Fusion Evolution V2 (Submission Phase)

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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
I suggest that submissions are put on hold until its fully coded, signature moves and all.
 
Not really sure, but I suppose Snaquaza can answer that.
He seems to be on there pretty consistently. Should I ask?

Not sure we should wait for the moves thread before allowing more submissions. It seems like a good way for people to lose interest. Maybe until it's playable, then just add moves and fusions until we have 'enough?'
 
So sorry this took a while, but here's the "update" (if you want to know about Aggrodos, check the Side Project post)
So since everyone seems quite keen for this to be playable (a sentiment that I share), the council and I've decided to make an effort to get this done.
Since it would be difficult to code EVERYTHING that's been added since the code was last largely developed (like, November or December) and it would cause Submissions to be halted for quite some time. So what's going to happen is that Submissions/Voting/Discussion will progress on like always, and there will be a Fusion Evolution Coding Conversation for anyone who wants to try and help make this thing happen. If you want to join it, I'll add anyone who PM's me asking to be added, plus the regular FE council. If you want to know more about what's needed at each part of the process, how much ability you need to help (for some parts you don't need to know how to code) and if you might be able to help, please PM me!

Anyway, it's been some time so I will open submissions so that you can keep making stuff while coding starts to happen.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Oh I would love to be apart of the conversation, since I just started learning coding at school myself.

But anyways, here are my submissions

torkoal.gif
slaking.gif

Shell Smash Spam
Parents: Slaking / Torkoal
Shared egg group: Field
Offspring name: Torking
New type: Normal/Fire
New base stats: 120 / 132 / 130 / 100 / 77 / 70 (629)
New ability and desc: Smoky Lazy - White Smoke + Truant = Prevents other Pokemon from lowering it's stats on consecutive turns.
Notable moves: Return, Double-Edge, Fire Punch, Hammer Arm, Superpower, Gunk Shot, Ice Punch, Pursuit, Stone Edge, Shadow Claw, Sucker Punch, Thunder Punch, Earthquake, Night Slash, Encore, Rapid Spin, Shell Smash, Stealth Rock, Will-o-Wisp.
Role identification: A great, offensive Pokemon that can serve as a supporty tank or simply a tank. Shell Smash is easily it's best move, and coupled with almost perfect coverage with STABs alone, it's a huge threat. It has some nice, but niche coverage as well.


scrafty.gif
altaria.gif

Thug life choose me...
Parents: Scrafty / Altaria
Shared Egg Group: Dragon
Offspring Name: Scaria
New typing: Fighting / Dragon
New base stats: 80 / 90 / 112 / 67 / 120 / 79 (BST 548)
New ability and desc: Pure Thug: When this Pokemon is inflicted with a major status condition, it is immediately cured and its attack raised.
Notable Moves: Rest, Dragon Dance, Outrage, Knock Off, Dragon Claw, Elemental Punches, Poison Jab, Iron Head, Fake Out, Drain Punch, Hi Jump Kick, Earthquake
Role identification: I can explain. It likes status. I could say that it would be pretty good as a Dragon Dancer, but let's leave it to the mega. At least it can pull of Rest spam

scrafty.gif
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Parents: Scrafty / Altaria
Shared Egg Group: Dragon
Offspring Name: Mega Scaria
New typing: Fighting / Fairy
New base stats: 80 / 130 / 132 / 107 / 120 / 79 (BST 548)
New ability and desc: Pixilate: All the user's Normal moves become Fairy type and gain 1.33x power.
Notable Moves: Dragon Dance, Outrage, Knock Off, Dragon Claw, Elemental Punches, Poison Jab, Iron Head, Fake Out, Drain Punch, Hi Jump Kick, Earthquake, Fire Blast, Focus Blast, Return, Fake Out, Hyper Voice, Stone Edge, Tailwind, Sludge Bomb, Ice Beam
Role identification: Welcome to Heck, Beauty and the Beast edition. It's superb bulk, access to High Jump Kick and Pixilate Fake Out, usable offensive stats, and an great typing makes this superb than regular Scrafty or even Mega Altaria. It also has reliable recovery in the form of Roost and also has an great movepool of coverage in the form of Dark, Fire, Steel, and Ground coverage to cover about everything it is weak to.



zygarde.gif
camerupt.gif

Rugrats!!!
Parents: Camerupt and Zygarde
Shared Egg Group: DNA FUSION
Offspring Name: Reptar
New Typing: Dragon / Ground
New Base Stats: 109 / 100 / 95 / 103 / 95 / 67 (+20 HP, +10 SPA, +10 SPD)
New Ability: Solid Rock + Aura Break = Wrecker - This Pokemon's moves ignore one step of type resistance. If the target has Filter or Solid Rock, it instead ignores the reduction granted by their ability. This has no effect on immunities.
Notable Moves: Glare, Crunch, Earthquake, Dragon Pulse, Dragon Dance, Coil, Extreme Speed, Outrage, Toxic, Sludge Wave, Focus Blast, Facade, Stone Edge, Bulldoze, Rock Slide, Dragon Tail, Grass Knot, Substitute, Draco Meteor, Earth Power, Pain Split, Super Power, Zen Headbutt, Eruption, Amnesia, Lava Plume, Curse, Yawn, Roar, Hidden Power, Solarbeam, Flame Charge, Flamethrower, Overheat, Will-o-Wisp, Rock Polish, Flash Cannon, Body Slam, Ancient Power, Growth, Heat Wave, Iron Head, Stealth Rock
Role Description: Rugrats!!!
Anyways, Reptar's ability basically grants it Tinted Lens effect, making alot of former checks into checkmate due to ignoring stage one resistances. Its bulk and defensive typing allows an efficent tanking set, and Coil and Dragon Dance makes for great setting up. Its mega though basically doesnt care for resistances however.

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Parents: Camerupt and Zygarde
Shared Egg Group: DNA FUSION
Offspring Name: Reptar
New Typing: Dragon / Ground
New Base Stats: 109 / 120 / 125 / 143 / 125 / 47 (+20 HP, +10 SPA, +10 SPD)
New Ability: Sheer Force
Notable Moves: Same as above
Role Description: Dropping. Fucking. Earth Powers.


latios.gif
zoroark (1).gif

Gotta lure em all!!
DNA Donors: Latios - Zoroark
Offspring name: Zoroatios
New Type: Dark/Dragon
Base Stats: 70/110(+13)/70/129(+14)/85/120(+13)
New ability and desc: Masquerade: This Pokemon appears as the last Pokemon in the party until it takes damage by a Ground type move(Status moves like Spikes doesn't affect this ability)
Notable moves: Draco Meteor, Dragon Pulse, Dragon Claw, Dark Pulse, Knock Off, Sucker Punch, Pursuit, U-Turn, Ice Beam, Earthquake, Focus Blast, Low Kick, Surf, Thunderbolt, Psychic, Calm Mind, Nasty Plot, Dragon Dance, Swords Dance, Defog, Roost, Substitute, Memento, Thunder Wave
Role Description: Thanks to a stellar ability and a massive movepool, Zoroatios can mimick almost every viable Pokemon in FE! This allows it to be the ultimate luremon, drawing out Checks to teammates that it naturally beats itself. Its mixed potencial is great, but its mega is a different level of power.

zoroark (1).gif
latios-mega.gif

DNA Donors: Latios - Zoroark
Offspring name: Zoroatios
New Type: Dark/Dragon
Base Stats: 70/150(+13)/90/159(+14)/95/120(+13)
New ability and desc: Levitate
Notable moves: Draco Meteor, Dragon Pulse, Dragon Claw, Dark Pulse, Knock Off, Sucker Punch, Pursuit, U-Turn, Ice Beam, Earthquake, Focus Blast, Low Kick, Surf, Thunderbolt, Psychic, Calm Mind, Nasty Plot, Dragon Dance, Swords Dance, Defog, Roost, Substitute, Memento, Thunder Wave
Role Description: Mega Zoroatios is a mixed machine, sporting great stats and generally ok bulk. Still outclassed by its regular tho (As usual)


crawdaunt.gif
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Metal Claw Solid
DNA Donors: Crawdaunt / Metagross
Offspring name: Metacraw
New Type: Water / Steel
Base Stats: 71/137/107/102/72/82 (BST 571, +10 Atk, +10 SpA, +20 Speed)
New ability and desc: Hard Shell - Immune to critical hits and stat drops.
Notable moves: Crabhammer, Meteor Mash, Iron Head, Surf, Flash Cannon, Superpower, Dragon Dance, Zen Headbutt, Dark Pulse, Ice Beam, Hammer Arm, Earthquake, Sludge Bomb, Rock Slide, Ice Punch, Thunder Punch, Grass Knot, Knock Off, Sludge Wave, X-Scissor, Aqua Jet, Bullet Punch, Stealth Rock, Swords Dance
Role Identification: This is what Empoleon should have been, a powerful physical attacker with dual STAB priority, wide coverage, and a useable special attack to back up the good special movepool. What it does also have is.....

crawdaunt.gif
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DNA Donors: Crawdaunt / Metagross
Offspring name: Mega Metacraw
New Type: Water / Steel
Base Stats: 71/147/127/122/92/122 (BST 671,+10 Atk, +10 SpA, +20 Spe)
New ability and desc: Tough Claws
Notable moves: Crabhammer, Meteor Mash, Iron Head, Surf, Flash Cannon, Superpower, Dragon Dance, Zen Headbutt, Dark Pulse, Ice Beam, Hammer Arm, Earthquake, Sludge Bomb, Rock Slide, Ice Punch, Thunder Punch, Grass Knot, Knock Off, Sludge Wave, X-Scissor, Aqua Jet, Bullet Punch, Stealth Rock, Swords Dance
Role Identification: Meet Mega Metacraw, a even better version of Crawdaunt. With it's high powered moves, it can sweep in a jiffy. What makes it stand out from Mega Metagross, other than the slight boost in power, is access to dual STAB, Tough Claws boosted priority. That, combined to almost perfect coverage, you have yourself a sweeper. If only it can hold 5 moves because it has a very bad case of 4MS Syndrome.


terrakion.gif
toxicroak.gif

Rain of Terror
DNA Donors: Terrakion / Toxicroak
Offspring Name: Terrakxicroak
New type: Rock/Fighting
New base stats: 89/120/89/89/89/108 (BST 583, +2/+3/+12/+12/+7)
New ability and desc: Justice Skin: In rain, boosts Attack by one stage at the end of each turn
Notable moves: Swords Dance, Close Combat, Stone Edge, Earthquake, Sucker Punch, Gunk Shot, Stealth Rock, Rain Dance, Drain Punch, Ice Punch, ThunderPunch, Rock Polish, Fake Out
Role Description: A powerful addition to Rain teams turning into a powerful set up sweeper if Rain is present. Really powerful with ok bulk and speed means offensive teams will have hell to deal with it. Rock Polish allows it to clean up or Swords Dance turns into a terrifying wallbreaker. Excellent addition to rain teams.
 
