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Pokemon Scarlet & Violet - 18th Nov 2022! **OFFICIAL INFO ONLY**

Most people in here: Farigiraf is cool, let's discuss its abilities!

Me: Girafarig in LC.

Seriously, though, I don't know how many people in this thread play little cup, but depending on the available dex, Griafarig could be a total menace. Or quickly banned. That second one seems likely.

Hard to believe Girafarig and Stantler aren't both going to be immediately banned from LC. Basculin and qwilfish too. It's just another scyther case.

Anyway, with terablast most likely being a dud in competitive, tera pokemon will now have a common sense limit of only using tera types that they can get stab on, and focused on decent moves most likely. This might make tera easier to play around with, as it is similar to z moves without the nukeability. Attackers changing to mono type tera for the extreme boost still sounds like the most dangerous use of the mechanic to me
 
So based on the Drifloon’s damage with Icy Wind and Grass Tera Blast, it looks like Tera Blast should be 60 BP, maybe even less.
It did more than x2 the damage to Klawf, but with STAB and being Super Effective.
So it looks like Tera Blast is going to be an underwhelming move and only see use on very niche sets.
Unless The damage is capped on Titans if it reaches low red so it can run away
 
Anyway, with terablast most likely being a dud in competitive, tera pokemon will now have a common sense limit of only using tera types that they can get stab on, and focused on decent moves most likely. This might make tera easier to play around with, as it is similar to z moves without the nukeability. Attackers changing to mono type tera for the extreme boost still sounds like the most dangerous use of the mechanic to me

I could see niche cases of walls changing to a better defensive type happening. Since normal Wooper was in the trailer, Quagsire likely will be in the game too. Mono-type Quag might be an even better wall in some cases. Of course, that may only be a thing on stall teams.
 
I could see niche cases of walls changing to a better defensive type happening. Since normal Wooper was in the trailer, Quagsire likely will be in the game too. Mono-type Quag might be an even better wall in some cases. Of course, that may only be a thing on stall teams.
Sorta, you always have to consider the opportunity cost.

Sure changing "Quagsire" to <insert type> may let it wall a certain pokemon... but is it really better than just teralyzing your Weavile to Dark or Ice and firing basically Z moves on every attack of that stab? Pure stall teams are pretty rare and (if the supposed nerfs to defensive moves other than Rest are true), they'll become even less reliable.
 
I could see niche cases of walls changing to a better defensive type happening. Since normal Wooper was in the trailer, Quagsire likely will be in the game too. Mono-type Quag might be an even better wall in some cases. Of course, that may only be a thing on stall teams.
I made a post about what I think all the OU mons and what they would use for Terastallizing, and more often I found was that most Pokemon would use both. Such as Volcanion becoming Ground for Earthpower STAB while working well defensively. Since you can only use one user on a team, you should maximize its usage.
Sorta, you always have to consider the opportunity cost.

Sure changing "Quagsire" to <insert type> may let it wall a certain pokemon... but is it really better than just teralyzing your Weavile to Dark or Ice and firing basically Z moves on every attack of that stab? Pure stall teams are pretty rare and (if the supposed nerfs to defensive moves other than Rest are true), they'll become even less reliable.
Barraskewda would be a better example. It’s already monetype, typically uses Choice Band, and is on a timer with Rain. Weavile loses one of its STABs to give the other a x1.3333 boost (assuming Super STAB is like Adaptability).
 
Updated Paldea checklist:


Color code:
- Green: this Pokemon is present in the Paldea Pokedex,
- Dark Green: this Pokemon has a new Regional Form
- Light Green: this Pokemon is likely to be present in the Paldea Pokedex.

New confirmations:
- Grimer, Muk,
- Numel, Camerupt,
- Litleo, Pyroar,
- Rookidee, Corvisquire, Corviknight,
- Toxel, Toxtricity,
- Snom, Frosmoth.

Notably, a Johtoan Wooper could also be seen in the trailer which suggests that it and Johtoan Quagsire can be obtained during normal gameplay.

