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Uno Reverse:
All stat changes have their effect AND target reversed.
This means that stat changes that normally raise stats will lower them and effects that target the user will now target the opponent, as well as vice versa. For example, Growl will now raise the users attack by one stage. Assume that accuracy is “- -“ for all moves that change their target / self range.
This will largely affect set up sweepers, as moves like Swords Dance, Trailblaze, and Nasty Plot no longer can be used on sweepers. Instead, moves like Feather Dance, Low Sweep, and Eerie Impulse take their place. Other moves like Belly Drum, Parting Shot, and Defog have drastic changes. This OM also affects abilities and items, so Intimidate and Electric Seed, for example, see offensive buffs.
Parting Shot now targets the user, so in the same vein of using Parting Shot on a Magic Bounce target, it will now force the foe to switch, and raise the users Atk and Spa by one stage. Alolan Persain and others can Parting Shot to shuffle foes while netting offensive buffs all the while.
Now this is just silly. Belly Drum lowers the target’s Atk by 6 stages and halves their health. Great way for a special wall like Glowbro to nerf physical attackers while also doing consistent damage.
Lunge can be used to both attack and setup, then allowing for a late-game Sucker Punch sweep.
Zamazenta @ Life Orb
Ability: Dauntless Shield
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Crunch
- Heavy Slam
- Stone Edge
One time to lower target’s Def and hit hard. However, no Body Press sets would be a huge nerf.
Bans, watchlist, unbans:
-Memento: would target foe, KO them, and raise users Atk and Soa. lol no.
-Defog: targets the user, raises evasion. Banned under evasion clause. LMAO.
-Intimidate: probably broken, or we can see if a couple abusers like Lando T and Arcanine can go first before banning the ability.
-Parting Shot and Belly Drum: not sure if either are broken yet.
-Volcarona, Espartha, Flutter Mane, Roaring Moon, Magearna, Gouging Fire, Ogerpon-Hearthstone, and Spectrier: unbanned as they now lack crucial setup moves / abilities.
Your examples don't all match the stated premise. The stated premise is that only the stat changes are affected, but some of your examples suggest that other effects of stat-altering moves would swap targets as well. And you're not even consistent within the examples: some examples (Parting Shot, Belly Drum) state that all of the effects would swap targets, while others (Bulldoze) suggest that only the stat-altering effect would switch targets.
Parting Shot is obviously banworthy if it works as in your example; it's way better than Comatose + Sleep Talk + Whirlwind, which is banned in AAA, STABmons, and Balanced Hackmons. Belly Drum is almost certainly broken as well if it cuts the opponent's health rather than the user's.
Moves like Superpower and Draco Meteor become a lot more viable on sweepers, since they don't reduce the user's stats and the boost to the opponent's stats doesn't matter if the opponent is KOed.
Sticky Web could allow even a slow mon to sweep, since it gets a speed boost every time the opponent switches.
Your examples don't all match the stated premise. The stated premise is that only the stat changes are affected, but some of your examples suggest that other effects of stat-altering moves would swap targets as well. And you're not even consistent within the examples: some examples (Parting Shot, Belly Drum) state that all of the effects would swap targets, while others (Bulldoze) suggest that only the stat-altering effect would switch targets.
Parting Shot is obviously banworthy if it works as in your example; it's way better than Comatose + Sleep Talk + Whirlwind, which is banned in AAA, STABmons, and Balanced Hackmons. Belly Drum is almost certainly broken as well if it cuts the opponent's health rather than the user's.
Moves like Superpower and Draco Meteor become a lot more viable on sweepers, since they don't reduce the user's stats and the boost to the opponent's stats doesn't matter if the opponent is KOed.
Sticky Web could allow even a slow mon to sweep, since it gets a speed boost every time the opponent switches.
Attacks cant affect the user so the only effect that swaps is the stay change. Status moves can affect user or target so the entire effect swaps. If thats too confusing then it can just be the status change (belly drum halves users health and lowers targets attack -6) but thats boring
Attacks cant affect the user so the only effect that swaps is the stay change. Status moves can affect user or target so the entire effect swaps. If thats too confusing then it can just be the status change (belly drum halves users health and lowers targets attack -6) but thats boring
There aren't many status moves that both raise/lower stats and have another effect, and if I'm not mistaken, every single one of them would be either banned or useless if the entire effect swaps, making that the boring option. If only the stat changes swap targets, then moves like Parting Shot, Belly Drum, No Retreat, and Silk Trap at least have niche uses even though they're generally worse than in standard play.
I'm not sure where this confusion is coming from. Of course swapping the stat changing effects completely alters gameplay. However, we were specifically discussing swapping the target of the other effects of the handful of status moves that have stat changing effects as well as other effects.
I'm not sure where this confusion is coming from. Of course swapping the stat changing effects completely alters gameplay. However, we were specifically discussing swapping the target of the other effects of the handful of status moves that have stat changing effects as well as other effects.
I think we should let go of the exact wording of the premise. As I understand, status moves that apply any stat changes are "used by the foe" and have their stat changes inverted, while only stat changes are reflected/inverted on other things. While there is a lot of banworthy things, there should be enough mid-power moves like Mystical Fire now being Torch Song or Moonblast having 30% chance to raise your SpA. I think this alongside the different movepools have a chance to make an interesting metagame that's different from Standard.
As I understand, status moves that apply any stat changes are "used by the foe" and have their stat changes inverted, while only stat changes are reflected/inverted on other things
But why would you want to do it this way? That makes the premise more complicated and reduces the number of usable moves with virtually zero benefit, as the handful of moves where this makes a difference would all be either banned or not worth using.
