channel so I could remember the destructoin it brought to my team). I never had problems against any other NPC, and I can also talk about Colosseum and X'D, games I finished as a kid and don't remember specially difficult.

In the case of Emerald or Platinum, neither of those can I consider difficult. These two are the typical Pokémon games that you can win by pressing the most powerful move you have against anything the AI sends your way during the main story, I don't see how you could get blocked at a certain point in these games. In fact, I recently finished a nuzlocke that I streamed to my friends of Renegade Platinum and one of the things that surprised me is how easily abusable the games still are (and this time with rules that you dont usually play by in a normal playthrough, like never outleveling the next gym leader, not even by 1 level, permakilling your mons and not using items like potions, revives, etc).

I'm not saying it is literally impossible to lose 1 battle in a Pokémon game. Maybe Clair and his brother Lance win against you at dragons den, ok, you win the next time. What I mean by this is that there isnt a single Pokémon game in the main series that can be considered difficult as a whole, nor can I remember a Pokémon game that was difficult in its entirety or during most time, and not only in a niche, special, individual encounter that happens to be a 0.2% of the entire content. Also, again, when talking about difficulty, you can't use individual and alternative options as a basis, because believe it or not, set mode is an alternative mode in the game's design. I can play by it, you can play by it, and a lof of people here can play by it. You can even train a team of 18 Pokémon in DPPt, making the game substantially more difficult due to the lack of proper training spaces, resulting in your mons being underleveled the entire game, but that doesn't mean a completely random player can win the entire DPPt series with the Starter + other random mon by mashing its most powerful attack and using hyperpotions and revives.

Give me a Pokémon in which every encounter gives me the feeling of a totem battle in USUM, and then i'd reconsider calling them hard. You can make virtually any Pokémon difficult if you play by set levels, set mode, non recovery items and permadeath, in the same way you can make any platformer difficult if you only allow yourself fo jump 30 times in any given stage, not jump unless 5 seconds have passed between one jump and the next and put the game in infernal mode. That doesn't make the franchise difficult in itself, that is you adding difficulty to something that originally isn't, which is different. My yt channel is full of sl1 no damage lvl 1 weapon of all the souls trilogy, should I talk about its difficulty using this as a standard of how the games are meant to be played or can I assume that the games proposal is radically different from this and these are just rules i've added on my own accord and shouldn't be representative of the game's original difficulty?
 
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Give me a Pokémon in which every encounter gives me the feeling of a totem battle in USUM, and then i'd reconsider calling them hard.

I think every encounter is a bit too much (I've played games that are considered hard that still have their easy parts), mostly because the number of enemies you have to fight can lead the player to get tired/annoyed if they require a lot of strategies back to back, but I agree with this sentiment overall. I have never felt that a pokémon game challenged me as some other games do.

I don't think that's necessarily bad, easier franchises are common and there's nothing wrong with pokemon branding itself as an easy monster collector RPG for general audiences, but I still wish they'd consider doing a hard mode again one day, though I feel like any hard mode designed would swing too far in one side (either still be too easy or just rely on the removal of player input/strategy in the teams and moves it offers).
 
In other words, theming. More than just a monotype team.

Like the "literally every Pokémon in the Sinnoh Dex that I like (with the potential exception of those that are transfer-only)" theme I'm going to use in these games :P

By the way, now that I think of it, if the item is present, the Underground should be a good place to farm Eviolites...
 
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Wait, why the heck are multiple people saying "oh they kept the B1F stairs but are now adding an NPC to permanently block it off"? In Gen 4, the B1F stairs are normally blocked off until you get the 1st badge.
 
My biggest beef with Dynamax (specifically restricted mon Dynamax) is that so much of the metagame becomes Dynamax - self proc Weakness Policy - sweep.

I do think it can be neat in the way that it can make less viable mons viable though.
 
Wait, why the heck are multiple people saying "oh they kept the B1F stairs but are now adding an NPC to permanently block it off"? In Gen 4, the B1F stairs are normally blocked off until you get the 1st badge.
Good point, I totally forgot that. Now I wonder what's actually down there still, maybe just a physical location to access or unlock the online room from initially.

This video has a few seconds of catching a Pokemon at the start. It may just be edited down, but there's not as much delay on the ball staying frozen in the air as the first trailer had.

EDIT: This has definitely been sped up in actual gameplay as it's also present in recent preview footage.
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Also minor thing I noticed, they unfaithfully renamed the classic FIGHT option to Battle.