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Parents: Vigoroth / Primeape
Shared egg group: Field
Offspring name: Vigorape
New type: Normal / Fighting
New base stats: 87 / 107 / 85 / 72 / 77 / 107
New ability and desc: Vital Spirit
Notable moves: Return/Frustration, Body Slam, Bulk Up, Slack Off, Close Combat, Cross Chop, Substitute, Focus Punch, Gunk Shot, Sucker Punch, Earthquake, Stone Edge, U-turn, Hone Claws
Role identification: Vigorape acts as a sleep absorber.
 
PU Mons that are OP with a Mega


Parents: Ledian + Heracross
Shared Egg Group: Bug
Offspring Name: Ledicross
New Type: Bug/Fighting
New Base Stats: 82/95/77/62/117/100 (+15 All) BST:533
New Ability: Swarm
Notable Moves: Megahorn, Close Combat, U-Turn, Ice Punch, Thunder Punch, Knock Off, Earthquake
Role Identification: Although this pokemon might(?) look promising on it's own, definitely use the Mega Form.


Parents: Ledian + Heracross-Mega
Shared Egg Group: Bug
Offspring Name: Ledicross-Mega
New Type: Bug/Fighting
New Base Stats:82/155/117/62/127/90 (+60 Atk, +40 Def, +10 SpD, -10 Spe) BST: 633
New Ability: Skill Link
Notable Moves: Same as before + Pin Missile + Rock Blast
Role Identification: As a powerful sweeper with high bulk and and still usable speed, Ledicross-Mega takes advantage of Ledian's two elemental punches, and allows it to have a slow U-Turn.
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DNA Donors: Pidgeot + Regice
Offspring Name: Pidgice
New Type: Ice/Flying
New Base Stats: 81/65/87/95/145/95 (+10 SpA/+10 SpD/+20 Spe) BST: 568
New Ability: Clear Eye (Clear Body + Keen Eye): Prevents the lowering of stats, by yourself and by the opponent
Notable Moves: Ice Beam, Air Slash, Heat Wave, Thunderbolt
Role Identification: USE THE MEGA


DNA Donors: Pidgeot-Mega + Regice
Offspring Name: Pidgice-Mega
New Type: Ice/Flying
New Base Stats: 81/65/92/160/155/115 (+10 Def/+65 SpA/+10 SpD/ +20 Spe) BST: 668
New Ability: No Guard
Notable Moves: Blizzard, Hurricane, Zap Cannon, Focus Blast,
Role Identification: No Guard STAB Blizzard and Hurricane off of 160 SpA. Just think of how Overpowered that sounds. Also has Zap Cannon with a 100% Chance of Paralysis and Focus NoMiss
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DNA Donors: Rotom-Mow + Gallade
Offspring Name: Rollade-Mow
New Type: Grass/Fighting
New Base Stats: 59/110/90/85/111/103 (+15 Atk, +4 Def,+20 Spe) BST: 558
New Ability: Steady Levitate (Steadfast + Levitate): If hit by a Ground Type attack, Raises speed by 1 stage. Immune to ground type attacks.
Notable Moves: Leaf Blade, Close Combat, Earthquake, Stone Edge, Rock Slide, Shadow Sneak, Ice Punch, Knock Off, Fire Punch, Thunder Punch, Volt Switch
Role Identification: A strong and decently fast pokemon with an almost unique typing. It's ability gives this a ground Immunity. It's mega is even better


DNA Donors: Rotom-Mow + Gallade Mega
Offspring Name: Rollade-Mow-Mega
New Type: Grass/Fighting
New Base Stats: 59/150/120/85/111/133 (+40 Atk/ +30 Def/ +30 Spe) BST: 658
New Ability: Inner Focus
Notable Moves: Same as above
Role Identification: A very threatening Physical sweeper with high speed and good bulk.
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Parents: Sharpedo + Octillery
Offspring Name: Shartillery
New Type: Water/Dark
New Base Stats: 82/122/67/110/67/80 (+10 All) BST: 528
New Ability: Sharpshooter (Rough Skin + Sniper): When hit by a contact move, this pokemon's critical hit ratio will increase by two stages, and the opponent will lose 1/8 of their health.
Notable Moves: Crunch, Waterfall, Aqua Jet, Gunk Shot, Earthquake, Hydro Pump, Dark Pulse, Ice Beam, Flamethrower, Sludge Wave, Flash Cannon
Role Identification: A slow attacker that can go either physical, special, or mixed. It's ability might seem OP, but it's low defense will make up for it.


Parents: Sharpedo-Mega + Octillery
Offspring Name: Shartillery-Mega
New Type: Water/Dark
New Base Stats: 82/142/97/125/92/90 (+20 Atk/+30 Def/+15 Spa/+25 Spd/+10 Spe)
BST: 628
New Ability: Strong Jaw
Notable Moves: Same as above
Role Identification: A very powerful Physical sweeper with an option to use special attacks thanks to octillery's huge pool of coverage moves.
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Reserving:
 
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Man its been so long since I've been here. Its amazing to see how far this has come along. Now I brushed up on the rules again, and I have time to spare...


Parents: Regirock / Zygarde
Shared Egg Group: DNA
Offspring Name: Regarde
New type: Rock/Dragon
New Base stats: 103 (+9) / 112 (+12) / 165 (+5) / 65 / 106 (+9) / 77 (+5) BST: 628
New Ability and desc: Aura Body - Powers down opposing moves that lower stats by 20%, and is immune to said moves' secondary effects.
Notable moves: Dragon Dance, Coil, Extreme Speed, Stone Edge, Rock Slide, Stealth Rock, Glare, Dragon Tail, Iron Tail, Zen Headbutt, Earthquake
Role Description: It can go down as pure support, bulky offense, or a set up sweeper. Notable moves the ability would weaken are special attacks, so its special defense might be more than you think. It stands out from other support mons such as Moltie, Bastioking, or Cofagreelix by being naturally strong to threaten set up sweepers without taking up a mega thanks to its key STABs. It's durability also gets it a long way in set up sweeping. Coil boosted Stone edges and Iron tails are no laughing matter, and with Jolly, 1 DD outspeeds the majority of the unboosted cast. Sadly, it lacks recovery, can get neutered hard by burns and intimidate, and its ability doesn't take care of moves such as Draco Meteor, Ice Beam, and Close Combat.

P.S. It was so hard trying to come up with an Aura Break fusion that didn't end up sounding like Contrary or Magic Bounce lol.

Reserving: IDK
 
Excellent, I've been waiting for this
+

Parents: Celebi / Drifblim
Shared egg group: DNA
Offspring name: Celeblim
New type: Grass/Ghost
New base stats: 125/100(90+10)/77(72+5)/100(95+5)/87(77+10)/100(90+10)(589)
New ability and desc: Unnatural Decay(Natural Cure + Aftermath) = Whenever Celeblim is switched out (including fainting), the opposing pokemon loses 1/8th of their HP
Notable Moves: Baton Pass, Calm Mind, Defog, Earth Power, Energy Ball, Explosion, Giga Drain, Heal Bell, Healing Wish, Hex, Knock Off, Leech Seed, Light Screen, Memento, Nasty Plot, Psychic, Recover, Reflect, Seed Bomb, Shadow Ball, Stealth Rock, Sucker Punch, Swords Dance, Tailwind, Thunderbolt, Thunder Wave, Toxic, Trick, U-Turn, Will-o-Wisp
Role identification: Celeblim can excel as a Baton Passer with access to 4 different boosting moves, especially with it's ability. However, it can perform a variety of roles with it's good bulk, decent attack and speed, and access to many support moves such as Will-o-Wisp, Leech Seed, Defog, Stealth Rock, Tailwind. It can perform as a wall, support, bulky offense, or even a set-up sweeper.


+

Parents: Camerupt / Sylveon
Shared egg group: Field
Offspring name: Sylverupt
New type: Ground/Fairy
New base stats: 92/92/77/117/112/60(550)
New ability and desc: Rocky Charm(Solid Rock + Cute Charm) = Sylverupt takes 2/3 damage from supereffective moves that make contact
Notable Moves: Ancient Power, Baton Pass, Calm Mind, Earth Power, Eruption, Fire Blast, Flamethrower, Flash Cannon, Heal Bell, Heat Wave, Lava Plume, Moonblast, Psyshock, Rock Polish, Shadow Ball, Stealth Rock, Will-o-Wisp, Wish
Role identification: Sylverupt is primarily a bulky special attacker. It's STAB combo is almost unresisted, except for 3 type combinations and certain Levitators. Even then, it has access to good coverage moves that can make up for that. It can also work as a wall/cleric similar to Sylveon. Although it has lower HP and SpD, it is better at dealing with physical attacks than it's parent due to it's slightly higher defense stat, access to will-o-wisp (or maybe lava plume), and ability.