Farigiraf is amazing – I really love the idea behind its design! I am also pretty happy that they are making regular evolutions again. Also, its existence greatly increases the chance that Kleavor and Ursaluna are present in the Paldea Pokedex.

EDIT: Added the Numel line.
Wait where was the Numel line in the trailers? or is it website exclusive similar to the Bronzor line?
 
At first I wanted to check out Farigiraf's HP but I ended up checking out the other language trailer variants as well in this post and going over trailer stuff and the other sites again.

Looking into other trailers, at first I was pretty disappointed because most of the other ones are just the English one with subtitles. Now you can see three different languages in one screenshot.
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At the least the Korean channel actually uploaded their own unique version.
Apparently the Chinese trailers have a Japanese dub and Chinese dub, but both footage seems to be the same. The Simplified Chinese trailer is actually slightly different though even though it has the same Japanese dub.
(JP dub)
(Chinese dub)
(Simplified Chinese)

We did not really see Farigiraf do a lot, but we got a sight of its level and HP in the raid portion, being level 33 with 122 HP.
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Sableye has 70 HP at level 30 which means there is probably no EV or IV contribution at all.
Drifblim has 142 HP. For some reason its cheer segment did not show its level unlike the other ones, but this also matches up to an uninvested level 33 mon. The Japanese version does confirm that it is level 33 though.
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At level 33 with 122 HP and no investment, this aligns with Farigiraf probably having a base HP stat of 120 assuming it is uninvested like its allies (EDIT: and if not it serves as a maximum). Notably the Japanese version doesn't show Farigiraf's HP or level either, but the Korean trailer shows all pokemon's levels and HP in this segment.

The raid went differently in other ways.
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Florian and Juliana are the same while the other 2 trainers have native language names, as well as having a slightly different profile picture on ENG Juliana.
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In JP Chansey is actually seen using Sing and inflicting sleep on Sableye before it can even move, so there's a POV of having a sleep turn.

SC does not start with Sableye's POV, instead with a Drifblim who falls asleep and gets Shadow Balled.
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Chansey is shown using Light Screen here.

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Here you can see Chansey's damage is already visible in the battle preview before the move has animated and attacked it. I think it's good that everyone is kind of in their own 1v1 battle since SWSH raids were kind of luck based around who would get targeted.
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Japanese, Korean, and Chinese Farigiraf actually take the time to finish Chansey off with Tera Blast in an uncut shot, while English cuts to it using Psybeam probably because it didn't kill. As an aside the timer stops while the final kill is animating probably because it's already calculated.

There is no language marker on this Jigglypuff in the Korean version.
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Something interesting here is that this screen shows the old style 5 digit trainer IDs even though we've seen the 6 digit ones on the trainer cards.
For some reason the English trailer cuts past scrolling on the Fire Fang TM while the others don't.
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Simplified Chinese is the only trailer to show effectiveness against Lechonk in the first battle.

Incidentally I hope you get punished by a Rock move for turning into a Flying/Bug/Fire type against Sudowoodo.
I hope they bring the funny eye choices like the flames back from SWSH too if they're going all in on the customization, and the menu looks pretty long there so I'm looking forward to it.

Looking on the Japanese/Chinese website, apparently they have the shiny Eternatus event here too.
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Japanese and English share the same visible spread of TMs here, showing off TM85 as Rest...

