Yep, besides, I assume that when teambuilding (in any format) it isn't rare to "EV in order to survive a check's hit and 1hko back", in fact VGC has often been all about surprise resist berries in some formats.There's also a lot more ways to mitigate advantageous types in the main battle system. It may well not be able to read immunities from items or abilities, and there's no reason it would be able to play around the type-reducing berries.
That was me, among others. Because yeah it's good, but it's sort of like Thick Club Marowak/Light Ball Pikachu in that giving up your item for the gimmick is a big deal. A Plate Arceus is already pretty powerful, and has coverage to hit a lot of things super effective. Making Judgement STAB SE on everything is nothing to sneeze at, but a 20% power drop on your STAB compared to normal can hurt, it screws with your defensive options, and we still don't know how it will interact with, say, Primal Groudon*. I'm sure it will be common, but actually being better than EKiller or Arceus Water/Dragon/Fairy is a tall ask and I think it's reasonable to wait and see what actually happens.Eh, there was someone at the time who was saying that Legend Plate would be strong but not as strong as people make it to. It kinda has the same "downside" as Protean that it's not optional, with arceus being on a speed tier that's actually not as amazing as it used to be for Ubers standards (expecially with the addition of Calyrex and Zacian), while still being limited by not holding a item (so no power boosting and no scarf or status protection) so it'd not be able to magically take over the tier. It'd also not be able to fulfil Arceus usual defensive or support roles since outside of using Judgement it'd be locked to Normal type, and also if for example Judgement changes it to a bad type, it'd be easy to revenge kill via shadow tag / arena trap / similar means or just being faster than 120 speed.
Like, sure, it'd be strong, but way less op that people make it. It's kind of a Regieleki case where people thought it was absolutely bonkers and would break the game but in reality it turned out to be an average pokemon with its up and downsides in both VGC and smogon.
Well, the thing with judgement is that you can kinda just be brainless with the move. STAB + Super effective damage means in practice, it will be getting a 3x multipliier on everything at minimum while not having any of the limitations of boosting items like Life Orb, Choice Specs, etc. The point of coverage moves is to hit Pokemon that you would normally not hit super effectively, but Arceus wouldn't need to use coverage moves at that point because Judgement is 2HKOing everything but the most bulky Pokemon in the game (and I guess Eelektross). So it could just run a boosting move + Recover. Comparing its damage output to Choice Specs Kyogre, one of the more prominent one button nukes...That was me, among others. Because yeah it's good, but it's sort of like Thick Club Marowak/Light Ball Pikachu in that giving up your item for the gimmick is a big deal. A Plate Arceus is already pretty powerful, and has coverage to hit a lot of things super effective. Making Judgement STAB SE on everything is nothing to sneeze at, but a 20% power drop on your STAB compared to normal can hurt, it screws with your defensive options, and we still don't know how it will interact with, say, Primal Groudon*. I'm sure it will be common, but actually being better than EKiller or Arceus Water/Dragon/Fairy is a tall ask and I think it's reasonable to wait and see what actually happens.
*My guess? Badly.
Back to how this discussion started, I do think that L:A, Max Raids, and Totem battles all show a willingness to mess with the battle formula. Now, I haven't been a fan of all those changes, but I do think trying something new is not a bad thing, and hopefully we see what GF learned from those changes implemented in SV.
Isn't that how Judgement works in Conquest?Honestly, it would be much simpler if the Legend Plate just acted like universal Freeze-Dry and ignored the whole Protean effect but whatever.
Arceus has the Omnipotent ability in Conquest, which lets Judgment deal normal damage to Rock/Steel/Ghost. (It also recovers 1/8 HP per turn, ignores terrain height (Conquest mechanic), and increases evasion (not nearly as broken in Conquest).)Isn't that how Judgement works in Conquest?
I never had any, but there were some weird people thinking Chilled and Drowsy would have been something coming to the main series and not just an adaptation of the statuses for the battle system.
I kinda hope they will keep the possibility to catch pokes without battling them (by flinging the pokeball directly at them) but I don't have a lot of hopes for that, might remain as "battle only".
