Pet Mod Fakemon Frontier

Fakemon Name: Hydroelectamus (Hydroelectricity + Hippopotamus)
Set Number: 1 (Electric + Rocky Helmet)
Weight: 595 kg
Stats: 113 / 62 / 106 / 104 / 83 / 57 | 525
Typing:
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Abilities:
Static / Healer / Volt Absorb (HA)
Movepool: Thunder, Thunderbolt, Discharge, Volt Switch, Parabolic Charge, Shock Wave, Thunder Shock, Moonblast, Dazzling Gleam, Draining Kiss, Fairy Wind, Hydro Pump, Surf, Water Pulse, Earth Power, Mud Shot, Energy Ball, Giga Drain, Psychic, Wild Charge, Spark, Play Rough, Earthquake, Bulldoze, Rock Slide, Rock Tomb, Liquidation, Electric Terrain, Thunder Wave, Slack Off, Stealth Rock
Description: Hydroelectamus’s very large bulk and solid defensive typing make it an incredible physical wall, especially combined with Static, punishing contact moves. It also has various forms of offensive recovery through Draining Kiss and Parabolic Charge that combine well with its decently high SpA stat and good coverage. It can also provide rocks if needed. However, a weakness to Ground and lack of reliable recovery hurt it quite a bit.

Fakemon Name: Doregal (Condor + Regal)
Set Number: 2 (Archeops)
Weight: 26 kg
Stats: 75 / 140 / 65 / 112 / 65 / 110 | 567
Typing:
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Abilities:
Sand Force / Pressure (HA)
Movepool: Archeop’s Movepool
Explanation: Abusing Archeop’s fantastic stats and movepool, Doregal is a very threatening physical attacker. STAB Brave Bird hits quite hard, and it can even serve as an offensive pivot with U-Turn. Its access to Stealth Rock and Taunt could also give it a niche as a suicide lead. All of this should be balanced by its fragility, mediocre offensive typing, and situational abilities.

Fakemon Name: Narwall (Narwhal + Wall)
Set Number: 3 (Stats + Abilities)
Weight: 684 kg
Stats: 150 / 70 / 80 / 100 / 70 / 90 | 560
Typing:
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Abilities:
Water Veil / Lightning Rod (HA)
Movepool: Hydro Pump, Surf, Scald, Water Pulse, Chilling Water, Water Gun, Focus Blast, Aura Sphere, Vacuum Wave, Blizzard, Ice Beam, Icy Wind, Moonblast, Dazzling Gleam, Psychic, Psybeam, Stored Power, Thunder, Thunderbolt, Liquidation, Waterfall, Close Combat, Brick Break, Icicle Spear, Knock Off, Night Slash, Psycho Cut, Aqua Ring, Rain Dance, Thunder Wave, Spikes, Calm Mind, Wish, Heal Bell
Description: A very bulky support Pokémon with an excellent defensive typing, made even more useful by the addition of Lightning Rod. Having access to utility such as Spikes and Knock Off gives it a crucial role on teams. With Wish and Heal Bell, it especially fits a nice role on stall teams. It can also even become a Calm Mind sweeper with its good typing and coverage. However, relying on Wish for recovery is not super-optimal.
 
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you all know what time it is

Pirrote is cool, fun way to build off of Steel/Flying as a typing to both worsen something's offensive presence and boost its middling defensive stats. The stats in general are pretty honest so I don't really see much to complain about.

I don't really have too much to say about Deciberd, generally very strong moves but the vulnerability to Stealth Rock will hurt given how much it wants to run other items. If anything part of me doesn't like this having Earth Power and Heat Wave, this really isn't the kind of Pokemon that needs to hit Steels that badly because it's already able to hit so much neutrally for good damage.

This is going to be kind of a weird one to talk about because of my personal biases and the restriction. Across Coil and Screens I doubt SubTect is going to see that much use, which would mess with the restriction. I don't think SubCoil would even be a thing here since this probably wants as many coverage slots as possible. At the same time though nerfing those while still keeping this Pokemon interesting is going to be a difficult balancing act, especially with Corrosion SubTect in general having a slimmer chance of being good in the current meta where Regenerator is everywhere. Maybe you could change the typing to Poison/Dark and change a few other things balancing-wise just to guarantee there's no weirdness with it maybe not running the sets I would anticipate.

Seems fine, pretty reminiscent of Weavile but the Speed tier and in my opinion typing are both a bit worse. Would definitely be strong and one might argue that adding another notable tool to the current best playstyle in the meta is a bad thing.

Aufloe looks pretty strong, Expanding Force basically mandates a resist to handle even Boots sets and then you have Focus Blast to hit everything else. The exception is bulkier Psychic-types, of which we only really have Nebularach. Will be vetoing this, remove Expanding Force or Focus Blast and you're good.

