Metagame 1v1 Metagame Discussion

Cantius

I COULD BE BANNED!
:weezing-galar:
Weezing-Galar @ Choice Specs
Ability: Neutralizing Gas
EVs: 252 HP / 56 Def / 200 SpA
Bold Nature
IVs: 0 Atk
- Strange Steam
- Overheat
- Sludge Wave
- Thunderbolt
I love this thing because it beats Banded Dracovish and Darmanitan-Galar. Bold is the way to go imo.

252+ Atk Choice Band Dracovish Fishious Rend vs. 252 HP / 56+ Def Weezing-Galar: 132-156 (79 - 93.4%) -- guaranteed 2HKO
252+ Atk Choice Band Darmanitan-Galar Earthquake vs. 252 HP / 56+ Def Weezing-Galar: 282-332 (84.4 - 99.4%) -- guaranteed 2HKO
Your EVs are unoptimized

252+ Atk Choice Band Darmanitan-Galar Earthquake vs. 200 HP / 96+ Def Weezing-Galar: 272-320 (84.7 - 99.6%) -- guaranteed 2HKO
saved you 12 EVs
 
peak.PNG

bagel bang is also mine at the bottum

I've recently stopped being awful at 1v1 and instead have become mediocre. I feel this gives me entitlement about something I want gone.
This stupid garbage.
Sabeleye is such a stupid mon. It has a variety of the same set and CM/Wisp. Getting to 1664 required very little brainpower with this outright broken mess. Priority Encore+Disable is a massive issue and it's not helped by the fact Sabeleye also gets Recover augmenting its survivability. Trick is also what contributes to this thing being very dumb. A lefties stall mon is no longer a reliable counter because if you're tricked a scarf it is all over. This mon is ridiculous, it has quite possibly the most broken moveset that a Prankster mon could have in 1v1. A huge factor for me is that it limits teambuilding. You need a reliable check on every team but what can be defined as a definite check in quite limited. Sylveon consistently destroys Sabeleye, excluding Specs vs Protect+Disable. A lot of dark types outright beat all sets however I think it is worth noting that bulky Sabeleye has a solid chance of defeating special dark types, mainly Hydregion. I am 100% calling for a suspect for this mon. It limits teambuilding and leads to an unhealthy metagame which is constantly living in Sabeleye's shadow.
If you wish to abuse brokens before they are I gone I suggest Choice Scarf Trick or Standard Encore+Disable. If you want to beat other Sabeleyes or Hydregion then run CM.

Moving on from that another point of contention has been Mew.

I really don't think this thing is banworthy yet however I do believe after Sabeleye is gone Mew will become an issue. Right now strong offensive mons faster than Mew, namely Cinderace and the myriad of strong scarfers, are very prevalent. This was really overhyped as incredibly broken but when building teams it rarely comes up as an issue unless I've decided to run 3 mons slower that 100. After playing a lot of the meta I don't believe this thing is some unstoppable godsend. I can see the argument for its insane capabilities but I think waiting until after Sabeleye is gone would be wise.

Various fun mons
Cinderace is really neat. Its two sets (that I know of) are Sub Liechi and CB. Both are pretty solid picks that beat a lot of things. Sub Liechi is a great wall breaker as STAB 116 atk Pyro ball is solid, but with +1 blaze everything melts. CB is great as it Cinderace enough attack to utilize its good movepool. When this gets Libero it's going to be one hell of a mon.
Rillaboom has been slept on. Drum Beating lowers speed and coming off of 125 attack it can 2hko a lot of things with minimal investment. It also has 100/90/70 bulk which is usable and its spdef can be patched up with AV anyways. The combination of its strong attack, solid coverage, decent bulk,and 85 speed tier make it an incredibly solid pick. It also is notable for beating Mew consistently with proper EV distribution as even if Drum Beating into Knock Off fails to kill then struggle will. This thing is worth labbing.
Duraludon is a great partner to Sabeleye, no fairy type will shrug off a Steel Beam. Being able to OHKO a majority of the tier with Specs Steel Beam is nothing to scoff at. AV can also help against many special mons that otherwise tear through Duraludon's lackluster spdef. A very fun mon.

