Resource SS OU DLC2 Viability Ranking Thread [SEE: Page 105, Post 2618]

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autism speaks sucks. why r u saying you're gonna donate. donate to a decent charity.

anyway weavile to S rank is 100% something that's true- especially with spikes support to wear down fini/urshi-rs etc and/or zone support for steels, it absolutely rips. also priority/low kick are nice
 
autism speaks sucks. why r u saying you're gonna donate. donate to a decent charity.

anyway weavile to S rank is 100% something that's true- especially with spikes support to wear down fini/urshi-rs etc and/or zone support for steels, it absolutely rips. also priority/low kick are nice
Also hard agree with weavile being s. Practically an auto include on HO right now.

As an autistic person, don't donate to autism speaks, they suck.
Find a different charity for people with autism.
 
Just to bring some…civil discussion into the forefront…

Coba was ranked for its fringe usage as a fast rocker that can 1v1 two of the best opposing rockers (Balloon Tran and Clef) while also checking Weav, Scarf Kart, Melm, and Ttar. Its not good at all but its a viable enough to have a spot on the VR.

As for Terrak, I disagree with the notions that nothing has changed to warrant a rise or that it needs an SD to do any work.

Since its placement in C tier (which was before the Kyu ban if I had to guess), a handful of shifts in the meta have benefited it. Lando hasn’t been running physD since god knows when, Pex has dropped slightly out of favor over other bulky waters like Gastro and Washtom which do not respond well to CC.

252 Atk Life Orb Terrakion Close Combat vs. 252 HP / 4 Def Gastrodon: 347-409 (81.4 - 96%) -- guaranteed 2HKO

252 Atk Life Orb Terrakion Close Combat vs. 252 HP / 0 Def Rotom-Wash: 239-282 (78.6 - 92.7%) -- 37.5% chance to OHKO after Stealth Rock

It also takes advantage of the sand teams that have been making comebacks lately, not only utilizing the SpD boost from sand, but also checks Ttar, and can spam CC + Stone Edge for 2HKOs left and right vs sand team structures. This is without an SD btw. (Calcs will be shown later)

Terrak loves being on veil and veil loves Terrak cause at +2 it OHKOs or heavily dents every physical wall in the tier with rocks. Leaving teams vulnerable to SD Chomp, Rilla, Kart, and Cloyster. It also appreciates more set up opportunities and the chance to live a hit from Lefties Rilla under veil.

Shifu runs more Pads these days, meaning that even after a dfse drop from CC, Aqua Jet won’t be OHKOing it. Even with Band it doesn’t OHKO Terrak cause its surprisingly bulky for its role.

Also exploits the slower pace the meta is heading to while switching into Band Ttar in a pinch. It gets switch in opportunities off of threatening OHKOs vs steels, Ttar, Dnite, Zapdos, etc. Its natural bulk means it can 1v1 and get a SD up on more things than people think. This is important cause all it takes is one SD for it to OHKO shit like Buzzwole or Skarm.

Compared to its competition Gzap, Blaze, and Shifu. Terrak doesn’t have a viable hard wall like Gzap does in its Kanto counterpart. Blaziken has worse natural bulk, doesn’t get checked by Dnite and kills itself faster with recoil. Shifu has several mons that can switch into it safely. The most important distinction though is the speed tier. Outspeeding Lele, Shifu, Chomp, and Blace is a big enough upside over its competition. Yes it gets rkilled by Lele and Kart but once they come in, it has already claimed a kill. Besides, its job is to break, not to sweep. Terrak can absolutely fit on sand structures or HO due to its traits. Also claims a free kill vs rain unless they lead Barra/Daunt.

As promised, here is a big collection of calcs.


After an SD

+2 252 Atk Life Orb Terrakion Stone Edge vs. 252 HP / 252+ Def Clefable: 370-437 (93.9 - 110.9%) -- 62.5% chance to OHKO

+2 252 Atk Life Orb Terrakion Close Combat vs. 252 HP / 252+ Def Skarmory: 289-341 (86.5 - 102%) -- 87.5% chance to OHKO after Stealth Rock

+1 252 Atk Life Orb Terrakion Stone Edge vs. 252 HP / 104 Def Landorus-Therian: 308-364 (80.6 - 95.2%) -- 56.3% chance to OHKO after Stealth Rock

+1 252 Atk Life Orb Terrakion Stone Edge vs. 252 HP / 4 Def Landorus-Therian: 344-407 (90 - 106.5%) -- guaranteed OHKO after Stealth Rock

+2 252 Atk Life Orb Terrakion Megahorn vs. 252 HP / 252+ Def Slowbro: 455-538 (115.4 - 136.5%) -- guaranteed OHKO

+2 252 Atk Life Orb Terrakion Stone Edge vs. 0 HP / 168 Def Buzzwole: 281-331 (79.1 - 93.2%) -- 37.5% chance to OHKO after Stealth Rock

+2 252 Atk Life Orb Terrakion Earthquake vs. 252 HP / 252+ Def Toxapex: 302-356 (99.3 - 117.1%) -- guaranteed OHKO after Stealth Rock

+2 252 Atk Life Orb Terrakion Close Combat vs. 0 HP / 0 Def Garchomp: 530-624 (148.4 - 174.7%) -- guaranteed OHKO

Without an SD

252 Atk Life Orb Terrakion Stone Edge vs. 252 HP / 252+ Def Clefable: 187-220 (47.4 - 55.8%) -- 21.5% chance to 2HKO after Leftovers recovery

252 Atk Life Orb Terrakion Stone Edge vs. 0 HP / 4 Def Urshifu-Rapid-Strike: 105-125 (30.7 - 36.6%) -- 99.6% chance to 3HKO after Stealth Rock

252 Atk Life Orb Terrakion Close Combat vs. 0 HP / 4 Def Urshifu-Rapid-Strike: 253-298 (74.1 - 87.3%) -- guaranteed 2HKO after Stealth Rock

252 Atk Life Orb Terrakion Stone Edge vs. 0 HP / 0 Def Tapu Lele: 269-317 (95.7 - 112.8%) -- guaranteed OHKO after Stealth Rock

252 Atk Life Orb Terrakion Close Combat vs. 252 HP / 0 Def Hippowdon: 220-261 (52.3 - 62.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

-1 252 Atk Life Orb Terrakion Stone Edge vs. 252 HP / 4 Def Landorus-Therian: 153-183 (40 - 47.9%) -- 5.9% chance to 2HKO after Stealth Rock and Leftovers recovery

252 Atk Life Orb Terrakion Earthquake vs. 252 HP / 252+ Def Toxapex: 151-179 (49.6 - 58.8%) -- guaranteed 2HKO after Stealth Rock

252 Atk Life Orb Terrakion Stone Edge vs. 0 HP / 168 Def Buzzwole: 142-168 (40 - 47.3%) -- 37.9% chance to 2HKO after Stealth Rock

252 Atk Life Orb Terrakion Close Combat vs. 0 HP / 0 Def Melmetal: 374-439 (90.9 - 106.8%) -- 75% chance to OHKO after Stealth Rock

252 Atk Life Orb Terrakion Earthquake vs. 248 HP / 28 Def Slowking-Galar: 328-387 (83.4 - 98.4%) -- 68.8% chance to OHKO after Stealth Rock