Phulphur would also be pretty strong but running Toxic sacrifices a coverage slot which would be important for this and the not especially high base power of your moves on this make me think it'll be fine. I'd move Psychic and Mystical Fire out of flavor because those both could have legitimate use here, Mystical Fire will end up hitting some Steels better and Psychic is your only option to not end up completely walled by opposing Poisons. Other than Corrosion of course but dealing no damage to them otherwise still might be a problem in some cases.

Moxygen looks cool but it's hard to say a lot about it because it's fairly straightforward. I like Water Bubble ignoring burns here and the bulk means the typing's defensive perks will show here. Not really much to talk about but that's not a bad thing in this case, there's enough to like about this sub.

That second one is a bit concerning. The offensive presence itself is enough of a drop from Urshifu to be fine, but giving it such insane special bulk would be enough to give it way more opportunities than Urshifu ever got. Would cut into the Attack stat a bit more.

Third one looks fine, I think the slowness and the imperfect special bulk are helpful here. Big Ghost STAB in WispHex and like Strength Sap will still make it match up into a lot of stuff well, plus Wandering Spirit as you say.

I'm really not a fan of atespeed. Mon's probably fine because of how weak all of its non-Electric moves feel but this is going to end up being a fairly linear Pokemon as a result, just clicking Double-Edge or Extreme Speed 99% of the time. If you swapped Extreme Speed with Quick Attack and made it a bit more well-rounded otherwise the sub would feel leagues better to me.

I've done subs like this before so it goes without saying that I like the overall idea. Part of me wonders if this should be a bit stronger since one of your two primary attacking moves is 80 base power but I really doubt it, since the STAB combination still hits a lot neutrally. I can't imagine Band sets being too bad even if I haven't calced anything.

With so many people currently making subs designed to fight against the currently unpunishable pivotspam this meta's dealing with, I can't imagine Microrb being too popular. The current best (untested because I haven't coded it in yet my b) option against these teams is Toxic Debris, which this completely destroys while also adding on another mon with pivoting that's difficult to punish. The sub is fine in a vacuum but this might not be the right time. Removing Magic Guard in favor of Rock Head if you want Wild Charge to still not have recoil might be better.

Bedclock is pretty simple so I won't have much to say about it. A lot of people don't like subs where an ability gets rid of one of a Pokemon's main weaknesses but I think it's fine here for the sake of having a full Scald immunity. I guess I may suggest changing the name, I don't know how that tends to influence people voting things but Bed Clock might be all people think of.

I originally had a paragraph about how Yokire probably doesn't use Facade until Mossy mentioned to me that we're in Cetenor meta and you're going to want Facade if only to hit that neutrally. Otherwise I'm not huge on this. Harletritus really is a nightmare for this thing to handle, as it resists everything you can do and only exacerbates the chip damage issue that Fire-type Guts mons have from hazards and Toxic Orb, even ignoring Flare Blitz. A breaker having checks is fine, especially one this fast, but when all you can do is Knock and pray teammates will help then I don't think that shows the most promise for a breaker when you're probably dying to chip damage in the meantime. Technically is a balanced sub but I'm just speaking personally here.

Pharaomen I think looks fine, also is fairly simple so I don't have a lot to say. The one concern is that I could very easily see the Attack stat and particularly strong offensive typing pushing it away from running Rocky Helmet as opposed to a power boosting item. Shifting some Attack into HP would totally fix this though.

I forgot about Bleakwind Storm being accurate in the Rain so good call on that. Spidocket also is a very good answer to this in addition to the mons you mentioned checking it, plus there'll always be Phantasohm and other checks that technically aren't as hard of answers as Spidocket or Harletritus will be. Sub's definitely balanced after checking some calcs in spite of some initial worries.

Looks like an alright Coil setter, and I do think this fits the bill for a Rest abuser. The one exception would be Glare possibly taking a lot over it, which I would only really see happening with specific meta shifts that FF hasn't seen yet. Wouldn't change this sub at all otherwise, the coverage options mostly being bad helps.

I don't know if this had Swords Dance earlier but I didn't notice that until now, those will be by far its best sets with Double-Edge, EQ, and a third coverage move depending on meta trends and stuff. Special sets have great coverage but this thing's reliance on Boots and physical sets still having good enough coverage would leave those largely without purpose. This would make all of Facade, Rest, and Sleep Talk purposeless. Part of me wonders if the sub would be better if you lowered its attacking stats even further, gave it Bulk Up, and gave it some ability to help against phasing to encourage Restalk. Or you could just give it Levitate for the memes and call it a day.

Really not a fan of No Guard Inferno but I think the better ability is Electric Surge so I'll ignore that. The bulk rounds out to being equivalent to Mew bulk whether you knew that or not. STAB Focus Blast is cool but comparing this to Tapu Koko, I have to wonder if the drastic drop in Speed and the slight drop in Sp. Atk would be worth it for that. I'd consider giving it a bit more Speed, it nothing else for the utility sets but it'd also just be nice for the more offensive ones.

