Totally untrue (as always)
You are rewarded if after losing all your pokemons, u chipped all the things that does not get an okho by sucker punch.
Sneasler showed what a broken physical sweeper is supposed to be, he was insanely dangerous only with the terrain active in EVERY moment of the match. Same for oger fire, he had a free +1 atk only with tera lol, while with gambit for a +1 u are supposed to lose 5 pokemons
Obviously, because after 20-30 turns of an average game you expect your mons to be at full health. Tusk, which is probably the best check to Gambit in the entire game, gets eventually worn out by costantly switching-in due to being the best Spinner in the meta and in general being one of the premier answers to the many Physical Attackers in the tier. All of the other mons, on the other hand, take 60%
minimum from Sucker Punch after the 5 faints, with the exception of Gren and Samurott-H, which resist Sucker Punch and take
40 to
50% instead on average, Valiant (which is a quad resist to Dark), A-Nine (which ain't surviving the game anyways) and Zamazenta. The rest of the mons that I didn't mention and dont get literally 2HKOd by SP (or straight up OHKOd) are instead slower than Gambit in the first place.
And here comes the actual problem with Gambit, alongside priority games, which is that
it just doesn't fucking die. As most of the players here may have found out by now, a mon with 100/120/85 bulk and a base typing that resists 11 types and it's only weak to 3, does NOT die easily, especially with Leftovers recovery. Factor in Tera as well, with the most popular being Flying and Fairy which
conveniently hit for supereffective damage all of the mons mentioned above, and now you have an almost guaranteed chance to set up at least one SD in front of your supposed check, if not straight up KO them back directly with Tera Blast. If you run the calcs, no neutral move can KO max HP Gambit, with some notable examples being
Tera Fairy Specs Moonblast from Valiant doing 83 to 98%, Choice Banded Headlong Rush from Max Atk Tusk doing 62 to 73.5% to Tera Fairy Gambit, and
Tera Water Life Orb Hydro Pump from Gren doing 75 to 89%. Now you may think, "okay, but what does this have to do with anything? You're purposely taking for granted the fact that Gambit we'll stay at full health by the end of the game" which is wrong; what I'm doing is following your same premise and logic that you should save your Gambit's check at full health for the end of the game. This means that if your opponent does the
exact same thing with their Gambit you'll end up in a fair and square 1v1 with both mons at 100% of their HP; in this match-up, following everything I've said above, you will end up with these scenarios:
- Your check will go for the most powerful Supereffective/Neutral move against Gambit, Gambit Teras into a Fairy or Flying type and either OHKOs your check with Tera Blast/a Supereffective move or 2HKOs it with a neutral Iron Head/Kowtow Cleave;
- Your check will go for a set up move, Kingambit isn't gonna Sucker Punch a mon at full health so it still ends up going for the Tera into Tera Blast/a Supereffective move and either OHKOs (if your check used SD, DD, Nasty Plot or Calm Mind), or it easily eats your boosted move (run the calc, it survives Max Atk Garchomp +2 EQ, so everything else is a pretty easy guess) and hits back again to 2HKO your mon (if it did Bulk Up, aka Tusk);
- Your check will go for a set up move, and so will Gambit with SD, and now you don't kill with any of your moves, while Gambit either does at +2 or goes for the 1-2 with an attack followed by Sucker Punch, and once again it either kills you or leaves you in a nasty guessing game;
- You overestimated the bulk of your check, Gambit easily eats any of your moves, goes for the SD and OHKOs with Sucker Punch;
So not only do you have to account for Sucker Punch games, its coverage and whether or not your moves even kill Gambit, but you are also left in an insufferable limbo with the kind of Tera the Kingambit runs and whether or not it runs Tera Blast as well. All of THESE with your supposed check at full health.
Now try and tell me "yeah but I'm obviously gonna chip the Gambit first", do you think your opponent is a fucking idiot and won't end up chipping your own team as well? Isn't your whole point "do not get chipped lmao"? Ain't your opponent gonna apply the same principle? This whole long-ass post is to point out how fucking dumb of a reasoning that is, and that you obviously need to apply a considerable amount of effort more than your opponent running Gambit. And if you try to say "just run 2 checks" you're just proving my point by presenting the need to run multiple mons just to stop a single threat, which might as well be one of the key elements that define "brokenness".
It's time to adapt and stop crying, oger and sneasler got quickbanned gambit wasn't banned after a suspect and 5 months of tears
Everybody adapted to Gambit, that's the fucking point, it's a meta-warping mon that has survived in the shadows of more broken mons back in their lead-metas. Also, post Elo (
jk I'm top 10 on the ladder regardless).