Cinderace @ Choice Band
Ability: Blaze
EVs: 252 Atk / 36 Def / 220 Spe
Adamant Nature
- Pyro Ball
- Sucker Punch
- High Jump Kick
- Iron Head

Sableye @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Encore
- Disable
- Recover
- Substitute

Duraludon @ Choice Specs
Ability: Stalwart
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Steel Beam
- Flash Cannon
- Draco Meteor
- Thunderbolt
A team that focuses on making the most out of broken Sabeleye. EVs are not optimized in the least but that didn't stop me from getting a lot of mileage out of the team.
Silvally @ Dark Memory
Ability: RKS System
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Multi-Attack
- Swords Dance
- Iron Head
- Icy Wind

Mew @ Sitrus Berry
Ability: Synchronize
EVs: 252 HP / 32 Def / 224 Spe
Timid Nature
- Imprison
- Transform
- Dazzling Gleam
- Substitute

Sawk @ Choice Band
Ability: Sturdy
Happiness: 160
EVs: 4 HP / 108 Atk / 160 Def / 236 Spe
Adamant Nature
- Close Combat
- Thunder Punch
- Poison Jab
- Throat Chop
Dark Type+Sawk+Mew is an incredibly strong combination. EVs are optimized on Sawk to be able to live from Haxorous and Excadrill, drop enough speed for max attack if you wish to OHKO Dracovish. This core is just so solid it does a really good job of beating a lot of things. What I have noticed is that it gets 3-0d by Rillaboom, maybe Silvally could be changed but I need something that checked Mew 100% of the time.
Sylveon @ Pixie Plate
Ability: Pixilate
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Hyper Beam
- Hyper Voice
- Yawn
- Protect

Haxorus @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Close Combat
- Earthquake
- Iron Tail

Cinderace @ Liechi Berry
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 30 HP
- Pyro Ball
- Sucker Punch
- Substitute
- Taunt
Beats quite a bit, not optimized or properly tested but the few games I have played this team is pretty damn good. The main goal is too let Haxorous do its thing unimpeded has Sylveon checks whatever Haxorus can't. Cinderace is for bulky mons like Corviknight.
 
Rillaboom has been slept on. Drum Beating lowers speed and coming off of 125 attack it can 2hko a lot of things with minimal investment. It also has 100/90/70 bulk which is usable and its spdef can be patched up with AV anyways. The combination of its strong attack, solid coverage, decent bulk,and 85 speed tier make it an incredibly solid pick. It also is notable for beating Mew consistently with proper EV distribution as even if Drum Beating into Knock Off fails to kill then struggle will. This thing is worth labbing.
So, people found out about my son, Rillaboom. I’ve been using it a lot, and i mean a lot, most of my teams are composed of it since it can reliably check Imprison Mew (God willing) and a couple of other threats. Here is my spread if anyone wants to use Rillaboom more.

Rillaboom @ Assault Vest
Ability: Overgrow
EVs: 252 HP / 144 Atk / 60 Def / 52 Spe
Adamant Nature
- Drum Beating
- Drain Punch
- Earthquake
- Knock Off
pls no cteam ;3
As zioziotrip said, this thing is a force to be reckoned with. I’ll split this up into sections to be neater.

1. Drum Beating
This is what makes this Pokemon great. This is what Bulldoze wishes it could be. Being STAB 80BP off a base 125 attack does enough chip to get the jump on Mew after a speed drop (which is what the 52 speed is for). Knock Off then removes the Mew’s item (which is normally a berry or specs item, but I’m sure people will run White Herb eventually because Mew is stupid flexible). My spread doesn’t KO and I need to win the speed tie. I would run more attack except...I have other threats I prepare for. The 60def isn’t for a particular Pokemon but it seems to help against Mimikyu, as 60 def means I can’t be OHKO’d by play rough after a Life Orb - Swords Dance - Play Rough. Beats most Curse sets too. If I’m smart about it, then I can Knock Off the Life Orb and survive a Shadow Sneak after the Play Rough as well. This also puts Rillaboom into Overgrow, which basically guarantees Mimikyu at 90% health is outta here!