+

Parents: Camerupt / Sylveon
Shared egg group: Field
Offspring name: Mega Sylverupt
New type: Ground/Fairy
New base stats: 92/112/107/157/142/40(650)
New ability and desc: Sheer Force
Notable Moves: Same
Role identification: When Sylverupt mega evolves, it's power becomes explosive. Not only is 157 base SpA impressive, but the fact that nearly all of it's usable moves are boosted by Sheer Force makes it even more powerful than it appears. Mega Sylverupt can also attempt to run Calm Mind to boost it's already insanely powerful special stats, Wish to give it a form of recovery to make it a consistent threat throughout the match, or potentially even Rock Polish to make up for it's lackluster speed.


+

Parents: Toxicroak / Electivire
Shared egg group: Human-Like
Offspring name: Eleccroak
New type: Fighting/Electric
New base stats: 89/124/76/100/85/100(574)
New ability and desc: Quick Reflexes(Anticipation + Motor Drive)=On switch-in, Eleccroak shudders if the opponent has any OHKO or super-effective moves. If Eleccroak is hit by a move that may've caused it to shudder, it will have it's speed raised one stage and take no damage instead.
Notable Moves: Bulk Up, Bullet Punch, Cross Chop, Drain Punch, Earthquake, Fire Punch, Gunk Shot, Hammer Arm, Ice Punch, Knock Off, Poison Jab, Rock Slide, Stone Edge, Sucker Punch, Swords Dance Thunder Punch, Wild Charge
Role identification: Eleccroak makes an excellent revenge killer. Eleccroak is all about the set-up, which he can do very easily thanks to his ability. By switching into a super-effective move Eleccroak gets a free speed boost. Since Eleccroak will be immune to all SE moves the current opposing Pokemon can throw out, it gives it a turn to set-up with Bulk Up or preferably Swords Dance (or potentially even Nasty Plot, which may be doable). Admittedly, Eleccroak does not really have the bulk to take strong neutral hits though, so it’s best switching in on a choiced Poke, or a defensive Poke with one SE attack and forcing a switch out.


+

Parents: Shuckle / Gliscor
Shared egg group: Bug
Offspring name: Shuckor
New type: Rock/Flying
New base stats: 57/62/187/37/152/60(555)
New ability and desc: Sand Berry(Gluttony + Sand Veil)= While Sandstorm is active, Shuckor will regrow it's berry at the end of each turn.
Notable Moves: Agility, Baton Pass, Defog, Encore, Hone Claws, Infestation, Knock Off, Protect, Power Trick, Rest, Rock Polish, Rock Slide, Rock Tomb, Roost, Sandstorm, Shell Smash, Stealth Rock, Sticky Web, Substitute, Swords Dance, Tailwind, Taunt, Toxic, U-Turn
Role identification: Shuckor will be almost a requirement on any sand team. It's defense is amazing and it's special defense uninvested almost matches it's defense while in the sand. This bulk is scary in it's own right, but once you take into account Shuckor's ability and access to Roost, it's just plain stupid. Under the right conditions, Shuckor can get 75% of it's health back in one turn thanks to Roost + Sitrus Berry. Alternatively, Shuckor can abuse Rest + Chesto Berry to fully restore itself immediately. And the great thing is, even though Shuckor lacks real offensive presence, it's access to Taunt/Encore doesn't leave it vulnerable to set up. One may think that Shuckor is only viable in the sand, but it can make a great lead with Stealth Rock + Sticky Web or a general bulky support Pokemon. Also, if y'all like to play games, you may actually be able to sweep with a Shell Smash followed by Power Trick.


+

Parents: Lapras / Abomasnow
Shared egg group: Monster
Offspring name: Abomaras
New type: Water/Ice
New base stats: 120/98/87/98/100/70(573)
New ability and desc: Water Warning(Water Absorb + Snow Warning)=On switch-in, Abomaras summons rain for 5 turns, 8 if holding Damp Rock. (Basically Drizzle)
Notable Moves: Aqua Tail, Avalanche, Blizzard, Dragon Dance, Earthquake, Energy Ball, Freeze-Dry, Giga Drain, Heal Bell, Hydro Pump, Ice Beam, Ice Punch, Ice Shard, Leech Seed, Seed Bomb, Surf, Swords Dance, Thunder, Thunderbolt, Waterfall, Wood Hammer
Role identification: For Rain teams looking for a setter, look no further than Abomaras. It has good bulk with access to minor recovery in the form of Giga Drain, Leech Seed, or (rain weakened) Synthesis so it can last throughout the match. Although it's attacking stats aren't the greatest, it does have a good offensive presence. On the physical side, it has access to both Dragon Dance and Swords Dance to boost it's attack and Ice Shard as a form of priority. On the special side, Abomaras can fire off powerful rain boosted Hydro Pumps as well as accurate Thunders, which pairs great with it's secondary Ice STAB.


+

Parents: Lapras / Abomasnow
Shared egg group: Monster
Offspring name: Mega Abomaras
New type: Water/Ice
New base stats: 120/138/117/138/120/40(673)
New ability and desc: Snow Warning
Notable Moves: Same
Role identification: Surprise! This rain setter is also a hail setter! If you need a hail setter, or for some reason need a hail setter AND a rain setter, you gotta go with Mega Abomaras. It has fantastic bulk and good survivability with Leech Seed, Giga Drain or (hail weakened) Synthesis. Mega Abomaras is also capable of dishing out great damage with it's fantastic attacking stats. It has access to Swords Dance and Dragon Dance, although it's speed is too low to really make use of DDance. Although Mega Abomaras misses both rain boosted Hydro Pump and accurate Thunder, it gains accurate Blizzard and residual hail damage to wear down foes. All in all, Mega Abomaras is capable of hitting hard and taking hard hits, and can drastically alter the match with it's ability to change weathers.


+

Parents: Nidoqueen / Venomoth
Shared egg group: DNA
Offspring name: Venoqueen
New type: Ground/Bug
New base stats: 90(80+10)/97(77+20)/73/92(82+10)/80/83(515)
New ability and desc: Tainted Lens(Poison Point + Tinted Lens)= Not very effective moves will also badly poison the target.
Notable Moves: Bug Buzz, Earth Power, Earthquake, Fire Blast, Fire Punch, Flamethrower, Focus Blast, Giga Drain, Ice Beam, Ice Punch, Quiver Dance, Roost, Shadow Ball, Sleep Powder, Stealth Rock, Surf, Taunt, Tailwind, Thunderbolt, Toxic Spikes, U-Turn
Role identification: If I'm being completely honest, I'm not entirely sure what Venoqueen's best role is. On one hand, it works great as a pivot with access to STAB U-Turn which due to large amount of types that resist bug, has a good chance to toxic many Pokemon. Venoqueen also has potential as a lead, with access to Stealth Rock and Sleep Powder. Toxic Spikes can even be used if you want a better way of spreading status than just U-Turning all over the place. If one doesn't particularly care about spreading statuses, than Venoqueen can still go as a sort of semi-wall. It's bulk is not the best but it does have access to Roost, and the fact that it doesn't need Toxic to actually badly poison things gives more room for other moves. Finally, Venoqueen can attempt to go Quiver Dance sweeper. Anything trying to switch in to Venoqueen gets punished, and the few types that are incapable of getting poisoned are thankfully weak to it's Ground STAB. Venoqueen's access to a wide special movepool is great, because what may take down a potential threat can also badly poison a potential wall.
 
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Parents: Numel / Bibarel
Shared egg group: Field
Offspring name: Numbarel
New type: Ground / Water
New base stats: 84 / 87 / 65 / 75 / 67 / 68
New ability and desc: Simple
Notable moves: Curse, Growth, Stockpile, Howl, Scald, Earthquake, Earth Power, Stealth Rock, Super Fang, Yawn,
Role identification: This is mainly a joke fusion, but when I noticed that Numel gets Growth, I realized that this might actually be okay. Pick your stat boosting move of choice, and see what it can do.
 

Cookie Butter

formerly the someone

DNA Donors:
Regice + Aegislash
Offspring name: Iceaeg (mispelling of Ice Age)
New type: Ice/Ghost
New base stats: 90/50/145/75/175/55 (+20 HP, +20 Def) <-> 90/145/50/175/75/55 (BST 590)
New ability and desc: Clear Stance (Clear Body + Stance Change) - Switches to Blade Stance when attacking, switches to Shield Stance when using King's Shield. Prevents this Pokemon from having it's stats lowered in Shield Stance.
Notable moves: Ice Beam, Thunderbolt, Focus Blast, Flash Cannon, Shadow Ball, Gyro Ball, Shadow Sneak, Pursuit, Thunder Wave, Toxic, King's Shield
Role identification: This is a great bruiser, wallbreaker and late-game cleaner with it's stat changing shenanigans. With a bad defensive type, it isn't the best at being a wall. However, it can change stats and become a very strong special attacker. With it's offensive STABs plus Electric type coverage, no Pokemon resists its moves. And with 145/175 offensive stats, it hits very, very hard. Not to mention, Iceaeg has the 3rd highest special defense even in this meta, and other Fusion Evolutions that would get even higher numbers would give it terrible typings (Regice + Deoxys-D or Shuckle).
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DNA Donors: Lucario + Alakazam
Shared egg group: Human-like
Offspring name: Alakario
New type: Psychic/Fighting
New base stats: 77/95/72/140/97/120 (BST 601)
New ability and desc: Inner Focus (giving +15 to all stats)
Notable moves: Vacuum Wave, Focus Blast, Aura Sphere, Psychic, Psyshock, Shadow Ball, Dark Pulse, Dragon Pulse, Dazzling Gleam, Flash Cannon, Hidden Power Ice, Signal Beam, Grass Knot, Shock Wave, Encore, Recover, Nasty Plot, Thunder Wave, Taunt
Role identification: Alakario was created with Vacuum Wave, the only special priority move, in mind. So far, only Aegilene, a previous winner, has viable special priority in Extreme Speed coupled with it's ability, and we need more special priority. Alakario works well with a Life Orb or Choice Specs, hitting harder than it's Mega, but lasting less in battle. See info on it's Mega form below, since it's a major improvement to the base form.