If the premise is "All stat changes have their effect AND target reversed, and all other effects of status moves that change stats also have their target reversed but not their effect" :
Clangorous Soul: guaranteed 33% damage (provided the opponent has sufficient health to survive it) plus lowering all of the opponent's stats is probably banworthy
No Retreat: lowering all of the opponent's stats and trapping them (with a trapping effect that lasts even after you switch out) is definitely banworthy
Fillet Away: lowering the opponents offensive stats by two stages each and doing guaranteed 50% damage (provided the opponent has sufficient health to survive it) is probably banworthy
Swagger/Flatter: lowering your own attack/special attack and confusing yourself is worse than useless
Belly Drum: dropping your opponent's attack to the minimum and doing guaranteed 50% damage (provided the opponent has sufficient health to survive it) is probably banworthy
Silk Trap: protecting your opponent is useless
Parting Shot: a zero-priority phasing move would definitely be banworthy even if it didn't raise the user's attack and special attack
Strength Sap: raises the user's attack and restores the opponent's health; not completely useless, but still pretty bad
Memento: instant kill, definitely banworthy
Stuff Cheeks: completely useless unless the opponent happens to be holding a berry
Charge: lowers the opponent's special defense one stage and doubles the power of the opponent's next electric attack; not completely useless, but not good
Tar Shot: raises the user's speed and causes fire attacks to be more effective against the user; not useless, but everything that learns Tar Shot also learns Rock Tomb, which is much better
If the premise is simply "All stat changes have their effect AND target reversed", some of those moves become usable:
Silk Trap: a protection move that raises your speed if the opponent uses a contact move is pretty good, though unfortunately there's no viable user
Parting Shot: essentially just a pivot move, basically Teleport but without the negative priority; definitely usable
Strength Sap: raises the user's attack and restores the user's health; definitely good, I don't think it's banworthy but I could be wrong
Charge: effectively triples the power of the user's next electric special attack
Metagame premise: Force more moveset diversity by banning STAB attacks—only status moves and coverage are allowed!
Potential bans and threats: Nothing gains any additional power, so no species bans should be necessary. I wonder if any ubers mons would be weakened enough by this restriction that they could be unbanned....
Questions for the community:
How would you handle Tera in this format? I think it might make it an even more interesting decision, since it would be the only way to get "STAB" on an attacking move for most mons, so I'm thinking it should be allowed as usual.
How would you handle abilities like Galvanize, Protean, and Liquid Voice? They would become quite a lot more valuable if allowed as usual.
Are there any type-changing moves that would need to be banned? Or ones that would become more interesting? (E.g. can you self-target with something like Soak?)
Metagame Summary:
Every Pokemon on your team can contribute some of their stats towards a custom Mega Evolution.
Metagame Premise:
A Pokemon on a team holds a desired Mega Stone which, upon Mega Evolution, initially grants the holder a grand total of zero BST alongside replacing the user's ability with that of the Mega Stone's. However, every Pokemon not holding a Mega Stone on the team will contribute +10 of their two highest non-HP stats towards the Stone’s Mega Evolution stats.
This is an OU-based metagame.
For example, the team here will consist of:
Inteleon, holding a Swampertite
Pelipper (+Def, +SpA)
Electrode-Hisui (+SpA, +Spe)
Corviknight (+Atk, +Def)
Zapdos (+SpA, +Spe)
and Barraskewda (+Atk, +Spe)
Since Inteleon is holding a Swampertite, its resulting Mega Evolution will grant it +20 Attack, +20 Defense, +30 Special Attack and +30 Speed while replacing its existing ability with Swift Swim.
However, if this same team were to have Corviknight hold a Sceptilite, it would stop contributing its Attack and Defense stats to the resulting Mega Evolutions (for a total of +10 Attack, +10 Defense, +30 Special Attack and +30 Speed towards both Inteleon and Corviknight) alongside replacing its ability with Lightning Rod upon Mega Evolution.
Q&A:
Q:What happens if multiple stats are the same when Pokemon contribute stats to a Mega Evolution? A: When contributing stats, if two or more stats have the same number, the one higher on the list will take priority. (Attack <- Defense <- Special Attack <- Special Defense <- Speed)
So, any Pokemon with the same number in every base stat like Mew, Jirachi or Manaphy will contribute their first two stats, which are Attack and Defense. Similar Pokemon like Mismagius, Misdreavus and Flutter Mane will contribute only Special Attack and Special Defense, and not Speed.
Q:How many Pokémon can I Mega Evolve on a team? A: Likewise to Mix and Mega, you may Mega Evolve any number of Pokemon on the same team.
Q: Do Mega Stones grant type changes as well? A: Mega Stones do not grant type changes or additions.
Q:What if all six of the Pokemon on my team hold Mega Stones? A: None of the Pokemon would contribute any stats to each other, leaving the resulting "Mega Evolutions" to become glorified one-time ability changes. Why would you do this?
Potential bans and threats:
With multiple Pokemon being able to Mega Evolve at the same time alongside being able to effectively customize your Mega Evolution stats to your liking, Mega Evolutions that set, benefit from or otherwise abuse weather will likely become massive, if not banworthy threats due to not needing to rely on the likes of conventionally bad or outclassed Pokemon such as Houndoom, Abomasnow and Charizard in order to realize their full potential.
As an extension of this, weather extending stones (Heat Rock, Damp Rock, etc.) will likely have a close eye kept on it as the metagame progresses, if not start off outright banned.
Questions for the community:
How should bans be handled in this kind of metagame? Should Mega Stone suspects/bans be prioritized over individual Pokemon, or vice versa?
How hard would this be to potentially code?
Clauses: Species Clause, OHKO Moves Clause, Evasion Clause, Mega Stone Clause (you may only have one of each Mega Stone on a team,) Mega Stone Reveal Clause (Pokemon holding Mega Stones will have their held item automatically revealed,) Terastal Clause (you cannot Terastalize) Initial Bans: OU Banlist, Gengarite, Kangaskhanite, Starminite, Medichamite, Mawilite, Bright Powder, King’s Rock, Razor Fang Initial Watchlist: Blaziken, Charizardite Y, Scovillainite, Swampertite, Heat Rock, Damp Rock
Example Sample Teams:
- Swampertite Inteleon + Scovillainite Iron Treads Rain by ShadowFlarez
- Garchompite Garchomp + Chimechite Gholdengo Sand by ShadowFlarez
NOTE: These are not actually viable teams that you should be using (and admittedly were quickly hackjobbed together,) but rather these work to serve as a proof of concept for how teams would work if this meta was fully-coded and playable in Showdown.
edit: added sample teams and a one sentence metagame summary
Premise: ALL moves have 1 max PP, but all PP is restored when a mon has no PP left.
Banlist: Probably just OU but modified slightly.
Extra Bans/clauses:
Revival Blessing
Protect and variants
Mechanics and Strategy:
A Mon can only use a move once until it uses every other moves to use it again.
Mons don't have to run 4 moves. If you only run 1 move, you can use that move forever with infinite PP.
Moves are much more predictable which could be good or bad (less skill expression?)
Situational moves like Haze or Rapid Spin becomes much worse because they brick your mons.
Question:
1. Do you think this would actually be a fun OM? As I was writing this I actually began to realise this might not be very fun, and that's the most important thing.
2. What if instead of 1 max PP, it's 2 max PP? Or maybe even 3.
Uno Reverse:
All stat changes have their effect AND target reversed.