252 Atk Life Orb Terrakion Close Combat vs. 252 HP / 252+ Def Ferrothorn: 304-359 (86.3 - 101.9%) -- 50% chance to OHKO after Stealth Rock

252 Atk Choice Band Urshifu-Rapid-Strike Aqua Jet vs. 0 HP / 0 Def Terrakion: 216-254 (66.8 - 78.6%) -- guaranteed 2HKO


252 Atk Urshifu-Rapid-Strike Aqua Jet vs. 0 HP / 0 Def Terrakion: 144-170 (44.5 - 52.6%) -- 18.8% chance to 2HKO (Pads)

0 SpA Clefable Moonblast vs. 0 HP / 4 SpD Terrakion: 216-254 (66.8 - 78.6%) -- guaranteed 2HKO

0 SpA Tornadus-Therian Hurricane vs. 0 HP / 4 SpD Terrakion: 141-166 (43.6 - 51.3%) -- 6.6% chance to 2HKO

252 SpA Zapdos Hurricane vs. 0 HP / 4 SpD Terrakion: 190-225 (58.8 - 69.6%) -- guaranteed 2HKO

252+ Atk Choice Band Tyranitar Stone Edge vs. 0 HP / 0 Def Terrakion: 150-177 (46.4 - 54.7%) -- 61.3% chance to 2HKO

252+ Atk Choice Band Tyranitar Crunch vs. 0 HP / 0 Def Terrakion: 120-141 (37.1 - 43.6%) -- guaranteed 3HKO

252+ Def Corviknight Body Press vs. 0 HP / 0 Def Terrakion: 180-214 (55.7 - 66.2%) -- guaranteed 2HKO

252 SpA Blacephalon Shadow Ball vs. 0 HP / 4 SpD Terrakion: 160-189 (49.5 - 58.5%) -- 98.8% chance to 2HKO (Scarf)

252 Atk Weavile Triple Axel (40 BP) (3 hits) vs. 0 HP / 0 Def Terrakion: 201-243 (62.2 - 75.2%) -- approx. 2HKO

252 SpA Tapu Koko Dazzling Gleam vs. 0 HP / 4 SpD Terrakion: 230-272 (71.2 - 84.2%) -- guaranteed 2HKO

0 SpA Heatran Earth Power vs. 0 HP / 4 SpD Terrakion: 178-210 (55.1 - 65%) -- guaranteed 2HKO

Under Sand

0 SpA Heatran Earth Power vs. 0 HP / 4 SpD Terrakion in Sand: 118-140 (36.5 - 43.3%) -- guaranteed 3HKO

252 SpA Tapu Koko Dazzling Gleam vs. 0 HP / 4 SpD Terrakion in Sand: 152-182 (47 - 56.3%) -- 81.3% chance to 2HKO

252 SpA Choice Specs Blacephalon Shadow Ball vs. 0 HP / 4 SpD Terrakion in Sand: 160-189 (49.5 - 58.5%) -- 98.8% chance to 2HKO

252 SpA Choice Specs Dragapult Draco Meteor vs. 0 HP / 4 SpD Terrakion in Sand: 193-228 (59.7 - 70.5%) -- guaranteed 2HKO

252 SpA Zapdos Hurricane vs. 0 HP / 4 SpD Terrakion in Sand: 127-151 (39.3 - 46.7%) -- guaranteed 3HKO

0 SpA Tornadus-Therian Hurricane vs. 0 HP / 4 SpD Terrakion in Sand: 93-111 (28.7 - 34.3%) -- 2.9% chance to 3HKO

0 SpA Clefable Moonblast vs. 0 HP / 4 SpD Terrakion in Sand: 144-170 (44.5 - 52.6%) -- 18.8% chance to 2HKO

Under Veil

252+ SpA Tapu Lele Psychic vs. 0 HP / 4 SpD Terrakion in Psychic Terrain through Light Screen: 229-270 (70.8 - 83.5%) -- guaranteed 2HKO

0 Atk Landorus-Therian Earthquake vs. 0 HP / 0 Def Terrakion through Reflect: 162-192 (50.1 - 59.4%) -- guaranteed 2HKO

252 Atk Garchomp Earthquake vs. 0 HP / 0 Def Terrakion through Reflect: 178-211 (55.1 - 65.3%) -- guaranteed 2HKO

252+ Atk Choice Band Adaptability Crawdaunt Aqua Jet vs. 0 HP / 0 Def Terrakion in Rain through Reflect: 224-264 (69.3 - 81.7%) -- guaranteed 2HKO

0 Atk Ferrothorn Power Whip vs. 0 HP / 0 Def Terrakion through Reflect: 135-159 (41.7 - 49.2%) -- guaranteed 3HKO

252+ Atk Rillaboom Grassy Glide vs. 0 HP / 0 Def Terrakion in Grassy Terrain through Reflect: 174-205 (53.8 - 63.4%) -- guaranteed 2HKO after Grassy Terrain recovery

Also Omari P, we chill but don’t donate to Autism Speaks, they’re basically Peta but for neurodivergent people.
 
:hawlucha: B -> B-
As much as I love Hawlucha, I don't think it's particularly good at the moment. You need a Terrain setter and checks for Lando-T, Clefable, Slowbro, and Toxapex (to name a few) to make it work. It also suffers a bad case of 4MSS; no Swords Dance means it has to rely on a Base 92 Attack, no Stone Edge means it's stopped cold by Zapdos and Torn-T, and no Taunt means it can't shut down walls that would otherwise just heal off the damage it would inflict. It's a legit powerhouse when the pieces all fit together, but I think the headache of trying to get them to fit warrants a drop.
 
In all fairness, this is Omari P we’re talking about, each post stunning and brave despite the harsh opinions. He’s never agreed with the Viability Rankings, but he’s damn good at using lower Pokémon effectively.

To prevent this from being a one-liner, I actually want to echo Nightmare King Grimm(snarl) rising up, especially with its ability to deal with Dragapult being pretty important now more than before imo. I do also think Galarian Weezing is kinda underrated, but I’m unsure if it has enough rn to support a rise. Maybe next slate?

Quick Edit: Command mistakes thanks to phone.
Lets bring this back. How have peoples experiences been with these 2 mons
 
:shiftry:

hey all, thoughts on shiftry in OU and how it stacks up on a sun team. It’s a very anti-offense pick if you can preserve sun turns.

most people probably think of shiftry as a growth sweeper, however it doesn’t have the space to fit in a growth in 85% of games, since it sets up on so little, so you’re relying on “forcing out” a target, or maybe being lucky enough to sack a Pokémon to banded surging strikes.