DNA Donors: Lucario + Alakazam
Shared egg group: *Mega
Offspring name: MegaAlakario
New type: Psychic/Fighting
New base stats: 77/95/92/180/97/150 (BST 701)
New ability and desc: Trace
Notable moves: Same as above
Role identification: Arguably one of the most incredible special attackers and revenge killers in this Meta. Comparatively to MegaAlakazam, Alakario offers an even higher Special Attack, a more respectable bulk, and a typing that isn't weak against common offensive moves such as Knock Off and U-Turn. There's no need to keep priority away from this fellow, since it can outspeed and take out Sucker Punch users with Vacuum Wave. With Focus Blast, it has so much power that it can 2HKO pretty much any non-Ghost type Pokemon. Not to mention it outspeeds almost all Pokemon with a whooping 150 base speed.
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DNA Donors: Walrein + Gogoat
Shared egg group: Field
Offspring name: Walgoat
New type: Water/Grass
New base stats: 126/100/86/106/95/76 (BST 589)
New ability and desc: Fatty Sipper (Thick Fat + Sap Sipper) - Grass, Fire and Ice-type moves have no effect on the Pokemon (doesn't raise Attack like Sap Sipper)
Notable moves: Surf, Giga Drain, Horn Leech, Waterfall, Wild Charge, Growth, Milk Drink, Leech Seed, Super Fang, Bulk Up, Stockpile, Roar, Encore, Toxic
Role identification: With Walrein's huge utility movepool, Gogoat's recovery, plus good bulk and ability, Walgoat goes from being a fusion of two bad PU Pokemon to being a viable utility mon or wall in the current metagame. 126/86/95 bulk is above average, combined with Water/Grass typing and Big Eater's effect, it can take hits very well. The best thing about it is its utility movepool, with Super Fang, Leech Seed and Toxic to stack up damage, Milk Drink, Stockpile and Leech Seed to last longer, and Encore and Roar to stop the enemy's momentum.
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DNA Donors: Walrein + Hippowdon
Shared egg group: Field
Offspring name: Waldo
New type: Water/Ground
New base stats: 119/106/114/91/91/66 (BST 587)
New ability and desc: Ice Storm (Ice Body + Sand Stream) - Summons Hail for 5 turns (8 with Icy Rock) and makes the user immune to Hail damage.
Notable moves: Avalanche, Waterfall, Earthquake, Stone Edge, Super Fang, Slack Off, Stealth Rock, Stockpile, Roar, Encore, Toxic
Role identification: Where's Waldo? Setting up weather and tanking hits! No, but honestly, we need new Hail setters. With 119/114/91 bulk, reliable recovery, utility moves like Stealth Rock, Roar and Super Fang, Waldo is a very nice weather setter. Water/Ground typing is a great combination for Hail teams, since it allows Waldo to pressure Fire, Steel and Rock-types that hit Ice-type Pokemon super-effectively. Ground secondary type allows it to switch-in without taking too much damage from Stealth Rocks as well.
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DNA Donors: Cherrim + Manaphy
Shared egg group: DNA
Offspring name: Cherry
New type: Water/Grass
New base stats: 90/90/90/101/90/103 (+5 HP, +10 Atk, +5 Def, +8 Sp Atk, +1 Sp Def, +11 Spe, BST 544)
New ability and desc: Hydroponic - Raises it's own Attack and Special Defense by 50% and heals status problems in rainy or sunny weathers.
Notable moves: Energy Ball, Giga Drain, Surf, Scald, Psychic, Ice Beam, Hidden Power Fire, Petal Blizzard, Waterfall, U-Turn, Knock Off, Tail Glow, Swords Dance, Calm Mind, Rest, Leech Seed, Rain Dance, Sunny Day
Role identification: Cherry is a versatile Pokemon to the point of being weird. It can work as a wallbreaker, stallbreaker or sweeper. It fits on both rain and sun teams. It has set up moves, a good movepool and good stats in both offenses under weather. Tail Glow makes it threatening faster, but Swords Dance in Sun makes it hit harder. In both weathers, it has a great bulk and the ability to recover HP reliably with Rest. Great all around.
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DNA Donors: Linoone + Lopunny
Shared egg group: Field
Offspring name: Lopunne
New type: Normal
New base stats: 81/83/82/62/88/112 (BST 508)
New ability and desc: Love Gift - If this Pokemon has no item and is attacked, it steals the opponent's item.
Notable moves: Belly Drum, Extreme Speed, Fake Out, High Jump Kick, Drain Punch, Power Up Punch, Shadow Claw, Seed Bomb, Gunk Shot, Play Rough, Pursuit, Fire Punch, Ice Punch, Thunder Punch
Role identification: Don't ever use this. The Mega is much, much better.


DNA Donors: Linoone + Lopunny
Shared egg group: Field
Offspring name: Lopunne
New type: Normal/Fighting
New base stats: 81/143/92/62/88/132 (BST 608)
New ability and desc: Scrappy
Notable moves: Same as above
Role identification: An excellent sweeper, due to a combination of Scrappy, Normal/Fighting STABs, E-Speed and Belly Drum. Very few things can stop this thing. Granted, it might need support early game to pull Belly Drum off because of its bulk. However, after it sets up, most Pokemon are easily taken out with E-Speed. STAB Drain Punch or High Jump Kick can take care of Rock and Steel types that would otherwise resist E-Speed. With a base Attack higher than Arceus plus Scrappy, it can serve as a very strong and useful revenge killer as well.
 
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#GoT

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DNA Donors: Tyranitar and Terrakion
Offspring name: Tyrion
New type: Dark/Fighting
New base stats: 110/139/105/83/100/91 (+15HP, +8Atk, +5Def, +5SpD, +7Spe)
New ability and desc: Sand Stream and Justified = Justice Aura: As long as this Pokemon is on the field, all Dark-type Pokemon will have their Attack and Special Defense stats boosted by 50%.
Notable moves: Close Combat, Swords Dance, Crunch, Iron Head, Rock Slide, Pursuit, Rock Polish, Stealth Rock, Rock Polish, Ice Punch, Ice Beam, Fire Blast, Quick Attack
Role identification: Our favorite little halfman is actually a fusion of these two behemoths. Tyrion is a devastating physical sweeper and wallbreaker thanks to its access to both Swords Dance and Rock Polish. Its typing allows it to be a perfect switch-in to the ever so common Knock Off, and its ability allows it to further boost its power and special bulk along with helping its teammates (in Doubles). Double weakness to Fairy may suck but it's gets Iron Head to smash them. Its impressive bulk also allows it to pull off a bulky Stealth Rock set.


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Parents: Sandslash and Samurott
Shared egg group: Field
Offspring name: Sansa
New Type: Water/Ground
Base Stats: 95/110/107/86/72/77
New ability and desc: Sand Veil + Torrent = Stealth Mode: Boosts the user's evasion by 50% when HP is 33% or below.
Notable moves: Swords Dance, Rapid Spin, Stealth Rock, Aqua Jet, Waterfall, Earthquake, Megahorn, Knock Off, Aerial Ace, Taunt, Hydro Pump, Earth Power, Ice Beam,
Role identification: Meet your new bulky water, Sansa Stark. Sansa's typing allows it to check the Fire-Types that domiate the metagame. Its bulk allows it to survive any non-grass Attacks to allow its ability to activate and then proceed to annoy the hell out of its opponents. Sandslash and Samurott's movepools are so different that it allows this fusion to be so versatile. In a nutshell, these are the roles Sansa is capable of: Swords Dance Sweeper (with STAB priority!), Stealth Rock setter, bulky spinner, and even a Choice attacker!


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DNA Donors: Articuno and Yanmega
Offspring name: Arya
New type: Bug/Flying
New base stats: 88/80/93/120/100/105 (+15 SpA, +10SpD, +15 Spe)
New ability and desc: Tinted Lens + Pressure = Sharp Needle: User's moves may double their power at the cost of an extra PP consumption (30% chance).
Notable moves: Bug Buzz, Hurricane, Giga Drain, Ice Beam, Roost, Freeze Dry, U-Turn, Shadow Ball, Tailwind
Role identification: Great Special Attack stat, impressive bulk, and a lucky Speed tier that beats the crowded 100s make Arya a potent Special Attacker. Sharp Needle allows it go get that extra power to break down the walls. It has one glaring flaw though: its typing. It gets a double weakness Stealth Rock, and its STABs are walled by Steel types. It can still use Shadow Ball and Hidden Power Fire against them though which can be stronger than usual thanks to its Sharp Needle. Finally, Arya fits well on rain teams as it alleviates its Fire weakness and perfects the accuracy of its Hurricanes.


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DNA Donors: Thundurus and Flareon
Offspring name: Theon
New type: Electric/Fire
New base stats: 72/130/70/115/105/100 (+8Atk, +5Def, +5SpA, +10SpD, +12Spe)
New ability and desc: Prankster + Flash Fire = Flare Impulse: This Pokemon's Fire-type moves have a 50% chance of having +1 priority.
Notable moves: Flare Blitz, Fire Blast, Thunderbolt, Wild Charge, Flame Charge, Superpower, Focus Blast, Nasty Plot, Bulk Up, Dark Pulse, Knock Off, Grass Knot, Volt Switch, Taunt, Thunder Wave, Will-O-Wisp
Role identification: 50% Wallbreaker, 50% Revenge Killer, and a 100% Offensive threat to remember the name. High offensive stats and wide offensive movepool on both sides means that it can sweep on both sides of the spectrum. Flare Impulse means that even Scarfers and faster Pokemon have to watch out from being outprioritized by a strong Flare Blitz or Fire Blast. It also gets 50% in priority Will-O-Wisp! Even when not using a Fire-type moves, it still gets a respectable 100 Base Speed. It still has its flaws such as a double weakness to Ground, reliance on recoil (for physical sets), and poor physical bulk; however, it has a remarkably above-average Special Defense stat capable of tanking stray Scalds.
 
