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Marty
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  • Marty
    Marty
    Whoever added that was definitely using a Mold Breaker Pokemon at the time and thought the hit was due to using a Z-Move instead. It's a shame people who have no idea what's going on can edit any page there.
    Piccolo Daimao
    Piccolo Daimao
    Thanks for clearing that up!
    hi, gsc sleep is currently implemented incorrectly on ps. it's supposed to be 1-6 (they count the turn you're put to sleep)

    https://bulbapedia.bulbagarden.net/wiki/Sleep_(status_condition)#Generation_II
    Generation II
    Sleep now lasts 2-7 turns (2-4 in the Battle Tower), and a Pokémon can make a move on the turn it wakes up. Sleeping Pokémon are also vulnerable to Nightmare. Roaming Pokémon do not flee while asleep.
    dice
    dice
    would you be able to fix it? earthworm has done a lot of tests and it's definitely not 1-6 rn.
    Marty
    Marty
    Hey Marty I was wondering what the move flag "Mystery" does. I noticed all of the flags are documented, but I did not see documentation for this flag, thanks! Zarel told me to ask you.
    Marty
    Marty
    Hi, it's still unknown what the flag is for but the best guess right now is those moves are immune to being redirected to an opponent using Follow Me/Rage Powder if you're trying to use them on your ally in Doubles. Will follow up with results after I get the chance to test that theory.
    NeverUsedTier
    That makes sense, I thought it was something cooler than that! lol maybe it will always be a mystery har har har. I appreciate your response!
    Marty
    Marty
    Turns out that wasn't it, so the search continues!
    Hey sorry to bother you, I've been trying to log into my showdown account (which I've had for about a year) and am having problems. Some time last month i typed in my password and it said it was wrong, though I'm positive it was correct. So I think I need you to reset my password, could you please help me I don't want to lose my account! my username is: shadowlordmelkor
    Marty
    Marty
    Heh, for what it's worth I think you did a really good job with the edits for Gen 6. I'm glad the 8 pixel overlap I went with for the battle sidebars looks way better than I expected! :)
    Layell
    Layell
    Heh yea I had actually been meaning to suggest the overlap since I knew those would rarely ever overlap. MegaRay and ZardX being the two biggest offenders. Glad it got done, I have sprites to edit and compile now : U
    I have a problem. I already asked 2 other admins about this and they haven't responded I forgot the password to my showdown account and I can't remember what it was. I looked on google to find ways on reseting it, and I came across someone who said you have to ask a admin about it. and I looked at the list of admins and I found you. so, long story short, think you can help me please?
    hi friend grats

    also Metal Burst fail when called by metronome, even if the user could use metal burst that turn. Is it normal?
    Marty
    Marty
    Thanks!

    That would be pretty hard to test, but I assume it shouldn't fail if the conditions are right. The way counter moves are implemented right now on PS makes it not easy to fix though. :(
    Hey I was wondering how you calc'd Zygarde's defense? When I did it I got a value of 117. I assumed that the two clips had Pokemon with the same EV spreads. Made sure both were at level 50 and assumed neutral natures.
    Marty
    Marty
    Oh, I also assumed Zygarde had 31 across the board, which is standard when they show off a new Pokemon.
    phoopes
    phoopes
    I did make a little error. However, here's what I got. I had them both at Level 50, both with neutral natures, both 31 IVs and both 0 EV investment:

    113-118 Defense
    phoopes
    phoopes
    I got your calc of 99-105 if Chomp had a -Atk nature
    hey I noticed that surf + lightningrod is legal on raichu on the simulator atm but i didn't see anything on serebii about it, is it wrong or i just missed some event? also congrats on your badge, love your work
    Marty
    Marty
    I don't get notifications for any RoA threads, but I did see your post. That issue's been known for a while but no one's figured out any good ways of fixing it yet. :(
    xJoelituh
    Oh.. That's kinda awful :/ can't PS check Ninjask's moveset and allows only one move if the level is higher ? I know it's only a strange case and almost nobody uses Shedinja but :s
    Do Gems activate for damageCallback moves? Psywave/Counter/Endeavor/Mirror Coat/Final Gambit/Metal Burst/Super Fang
    Marty
    Marty
    Yeah, as long as they actually hit the target. I just fixed the Endeavor issue but the counter moves might have the same problem. Will check.
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