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but both Chinese images show off a bit more of the TM spread. New ones not seen in the video or other sites include TM21, 41, 49, and 90.
TM21 is depicted as a Bug move Dunsparce learns. Apparently it only learns Skitter Smack in the main games, but this image does not look like its SWSH animation, so maybe it's a new move or an old one that Dunsparce was given anew. If anyone has any ideas, feel free to share.
TM41 is a Psychic move being used by Medicham but I'm not sure if it matches to an existing animation or could just be a new one. Maybe Calm Mind if they're going for something in natural learnsets.
TM49 looks like Sunny Day for sure.
TM90 is cut off but looks like Spikes are falling from the air, which would fit for being a ground move.
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As for the others, I agree TM130 looks like Helping Hand. We've seen TM02 as Charm from the trailer. TM05 looks like Mud Bomb to me. TM07 is probably Protect, and 8/9/10 are the elemental fangs. TM12 might be Low Kick since it's shown being used against the heavy Hariyama. TM15 is Struggle Bug, TM16 might be Psybeam though it hasn't really been a teachable move in the past. TM19 looks like Disarming Voice. TM27 is Aerial Ace. TM31 looks like Metal Claw. TM32 is likely Swift. TM34 is Icy Wind. TM40 looks like it could be Air Cutter, though I wouldn't associate Staraptor with it personally.

As for the Korean website:
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It showed TM90 as basically being Spikes and in better resolution, so that's cool.

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Also looking at this sandwich menu, it seems like there's a Recipe Mode (bottom right) and Creative Mode (top left) that you can toggle, probably to make a custom sandwich or follow a recipe which shows up as a [Your Name] Original. That scroll bar looks pretty small so I wonder if all these fillings will be held items again like in SWSH and what food will be suggested to be added to Showdown next.

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The Korean sandwich was pretty lopsided but cut to a different one.
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The Simplified Chinese sandwich was pretty plain in comparison.
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Traditional Chinese showed a bit of cucumber stacking.
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Japanese showed a big tomato piece slipping off.
 
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We did not really see Farigiraf do a lot, but we got a sight of its level and HP in the raid portion, being level 33 with 122 HP.
View attachment 457340
Sableye has 70 HP at level 30 which means there is probably no EV or IV contribution at all.
Drifblim has 142 HP. For some reason its cheer segment did not show its level unlike the other ones, but this also matches up to an uninvested level 33 mon. The Japanese version does confirm that it is level 33 though.
View attachment 457330View attachment 457331
At level 33 with 122 HP and no investment, this aligns with Farigiraf probably having a base HP stat of 120 assuming it is uninvested like its allies. Notably the Japanese version doesn't show Farigiraf's HP or level either, but the Korean trailer shows all pokemon's levels and HP in this segment.
That would be +50 to HP if true... I feel like that would mean some stats get shuffled from one to another during the Evolution. Maybe less speed then?
 
The new TM crafting is nice. I dislike one-use TMs like in older gens, but getting Bulldoze+Rock Tomb on every physical attacker on your team by town ~3 is just bland. Making it "Find 1 copy in the wild, then gather ingredients for other copies" seems like it will keep TMs usable but not spammable.

The face/hair customization we've seen looks good. I'm still not happy with mandatory outfits otherwise, tho.

Farigiraf is a nice design, and I like them helping out another mon that really needed the help.

They specifically mentioned Lechonk sniffing out food. There's definitely another odd generation Mushroom pokemon coming. Presumably truffle-based.

On that note, Lechonk used Echoed Voice, which is odd. It's not unusual that it learns the move, the TM is common, but learning it by level-up is not. I wonder if they're specifically concealing whatever Lechonk will actually be using for STAB at that level, which...why? I doubt there's a new signature available that early. Something is weird here.
-If we have to craft TMs, we had better get infinite bag space. I do not want to hand over my life Pokesavings to Bagin's descendent just so I can lug a ton of crap around. (We are totally going to have to hand over our life Pokesavings to Bagin's descendent ;_; )

-I wish the overview had shown one of the trainers doing something for one quest-line and then going off to do something in one of the other two, instead of switching trainers to showcase it. So far we don't know officially if we can switch between the 3 stories freely, or have to commit to one before doing the others.
I'm sure we have infinite bag space, it'd be so odd to eliminate that from mainline games when it hasn't been an issue in like 15 years.

My money is on that the stories are going to be "Locations 1-8 are gym locations, <^> are Star locations, A-E are treasure locations. Show up at any of those locations in any order for the next stage of that story." AC<12B will be perfectly possible. Mostly because making each storyline independent of the other two is easier that making them exclusive in an open world. If they were going to have the stories occur at the same spot, then you could run into trigger issues, but that would be a terrible idea for exactly that reason.
 