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Parents: Blaziken / Delphox
Shared egg group: Field
Offspring name: Blaphox
New Type: Fighting/Psychic
New Base Stats: 92 / 109 / 86 / 124 / 100 / 107
New ability and desc: Blaze
Notable moves: Dazzling Gleam, Flamethrower, Fire Blast, Focus Blast, Heat Wave, Psychic, Psyshock, Shadow Ball, Vacuum Wave
Role identification: Run as a special attacker, or see the Mega

Parents: Blaziken / Delphox
Shared egg group: [Mega]
Offspring name: Blaphox
New Type: Fighting/Psychic
New Base Stats: 92 / 149 / 96 / 144 / 110 / 127
New ability and desc: Speed Boost
Notable moves: Flare Blitz, Low Kick, High Jump Kick, Poison Jab, Shadow Claw, Stone Edge, Swords Dance, Zen Headbutt
Role identification: Physical attacker, but has special options, such as Vacuum Wave for priority while waiting for your speed boost to take effect.

Parents: Exeggutor / Vileplume
Shared egg group: Grass
Offspring name: Exeplume
New Type: Psychic/Poison
New Base Stats: 100 / 102 / 100 / 132 / 92 / 67
New ability and desc: Chlorophyll
Notable moves: Giga Drain, Leech Seed, Moonblast, Moonlight, Psychic, Psyshock, Sleep Powder, Sludge Bomb, Sunny Day, Synthesis, Toxic
Role identification: Specially attacking tank, but needs to run Sunny Day + HP Fire to take out Steel types.

Parents: Poliwrath / Quagsire
Shared egg group: Water 1
Offspring name: Polire
New Type: Fighting/Ground
New Base Stats: 107 / 105 / 105 / 97 / 92 / 67
New ability and desc: Damp
Notable moves: Circle Throw, Earthquake, Earth Power, Focus Blast, Ice Beam, Ice Punch, Power-Up Punch, Recover, Scald, Vacuum Wave
Role identification: Probably a special attacker, but could go mixed or physical to surprise an opponent.

Parents: Shiftry / Houndoom
Shared egg group: Field
Offspring name: Shiftdoom
New Type: Grass/Fire
New Base Stats: 97 / 110 / 70 / 115 / 85 / 102
New ability and desc: Early Bird
Notable moves: Bullet Seed, Dark Pulse, Defog, Flame Charge, Flamethrower, Fire Spin, Foul Play, Giga Drain, Heat Wave, Knock Off, Leech Seed, Nasty Plot, Seed Bomb, Sludge Bomb, Swords Dance, Sucker Punch
Role identification: Run as a mixed attacker, or go Mega

Parents: Shiftry / Houndoom
Shared egg group: [Mega]
Offspring name: Shiftdoom
New Type: Grass/Fire
New Base Stats: 97 / 110 / 100 / 145 / 95 / 122
New ability and desc: Solar Power
Notable moves: Dark Pulse, Defog, Flamethrower, Fire Spin, Foul Play, Giga Drain, Heat Wave, Knock Off, Leech Seed, Nasty Plot, Sludge Bomb, Sucker Punch
Role identification: Special attacker, but has some great utility moves in Foul Play, Knock Off and Sucker Punch. It even learns Defog!

Parents: Amoonguss / Breloom
Shared egg group: Grass
Offspring name: Amoom
New Type: Grass/Fighting
New Base Stats: 102 / 122 / 90 / 87 / 85 / 65
New ability and desc: Effect Spore
Notable moves: Bullet Seed, Drain Punch, Clear Smog, Foul Play, Ingrain, Leech Seed, Mach Punch, Seed Bomb, Spore, Stone Edge, Synthesis
Role identification: Spore can give you time to heal with Synthesis, although Ingrain and Leech Seed is another alternative.
 
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Parents: Absol + Camerupt
Shared egg group: Field
Offspring name: Abrupt
New type: Dark/Fire
New base stats: 77/125/75/100/77/67
New ability and desc: Executioner (Super Luck + Anger Point): Upon landing a critical hit, increase your Attack stat by +2.
Notable moves: Focus Energy, Sucker Punch, Feint, Night Slash, Stone Edge, Pursuit, Quick Attack, Flame Charge, you get where this is going.
Role identification: If I may be blunt? Complete and utter bastard. More specifically, it's a boosting sweeper that doesn't necessarily have to boost, with access to some really horrible things. However, with ropey defences and a frankly rubbish Speed, it's not unkillable. Whether as a pursuit trapper, a lategame cleaner, or just a way of telling your opponent you've had a really bad day and want someone to pummel, Abrupt is - if it gets lucky - what the other 'mon's end will be.
-—-
Offspring name: Mega Abrupt A (Absolite)
New type: Dark/Fire
New base stats: 77/145/75/140/77/107
New ability and desc: Magic Bounce
Notable moves: Swords Dance, Growth, Sucker Punch, Feint, Knock Off, Flame Charge, Quick Attack, Play Rough, Flamethrower, Earth Power, Ancient Power, Thunderbolt, Water Pulse, Ice Beam, Solar Beam
Role identification: A versatile mixed sweeper that's still pretty frail but has a wide array of moves to choose from. Sun teams in particular can benefit from Mega Abrupt A as a boosting sweeper, considering its access to Growth, and it works pretty much just like Mega Absol! So that's handy. =]
-—-
Offspring name: Mega Abrupt C (Cameruptite)
New type: Dark/Ground
New base stats: 77/145/105/140/107/47
New ability and desc: Sheer Force
Notable moves: Growth, Dark Pulse, Fire Blast, Ancient Power, Thunderbolt, Earth Power, Water Pulse, Ice Beam, Sucker Punch
Role identification: Similarly to Mega Camerupt, this is a brutally efficient special sweeper, with potent defences and this time with a typing without a 4x weakness to a fairly common STAB in OU. Sun helps it set up with Growth and takes the sting out of Water-type attacks, while STAB Sucker Punch takes advantage of the attack boost to hit hard against enemies who seek to cheat by being faster than you. Earth Power can be used for secondary STAB, and there's a gallimaufry of coverage options courtesy of Absol's expansive special movepool, including the ever-popular Sheer Force Fire Blast and/or BoltBeam coverage.


Parents: Klinklang + Rapidash
Shared egg group: DNA
Offspring name: Ashlan
New type: Steel/Fire
New base stats: 73/110/103/85/93/108
New ability and desc: Fiat Lux (Flash Fire + Plus): Boosts the damage of Special moves by 33% when hit by a Fire-type attack. Immune to Fire and Dark-type attacks.
Notable moves: Shift Gear, Baton Pass, Gear Grind, Flare Blitz, Drill Run, Wild Charge, Flame Charge, Megahorn, Low Kick, Fire Blast, Thunderbolt, Solar Beam
Role identification: Basically Klinklang with a better typing and a movepool worthy of the name, with a variety of immensely powerful attacks courtesy of Rapidash and a boatload of useful resistances courtesy of its ability. Sucker Punch this, Dark-types! I'm keeping my useful held item, and y'all can't stop me! Additionally, Ashlan's Special Attack isn't completely unusable either, especially if you manage to nab a boost from the ability, so you're theoretically able to run a mixed set... but it might be best to just stick to Flare Blitzing everything that moves. =]


Parents: Sawsbuck + Metagross
Shared egg group: DNA
Offspring name: Grossaw
New type: Steel/Grass
New base stats: 90/128/110/88/90/93
New ability and desc: Onslaught (Clear Body + Chlorophyll): Speed doubles if a stat is affected by any means. Resets upon switching out, but not upon losing the ability.
Notable moves: Horn Leech, Megahorn, Hammer Arm (N.B.: Affected by the ability), Power-Up Punch, Bullet Punch, Iron Head, Zen Headbutt, Rock Slide, Swords Dance, Work Up, Light Screen, Reflect, Aromatherapy, Leech Seed, Worry Seed, Synthesis, Baton Pass
Role identification: Take your pick! Grossaw has a variety of roles, whether as a powerful physical attacker, an Assault Vest abuser courtesy of Horn Leech and Power-Up Punch, a boosting Baton Passer, or even a cleric! A great statline along with a powerful ability means this 'mon can do some serious damage, however you decide to bring it. Of additional (if minor) note is Worry Seed, which can really mess up people's day in a metagame so replete with powerful abilities.
-—-
Offspring name: Mega Grossaw (Metagrossite)
New type: Steel/Grass
New base stats: 90/138/130/98/110/133
New ability and desc: Tough Claws
Notable moves: Horn Leech, Megahorn, Swords Dance, Iron Head, Zen Headbutt, Rock Slide, Jump Kick, Hone Claws, Earthquake, Thunder Punch, Ice Punch,
Role identification: An even better physical wallbreaker and revenge killer courtesy of how the pre-Mega's ability works. STAB Horn Leech with a Tough Claws boost covers a multitude of sins, and Swords Dance can be used to increase your survivability even more. If anything, this is a 'mon that suffers greatly from 4MSS; you want Rock Slide or Jump Kick to deal with Fire-types, Megahorn or Jump Kick to deal with Dark-types, maybe Iron Head for Fairies and the secondary STAB, Thunder Punch to avoid getting completely walled by Skarmory, Earthquake is just a good move to have lurking around... the list goes on. There's just a lot of options for Mega Grossaw to get ever grosser. However, do remember to boost before Mega Evolving, otherwise you lose the Onslaught boost and with it Mega Grossaw's biggest trump card.



