Pet Mod Fakemon Frontier

Fakemon Name: Siramst
Set Number: 1
Weight: 35 kg
Stats: 82/70/61/97/92/116
Typing: Water/
Abilities: Storm Drain/-/Liquid Voice
Movepool:
Blizzard, Boomburst, Calm Mind, Dazzling Gleam, Defog, Flip Turn, Heal Bell, Hydro Pump, Ice Beam, Scald, Surf, Taunt, Ancient Power, Aqua Jet, Aqua Ring, Attract, Charm, Confuse Ray, Draining Kiss, Echoed Voice, Encore, Hyper Voice, Ice Spinner, Icy Wind, Life Dew, Liquidation, Mist, Noble Roar, Perish Song, Play Rough, Rain Dance, Uproar, Sing, Snore, Sparkling Aria, Swords Dance, Waterfall, Whirlpool, Work Up | Protect, Endure, Substitute, Rest, Sleep Talk, Tera Blast, Facade, Helping Hand, Take Down
Description: STAB Boomburst is very strong, but can be handled by Puffrost and Manchini well, while Stavage's 4x resist helps it take a few. Pretty standard offensive water with utility options like Encore and Taunt to annoy defensive mons.

Fakemon Name: Kameha
Set Number: 2
Weight: 60 kg
Stats: 99/99/99/99/99/80
Typing: Psychic/Fighting
Abilities: Mega Launcher/-/Inner Focus
Movepool:
Medicham's Gen 9 Movepool (notably Aura Sphere, Calm Mind, Focus Blast, Psychic, Psyshock, Recover, Shadow Ball, Stored Power, Zen Headbutt, Close Combat, Bulk Up, Trailblaze, Ice Punch, Thunder Punch)
Description: Doesn't have to miss Focus Blast and its STAB combo hits many things super-effectively. Can go either physical or special. Not very fast so might be susceptible to getting revenge killed.

Fakemon Name: Maboltany
Set Number: 3
Weight: 42 kg
Stats: 125/110/70/40/85/85
Typing: Grass/Electric
Abilities: Rock Head/-/Natural Cure
Movepool:
Wood Hammer, Volt Tackle, Seed Bomb, Thunder Punch, Thunderbolt, Volt Switch, Thunder Wave, Energy Ball, Giga Drain, Solar Beam, Rain Dance, Sunny Day, Weather Ball, Grassy Glide, Leech Seed, Worry Seed, Eerie Impulse, Ingrain, Synthesis, Double Edge, Giga Impact, Quick Attack, Razor Leaf, Magical Leaf, Absorb, Defog, Wish, Leaf Blade, Strength, Spirit Break, Swift, Amnesia, Whirlwind, Grassy Terrain, Electric Terrain, Safeguard, Growth, Trailblaze, Wild Charge, Spark, Knock Off, Zen Headbutt | Protect, Endure, Substitute, Rest, Sleep Talk, Tera Blast, Facade, Take Down, Helping Hand
Description:
Extremely spammable dual STAB with Rock Head, with Double Edge for some neutral coverage. More offensive sub-seeder, also offers Wish support. Kind of worse now with Galvanite and Manchini, though Spirit Break is an option to handle the former.
 
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Fakemon Name: Jormunthundr (Jörmungandr + thunder)
Set Number: 3
Weight: 999 kg
Stats: 60 / 60 / 90 / 120 / 120 / 30 (480, stats divisible by 30)
Typing: Water / Electric (Special Types)
Abilities: Shed Skin / Soundproof (Gen 3 Abilities)
Flavor: Gigantic thunder serpent. Height is probably something insane like 100 meters, Jormungandr is known as the Midgard Serpent and is long enough to wrap around the entire Earth.
Movepool: Gen 9 Universals, Calm Mind, Surf, Glare, Scald, Thunderbolt, Hurricane, Coil, Sludge Wave, Poison Fang, Wave Crash, Waterfall, Whirlpool, Dive, Aqua Jet, Brine, Bubble Beam, Muddy Water, Charge, Charge Beam, Electric Terrain, Thunder, Thunder Shock, Electro Ball, Spark, Thunder Fang, Parabolic Charge, Zap Cannon, Thunder Wave, Sludge Bomb, Ember, Dragon Pulse, Dragon Claw, Dragon Dance, Dragon Breath, Twister, Outrage, Growl, Leer, Lock On, Roar, Noble Roar, Scary Face, Snore, Bind, Wrap, Tail Slap
Description: Shed Skin Rest is the gamer recovery nobody wants to talk about. Just a generally strong special mon. Has a couple pretty saucy utility options in Glare and Scald, and with huge special bulk and a great defensive typing, it can serve as a powerful defensive force- just as well offensive, too, with something like Scald / Thunderbolt / Hurricane / Calm Mind.
 