This means that stat changes that normally raise stats will lower them and effects that target the user will now target the opponent, as well as vice versa. For example, Growl will now raise the users attack by one stage. Assume that accuracy is “- -“ for all moves that change their target / self range.
This will largely affect set up sweepers, as moves like Swords Dance, Trailblaze, and Nasty Plot no longer can be used on sweepers. Instead, moves like Feather Dance, Low Sweep, and Eerie Impulse take their place. Other moves like Belly Drum, Parting Shot, and Defog have drastic changes. This OM also affects abilities and items, so Intimidate and Electric Seed, for example, see offensive buffs.
Parting Shot now targets the user, so in the same vein of using Parting Shot on a Magic Bounce target, it will now force the foe to switch, and raise the users Atk and Spa by one stage. Alolan Persain and others can Parting Shot to shuffle foes while netting offensive buffs all the while.
Now this is just silly. Belly Drum lowers the target’s Atk by 6 stages and halves their health. Great way for a special wall like Glowbro to nerf physical attackers while also doing consistent damage.
Lunge can be used to both attack and setup, then allowing for a late-game Sucker Punch sweep.
Zamazenta @ Life Orb
Ability: Dauntless Shield
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Crunch
- Heavy Slam
- Stone Edge
One time to lower target’s Def and hit hard. However, no Body Press sets would be a huge nerf.
Bans, watchlist, unbans:
-Memento: would target foe, KO them, and raise users Atk and Soa. lol no.
-Defog: targets the user, raises evasion. Banned under evasion clause. LMAO.
-Intimidate: probably broken, or we can see if a couple abusers like Lando T and Arcanine can go first before banning the ability.
-Parting Shot and Belly Drum: not sure if either are broken yet.
-Volcarona, Espartha, Flutter Mane, Roaring Moon, Magearna, Gouging Fire, Ogerpon-Hearthstone, and Spectrier: unbanned as they now lack crucial setup moves / abilities.
Metagame Summary:
Every Pokemon on your team can contribute some of their stats towards a custom Mega Evolution.
Metagame Premise:
A Pokemon on a team holds a desired Mega Stone which, upon Mega Evolution, initially grants the holder a grand total of zero BST alongside replacing the user's ability with that of the Mega Stone's. However, every Pokemon not holding a Mega Stone on the team will contribute +10 of their two highest non-HP stats towards the Stone’s Mega Evolution stats.
This is an OU-based metagame.
For example, the team here will consist of:
Inteleon, holding a Swampertite
Pelipper (+Def, +SpA)
Electrode-Hisui (+SpA, +Spe)
Corviknight (+Atk, +Def)
Zapdos (+SpA, +Spe)
and Barraskewda (+Atk, +Spe)
Since Inteleon is holding a Swampertite, its resulting Mega Evolution will grant it +20 Attack, +20 Defense, +30 Special Attack and +30 Speed while replacing its existing ability with Swift Swim.
However, if this same team were to have Corviknight hold a Sceptilite, it would stop contributing its Attack and Defense stats to the resulting Mega Evolutions (for a total of +10 Attack, +10 Defense, +30 Special Attack and +30 Speed towards both Inteleon and Corviknight) alongside replacing its ability with Lightning Rod upon Mega Evolution.
Q&A:
Q:What happens if multiple stats are the same when Pokemon contribute stats to a Mega Evolution? A: When contributing stats, if two or more stats have the same number, the one higher on the list will take priority. (Attack <- Defense <- Special Attack <- Special Defense <- Speed)
So, any Pokemon with the same number in every base stat like Mew, Jirachi or Manaphy will contribute their first two stats, which are Attack and Defense. Similar Pokemon like Mismagius, Misdreavus and Flutter Mane will contribute only Special Attack and Special Defense, and not Speed.
Q:How many Pokémon can I Mega Evolve on a team? A: Likewise to Mix and Mega, you may Mega Evolve any number of Pokemon on the same team.
Q: Do Mega Stones grant type changes as well? A: Mega Stones do not grant type changes or additions.
Q:What if all six of the Pokemon on my team hold Mega Stones? A: None of the Pokemon would contribute any stats to each other, leaving the resulting "Mega Evolutions" to become glorified one-time ability changes. Why would you do this?
Potential bans and threats:
With multiple Pokemon being able to Mega Evolve at the same time alongside being able to effectively customize your Mega Evolution stats to your liking, Mega Evolutions that set, benefit from or otherwise abuse weather will likely become massive, if not banworthy threats due to not needing to rely on the likes of conventionally bad or outclassed Pokemon such as Houndoom, Abomasnow and Charizard in order to realize their full potential.
As an extension of this, weather extending stones (Heat Rock, Damp Rock, etc.) will likely have a close eye kept on it as the metagame progresses, if not start off outright banned.
Questions for the community:
How should bans be handled in this kind of metagame? Should Mega Stone suspects/bans be prioritized over individual Pokemon, or vice versa?
How hard would this be to potentially code?
Clauses: Species Clause, OHKO Moves Clause, Evasion Clause, Mega Stone Clause (you may only have one of each Mega Stone on a team,) Mega Stone Reveal Clause (Pokemon holding Mega Stones will have their held item automatically revealed,) Terastal Clause (you cannot Terastalize) Initial Bans: OU Banlist, Gengarite, Kangaskhanite, Starminite, Medichamite, Mawilite, Bright Powder, King’s Rock, Razor Fang Initial Watchlist: Blaziken, Charizardite Y, Scovillainite, Swampertite, Heat Rock, Damp Rock
Example Sample Teams:
- Swampertite Inteleon + Scovillainite Iron Treads Rain by ShadowFlarez
- Garchompite Garchomp + Chimechite Gholdengo Sand by ShadowFlarez
NOTE: These are not actually viable teams that you should be using (and admittedly were quickly hackjobbed together,) but rather these work to serve as a proof of concept for how teams would work if this meta was fully-coded and playable in Showdown.
edit: added sample teams and a one sentence metagame summary
I LOVE THIS. this is creative. not too hard to code imo but im not familiar with the languages PS uses. i mean i assume you can create a potluck stone clause easily. i would say you ban mons AND stones but mostly mons. stall players WE GO WILD...
Metagame Summary:
Every Pokemon on your team can contribute some of their stats towards a custom Mega Evolution.
Metagame Premise:
A Pokemon on a team holds a desired Mega Stone which, upon Mega Evolution, initially grants the holder a grand total of zero BST alongside replacing the user's ability with that of the Mega Stone's. However, every Pokemon not holding a Mega Stone on the team will contribute +10 of their two highest non-HP stats towards the Stone’s Mega Evolution stats.