Parents: Durant + Scizor
Shared Egg Group: Bug
Offspring Name: Cazantor
New Type: Bug/Steel
New Base Stats: 74/130/116/62/74/97
New Ability and Description: Precision (Hustle + Technician): Physical moves under 75 BP gain a x2 Damage Multiplier and other physical moves gain a 1.33x damage multiplier. All moves have their accuracy decreased by 10%
Notable Moves: Swords Dance, Hone Claws, Bullet Punch, U-Turn, Brick Break, Knock Off, Night Slash, Rock Slide, Thunder Fang, Shadow Claw
Role Identification: An offensive Scizor, and what's not to like about that? With the boost to Technician's effect (a minor drop in accuracy notwithstanding), Cazantor becomes brutally effective as both a fast-Turning scout and a lategame cleaner, with Rock Slide in particular destroying anything put in front of it and Bullet Punch helping to take care of unpleasant sorts. Night Slash and Shadow Claw become terrifying - 140 BP moves with additional crit chance are Very Not Fun to deal with - and the bulky Water-types that litter the upper tiers tend not to be huge fans of a 130 BP Electric-type move with additional flinch chance. You can run a Swords Dance or Hone Claws boosting set as well, but there's also the choice of a Choice Band to brutalize attacking types. Lastly, Precision means you can destroy Heatran with Brick Break, which is always nice.
---
Offspring Name: Mega Cazantor
New Type: Bug/Steel
New Base Stats: 74/150/156/72/94/107
New Ability: Technician
Notable Moves: As Mega Scizor
Role Identification: ... Why are you using this 'mon? The Mega is actually worse. Get with the program, lads.


Parents: Magnezone + Bronzong
Shared Egg Group: Mineral
Offspring Name: Bongzone, because of course
New Type: Electric/Steel
New Base Stats: 79/90/126/115/113/56
New Ability: Ion Psion (Magnet Pull + Levitate): Upon entering the field, uses Telekinesis on the opposite Pokémon at the start of its turn for 5 turns. User is immune to Ground.
Notable Moves: Zap Cannon, Mirror Shot, Signal Beam, Hypnosis, Supersonic, Earthquake, Calm Mind, Trick Room
Role Identification: With an ability that's a better version of No Guard (ish) and an immensely powerful STAB move (again, ish) in Zap Cannon, there's no question that Magnezone can deal out some serious damage and mess about with the opposing side. However, it's not impossible to play around, with its rubbish Speed and very situational abilities... until you recall the existence of Trick Room, at which point everything goes completely to hell. It can even run Earthquake and Rock Slide for coverage if need be! Truly, it's a mon for all seasons. =]

On a more serious note, it's very possible to play around it; the preponderance of Fire-types in the meta makes it very difficult for it to stay in and boost, despite respectable defences and a usable HP. However, as a Trick Room setter and status spreader, it is beyond reproach, and its quirky ability allows it to use that room to hammer its opposition.
 
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Let's try some of my old fusions again...

Parents: Seismitoad/Omastar
Egg group: Water 1
Offspring name: Toadstar
New type: Water/Ground
Base stats: 102/92/115/115/87/79 (BST 605)
Ability: Swift Swim
Notable moves: Hydro Pump, Earth Power, Brine, Scald, Spikes, Toxic Spikes, Stealth Rock, Hyper Voice, Sludge Bomb, Sludge Wave, Rain Dance, Refresh, Focus Blast, Rest, Sleep Talk, Aqua Ring, Ice Beam, Mud Shot, Mud Bomb, Muddy Water, Infestation, Grass Knot, Rock Polish, Shell Smash.
Role identification: Introducing a very versatile fusion that is even more dangerous in the rain, it's most use lies in laying down spikes, t-spikes and rocks. While it does have a 4x weakness to grass, it sports enough moves to quickly cripple those thanks to Ice Beam, Sludge Bomb and Infestation.

Parents: Furfrou/Rapidash
Shared egg group: Field
Offspring name: Furdash
New type: Normal/Fire
New base stats: 80/100/75/82/95/113 (BST 545)
New ability and desc: Fire Coat(Flash Fire+Fur Coat): This ability gives the pokemon immunity to fire attacks and halves physical attack damage. Water attacks do 4x damage instead of 2x.
Notable moves: Flare Blitz, Sucker Punch, Agility, Cotton Guard, Fire Blast, Megahorn, Will-O-Wisp, Return, Substitute, Wild Charge, Rest, Toxic, Protect, U-Turn, Sunny Day, Solar Beam, Thunder Wave, Roar.
Role identification: While the pokemon it self doesn't really have tremendous stats, the fact it halves the damage taken from physical attacks is always useful. Water moves, however, ruins this pokemons day. Solid utility pokemon.

Parents: Weezing/Mismagius
Egg group: Amorphous
Offspring name: Wizmagi
New type: Ghost/Poison
Base stats: 75/90/105/110/102/97 (BST 579)
Ability: Levitate
Notable moves: Calm Mind, Shadow Ball, Clear Smog, Sludge Bomb, Dark Pulse, Dazzling Gleam, Psychic, Thunderbolt, Phantom Force, Destiny Bond, Explosion, Assurance, Will-O-Wisp, Fire Blast, Infestation, Charge Beam, Energy Ball, Nasty Plot, Shadow Sneak, Sucker Punch, Thunder Wave, Foul Play, Pain Split, Heal Bell, Toxic, Toxic Spikes, Stockpile, Hyper Voice.
Role identification: Wizmagi is an interesting pokemon, in that it houses a very flexible movepool. From being a setup sweeper to becoming a cleric, Wizmagi can do it. It's basically a more compact Gengar with better defences and capable of being more versatile in it's role, but losing speed and special attack.

Parents: Escavalier/Forretress
Shared egg group: Bug
Offspring name: Escatress
Typing: Bug/Steel
New base stats: 82/122/132/70/92/40(BST: 538)
New ability: Sturdy Armor - If an attack will 1hko this pokemon, ignore that attack.
Notable moves: Gyro Ball, Iron Head, Revenge, Payback, Earthquake, Explosion, Rapid Spin, Spikes, T-Spikes, Stealth Rock, Drill Run, Knock Off, Megahorn, Poison Jab, X-Scissor, Swords Dance, Counter.
Role indentification: Now this is one nasty pokemon to deal with, thanks to it's unique ability giving it enough time to at least counter attack once with Revenge, Counter or Payback. While it's a slow pokemon, the fact that it has access to Gyro Ball makes it all the more dangerous especially with all the fast pokemons in this meta. So watch out meta, a new challenger arrises and it's name is Escatress!


And two new fusion, just because I can.

Parents: Volcarona/Volcanion
Shared egg group: DNA
Offspring name: Cavolca
New type: Bug/Water
New base stats: 92/85/90/152/97/95 (HP+10, SpA+20, Spe+10)
New ability and desc: Fire Absorb (Water Absorb+Flame Body) - When a Pokémon with Fire Absorb is hit by a Fire type move, its HP is restored by one quarter of its maximum HP, and the move will have no effect on that Pokémon (if a Pokémon with this Ability already has full HP, the Water-type move will do nothing).
Notable moves: Steam Eruption, Silver Wind, Bug Buzz, Quiver Dance, Scald, Hydro Pump, Fiery Dance, Hurricane, Giga Drain, Psychic, Sludge Bomb, Overheat, Focus Blast, Flash Cannon, Fire Blast, Will-O-Wisp, Earth Power, Roost, Tailwind
Role identification: While already boosting an special attack of 152, this pokemon can reach even higher levels thanks to having access to Quiver Dance. Packing heaps of offensive attacks, this pokemon is a true sweeper/set-up sweeper. A must for any offensive oriented team.

Parents: Golurk/Barbaracle
Shared egg group:
DNA
Offspring name:
Coral
New type:
Ghost/Water
New base stats:
80/124/97/54/83/81 (Atk+20, Spe+20)
New ability and desc:
Shredder(Iron Fist+Tough Claws) - Shredder increases the base of Contact moves with an increase of 53% and decreases the base of non-contact moves with 53%.
Notable moves:
Phantom Force, Shadow Punch, Shadow Claw, Razor Shell, Super Power, Drain Punch, Hammer Arm, Ice Punch, Fire Punch, Thunder Punch, Zen Headbutt, Dragon Claw, Poison Jab, Night Slash, Aerial Ace, X-Scissor, Shell Smash, Swords Dance, Curse, Rock Polish, Iron Defense, Stealth Rock.
Role identification:
Sure, this pokemon does not have many useful stab attacks, but it sure does like it's movepool! With shredder as it's ability, this pokemon shreds trough the opponent when using a contact move. While it should avoid using non-contact moves, it still has enough moves to make up for the loss of Earthquake or Stone Edge. Best used as a set-up sweeper with moves like shell smash, iron defense and rock polish it can reach a high potential. Adding up the many resistances this pokemon has (six resistances + two immunities), it's wise to treat it carefully.
Notes: Now I know both Iron Fist and Tough Claws do not decrease the base of non-contact moves, but I felt the ability would be too overpowered if it were only the 53% increase. It still might be too overpowered...
 
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maybe this one will finally get voted in this round? so close last time, too


Parents: Gallade + Banette
Shared egg group: Amorphous
Offspring name: Gallette
New type: Fighting/Ghost
New base stats: 76/130/75/84/99/82 [BST: 546]
New ability and desc: (Steadfast + Insomnia) When hit by a sleeping move, Speed will increase by 1 stage. Immune to Sleep.
Notable moves: Swords Dance, Drain Punch, Close Combat, Shadow Sneak, Knock Off, Shadow Claw, Earthquake, Ice Punch, Will-O-Wisp, Thunder Wave other coverage moves
Role identification: Gallette's primary role, other than to be a physical attacker, is to absorb sleeping moves for its teammates. Not only will the sleep moves fail, but Gallette's speed will rise, improving its normally subpar Speed stat and potentially aiding a sweep due to its high base Attack and great STAB coverage.