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Fakemon Name: Steredrago (Stereo + Dragon)
Set Number: 1
Weight: Cyclizar's Weight
Stats: 68/75/92/100/95/95 (BST 525)
Typing: Dragon
Abilities:
Punk Rock/Shed Skin/Soundproof
Movepool: Boomburst, Torch Song, Flamethrower, Hyper Voice, Gen 9 Universals, Draco Meteor, Dragon Pulse, Outrage, Echoed Voice, Air Slash, Flash Cannon, Hurricane, Metal Sound, Snarl, Uproar, Metal Burst, Growl, Roar, Disarming Voice, Iron Head, Metronome
Description: you give me an excuse to use Punk Rock, I'll use it. (EDIT: Changed type to Monodragon, SpA -10, Speed -5)

Fakemon Name: Matryopsychka (Matryoshka + Psychic)
Set Number: 2 (Jynx)
Weight: 7 kg
Stats: 65/50/35/115/95/95 (BST 455)
Typing: Ice/Psychic
Abilities:
Thick Fat/Overcoat/Filter
Movepool: Lumina Crash, Freeze-Dry, Ice Beam, Frost Breath, Focus Blast, Moonblast, Nasty Plot, Amnesia, Agility, Hyper Voice, Shadow Ball, Dark Pulse, Parting Shot, Confuse Ray, Copycat, Dazzling Gleam, Draining Kiss, Fairy Wind, Nuzzle, Moonlight, Powder Snow, Gen 9 Universals
Description: weirdmon with coverage. Matryoshka doll, wearing a tiny coat. (EDIT: Removed Psychic, Hypnosis, Lunar Dance, replaced Slush Rush with Overcoat.)


Fakemon Name: Volcaroo (Volcano + Kangaroo)
Set Number: 3
Weight: 70 kg
Stats: 60/60/90/60/60/90 (BST 420)
Typing:
Fire/Fighting
Abilities: Iron Fist/Limber/Contrary
Movepool: Overheat, Superpower, Arm Thrust, Mach Punch, Brick Break, Flamethrower, Low Sweep, Fire Punch, High Horsepower, Mega Punch, Thunder Punch, Earth Power, Scorching Sands, Body Slam, Double Kick, Tackle, Gen 9 Universals
Description: Contrary Mixed Attacker (EDIT: Attack and Special Attack dropped by 60 each. Haha funny number)
 
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Fakemon Name: Frozx (Frog + Frost + Freeze)
Set Number: 1
Weight: 536.4 lbs.
Stats:
HP: 110
Attack: 70
Defense:70
Sp Attack: 90
Sp Defense: 110
Speed: 90
Total: 540

Typing:
1688357402975.png
/
1688357427712.png

Abilities:
Regenerator
Storm Drain

Hidden Ability:
Refrigerate


Movepool: Ice Beam, Blizzard, Icy Wing, Ice Spinner, Icicle Crash, Dragon Pulse, Draco Meteor, Dragon Claw, Outrage, Dragon Tail, Boomburst, Hyper Voice, Energy Ball, Grass Knot, Flamethrower, Hydro Pump, Surf, Muddy Water, Thunderbolt, Thunder, Power Gem, Seismic Toss, Snarl, Slack Off, Dragon Dance, Amnesia, Calm Mind, Thunder Wave, Light Screen, Reflect, Arora Veil, Mirror Coat, Substitute, Protect, Rest, Sleep Talk
Flavor: The most cube frog of all time, with a deep mouth resembling an amp, and when I say cube, I mean an ice cube, because I am funny.
Description: A decently fast Ice-type attack, Boomburst + Refrigerate gives it a powerful Ice-Stab more powerful AND accurate than Blizzard, while Flamethrower deals with those pesky Steel-types, however, without that one move, your left walled by Steels.

Fakemon Name: Pryon (Pylon + Prion)
Set Number: 2 (Steelix)
Weight: 1631.4 lbs.
Stats:
HP: 102
Attack: 100
Defense: 99
Sp Attack: 90
Sp Defense: 99
Speed: 10
Total: 500

Typing:
1688336554385.png
/
1688336575959.png

Abilities:
Rock Head
Sturdy

Hidden Ability:
Sheer Force


Movepool: Heavy Slam, Earthquake, Stomping Tantrum, Flash Cannon, Earth Power, Wild Charge, Thunderbolt, Volt Switch Rock Slide, Stone Edge, Energy Ball, Drill Peck, Poison Jab, Megahorn, Hyper Voice, Body Slam, Body Press, Metal Burst, Metal Sound, Iron Defense, Curse, Magnet Rise, Substitute, Protect, Rest, Sleep Talk
Flavor: Based on a Power Pylon and a Prion, a type of microbial creature, the wires resemble a DNA Helix.
Description: Sheer Force mixed attacker, on one hand, it's slow as molasses, has only ok offenses, and weak to common types, on the other hand it's large amount of coverage moves lets it hit many times for super effective damage, especially when with Sheer Force.