Shiftry @ Life orb
252 Atk / 4 SpA / 252 Speed
Naive Nature
- Solar blade / leaf blade
- knock off
- sucker punch / leaf blade / growth
- heatwave

the matchup verse offensive Pokémon is very good with solar blade being a powerful move, comparable in power to max attack Kartana leaf blade.

the extra juice from solar blade over leaf blade allows shiftry to actually OHKO urshifu, 2hko landorus, Garchomp and clefable and muscle past miscellaneous neutral threats.

knock off and heat wave are great anti offense against things like dragapult, Melmetal, kartana, magnezone etc.

unfortunately zapdos walls shiftry no matter what you run. Rillaboom revenges it from about 50%, Weavile disposed of it easily, etc.

sucker punch can come in handy in the end game against those priority users, and can also best dragapult without sun.

leaf blade is an option if you want to surprise a hippodown or Tyranitar that has seen the solar blade reveal.

if you run growth, you basically must run leaf blade over solar blade. Because it’s too risky running two weather dependent moves. Tho +2 solar blade is disgusting in those niche games where your sun is uncontested and you’re blessed with a banded Aquajet to set up on.

Thoughts ??
 
Last edited:
:shiftry:

hey all, thoughts on shiftry in OU and how it stacks up on a sun team. It’s a very anti-offense pick if you can preserve sun turns.

most people probably think of shiftry as a growth sweeper, however it doesn’t have the space to fit in a growth in 85% of games, since it sets up on so little, so you’re relying on “forcing out” a target, or maybe being lucky enough to sack a Pokémon to banded surging strikes.

Shiftry @ Life orb
252 Atk / 4 SpA / 252 Speed
Naive Nature
- Solar blade / leaf blade
- knock off
- sucker punch / leaf blade / growth
- heatwave

the matchup verse offensive Pokémon is very good with solar blade being a powerful move, comparable in power to max attack Kartana leaf blade.

the extra juice from solar blade over leaf blade allows shiftry to actually OHKO urshifu, 2hko landorus, Garchomp and clefable and muscle past miscellaneous neutral threats.

knock off and heat wave are great anti offense against things like dragapult, Melmetal, kartana, magnezone etc.

unfortunately zapdos walls shiftry no matter what you run. Rillaboom revenges it from about 50%, Weavile disposed of it easily, etc.

sucker punch can come in handy in the end game against those priority users, and can also best dragapult without sun.

leaf blade is an option if you want to surprise a hippodown or Tyranitar that has seen the solar blade reveal.

if you run growth, you basically must run leaf blade over solar blade. Because it’s too risky running two weather dependent moves. Tho +2 solar blade is disgusting in those niche games where your sun is uncontested and you’re blessed with a banded Aquajet to set up on.

Thoughts ??


Its a cool option I've played around with in the past and this made me want to try it again. The main issue is that it competes with solar blade kartana as a sun grass spam partner to venusuar ( venu is mandatory on sun imo) and also compete with weavile as the dark type breaker
 
Venu is not mandatory on Sun. Only Torkoal is and even then, Ninetales exists (though I wouldn't run Ninetales as only Sun setter).
I have tried Shiftry and on some teams it actually is better than Venu. The only restriction is that it's much worse than Venusaur at getting chances to boost, but that means that you can put a 4th offensive Move on it, such as Low Kick, Rock Slide (Volca and damaged Torn), Explosion or even Extrasensory (this would only be worth at times when Kommo-o, one of the worst nightmares for Sun teams is common).

Sun is hard to build and play with, but it's still diverse enough to not run always the same Chlorophyll user (or run only one). Venu is most consistent at boosting, but Shiftry does more immediate damage, Solar Blade is really strong. If you run both of them, you can take advantage of Specs Lele killing one of them, so you can use Growth with the other.
 
Venu is not mandatory on Sun. Only Torkoal is and even then, Ninetales exists (though I wouldn't run Ninetales as only Sun setter).
I have tried Shiftry and on some teams it actually is better than Venu. The only restriction is that it's much worse than Venusaur at getting chances to boost, but that means that you can put a 4th offensive Move on it, such as Low Kick, Rock Slide (Volca and damaged Torn), Explosion or even Extrasensory (this would only be worth at times when Kommo-o, one of the worst nightmares for Sun teams is common).

Sun is hard to build and play with, but it's still diverse enough to not run always the same Chlorophyll user (or run only one). Venu is most consistent at boosting, but Shiftry does more immediate damage, Solar Blade is really strong. If you run both of them, you can take advantage of Specs Lele killing one of them, so you can use Growth with the other.
Solar blade is marginally better than venu at best in raw power as venu can run solar beam over giga drain if it wants.

Venu also seems to have a bit better bulk and is a better check to threats like urshifu rapid strike who can be a pain for the playstyle as a whole, in addition to breaking through things like zapdos easier which is especially useful in the rain matchup.

But I'm not saying shiftry doesn't have its niche though I just doubt most viable sun teams are gonna be running it over venu, at best its alongside venu in the majority of cases but even then as mentioned before its also facing competition from other options as well like weavile which is a dark type breaker that better alleviates sun's issues with the dragons and kartana which is always good and can be your solar blade user if you want that on your sun team.


But I wouldn't necessarily oppose a nom of shiftry I'd just need to see it in action more and test it more myself.
 
Lets bring this back. How have peoples experiences been with these 2 mons

A7A1C876-A25B-4B4F-BCB8-3973968C9722.png
I think it was a bit unfair to UR Grimm. Obviously it faces heavy competition with Alolatales but I think being able to consistently set screens vs Sand and Rain while stopping rocks with Taunt is at least enough of a niche to be placed in C-. This isn’t a nom, but something I wanted to point out.

CAA437EB-C53E-46E9-BC8D-7F2A7F1E169B.jpeg
Has alot of promising utility and a nice Fairy/Poison typing, but it can never fit all the utility it wants. Outclassed by the other utility fairy in Clefable. Reliant on Black Sludge and Pain Split for recovery. Only thing is checking SD Chomp, Lando, and Rilla which Corv/Skarm can do just fine while being good with everything else. Taunt Neutralizing Gas sounds nice, but then it gives up any defensive niche it would’ve had. Too specific, outclassed, and 4MSS ridden, pass.

E34A205B-2CE9-4567-8D5C-73449672D755.png
Seen some discussion on this so I’ll just budge in. Shiftry is frail asf and has an awful defensive typing, in comparison to Venu’s 80/83/100 bulk and defensive typing providing useful resistances to fighting/fairy, immunity to Toxic followed by a neutrality to U-Turn. Allowing Venu to get more opportunities for setting up Growth. Venu already OHKOs Pult after rocks and neither parties can bypass Dnite. With Sun still being as niche as it is, combined with no traction/usage in tours, whatever small niche it might have doesn’t really make it worth using in serious play.
 
:shiftry:

hey all, thoughts on shiftry in OU and how it stacks up on a sun team. It’s a very anti-offense pick if you can preserve sun turns.

most people probably think of shiftry as a growth sweeper, however it doesn’t have the space to fit in a growth in 85% of games, since it sets up on so little, so you’re relying on “forcing out” a target, or maybe being lucky enough to sack a Pokémon to banded surging strikes.

