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  • Nope. It's based off a 16.78 MHz timer, so you just have to try your luck and hope for a good seed. Remember to hit Continue.
    Unfortunately, I don't know what's happening for you. Sorry. :(
    And yes, they're all from FRLG.
    You hit frame 59892. Just calibrate accordingly (offset the frame so that it aligns with your spread.)
    I just usually check what spread I get it I save 1000 frames before the target frame just as a security measure and so I can see how far I need to advance. No need to do it.
    WHOA. May not be flawless but you are really lucky to get a spread like that on such a low frame.
    If you get the dead battery message (which I'm assuming the message is,) then make sure the Real Time Clock is enabled and set the save type to Flash/Flash 128K and see if that works.
    What exactly are you searching for? It's not common that you'll find a flawless spread right away.
    Basically, yeah. Just keep in mind that the frame will not correspond to the one on VBA, because it treats the frame you check the seed on as "0," for obvious reasons. Save a state a good 1000 before your target and then find which one you need to hit by finding how far off you are.
    I don't know what you mean. It can be any seed as long as it's AFTER frame 6, because on frame 6 the seed is set.
    Basically you have to keep resetting, or in the case of RS, setting your clock to one minute later.
    It's nothing about "hitting frames." In RS (provided the battery isn't dead,) the game is seeded at frame 6. Basically give it one tenth of a second to load.
    Yes, that will not be a problem. However, I would ask you to wait, as I want to transfer all 3 XD Kanto Birds at one time, as Articuno is the last in line. Who knows, you might like that one too!

    Have you not seen my Zapdos yet? The new Timid one that is.
    I know, but the spread I used was before I went for high frames, and it was extremely low, somewhere around 70,000.
    Right, but unlike stationaries, you have a bit of control over their IVs, and only three of them will be random. The other three will be inherited. So all you have to do is look for a spread with three IV's you're satisfied with, and the rest will be inherited by the parents. You just have to make sure the parent has the right IV in the stat that will be inherited.

    You can also make the egg shiny in an entirely different step. If you generate the egg (as in the old man has it) at the right frame, the egg will retain a value that will ensure its shininess. In Emerald and onwards, its PID is set once the old man has the egg. If you save before collecting it, then its nature, gender, ability, and shininess is set. In the games before Emerald, only half of the PID is set, so only ability and gender are set. Shininess will vary with the IVs, which is when the second half of the PID is set.
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