Fakemon Name: Orancle (Orange + Oracle)
Set Number: 3
Weight: 106.3 lbs
Stats:
HP: 101
Attack: 59
Defense: 77
Sp Attack: 75
Sp Defense: 134
Speed: 44
Total: 500

Typing:
1688334201377.png

Abilities:
Filter
Natural Cure

Hidden Ability:
Magic Guard


Movepool: Energy Ball, Grass Knot, Giga Drain, Leaf Storm, Solar Beam, Dazzling Gleam, Draining Kiss, Flash Cannon, Dark Pulse, Mystical Fire, Synthesis, Psychic, Sleep Powder, Stun Spore, Light Screen, Reflect, Safeguard, Heal Bell, Night Shade, Teleport, Healing Wish, Wish, Leech Seed, Calm Mind, Amnesia, Light Screen, Reflect, Substitute, Protect, Rest, Sleep Talk
Flavor: A archetypical feminine Grass-type, this time themed around archetypical clerics and healers from classic tabletop RPGs. Being based around the orange plant, I imagine their design to have a gown around their waist resembling the fruit and their hair would form into a braid resembling the flower of an orange plant, maybe it's shiny can take the colors of an Oran Berry.
Description: Like it's origin suggests, this Pokemon is a cleric type character, offering great team support but lacking in traditional offenses. Synthesis can let it be consistently healthy over the course of a battle, while it can pass a Wish to a teammate to heal it for a lot of health due it's own high HP, Heal Bell + Natural Cure can protect it's teammates from debilitating status, its many status moves + Night Shade moves can let it apply pressure to the opponent, and Will-o-Wisp in particular can let it shore up it's rather unspectacular defense. Its main weakness is it's lack of damage prowess; while unlike Blissey, it has threatening STAB attacks, it also lacks good coverage to break past resists super effectively, and it lacks an ability to break past Poison-types, of which it has a 4x weakness too, it's low speed also leaves it highly exploitable to other Pokemon, as Taunt can easily shut it down.
 

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Set 2 (Uses Ludicolo's typing and ability)
Name: Orkra (Orca + Okra)
Typing:
Water.png
Grass.png

Abilities: Swift Swim, Rain Dish, Own Tempo
Stats: 85 | 120 | 90 | 95 | 75 | 90 [BST= 555]
Movepool: Astonish, Body Slam, Bulldoze, Bullet Seed, Crunch, Earthquake, Fake Out, Flail, Headbutt, Horn Leech, Hydro Pump, Ice Beam, Iron Head, Jungle Healing, Leech Seed, Liquidation, Play Rough, Power Whip, Protect, Rain Dance, Rest, Sleep Talk, Spiky Shield, Surf, Swords Dance, Synthesis, Wave Crash, Wild Charge, Wood Hammer, Zen Headbutt
Description: Before you get flashbacks to certain other water/grasses of recent times, I can assure you Orkra is different. This is an all-out physical attacker that spams Wave Crash, Wood Hammer, a/o Power Whip, which coming off of a base 120 Attack is nothing to scoff at, and it also has some defensive tools such as Spiky Shield, Leech Seed, and if your feeling stupid funky, Jungle Healing. Its other stats leave a little to be desired and it has a lot of clearcut counters in the current game, though. If Orkra wins it likely won't be very good until weather setters start to appear, in which case Swift Swim sets will become the defacto rain sweeper to ravage the meta.
Flavor: Spiny green orca. Shiny could be golden orange instead, in reference to fried okra
edit: bumped up the spatk and speed as per mossy's advice

Set 3 (wants to abuse gen 3 moves, only abilities from gen 3, 'special' typed)
Name: Mawven (Maw + Oven)
Typing:
Fire.png
Electric.png

Abilities: Flame Body, Immunity, Water Absorb
Stats: 100 | 75 | 80 | 110 | 115 | 55 [BST= 535]
Movepool: Body Slam, Bulldoze, Dark Pulse, Discharge, Earth Power, Eruption, Flamethrower, Flare Blitz, Grass Knot, Gunk Shot, Knock Off, Lava Plume, Lick, Muddy Water, Poison Jab, Protect, Rain Dance, Rest, Slack Off, Sleep Talk, Sludge Wave, Sunny Day, Surf, Thunderbolt, Thunder, Water Pulse, Wild Charge, Will-o-wisp
Description: A Fire-type that isn't afraid of Waters, Mawven likes to come in and rip some fat Eruptions, which it can do with relative reliability thanks to Slack Off and/or Water Absorb to recover health. If you're not too worried about waters it can otherwise run Flame Body to handle physical attackers or Immunity to hard counter Manchini and its poison shenanigans. Unfortunately it's got a glaring weakness to EQ, stealth rock, and can't pivot out, so while it's got enticing stats Mawven is not as efficient of a special wall as it seems.
Flavor: Big orange frog that can spew pillars of smoke and flames from its giant mouth.
 
