Can you confirm how Trick Room works in-game? Does it affect the order that abilities activate in double switches? Bulbapedia claims it's only moves, but I think it also implies the order that Pokemon switch as well
Parental Bond + Rollout/Ice ball?
The simulator double the damage to every hit. Is that right? And then in the 3rd attack second hit (the "6th" turn of rollout), just halves the damages of the 5th hit like standard parental bond. Is this right in game?
Also, echoed voice. Same thing? No?
What are the conditions for Thousand Arrows to ignore effectiveness on Flying-type Pokemon? Is it their immunity to Ground, or their airborne property? For example, what happens to Ring Target Aerodactyl?