That would be +50 to HP if true... I feel like that would mean some stats get shuffled from one to another during the Evolution. Maybe less speed then?
Gamefreak when they want to give a bunch of boosts to stats but dont want to give more than +60 BST: speed stat? I think you mean the slow stat

e:
Seriously tho
Obstagoon? Slower
Mr Rime? Slower (comically more noticeable now because Mr Mime G was faster than normal)
Wyrdeer? Slower
Kleavor? Slower (i mean yes okay the line is weird and its actually faster than scizor but you get it)
Ursaluna? Slower
Basculegion? Slower

Cursola, Runerigus & Overqwil are, stunningly, despite the odds....the same speed.
....Corsola G was made slower than Corsola to begin with, though.


Sneasler is faster than Sneasle! It's slower than Weavile.
Perrserker is faster than Galarian Meowth but that means less coming from the base 40 speed version of Meowth. Same with Sirfetch'd (faster! but farfetch'd g was also slower)
 
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Gamefreak when they want to give a bunch of boosts to stats but dont want to give more than +60 BST: speed stat? I think you mean the slow stat

e:
Seriously tho
Obstagoon? Slower
Mr Rime? Slower (comically more noticeable now because Mr Mime G was faster than normal)
Wyrdeer? Slower
Kleavor? Slower (i mean yes okay the line is weird and its actually faster than scizor but you get it)
Ursaluna? Slower
Basculegion? Slower

Cursola, Runerigus & Overqwil are, stunningly, despite the odds....the same speed.
....Corsola G was made slower than Corsola to begin with, though.


Sneasler is faster than Sneasle! It's slower than Weavile.
Perrserker is faster than Galarian Meowth but that means less coming from the base 40 speed version of Meowth. Same with Sirfetch'd (faster! but farfetch'd g was also slower)
To be fair, they at least make sense
Obstagoon is blocking.
Mr Rime is fatter than Mr. Mime.
Wydeer has a heavier coat with the beard and all.
Kleavor uses more primative tools for cutting and is rock.
Ursaluna is also way fatter than Uraring.
Basculegion is supposed to be swimming against currents (tbh idk that’s just what I thought of first).
 
I keep misreading Farigiraf as Feraligatr or part of Grafaiai for some reason.
Gamefreak when they want to give a bunch of boosts to stats but dont want to give more than +60 BST: speed stat? I think you mean the slow stat

e:
Seriously tho
Obstagoon? Slower
Mr Rime? Slower (comically more noticeable now because Mr Mime G was faster than normal)
Wyrdeer? Slower
Kleavor? Slower (i mean yes okay the line is weird and its actually faster than scizor but you get it)
Ursaluna? Slower
Basculegion? Slower

Cursola, Runerigus & Overqwil are, stunningly, despite the odds....the same speed.
....Corsola G was made slower than Corsola to begin with, though.


Sneasler is faster than Sneasle! It's slower than Weavile.
Perrserker is faster than Galarian Meowth but that means less coming from the base 40 speed version of Meowth. Same with Sirfetch'd (faster! but farfetch'd g was also slower)
I'm hoping they make Farigiraf faster for the sake of making it different than Wyrdeer because it'd suck if they made a new Pokemon that's pretty much a worse version of an older one. (I know Wyrdeer isn't much older, but that's not the point.) Maybe they could nerf one of Girafarig's Attack stats instead.
 
I don't think we're ready for Tera-Normal Toxtricity's Boomburst.