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Fakemon Name: Treeteor
Set Number: 1
Type: Grass / Rock
Stats: 102 / 76 / 63 / 97 / 96 / 116 | 545
Abilities: Dazzling / Pressure | Aerilate (HA)
Movepool: Universal TMs
Special: Leaf Storm, Energy Ball, Giga Drain, Meteor Beam, Power Gem, Earth Power, Boomburst, Psychic, Dazzling Gleam, Air Slash
Physical: U-turn, Explosion
Status: Calm Mind, Synthesis, Stealth Rock, Defog, Wish, Leech Seed, Spiky Shield, Reflect, Light Screen, Agility, Tailwind
Flavor: WIP
Description: Special attacker with Aerilate Boomburst hitting slightly harder than a STAB Hurricane. It can run Meteor Beam or suicide lead sets. It is pretty bulky on the special side, which should help it switch into the likes of Vamplin and Lanburn, and to a lesser extent Galvanite and Batacomb. Its SpA isn't that high but it has high speed, strong moves, and good coverage.

Fakemon Name: Dandelord
Set Number: 2 (Based on Jumpluff)
Type: Grass / Flying
Stats: 55 / 60 / 130 / 85 / 115 / 120 | 565
Abilities: Chlorophyll / Leaf Guard | Infiltrator (HA)
Movepool: Universal TMs
Special: Oblivion Wing, Hurricane, Giga Drain, Leaf Storm, Energy Ball, Aura Sphere, Focus Blast, Dazzling Gleam, Dark Pulse,
Physical: Body Press, U-turn
Status: Cotton Guard, Leech Seed, Defog, Encore, Synthesis, Heal Bell, Growth, Memento, Stun Spore, Switcheroo
Flavor: Acrobatics, Aerial Ace, Air Cutter, Fly, Leaf Blade, Seed Bomb, Grass Knot, Mega Drain, Trailblaze, Pollen Puff WIP
Description: SubSeeder or Body Press wincon, and general disruptor. A big nuisance if it gets behind a sub, but the typing is dog and it needs Leftovers if it wants to maximize its stalling potential.

Fakemon Name: Lunacal
Set Number: 3 (Abilities and Move)
Type: Fairy / Dark
Stats: 75 / 95 / 80 / 105 / 135 / 80 | 570
Abilities: Synchronize / Trace | Serene Grace (HA)
Movepool: Universal TMs
Special: Moonblast, Draining Kiss, Dark Pulse, Mystical Fire, Psychic, Meteor Beam,
Physical: Knock Off, Play Rough
Status: Slack Off, Stealth Rock, Teleport, Heal Bell, Wish, Calm Mind, Trick Room, Trick,
Flavor: Dazzling Gleam, Power Gem, Hyper Voice, Disarming Voice, Snarl, Bite, Thief, (WIP)
Description: In honor of Blindsided 2 slate 2 here's a Fairy/Dark type. A special wall / pivot that with a great support movepool. All that is notably missing from its support toolkit is status, unless it decides to run Synchronize. Serene Grace is the best ability in a vacuum, but Trace can make or break matchups and Synchronize / Heal Bell can be a solid synergy as well.
 
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sub review, might be less in-depth than last few times because I'm relatively busy, but here we go

Waildro: The damage output is fine, but 116 outspeeds so much of the meta that it's rather worrying alongside Focus Blast. This might not be broken, but I just dislike making strong STAB Boomburst users, so you could remove the stat restriction and lower speed by like 10 points or remove Focus Blast to make Rock types a bit safer into it since it'd now have to hit them with Flash Cannon.

Skoloboros: I said this two slates ago, this is cool. This is also a really consistent Lanburn answer. I guess this could technically overlap a little with Gobblen, but not enough to where it actually worries me.

Hopanzer: This is tbh closer to Escavalier than Scizor, though it's still fine. Notably, 130 base Attack with STAB Fimp is a very relevant advantage this would have over vanilla Escavalier. I'm a bit worried it's missing something to make it actually notable for an OU-powerlevel. I'd say you should look into either adding a more notable ability or adding a move like U-Turn. Also this was mentionned in Discord, but both of your mons could use some flavor moves to fill out the movepool, they just look nicer.

Spicoillus: I feel like this would be more helpful to the meta as a special wall since we just got Manchini which is another physically defensive Grass type. It also could probably get Synthesis seeing as its mixed bulk is worse than Ferrothorn and it's a lot more vulnerable to passive damage than it is, making it actually frailer than you might think. Some other interesting options that I think you could consider are Volt Switch as momentum is always nice and Static as a different way to punish contact moves.

I already reviewed these in the Discord, so I probably won't add much and these will be brief.

Serpentaste: Seems kinda boring overall, just seems like a strong slow special breaker with good coverage. It also can't properly use Calm Mind since that pairs kinda poorly with Protean currently, but at least it can still use Boomburst with Recover. This probably has some defensive potential too with its support movepool and Filter, but it needs to want to use Boomburst so I don't see how you could make it focus on that since you need Protean.

Pheasear: It's cool, does a lot of neat stuff.

Wyverock: Actually seems pretty interesting after the changes you made, I think you can afford to increase its HP or defenses a little to make setting up easier in hindsight. The choice between Intimidate and Levitate is pretty interesting though, especially since it reveals itself on switch-in and both can be useful to set it up properly.

idk: Use this next time you put a movepool, this is horrible to navigate. Anyway yeah has some interesting coverage and defensive utility for a special attacker, pretty simple, but effective.