I would shorten the name of Hydroelectamus, breaks the 12 character limit and has way too many syllables. Otherwise this is probably going to get a veto. The bulk is just kind of ridiculous when your main sets are going to be Calm Mind + Draining Kiss. Although the high HP stat means you'll effectively be healing less, this is still going to be a nightmare for most teams to take down without phasing, and the naturally alright Sp. Atk and strong coverage will make it so even that isn't impossible for this to punish. The focus on Calm Mind will also make it impossible for this to want to run Rocky Helmet over Leftovers. I would suggest removing Calm Mind and lowering the HP a bit, although you could also remove Misty Surge to make this focus on Static and drop the HP even more to give it recovery as well. Could be a fun take.

Archeops stats are really strong, and Brave Bird and Knock Off are much better dual STABs than you're giving them credit for. Mossy and I were both on a similar page about this - very borderline, probably okay but there's a chance it ends up being too strong. Not enough to veto. Related note, Dragon/Flying could legit be sick here, since you have Dragon Claw with this and while the defensive typing is not the best, it's still perfectly serviceable and has some cool utilities while not being as strong offensively.

Narwall I've seen similar subs to even within this slate so I won't have too much to say. This is functionally just Mew bulk that's slightly better physically. This would not be a support Pokemon as you say, I think if anything it'll focus more on Calm Mind, but it's still a fine sub for that. Vacuum Wave and Scald are cool here.


That's it! 24 hours to fix stuff!
 
Winners!

First up, Orangesodapop takes both sets 1 and 2....
Set 1, Stats + Wants to use rocky helmet
Name: Pirrote (Parrot + Pirate)
Type: Flying/Steel
Ability: Trace / Iron Barbs (HA)
Base Stats: 98 HP / 121 Atk / 82 Def / 52 SpA / 80 SpD / 91 Spe (526 BST)
Notable Moves: Bullet Punch, Roost, Swords Dance, Brave Bird, Knock Off, U-Turn, Spiky Shield, Whirlwind, Meteor Mash, Iron Head, Body Slam, Bullet Seed, Switcheroo, Aqua Cutter, Iron Defense, Dual Wingbeat, Rock Blast
Lore Moves: Hurricane, Air Slash, Thief, Gust, Icy Wind, Work Up, Payday, Leer, Growl, Harden, Slash, Magnet Bomb, Flash, Ice Beam, Blizzard, Surf, Hydro Pump, Chilling Water, Water Gun, Wing Attack, Peck, Metal Claw, Metal Sound, Mean Look, Scary Face, Swagger, Foul Play
Height + Weight: 1.6 M, 130 kg
Lore: The fiercest bird you’d ever encounter at seas, or anywhere near water, Pirrote takes a habit of observing and copying unfortunate trainers and Pokémon near the sea. After observing their patterns, they are capable of robbing you blind with that information, through either trickery or outright felony.
Use: being the most rocky helmet typing ever, steel flying is good for its neutralities to our current physical threats, at the cost of only having knock for utility. Trace allows it to pick up a strong ability to help its offensive sets, such as Shadow shield from phantasmohm, Flash Fire from thermollusk and regen from the current many regenerator Pokémon.


Set 2, Mono typed Pokémon untiered in gen 8 Type and Stats :rotom-fan:
Name: Deciberd (Decibel + bird)
Type: Electric / Flying
Ability: Punk Rock, Intimidate, Competitive (HA)
Base Stats: 50 HP / 65 Atk / 107 Def / 105 SpA / 107 SpD / 86 Spe (520 BST)
Notable Moves: Agility, Defog, Boomburst, Thunderbolt, Volt Switch, Roost, Overdrive, Air Slash, Hurricane, Taunt, Will-O-Wisp, Heat Wave, Thunder, Thunder Wave
Lore Moves: Round, Hyper Voice, Dual Wingbeat, Feather Dance, Scary Face, Leer, Gust, Wing Attack,
Height + Weight: 1.25 m, 16kg
Lore: An overall nuisance, Deciberd is often hated by trainers and Pokémon alike for its unnecessarily loud cries, which Deciberd revels in their peril. This is due to Deciberd infusing electricity into its voice to amplify it to unnatural levels
Usage: provides a strong defensive option that has an exellent movepool and strong offensive capability

And after a tie with anaconja, zxgzxg wins set 3 with Goddease...
Set 3:
Pokemon:
Goddease (goddess + ease + some other third thing dont worry about it tho)
Type:
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Ability: Pressure
Stats: 80 / 120 / 100 / 90 / 140 / 70 (BST: 600)
Moves:
Physical: Acrobatics, Aerial Ace, Double-Edge, Drain Punch, Earthquake, Fire Punch, Ice Punch, Thunder Punch​
Special: Air Slash, Aura Sphere, Earth Power, Fire Blast, Flamethrower, Focus Blast, Heat Wave, Hurricane, Hyper Voice, Ice Beam, Scald, Thunderbolt​
Status: Bulk Up, Calm Mind, Defog, Dragon Dance, Light Screen, Quiver Dance, Reflect, Thunder Wave​
+Universal Moves (Facade, Rest, Sleep Talk)​
Description: setup sweeper lets go!!!!!!!!!!!! strong stats but weak moves for sd/dd, strong moves but weak stats for qd. can run pressure for rest stalling or psalt for easier setup.