Mega Gallette G:
Parents: [Mega]
Shared egg group: [Mega]
Offspring name: Mega Gallette G
New type: Fighting/Ghost
New base stats: 76/170/105/84/99/112 [BST: 646]
New ability and desc: Inner Focus
Notable moves: same as above
Role identification: Not sure. Won't be as useful as normal Gallette due to not having a sleep-absorbing ability, regardless of the higher stats.

Mega Gallette B:

Parents: [Mega]
Shared egg group: [Mega]
Offspring name: Mega Gallette B
New type: Fighting/Ghost
New base stats: 76/180/85/94/119/92 [BST: 646]
New ability and desc: Prankster
Notable moves: Destiny Bond is newly notable, not sure about other moves
Role identification: Similar to Mega Banette in Standard. Possibly have a better role offensively due to having newfound access to Prankster Swords Dance plus a wide array of coverage moves, but the mediocre Speed tier still sets it back a bit unless you want to run Shadow Sneak.

more on the way, maybe
 
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Edit: Ah, there we go. I seem to have navigated to a weird non-WWW.com version of the page called Smogon.site and bookmarked that. Weird.


Parents: Greninja + Poliwrath
Shared egg group: Water
Offspring Name: Ninjogre
Type: Fighting/Dark
Base Stats: 91 / 105 / 91 / 96 / 90 / 106 [BST: 579]
Ability: (Water Absorb + Torrent) Flash Flood - This pokemon is immune to water-type moves and increases the power of its own by 50% when struck by one.
Notable moves: Night Slash, Shadow Sneak, Spikes, Water Shuriken, Extrasensory, Substitute, Hydro Pump, Ice Beam, Aerial Ace, Scald, Acrobatics, Rock Slide, Grass Knot, U-Turn, Dark Pulse, Power-up Punch, Surf, Waterfall, Toxic Spikes, Bounce, Gunk Shot, Ice Punch, Low Kick, Circle Throw, Hypnosis, Dynamic Punch, Submission, Bulk Up, Earthquake, Brick Break, Low Sweep, Focus Blast, Payback, Bulldoze, Poison Jab, Refresh, Belly Drum
Role identification: With two immunities and a potential ersatz third STAB, Ninjogre is something of a renaissance mon underneath its brutish exterior. It has access to hazards, status removal and application, priority, two workable attack stats, 91/91/90 defenses, and a lot of moves that either increase its stats or lower to opponent's. While it's not as bulky as Heatran, the premier flash fire user, if it manages to switch into a water move it can lay down some serious hurt, either by forcing a switch and using U-turn or hitting the enemy with its plethora of coverage.



Parents: Malamar + Slowbro
Shared egg group: Water
Offspring Name: Malboro
Type: Water/Dark
Base Stats: 100 / 93 / 109 / 94 / 87 / 61
Ability: (Own Tempo + Contrary) Bad Breath - This Pokemon's damaging moves have a 30% chance of confusing the target in addition to their normal effects.
Notable moves: Curse, Yawn, Zen Headbutt, Slack Off, Scald, Psychic, Psyshock, Calm Mind, Ice Beam, Blizzard, Earthquake, Shadow Ball, Brick Break, Flamethrower, Fire Blast, Focus Blast, Thunder Wave, Bulldoze, Grass Knot, Surf, Belly Drum, Aqua Tail, Drain Punch, Foul Play, Ice Punch, Signal Beam, Trick, Superpower, Reversal, Reflect, Topsy-Turvy, Hypnosis, Trick, Light Screen, Psycho Cut, Night Slash, Taunt, Thunderbolt, Rock Slide, Trick Room, Dark Pulse, Power Split, Knock Off.
Role identification: With a broad selection on both offensive sides and Slowbro's usual defensive options, Malboro can fill as both bulky attacker and tank. If you decide not to Mega, Bad Breath isn't really a game-changer, but it can certainly annoy the opponent, especially in combination with Malboro's other options for neutering threats, with access to all major status conditions and Malamar's tricksy arsenal.


MEGA MALBORO
Base Stats:
100 / 93 / 179 / 124 / 87 / 61
Ability: Shell Armor
Notable moves: All of the above, with extra focus on the setup moves.
Role identification: Malboro only loses 1DEF and 6SPA from M-Slowbro, with increases in all other areas. Play it like a regular M-Bro or take advantage of its expanded physical and utility movepool.



Parents: Hoopa-C + Lilligant
DNA FUSION [+20HP, +20DEF]
Offspring Name: Hooligant
Type: Ghost/Grass
Base Stats: 95 / 85 / 87 / 130 / 102 / 80 {579BST}
Ability: (Magician + Chlorophyll) Artful Dodger - When this Pokemon hits an opponent with a damaging move and is not holding an item, it steals the target's item and boosts it speed by one stage.
Notable moves: Hyperspace Hole, Trick, Destiny Bond, Light Screen, Skill Swap, Phantom Force, Zen Headbutt, Trick Room, Shadow Ball, Nasty Plot, Psychic, Psyshock, Calm Mind, Taunt, Reflect, Thunderbolt, Focus Blast, Energy Ball, Charge Beam, Thunder Wave, Grass Knot, Power-Up Punch, Drain Punch, Dual Chop, Fire Punch, Foul Play, Gunk Shot, Ice Punch, Knock Off, Signal Beam, Thunder Punch, Growth, Leech Seed, Petal Dance, Petal Blizzard, Synthesis, Teeter Dance, Quiver Dance, Solar Beam, Swords Dance, Grass Whistle, Healing Wish, Ingrain, Worry Seed, Giga Drain, Heal Bell, Seed Bomb, Sleep Powder, Leaf Storm
Role identification: Look at that delicious movepool, and every damaging move with Thief's effect! Hooligant is all about disruption. Momentum, items, abilities, you name it, Hooligant has an answer to it, and with 95/87/102 bulk it can survive a couple of hits from many fusions to do so. Your support movepool is especially diverse, with nearly every decent boosting move in the game, trick for when you no longer want your stolen goods, various forms of recovery and status, and even some cleric stuff!



Parents: Meloetta + Porygon2
DNA FUSION [+20HP, +20DEF]
Offspring Name: Melonetta
1.0 Forme
Type:
Normal/Psychic
Base Stats: 112 / 78 / 103 / 116 / 111 / 75 {595BST}
Ability: (Serene Grace + Trace) Polyphonic - If this Pokemon used a move with a secondary effect on its last turn, any non-status move it uses this turn has that effect in addition to its own, with the same chance as the original move.
Notable moves: Teeter Dance, U-Turn, Psychic, Hyper Voice, Perish Song, Psyshock, Calm Mind, Light Screen, Thunderbolt, Thunder, Shadow Ball, Focus Blast, Energy Ball, Charge Beam, Thunder Wave, Grass Knot, Trick Room, Secret Power, Dazzling Gleam, Heal Bell, Knock Off, Relic Song, Signal Beam, Trick, Uproar, Conversion 2, Agility, Recover, Discharge, Tri Attack, Ice Beam, Blizzard, Solar Beam, Substitute, Electroweb, Foul Play, Pain Split
Role identification: With its ability to chain move effects, Melonetta opens up a unique and potent playstyle where the opponent has to plan based on your last move as well as predict your next. BoltBeam spamming now carries freeze and paralysis with both moves. A Charge Beam/Uproar set is gimmicky, but lands multiple increasingly-powerful STAB hits. And should you choose not to rely on the ability, respectable 112/103/111 bulk and recover lend themselves well to Calm Mind sets.

2.0 Forme
Type:
Normal/Fighting
Base Stats: 112 / 103 / 78 / 111 / 116 / 75
Newly Notable Moves: Quick Attack, Acrobatics, Wake-up Slap, Close Combat, Hone Claws, Return, Brick Break, Low Sweep, Shadow Claw, Stone Edge, Power-Up Punch, Drain Punch, Dual Chop, Fire Punch, Ice Punch, Thunder Punch, Low Kick, Zen Headbutt, Aerial Ace
Role Description: Welcome to the glass cannon of the future, netizens. Sleeker and more powerful, though we are still working through some bugs that make the new code somewhat more vulnerable to brute force hacking. Nothing a good firewall defense can't solve. Jokes aside, what we have here is a trick room sweeper. Chain moves like a Street Fighter character and hope you don't get hit too hard. Most of the viable moves from 1.0 are still good here, but with defense and attack swapped the playstyle is somewhat different by necessity.



Parents: Aurorus + Tyrantrum
Egg Group: Monster
Offspring Name: Aurantrum
Type: Ice/Dragon
Base Stats: 112 / 109 / 105 / 94 / 85 / 74 {579BST}
Ability: (Strong Jaw + Refrigerate) Absolute Zero - Biting and normal-type moves used by this Pokemon are treated as being ice-type in addition to their usual type and receive a 30% power boost.
Notable moves: Crunch, Fire Fang, Ice Fang, Thunder Fang, Poison Fang, Head Smash, Stealth Rock, Ancient Power, Dragon Tail, Dragon Claw, Earthquake, Rock Slide, Hone Claws, Rock Polish, Stone Edge, Bulldoze, Dark Pulse, Curse, Dragon Dance, Draco Meteor, Dragon Pulse, Earth Power, Hyper Voice, Iron Head, Outrage, Superpower, Zen Headbutt, Freeze-Dry, Thunder Wave, Avalanche, Nature Power, Ice Beam, Blizzard, Giga Impact, Calm Mind, Roar, Light Screen, Reflect, Thunderbolt, Thunder, Psychic, Charge Beam, Frost Breath, Flash Cannon, Discharge, Magnet Rise, Aqua Tail, Thrash, Return
Role identification: Cleaner. Aurantrum needs some way of dealing with its awful speed, but between all the trick room access and thunder wave/rock polish/Ddance it shouldn't be too hard. Once it gets going though, its STAB, ability-boosted coverage moves will plow through teams like fresh snow. While Absolute Zero causes them to be resisted as ice as well, Fire and Thunder Fang make Water, Steel, and Ice neutral hits, while being treated as double ice makes Ice Fang a dangerous all-or-nothing nuke that is either incredibly effective or resisted so much it does nothing. Thrash becomes an Icy Outrage to match the more traditional one. I personally would run a bulky Assault Vest set to patch its SpD, but the dual-typing makes a lot of odd sets possible.
 
