I think Pokémon is becoming oversaturated.
Can you be more specific?I think Pokémon is becoming oversaturated.
Look I don't know how to intro into this neatly it's a friday night ok
Unlike a lot of other people worried about the release date and such, I myself think that Scarlet & Violet can't come soon enough. This has nothing to do with my presumed state of the game or its development, it's simply due to the fact that for a host of reasons, some because of things that have happened with the franchise and others that have nothing to do with it, the whole of Generation 8 has been utterly exhausting and I frankly just want it to finally end and become a thing of the past. I understand that it's natural for the final stretch of a generation to feel slow and stagnant but I swear I never felt anywhere near this burned out in the waning days of Gen 7. From that perspective the only way SV wouldn't be a substantial shot in the arm to my and many others' spirits is if there's another dexit-level PR disaster contained within that's looming over the horizon, but honestly (and I'm on my knees praying this incoming statement doesn't age badly) I cannot envision an even semi-realistic scenario that would actually manage to match that whole shitstorm in severity other than like PokeNFTs or lootboxes, and on the off-chance we do stoop that low it sure as hell ain't getting fixed by a delay regardless of length.
Fun fact, have you ever considered the fact that the pokemon people own on their cartridge are basically NFTs of the actual Pokemon, and people have gone that far on toxicity over basically NFTs?I cannot envision an even semi-realistic scenario that would actually manage to match that whole shitstorm in severity other than like PokeNFTs or lootboxes
What caused Generation 8 fatigue is a combination of these factors:Look I don't know how to intro into this neatly it's a friday night ok
Unlike a lot of other people worried about the release date and such, I myself think that Scarlet & Violet can't come soon enough. This has nothing to do with my presumed state of the game or its development, it's simply due to the fact that for a host of reasons, some because of things that have happened with the franchise and others that have nothing to do with it, the whole of Generation 8 has been utterly exhausting and I frankly just want it to finally end and become a thing of the past. I understand that it's natural for the final stretch of a generation to feel slow and stagnant but I swear I never felt anywhere near this burned out in the waning days of Gen 7. From that perspective the only way SV wouldn't be a substantial shot in the arm to my and many others' spirits is if there's another dexit-level PR disaster contained within that's looming over the horizon, but honestly (and I'm on my knees praying this incoming statement doesn't age badly) I cannot envision an even semi-realistic scenario that would actually manage to match that whole shitstorm in severity other than like PokeNFTs or lootboxes, and on the off-chance we do stoop that low it sure as hell ain't getting fixed by a delay regardless of length.
Look I don't know how to intro into this neatly it's a friday night ok
Unlike a lot of other people worried about the release date and such, I myself think that Scarlet & Violet can't come soon enough. This has nothing to do with my presumed state of the game or its development, it's simply due to the fact that for a host of reasons, some because of things that have happened with the franchise and others that have nothing to do with it, the whole of Generation 8 has been utterly exhausting and I frankly just want it to finally end and become a thing of the past. I understand that it's natural for the final stretch of a generation to feel slow and stagnant but I swear I never felt anywhere near this burned out in the waning days of Gen 7. From that perspective the only way SV wouldn't be a substantial shot in the arm to my and many others' spirits is if there's another dexit-level PR disaster contained within that's looming over the horizon, but honestly (and I'm on my knees praying this incoming statement doesn't age badly) I cannot envision an even semi-realistic scenario that would actually manage to match that whole shitstorm in severity other than like PokeNFTs or lootboxes, and on the off-chance we do stoop that low it sure as hell ain't getting fixed by a delay regardless of length.
I agree. While we don't have a release date for S/V yet, I think it is a safe bet to say that they will be released in November. At that point, three new main series games will have been released within a year. That's just too much. While I skipped BD/SP, having both L:A and S/V this close to each other does not feel good. I really wish they had waited until next year for the new generation to begin. Before the announcement of S/V, I was already fully booked regarding the games I have planned to play on my Switch this year. In fact, I was happy about BOTW2 getting delayed until next year since I wouldn't have had time to play it until later if it had been released this year.There have been so many mainline Pokémon games so close together on the Switch.