This is an OU-based metagame.
For example, the team here will consist of:
Inteleon, holding a Swampertite
Pelipper (+Def, +SpA)
Electrode-Hisui (+SpA, +Spe)
Corviknight (+Atk, +Def)
Zapdos (+SpA, +Spe)
and Barraskewda (+Atk, +Spe)
Since Inteleon is holding a Swampertite, its resulting Mega Evolution will grant it +20 Attack, +20 Defense, +30 Special Attack and +30 Speed while replacing its existing ability with Swift Swim.
However, if this same team were to have Corviknight hold a Sceptilite, it would stop contributing its Attack and Defense stats to the resulting Mega Evolutions (for a total of +10 Attack, +10 Defense, +30 Special Attack and +30 Speed towards both Inteleon and Corviknight) alongside replacing its ability with Lightning Rod upon Mega Evolution.
Q&A:
Q:What happens if multiple stats are the same when Pokemon contribute stats to a Mega Evolution? A: When contributing stats, if two or more stats have the same number, the one higher on the list will take priority. (Attack <- Defense <- Special Attack <- Special Defense <- Speed)
So, any Pokemon with the same number in every base stat like Mew, Jirachi or Manaphy will contribute their first two stats, which are Attack and Defense. Similar Pokemon like Mismagius, Misdreavus and Flutter Mane will contribute only Special Attack and Special Defense, and not Speed.
Q:How many Pokémon can I Mega Evolve on a team? A: Likewise to Mix and Mega, you may Mega Evolve any number of Pokemon on the same team.
Q: Do Mega Stones grant type changes as well? A: Mega Stones do not grant type changes or additions.
Q:What if all six of the Pokemon on my team hold Mega Stones? A: None of the Pokemon would contribute any stats to each other, leaving the resulting "Mega Evolutions" to become glorified one-time ability changes. Why would you do this?
Potential bans and threats:
With multiple Pokemon being able to Mega Evolve at the same time alongside being able to effectively customize your Mega Evolution stats to your liking, Mega Evolutions that set, benefit from or otherwise abuse weather will likely become massive, if not banworthy threats due to not needing to rely on the likes of conventionally bad or outclassed Pokemon such as Houndoom, Abomasnow and Charizard in order to realize their full potential.
As an extension of this, weather extending stones (Heat Rock, Damp Rock, etc.) will likely have a close eye kept on it as the metagame progresses, if not start off outright banned.
Questions for the community:
How should bans be handled in this kind of metagame? Should Mega Stone suspects/bans be prioritized over individual Pokemon, or vice versa?
How hard would this be to potentially code?
Clauses: Species Clause, OHKO Moves Clause, Evasion Clause, Mega Stone Clause (you may only have one of each Mega Stone on a team,) Mega Stone Reveal Clause (Pokemon holding Mega Stones will have their held item automatically revealed,) Terastal Clause (you cannot Terastalize) Initial Bans: OU Banlist, Gengarite, Kangaskhanite, Starminite, Medichamite, Mawilite, Bright Powder, King’s Rock, Razor Fang Initial Watchlist: Blaziken, Charizardite Y, Scovillainite, Swampertite, Heat Rock, Damp Rock
Example Sample Teams:
- Swampertite Inteleon + Scovillainite Iron Treads Rain by ShadowFlarez
- Garchompite Garchomp + Chimechite Gholdengo Sand by ShadowFlarez
NOTE: These are not actually viable teams that you should be using (and admittedly were quickly hackjobbed together,) but rather these work to serve as a proof of concept for how teams would work if this meta was fully-coded and playable in Showdown.
edit: added sample teams and a one sentence metagame summary
You should definitely copy the banlist MnM has. This Metagame is a bit different since there is only 1 Mega and stats no longer matter (and you can’t decrease stats either), but most Mega Stones get banned because of some broken ability or broken on any other Pokemon.
Like Hawluchanite giving No Guard, but now Pokemon like Raging Bolt get to abuse No Guard Zap Cannon while boosting its SpA and Spe too, or Bulky Waters getting 50 SpD and Spicy Spray from Scovillianite.
Premise: ALL moves have 1 max PP, but all PP is restored when a mon has no PP left.
Banlist: Probably just OU but modified slightly.
Extra Bans/clauses:
Revival Blessing
Protect and variants
Mechanics and Strategy:
A Mon can only use a move once until it uses every other moves to use it again.
Mons don't have to run 4 moves. If you only run 1 move, you can use that move forever with infinite PP.
Moves are much more predictable which could be good or bad (less skill expression?)
Situational moves like Haze or Rapid Spin becomes much worse because they brick your mons.
Question:
1. Do you think this would actually be a fun OM? As I was writing this I actually began to realise this might not be very fun, and that's the most important thing.
2. What if instead of 1 max PP, it's 2 max PP? Or maybe even 3.
I'd reckon its probably only broken on mons that are in a decent speed tier, because then with a good team you can get a counter on Landorus-therian with an Ice type move as Lando-t only 91 speed.
I wonder if sticky web would be fair, as each time your opponent switches you get a speed boost. Combine this on a mid speed bulky attacker like ursaluna with a red card or a pokemon with a switching move like roar or dragon tail you can get a speed boost to help you set up whilst disrupting your opponent's plays - and they can't switch to get rid of the speed discrepancy.
Coalossal with steam engine will be funny to switch into a fire type move and cripple your opponent's speed completely.
Download will further increase Porygon2's defensive prowess, whilst allowing safer switch ins for itself and allies.
Gooey/Tangling hair gives normal goodra a benefit over Goodra-hisui as it can raise its speed to a useful level with a focus sash, use charm to get a +2 boost in attack and then go for a sweep.
I'm unsure if mirror armor would work this way, but it seems that it would instead cause Corviknight to have its stats raised when it would normally reflect the lowering to the foe.
Stamina would be interesting as it would give an offensive boost instead, combine it with a setup move that gives you speed and you could punish physical attackers...
Metagame Summary:
Every Pokemon on your team can contribute some of their stats towards a custom Mega Evolution.
Metagame Premise:
A Pokemon on a team holds a desired Mega Stone which, upon Mega Evolution, initially grants the holder a grand total of zero BST alongside replacing the user's ability with that of the Mega Stone's. However, every Pokemon not holding a Mega Stone on the team will contribute +10 of their two highest non-HP stats towards the Stone’s Mega Evolution stats.
This is an OU-based metagame.