Screamodo: Duo gave some of my thoughts on this last slate, this is balanced as is. If you wanna go back to the stats it previously had last slate before you changed them, I think it could be interesting to change Earth Power to Flamethrower just like I recommended to G-Luke, it splits its coverage for Steels and Rocks into 2 different moves, making them less obvious clicks. Obviously, I can understand if you don't want to do that, and it'd be nice for it to run Switcheroo or Knock Off.

Siredonna: Having our current Fire type have STAB Moongeist Beam and having a Water-resistant Electric type as our special breakers def makes this more manageable currently cause this is fat af. Probably put Encore as viable, that move's good as hell. Could also consider dropping Wisp to make Covert Cloak answer it more efficiently, but that's just an idea.

Jamboni: tbh despite the damage output, this seems like it'd be pretty easily answered in current meta. Scorpixie and any future Fairy types of course walls it quite hard, but we also have Batacomb, Vamplin and Manchini that can pivot in on Close Combats super easily. This still has ways to mess with them though and it'll always hit super hard so idt it needs a buff.

Siramst: I've seen very little Boomburst Liquid Voice ever tbh so this is actually pretty interesting to me, but it needs something more. Probably a secondary typing with a STAB option going alongside it. It just doesn't have the power or coverage to be strong enough for a pure Water type. Though I think it'd be best if the secondary typing was neutral to Water so bulky Waters can stay solid answers overall.

Kameha: You should probably increase its stats overall, its power, bulk and speed are all underwhelming and it should stand out in at least one if not two of these aspects.

Maboltany: Manchini is a bit too hard of a wall for this, feel free to give it Zen Headbutt or at least some kind of option to still make progress against it like Knock Off or Spikes. It's pretty good aside from that though, I can see semi-offensive sets with Synthesis being quite decent.

Jormunthundr: The real gamer recovery on this is Parabolic Charge, it's actually a super interesting option for it. In favor of CM/Parabolic Charge sets, I think I'd like to see 60 HP 90 Defense instead to maximize the health it can gain from it. It seems like a pretty interesting wincon overall, spreading status early with Scald and Glare, staying healthy with Parabolic Charge and coming in lategame with Calm Mind. I guess you might not have intended it, but I love Parabolic Charge on this, it makes it so interesting.

Steredrago: Punk Rock STAB Boomburst just straight up hits too hard, probably regardless of how much you lower Special Attack. Torch Song is also a really, really strong option, even without STAB especially thanks to Punk Rock boost. I'd say an interesting way to nerf it would be to remove Normal typing and then probably drop SpAtk or Speed by 10 points? Balances it out a bit and keeps the value of Boomburst and Torch Song without going overboard.

Matryopsychka: This is only really kinda answered by Gobblen rn which is what worries me. Of course, just like Jynx, it's made of paper and isn't especially fat which helps balance it. Lumina Crash is an interesting option for it to hit switch-ins, but I'd prob drop some tools if you want to go with it. Notably, Slush Rush seems like it could easily get out of hand if we get a snow setter. I'd also remove Lunar Dance and Hypnosis, both of these moves are extremely strong and this mon is already really dangerous, I don't think it needs any more help.

Volcaroo: This is too optimized for Contrary, only thing holding it back is that 90 base Speed isn't that fast. However, just as an example, Serperior has 75 base SpAtk and next to no coverage and has still been an OU staple since it received Contrary. This is not only much stronger, but also has very very good coverage in the form of Fighting and Ground type options. Obviously, Superpower is also a fantastic option. I don't see a simple fix to this, I think you need to rework the concept.

Frozx: This is a bit strong to be throwing out STAB Refrigerate Boombursts, main thing is I'd def remove NP to prevent this from just obliterating defensive cores.

Pryon: This is very bulky for how hard it hits and has a solid defensive typing. Morning Sun probably enables its defensive utility too much so I'd remove that, I'd also probably lower its HP by like 20 points if you're intending for this to be a wallbreaker since a wallbreaker shouldn't overshadow walls defensively.

Orancle: This is way too bulky for Magic Guard, especially considering it gets Wisp. I'd def remove wisp and consider dropping its overall bulk a bit.

Orkra: I wouldn't make a weather abuser before we get a setter. This can probably be fine as a standalone mon if you just buff its stats a bit though. Ice Beam is pretty interesting coverage to hit Grass and Dragon types, so I think +10 SpAtk would allow it to run mixed more effectively and actually get through those more efficiently. +10 or 20 Speed would also generally be helpful. Water/Grass feels like a bit of an awkward typing to work with in general though because the weaknesses and resistances are really weird and they share a lot of resistances offensively.

Treeteor: This reminds me a bit of Nympheral as a fast Meteor Beam abuser with very solid coverage. This is at least more easily outsped if it doesn't run Agility, but just to be sure, I'd maybe consider lowering the bulk a little just to be a bit safer about it, cause you've seen how strong Meteor Beam sweepers can get.

