• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Resource SV OU Simple Questions, Simple Answers Thread

Best tera types for these pokémon? Just don’t want to make a mistake with my Tera Shards

Breloom
Garganacl
Gholdengo
Rotom-W
Garchomp
Flutter Mane

Thanks in advance
If you are grinding tera shards on cart, you may want to ask this question on the BSS and VGC subforums. Optimal tera types in OU may not necessarily match the cart metas.
 
Depends specifically what you're looking for in terms of learning the game as a whole. If you're tying to learn OU (Gen 9), the best thing in my opinion is exposure but in order to get the exposure you need (via laddering) to read some of these links below:

Sample Teams (To try out)
Tera Type Index
Viability Ranking
Strategy Dex (SV OU)

Ah, I'm sorry, I thought I mentioned OU in my post, but I was wrong. I had been playing a sample HO team, but it's been a pain figuring out what the mons are supposed to do and what the general "Win Condition" is.
 
You have a guaranteed free switch-in against Water Absorb Clodsire :Clodsire: .
You can pick any available mon and set from the OU format. What do you pick?

This is my current pick:
:Orthworm:
 
Why hasn't there been a Speed Boost Clause like a Moody Clause.
Espathra.

espartha was only only broken because of the combination of stab stored power + calm mind + speed boost, and offensive tera typings ruining its few checks.
 
Is there a specific form for people to take a look at my team and give feedback or can i just but it in the general metagame discussion thread
 
Is there a specific form for people to take a look at my team and give feedback or can i just but it in the general metagame discussion thread

Yeah, the RMT forums. Just make sure you select which tier you wanna ask feedback on. OU is a special has its own dedicated forum in the RMT section while every other tier is just stuffed into one. Here's the one for SV OU specifically
 
Wondering what happened in a recent Gen9 OU battle. I put down toxic spikes, then the other player's wugtrio used stomping tantrum. Next turn the opponent switched into Shroodle, and upon Shroodle coming onto the field my toxic spikes were cleared. Wondering what happened as Shroodle has no ability that clears entry hazards, and they didn't use any clearing move. Does Shroodle just have some thing where it clear toxic spikes on switch in? Because I have not been able to find anything describing any sort of ability like that on smogon.com or bulbopedia.
 
Wondering what happened in a recent Gen9 OU battle. I put down toxic spikes, then the other player's wugtrio used stomping tantrum. Next turn the opponent switched into Shroodle, and upon Shroodle coming onto the field my toxic spikes were cleared. Wondering what happened as Shroodle has no ability that clears entry hazards, and they didn't use any clearing move. Does Shroodle just have some thing where it clear toxic spikes on switch in? Because I have not been able to find anything describing any sort of ability like that on smogon.com or bulbopedia.
When a grounded poison type switches into toxic spikes, toxic spikes are cleared
 
What are the common checks or counters to a physical Dragapult? Primarily for a balanced or bulky offense team. If it can be checked without a priority move, even better, but I'm flexible, as I plan on utilizing psychic terrain (may not be a psyspam team, however).

So far I'm thinking Scarf Meow as a speed check, but I'd rather not have to scarf it if I can get away with it. A mom like Clod can handle specs.
 
What are the common checks or counters to a physical Dragapult? Primarily for a balanced or bulky offense team. If it can be checked without a priority move, even better, but I'm flexible, as I plan on utilizing psychic terrain (may not be a psyspam team, however).

So far I'm thinking Scarf Meow as a speed check, but I'd rather not have to scarf it if I can get away with it. A mom like Clod can handle specs.

Garg, and in particular Tera Fairy Garg, easily deals with any Dragapult set you may encounter (except the odd Tera Steel Tera Blast variant which nobody runs). Takes nothing from Ghost moves, can't be statused, and after you Tera Fairy will be immune to Dragon moves. It's particularly nice if you have Curse and can therefore boost alongside Sub DD variants.
 
  • Like
Reactions: R8
As someone getting back into it, I'm gonna withhold my disdain for that salt pile and give it a proper go. A solid answer is a solid answer. At least until my experience catches up. Thanks.
 
Why wasn't Walking-Wake, more like Walking-Mid. Sorry... But why wasn't Walking-Wake banned from OU? I'm aware the suspect test didn't get enough Ban votes. But what I mean is, why wasn't it banned? I remember people complaining about it, and how it was so much of a threat it was in games. And how if you didn't prepare for it you'd be screwed. I haven't seen much of it, but in most games, I wasn't really scared of it and outplayed it somewhat easily. Were people overacting to just a solid mon?
 
I have seen people say that Slowking can outpressure Garganacl, I know that Surf in a Rock type goes boom boom
But assuming Garga tera´d
How does Slowking pressure, a tera garga?