For example, the team here will consist of:
Inteleon, holding a Swampertite
Pelipper (+Def, +SpA)
Electrode-Hisui (+SpA, +Spe)
Corviknight (+Atk, +Def)
Zapdos (+SpA, +Spe)
and Barraskewda (+Atk, +Spe)
Since Inteleon is holding a Swampertite, its resulting Mega Evolution will grant it +20 Attack, +20 Defense, +30 Special Attack and +30 Speed while replacing its existing ability with Swift Swim.
However, if this same team were to have Corviknight hold a Sceptilite, it would stop contributing its Attack and Defense stats to the resulting Mega Evolutions (for a total of +10 Attack, +10 Defense, +30 Special Attack and +30 Speed towards both Inteleon and Corviknight) alongside replacing its ability with Lightning Rod upon Mega Evolution.
Q&A:
Q:What happens if multiple stats are the same when Pokemon contribute stats to a Mega Evolution? A: When contributing stats, if two or more stats have the same number, the one higher on the list will take priority. (Attack <- Defense <- Special Attack <- Special Defense <- Speed)
So, any Pokemon with the same number in every base stat like Mew, Jirachi or Manaphy will contribute their first two stats, which are Attack and Defense. Similar Pokemon like Mismagius, Misdreavus and Flutter Mane will contribute only Special Attack and Special Defense, and not Speed.
Q:How many Pokémon can I Mega Evolve on a team? A: Likewise to Mix and Mega, you may Mega Evolve any number of Pokemon on the same team.
Q: Do Mega Stones grant type changes as well? A: Mega Stones do not grant type changes or additions.
Q:What if all six of the Pokemon on my team hold Mega Stones? A: None of the Pokemon would contribute any stats to each other, leaving the resulting "Mega Evolutions" to become glorified one-time ability changes. Why would you do this?
Potential bans and threats:
With multiple Pokemon being able to Mega Evolve at the same time alongside being able to effectively customize your Mega Evolution stats to your liking, Mega Evolutions that set, benefit from or otherwise abuse weather will likely become massive, if not banworthy threats due to not needing to rely on the likes of conventionally bad or outclassed Pokemon such as Houndoom, Abomasnow and Charizard in order to realize their full potential.
As an extension of this, weather extending stones (Heat Rock, Damp Rock, etc.) will likely have a close eye kept on it as the metagame progresses, if not start off outright banned.
Questions for the community:
How should bans be handled in this kind of metagame? Should Mega Stone suspects/bans be prioritized over individual Pokemon, or vice versa?
How hard would this be to potentially code?
Clauses: Species Clause, OHKO Moves Clause, Evasion Clause, Mega Stone Clause (you may only have one of each Mega Stone on a team,) Mega Stone Reveal Clause (Pokemon holding Mega Stones will have their held item automatically revealed,) Terastal Clause (you cannot Terastalize) Initial Bans: OU Banlist, Gengarite, Kangaskhanite, Starminite, Medichamite, Mawilite, Bright Powder, King’s Rock, Razor Fang Initial Watchlist: Blaziken, Charizardite Y, Scovillainite, Swampertite, Heat Rock, Damp Rock
Example Sample Teams:
- Swampertite Inteleon + Scovillainite Iron Treads Rain by ShadowFlarez
- Garchompite Garchomp + Chimechite Gholdengo Sand by ShadowFlarez
NOTE: These are not actually viable teams that you should be using (and admittedly were quickly hackjobbed together,) but rather these work to serve as a proof of concept for how teams would work if this meta was fully-coded and playable in Showdown.
edit: added sample teams and a one sentence metagame summary
This could be interesting, but we have plenty of formats about changing stats around and this doesnt change the gameplay itself that much, could still be worth putting it in submissions as the teambuilding aspect itself could be fun on its own.
Premise: ALL moves have 1 max PP, but all PP is restored when a mon has no PP left.
Banlist: Probably just OU but modified slightly.
Extra Bans/clauses:
Revival Blessing
Protect and variants
Mechanics and Strategy:
A Mon can only use a move once until it uses every other moves to use it again.
Mons don't have to run 4 moves. If you only run 1 move, you can use that move forever with infinite PP.
Moves are much more predictable which could be good or bad (less skill expression?)
Situational moves like Haze or Rapid Spin becomes much worse because they brick your mons.
Question:
1. Do you think this would actually be a fun OM? As I was writing this I actually began to realise this might not be very fun, and that's the most important thing.
2. What if instead of 1 max PP, it's 2 max PP? Or maybe even 3.
I think anything more than one PP defeats the purpose of the format, but yeah it doesnt sound supect exciting, as it would mostly promote defensive strategies as wall breaking is complicated when you only get to use your stab every four turns if you dont want to give up on coverage.
Cinibar Lab (Going to preface this by saying I’m not sure if this is mechanically possible)
The basic premise is similar to that of Pokebilities AAA, but the main part of it is that you can choose types for a Pokemon.
Starting Banlist & Watchlist (also anything Pokebilities AAA bans I didn’t here):
Banned
Huge Power / Pure Power
Shadow Tag
Baton Pass
Regenerator
Stored Power
Power Trip
Moody
Wonder Guard
Arena Trap
Parental Bond
Flutter Mane
Restricted (only original Pokemon)
Fur Coat
Ice Scales
Ghost/Dark
Steel/Fairy
Metagame Summary:
Every Pokemon on your team can contribute some of their stats towards a custom Mega Evolution.
Metagame Premise:
A Pokemon on a team holds a desired Mega Stone which, upon Mega Evolution, initially grants the holder a grand total of zero BST alongside replacing the user's ability with that of the Mega Stone's. However, every Pokemon not holding a Mega Stone on the team will contribute +10 of their two highest non-HP stats towards the Stone’s Mega Evolution stats.
This is an OU-based metagame.
For example, the team here will consist of:
Inteleon, holding a Swampertite
Pelipper (+Def, +SpA)
Electrode-Hisui (+SpA, +Spe)
Corviknight (+Atk, +Def)
Zapdos (+SpA, +Spe)
and Barraskewda (+Atk, +Spe)
Since Inteleon is holding a Swampertite, its resulting Mega Evolution will grant it +20 Attack, +20 Defense, +30 Special Attack and +30 Speed while replacing its existing ability with Swift Swim.
However, if this same team were to have Corviknight hold a Sceptilite, it would stop contributing its Attack and Defense stats to the resulting Mega Evolutions (for a total of +10 Attack, +10 Defense, +30 Special Attack and +30 Speed towards both Inteleon and Corviknight) alongside replacing its ability with Lightning Rod upon Mega Evolution.