New slate is going up either tonight or tomorrow!
 
Set 2, teal mask introduction :manaphy:
Name: Wizleet (wiz + sleet)
Typing: Ice
Ability: Snow Warning
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe (BST 600) :manaphy:
Notable Moves: :manaphy:Tail Glow, Ice Beam, Take Heart, U-Turn, Surf, Energy Ball, Knock Off :manaphy:
Lore Moves: :manaphy::manaphy::manaphy::manaphy::manaphy::manaphy:
Height + Weight:
Lore: Looks like a short old man when obscured by snow, only to reveal its true form as a living snowman once you can fully see it
Use: We lack ice types, and this one encourages more diverse defensive options
 
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Fakemon Name: Phorist (Phoridae + Fist)
Set Number: 1
Weight: Parasect’s weight
Stats: 65/110/115/65/65/95 (BST 515)
Typing: Bug/Fighting
Abilities:
Iron Fist/Triage
Movepool: Drain Punch, Strength Sap, Knock Off, Superpower, Body Slam, Grassy Glide, First Impression. Will complete if win.
Description: Triage Strength Sap and Drain Punch

Edit: Changed Primary typing to Bug. Loses Leaf Blade, Wood Hammer. Gains First Impression. Weight change, name change.


Fakemon Name: Malwolf (Malware + Werewolf)
Set Number: 2 (Gliscor)
Weight: Lycanroc-Midnight's weight
Stats: 75/95/125/45/75/95
Typing:
Electric/Poison
Abilities: Strong Jaw/No Guard
Movepool: Gliscor's Movepool (Gunk Shot, Thunder Fang, Swords Dance, Knock Off, Stealth Rock, Poison Jab, Ice Fang, Fire Fang etc)
Description: Since we already have a Poison Heal user in the tier, I decided to do a more offensive take on Gliscor.

Fakemon Name: Tortice (Tortoise + Ice)
Set Number: 3
Weight: 200 kg
Stats: 60/106/118/64/80/72 (BST 500)
Typing: Ice/Ground
Abilities: Slow Start/Technician/Skill Link
Movepool (No STAB over 80 BP): Shell Smash, Icicle Spear, Ice Spinner, Ice Shard, Bulldoze, Drill Run, Stomping Tantrum, Wave Crash, Rock Slide, Zen Headbutt. Will complete if win.
Description: Shell Smash Sweeper Ice Tortoise.

Edit: Removed Triple Axel
 
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Fakemon Name: Basclepius
Set Number: 1
Weight: 65kg
Stats: 90/70/138/105/65/50 (518)
Typing:
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Abilities: Inner Focus / Triage
Movepool: Calm Mind, Core Enforcer, Defog, Draco Meteor, Flamethrower, Giga Drain, Heal Bell, Ice Beam, Recover, Sludge Bomb, Thunderbolt, Toxic, U-Turn, Gen 9 Universals
Acid, Belch, Bite, Breaking Swipe, Chilling Water, Coil, Crunch, Dragon Breath, Dragon Pulse, Dragon Rush, Dragon Tail, Dream Eater, Fire Fang, Gastro Acid, Gunk Shot, Ice Fang, Life Dew, Light Screenm Trick Room, Outrage, Poison Fang, Poison Jab, Poison Tail, Power Whip, Psychic Fangs, Rain Dance, Reflect, Scale Shot, Sunny Day, Thunder Fang, Trailblaze, Twister, Water Pulse
Description: Slow pivot that uses the combination of Triage and Recover to enhance its longevity. Core Enforcer enables it to disable particularly annoying abilities on the opponent's team (although notably not Cetenor's Regenerator). Heal Bell provides some team support, and it has the coverage to be fairly malleable overall.

Fakemon Name: Chambroom
Set Number: 2 (:furret:)
Weight: 13kg
Stats: 75/115/73/85/83/113 (544)
Typing:
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Fairy.png

Abilities: Run Away / Keen Eye | Frisk
Movepool: Furret's movepool (notably Body Slam, Double-Edge, Knock Off, Play Rough, Tidy Up, U-Turn)
Description: Furret has a weirdly solid movepool for an offensive mon. Tidy Up works double duty for Chambroom, as its best boosting option and as a form of hazard control for its teammates that conveniently bypasses Good As Gold. It also has a mildly usable Special Attack stat and special movepool that could maybe allow for some kind of janky Specs set or something if you're totally insane? but doing that misses out on its more unique qualities so uh. don't do that. also this thing gets absolutely flattened by kartrake heavy slam but don't worry abt that

POST SUB REVIEW PATCH NOTES: +5 Attack, +10 Speed. Funny pivot weeeeeeeee

Fakemon Name: Avolanche
Set Number: 3
Weight: 32.5kg
Stats: 60/120/70/60/80/95 (485)
Typing:
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Grass.png