EDIT 2:
It seems that the Galactic Grunt money payout has been increased from a base of $40 to $72 (times the level of the last pokemon). This video shows the actual defeat of a Grunt, with a $648 payout and the last mon being a level 9 Silcoon. In the original games, this grunt apparently yielded $360.

The video also mentions the existence of shiny statues for the underground.

EDIT 3:
This video mentions that apparently "every move has been reanimated" and they were told "Hyper Beam looks especially awesome". I can believe that there are at least some changes since Thunderbolt looked different and even Scratch looks slightly changed in that footage.
This tweet I found shows some more comparisons. Also seems like Chimchar's idle animation is different, bobbing twice on one side instead of constantly shifting.
 
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I've not been paying the most attention to these games (I expected them to disappoint me, and the news about the Exp Share has confirmed that) but I think I'm right on this. Are BDSP the first games to not introduce any new Pokemon or forms at all?

The first games of each gen obviously introduce the new cohort of Pokemon, then remakes, upper versions, and add-ons typically introduce new forms or species altogether. There aren't always a lot of these (some games do vastly more than others) but there's always at least one. By my count, the last main series game to not introduce a new Pokemon was Crystal; it gave access to Celebi where GS hadn't but it wasn't a new Pokemon.

FRLG gave us Attack and Defence Deoxys
Emerald introduced Speed Deoxys
Platinum introduced Sky Shaymin, Giratina-O, and the Rotom appliance forms
HGSS introduced Spiky-Eared Pichu
B2W2 introduced Black and White Kyurem as well as the Therians and Resolute Keldeo
ORAS introduced Costume Pikachu as well as a host of new Megas/Primal forms
USUM introduced Blacephalon, Stakataka, Zeraora, Poipole, Naganadel, and Necrozma's alternate forms
Let's Go (sort of) introduced Meltan and Melmetal and also the variant Pikachu and Eevee starter forms
IoA introduced Kubfu, Urshifu, and Zarude
CT introduced Calyrex, Spectrier, Glastrier, Regieleki, Regidrago, and the G-birds
L:A will obviously introduce Wyrdeer, Basculegion, all of the so-far revealed Hisuian forms and quite possibly other new forms we haven't yet been shown

But yeah, I don't think BDSP have announced anything new, have they?
 
I've not been paying the most attention to these games (I expected them to disappoint me, and the news about the Exp Share has confirmed that) but I think I'm right on this. Are BDSP the first games to not introduce any new Pokemon or forms at all?

The first games of each gen obviously introduce the new cohort of Pokemon, then remakes, upper versions, and add-ons typically introduce new forms or species altogether. There aren't always a lot of these (some games do vastly more than others) but there's always at least one. By my count, the last main series game to not introduce a new Pokemon was Crystal; it gave access to Celebi where GS hadn't but it wasn't a new Pokemon.

FRLG gave us Attack and Defence Deoxys
Emerald introduced Speed Deoxys
Platinum introduced Sky Shaymin, Giratina-O, and the Rotom appliance forms
HGSS introduced Spiky-Eared Pichu
B2W2 introduced Black and White Kyurem as well as the Therians and Resolute Keldeo
ORAS introduced Costume Pikachu as well as a host of new Megas/Primal forms
USUM introduced Blacephalon, Stakataka, Zeraora, Poipole, Naganadel, and Necrozma's alternate forms
Let's Go (sort of) introduced Meltan and Melmetal and also the variant Pikachu and Eevee starter forms
IoA introduced Kubfu, Urshifu, and Zarude
CT introduced Calyrex, Spectrier, Glastrier, Regieleki, Regidrago, and the G-birds
L:A will obviously introduce Wyrdeer, Basculegion, all of the so-far revealed Hisuian forms and quite possibly other new forms we haven't yet been shown

But yeah, I don't think BDSP have announced anything new, have they?

No, and they probably won't.

BDSP are the first games in Pokémon history that have done a lot of things.

First, the first remakes that don't follow the artistic and technical style of the generation it belongs to. This by itself was a big alarm.
Second, the first remakes in Pokémon history developed by a third party and not GF.
This is more related to Game Freak than the remakes themselves, but this is the first time in the history of the franchise in which a Spin-Off (there's no discussion about this, BDSP are the remakes from the mainline series and Legends Arceus is the spinoff) has more budget, more attention and adds several new forms and evolutions instead of the game from the main series.

Resulting in BDSP ironically being the small games and the spin off the main Pokémon we should look at.
 
Resulting in BDSP ironically being the small games and the spin off the main Pokémon we should look at.