Q&A:
Q:What happens if multiple stats are the same when Pokemon contribute stats to a Mega Evolution? A: When contributing stats, if two or more stats have the same number, the one higher on the list will take priority. (Attack <- Defense <- Special Attack <- Special Defense <- Speed)
So, any Pokemon with the same number in every base stat like Mew, Jirachi or Manaphy will contribute their first two stats, which are Attack and Defense. Similar Pokemon like Mismagius, Misdreavus and Flutter Mane will contribute only Special Attack and Special Defense, and not Speed.
Q:How many Pokémon can I Mega Evolve on a team? A: Likewise to Mix and Mega, you may Mega Evolve any number of Pokemon on the same team.
Q: Do Mega Stones grant type changes as well? A: Mega Stones do not grant type changes or additions.
Q:What if all six of the Pokemon on my team hold Mega Stones? A: None of the Pokemon would contribute any stats to each other, leaving the resulting "Mega Evolutions" to become glorified one-time ability changes. Why would you do this?
Potential bans and threats:
With multiple Pokemon being able to Mega Evolve at the same time alongside being able to effectively customize your Mega Evolution stats to your liking, Mega Evolutions that set, benefit from or otherwise abuse weather will likely become massive, if not banworthy threats due to not needing to rely on the likes of conventionally bad or outclassed Pokemon such as Houndoom, Abomasnow and Charizard in order to realize their full potential.
As an extension of this, weather extending stones (Heat Rock, Damp Rock, etc.) will likely have a close eye kept on it as the metagame progresses, if not start off outright banned.
Questions for the community:
How should bans be handled in this kind of metagame? Should Mega Stone suspects/bans be prioritized over individual Pokemon, or vice versa?
How hard would this be to potentially code?
Clauses: Species Clause, OHKO Moves Clause, Evasion Clause, Mega Stone Clause (you may only have one of each Mega Stone on a team,) Mega Stone Reveal Clause (Pokemon holding Mega Stones will have their held item automatically revealed,) Terastal Clause (you cannot Terastalize) Initial Bans: OU Banlist, Gengarite, Kangaskhanite, Starminite, Medichamite, Mawilite, Bright Powder, King’s Rock, Razor Fang Initial Watchlist: Blaziken, Charizardite Y, Scovillainite, Swampertite, Heat Rock, Damp Rock
Example Sample Teams:
- Swampertite Inteleon + Scovillainite Iron Treads Rain by ShadowFlarez
- Garchompite Garchomp + Chimechite Gholdengo Sand by ShadowFlarez
NOTE: These are not actually viable teams that you should be using (and admittedly were quickly hackjobbed together,) but rather these work to serve as a proof of concept for how teams would work if this meta was fully-coded and playable in Showdown.
edit: added sample teams and a one sentence metagame summary
Cinibar Lab (Going to preface this by saying I’m not sure if this is mechanically possible)
The basic premise is similar to that of Pokebilities AAA, but the main part of it is that you can choose types for a Pokemon.
Starting Banlist & Watchlist (also anything Pokebilities AAA bans I didn’t here):
Banned
Huge Power / Pure Power
Shadow Tag
Baton Pass
Regenerator
Stored Power
Power Trip
Moody
Wonder Guard
Arena Trap
Parental Bond
Flutter Mane
Restricted (only original Pokemon)
Fur Coat
Ice Scales
Ghost/Dark
Steel/Fairy
This is a thread for bouncing your OM ideas off the community at large before posting them in the OM Submissions subforum. Anyone is welcome to post in this thread, either to request help with an idea or to offer feedback.
- Please read the Guidelines for posting before posting. As always all Smogon rules apply in this thread.
- Please ensure your submission is not on the list of Commonly Rejected Metagames or a current metagame. It helps us a lot to not have to turn away the same metas over and over.
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This is me, your host, and a member of the Submissions Staff! I'll be giving the majority of the feedback here, so don't be shy about approaching me over a concept.
Now it's time to meet our other Submissions Staff! These users are in charge of approving new metagames, and their feedback should be given first priority, as they will be the ones ultimately approving or denying your metagame.
There are also our Submissions Readers, who are involved in the process of providing suggestions and feedback for new metagames in our Submissions Forum.
berry Eli Instruct
Guideline for posting: Main Points:
Workshop submissions are limited to one per week.
There is a one week cooldown on posting ideas in the workshop. This is to prevent the rapid-fire spam of undeveloped ideas and instead encourage well-thought-out ideas which can be given the time and attention they need.
Make sure your metagame premise follows our rules
Does your metagame idea already exist? Does it follow the general rules of Other Metagames? Have you read our outline for submissions? Make sure to research before posting. (More details on our outline and rules below) NOTE: Other Metagames does not support National Dex formats, so this is not the place to suggest such metagames.
Have you read up on our Submissions guidelines?
If the community and/or our submissions team shows interest in your metagame, have you read our Submission rules and OP Format? Most importantly, do you meet the requirements to lead a metagame, and have you considered who will co-lead this metagame with you?
In order to make a preliminary outline of your submission idea, all you need to do is fill out this brief form (subject to change):
Metagame premise: Potential bans and threats: Questions for the community:
Some more information on each:
Metagame premise. Keep this succinct. In general, the metagames with the simplest changes are the ones that succeed. If you can't describe this in a single sentence (even a long one), you should go back to the drawing board. This includes adding a secondary concept such as National Dex to your meta. Also, you should have a fully formed idea.
YES: "Pokemon get access to all of their STAB moves."
NO: "I want to do something with STAB moves."
Potential bans and threats. This can be pretty brief and should also potentially include sample sets if you have them.
YES (this would be part of an answer): "Dragonite will be very powerful and suspect-worthy, given that it can set up using Multiscale and then mega evolve to gain a different ability like Aerilate (insert Dragonite set)."
NO: "I think Pokemon that can set up easily would be difficult to beat."
Questions for the community. Be specific. Ask the most important questions.
YES: "How should I address Pokemon that change form in the middle of a battle?"
YES: "Does the name 'Pokemoncansketchonemoveoutsideoftheirnormalmovepool-mons' express the metagame's premise clearly enough? Is it too specific?"
NO: "What Pokemon would be good?"
NO: "How should I capitalize 'Stabmons'?"
Commonly Rejected Metagame Ideas: Important: Other Metagames does not support National Dex formats, any metagame ideas for that would either fall under the National Dex or Pet Mods sections. Make sure that your metagame has a single, mechanically consistent concept! Common Submissions
STATS
Ooh what if we swapped X stat with X stat: No, we have enough of those.