I am a bit on the fence for Scarlet and Violet coming out this year, since I think it is a bit too close to Legends Arceus and BDSP. I am fine with BDSP and Legends Arceus coming out near one another since they are sorta like sibling games and play differently enough from one another to feel distinct. However, Scarlet and Violet coming out so soon after them does feel like Gamefreak is releasing too many games at once.Look I don't know how to intro into this neatly it's a friday night ok
Unlike a lot of other people worried about the release date and such, I myself think that Scarlet & Violet can't come soon enough. This has nothing to do with my presumed state of the game or its development, it's simply due to the fact that for a host of reasons, some because of things that have happened with the franchise and others that have nothing to do with it, the whole of Generation 8 has been utterly exhausting and I frankly just want it to finally end and become a thing of the past. I understand that it's natural for the final stretch of a generation to feel slow and stagnant but I swear I never felt anywhere near this burned out in the waning days of Gen 7. From that perspective the only way SV wouldn't be a substantial shot in the arm to my and many others' spirits is if there's another dexit-level PR disaster contained within that's looming over the horizon, but honestly (and I'm on my knees praying this incoming statement doesn't age badly) I cannot envision an even semi-realistic scenario that would actually manage to match that whole shitstorm in severity other than like PokeNFTs or lootboxes, and on the off-chance we do stoop that low it sure as hell ain't getting fixed by a delay regardless of length.
There have been so many mainline Pokémon games so close together on the Switch.
I agree. While we don't have a release date for S/V yet, I think it is a safe bet to say that they will be released in November. At that point, three new main series games will have been released within a year. That's just too much. While I skipped BD/SP, having both L:A and S/V this close to each other does not feel good. I really wish they had waited until next year for the new generation to begin. Before the announcement of S/V, I was already fully booked regarding the games I have planned to play on my Switch this year. In fact, I was happy about BOTW2 getting delayed until next year since I wouldn't have had time to play it until later if it had been released this year.
I have never really been a fan of the yearly releases for main series Pokémon games, for that matter. I think they could wait a little longer between each release, like a year and a half or something. Or release additional content for games that already exist instead of a new game, like they did with the S/S DLC. As for being burnt out on Pokémon, I started feeling that way already during Gen 7 and it started for real during Gen 8, despite the fact that I have only bought 2 of the main series games for the Switch. Speaking of which, I guess that my enthusiasm for Pokémon games on the Switch isn't as high as for previous console generations as I have been skipping some games completely, which never happened in the past.While I share your overall feeling about Gen VIII, I'm sort of in the opposite camp in that I'm really in no hurry for Scarlet&Violet to arrive. Not because I expect a long development time to result in a better game (though that's certainly to be hoped) but because I genuinely feel that the best times for the franchise (and honestly the fandom as a whole) have been when there's something new on the horizon. That sense of anticipation and curiosity is one of the things I loved most about the franchise growing up, and it's where a lot of the magic happens for me.
I agree. While we don't have a release date for S/V yet, I think it is a safe bet to say that they will be released in November. At that point, three new main series games will have been released within a year. That's just too much. While I skipped BD/SP, having both L:A and S/V this close to each other does not feel good. I really wish they had waited until next year for the new generation to begin. Before the announcement of S/V, I was already fully booked regarding the games I have planned to play on my Switch this year. In fact, I was happy about BOTW2 getting delayed until next year since I wouldn't have had time to play it until later if it had been released this year.
I have never really been a fan of the yearly releases for main series Pokémon games, for that matter. I think they could wait a little longer between each release, like a year and a half or something. Or release additional content for games that already exist instead of a new game, like they did with the S/S DLC. As for being burnt out on Pokémon, I started feeling that way already during Gen 7 and it started for real during Gen 8, despite the fact that I have only bought 2 of the main series games for the Switch. Speaking of which, I guess that my enthusiasm for Pokémon games on the Switch isn't as high as for previous console generations as I have been skipping some games completely, which never happened in the past.