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Parents: Rhyperior + Camerupt
Shared egg group: Field
Offspring Name: Camperior
Type: Ground / Fire
Base Stats: 107 / 135 / 115 / 95 / 80 / 55
Ability: Solid Rock
Notable moves: Rock Polish, Stealth Rock, Rock Slide, Fire Punch, Earthquake, Earth Power, Ice Beam, Ice Punch, Thunderbolt
Role identification: A tank.

Offspring Name:
Mega Camperior
Type: Ground / Fire
Base Stats: 107 / 155 / 145 / 135 / 110 / 35
Ability: Sheer Force
Notable moves: Rock Polish, Stealth Rock, Earthquake, Rock Slide, Ice Punch, Ice Beam, Fire Blast, Fire Punch, Thunderbolt, Earth Power, Bulldoze, Thunder Punch, Focus Blast,
Role identification: You've got a good movepool of Sheer Force-boosted moves here, take your pick.
 
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I can kinda code, but I have no idea how to code PS, lel

Anyway, here are the goods: (All themed on lower stats/typing but awesome abilities)

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This one probably is bad, but it has hilarious tanking ability
(Also Baby Pokes, while they suck, they don't)
(Also Also, this is basically my Cross Evo set but made into a fusion which is arguably even to it due to better stats and a worse ability)


Parents: Diggersby + Munchlax
Shared egg group: DNA
Offspring name: Munsby
New type: Normal
New base stats: 130/71/79/45/81/42 (110+20 HP, 59+20 Def) (BST 448)
New ability and desc: Cheeky (Cheek Pouch + Pickup): When this Pokemon uses a berry, it recovers 33% of its health THEN reobtains the berry. Note: Knocked off berries cannot be reobtained.
Notable moves: Amnesia, Belly Drum, Return, Quick Attack, Hammer Arm, Knock Off, Elemental Punches, Endure, Protect, Toxic, Recycle
Role identification: Heh heh heh... Meet the new berry-munching, memory-forgetting, mighty-morphin', overhealing WALL! Who needs that >550 BST of most fusions when you are able to recover over half of your health and move IN THE SAME TURN? While Normal may be a bad typing, Munsby doesn't need to care about it because any hit that does not OHKO will instantly become a 2HKO (maybe even 3HKO). Belly drum loves this ability as well because it means that Munsby will have full health and its recovery stash fully loaded. There are only two problems with this beast: because Munsby is slow, it often has to use its mediocre bulk (for fusion standards) to tank a hit, and Munsby's ability does nothing about OHKOs; Munsby also is absolutely terrified of knock off, because that means that it has to go without food! I would never wish such a fate even on my worst enemy!


---------------------------------

Time for the successor of Ponma-Z, with possibly one of the most overpowered abilities

Parents: Yanma + Scolipede
Shared egg group: Bug
Offspring name: Yanapede
New type: Bug - Flying
New base stats: 73/93/77/75/67/114 (BST 499)
New ability and desc: Swarm Lord (Swarm + Speed Boost): On each turn, all pokemon on the field have their bug type moves boosted by the equivalent of one stage. (1 turn = 1.5x, 2 turns = 2x, 4 turns = 3x, etc) This maxes out after 6 turns.
Notable moves: Protect, Substitute, Agility, Bug Buzz, X-Scissor, U-turn, Shadow Ball, EQ
Role identification: Dang tho. This guy, while faced with mediocre bulk, can instantly boost its STAB moves to 1.5x power using protect. 114 speed means that it can jump in on other threats and boost to insane power. In fact, there is almost no point running coverage because a 4x boosted 1/2 effective move is stronger than a SE coverage when applying STAB. Coverage moves do help to get there, though, as most intelligent players would switch to a strong Ghost/Steel tank to quarter the damage. The true power of Yanapede, though, comes in its unpredictability, as it can easily plummel teams with a mixed set after it is boosted. Yanapede is not without counters, even when boosted, as a 4x SR weakness, no defense to Aerilate and Refrigerate ExtremeSpeed/Fakeout, bug being resisted by a load of types, and 114 speed being the only thing keeping Yanapede from certain death all cripple Yanapede. Overall, Yanapede is really high risk and really high reward. Don't forget that the opponent can switch in their bug and farm your boosts...


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Time for another risk vs reward scenario: The Nearly Kill This Guy to Make It Not Suck!

Parents: Medicham + Sawk
Shared egg group: Human-Like
Offspring name: Mediawk
New type: Psychic - Fighting
New base stats: 78/103/85/55/85/93 (BST 499)
New ability and desc: Last Chance (Sturdy + Pure Power): If a hit would normally KO this Pokemon, it is left with 1 HP and its raw (not base) attack doubles. This pokemon is immune to OHKO moves.
Notable moves: Reversal, Mach Punch, Zen Headbutt, Knock Off, Fake Out, Endure, Recover?
Role identification: Basically, Mediawk has only one set that it can successfully pull off: a scarf set aimed at switching in on an extremely powerful move. That way, it can activate Last Chance and sweep with Reversal. It is actually ideal for switching into many pokemon that even normal walls struggle to switch in on, and it can give the opposing team a lot of pressure to not activate a fatal near KO. ExtremeSpeed nullifies this risk though, but a smart Mediawk player can use a slow passer to (hopefully) destroy the ESpeeder in one hit.

BTW fully invested base 103 attack doubled is equal to one raw point above 255 base attack. Better have your Cofagreelix ready! Also, you might want to pass an attack/speed boost to it... (Not like I had a fusion that does this exactly)


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This guy likes weather. Which one? ALL OF THEM.

Parents: Porygon2 + Castform
Shared egg group: DNA
Offspring name: Polyform2
New type: Normal
New base stats: 98/75/90/91/90/65 (78+20 HP, 80+10 Def, 83+7 SpD, 88+3 SpA, BST 509)
New ability and desc: Aeroform (Forecast + Trace): Changes forms and typing during the weather (Fire if Sun, Water if Rain, Ice if Hail, and Rock if Sand) for the rest of the battle. This Pokemon then obtains the respective weather-setting ability (Drought, Drizzle, Snow Warning, Sand Stream) for the rest of the battle. This new ability will also force-activate, extending the weather to 5-8 turns.
Notable moves: Weather Ball, Recover, Foul Play, Toxic, Trick, Blizzard, Thunderbolt, SolarBeam, possibly the weather-setting moves.
Role identification: Polyform2, while not having awesome stats, has notable bulk and the unique ability to steal a foe's weather and use it against them. It is also a good weather supporter for any weather team, as it can extend the weather and become a second weather setter when coming in. Because of this Polyform2's morphability when using weather, it can be a key asset to the rare multi-weather teams, especially because it can morph the team to become stronger with a certain weather. Applications of this are stopping a sun team by sending in a rain setter/sweeper followed by Polyform2 to become a secondary rain setter if the first one faints. It can also act as an weather extender for a certain weather team, so the team doesn't have to go a turn without their weather. Polyform2's sweeping and supportive potential comes in Weather Ball, which is a 100BP STAB move with a good chance of being boosted additionally by Rain or Sun. It also gets Recover, so it can stay healthy throughout the match, which most weather setters can't do.


---------------------------------

This one has a really awesome ability, and can pioneer a niche in using the Normal Gem to activate abilities!


Parents: Meditite + Hawlucha
Shared egg group: Human-Like
Offspring name: Luchadite
New type: Flying - Fighting
New base stats: 64/76/75/67/69/99 (BST 450)
New ability and desc: Featherweight (Pure Power + Unburden): When this Pokemon loses its item, its raw attack stat and speed stat (not base) are increased by 50%.
Notable moves: Fake Out, Acrobatics, High Jump Kick, U-Turn, Knock Off, Elemental Punches, Recover?
Role identification:
Get ready to RUMBLE!!! On one corner, we have the aggressive Hazard, who has been the reigning champion due to his size and strength. On the other corner, we have a newcomer: Luchadite. He may be small, but he is quick as his special ability makes his speed stat equivalent to 173! The first turn, Luchadite uses its intimidating lack of size to fake out Hazard, which consumes its Normal Gem! Now Luchadite's speed is boosted as well as its attack, which is equivalent to 139! Luchadite now uses its incredible speed to fly in the air around Hazard using its incredible acrobatic skills. With one high jumping kick, the mighty Hazard can't keep up anymore and Luchadite is the champion!
So yeah, Luchadite basically uses its item to become an instant nuke with 139 attack and base 110 BP and 130 BP STAB moves. Since the Normal Gem is the only one found in ORAS, it is a legal and viable strategy to use it up on a boosted fake out turn to hit really hard for free damage. Unlike most high attack Pokemon, Luchadite has an absolutely phenomenal speed stat (173) and access to U-Turn. With the combinations of these, Luchadite can act as a pseudo-beedrill with a much weaker U-turn, but the ability to stay in and wrestle things with Flying/Fighting coverage. Flying/Fighting also gives Luchadite a neutrality to stealth rock and an immunity to most other Hazards (pun partially intended even though Hazard could OHKO Luchadite), but a lot of weaknesses. Luchadite pairs well with steel or ground walls because of these weaknesses.

By the way, in case you're wondering how fast 173 speed is, it is the fastest out of every single fusion evolution unboosted, megas included.


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Also, I never actually thought of this until now, but is it illegal to fuse a non-DNA Pokemon with itself (i.e. Sunkern + Sunkern? 240 BST is 2op). They are in the same egg group and can breed, after all. Their movepools would suck and their ability has a strong chance of being simply the same one.
My assumption is they are illegal, but I am curious.
 
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