Mr Mime For Ubers!: Make all pokemon Uber level in terms of power/bulk.
My formula is not complex: OM concepts that use formulas to calculate Pokemon stats. We have a lot of these already.
ABILITIES
I Sure Love Ability X: All/Some Pokemon get X ability over their normal abilities. Metas where X = Poison Heal/WonderGuard/Prankster have been rejected.
Huge Power is so cool!: All/Some Pokemon get Huge Power (or a Huge Power variant for another stat using rule X).
MOVES
STAB moves are the best: You can only use your moves you get STAB in.
Hate good moves: Only level up moves allowed/TMs disallowed/only unviable(or "Usually useless moves" from PS builder) moves allowed.
MECHANICS
Priority Moves suck!: All moves have the same priority (0).
Random: Your Pokemon's moveset/ability/typing is randomized but you get to pick the rest.
Zombies: Pokemon don't die upon fainting the first time. Matches can be won by [insert rule here].
Ew who switches: Switching is not allowed or hindered in some way.
Nice Death: All Pokemon come into the field with Perish Song/Mons faint after X turns.
Only 6 pokemon? PLEASE: You can use X (X = 6+n) Pokemon in your team.
Hoarding: Pokemon can hold X items (where X = 1+n).
I like old gens: Current Pokemon with X Generation's mechanics
Inheritance but not: A metagame that is Inheritance with one extra step. Please no more fake Inheritances.
BANS / BUILDING RESTRICTIONS
Man I hate these Pokemon: X Pokemon/X Typed Pokemon are banned.
Chaining: Primary type of a Pokemon in a slot must be the Secondary type of the Pokemon in the slot before it.
Budgetmons: The total base stat in your team must not exceed X/The total value of your team must not exceed X, with individual Pokemon being assigned values like this: [insert rule here].
I want to be a Smogon Tier Leader when I grow up: Tiers made up of Underused(/Bad in ubers) Uber pokemon or a usage based tier under ZU. Basically, no usage based tiers.
Monocolor: All the Pokemon in your team must share the same Dex color.
My in-game team would beat YOUR in-game team: Only X Pokemon allowed, where X is based on an in-game arena or similar.
OTHER / MULTIPLE
OM X and Y are so good: Mashing up two OM concepts to pass off as a new one. (Your OM can be similar to another one but it should be a new concept that adds something new or interesting/improves the existing one, assuming the existing one is dead). Check out the OM Mashup Megathread for Mashups of multiple OMs!
ABCAB: Pokemon learn moves and abilities that start with the first letter of their names but we have a ton of complex bans to try and balance it!
I Know my egg groups!: Pokemon have access to moves/abilities of Pokemon in the same egg group.
(Almost) Everything Else
2v2 Singles: You can use only 2 Pokemon to battle.
6 Mix: Your 6 Pokemon must have their best stat in a different category.
24 Moves: Every move your pokemon have, are shared between the rest of the pokemon, giving all of them 24 moves in total.
Abilimash: All abilities starting with the same letter are mashed together.
Ability Share: Pokemon that share a common ability gain access to all possible abilities those Pokemon can have.
Adaptamons: Only ability that Pokemon can use is Adaptability. Luckily, they all get it too.
Allocation Wars: Pokemon EVs determine the base stat. e.g 252 speed EVs = 252 base speed.
Alphabet Attributes: Pokemon gain boosts based on the first letter of their name.
Alpha Order Mons: Pokemon can only use the first 4 or last 4 moves they learn.
AscentMons: Everything learns Dragon Ascent.
Ban Bird: All Bird Pokemon are banned. (Flying Type + Bird based pokemon)
Chainmons: There are no team building restrictions, but in battle you can only switch to a mon that shares a type.
Change-Type Mons: Types change to the Type directly after it alphabetically.
ChoicedMons: All Pokemon must be holding a Choice Item.
C-M(Classic-Modern) OU: OU with some old mechanics brought back and some newly created ones introduced.
Color Catastrophe: Pokemon get new moves based on Dex color.
Confidence: KOing a pokemon with Attacks/Special Attacks raises the stat by 1. Being unable to KO lowers the stat by 1.
Conversation Parade: Pokemon can learn any move from another Pokemon's movepool as long as they share a type (minus smeargle).
Consistency Mons: "Hax Mechanics" are changed to become formulated, rather than random.
Crazy Field: A random field effect will activate when a battle starts, and will stay until the end.
Custom Stat: You can customize your Pokemon's base stat using moveslots. The stats are calculated using: (Base Power) x 1.5. Your base stat total cannot exceed 720.
Deal Back Double: For every super effective hit that a Pokemon takes, they deal double of the damage that they took, to the foe that damaged them.
Defeatistmons: All Pokemon get defeatist.
Delaymons: All moves work like Doom Desire.
Delta Wars: All pokes gets "Delta Stream" like ability on top of their original ability, which nullifies the weaknesses of the poke's secondary type (because of Mega Rayquaza).
Dexmons: Pokémon get the moves from the evolutionary lines above and below themselves in the National Pokedex.
Direct Contact: Pokemon can only use moves that directly affect their opponent.
Duotype: Pokemon in your team must have either Type A or Type B.(A & B are different types)
Eggy Stat Boosts: Base stat increases handed out based on egg group.
Extremesped: Moves in slot 1 get +2 Priority.
Family Values: Doubles Based, your team must have 3 pairs of Pokemon; each pair must have 2 Pokemon from the same evolution change and they must battle together.
Feather Cup: Pokemon's Speed stat is replaced by it's weight.
Fermentation: All held items take an extra turn to come into effect.
Four Boosts: 4 stat ranges get a multiplier. Lower stat ranges = Larger Multiplier.
Freedom-Mons: You can teambuild, but battles work like they do in Emerald's Battle Palace.
Fully Evolved LC: Fully evolved pokemon can be used in LC, but must be level 5 and are confined to moves they can learn at level 5.
Funkymons: Pokemon/Move's typings change based on given chart.
Gotta Go Fast: All Pokemon get Speed Boost + Are afflicted with Perish Song when they switch in.
Group Eggs-Change: Pokemon can learn any move from it's other members in it's egg group.
Hazard Mashup: All hazards are the same type as the primary type of the Pokemon using it.
Highblock: Pokemon cannot use their highest stats.
Huge Stat: All Pokemon gets a clone of Huge Power that doubles their lowest stat.
Illegal Mons: Pokemon can use any moves bar the ones they can normally learn.
Intense Gravity: The field is affected by permanent Gravity (the field effect) and is not removable.