As for the Volo battle, I thought it was okay. I can't say I liked it, but that's partly because I don't like the changes to the battle system in L:A. It is the first game in the main series where I don't enjoy Pokémon battles, and that's not a good thing at all. Before facing Volo, I had grinded a lot. IIRC I had trained one of my teams to level 75 before I battled him, giving me a rather easy victory. If I had been battling Volo in a game with the good, traditional battle system, I would probably have liked it better and I might not have overleveled at all in order to make it a bit more challenging and enjoyable.
Guess I should add an unpopular opinion of my own, also about L:A. I don't think the game is as great as many other Pokémon fans make it out to be. I liked it, but it has a quite large amount of flaws which drag down the gameplay experience for me. If I were to rank the Pokémon games, L:A would be somewhere in the middle, not at the top. I really disagree with it being the flawless masterpiece that many other fans make it out to be, it is definitely not my dream Pokémon game and I actually liked Sword better. But at the same time, I don't think L:A is the utter garbage that other fans make it out to be. I think it is quite good (just not that good) and fun to play. But still, it could have been so much better. On the whole, L:A has overtaken S/M as my new least favorite main series game in 3D. And to end this with an ultra-unpopular opinion: I still think X/Y are still the best main series games in 3D.
Eh? Legends is the one mainline Gen 8 game that most people like.Had it been just Let's GO, Sword/Shield and BDSP, the generation wouldn't have such a negative light on it. Unfortunately, the already-known problems of SV don't give much hope for the future
Considering Game Freak has never been particularly good at actually constructing their games, I can absolutely believe it. Game Freak spent 20 years refining their route layouts, their cutscene direction, etc, all these things that you do in the overworld. They gotta relearn all that (especially the cutscene direction) in 3D.I ask this as a legitimate question, not a rhetorical one - how do you explain the stretch from 2008-2012? There were four main series games produced during this four year period - Pt, HGSS, BW, B2W2. Those might be the four best games in the series (though I think Emerald deserves consideration).
Was the move to 3D that much of a chore for GF that quality was compromised so badly? The pressure that comes from a yearly release seems like more of an excuse than an explanation for a company of GF's size, given their resources. Once upon a time, yearly releases did nothing to stop the quality of games GF was churning out during the Golden Age of 2008-2012.
I just have a hard time believing that that's the root cause of the problem now. And I would imagine the pressure of 3D rendition would just be proportionate to the time in which such games are being produced. I don't see other game franchises like Dragon Quest struggling with the shift to 3D.
While the symmetry of Pokemon battles is indeed one of its strongest aspects, I dunno. I like it when they bend the symmetry a little for climactic fights. It helps those fights stand out. Though ending the game with a no-frills battle against a well-built team of six is probably still the best way to cap off league-centered plots.Agree with this generally. One of the things I love about Pokémon (which I believe Ironmage made a comment about once upon a time) was the evenness of boss battles compared to other JRPG series. I like the idea that it's Blue's six versus your six, or Cynthia's six versus your six which give the games a more immersive feel, rather than the typical "slay the dragon" OP boss versus a tiny little earthling like yourself in some bloated David vs. Goliath affair. As such, I wasn't a fan of the Volo fight for obvious reasons which broke the "evenness" of a normal Pokémon boss fight.
As for the gameplay itself, not the biggest fan of the heavy shift towards crafting and catching over battling, which I always thought highlighted the core, borderline addictive strength of Pokémon's signature gameplay. Removing that clear, battle-centric sense of progression removes to me what makes Pokémon's gameplay stand out amongst other JRPGs and allows it to maintain its niche. As much as I respect GF for taking the risk it did, if it really wants to go open-world there a metric ton of other game franchises that are way ahead of them in that department. Hopefully they can refine that formula moving forward but I think the open-world space is a lot more saturated and competitive than the one Pokémon previously inhabited.
Siggu has a deep-seated hatred of anything remotely open world and projects it onto everyone else whenever the topic comes up. Don't pay him any mind.Eh? Legends is the one mainline Gen 8 game that most people like.