2. Drain Punch
I know what you’re thinking: Drain Punch? Why? Well, with an AV, at these stats, Modest Scarf Hydreigon dies to two Drain Punches, and needs the recovery to survive 2 Fire Blasts/Flamethrowers. Prone to burn but that’s the game. This also helps versus Pokemon such as Bisharp and Excadrill (may be better to use Drum Beating if it’s Banded Vs. Scarved, you do you). Consider switching this out for the more powerful Superpower if you’re feeling super offensive or you’re running a Fake Out bulky sweeper set. This also beats other Pokemon who are weak to it, or who you want to slowly deplete your HP to Overgrow range to hit with a strong Drum Beating, like Pyukumyuku.

3. Knock Off
I run Knock Off mostly because it’s the most powerful Dark Type attack which Rillaboom can learn, and it removes an item, which is literally what I need to deal with most Mew variants. Knock Off also works notably well against Pokemon who rely on their item for unpredictability. Unfortunately this completely loses to Weakness Policy Aegislash, but if it’s a special variant without a Weakness Policy, Rillaboom has a good chance. This also has good potential against Specs Drapapult, and can beat some Sabeley sets to get rid of Knock Off.

4. Earthquake
Behold the most flexible moveslot. I run Earthquake because it can 2HKO (most) Galarian Weezings and OHKO any Toxitricity, given it can survive a hit. Also hits Gengar super hard, and defeats Riolu cheese (just a happy accident I ran it when it showed up on ladder, lol). This also is great coverage for Togedemaru after a Knock Off. Depending on the set, this can be Fake Out or a Status Move or whatever you want.

5. Alternate Move options
- Superpower: Provides more power for maximum damage output.
- Noble Roar: Really good defensively versus stall pokemon or bulky tanks (especially in conjunction with Knock Off)
- Leech Seed: Allows Rillaboom to put that beautiful base 100 HP stat to good use and soak up a few hits. Though the number of stall Pokemon it reliably walls is very limited. Good for checking off-meta tanks.
- Taunt: Can be used to cripple stall Pokemon with good matchups against teammates (just not mew because Mew runs Taunt and Imprison)
- Swords Dance: If left unchecked, this thing can go ham on the competition, but it loses to most special threats turn 1 without an AV.
- Fake Out: Great for chip against certain threats in order to grant KOs.
- Wood Hammer: Makes this thing an absolute offensive beast! The recoil isn’t very good against anything it can’t OHKO though, and if used in conjunction with Drum Beat can give ample opportunity to use it, but at the cost of coverage.
- Bulk Up: Great if you’re running a physically defensive set and wanna set up.
- Darkest Lariat: If used in conjunction with Swords Dance can surprise KO setup Pokemon who don’t see it coming, like Pressure Corvinknight. Knock Off is usually better though.
- Endure: 85 base speed is nothing to be ashamed of! Slap a Salac Berry on that bad boy and an Overgrow boosted Wood Hammer can really threaten some of the slower metagame. Especially useful against Sylvyon Hyper Beam or Duraludon Steel Beam.
- Substitute: I don’t see this being good, so you do you, maybe you wanna cteam that one stall Pokemon you can’t seem to counter otherwise, idk.
- Protect: Because.

6. Alternate Item Options
- Leftovers: If in conjunction with set-up moves or Leech Seed can give Rillaboom vitality.
- Sitrus Berry: Keeping Rillaboom topped off can be key to properly setting up, and granting more chances to win the speed tie versus Imprison Mew specifically.
- Normal Gem: Can boost Fake Out’s power, granting borderline ridiculous amounts of chip right off the bat. Also gives Rillaboom access to using Acrobatics, if it wants to try surviving a hit from Guts Conkeldurr, such as Close Combat, and getting the KO, but this so so damn situational it hurts, so use with caution.
- Miracle Seed: Great choice if you don’t want to be locked into a Choice Item but want to have that oomph, and hits as hard as a Band in Overgrow range.
- Liechi Berry: Good for reverse OHKOing threats such as Hydreigon after. tanking a hit, and allowing for minimal attack investment, and can even function on a semi-offensive stall set.
- Weakness Policy: Always has a place in the meta given the right team composition.