Toxtricity-Normal @ Choice Specs
Ability: Punk Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Boomburst
- Snarl / Sludge Wave
- Overdrive / Sludge Wave
- Volt Switch
252+ SpA Choice Specs Punk Rock Toxtricity Boomburst vs. 252 HP / 4 SpD Blissey: 342-403 (47.8 - 56.4%) -- 86.7% chance to 2HKO
Woah, that’s powerful. But I raise you a Ghost Tera Blissey.
Toxtricity Boomburst vs. Blissey: 0-0 (0 - 0%) -- possibly the worst move ever
 
I'm both extremely scared and intrigued of what the menu description for the "ham" ingredient will end up being :worrywhirl:
I like how Digimon, despite being seen as edgier than Pokémon, has a more kid friendly way to handle the meat situation.
meat farm.png


I wonder how many more food related minigames will be needed for people to finally accept humans in the Pokémon world sometimes eat Pokémon, there are even references on the dex and side media like the anime. I don't like the concept, but that's the way it is.

Just don't feed Lechonk with a ham sandwich, that's fucked up, cannibalism is too much.
 
I like how Digimon, despite being seen as edgier than Pokémon, has a more kid friendly way to handle the meat situation.
View attachment 457433

I wonder how many more food related minigames will be needed for people to finally accept humans in the Pokémon world sometimes eat Pokémon, there are even references on the dex and side media like the anime. I don't like the concept, but that's the way it is.

Just don't feed Lechonk with a ham sandwich, that's fucked up, cannibalism is too much.
I’m pretty sure this was confirmed anyways with Slowpoke Tails since Gen 2 and they were even meals in later games too beyond Dex Entries.
 
So running down through the trailer:

Wild Tera Pokemon: So, in addition to Tera Blast (which is likely a Move only trainer Pokemon get), any Wild Pokemon that can Terastallize will have a Move of that Type; not just the Pokemon from the Raid Battles. Though note Jigglypuff has always been able to learn Water Pulse every time its been available as a TM. So maybe "normal" Wild Tera Pokemon will have Tera Types of at least the offense Moves of other Types it can learn (which will probably mean Normal-types, at least the early Gen ones, will have the widest range of Tera Types they can come in without a Raid Battle; all speculation of course). Curious what this would mean for normal Wild Pokemon, like can they only be Tera Types of their own Type (and maybe of the Types of their natural learnset)?

Tera Status: Good to know the Pokemon's Tera Type would just be right there on the Status Screen, nice and simple.

Exp. Share: Well it's there, bets on whether you can turn it off or its always on? At the very least, hopefully with the Let's Go function, training can be made easy? Like it looks like they're taking the Earthbound approach where, if your Pokemon is strong enough, they just OHKO the opponent.

Let's Go... Not Too Far: Though, from this trailer, is just makes it sound like the Let's Go command is a glorified "attack/fetch" order, which after your Pokemon comes back to you (similar to Legends Arcues throwing out your Pokemon to start a battle/fetch materials). On the site and previous trailer they made it sound like you could just let your Pokemon go and do as it wished until you called it back. Is that just a function they're not showing?

Hidden Map Details (3:29): That's interesting. After figuring out the map was rotated upside down (at least compared to the Paldea map art), in the canyon segment there's a single random Flying spot. I think its too close (and looks to be on top of a cliff) to be the Pokemon Center that's there, but it's roughly in the spot one of the ancient towers is. But, the thing about that, is that there's two ancient towers, and they're close enough if you can see one you can see the other. So does that mean the player only visited one of the towers which is how you unlock fly spots among other things? Or, since they're so close to one another, only one tower unlocks the Fly spot? And do you have to do something to unlock the Fly spot or just being there is enough to let you fly to it like a Pokemon Center?

BUT that's not all! The camera than scrolls "down" to a more field-like area with some cliffs which has quite a few buildings (represented as small white squares and larger dark gray squares). Now, because the map is flipped, it's easy to get confused where this is. This field-like area is revealed to be the Team Star Fire Squad base, though on the Paldea Map art it's simply represented as the Red Flags. Now this isn't strange, this has happened with the maps before, hiding/skipping out on exact details for a more general appearance. Though this makes me wonder if that means there's maybe other settlements or random houses/buildings scattered throughout the Paldea wilderness.