I actually have an opinion of my own about this, and that's the fact that what we fans view as "the glory days of Pokémon" is always changing. We saw this during the heart of the 3DS era, when the DS games were rising in popularity, sure, but the third generation games were also at their most popular point to date. I think Game Freak knows about this trend, which is why ORAS coming out in Generation 6 is such a good fit. Just to get the discussion rolling, here's what I'd say "the best Pokémon games were according to the fanbase during every time period as of Gen 3.I ask this as a legitimate question, not a rhetorical one - how do you explain the stretch from 2008-2012? There were four main series games produced during this four year period - Pt, HGSS, BW, B2W2. Those might be the four best games in the series (though I think Emerald deserves consideration).
Was the move to 3D that much of a chore for GF that quality was compromised so badly? The pressure that comes from a yearly release seems like more of an excuse than an explanation for a company of GF's size, given their resources. Once upon a time, yearly releases did nothing to stop the quality of games GF was churning out during the Golden Age of 2008-2012. I just have a hard time believing that that's the root cause of the problem now.
This is also true. Every Pokemon game sucks up until the point where the people who grew up with it become old enough to enter the discourse, when suddenly it's always been amazing.I actually have an opinion of my own about this, and that's the fact that what we fans view as "the glory days of Pokémon" is always changing. We saw this during the heart of the 3DS era, when the DS games were rising in popularity, sure, but the third generation games were also at their most popular point to date. I think Game Freak knows about this trend, which is why ORAS coming out in Generation 6 is such a good fit. Just to get the discussion rolling, here's what I'd say "the best Pokémon games were according to the fanbase during every time period as of Gen 3.
Early 2000s: The resetting brought with Ruby & Sapphire (and Colloseum, I suppose) quickly gave people a yearning for the days of Kanto
Mid 2000s: With Kanto, Hoenn, and Orre all being covered by current entries, interest in the Johto region increased again
Late 2000s: Similar to the last period, with Johto interest at an all-time high as well the start of consistent increase of GameCube interest
Early 2010s: Hardcore Gen 5 fans may remember this as the "Hoenn Confirmed" era
Mid 2010s: General interest in the Gen 4 games increased this time (people also started wondering what happened to the Ranger series)
Late 2010s: 20th anniversary hype helped out Kanto quite a bit for newer fans, and Sinnoh only got more popular too
Early 2020s: Where we are now, the general consensus is that Johto, Hoenn (lack of ORAS on Switch), and Unova need the most attention
See the pattern here? We're going to see this until the end of time, and that's why Pokémon fans will always buy remakes even if they turn out like ILCA-inspired garbage along the lines of BDSP.
What caused Generation 8 fatigue is a combination of these factors:
I can only hope that SV doesn’t repeat too many of SwSh’s mistakes to at least be able to stand on it’s own legs.
- PR disasters in general, especially how they addresssed Dexit.
- How mishandled SwSh and BDSP are, former having disastrous development issues and the other a result of possible misunderstandings.
- How quickly Dynamax and Gigantamax overstayed their welcome despite the interesting concept and the potentials, but mostly because of poor intergenerational distribution between older Pokémon, poor balance overall, how GF dropped the ball when the DLC arrived, and a combination with some of the worst overspecializations to date regarding new Pokémon.
- A more positive one that nonetheless contributed, how many Pokémon spin-off titles we got within a single generation.
- And lastly, how much of a tough-act-to-follow Legends: Arceus proved to be despite that game’s flaws.
Give people about a decade, I guarantee they'll start acting like SwSh and BDSP are the greatest things since sliced bread. Starting with 1996, here's what I'd say "the fanbase's favorite region" was by the end of every year. I'll be listing up to three regions per year, core series only for the sake of this list. One quick mention before I start; "Kanto" is referring to Kanto-only games, not the Johto postgame.This is also true. Every Pokemon game sucks up until the point where the people who grew up with it become old enough to enter the discourse, when suddenly it's always been amazing.