7. Checks and Counters (besides Mew and Sabeleye because this meta is doo doo and it’s so set dependent)
- Corviknight: Rillaboom has no super effective hits, and gets owned by offense and defense because of PP stalling.
- Cinderace: It’s fast and it hits for powerful, super effective damage. Say a quick Hail Mary that Pyro Ball misses.
- Ferrothorn: If you aren’t running Swords Dance, you have 0 shots to win.
- Intimidate: Pokemon with Intimidate typically wall this Pokemon, the most notable being Arcanine and Gyarados.
- Darmanitan-Galar: Icicle Crash obliterates. If it misses then you can probs OHKO tho.
- Strong Bug types: Vikavolt can put its absurd Special Attacking Bug Buzz to work, as can Golispod with physical attack.
- Burn: This thing can’t function under burn. It needs some offensive pressure. If Mew and Sabeleye get the axe, then Will-o-wisp Dragapult will probs be super common.

Also a note about abilities:
I do know that Rillaboom gets Grassy Surge as it's ability eventually, and while that's great for making it stall or a grassy wallbreaker, it makes it objectivity worse at doing chip into it's opponents. Grass moves being majorly boosted means you can activate Sitrus Berry with far less attack investment, meaning Mew is going to have a way easier time getting transform off. Choice Band Rillaboom does intrigue me though, I have to run calcs, but it doesn't even matter as long as Rillaboom's hidden ability isn't released yet. The point still stands that even if it's released, I'd rather run Overgrow. It's so nice from a speed control perspective and lots of the time, the opponent doesn't see it coming.

Those are my thoughts. Happy battling everyone!

Edit: Fixed Galarian Weezing's name and clarified Earthquake's role a bit.
Edit 2: Finished my sentence under Drain Punch and added a section about Overgrow vs. unreleased Grassy Surge
 
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To join in on the Sab train, here's the set I've been running while.

Heartless (Sableye) @ Sitrus Berry
Ability: Prankster
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Substitute
- Disable
- Encore
- Night Shade

This set was designed to beat Mew reliably (even though ladder can just switch moves to cteam you, shoutout maxy) and other Sableye "reliably" (through speed creeping...). Max Spdef is for the various 2 viable infiltrator mons in the tier being Pult and Chandelure (i guess).

https://pokepast.es/a508bdee8ef6e53c - Here's the team to go with it ~ peaked #1 w/ it (proof in sig). I used band drill most of the time but switched to lo more recently. This shit is so brainless. I'll just leave it at that.
 
To join in on the Sab train, here's the set I've been running while.

Heartless (Sableye) @ Sitrus Berry
Ability: Prankster
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Substitute
- Disable
- Encore
- Night Shade

This set was designed to beat Mew reliably (even though ladder can just switch moves to cteam you, shoutout maxy) and other Sableye "reliably" (through speed creeping...). Max Spdef is for the various 2 viable infiltrator mons in the tier being Pult and Chandelure (i guess).

https://pokepast.es/a508bdee8ef6e53c - Here's the team to go with it ~ peaked #1 w/ it (proof in sig). I used band drill most of the time but switched to lo more recently. This shit is so brainless. I'll just leave it at that.
This is why Encore on Mew is so underrated, it allows Mew to hard counter both Encore and Trick Sableye by Encoring on turn 1.

Examples:

Turn 1: Sableye used either Protect or Substitute, then Mew used Encore
If Substitute, Mew wins if its 4th move can break the Substitute within two hits.
If Protect, Mew can safely use Imprison since Sableye can't Encore an Encore.