Abilities: Technician / Grass Pelt / Slush Rush
Movepool: Bite, Fake Out, Grassy Glide, Ice Shard, Ice Spinner, Knock Off, Seed Bomb, Swords Dance, Trailblaze, U-Turn, Gen 9 Universals
Agility, Assurance, Attract, Aurora Beam, Aurora Veil, Avalanche, Baton Pass, Body Slam, Branch Poke, Brutal Swing, Chilling Water, Copycat, Crunch, Crush Claw, Cut, Defense Curl, Double Team, Double-Edge, Echoed Voice, Encore, Endeavor, False Swipe, Flail, Fling, Focus Energy, Freeze-Dry, Frost Breath, Fury Swipes, Giga Drain, Giga Impact, Grass Knot, Grassy Terrain, Growl, Haze, Headbutt, Hone Claws, Ice Fang, Icy Wind, Lash Out, Leafage, Metal Claw, Mud-Slap, Nasty Plot, Night Slash, Play Nice, Pounce, Powder Snow, Quick Attack, Rain Dance, Razor Leaf, Roar, Sand Attack, Scary Face, Scratch, Shadow Claw, Slam, Slash, Snarl, Snowscape, Sunny Day, Taunt
Description: THE priority spammer. Kind of. At least when paired with Centufowl, anyway. Otherwise it's a decently fast, decently hard hitting offensive Technician mon, and potential future weather abuser whenever snow drops into the meta.

POST SUB REVIEW PATCH NOTES: -Bullet Seed, Icicle Spear, +10 Attack. Kinda lowkey forgot that Dice exists lmao. +10 Attack added to give it more of a presence offensively now that it's lost its Nutso Stabs.
 
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Fakemon Name: Bacteliber
Set Number: 1
Weight: 40.0 kg
Stats: 55/5/138/105/65/80
Typing: Fighting/Poison
Abilities: Ice Scales/-/Triage
Viable Moves: Acid Armor, Body Press, Calm Mind, Dark Pulse, Draining Kiss, Earth Power, Focus Blast, Nasty Plot, Recover, Shadow Ball, Sludge Bomb
Flavour Moves: Agility, Aura Sphere, Bulk Up, Charm, Close Combat, Confide, Confusion, Dazzling Gleam, Disable, Dizzy Punch, Drain Punch, Endeavor, Energy Ball, Fling, Future Sight, Grass Knot, Guard Split, Guard Swap, Gunk Shot, Healing Wish, Heart Swap, Hyper Beam, Ice Punch, Imprison, Pain Split, Poison Jab, Power Split, Power Trick, Psychic, Psycho Cut, Psyshock, Shadow Sneak, Shock Wave, Speed Swap, Taunt, Thief, Throat Chop, Thunder, Thunder Punch, Thunder Wave, Thunderbolt, Toxic, Trick, Trick Room, Vacuum Wave, Work Up, Zen Headbutt, Universal TMs
Description: It can live hits, but it sure isn't tanking them. Just for funsies, you could attempt to Power Trick into Triage Drain Punch, or Power Split to live the next attack.

edit: -10 HP, -15 Spe

Fakemon Name: Hootsydazey :fezandipiti:
Set Number: 2
Weight: 80.0 kg
Stats: 88/55/96/94/111/111
Typing: Dark/Fairy
Abilities: Toxic Chain/-/Technician
Fezandipiti's Movepool, notably Dark Pulse, Heat Wave, Moonblast, Nasty Plot, Roost, Toxic
Description: Able to take on an offensive role better than Scorpixie since it isn't as reliant on boots and boasts a higher speed stat. It is neither particularly strong nor does its typing offer it great resists (just Psychic and Dark), but it does have some bulk to at least get set up. It can also spread Toxic about, crippling the opponent's walls for something else on your team to clean up.

Fakemon Name: Awuauwa
Set Number: 3
Weight: 69 kg
Stats: 75/50/85/90/85/105
Typing: Fighting/Psychic
Abilities: Psychic Surge/-/Quick Feet
Viable Moves: Aura Sphere, Calm Mind, Expanding Force, Psyshock, Shadow Ball
Flavour Moves: Attract, Confide, Confuse Ray, Confusion, Dazzling Gleam, Drain Punch, Energy Ball, Extrasensory, Flash Cannon, Fling, Focus Energy, Giga Impact, Healing Wish, Heart Stamp, Heart Swap, Hold Hands, Hyper Beam, Hypnosis, Ice Punch, Imprison, Knock Off, Light Screen, Mach Punch, Magical Leaf, Mystical Fire, Night Shade, Psybeam, Psychic Terrain, Psycho Cut, Psycho Shift, Rapid Spin, Reflect, Safeguard, Skill Swap, Stored Power, Swift, Teleport, Trick, Trick Room, Vacuum Wave, Universal TMs
Description: >:D It clicks one button very well, the other buttons are okay but not great.
 