B2W2 Ghetsis kinda cheated by using a full team of six and a fused Kyurem, though presumably for technical reasons his fight is broken up into two parts.Ok so in contrast to what Wukong said, honest to god I think it's a crying shame that villains in Pokemon don't flat-out cheat more often. You are not convincing me for a nanosecond that Ghetsis or Lysandre would play fair, and in a series that already struggles to make cool villains as is it would really do miles to help them stand out.
It's been a long time since I've seen BW's climax, but Ghetsis tries to cheat by coming after you right after you defeat N, but either N or Cheren (like I said, it's been a while) heals your team, right?Ok so in contrast to what Wukong said, honest to god I think it's a crying shame that villains in Pokemon don't flat-out cheat more often. You are not convincing me for a nanosecond that Ghetsis or Lysandre would play fair, and in a series that already struggles to make cool villains as is it would really do miles to help them stand out.
Ok so in contrast to what Wukong said, honest to god I think it's a crying shame that villains in Pokemon don't flat-out cheat more often. You are not convincing me for a nanosecond that Ghetsis or Lysandre would play fair, and in a series that already struggles to make cool villains as is it would really do miles to help them stand out.
I'd personally take Platinum and Sword over L:A, but to each their own.Legends Arceus is far from flawless, but I'd still take it over any other Pokemon game on the Switch, and especially over any other Sinnoh game any day of the week.
I agree, I was not very fond of the noble battles either. More about that later in this post, there are other things to talk about first.I will say that one thing I wasn't a huge fan of were noble battles. I like the idea of shaking up the typical battle formula or having a new type of battle, but I don't think this was the way to do it. Most of them basically amount to just dodging attacks or throwing balms. But the time it takes for you to dodge an attack and aim your next throw means you'll probably only get to throw about 3 balms at most in between attacks. And considering it takes somewhere around 50 or so to calm them (by rough estimate, at least), these battles ultimately just end up becoming a test of patience more than anything else.
From an economic point of view, I can understand that they release a new game every year. TPC is a company, and the goal for any company is to make money. Since the Pokémon games always sell very well, it is no mystery that they release a new game every year. But that does not change the fact that it can be annoying and stressful for us players to get a new game every year. I was not a big fan of when they did the same thing with X/Y being announced soon after B2/W2, it made me very disappointed back when it happened. Though it feels worse now with the short gap between L:A and S/V. There's more that can be said about this, but I'll stop here since I don't want this discussion to get too political.Welcome to the World of Capitalism! Seriously speaking, I'm definitely disappointed that SV were announced so soon after Legends. I really enjoyed Legends, to me its the game that got me interested in Pokémon games again after the disappointment that was SwSh and skipping over BDSP. This isn’t the first time they have done this, XY were announced three months after BW2 in the west, but that was only in the west. I guess the TPC's avarice ( Yes, I think it is safe to call TPC greedy after the abomination of siding with Tencent and creating Pokémon UNITE ) has led them to realize that not only do the games themselves are incredibly lucrative, but the merchandise itself is even more lucrative; and since People will buy Pokémon games regardless of quality, the games need to come out yearly to maximize profits, even if it comes at the cost of the employee's mental and physical health ( In case you did not notice, I'm anti-Capitalism and will stop myself before I go write an essay ) and the quality and innovation of the games.
Not sure, but I have some ideas. First of all, the Golden Age for me personally is 2011-2014, back when B/W, B2/W2 and X/Y were the newest games (my three favorite entries in the series). There's also OR/AS, but I consider them to be the beginning of the Silver Age.I ask this as a legitimate question, not a rhetorical one - how do you explain the stretch from 2008-2012? There were four main series games produced during this four year period - Pt, HGSS, BW, B2W2. Those might be the four best games in the series (though I think Emerald deserves consideration).
Was the move to 3D that much of a chore for GF that quality was compromised so badly? The pressure that comes from a yearly release seems like more of an excuse than an explanation for a company of GF's size, given their resources. Once upon a time, yearly releases did nothing to stop the quality of games GF was churning out during the Golden Age of 2008-2012. I just have a hard time believing that that's the root cause of the problem now.