And if Sableye runs a Trick set:
Turn 1: Sableye used Trick, then Mew used Encore (Mew has Choice Scarf, and Sableye is Encored)
Turn 2: Sableye used Trick, then Mew used Encore (Sableye has Choice Scarf)
Turn 3: Sableye used Trick, then Mew used Imprison (Mew has Choice Scarf)
Turn 4: Sableye used Trick, then Mew used Imprison (Sableye has Choice Scarf, and Encore wears off)
Turn 5: Sableye used Trick, then Mew used Transform (Sableye Struggles while Mew gets locked into a new move)
Mew wins.

And Encore on Mew has other uses than beating Sableye. It also can beat other Pokemon that relies on either Trick/Encore/Substitute, and all for a single attack. It is crazy that you considered that Sableye set a counter to Mew since it loses to what I consider Mew's best set.
 
This is why Encore on Mew is so underrated, it allows Mew to hard counter both Encore and Trick Sableye by Encoring on turn 1.

Examples:

Turn 1: Sableye used either Protect or Substitute, then Mew used Encore
If Substitute, Mew wins if its 4th move can break the Substitute within two hits.
If Protect, Mew can safely use Imprison since Sableye can't Encore an Encore.

And if Sableye runs a Trick set:
Turn 1: Sableye used Trick, then Mew used Encore (Mew has Choice Scarf, and Sableye is Encored)
Turn 2: Sableye used Trick, then Mew used Encore (Sableye has Choice Scarf)
Turn 3: Sableye used Trick, then Mew used Imprison (Mew has Choice Scarf)
Turn 4: Sableye used Trick, then Mew used Imprison (Sableye has Choice Scarf, and Encore wears off)
Turn 5: Sableye used Trick, then Mew used Transform (Sableye Struggles while Mew gets locked into a new move)
Mew wins.

And Encore on Mew has other uses than beating Sableye. It also can beat other Pokemon that relies on either Trick/Encore/Substitute, and all for a single attack. It is crazy that you considered that Sableye set a counter to Mew since it loses to what I consider Mew's best set.
My heart can't take this, why does Mew have a set for like almost everything ;-; we live and we learn tho.
 
As we all know, there's been talk of banning sableye. I like this idea, and would definitely not be sad to see sab go. However, I'd argue that a different ban, which better addresses the real issue, would be preferable.

I suggest we suspect Disable.

Disable is a move that inherently leads to uncompetitive sets, 50/50 mindgames, and centralization of the metagame. Sableye is the biggest offender, thanks to Prankster, a good typing, and a great movepool, but Dragapult, Aromatisse and Salazzle are all great users as well.

There are three main types of disable abusers right now.

The first uses trick, a choice scarf, and Disable, with Fling as a backup option against other choice users. Sableye is the only mon capable of pulling off this set, which plays by the following rules:
-Everything that uses a choice item and cannot OHKO loses.
-Otherwise, everything that can't OHKO without its item loses.


The second type of Disable abuser uses encore, disable, and some way to go first (prankster, trick room, high speed). Aromatisse and sableye are best at pulling off this set, and salazzle as a small niche doing the same thing. It operates under the following rules:
-Everything that moves first and can't 2HKO loses.
-Everything that doesn't move first and can't OHKO loses.
-Everything with a choice item that moves first and can't OHKO loses.
-Everything with a choice item that doesn't move first loses.
-Everything that needs a specific move to win, and can't outspeed, is forced into mindgames.


Finally, there's a third type of Disable users, which do not force the opponent into a move but instead rely solely on Disable itself. Dragapult is the only pokemon that embodies this niche currently. Matchups are decided as follows:
-Everything with a choice item that moves first and can't OHKO loses.
-Everything with a choice item that doesn't move first loses.
-Everything that needs a specific move to win, and can't outspeed, is forced into mindgames.


There are exceptions here, of course! Aroma Veil users (all two of them) are immune to Disable. A few mons can barely deal enough damage with struggle to win even after losing the ability to use their moves. However, these are the exception rather than the rule. In general, those rules dictate the matchups that a disable user can or cannot win, and if we consider them it must be apparent that this applies to dozens of highly diverse mons with highly diverse typings and roles.

Is Disable overpowered? I think so; let me make my arguments why.