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Fakemon Name: Lunacorn
Set Number: 1
Weight: 100 kg
Stats: 62 / 68 / 138 / 105 / 65 / 72 | 510
Typing: Grass / Fairy
Abilities: Flower Veil / Triage
Movepool: Giga Drain, Moonblast, Draining Kiss, Earth Power, Psychic, Calm Mind, movepool later but notably doesnt include 50% recovery
Description: the the triage

Fakemon Name: Faeton
Set Number: 2
Weight: 100 kg
Stats: 69 / 110 / 80 / 105 / 80 / 106 | 550
Typing: Electric / Fairy
Abilities: Oblivious / Tinted Lens / Prankster
Movepool: Illumise's movepool
Description: powerful tinted lens mon. run focus punch for gestower it does like 70%

Fakemon Name: Kuronin
Set Number: 3
Weight: 80 kg
Stats: 40 / 110 / 110 / 100 / 110 / 90 | 570
Typing: Ghost / Fighting
Abilities: Cursed Body / Technician
Movepool: Shadow Punch, Rage Fist, Shadow Sneak, Astonish, Shadow Ball, Bitter Malice, Hex, Infernal Parade, Night Shade, Destiny Bond, Curse, Grudge, Body Press, Brick Break, Drain Punch, Low Sweep, Storm Throw, Circle Throw, Force Palm, Mach Punch, Rock Smash, Aura Sphere, Vacuum Wave, Detect, Coaching, Quick Guard, U-Turn
Description: the the rage fister. gets no setup and is frail so can easily be offensively pressured.
 
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Fakemon Name: Xenophight :floette-eternal::mabosstiff:
Set Number: 1
Weight: 31 kg
Stats: 80 / 70 / 138 / 105 / 65 / 72
Typing: Dark
Abilities: Intimidate / - / Magic Guard(HA)
Movepool: Light Of Ruin, Fiery Wrath, Destiny Bond, Psystrike, Endeavor, Double-Edge, Body Slam, Shadow Ball, Moonlight (will do full if it wins)
Description: bulky magic guard abuser with light of ruin coverage and not spritmint food. can hit stuff like wyverock and skeledune
 
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Fakemon Name: Alliglacier
Set Number: 3 (Typing and Movepool)
Weight: 102 kg
Stats: 85 / 125 / 110 / 65 / 85 / 75 | 545
Typing: Ice / Water
Abilities: Water Absorb / Thermal Exchange | Slush Rush (HA)
Movepool: (universal TMs)
Physical: Triple Axel, Ice Spinner, Icicle Spear, Waterfall, Flip Turn, Aqua Jet, Sucker Punch, Earthquake, Stone Edge, Iron Head, Superpower, Wild Charge,
Status: Swords Dance, Dragon Dance, Curse, Slack Off, Chilly Reception
Flavor: Frost Breath, Ice Ball, Aurora Beam, Avalanche, Ice Fang, Brine, Dive, Water Pulse, Snipe Shot, Jaw Lock, Crunch, Bite, Bulldoze, Stomping Tantrum, Rock Blast, Rock Slide, Rock Tomb, Dragon Claw, Dragon Tail, Outrage, Dragon Pulse, Body Slam, Double Edge, Giga Impact, Tackle, Hail, Rain Dance, Aqua Ring, Haze, Mist,
Description: Setup oriented breaker with great STAB types and coverage. Slush Rush paired with another mon's Chilly Reception could be fun, although at the moment it's just Thermollusk who can do that.
 
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Based off of Magcargo :magcargo:
Fakemon Name: Volcroak :toxicroak::heatran:
Set Number: 2
Weight: 21,6 kgs
Stats: 100/55/105/120/80/20 (480 BST)
Typing: Fire/Rock
Abilities: Dry Skin/Flame Body/(Magma Armor)
Movepool: Magcargo's entire movepool (Notable: Clear Smog, Earth Power, Lava Plume, Power Gem, Recover, Stealth Rock, Will-O-Wisp)
Description: Generally sturdy physical wall that can also deal with Cetenor rather well due to walling both of its STABs thanks to Dry Skin, though you have to watch out for Knock Off or Close Combat. Also has Earth Eater if the meta develops to favor Ground types more. It sets up Rocks and can spread Burns as well to make progress for your team. It benefits from the common field effects of the meta as well, enjoying the presence of Sand and Grassy Terrain to make it harder to take out.
 
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Fakemon Name: Coray (Coral + Moray)
Set Number: 1
Weight: 77 kg
Stats: 109 / 67 / 74 / 101 / 79 / 90 | 520
Typing:
1695613615031.png
1695613623732.png

Abilities: Dazzling / Static / Triage (HA)
Movepool: Calm Mind, Dazzling Gleam, Discharge, Eerie Impulse, Electric Terrain, Energy Ball, Giga Drain, Hydro Pump, Ice Beam, Ice Fang, Light of Ruin, Parabolic Charge, Play Rough, Psybeam, Psychic, Psychic Fangs, Psyshock, Scald, Shock Wave, Spark, Surf, Thunder, Thunder Fang, Thunder Shock, Thunder Wave, Thunderbolt, Toxic, Volt Switch, Water Gun, Water Pulse, Wild Charge
Description: A special sweeper that takes advantage of Light of Ruin, dealing high damage at the cost of recoil, while healing it back with Triage STAB Parabolic Charge. When combined with Calm Mind, even its weaker healing moves pose a threat. Its high HP and decent bulk also helps deal with the recoil caused by Light of Ruin. However, its middling speed means that anything that can handle its priority moves can outspeed and revenge kill it. While its healing and bulk help matters, it’s still not particularly tanky and the recoil still severely hurts it.