Storming The Star Base: So the grunt battling section of Starfall Street does use a special form of Let's Go. When you enter the base you're told you'll be using the first 3 Pokemon in your party. When the challenge starts the grunts send out all of their Pokemon and you send out your three Pokemon via Let's Go to take down the grunts' Pokemon. I think GF thought this would make the whole battling the villain team feel a bit chaotic, but from what I'm seeing it's just you using Let's Go to target one of the Grunt's Pokemon, use Let's Go to target another, and then another, and then wait for your Pokemon to finish OHKOing the grunt's Pokemon (which don't seem TOO concerned with you, hopefully this is just an early build using Wild Pokemon data and the actual thing has the grunts Pokemon actually coming after you...) for you to target another; rinse and repeat until defeating all the grunts (let's see if we'll have to play a game of "where is the last darn enemy"). And being we see Wiglett have half HP at one point but green at the end, you'll be allowed to heal your three Pokemon. Hopefully there's more strategy then what I just said, because otherwise this is just the game playing itself (at best you can call it a RTS). Also it doesn't look like you're restricted to the three Pokemon when it's time to fight the Squad Boss... which makes me wonder why the forced rule of using just the first three Pokemon in your party? Like, if one gets knocked out, can't I send out one of the back three; unless they take them they're just hanging back?

Also looks like that engine Pokemon has another form, the back wheels of the Squad Leader's cars are also these Pokemon. Though unlike the engine part which looks like it could transform and get out of the car, these back wheel engines look more attached to the car. Before I was leaning toward the engine being the Pokemon, but seeing that now makes me think it's another possessor Pokemon who possesses car engines (relative of Rotom?).

Technical Machine Machine: Really, you couldn't think of another word aside from machine? It's not completely a case of "Department of Redundancy Department", but it's pretty close. TM Scripter, TM Writer, heck TM Maker would have been acceptable.

Anyway, goodbye multiuse TMs, it was nice having you. Then again, with the introduction of TRs, it did feel like GF weren't quite sure which moves to make TMs and TRs without making TMs feel lacking cause of course the TRs were going to have the majority of the strong moves you actually want. Being you now instead find "recipes" for the TMs I guess this is a combination of both concepts: technically you still have all the TMs you find, but you have to create them via Pokemon body parts "Resources" and "League Points".

"League Points" are particularly noteworthy. You get League Points either by trading in Resources or "advancing the story" (as the site puts it), which I guess means through specific Trainer Battles, specifically ones for the Pokemon League? That surely can't be it; that would give the players focusing on the Victory Road story a huge advantage (unless Team Star also gives out League Points for some reason, and for Road of Legends I guess you'll just be collecting a lot of Resources naturally (probably given quite a few from Titans) so can just trade those in for LP).
So, yeah, THIS is GF's idea of a crafting system for a mainline game. Actually, I'm criticizing, but that's only because they took away multiuse TMs. Had they made it so you could use this to make TRs and other stuff this could have been a neat side thing to have. But by making it so you need to do it for all TMs and it only looks like you use Resources and League Points for making TMs, its a real let down and even feels forced. GF, if you couldn't think of a good crafting system, you aren't required to put one in; I know, hard to believe but when it impacts QoL it's better just not have it.

A few oddities I noticed with them scrolling through the moves:
  1. Even though you found the recipe (thus why its listed), if you did not find the Pokemon that gives you the the Resource it lists it has "???". How does that make any sense? Also REAL helpful if I want to make that TM but have no clue what Pokemon I should be looking for to make it.

  2. "Well, you at least know what Type is needed". Do we? Cause if you look at Charm, a Fairy-type Move, one of the required Resources is a Teddiursa Claw. And we've seen Teddiursa already, this isn't a Paldean regional form (would be weird to give it one just after giving Ursaring a new evo in Legends Arceus). Now for flavor & context it makes sense, Teddiursa uses its cute charm to get what it wants, but this means that there's probably a few oddball TM recipes which requires a Pokemon not of their Type. Now hopefully this isn't an issue, but at the same time I shouldn't be feeling this might be an issue if they just told us what Pokemon was needed. If you're trying to keep certain Pokemon a surprise, then only use that Pokemon's Resource for a TM that the player will discover after having encountered that Pokemon (or at least had a few opportunities to).