Perish Song is less problematic but still banworthy.
Perish Song has been banned for years from all generations of 1v1, for being both overpowered and uncompetitive, invalidating entire archetypes, and generally not being worth using even with each individual mon that gets it being a bit weaksauce.

Disable? Disable is worse. It's much harder to counter with strong choiced attacks (and in the case of sableye, impossible), it doesn't result in auto-losses against extremely slow mons, it generally requires its users to tank fewer hits (a perish song user should prepare for surviving 2 or 3 attacks, most disable users only need to live one). If Perish Song is considered too strong and uncompetitive, Disable should definitely be.

The current meta is too well-suited for Disable.
With no mega stones, no z-moves, and not even elemental gems, choice items are king and Trick is near-unblockable. Both of these trends benefit Disable users in multiple ways: there is no easy way to boost damage outside of choice items (which auto-loses to things like scarf sab) and

Disable restricts teambuilding.
Aside from Aroma Veil and Magic Bounce users (three to four viable users total), few pokemon can reliably counter trick sableye and encore sableye and aromatisse and dragapult. Because all disable users do share a giant list of mons they near-uniformly beat (passive walls, bulky offense, setup pokes), this means that any player wanting to use any of those archetypes must carefully tailor their other two slots to cover all viable users of Disable.

Disable forces haxxy mindgames.
Haban dracovish is typically a good counter to haban-less dragapult. However, if it protects on your outrage, it can then disable the move, removing your ability to kill it quickly and allowing it to emerge victorious. This pattern pops up in many other matchups as well, and comes down to 'can you use your winning move on the first turn they do not protect?'. It's a 50/50 that rewards haxxy behavior like double-protecting heavily.

Past gens were different.
Not only did previous generations lack aromatisse, dragapult, and sableye, they were also much heavier on z-crystals, mega stones, and magic coat users. Mega banette and mega alakazam, while annoying, are nowhere near as oppressive as what the meta is dealing with right now. The place Disable had in those generations cannot be an argument for letting it go unbanned.

A sableye ban won't fix this.
Already, aromatisse is rising rapidly in usage, with a set that's just as oppressive towards choice users and bulky mons as sableye's. Dragapult heavily punishes any kind of specs or band sets. Salazzle is set to raise in usage if sableye is banned, running a similar set that sacrifices some bulk for speed and offense. None of those may be problems to the same extent that sableye is, but they aren't any less uncompetitive, and they'll still decimate bulky archetypes.


I hope that the 1v1 community will consider this alternative to a simple sableye ban. Disable is already troublesome, and if future games or updates grant it new abusers (when Home drops, perhaps ninetales-alola?) I could see it getting out of hand entirely. Better to nip this development in the bud (getting rid of the problematic sableye sets we all want banned in the process) than have to suspect every new user of the move.
 
As we all know, there's been talk of banning sableye. I like this idea, and would definitely not be sad to see sab go. However, I'd argue that a different ban, which better addresses the real issue, would be preferable.

I suggest we suspect Disable.

Disable is a move that inherently leads to uncompetitive sets, 50/50 mindgames, and centralization of the metagame. Sableye is the biggest offender, thanks to Prankster, a good typing, and a great movepool, but Dragapult, Aromatisse and Salazzle are all great users as well.

There are three main types of disable abusers right now.

The first uses trick, a choice scarf, and Disable, with Fling as a backup option against other choice users. Sableye is the only mon capable of pulling off this set, which plays by the following rules:
-Everything that uses a choice item and cannot OHKO loses.
-Otherwise, everything that can't OHKO without its item loses.


The second type of Disable abuser uses encore, disable, and some way to go first (prankster, trick room, high speed). Aromatisse and sableye are best at pulling off this set, and salazzle as a small niche doing the same thing. It operates under the following rules:
-Everything that moves first and can't 2HKO loses.
-Everything that doesn't move first and can't OHKO loses.
-Everything with a choice item that moves first and can't OHKO loses.
-Everything with a choice item that doesn't move first loses.
-Everything that needs a specific move to win, and can't outspeed, is forced into mindgames.