Why wasn't Walking-Wake, more like Walking-Mid. Sorry... But why wasn't Walking-Wake banned from OU? I'm aware the suspect test didn't get enough Ban votes. But what I mean is, why wasn't it banned? I remember people complaining about it, and how it was so much of a threat it was in games. And how if you didn't prepare for it you'd be screwed. I haven't seen much of it, but in most games, I wasn't really scared of it and outplayed it somewhat easily. Were people overacting to just a solid mon?
People managed to find ways to adapt to it

SpD Toxapex
Water Absorb Tera Fairy Clodsire
Blissey
Slowking with Chilly reception
Sylveon
Spedef Ttar with Sand
Scream Tail
Spedef Tera Fairy Gastrodon
Tera Water Garganacl
Azumarill

All of these mons can handle it defensevly

While stuff like Booster Energy/Choice Scarf Iron Valiant
dragon-types like hydreigon, baxcalibur, and roaring moon that punish the hydro steam lock
focus sash users such as meowscarada, ceruledge, breloom, and zoroark-h
Kingambit

Can potentially outoffense WW
 
I have seen people say that Slowking can outpressure Garganacl, I know that Surf in a Rock type goes boom boom
But assuming Garga tera´d
How does Slowking pressure, a tera garga?
Slowking with another regen mon denies any kind of progress for Garg and they pp stall him. Just switching between that core makes it for Garg to do anything, Future sight forces a recover from Garg while the other regenerator mon uses clear smog or haze to prevent curse Garg to get enough boosts to beat the core, while they also absorb Toxic spikes for slowking. Of course there is an issue and that is the block set to stop the core, but if you go slowking first at least he can scape from Garg with CR.
 
Two questions:

1. I believe I asked a good while ago, but what exactly is semi-stall? That sounds sexy. Would someone be so kind as to give an example of a semi stall core? Saw user Corviknight mention it and it got my juices flowing.

2. I'm on mobile right now, and as I'm typing this, I don't have the option to bold, italic, or anything. It's all greyed out. Did I touch something by mistake?
 
Two questions:

1. I believe I asked a good while ago, but what exactly is semi-stall? That sounds sexy. Would someone be so kind as to give an example of a semi stall core? Saw user Corviknight mention it and it got my juices flowing.

A team that operates simlarly to stall but has more offensive options. Compare it to a hardcore stall that has six fat fucks that won't die, semi stall would only have like four, at most five, with the last slots dedicated to cleaning up once the enemy team has been driven insane by the playstyle
 
Why wasn't Walking-Wake, more like Walking-Mid. Sorry... But why wasn't Walking-Wake banned from OU? I'm aware the suspect test didn't get enough Ban votes. But what I mean is, why wasn't it banned? I remember people complaining about it, and how it was so much of a threat it was in games. And how if you didn't prepare for it you'd be screwed. I haven't seen much of it, but in most games, I wasn't really scared of it and outplayed it somewhat easily. Were people overacting to just a solid mon?
I think it was a little Kneejerk, but when it debuted Walking Wake was very suddenly exerting a lot of offensive pressure on the tier with little immediate counterplay apparent, which does mirror a pattern we saw in several previous mons who proved removal-worthy like Flutter Mane, LR Houndstone, Chien-Pao, Palafin, etc. Obviously nowhere NEAR the same degree, but it was matching a pattern players had been conditioned to recognize in bans, while having the abruptness factor of dropping literally the hour after it was shown to exist, which didn't leave much time to speculate or pre-build based on preview/datamine info as some players capitalized on from things like leaks or forthcoming-addition announcements like Home or previous Raid drops (Cinderace and Greninja for example).

Reading through the Suspect discussion thread, there is also a discernible number of people who mention going from a ban -> no ban position after playing the Ladder, which is the main purpose of Suspecting it by ensuring people get a large amount of play experience with/against the mon under their belt. Main things that emerged were seeing that while Walking Wake is a bit short of checks, it is extremely momentum dependent and its playstyle has a lot of ways to play against it even without specific mons, such as Weather removal or capitalizing on teammates it basically needs/always pairs with like Torkoal for Sun or Great Tusk as a Spinner/Blanket Check/Physical Breaker.

Learning to respond to the Sun Team rather than just Sun WW alone took it from Walking Wake to Strolling Stream.
 
A team that operates simlarly to stall but has more offensive options. Compare it to a hardcore stall that has six fat fucks that won't die, semi stall would only have like four, at most five, with the last slots dedicated to cleaning up once the enemy team has been driven insane by the playstyle
To add something to this, the last mon could also be something like a breaker or a trapper to make easier some match ups. In past gens band Tyranitar with pursuit, Dugtrio or Magma strom + taunt Heatran helped to either get rid of the most threating mon on your rival team which could lead to an instant win because your opponent couldn't break your defenses anymore or remove an important mon of your rival team in fat vs fat, like the toxic spikes aborber, the SR setter, the heal bell user, an so on.
 
Can indeedee utilize the Stored Power/Calm Mind combo on his own? Mayhaps the female would better serve?
It can certainly can run that set but there are better options, especially in OU. I’d recommend Hatterene, Armarouge, or Polteageist over Indeedee, he/she is really best served as a support pokemon for Psyspam teams in OU. That being said, Indeedee-F is down in PU, so if you want to, you can definitely try to make this work in the lower tiers.
 
Last edited:
Back
Top