Titan Of A Different Cutscene: Huh, so this is different. Last time we were with Arven when we encountered the Titan Klawf and he had some other things to say. But here he's just calling us up that the Titan Klawf is nearby and the cutscene of it jumping down plays but there's no Arven to make a comment. So this suggests that maybe partnering with Arven & encountering the Titan with him only happens for the first one you encounter and for the rest (likely excluding the last one) he instead calls you up on the Rotom Phone to tell you you're near one. So GF, did you actually give Arven a unique quote for each Titan? Or is Arven going to say "No (POKEMON) has any right being that size!" no matter which one you encounter first?

Also, after getting below a certain amount of HP, the Titan runs away. Not sure exactly what this implies. "Maybe its so that you can get multiple of its Herba Mystica, just got to wait until it "refreshes""? Possibly, but it doesn't really need to run away at low HP to do that. You can just knock it out like any other Pokemon and then have it reappear later saying it healed from your previoua battle and ready to go again (maybe a bit tougher as well).

Evolving On The Field: Hey, this is neat! Instead of going into the "Evolution Zone" to see your Pokemon evolve, now they just evolve on the overworld! I'll talk about Farigarif a bit later.

10FPS Sunflora (7:43): SWEET ARCEUS WHAT'S WRONG WITH THOSE SUNFLORA?! :blobastonished: I see EVERY SINGLE FRAME of their animation! GF, there's only 9 Sunflora and the player on screen, PLEASE don't tell me the game is not able to handle that many models so you have to lower the FPS of Sunflora to a ridiculous amount!

New Trailer, Old Faces: I'm disappointed we weren't shown a new Team Star Squad, Titan, and Gym Leader. And I know what some of you are going to say, you like how they're not revealing that much info, which I can agree with to a certain extent. However, had they shown them, it would only be the 2nd Team Star Squad, 2nd Titan, and 3rd Gym Leader; we'd still have at least 3 other Squads, 5 Gym Leaders, and who knows how many other Titans. And being this game is pushing the idea that you can challenge the Stories' bosses in any order you want, I feel at least knowing like at least 3 from each group from various places around Paldea would give that feeling of challenging the bosses in any order. But right now it kind of feels like the Fire Squad, Klawk Titan, and Brassius are the first bosses of their respective stories. This is especially odd when there looks to be two directions you can start your journey out on, yet the bosses they're pushing are all from the right path out of Mesagoza. At the very least tell us the first Gym Leader, Titan, and Team Star Squad we'd encounter if we went left.

Wide Open Customization: Now this is something I have to give GF credit for! It doesn't look like they're locking customization options (at least for the face) behind gender! Boys can have long hair (and I'm assuming girls can have short hair)! Not only that, WE CAN FINALLY HAVE ANIME HAIR! That's right, took them FOUR gens to realize "hey, we don't have to stick to realistic hair colors"! Now they of course have the normal hair colors first, but on the bottom they had "green" and "white" and had they scrolled down I'm sure we'd have seen the rest of the rainbow!
And while eye color has always been expansive, you can now choose the shape of your eyes (well, at least 9)! Though I gotta say "Eye Shape V" looks WAY more naturally than the wide-eyes default (which I'm guessing is "Eye Shape I".

Oh, and though they stopped at Eye Color, the top bar reveals several more customization options: 2 for Eyelashes (guessing one is for color and the other is for style), 2 for Eyebrows (color and shape), 2 for Lips/Mouth (going to guess mouth shape and maybe lipstick color?), then we have another Eye with a dot in the corner (beauty marks, freckles and other face markings?), and finally the Head itself (curious how many head shapes they have, or is this maybe an option to just switch between the boy's head and the girl's head?).