Shiftry @ Life orb
252 Atk / 4 SpA / 252 Speed
Naive Nature
- Solar blade / leaf blade
- knock off
- sucker punch / leaf blade / growth
- heatwave

the matchup verse offensive Pokémon is very good with solar blade being a powerful move, comparable in power to max attack Kartana leaf blade.

the extra juice from solar blade over leaf blade allows shiftry to actually OHKO urshifu, 2hko landorus, Garchomp and clefable and muscle past miscellaneous neutral threats.

knock off and heat wave are great anti offense against things like dragapult, Melmetal, kartana, magnezone etc.

unfortunately zapdos walls shiftry no matter what you run. Rillaboom revenges it from about 50%, Weavile disposed of it easily, etc.

sucker punch can come in handy in the end game against those priority users, and can also best dragapult without sun.

leaf blade is an option if you want to surprise a hippodown or Tyranitar that has seen the solar blade reveal.

if you run growth, you basically must run leaf blade over solar blade. Because it’s too risky running two weather dependent moves. Tho +2 solar blade is disgusting in those niche games where your sun is uncontested and you’re blessed with a banded Aquajet to set up on.

Thoughts ??
I've been trying a 4atk version over Venu because i made a team with a massive shadow ball weak and could use the extra ground resist too.

Shiftry @ Life Orb
Ability: Chlorophyll
Shiny: Yes
EVs: 112 Atk / 164 SpA / 232 Spe
Hasty Nature
IVs: 29 HP
- Solar Blade
- Dark Pulse
- Heat Wave
- Low Kick

Here are all the OU calcs I quickly compliled:
Barraskewda
  • 112 Atk Life Orb Shiftry Solar Blade (62.5 BP) vs. 0 HP / 4 Def Barraskewda in Rain: 291-346 (110.6 - 131.5%) -- guaranteed OHKO
Bisharp
  • 112 Atk Life Orb Shiftry Low Kick (80 BP) vs. 0 HP / 0 Def Bisharp: 338-400 (124.7 - 147.6%) -- guaranteed OHKO
Blacephalon
  • 164 SpA Life Orb Shiftry Dark Pulse vs. 0 HP / 4 SpD Blacephalon: 296-351 (119.8 - 142.1%) -- guaranteed OHKO
Blissey
  • 112 Atk Life Orb Shiftry Solar Blade vs. 252 HP / 252+ Def Blissey: 355-419 (49.7 - 58.6%) -- 99.6% chance to 2HKO
Buzzwole
  • 164 SpA Life Orb Shiftry Heat Wave vs. 252 HP / 0 SpD Buzzwole in Sun: 484-569 (115.7 - 136.1%) -- guaranteed OHKO
Clefable
  • 112 Atk Life Orb Shiftry Solar Blade vs. 252 HP / 200 Def Clefable: 199-235 (50.5 - 59.6%) -- 84.8% chance to 2HKO after Leftovers recovery
Corviknight
  • 164 SpA Life Orb Shiftry Heat Wave vs. 252 HP / 88 SpD Corviknight: 200-237 (50 - 59.2%) -- guaranteed 2HKO
Dragapult
  • 164 SpA Life Orb Shiftry Dark Pulse vs. 0 HP / 4 SpD Dragapult: 307-367 (96.8 - 115.7%) -- 81.3% chance to OHKO
Dragonite
  • yikes
Ferrothorn
  • 164 SpA Life Orb Shiftry Heat Wave vs. 252 HP / 252+ SpD Ferrothorn in Sun: 380-452 (107.9 - 128.4%) -- guaranteed OHKO
Garchomp
  • 112 Atk Life Orb Shiftry Solar Blade vs. 0 HP / 0 Def Garchomp: 204-242 (57.1 - 67.7%) -- guaranteed 2HKO after Leftovers recovery
Heatran
  • 112 Atk Life Orb Shiftry Low Kick (120 BP) vs. 252 HP / 0 Def Heatran: 239-283 (61.9 - 73.3%) -- guaranteed 2HKO after Leftovers recovery
Kartana
  • 164 SpA Life Orb Shiftry Heat Wave vs. 0 HP / 4 SpD Kartana in Sun: 1383-1627 (533.9 - 628.1%) -- guaranteed OHKO
Landorus-Therian
  • -1 112 Atk Life Orb Shiftry Solar Blade vs. 252 HP / 4 Def Landorus-Therian: 142-169 (37.1 - 44.2%) -- 100% chance to 3HKO after Leftovers recovery
Magnezone
  • 164 SpA Life Orb Shiftry Heat Wave vs. 4 HP / 0 SpD Magnezone in Sun: 317-374 (112.4 - 132.6%) -- guaranteed OHKO
Melmetal
  • 164 SpA Life Orb Shiftry Heat Wave vs. 0 HP / 4 SpD Melmetal in Sun: 411-484 (100 - 117.7%) -- guaranteed OHKO
Mew
  • 164 SpA Life Orb Shiftry Dark Pulse vs. 252 HP / 0 SpD Mew: 244-291 (60.3 - 72%) -- guaranteed 2HKO after Leftovers recovery
Ninetales-Alola
  • 164 SpA Life Orb Shiftry Heat Wave vs. 252 HP / 0 SpD Ninetales-Alola: 192-229 (54.8 - 65.4%) -- guaranteed 2HKO
Pelipper
  • 164 SpA Life Orb Shiftry Dark Pulse vs. 248 HP / 8 SpD Pelipper: 164-192 (50.7 - 59.4%) -- guaranteed 2HKO
Regieleki
  • 112 Atk Life Orb Shiftry Solar Blade vs. 96 HP / 0 Def Regieleki: 339-399 (104.3 - 122.7%) -- guaranteed OHKO
Rillaboom
  • 164 SpA Life Orb Shiftry Heat Wave vs. 0 HP / 0 SpD Rillaboom in Sun: 390-460 (114.3 - 134.8%) -- guaranteed OHKO
Slowbro
  • 164 SpA Life Orb Shiftry Dark Pulse vs. 248 HP / 0 SpD Slowbro: 296-351 (75.3 - 89.3%) -- guaranteed 2HKO
Slowking-Galar
  • 164 SpA Life Orb Shiftry Dark Pulse vs. 252 HP / 120+ SpD Assault Vest Slowking-Galar: 125-148 (31.7 - 37.5%) -- guaranteed 3HKO after Stealth Rock
Tapu Fini
  • 112 Atk Life Orb Shiftry Solar Blade vs. 248 HP / 0 Def Tapu Fini: 351-413 (102.3 - 120.4%) -- guaranteed OHKO
Tapu Koko
  • 112 Atk Life Orb Shiftry Solar Blade vs. 0 HP / 0 Def Tapu Koko: 224-265 (79.7 - 94.3%) -- guaranteed 2HKO
Tapu Lele
  • 112 Atk Life Orb Shiftry Solar Blade vs. 0 HP / 0 Def Tapu Lele: 250-294 (88.9 - 104.6%) -- guaranteed OHKO after Stealth Rock
Tornadus-Therian
  • 164 SpA Life Orb Shiftry Heat Wave vs. 80 HP / 4 SpD Tornadus-Therian in Sun: 159-187 (49.8 - 58.6%) -- 99.6% chance to 2HKO
Toxapex
  • 112 Atk Life Orb Shiftry Solar Blade vs. 252 HP / 252+ Def Toxapex: 105-125 (34.5 - 41.1%) -- guaranteed 3HKO
Tyranitar
  • 112 Atk Life Orb Shiftry Low Kick (120 BP) vs. 252 HP / 4 Def Tyranitar: 463-546 (114.6 - 135.1%) -- guaranteed OHKO
Urshifu-Rapid-Strike
  • 112 Atk Life Orb Shiftry Solar Blade vs. 0 HP / 4 Def Urshifu-Rapid-Strike: 390-460 (114.3 - 134.8%) -- guaranteed OHKO
Victini
  • 164 SpA Life Orb Shiftry Dark Pulse vs. 0 HP / 0 SpD Victini: 244-291 (71.5 - 85.3%) -- 81.3% chance to OHKO after Stealth Rock
Volcanion
  • 112 Atk Life Orb Shiftry Solar Blade vs. 0 HP / 0 Def Volcanion: 168-199 (55.8 - 66.1%) -- guaranteed 2HKO
Volcarona
  • 164 SpA Life Orb Shiftry Heat Wave vs. 0 HP / 0 SpD Volcarona in Sun: 139-165 (44.6 - 53%) -- 28.1% chance to 2HKO
Weavile
  • 112 Atk Life Orb Shiftry Low Kick (60 BP) vs. 0 HP / 0 Def Weavile: 359-426 (127.7 - 151.6%) -- guaranteed OHKO
Zapdos
  • 164 SpA Life Orb Shiftry Heat Wave vs. 0 HP / 0 SpD Zapdos in Sun: 159-187 (49.5 - 58.2%) -- 98.4% chance to 2HKO
Zapdos-Galar
  • 164 SpA Life Orb Shiftry Heat Wave vs. 0 HP / 4 SpD Zapdos-Galar in Sun: 159-187 (49.5 - 58.2%) -- 98.4% chance to 2HKO
Zeraora
  • 112 Atk Life Orb Shiftry Solar Blade vs. 0 HP / 0 Def Zeraora: 250-294 (78.8 - 92.7%) -- guaranteed 2HKO
Still being able to 2HKO Pelliper while OHKOing Ttar makes Solar Blade much more viable and the overall coverage is pretty great. Nature Power is an interesting option too if you need a way to lure problematic pokemon (like setters) and give it more of a utility role with STAB Knock Off + ghost resist.

Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
IVs: 29 HP
- Solar Blade
- Knock Off
- Heat Wave / Low Kick
- Nature Power
-1 252+ Atk Life Orb Shiftry Solar Blade vs. 252 HP / 4 Def Landorus-Therian: 175-208 (45.8 - 54.4%) -- 98% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Life Orb Shiftry Low Kick (120 BP) vs. 0 HP / 0 Def Heatran: 296-351 (91.6 - 108.6%) -- guaranteed OHKO after Stealth Rock
252+ Atk Life Orb Shiftry Solar Blade vs. 252 HP / 252+ Def Toxapex: 130-153 (42.7 - 50.3%) -- 95.3% chance to 2HKO after Stealth Rock
252+ Atk Life Orb Shiftry Solar Blade vs. 0 HP / 0 Def Tornadus-Therian: 146-172 (48.8 - 57.5%) -- 94.9% chance to 2HKO
or ideally: 252+ Atk Life Orb Shiftry Knock Off (97.5 BP) vs. 0 HP / 0 Def Tornadus-Therian: 227-269 (75.9 - 89.9%) -- guaranteed OHKO after Stealth Rock
252+ Atk Life Orb Shiftry Solar Blade vs. 0 HP / 0 Def Zeraora: 308-364 (97.1 - 114.8%) -- 81.3% chance to OHKO
252+ Atk Life Orb Shiftry Solar Blade vs. 0 HP / 0 Def Tapu Koko: 278-329 (98.9 - 117%) -- 93.8% chance to OHKO
252+ Atk Life Orb Shiftry Solar Blade vs. 248 HP / 252+ Def Slowbro: 330-390 (83.9 - 99.2%) -- 75% chance to OHKO after Stealth Rock
wishful thinking lol 252+ Atk Life Orb Shiftry Solar Blade vs. 0 HP / 0 Def Garchomp: 253-300 (70.8 - 84%) -- guaranteed OHKO after Stealth Rock and 3 layers of Spikes
252+ Atk Life Orb Shiftry Nature Power (90 BP Electric) vs. 252 HP / 168+ Def Corviknight in Electric Terrain: 229-270 (57.2 - 67.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Life Orb Shiftry Nature Power (90 BP Electric) vs. 248 HP / 252+ Def Pelipper in Electric Terrain: 442-520 (136.8 - 160.9%) -- guaranteed OHKO
252+ Atk Life Orb Shiftry Low Kick (120 BP) vs. 252 HP / 4 Def Tyranitar: 572-676 (141.5 - 167.3%) -- guaranteed OHKO
ect..
Misty for Dragonite, Electric for Pelipper, Psychic for Pex.. It's SpA without investment is pretty lackluster but with the pseudo stab boost it gets the job done.

Explosion could set it apart from Venu, but the coverage moves are all important given how many quad grass resists there are in OU.

Blastoise shooting into the viability rankings with one replay as one world tour explanation seemed a bit over the top at first, but after trying out this thing with Rain+Psychic terrain I can vouch for its brokeness

Blastoise @ Life Orb
Ability: Rain Dish
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Water Spout
- Terrain Pulse
- Focus Blast

Goddamn does this blow shit up. Definitely worthy of its spot on the rankings here.
 
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I've been trying a 4atk version over Venu because i made a team with a massive shadow ball weak and could use the extra ground resist too.

Shiftry @ Life Orb
Ability: Chlorophyll
Shiny: Yes
EVs: 112 Atk / 164 SpA / 232 Spe
Hasty Nature
IVs: 29 HP
- Solar Blade
- Dark Pulse
- Heat Wave
- Low Kick