Dandelord: Honestly first thing I thought of when seeing this mon is Growth Oblivion Wing since, with its low HP stat, it'll heal a TON from each OWing. From the description, it seems you didn't consider that possibility, so you might want to remove it if it seems too strong for an unintended option. It notably also has good coverage with Body Press in the back. Other than that, fast Encore, Leech and U-Turn is pretty interesting, though it feels like it could overlap and little with Vamplin and Manchini currently.

Lunacal: I'm a little worried this overlaps with Gobblen as a utility Dark type, though it shouldn't be that bad. I'd be pretty careful about giving this Lunar Dance though since that move has given even Cresselia niches on HO as it restores PP.
 
Fakemon Name: Trochilit (Trochilidae - family of hummingbirds + Lit)
Set Number: 2 (Blaziken typing + Movepool)
Weight: 20 kg
Stats: 89 / 121 / 91 / 69 / 74 / 106 {BST: 550}
Typing: Fire / Fighting
Abilities: Intimidate / Quick Feet / Flame Body
Movepool:
  • Blaziken’s National Dex Movepool, notably Knock Off, U-Turn, Flare Blitz, Blaze Kick, Close Combat, Will-o-Wisp, Stone Edge, Swords Dance
Description: Offensive with Intimidate. Has a great movepool as a pivot with access to U-Turn, Knock Off, and two great STABs which makes it very versatile and good at making progress.
 
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Set 1: DenebStargazer, G-Luke, DuoM2
Set 2: Mossy Sandwich, LOrd Fernando, Fragmented (sv)
Set 3: anaconja, Fragmented (sv), Mossy Sandwich
 
Set 1: DuoM2, Fragmented, G-Luke
Set 2: Mossy Sandwich, Memebitatxt (SV), DenebStargazer
Set 3: LOrd Fernado, DenebStargazer, Memebitatxt (SV)
 
Set 1: DenebStargazer, Fragmented, flareth13 (SV)

Set 2: Mossy Sandwich, flareth13 (SV), anaconja

Set 3: Beebos, DenebStargazer, LOrd Fernando
 
Winners!

For Set 1...alright, well I won again. Honestly forgot I subbed this. Guess this gives me a 100% victory rate over the past two slates though, that's kinda cool.
Fakemon Name: Skoloboros
Set Number: 1
Weight: beats me
Stats: 85/65/90/75/120/100 (535)
Typing: Dark/Dragon
Abilities: Levitate
Movepool: Roaring Moon's + Defog, Knock Off, Synthesis over Roost
Description: Resubbing this tub of lard for now but I'll probably change stuff + definitely will add more subs to this post
For Set 2, Mossy Sandwich won with Kartrake...
Based off of Steelix :steelix:
Fakemon Name: Kartrake :revavroom::gyarados:
Set Number: 2
Weight: 473,4kgs
Stats: 70/110/70/60/100/120 (530 BST)
Typing: Steel/Ground
Abilities: Heatproof/Light Metal/(Stall)
Movepool: Steelix's Gen 8 Movepool

Description: I am a bit worried about Galvanite since double power on STAB can get out of hand really quickly, so I decided to make an offensive check to it. Kartrake resists both of its STABs and, while Overheat is usually super-effective on Steels, Heatproof helps weaken it to the point you can shrug it off somewhat. Of course, this isn't the entire point of the mon. Ground+Steel is quite a good offensive type combination as seen with Excadrill, mostly struggling against Water types and certain Ground immunities. Kartrake doesn't do notably well against Waters, but it has strong Rock coverage for Flying types in the form of Stone Edge or even Head Smash if necessary. Aqua Tail is another option that can be used to deal more damage to Ground types. Thanks to its high weight, it can use a powerful Heavy Slam and, while it's not quite as strong as Excadrill, its higher Speed makes it much easier for it to start dishing out damage. It also has pretty good bulk for an offensive pokemon, especially on the special side and, paired with its many resistances, that means Kartrake is going to find its way on the field pretty easily. It has a pretty versatile movepool that can allow it to run many sets. All-Out Attacker is the most basic one, most likely opting for Choice Band to really dent switch-ins with its Heavy Slams or Earthquakes, but it also has access to Dragon Dance to attempt a sweep. Thanks to Taunt, Toxic and Stealth Rock, it can even attempt to run a more support-oriented set, whether that's as a lead with Explosion or a Stallbreaker, though its bulk is a bit mediocre so it may not be that great. Anyway every meta needs a few Steel and Ground types and, seeing as the first of those are a bit slower and defensively-oriented, I think Kartrake will be able to add some diversity to the meta and to how one may be able to build a team.
Lastly, for Set 3, we have LOrd Fernado's Wyverock...
Fakemon Name: Wyverock (Wyvern + Rock) :tyranitar::roaring-moon:
Set Number: 3
Weight: 56kg
Stats: 83 / 114 / 86 / 66 / 86 / 94 [BST:529]
Typing:
Rock.png
Dragon.png

Abilities: Intimidate / Immunity / Levitate (HA)
Movepool: Dragon Dance, Stone Edge, Rock Slide, Rock Blast, Dragon Claw, Outrage, Dragon Pulse, Stone Axe, Dragon Tail, Brave Bird, Wing Attack, Double-Edge, Hurricane, Energy Ball, Dragon Rush, Spiky Shield, Gen 9 Universals, Earthquake, Defog, Bite, Crunch, Poison Fang, Iron Tail, Dragon Breath, Nasty Plot, Stealth Rock, Spikes
Description: Frail rock dragon that ddance.