Finally, there's a third type of Disable users, which do not force the opponent into a move but instead rely solely on Disable itself. Dragapult is the only pokemon that embodies this niche currently. Matchups are decided as follows:
-Everything with a choice item that moves first and can't OHKO loses.
-Everything with a choice item that doesn't move first loses.
-Everything that needs a specific move to win, and can't outspeed, is forced into mindgames.


There are exceptions here, of course! Aroma Veil users (all two of them) are immune to Disable. A few mons can barely deal enough damage with struggle to win even after losing the ability to use their moves. However, these are the exception rather than the rule. In general, those rules dictate the matchups that a disable user can or cannot win, and if we consider them it must be apparent that this applies to dozens of highly diverse mons with highly diverse typings and roles.

Is Disable overpowered? I think so; let me make my arguments why.

Perish Song is less problematic but still banworthy.
Perish Song has been banned for years from all generations of 1v1, for being both overpowered and uncompetitive, invalidating entire archetypes, and generally not being worth using even with each individual mon that gets it being a bit weaksauce.

Disable? Disable is worse. It's much harder to counter with strong choiced attacks (and in the case of sableye, impossible), it doesn't result in auto-losses against extremely slow mons, it generally requires its users to tank fewer hits (a perish song user should prepare for surviving 2 or 3 attacks, most disable users only need to live one). If Perish Song is considered too strong and uncompetitive, Disable should definitely be.

The current meta is too well-suited for Disable.
With no mega stones, no z-moves, and not even elemental gems, choice items are king and Trick is near-unblockable. Both of these trends benefit Disable users in multiple ways: there is no easy way to boost damage outside of choice items (which auto-loses to things like scarf sab) and

Disable restricts teambuilding.
Aside from Aroma Veil and Magic Bounce users (three to four viable users total), few pokemon can reliably counter trick sableye and encore sableye and aromatisse and dragapult. Because all disable users do share a giant list of mons they near-uniformly beat (passive walls, bulky offense, setup pokes), this means that any player wanting to use any of those archetypes must carefully tailor their other two slots to cover all viable users of Disable.

Disable forces haxxy mindgames.
Haban dracovish is typically a good counter to haban-less dragapult. However, if it protects on your outrage, it can then disable the move, removing your ability to kill it quickly and allowing it to emerge victorious. This pattern pops up in many other matchups as well, and comes down to 'can you use your winning move on the first turn they do not protect?'. It's a 50/50 that rewards haxxy behavior like double-protecting heavily.

Past gens were different.
Not only did previous generations lack aromatisse, dragapult, and sableye, they were also much heavier on z-crystals, mega stones, and magic coat users. Mega banette and mega alakazam, while annoying, are nowhere near as oppressive as what the meta is dealing with right now. The place Disable had in those generations cannot be an argument for letting it go unbanned.

A sableye ban won't fix this.
Already, aromatisse is rising rapidly in usage, with a set that's just as oppressive towards choice users and bulky mons as sableye's. Dragapult heavily punishes any kind of specs or band sets. Salazzle is set to raise in usage if sableye is banned, running a similar set that sacrifices some bulk for speed and offense. None of those may be problems to the same extent that sableye is, but they aren't any less uncompetitive, and they'll still decimate bulky archetypes.


I hope that the 1v1 community will consider this alternative to a simple sableye ban. Disable is already troublesome, and if future games or updates grant it new abusers (when Home drops, perhaps ninetales-alola?) I could see it getting out of hand entirely. Better to nip this development in the bud (getting rid of the problematic sableye sets we all want banned in the process) than have to suspect every new user of the move.
I understand your reasoning and agree mostly, but I think Disable's superiority is partly caused by the Mew meta, as many "counters" to Mew rely on powerful choice moves predominantly. Omitting this dependency from the metagame makes countering Sabeleye a matter of having more than one move which can do damage. This also means defensive utility will come back into vogue, and tanking strong hits from other abusers of Disable can be prepared for. Not to mention most scarfers can outspeed common threats such as Dragapult, as Dragapult can't run a choice item to use Disable. The sad truth is that Disable is only completely overpowered in the hands of Sabeleye (imo) and that other abusers of the move can be easily countered. While I would rather Sabeleye be in a more healthy state in the meta game, the truth ends up being that banning Disable is a complex ban. Sabeleye as a whole should be banned if anything, and I don't think we should suspect Sabeleye until Mew is gone and the meta changes.
 