Here are all the OU calcs I quickly compliled:
Barraskewda
  • 112 Atk Life Orb Shiftry Solar Blade (62.5 BP) vs. 0 HP / 4 Def Barraskewda in Rain: 291-346 (110.6 - 131.5%) -- guaranteed OHKO
Bisharp
  • 112 Atk Life Orb Shiftry Low Kick (80 BP) vs. 0 HP / 0 Def Bisharp: 338-400 (124.7 - 147.6%) -- guaranteed OHKO
Blacephalon
  • 164 SpA Life Orb Shiftry Dark Pulse vs. 0 HP / 4 SpD Blacephalon: 296-351 (119.8 - 142.1%) -- guaranteed OHKO
Blissey
  • 112 Atk Life Orb Shiftry Solar Blade vs. 252 HP / 252+ Def Blissey: 355-419 (49.7 - 58.6%) -- 99.6% chance to 2HKO
Buzzwole
  • 164 SpA Life Orb Shiftry Heat Wave vs. 252 HP / 0 SpD Buzzwole in Sun: 484-569 (115.7 - 136.1%) -- guaranteed OHKO
Clefable
  • 112 Atk Life Orb Shiftry Solar Blade vs. 252 HP / 200 Def Clefable: 199-235 (50.5 - 59.6%) -- 84.8% chance to 2HKO after Leftovers recovery
Corviknight
  • 164 SpA Life Orb Shiftry Heat Wave vs. 252 HP / 88 SpD Corviknight: 200-237 (50 - 59.2%) -- guaranteed 2HKO
Dragapult
  • 164 SpA Life Orb Shiftry Dark Pulse vs. 0 HP / 4 SpD Dragapult: 307-367 (96.8 - 115.7%) -- 81.3% chance to OHKO
Dragonite
  • yikes
Ferrothorn
  • 164 SpA Life Orb Shiftry Heat Wave vs. 252 HP / 252+ SpD Ferrothorn in Sun: 380-452 (107.9 - 128.4%) -- guaranteed OHKO
Garchomp
  • 112 Atk Life Orb Shiftry Solar Blade vs. 0 HP / 0 Def Garchomp: 204-242 (57.1 - 67.7%) -- guaranteed 2HKO after Leftovers recovery
Heatran
  • 112 Atk Life Orb Shiftry Low Kick (120 BP) vs. 252 HP / 0 Def Heatran: 239-283 (61.9 - 73.3%) -- guaranteed 2HKO after Leftovers recovery
Kartana
  • 164 SpA Life Orb Shiftry Heat Wave vs. 0 HP / 4 SpD Kartana in Sun: 1383-1627 (533.9 - 628.1%) -- guaranteed OHKO
Landorus-Therian
  • -1 112 Atk Life Orb Shiftry Solar Blade vs. 252 HP / 4 Def Landorus-Therian: 142-169 (37.1 - 44.2%) -- 100% chance to 3HKO after Leftovers recovery
Magnezone
  • 164 SpA Life Orb Shiftry Heat Wave vs. 4 HP / 0 SpD Magnezone in Sun: 317-374 (112.4 - 132.6%) -- guaranteed OHKO
Melmetal
  • 164 SpA Life Orb Shiftry Heat Wave vs. 0 HP / 4 SpD Melmetal in Sun: 411-484 (100 - 117.7%) -- guaranteed OHKO
Mew
  • 164 SpA Life Orb Shiftry Dark Pulse vs. 252 HP / 0 SpD Mew: 244-291 (60.3 - 72%) -- guaranteed 2HKO after Leftovers recovery
Ninetales-Alola
  • 164 SpA Life Orb Shiftry Heat Wave vs. 252 HP / 0 SpD Ninetales-Alola: 192-229 (54.8 - 65.4%) -- guaranteed 2HKO
Pelipper
  • 164 SpA Life Orb Shiftry Dark Pulse vs. 248 HP / 8 SpD Pelipper: 164-192 (50.7 - 59.4%) -- guaranteed 2HKO
Regieleki
  • 112 Atk Life Orb Shiftry Solar Blade vs. 96 HP / 0 Def Regieleki: 339-399 (104.3 - 122.7%) -- guaranteed OHKO
Rillaboom
  • 164 SpA Life Orb Shiftry Heat Wave vs. 0 HP / 0 SpD Rillaboom in Sun: 390-460 (114.3 - 134.8%) -- guaranteed OHKO
Slowbro
  • 164 SpA Life Orb Shiftry Dark Pulse vs. 248 HP / 0 SpD Slowbro: 296-351 (75.3 - 89.3%) -- guaranteed 2HKO
Slowking-Galar
  • 164 SpA Life Orb Shiftry Dark Pulse vs. 252 HP / 120+ SpD Assault Vest Slowking-Galar: 125-148 (31.7 - 37.5%) -- guaranteed 3HKO after Stealth Rock
Tapu Fini
  • 112 Atk Life Orb Shiftry Solar Blade vs. 248 HP / 0 Def Tapu Fini: 351-413 (102.3 - 120.4%) -- guaranteed OHKO
Tapu Koko
  • 112 Atk Life Orb Shiftry Solar Blade vs. 0 HP / 0 Def Tapu Koko: 224-265 (79.7 - 94.3%) -- guaranteed 2HKO
Tapu Lele
  • 112 Atk Life Orb Shiftry Solar Blade vs. 0 HP / 0 Def Tapu Lele: 250-294 (88.9 - 104.6%) -- guaranteed OHKO after Stealth Rock
Tornadus-Therian
  • 164 SpA Life Orb Shiftry Heat Wave vs. 80 HP / 4 SpD Tornadus-Therian in Sun: 159-187 (49.8 - 58.6%) -- 99.6% chance to 2HKO
Toxapex
  • 112 Atk Life Orb Shiftry Solar Blade vs. 252 HP / 252+ Def Toxapex: 105-125 (34.5 - 41.1%) -- guaranteed 3HKO
Tyranitar
  • 112 Atk Life Orb Shiftry Low Kick (120 BP) vs. 252 HP / 4 Def Tyranitar: 463-546 (114.6 - 135.1%) -- guaranteed OHKO
Urshifu-Rapid-Strike
  • 112 Atk Life Orb Shiftry Solar Blade vs. 0 HP / 4 Def Urshifu-Rapid-Strike: 390-460 (114.3 - 134.8%) -- guaranteed OHKO
Victini
  • 164 SpA Life Orb Shiftry Dark Pulse vs. 0 HP / 0 SpD Victini: 244-291 (71.5 - 85.3%) -- 81.3% chance to OHKO after Stealth Rock
Volcanion
  • 112 Atk Life Orb Shiftry Solar Blade vs. 0 HP / 0 Def Volcanion: 168-199 (55.8 - 66.1%) -- guaranteed 2HKO
Volcarona
  • 164 SpA Life Orb Shiftry Heat Wave vs. 0 HP / 0 SpD Volcarona in Sun: 139-165 (44.6 - 53%) -- 28.1% chance to 2HKO
Weavile
  • 112 Atk Life Orb Shiftry Low Kick (60 BP) vs. 0 HP / 0 Def Weavile: 359-426 (127.7 - 151.6%) -- guaranteed OHKO
Zapdos
  • 164 SpA Life Orb Shiftry Heat Wave vs. 0 HP / 0 SpD Zapdos in Sun: 159-187 (49.5 - 58.2%) -- 98.4% chance to 2HKO
Zapdos-Galar
  • 164 SpA Life Orb Shiftry Heat Wave vs. 0 HP / 4 SpD Zapdos-Galar in Sun: 159-187 (49.5 - 58.2%) -- 98.4% chance to 2HKO
Zeraora
  • 112 Atk Life Orb Shiftry Solar Blade vs. 0 HP / 0 Def Zeraora: 250-294 (78.8 - 92.7%) -- guaranteed 2HKO
Still being able to 2HKO Pelliper while OHKOing Ttar makes Solar Blade much more viable and the overall coverage is pretty great. Nature Power is an interesting option too if you need a way to lure problematic pokemon (like setters) and give it more of a utility role with STAB Knock Off + ghost resist.

Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
IVs: 29 HP
- Solar Blade
- Knock Off
- Heat Wave / Low Kick
- Nature Power
-1 252+ Atk Life Orb Shiftry Solar Blade vs. 252 HP / 4 Def Landorus-Therian: 175-208 (45.8 - 54.4%) -- 98% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Life Orb Shiftry Low Kick (120 BP) vs. 0 HP / 0 Def Heatran: 296-351 (91.6 - 108.6%) -- guaranteed OHKO after Stealth Rock
252+ Atk Life Orb Shiftry Solar Blade vs. 252 HP / 252+ Def Toxapex: 130-153 (42.7 - 50.3%) -- 95.3% chance to 2HKO after Stealth Rock
252+ Atk Life Orb Shiftry Solar Blade vs. 0 HP / 0 Def Tornadus-Therian: 146-172 (48.8 - 57.5%) -- 94.9% chance to 2HKO
or ideally: 252+ Atk Life Orb Shiftry Knock Off (97.5 BP) vs. 0 HP / 0 Def Tornadus-Therian: 227-269 (75.9 - 89.9%) -- guaranteed OHKO after Stealth Rock
252+ Atk Life Orb Shiftry Solar Blade vs. 0 HP / 0 Def Zeraora: 308-364 (97.1 - 114.8%) -- 81.3% chance to OHKO
252+ Atk Life Orb Shiftry Solar Blade vs. 0 HP / 0 Def Tapu Koko: 278-329 (98.9 - 117%) -- 93.8% chance to OHKO
252+ Atk Life Orb Shiftry Solar Blade vs. 248 HP / 252+ Def Slowbro: 330-390 (83.9 - 99.2%) -- 75% chance to OHKO after Stealth Rock
wishful thinking lol 252+ Atk Life Orb Shiftry Solar Blade vs. 0 HP / 0 Def Garchomp: 253-300 (70.8 - 84%) -- guaranteed OHKO after Stealth Rock and 3 layers of Spikes
252+ Atk Life Orb Shiftry Nature Power (90 BP Electric) vs. 252 HP / 168+ Def Corviknight in Electric Terrain: 229-270 (57.2 - 67.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Life Orb Shiftry Nature Power (90 BP Electric) vs. 248 HP / 252+ Def Pelipper in Electric Terrain: 442-520 (136.8 - 160.9%) -- guaranteed OHKO
252+ Atk Life Orb Shiftry Low Kick (120 BP) vs. 252 HP / 4 Def Tyranitar: 572-676 (141.5 - 167.3%) -- guaranteed OHKO
ect..
Misty for Dragonite, Electric for Pelipper, Psychic for Pex.. It's SpA without investment is pretty lackluster but with the pseudo stab boost it gets the job done.

Explosion could set it apart from Venu, but the coverage moves are all important given how many quad grass resists there are in OU.

Blastoise shooting into the viability rankings with one replay as one world tour explanation seemed a bit over the top at first, but after trying out this thing with Rain+Psychic terrain I can vouch for its brokeness

Blastoise @ Life Orb
Ability: Rain Dish
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Water Spout
- Terrain Pulse
- Focus Blast

Goddamn does this blow shit up. Definitely worthy of its spot on the rankings here.

awesome post, whats your thoughts on dark pulse over knock off?

a 4 attacks shiftry is an anti-offense pick as it can force out Pokémon and disrupt offense game flow with near-uncontested speed. My favorite team used eject button slowking running 176 Def Bold with slack off subbed out for flamethrower to help it get in and wreak havoc against offense.

rock slide might be a convenient way to get past dragonite, volcarona and Zappos after they switch into your knock offs. It might not KO all these threats 73% of the time (even if they switch into knock off), so it would need teammates that lure them into sub 80% or thereabouts

using assurance might also be worth considering, tho the trade off is heavy reliance on prediction, when your other moves are borderline completely exploitable as it is! Example: heatran comes on solar blade, wins the 1v1 on the next turn ..

it really is a shame that there is only extra sensory or electric/psychic nature power to hit toxapex :toxapex:. Really shows that 100 Atk isn’t what it used to be, and 90 SpA isn’t cutting the mustard
 
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awesome post, whats your thoughts on dark pulse over knock off?

a 4 attacks shiftry is an anti-offense pick as it can force out Pokémon and disrupt offense game flow with near-uncontested speed. My favorite team used eject button slowking running 176 Def Bold with slack off subbed out for flamethrower to help it get in and wreak havoc against offense.

rock slide might be a convenient way to get past dragonite, volcarona and Zapdos after they switch into your knock offs. It might not KO all these threats 73% of the time (even if they switch into knock off), so it would need teammates that lure them into sub 80% or thereabouts

using assurance might also be worth considering, tho the trade off is heavy reliance on prediction, when your other moves are borderline completely exploitable as it is! Example: heatran comes on solar blade, wins the 1v1 on the next turn ..

it really is a shame that there is only extra sensory or electric/psychic nature power to hit toxapex :toxapex:. Really shows that 100 Atk isn’t what it used to be, and 90 SpA isn’t cutting the mustard

I don't think shiftry needs or wants to run knock off or dark moves...maybe if you want a 4 attacks set, but I've found sweeper sets to be much more effective.

I have used three attacks growth, with solar blade, low kick, and heatwave. This breaks pretty much everything that isnt Dragonite. Partner with grassy terrain support and you can do things like OHKO defensive torn-t with a +2 solarblade!

Why do you need coverage when you just smash?

+2 252+ Atk Life Orb Shiftry Solar Blade vs. 252 HP / 12 Def Slowking-Galar in Grassy Terrain: 374-441 (94.9 - 111.9%) -- 68.8% chance to OHKO

Here's an example grassy sun team.
https://pokepast.es/5d2951bd46c2600f

I want to once again highlight that weather-terrain teams are quite effective and a lot of fun. Give them a try!
 
awesome post, whats your thoughts on dark pulse over knock off?
Dark Pulse 2HKOs Pelliper (which Solar Blade baits) if your not running Nature Power. It also avoids contact on 4x resistance switch-ins to Solar Blade, like Ferro,flame body Tran, Rocky Helmet Corvi ect.
I think Venu does almost any Growth/Giga Drain set better, mainly due to it's bulk and typing. 4 attack Shiftry can't afford the power drop after the first Knock Off and intimidate switch-ins.

I don't think shiftry needs or wants to run knock off or dark moves...maybe if you want a 4 attacks set, but I've found sweeper sets to be much more effective.

I have used three attacks growth, with solar blade, low kick, and heatwave. This breaks pretty much everything that isnt Dragonite. Partner with grassy terrain support and you can do things like OHKO defensive torn-t with a +2 solarblade!

Why do you need coverage when you just smash?

+2 252+ Atk Life Orb Shiftry Solar Blade vs. 252 HP / 12 Def Slowking-Galar in Grassy Terrain: 374-441 (94.9 - 111.9%) -- 68.8% chance to OHKO

Here's an example grassy sun team.
https://pokepast.es/5d2951bd46c2600f

I want to once again highlight that weather-terrain teams are quite effective and a lot of fun. Give them a try!
Your mini guide actually made me want to make versions for each combination. I'm about 1/2 way through now, it's been a lot of fun so thanks for your help!
I like the look of that grassy sun team a lot. I'd be interested to see your other terrain/weather teams if you'd like to share some of them. It really requires a lot of fine-tuning in team-building i feel, mainly due to the Pokemon restrictions and not really being able to fit dedicated walls.
 
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I don't think shiftry needs or wants to run knock off or dark moves...maybe if you want a 4 attacks set, but I've found sweeper sets to be much more effective.

I have used three attacks growth, with solar blade, low kick, and heatwave. This breaks pretty much everything that isnt Dragonite. Partner with grassy terrain support and you can do things like OHKO defensive torn-t with a +2 solarblade!

Why do you need coverage when you just smash?