Feel free to discuss the winners while council prepares the next slate!
 
Fakemon Name: Roctor
Set Number: 1
No. of Restrictions: 4
Weight: 50 kg
Stats: 80 / 104 / 80 / 108 / 80 / 118 | 570
Typing: Rock / Flying
Abilities: Pressure / Competitive
Movepool: Acrobatics, Aerial Ace, Agility, Air Cutter, Air Slash, Ancient Power, Attract, Block, Body Slam, Brave Bird, Brick Break, Bulldoze, Captivate, Confide, Curse, Defog, Dig, Double Team, Double-Edge, Dual Wingbeat, Earth Power, Earthquake, Endure, Facade, Flamethrower, Flare Blitz, Fly, Frustration, Giga Impact, Gust, Harden, Headbutt, Heat Wave, Hurricane, Hyper Beam, Iron Defense, Iron Head, Iron Tail, Meteor Beam, Mimic, Mud-Slap, Mystical Fire, Natural Gift, Ominous Wind, Pluck, Power Gem, Protect, Rain Dance, Rest, Return, Roar, Rock Blast, Rock Polish, Rock Slide, Rock Smash, Rock Throw, Rock Tomb, Rollout, Roost, Round, Sand Tomb, Sandstorm, Secret Power, Sky Attack, Sleep Talk, Smack Down, Snore, Stealth Rock, Steel Wing, Stomping Tantrum, Stone Edge, Strength, Substitute, Sunny Day, Superpower, Swagger, Swift, Tackle, Tailwind, Take Down, Taunt, Thief, Toxic, Twister, U-Turn, Uproar, Will-o-Wisp, Wing Attack, Work Up, Tera Blast
Description: the combo of bh aero and bh rockceus is here. cm + wow + roost makes it very difficult to break through, although having all three makes you very walled by rock or flying resists.

Fakemon Name: Ohmanite
Set Number: 2
Weight: 200 kg
Stats: 91 / 134 / 95 / 100 / 100 / 80
Typing: Electric / Fighting
Abilities: Inner Focus / No Guard
Movepool: Dragonite's movepool
Description: makes use of dragonite's extensive special movepool to deal good damage to everything. suffers from low speed especially because ddance is pretty bad on it.

Fakemon Name: Nervana
Set Number: 3
No. of Restrictions: 4
Weight: 500 kg
Stats: 200 / 160 / 65 / 95 / 50 / 100 | 670
Typing: Psychic / Fighting
Abilities: Klutz
Movepool: Psyblade, Zen Headbutt, Psyshield Bash, Psycho Cut, Mirror Coat, Future Sight, Psychic, Expanding Force, Psyshock, Psybeam, Confusion, Counter, Seismic Toss, Reversal, Focus Punch, Focus Blast, Low Kick, Superpower, Cross Chop, Hammer Arm, Dynamic Punch, Jump Kick, Sacred Sword, Aura Sphere, Body Press, Submission, Brick Break, Drain Punch, Circle Throw, Force Palm, Revenge, Karate Chop, Power-up Punch, Rock Smash, Vacuum Wave, Knock Off, Dark Pulse, Fire Punch, Mystical Fire, Ice Punch, Aurora Beam, Thunder Punch, Discharge, Gunk Shot, Sludge Bomb, Shadow Punch, Shadow Ball, Iron Head, Flash Cannon
Description: his ass has no status or item! great bulk and fantastic offenses however.
 
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Fakemon Name: Snellion (Snail + Hellion)
Set Number: 1
Weight: Gastrodon's Weight
Stats: 80/104/80/108/78/65 (BST 515)
Typing: Rock/Water
Abilities: Swift Swim, Shell Armor, Competitive
Movepool:
Ancient Power, Aqua Jet, Bubble Beam, Dig, Dive, Earth Power, Earthquake, Haze, Hydro Pump, Ice Beam, Iron Defense, Meteor Beam, Power Gem, Rapid Spin, Razor Shell, Rock Blast, Rock Slide, Rock Smash, Scorching Sands, Shell Smash, Soak, Surf, Waterfall, Whirlpool, Withdraw, Gen 9 Universals
Description: The Cooler Omastar. Use Defog at your own risk.

Fakemon Name: Alvoyant (Alloy + Clairvoyant)
Set Number: 2 (Heatran)
Weight: 4.5 kg
Stats: 91/90/106/130/106/77 (BST 600)
Typing:
Psychic/Steel
Abilities: Flash Fire, Flame Body
Movepool: Ally Switch, Aromatic Mist, Aura Sphere, Baby-Doll Eyes, Bullet Punch, Confusion, Dazzling Gleam, Entrainment, Extrasensory, Flash Cannon, Flatter, Future Sight, Iron Head, Magic Powder, Metal Claw, Metal Sound, Mystical Fire, Psybeam, Psychic, Teleport, Trick, Twin Beam, Wish, Wonder Room, Zen Headbutt, Gen 9 Universals
Description: Choice Specs or Vest or Wishport.