There's also a lot more ways to mitigate advantageous types in the main battle system. It may well not be able to read immunities from items or abilities, and there's no reason it would be able to play around the type-reducing berries.
The Blackthorn Gym is lava-themed even though every Pokémon used by the trainers there is aquatic.
When evolving Tyrogue, you'll get a Hitmonlee if its Attack is greater than its Defense, and a Hitmonchan if its Defense is greater than its Attack.
I'm afraid that has more to do with the fact these games were way past what the 3ds hardware could handle than with the games themselves.Lag in Pokemon games when playing on real hardware just irks me. The most common examples given are the Gen 7 games on 3DS but I stumbled upon one that I hadn't heard about. I heard that Pokemon Super Mystery Dungeon was filled with references to previous PMD games but I can't figure it out because the game is so laggy on my 2DS that it's borderline unplayable
Oh God yeah USUM were a nightmare to beat. As were those Horde encounters in Gen 6. Also as I'm trying to currently complete the NatDex on Platinum I noticed Hearthome City has a lot of lag when going through the town's center area. Not too annoying given that I just bike through it but it's still noticeable.I'm afraid that has more to do with the fact these games were way past what the 3ds hardware could handle than with the games themselves.
USUM were particularly infamous for 5 fps gameplay when weather + terrain effects were at play.
even weirder is a lot of the pokemon who learn the move are associated with, you know, smog, steam, air or whateverClear Smog is described as "a clump of special mud", even though it's a Poison-type move and the thing in the animation doesn't look like mud. This isn't a translation issue, because the Japanese name is the English words "clear smog" in katakana.
Lag in Pokemon games when playing on real hardware just irks me. The most common examples given are the Gen 7 games on 3DS but I stumbled upon one that I hadn't heard about. I heard that Pokemon Super Mystery Dungeon was filled with references to previous PMD games but I can't figure it out because the game is so laggy on my 2DS that it's borderline unplayable
I think you have a valid point as in general GF's questionable early decisions really only started to show when the move to 3d was made, as their ability to code for 3d has shown to be much worse than 2d and it took them ages even to get a optimized (kinda) version of SwSh.I don't have an immediate source or hard backing for this, but I'm inclined to believe the games aren't "past what the 3DS hardware could handle" in the sense that they were particularly complicated or intensive like, for a random game to name, Yoshi's Island on the SNES (which had some issues with despawning objects in certain levels and had a chip installed to allow more advanced graphical effects). I think the more likely scenario is simply that the 3DS onward games have been rocky at optimization (both some mainline and some spin-offs), which could be for a variety of reasons such as questionable dev cycles, focus on features/ambition over performance, or lack of experience with the Hardware. Pokemon games even in their 2D entries were never technical marvels or even bug-catching experts, but outside of early Gen 4, they didn't usually have trouble simply running in normal gameplay to such an extent that the average player noticed or was impacted by it.
This is one reason I've been iffy about Pokemon's extremely frequent release schedule, because the Jump from 2D to full 3D for games with the asset scale and scope of most Pokemon games is daunting, and while XY were reasonable first attempts, the games have continued to have these hiccups since then even with projects that could reuse familiar assets or were built on an existing engine. I won't say longer dev cycles would be a magic bullet, but I imagine they'd do some good for getting more technically solid projects out.
Lag in Pokemon games when playing on real hardware just irks me. The most common examples given are the Gen 7 games on 3DS but I stumbled upon one that I hadn't heard about. I heard that Pokemon Super Mystery Dungeon was filled with references to previous PMD games but I can't figure it out because the game is so laggy on my 2DS that it's borderline unplayable
They used it in Gen II for field moves that weren't HMs(Rock Smash and Headbutt). You got them for free in the wild, and then could buy them later. Which is PERFECT. Make us hunt for them, but then make them available in some other way. Nope, GF is locked to either of the two worse ways of doing TMs.You know how BDSP went back to single-use TMs but gave you multiple copies?
What's annoying is that this method would have unironically been good had it been present in original DP.