Although in practice it's actually the other way around, as while there's nothing wrong with trying new ideas for the series, Legends happens to pick the idea that always goes wrong. BDSP, at least, plays safe.
 
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Although in practice it's actually the other way around, as while there's nothing wrong with trying new ideas for the series, Legends happens to pick the always-wrong one. BDSP, at least, plays safe.

In practice Legends has an ambitious team and x10 times the budget of BDSP, has a (altho still mediocre for the Switch) interesting technical profit, is adding new mons, etc, and every new about BDSP seems to corroborate how inferior they are to Platinum, a game from NDS. I don't think "playing safe" is the correct term. I don't even think, at this point when the lazyness has become so evident even for those who initially tried to "wait and see", that it's even remotely possible to compare the grade of game that Legend Arceus is, from the actual proposal of the game to the technical department, to what BDSP are.
 
Are BDSP the first games to not introduce any new Pokemon or forms at all?

Yeah it would seem that way. Legends is where all the new forms and Pokemon are at. It's very evident with the marketing of both when Legends has been showing off new forms and evos left and right since August while BDSP has mostly just been "hey, this is Diamond and Pearl as you knew it".

I honestly think this may be largely related to the strict creative control Game Freak tends to impose on Pokemon games not made by them. Other Nintendo IPs tend to have references thrown to them like Mario hats and Triforces thrown out in other media like candy, and yet Pokemon's presence in other places is relatively low compared to other IPs especially relative to how popular Pokemon is, especially with a lack of Amiibos related to Pokemon. There's also Pokemon Go not being allowed to make any edits to shiny palettes. Game Freak are very evidently major control freaks (heh, fitting considering their name) who are aggressively overprotective of their IP, and they don't want anyone other than themselves to have a say in how Pokemon games are made. BDSP are, as we all know, not made by Game Freak.

It is pretty damn clear here that BDSP seems to be aggressively replicating the original Diamond and Pearl to almost ridiculous degrees, being a tile-for-tile remake, using the sprites for reference in the artworks and whatnot, the level curve being DP's level curve, the encounter tables in BDSP being identical to DP. It's very likely that the higher ups at Game Freak have explicitly ordered ILCA not to change anything from DP and to make sure everything is exactly as it was in Diamond and Pearl, and not to change or remove anything that was there in DP lest they be sued from existence. After all, despite GF not being directly involved in developing the project, Masuda is still at the project's forefront. This likely applies to new forms too. Game Freak is the one making Legends, and as such that's evidently where all the new forms and evolutions are at.

Personally I'm not too disappointed with what's been revealed about BDSP so far since I knew not to expect much from it the moment the reveal trailer came out, the EXP Share stuff is something I knew from my gut feeling was gonna happen no matter what so I was just like "Yeah, I saw it coming" especially after LGPE and SwSh both had it. If I do end up buying Brilliant Diamond my time with it is probably gonna be fairly casual. I expect it to be good fun and that's about it, and that's probably what it'll end up being. But yeah, if you're looking for something new and ambitious, Legends is where it's at. Personally my hopes have always been banked on Legends, so that's the game I am most interested in right now and always have been.

Although in practice it's actually the other way around, as while there's nothing wrong with trying new ideas for the series, Legends happens to pick the idea that always goes wrong. BDSP, at least, plays safe.

Eh, that's more of a "you" thing. I think Legends has some pretty great ideas and is really delving into the potential Pokemon has in 3D, which is something they've needed to do for a long time now. I don't expect it to be a perfect game, but it's gonna be a very interesting game imo and I look forward to exploring Hisui from a full on 3D perspective. Plus it's still structured in many ways like most traditional mainline games in terms of story progression so lack of progression won't be an issue at all. At least imo, I think Legends is doing some great ideas that can help make Pokemon's gameplay feel fresh and unique, which is something it hasn't been in years.
 
In addition I can't help but notice that they held off on talking about BDSP in more detail until 3 months prior to the games coming out (really more like 2 and a half....), at which point it transition to the traditional monthly info


Which just so happens to be 6 months out from Legends Arceus, the game they actually make and oh wow it's getting the usual 6 months of monthly updates now, weird
 
Are BDSP the first games to not introduce any new Pokemon or forms at all?

Enhanced releases and remakes never introduced new Pokémon or forms until Platinum and HGSS.

(Not including the Deoxys formes as they technically already existed, even if the forme depends on the game you are playing in Gen III)
 
Enhanced releases and remakes never introduced new Pokémon or forms until Platinum and HGSS.