Now I'm imagine most of the clothing will still be gender-based due to how the models work, but that just makes me wonder if they won't let us just have the option to switch between genders (and maybe even skin color)? Because, well, why not?

School ID: I don't know why I didn't think that your Trainer Card was going to be your School ID, that's such an obvious idea. Though nice to see the Academy is very lenient on what you can have as an ID picture.

Picnics... And Baths: Because I know when I plan for a picnic I bring a loofah, soap, and a shower hose for any last minute cleaning... seriously what?

Well, baths aside, here's our Camping replacement (have we gotten a name for these Pokemon-Amie side features yet?). And instead of making curry, we're now making sandwiches like we're working in a Subways (Subways is a sandwich restaurant chain, I don't know if Subways exist outside of the US). Actually its a stacking game and if you don't stack right the ingredients fall off... GF have you ever made a sandwich? The ingredients don't tend to fall off unless you put too much on, otherwise most ingredients lie flat, cause they're on a flat piece of bread. Anyway, much like Curry, you get effects depending on the kind of sandwich you make and they're much more than just additional experience and Friendship. Apparently you're making sandwiches out of O-Power as you increase your Pokemon's Power, Encounter Rate, Catching Chance, and others of a certain Type! BUT the most important detail: you get to pick the pick you place in your sandwich! 10 / 10 BEST GAME EVUR!

Nitpicking/Joking aside I'm liking the improvements from Camp. Instead of having looking at your Pokemon from a POV, you're moving around the picnic to interact with your Pokemon and play with them (and give them baths). You can customize what tablecloth, cups, & water bottle you use (though you seem to always use the same lantern and chairs... BTW where did the table come from? Was that in our backpack? How did it fit? Or are we confirming for once and for all the backpack/bag is just a portable database we have our stuff digitized in?). It's also nice they let Koraidon and Miraidon join in the picnic even though at the moment they're just your Ride Pokemon, it's a small thing but does make them feel like they're part of your team. Also neat they let you take pictures and add camera filters to them, going all the way with the Rotom Phone just being a Smart Phone.

Though kind of odd you can just find a Pokemon Egg in your basket, like how did it get there? And is there a way to know what Pokemon is in it? Because it would feel kind of awkward turning down a Pokemon Egg, at least not having someone like a Daycare Person to take it (yes, I know it's not real; but still doesn't feel right). It was sad enough when you turn down a new Pokemon friend in the Poke Pelago, but at the very least I knew what Pokemon it was.

Can't believe the topic I most talked about was the picnic feature. Well, I don't know about you, but I can't wait till I can serve my Lechonk a ham sandwich! :blobthumbsup:

Tera Raid Battle: I still don't know how they work. Like, I do see now there is a timer, but it looks like after selecting a Move you don't select again and your Pokemon keeps using the Move until it faints(?). Also it still looks like your Pokemon is taking turns, its just that it seems like they tried to automate the process as much as they could. But it just makes it look awkward when the Pokemon are just standing there waiting to take their turn, I get maybe doing this for the first turn as everyone selects their move but once they do I think would look better if they were attacking all at once or, as one is in the middle of their animation, another one starts, and so on so that it looks like they're coordinating.
 
Did we just all forget the fillet'd Magikarp scene from the original series? We crossed the "Pokemon are eaten" bridge a long time ago lol

To be fair...that was more just textbook 90s anime degeneracy, that kind of shit was pretty typical for stuff back then. In modern times Anipoke has been very aversive to bringing up the idea of Pokémon being food.

With that said, there has been mentions of Pokemon being food in the games, even nowadays. Aside from the Slowpoke Tails, Clauncher and Clawitzer meat is quite delicious and popular as food according to their dex entries. Granted, you don't have to kill them to eat them, their claws fall off naturally over time and their fallen claws are then gathered and cooked for their delicious meat.

Chansey eggs are eaten by people as well, and of course Miltank produce milk like the real world animal they're based off of and Moomoo Milk is consumed by humans.

SwSh goes as far as to make Slowpoke Tails into curry, even if they don't explicitly state it as such.
 
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