+2 252+ Atk Life Orb Shiftry Solar Blade vs. 252 HP / 12 Def Slowking-Galar in Grassy Terrain: 374-441 (94.9 - 111.9%) -- 68.8% chance to OHKO

Here's an example grassy sun team.
https://pokepast.es/5d2951bd46c2600f

I want to once again highlight that weather-terrain teams are quite effective and a lot of fun. Give them a try!

gonna try that weather terrain hybrid

Might make some modifications though, first thought that came into my mind is swapping out hawlucha and maybe heatran for some pivots that can deal with common sun weaknesses
 
My first nomination, I apologize if I make any mistakes.

:Porygon-Z: Unranked --> C or C+

This mon is such a strong special attacker. Its best set is:

Porygon-Z @ Choice Specs
Ability: Download
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt / Thunder (on rain)
- Ice Beam
- Tri Attack
- Shadow Ball / Psyshock

It usually just uses Tri Attack. Even though Normal is a bad offensive typing because it doesn't hit anything super-effectively, Porygon-Z doesn't need to. With Choice Specs and a Special Attack boost from Download, it will have 910 Special Attack, making its Tri Attack one of the scariest attacks in OU, as seen in these calcs (assuming it got a SpA boost from Download)

+1 252+ SpA Choice Specs Porygon-Z Tri Attack vs. 252 HP / 252+ SpD Landorus-Therian: 276-325 (72.2 - 85%) -- guaranteed 2HKO after Leftovers recovery (if you don't want to risk locking into Ice Beam)

+1 252+ SpA Choice Specs Porygon-Z Tri Attack vs. 248 HP / 0 SpD Zapdos: 363-427 (94.7 - 111.4%) -- 68.8% chance to OHKO

+1 252+ SpA Choice Specs Porygon-Z Tri Attack vs. 252 HP / 0 SpD Clefable: 363-427 (92.1 - 108.3%) -- 50% chance to OHKO

+1 252+ SpA Choice Specs Porygon-Z Tri Attack vs. 252 HP / 0 SpD Tornadus-Therian: 363-427 (100.2 - 117.9%) -- guaranteed OHKO

+1 252+ SpA Choice Specs Porygon-Z Tri Attack vs. 0 HP / 4 SpD Tapu Lele: 294-346 (104.6 - 123.1%) -- guaranteed OHKO

+1 252+ SpA Choice Specs Porygon-Z Tri Attack vs. 252 HP / 4 SpD Toxapex: 244-288 (80.2 - 94.7%) -- 50% chance to OHKO after Stealth Rock (Thunderbolt OHKOs)

+1 252+ SpA Choice Specs Porygon-Z Shadow Ball vs. 252 HP / 120+ SpD Assault Vest Slowking-Galar: 222-262 (56.3 - 66.4%) -- guaranteed 2HKO

"Oh, but you can't get past steel types/Blissey!!!" WRONG, you still have coverage :)

+1 252+ SpA Choice Specs Porygon-Z Ice Beam vs. 252 HP / 4 SpD Ferrothorn: 218-257 (61.9 - 73%) -- guaranteed 2HKO after Leftovers recovery

+1 252+ SpA Choice Specs Porygon-Z Thunderbolt vs. 0 HP / 4 SpD Heatran: 236-278 (73 - 86%) -- guaranteed 2HKO

+1 252+ SpA Choice Specs Porygon-Z Thunderbolt vs. 40 HP / 104 SpD Melmetal: 306-360 (72.6 - 85.5%) -- guaranteed 2HKO

+1 252+ SpA Choice Specs Porygon-Z Tri Attack vs. 252 HP / 4 SpD Blissey: 255-301 (35.7 - 42.1%) -- guaranteed 3HKO

+1 252+ SpA Choice Specs Porygon-Z Psyshock vs. 252 HP / 252+ Def Blissey: 401-472 (56.1 - 66.1%) -- guaranteed 2HKO

As you can see, there is very little that can switch into Porygon-Z. It doesn't need to hit things super effectively when it destroys everything with neutral hits. Oh, did anyone forget that Tri Attack has a 20% chance to inflict either burn, paralysis or freeze? Yeah.
Porygon-Z is a great wallbreaker that can evaporate stall, as seen in the calcs. You just need to chip Blissey below 70% HP and Tri Attack her on the switch. Or you can run Psyshock.

Of course, Porygon-Z isn't the perfect pokemon. It might be one of the most devastating ones, but that's only the case with a Download boost. You have to find out which pokemon on the opposing team will give a SpA boost, and be very careful with switching in. For example, Landorus-T usually runs SpD sets, so you will get a useless attack boost. Mew usually runs 4 SpD EVs so you will get an Attack boost. Weavile naturally has higher Special defense than Defense, so you will also get an attack boost. Ferrothorn usually runs Physical Defense, so you can come in and take a Download boost, but you can die to Body Press and even if you live, you won't be able to OHKO it.
It's not dead weight without a SpA boost, but then it will need super-effective hits to be useful.
It's defenses aren't good, it doesn't like entry hazards and it's speed isn't great. With a Modest nature, it still outspeeds Timid Heatran, but not base 95+ speeders like Tapu Lele and Urshifu, which it is threatened by. It does very much appreciate a slow pivot like Slowbro to help it get on the field more easily.

Despite its flaws, I think that there are very few other pokemon with as much wallbreaking potential as Porygon-Z. It isn't even necessary to run Specs, I could see Scarf and Nasty Plot sets being useful as well. Its power and ability to shred through stall and balance teams is in my opinion worthy of a place on the VR.

I think it is better than most, if not all mons in C- and C, and comparable to most mons in C+, like Dracozolt, Jirachi and Thundurus-T.

Pinkacross already made a great RMT with Porygon-Z.
Finally, I will share Replays that Pinkacross also shared in that post:

Porygon-Z fully obliterates stall by Tri Attacking after weakening Blissey and Tapu Lele

Tri Attack go brr (vs Balance)

Lead Porygon-Z go brr

Porygon-Z destroys Hail

If these replays don't work, you can also view them in this post, yes again; the second replay "PZ destroys Stall", the third replay "PZ breaks balance, the fifth replay "PZ lead gets two kills" and the seventh replay "PZ wrecks Hail" (as these replays show Porygon-Z's power the best.)

I hope some of you try Porygon-Z out for yourself, especially if you like sheer destruction. Have a great day all! Don't forget to have fun :)
 
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I think Obstagoon should be in C or C+

Obstagoon @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Facade
- Close Combat
- Parting Shot / Obstruct

This set is insanely strong, basically gets a kill any time it comes in. STAB Knock Off is incredible and Facade is super strong and is basically gonna 2HKO anything slower. CC to hit steels, mainly melmetal and Ferro. Parting Shot is good for offense as you can pivot into another attacker, but Obstruct is a cool move I've played around with. Absorbing something like Corviknight u-turn (provided to mirror armor) allows you to drop it to -2 and force another switch. Also good for scouting choice moves. Guts also allows goon to absorb status moves which are running rampant rn.
Some cons are that it is often on a timer due to status and get chipped by rocky helmet, etc... and also it's speed is not the best if you are up against other offense.

tl;dr very strong knock off and powerful vs slower teams. does huge dents every time it comes in and is especially good in a status heavy metagame
 
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