(Not including the Deoxys formes as they technically already existed, even if the forme depends on the game you are playing in Gen III)
Speed Form Deoxys did not exist until Emerald, so it's the first example of a game introducing an explicitly-new form (rather than just something present but unobtainable like the Attack & Defense forms or the ! & ? unowns)
 
Personally I'm not too disappointed with what's been revealed about BDSP so far since I knew not to expect much from it the moment the reveal trailer came out, the EXP Share stuff is something I knew from my gut feeling was gonna happen no matter what so I was just like "Yeah, I saw it coming" especially after LGPE and SwSh both had it. If I do end up buying Brilliant Diamond my time with it is probably gonna be fairly casual. I expect it to be good fun and that's about it, and that's probably what it'll end up being. But yeah, if you're looking for something new and ambitious, Legends is where it's at. Personally my hopes have always been banked on Legends, so that's the game I am most interested in right now and always have been.

Yup, very much this.

Enhanced releases and remakes never introduced new Pokémon or forms until Platinum and HGSS.

(Not including the Deoxys formes as they technically already existed, even if the forme depends on the game you are playing in Gen III)

I knew someone would quibble this. Yes the Deoxys forms already existed, but there was no way to access them in RS. It's not like the Crystal case where Celebi was always there and Crystal just made it accessible, because it could be traded back, or even Genesect's drives in BW which can be traded between games even though they're nominally version-exclusive. FR is the only game in Gen III in which you can use Deoxys-A, therefore it technically introduced that forme.

It's similar but not quite the same to DP and BW having the indicative data for new forms in them, from which hackers were able to intuit "Giratina/Shaymin/Rotom/Kyurem will get a new form in a later game" (https://tcrf.net/Pokémon_Black_and_White#Kyurem_Alternate_Forme_Placeholder_Data). No-one would argue that because there's data for more than one Giratina form in DP that Giratina-O was introduced in that game. Viewed alongside this it's apparent that the way Deoxys was handled in III was a primitive way of achieving the same result.
 
In addition I can't help but notice that they held off on talking about BDSP in more detail until 3 months prior to the games coming out (really more like 2 and a half....), at which point it transition to the traditional monthly info


Which just so happens to be 6 months out from Legends Arceus, the game they actually make and oh wow it's getting the usual 6 months of monthly updates now, weird

Yeah it's obvious Legends is the intended "Big release" title for the Pokemon series as a whole for this year, and is the main project for 2021 albeit pushed a few months later than the usual November release.

In addition as a small minor pedantic thing, but BDSP does not have the same text font as Sword and Shield or Legends: Arceus. I noticed upon recent trailers that Legends: Arceus uses the same text font as Sword and Shield, but BDSP straight up doesn't. I say this because it's a tendency for mainline Pokemon games on the same platform to use the same font as each other: all the Game Boy games have the same font as each other, all the DS games have the same font as each other, and all the 3DS games have the same font as each other. It stands out when compared to the two Gen 8 games that Game Freak is actually making, BDSP does not share the same text font as SwSh or Legends. As a more visual representation, here's the gist:

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As you can see, each platform's mainline titles have maintained a similar text font to each other. The DS games (DPP, HGSS, and the Unova games) have a distinct font that they share, the 3DS ones (XY, ORAS, and the Alola games) also have their distinct font, and the Game Boy ones (RBY, GSC) had one of their own too.

With the Switch games, SwSh and Legends share the same font. BDSP evidently does not share the same font as them.

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Evidently, the font in both games is the same. BDSP's text font, obviously, isn't.

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If anything, it's actually closer to LGPE's font.

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I know it's a minor thing that I'm probably looking into too much, but the fact that BDSP doesn't share the same text font, let alone artstyle, as SwSh, but Legends on the other hand does, really reinforces the notion that BDSP is largely being treated as a side game by GF and that it's an in-between/side game between SwSh (their previous big release) and Legends (their upcoming one), with Legends being the "real" next Gen 8 game. I say this because past remakes were in the same UI/text font as the base games of the generation they stemmed from: FRLG was Kanto rendered in RS's style, HGSS was DPP's rendition of Johto, and ORAS was XY's rendition of Hoenn, but BDSP is evidently not SwSh's rendition of Sinnoh. Legends: Arceus is the game that's doing the job of reimagining Sinnoh in the Gen 8 artstyle and engine, albeit in a totally different direction from ORAS and HGSS. It really does feel like BDSP are being marketed as a minor side game that's basically a freebie for the casual crowd more akin to Let's Go Pikachu and Eevee, while Legends is closer to what is a modern artstyle interpretation of Sinnoh, with major differences from how previous regions were reimagined when revisited. They have a tendency for main Pokemon games on the same generation/platform to share the same text font and in many cases, artstyle/presentation, and BDSP's font is so obviously different from SwSh and Legends amongst the Switch games that it's very clear which is their "main" project and which is being treated as a side game, much like Let's Go, which while treated as a core series title, was obviously a casual side game to keep some fans busy between USUM and SwSh and not like the usual mainline releases.
 