And I would imagine the pressure of 3D rendition would just be proportionate to the time in which such games are being produced. I don't see other game franchises like Dragon Quest struggling with the shift to 3D.
Same here. In the past, I liked how the Pokémon games were always fair* to the player, something most other RPGs I have played aren't. More about this further down.Agree with this generally. One of the things I love about Pokémon (which I believe Ironmage made a comment about once upon a time) was the symmetry of boss battles compared to other JRPG series. I like the idea that it's Blue's six versus your six, or Cynthia's six versus your six which give the games a more immersive feel, rather than the typical "slay the dragon" OP boss versus a tiny little earthling like yourself in some bloated David vs. Goliath affair. As such, I wasn't a fan of the Volo fight for obvious reasons which broke the symmetry of a normal Pokémon boss fight.
Mostly agree. I had no issue with the focus on crafting or catching, but I really dislike the changes to the battle system. It was never broken, there was no need to "fix" it. I think most of the changes made it more based on luck than strategy, which I do not approve of. I always liked the traditional battle system since it offered a lot of room for strategy, which has always been one of the things I like the most about Pokémon. I don't understand why they had to change that in L:A, they could just have kept the traditional battle system while also focusing on the other things they introduced in the game.As for the gameplay itself, not the biggest fan of the heavy shift towards crafting and catching over battling, which I always thought highlighted the core, borderline addictive strength of Pokémon's signature gameplay. Removing that clear, battle-centric sense of progression removes to me what makes Pokémon's gameplay stand out amongst other JRPGs and allows it to maintain its niche.
Yes. I was very active in the fandom during the Gen 5 and early Gen 6 days, I remember seeing people demanding Hoenn remakes everywhere. Crazy to think that it has been 10 years already.Early 2010s: Hardcore Gen 5 fans may remember this as the "Hoenn Confirmed" era
Ghetsis uses an underleveled Hydreigon. That is on the border of cheating if you ask me.Ok so in contrast to what Wukong said, honest to god I think it's a crying shame that villains in Pokemon don't flat-out cheat more often. You are not convincing me for a nanosecond that Ghetsis or Lysandre would play fair, and in a series that already struggles to make cool villains as is it would really do miles to help them stand out.
I agree. While I think some Pokémon games have good stories, and while B/W are some of my favorite Pokémon games, story has never been the main thing I care about. The story has never been the main reason as for why I love B/W. And as you say, there are many other games out there with considerably better stories. When it comes to Pokémon, I will always take gameplay before story. That is why I like X/Y and US/UM better than S/M, for instance. S/M has a great story but some quite big issues when it comes to gameplay.Even still, I prefer an even, symmetric fight against a champion like Blue, Steven, or Cynthia to an over the top fight against a villain. To me, Pokémon's core strength has always been its battle-centric gameplay. It's never been know for amazing stories. If it really wants to compete in that space there are plenty of JRPGs that do that way better.
No amount of cheating would help a pathetic Pokémon team composition by a long shot - you see what happened to RSE Archie / Maxie and the Gen 2 Team Rocket in general - but it would definitely help giving more identity to individual villains.Ok so in contrast to what Wukong said, honest to god I think it's a crying shame that villains in Pokemon don't flat-out cheat more often. You are not convincing me for a nanosecond that Ghetsis or Lysandre would play fair, and in a series that already struggles to make cool villains as is it would really do miles to help them stand out.
Oh, I don’t paint PLA as a bad thing; the reason I called it a tough-act-to-follow is that it have a very, very positive reception from fans at release, something only SM managed to get among the 2010s mainline Pokémon games. What we got before PLA within the same generation, though, certainly soured expectations to a fault.Ye pretty much. Also to elaborate on some of the external factors I mentioned, covid neutered VGC pretty mightily from what I've seen and heard as well as getting everyone down for obvious reasons, and just the general state of fandom discourse saw some pretty pathetically low lows. PLA def ain't a contributor tho, quite the opposite: Can you imagine if our most recent game was BDSP? The doomium going into SV would be off the charts. Really in general the problem for me isn't overexposure, at least I don't think, just that the exposure I got was far less ideal far too often.