Interdependence: Slots 1&2, 3&4, 5&6 are linked. If a pokemon from a linked slot (slot 1) dies, so does the Pokemon in the other linked slot (slot 2).
Inverted Status: All status effects (with secondary effects) do the opposite of what they normally do.
JudgmentMons: Every Pokemon learns Judgment.
Leg Up: Pokemon in tiers lower than OU can have more than 4 moves. Lower tier = more slots. The extra slots can be used to use moves that are not in the Pokemon's movepool.
Let it evolve: Pokemon with an evolution can evolve midbattle once to that evolution.
Lightweights: All pokemon's base speed is recalculated using the formula new speed = 150/([weight]^1/5)
Max PP Revision: PP cannot be increased from the base number. AKA no PP Max/PP Up.
MewMons: Provided your highest stat is below 150, all your stats reach that same level.
Minimons: Only pokemon that are 2'00" feet or lower (0.6m) are allowed.
Mixmons: Highest offensive stat become both Attack and Special Attack. Highest defensive stat (not HP) becomes both Defense and Special Defense.
Moodymons: All Pokemon have Moody on top of their original ability.
Move Bridge: Pokemon can gain access to another Pokemon's ability if they have a move that the other Pokemon can learn in their moveset.
No NFE Tier Shift: Lower Tiered Pokemon get boosts to make them OU viabile, however, NFEs do not recieve said boosts.
OGmons: You can only use Gen1 Pokemon.
Overkill: If an attack does more damage than required to KO a pokemon, the surplus damage turns into a reward for the attacker.
Our Final Battle: If one of your pokemon faint, you lose.
Plate Expansion: Holding a Plate allows a Pokemon to learn every move of the Plate's corresponding type.
Pokemon Chess: Chess Based OM where role is decided based on team slot. There are prerequisites to qualify for a role and each role gets new toys. Player loses if Pokemon in King slot dies.
Pokemon Eviolution: Holding eviolite gives base stat boosts. Boosts vary based on base stats.
Pokemon Shuffle Showdown: Pokemon Shuffle based metagame.
Praise Mimez: All pokemon gain access to Mr. Mime's movepool and abilities.
Primal Soul: All Pokemon can become Primal using a "Primal Orb". They get offensive/defensive base stat changes based on shininess.
PriorityMons: Every Pokemon gets access to Prankster and every priority move.
Rank Shift: Pokemon are boosted based on their position in Tiers' viability rankings.
Redistribution: Stats are moved around according to what slot of the team each Pokemon is in.
Reverse Sleep Clause: You win if all your Pokemon are asleep but lose if all your opponent's Pokemon have fainted.
Sabeteur-mons: You swap teams with the opponent when the battle starts.
Secondary Effects Rebound: Moves' secondary effects affect the user of the move.
Sharing is Caring (foe edition): Items held Pokemon on the field are shared with the opposing Pokemon, meaning they are both affected by it (life orb on one pokemon means both lose hp when attacking.)
Simplemons: All Pokemon have the ability Simple alongside its regular ability.
Smogon Bird!: No species clause on Talonflame.
SNABmons: Pokemon get STAB boost on status moves that match its typing.
Statistical Abilities: Pokemon gain access to abilities of Pokemon with base stat totals equal to its base stat total.
Stat Borrow: Pokemon borrow the highest stat from another pokemon in their team and vice versa.
Stat Groups: Pokemon get base stat boosts based on their Experience Group.
Stat Reversal: Base Stats are flipped: 5 -> 50, 105->501, 30->3
Stat Share: There are three pairs on pokemon (Slot 1 + Slot 2, Slot 3 + Slot 4, Slot 5+ Slot 6). Each pair has their stats averaged down, and that becomes the stat spread for both pokemon.
Status Attack Switch: Status moves become attacks, and attacks with secondary effects become status moves.
Stick With It: All Stat changes and statuses stay even if the Pokemon switch out.
Survival Cup: Every team has one Pioneer. The way to win is by defeating the Pioneer. There is no team preview and you can't know who the pioneer is.
Switchmons: Every three turns, you are forced to switch out.
Take Half: Take half of one stat and add it too another based on Nature.
Team Stats: Pokemon in slots 1&2, 3&4, and 5&6 can swap their stats with each other, provided that at least one pokemon in each swappable position is shiny.
The Classroom: Little Cup based metagame where your Pokémon are grouped into 5 possible classes based on their highest base stat (disregarding HP): Warrior (Attack), Knight (Defence), Mage (Special Attack), Cleric (Special Defence) and Thief (Speed).
The Wobuffet meta: Pokemon have 6 moveslots: 4 moves you pick in the teambuilder + Mirror Coat and Counter.
Tiermons: Teams must have one Pokemon from every tier.
Time Gears On: You can reset the last 5 turns one time.
Trickle Down Stats: Pokemon's stats are passed to the Pokemon below it alphabetically in the Pokedex.
Turbo Items: Item effects are doubled.
Turns: At the end of ten turns, the one with the most alive Pokemon wins.
Typeless Battles: All types are replaced to become Normal type.
Type Mix: Dual typed pokes only has weaknesses of secondary typing but resistances and immunities of primary typing.
Type Trinity: Pokemon in slots 1-3 must form a type triangle (like Fire Water Grass) and the primary types of the Pokemon from slots 1-3 are added to slots 4-6 in this order: 1->4, 2->5, 3->6.
Unawaremons: Every Pokemon gets Unaware on top of its regular ability.
Underdogs: Pokemon with base stats below a certain threshold gain unique buffs to compensate.
Utility Belt: Pokémon may hold extra items which will be placed in their moveslots. Any moveslots occupied by items will not be able to have a move in them.
Weather or not!: Weather related items give the holder the power to summon said weather.
Submissions Guidelines:
The guidelines for OM Submissions can be found here.
How do you know if your metagame is ready to be submitted?
There's no real rules that dictate exactly when your metagame idea is ready for OM Submissions, but it's recommended that you get feedback from the community first and have a strong idea of what direction you want to take your meta, as far as banlists, co-leader, and premise go. Additionally, a strong tell that your metagame is ready for submissions is if one of our moderators (Isaiah, KaenSoul, Ransei, Giagantic, Tea Guzzler, dhelmise, ) or other submission readers (Eli, iapt, Instruct, berry) like your post, it generally means your metagame has piqued our interest (feedback we give should be given highest priority as well.)
Make sure that you yourself fulfill the requirements to submit a metagame, and keep in mind that a user with more OM experience is likely to be taken more seriously in submissions.