Fakemon Name: Knuxie (Knuckle + Pixie)
Set Number: 3
Weight: 11.3 kg
Stats: 120/105/75/85/65/100 (BST 550)
Typing: Fighting/Fairy
Abilities: Iron Fist, Rattled, Guts
Movepool: Arm Thrust, Body Press, Body Slam, Brutal Swing, Bulk Up, Close Combat, Cross Chop, Dazzling Gleam, Double Hit, Double Kick, Double-Edge , Drain Punch, Facade, Fairy Wind, Fire Punch, Flail, Force Palm, Ice Punch, Low Kick, Low Sweep, Mach Punch, Mega Kick, Mega Punch, Play Rough, Seismic Toss, Spirit Break, Throat Chop, Thunder Punch, Vacuum Wave, Gen 9 Universals
Description: Obligatory Gutsmon.
 
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Fakemon Name: Notkatin
Set Number: 1
Weight: 112.8 kg
Stats: 85/104/80/108/114/94
Typing: Fairy/Steel
Abilities: Competitive/Own Tempo/Infiltrator
Movepool: Encore, Flash Cannon, Ice Hammer, Iron Head, Knock Off, Light Screen, Moonblast, Play Rough, Power Gem, Reflect, Scorching Sands, Smack Down, Stealth Rock, Stone Edge, Thunder Wave, Volt Switch, Will-o-Wisp, Baby-Doll Eyes, Brick Break, Brutal Swing, Bulldoze, Draining Kiss, Dynamic Punch, Fake Out, Fake Tears, Flatter, Fling, Heavy Slam, Hone Claws, Iron Tail, Lock-On, Metal Claw, Mud Shot, Pounce, Power-Up Punch, Skitter Smack, Steel Beam, Sweet Kiss, Thief, Zap Cannon, Protect, Endure, Substitute, Rest, Sleep Talk, Tera Blast, Helping Hand, Facade, Take Down
Description: Any similarities to pre-existing pokemon is purely coincidental (or is it?). Just another bulky Steel with the ability to burn stuff.

Fakemon Name: Bobbearab (Gliscor)
Set Number: 2
Weight: 120 kg
Stats: 75/95/125/45/75/95
Typing: Normal/Fighting
Abilities: Hyper Cutter/Sand Veil/Poison Heal
Movepool: Bulk Up, Close Combat, Double Edge, Drain Punch, Facade, Fire Punch, Mach Punch, Rock Slide, Thunder Punch, Acrobatics, Agility, Assurance, Brick Break, Cross Chop, Earth Power, Fling, Foul Play, Giga Impact, Hone Claws, Hyper Beam, Hyper Voice, Iron Tail, Night Slash, Payback, Poison Jab, Quick Attack, Quick Guard, Retaliate, Rock Tomb, Smack Down, Stomping Tantrum, Superpower, Swagger, Taunt, Thief, Throat Chop, Torment, Toxic, Trailblaze, Work Up, Protect, Endure, Substitute, Rest, Sleep Talk, Tera Blast, Take Down, Helping Hand
Description: Polbearab's slightly warmer cousin. Bulky set-up mon with a spammable Facade, can become difficult to break once set up. It does face a bit of 4MSS, wanting BU, dual STAB, Throat Chop, and Protect on the same set. It also isn't especially bulky on the special side, where an uninvested Moonblast from Scorpixie still threatens a 2HKO on fully SpDef invested spreads.

Fakemon Name: Aruaura
Set Number: 3
Weight: 0.1 kg
Stats: 102/101/98/99/97/100
Typing: Psychic/Fighting
Abilities: Rattled/-/Synchronize
Movepool: Aura Sphere, Calm Mind, Earth Power, Future Sight, Flash Cannon, Focus Blast, Psychic, Psyshock, Shadow Ball, Superpower, Teleport, Thunder, Thunderbolt, Trick, Trick Room, Zen Headbutt, Attract, Bulldoze, Charge Beam, Confuse Ray, Confusion, Corrosive Gas, Defense Curl, Disable, Drain Punch, Dragon Pulse, Foresight, Haze, Laser Focus, Low Sweep, Magical Leaf, Mist, Mystical Fire, Power Gem, Power-up Punch, Psybeam, Psychic Terrain, Psycho Shift, Psyshield Bash, Solar Beam, Stomp, Twin Beam, Work Up, Zap Cannon, Protect, Endure, Substitute, Rest, Sleep Talk, Tera Blast, Helping Hand, Facade, Take Down
Description: Psychic/Fighting pretty much hits most of the bulky mons super-effectively, and it has the bulk to take hits and set up. Knock Off and U-turn neutrality is also nice, allowing it to potentially punish careless use of those moves with Rattled speed boosts, though Synchronize is probably the more consistent option.
 
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