Fakemon Name: Vamphlapod (Vampire + Cephlaopod)
Set Number: 2 (Munkidori's Stats + Abilities)
Weight: 49 kg
Stats: 88 / 75 / 66 / 130 / 90 / 106 | 555
Typing:
1695955488201.png
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Abilities:
Toxic Chain / Frisk (HA)
Movepool: Acid Armor, Confusion, Dark Pulse, Feint Attack, Gastro Acid, Gunk Shot, Hex, Hydro Pump, Knock Off, Lash Out, Mystical Fire, Nasty Plot, Parting Shot, Poison Jab, Psybeam, Psychic, Psycho Cut, Psyshock, Rapid Spin, Scald, Shadow Ball, Sludge Bomb, Sludge Wave, Spikes, Sucker Punch, Surf, Taunt, Thunder, Thunder Wave, Thunderbolt, Torment, Toxic, Toxic Spikes, U-Turn, Venoshock, Water Gun, Water Pulse, Will-O-Wisp, Zen Headbutt
Description: Another special sweeper, but this one takes advantage of various utility like U-Turn and Rapid Spin that combine well with Toxic Chain. Its high stats and excellent coverage should make it a very threatening Pokemon. However, it’s balanced by its poor physical Defense stat and awful typing that makes it 4x weak to U-Turn.
 
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Sub review time, little late but y'know. Fair warning that this was without Mossy's feedback so his opinions might differ from mine and I might go back on some vetoes later.


This would play identically to Manaphy, probably a bit worse because Ice STAB isn't amazing by itself and the defensive typing is obviously way worse. I've heard complaints of subs being too similar to base mons before and this would probably run into that issue but I can't speak for everyone else. If I were to change that I'd probably put the ability back and change the statline a bit.

EDIT: You mentioned giving it Snow Warning and I think that'd fix this issue. 1.5x defense increase might be a little bit concerning but you're still stuck with Boots so it'd honestly probably be fine, or at least is close enough for me to not want to veto and be willing to test it out.

I don't see how Trelee doesn't completely outcompete Kunekrow. Mon would probably be balanced technically but it's not a good idea to add a sub that completely eclipses another to this degree. Triage Drain Punch is really insane and the statlines and movepools are pretty similar otherwise. I would honestly consider making this thing Bug/Fighting instead, not to give it Leech Life but to give it a different typing that's distinctly worse offensively but has some cool merit defensively.

Malwolf looks fine as is, Strong Jaw elemental fangs saves what would otherwise be just average coverage options and kind of carries the middling Attack stat. Don't really have any complaints, wouldn't really change anything.

Tortice I'm going to have to veto. Technician Triple Axel is very difficult to handle defensively, like you basically have to resist it in order to handle it adequately and there's also Ice Shard and possibly Bulldoze to annoy, possibly beat faster stuff. I honestly don't think it's worth working with Technician multihits but if I were to do so I'd make the Attack stat a lot lower and increase the other stats a little to make the mon a bit more well-rounded, although I do think the Attack stat would need a big drop for this.

Basclepius looks fine, although the physical bulk is a little high since this is going to have a very serviceable offensive presence for what it's trying to do. Would consider dropping HP a little bit and raising Sp. Def to compensate, but neither by much and it's definitely not mandatory. No complaints otherwise.

Chambroom looks a bit undertuned if anything. Furret movepool really isn't amazing since the coverage is missing a lot of things so the offensive presence is going to feel even worse than the already subpar Attack stat may imply. Tidy Up also won't be the godsend here that it would be for some mons since you're too fragile to click it and not scary enough to regularly force switches with any kind of consistency. Would consider raising both the Attack and Speed stats a bit more, would make it into a pretty cool pivot.

Despite the intention Avolanche would not be a priority spammer. I see this mostly just running Loaded Dice with Bullet Seed and Icicle Spear, maybe Trailblaze as well. Very similar to Tortice actually, much worse typing but access to Swords Dance, STAB Bullet Seed and a higher Speed stat makes me unsure if it'll be better or worse in the long run. Will veto this as well, same suggestion as with Tortice.

Bacteliber looks pretty overtuned. Bulk is very high with Ice Scales, coverage is very optimized for Nasty Plot, and the Speed stat isn't even that bad either considering this is going to play like a balance breaker of sorts. Nothing individually about this screams broken to me but this should probably see some kind of nerf. What gets changed is up to you, there's a lot you could do here.