I'm absolutely sure they announced legends arceus as a mainline pokemon game anyway, so im unsure why this convo dragged out so long. Gamefreak doesnt dabble in spinoffs, and Lets Go was a nice lottle testinf ground for stuff they would expand more upon in swsh, while also bridging the gap between go players and main series games.
 
I mean, sure, they already make it clear that Legends counts as a main game (just like Let's GO did), and so is BDSP.

I just hope Legends has no influence whatsoever on future entries, but it worries me greatly that it could indeed be the case... open world games where there is no pressure to accomplish goals demotivate me greatly.
 
I mean, sure, they already make it clear that Legends counts as a main game (just like Let's GO did), and so is BDSP.

I just hope Legends has no influence whatsoever on future entries, but it worries me greatly that it could indeed be the case... open world games where there is no pressure to accomplish goals demotivate me greatly.
I wouldn't necessarily mind Legends going off and doing it's own thing as long as there are still going to be quality games that are using the gameplay that got me interested in the series. But BDSP clearly being a secondary concern (along with the previous two mainline entries failing to meet my standards) has me pretty worried about the future as well.

It's not like massively different gameplay is a requirement to make a good new game, just look at how Metroid's doing right now.
 
I doubt a lot of Legends gameplay will carry over to the "mainline" (which for the sake of this discussion will just refer to things like SWSH) games it seems more just a focused test bed of ideas and excuse to try something different. Maybe a few ideas will get reworked and refined or pulled back and make it to the mainline games

Also we already know that it's not "full" open world which is the smarest thing gamefreak could have ever done with the title so that's nice.
 
Yeah pretty much. I recently played through the Renegade Platinum rom hack and even with upgraded levels, movesets, and 6 Pokémon probably 90% of boss battles were just using intimidate spam and switching to something with a setup move and 6-0ing. Sometimes you just sweep with a type advantage alone. Unless the opponent is ludicrously overleveled or you handicap yourself somehow single player Pokemon games are always going to be easy. Sure Cynthia kicked my ass when I was in high school and didn't know what natures did but now any of even the most basic foresight should be enough to run her and the entire game into the ground.

If anyone wants a real Pokemon challenge play a good Rom hack that has level restrictions or lol just play Showdown.

Yeah I really don't get how vocal that minority is. It mostly seems like an attempted humblebrag that the story mode is easy for them to beat when yeah, it's meant for 8-year-olds (and not particularly smart ones). Even putting aside common-sense restrictions like battling in set mode, not using items, or skipping more optional trainers (this is the #1 thing that kills me about people who whine about the forced Exp. Share, is fighting every random pansy route trainer that integral to the playing experience that just going without some of them outweighs maybe making some of the obligatory fights more challenging?), it's not like Pokemon is that unique as a video game franchise where the story campaign is meant to be a tiny slice of one's playtime.

Once you know enough mechanics, the game is going to be easy for you aside from bending over backwards to the point you're just relying on RNG to win. Grown adults trying to argue against this when the Pokemon games have never been hard (maybe more tedious, but not more difficult when we're talking about 1st gen games where the AI literally chose random attacks) just make more legitimate complaints seem frivolous.

In addition I can't help but notice that they held off on talking about BDSP in more detail until 3 months prior to the games coming out (really more like 2 and a half....), at which point it transition to the traditional monthly info


Which just so happens to be 6 months out from Legends Arceus, the game they actually make and oh wow it's getting the usual 6 months of monthly updates now, weird

The most obvious/cynical response would be that there simply isn't much to talk about (when the 'detailed' information they've been keeping close to the vest until 3 months out consists of stuff like 'Amity Square is back' ...) and in light of the first time they received any semblance of bad press in the lead-up to Sword/Shield with Dexit and whatnot, they decided it would be easier to be more sparse with the information than to make a better game. The next most obvious response would be that the games are not meant to compete with each other but to be separate parts (along with the inevitable tie-in DLC) of a unified Sinnoh experience.
 
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