Hootsydazey's good, I think you chose the stat spread well for something like this. I personally think the mon's cool but I don't know what general consensus is about Toxic Chain as an ability so maybe someone else would jump in and disagree with me here.

Awuauwa (how do you pronounce this) looks scary but probably fine, lacking Focus Blast does a lot here and I admittedly haven't calced yet but there's a few things prominent in the meta that should be able to handle this fine.

As usual all of these need names.

Sub 1 I'm going to veto. We've already seen how crazy boosting Triage sets can be, the stat spread is very optimized for what this Pokemon is trying to do and Earth Power is very strong coverage for this as well. I don't see it being especially difficult for this thing to find the time to boost and get strong enough to steamroll stuff. Kind of a difficult Pokemon to suggest a nerf for because so much of it feels either integral to the concept or tied to the restriction but an HP drop might be a way to start. Could also be worth considering making the defensive typing suck.

Was very confused by Set 2 mon since I didn't recall Illumise's physical movepool being amazing and I was right, wow that's really bad. I still think the Pokemon is fine here because of Tinted Lens Play Rough but I could easily see fat enough mons just stuffing that out, and there's things like Pollusk that also quad resist Play Rough already in the meta that are looking to be promising. Could be interesting.

Set 3 mon already saw extensive discussion on the Discord so I don't really feel like elaborating too much, I think the idea of Technician Rage Fist is fine and most of the concern from Rage Fist as a move should not apply to this Pokemon since Annihilape had a bunch of things needed to break Rage Fist that this doesn't have. Storm Throw is unfortunately dexited which would cause a major hit to this thing's damage output. If I were you I'd suggest just giving it Close Combat and picking up the stat restriction instead, the spread of 40/100/100 gives a very similar bulk rating and you could shave 10 points off of Sp. Atk to follow it.

This dude is extremely bulky. Stat spread is fairly overtuned for something that's meant to abuse special boosting and/or Intimidate, and I could see the former being a problem. Dark is a bad enough defensive typing for me to not call it broken off of Intimidate with the big statline but Calm Mind and Nasty Plot both make it a lot iffier for me. Would just consider dropping both of those moves. I could see other changes being made to make this balanced while keeping them but there would need to be a lot of them.

This might be a bit undertuned without Slush Rush support, but with it could be cool. Really uncertain if Thermollusk would be the kind of mon to support this since it won't find many turns onto the field and hates dropping Boots for Icy Rock, but I could see it happening and don't think it'd be too hard to sub something else with Chilly Reception if I end up being wrong. Otherwise I weirdly think Wild Charge might be a strong option on this unless one of its other coverage moves hits a meta-relevant Water or two since those would be the main answer to this regardless. Unspectacular special bulk and Speed plus reliance on boosting could make this feel a bit lacking without Snow though and it might be nice to make it a bit better without Snow just in case since Harletritus has had a good showing in playtesting. Maybe raise special bulk by a little or something?

I really dislike the abilities on this thing. Some people are kind of averse to immunity abilities on mons with big weaknesses but I think it's fine on a mon with this bad of a typing otherwise. The main issue here is that I could easily see a meta where both Dry Skin and Earth Eater have merit and people just have to guess between both, or if one becomes meta then you could easily have some very uncomfortable situation where you're actually Earth Eater despite nobody running it and you Wisp their Ground-type for free. Situations like those don't sound fun and I'd just get rid of one of the two because of that. Mon does look cool otherwise though.

Coray also saw a lot of talk in the Discord and I do feel like it's mostly fine, but I really don't like that this has Grass, Water, and Ice coverage all at the same time. All of these together basically make it impossible for a Ground to truly be able to answer this without something very specific like a Water/Ground with Sap Sipper, and it's just not something I'm ever really a fan of for any Electric-type. Doesn't help that Giga Drain and Scald make up two of these and are very naturally a lot stronger on a Pokemon like this. To be perfectly honest with you I think this Pokemon would be fine without even a single option for Grounds if not for Kartrake existing, but for now I'd just get rid of all moves from any two of the three types I mentioned. You're fine to keep Giga Drain or Scald in particular as well and this is not an outright veto, more of a suggestion for futureproofing.

I'm really on the fence about this but do think Vamphalopod is worth a veto. The biggest concern for me is Nasty Plot sets here, the stats and typing are very strong together and this has very serviceable special bulk for what it's trying to do as well. Fat Steels and Poisons naturally exist to answer this but still won't like taking a +2 Dark Pulse, Mystical Fire and Psychic still exist and most other Pokemon will need to fear the 30% Toxic chance from being hit by anything. Choiced sets also could be problematic because of highly spammable STAB options and U-Turn being extremely difficult to punish while threatening a lot of free pressure. If you can find a different Set 2 Pokemon with a desired movepool and statline so you can just change abilities + typing or something then that would be ideal, although honestly giving this a worse offensive typing and different moves to compensate might just be an easier and more interesting approach.


24 hours to fix these!
 
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