I understand your reasoning and agree mostly, but I think Disable's superiority is partly caused by the Mew meta, as many "counters" to Mew rely on powerful choice moves predominantly. Omitting this dependency from the metagame makes countering Sabeleye a matter of having more than one move which can do damage. This also means defensive utility will come back into vogue, and tanking strong hits from other abusers of Disable can be prepared for. Not to mention most scarfers can outspeed common threats such as Dragapult, as Dragapult can't run a choice item to use Disable. The sad truth is that Disable is only completely overpowered in the hands of Sabeleye (imo) and that other abusers of the move can be easily countered. While I would rather Sabeleye be in a more healthy state in the meta game, the truth ends up being that banning Disable is a complex ban. Sabeleye as a whole should be banned if anything, and I don't think we should suspect Sabeleye until Mew is gone and the meta changes.
I think you're underestimating the threat posed by aromatisse, whose default set I'd consider more problematic than sableye's encore set (sableye is still worse overall because it also gets trick-scarf though). Aromatisse can beat nearly every defensive pokemon, while having a great typing (if necessary with babiri berry to counter most steels) and amazing bulk. Additionally, if mew doesn't get banned (something that a surprising amount of the council seems to be open to), it'll be able to capitalize on the prevalent choice users just as easily.

Also, in what way is banning Disable a 'complex ban'? It's a single move, not the combination of a move and something else. It's no different than banning accuracy-lowering moves, Minimize, Perish Song, or OHKO-moves.
 
I think you're underestimating the threat posed by aromatisse, whose default set I'd consider more problematic than sableye's encore set (sableye is still worse overall because it also gets trick-scarf though). Aromatisse can beat nearly every defensive pokemon, while having a great typing (if necessary with babiri berry to counter most steels) and amazing bulk. Additionally, if mew doesn't get banned (something that a surprising amount of the council seems to be open to), it'll be able to capitalize on the prevalent choice users just as easily.

Also, in what way is banning Disable a 'complex ban'? It's a single move, not the combination of a move and something else. It's no different than banning accuracy-lowering moves, Minimize, Perish Song, or OHKO-moves.
The reason I call it a complex ban is because I think that Prankster is what makes Disable so overpowered. If you run a priority move then Aromatisse can't disable the move it wants to, and it can be stalled effectively too. Aromatisse is reliant on the opponent being banded, and getting a trick room off if the opponent is faster (which is likely). This means that it needs to survive a hit, get an encore or trick room off, and hope the opponent lacks priority. Draining Kiss and items are also the only forms of recovery it can run. Meanwhile, Sabeleye has access to Taunt, and as has Prankster Recover which can allow it to live an opponent's attack after a trick, and then Disable. The only advantage that Aromatisse holds is that it's unexpected and beats Dark types.

I'd say that Disable is only uncompetitive on Sabeleye, as Sabeleye can abuse it to the fullest, while Aromatisse also has issues surviving more than a few attacks, and also loses to much of the non-banded meta. I think it's good, but definitely not Sabeleye levels of good. Maybe I'm underestimating Disable, but I think only Sabeleye is to blame for it's prominence.
 
I think you're underestimating the threat posed by aromatisse, whose default set I'd consider more problematic than sableye's encore set (sableye is still worse overall because it also gets trick-scarf though). Aromatisse can beat nearly every defensive pokemon, while having a great typing (if necessary with babiri berry to counter most steels) and amazing bulk. Additionally, if mew doesn't get banned (something that a surprising amount of the council seems to be open to), it'll be able to capitalize on the prevalent choice users just as easily.

Also, in what way is banning Disable a 'complex ban'? It's a single move, not the combination of a move and something else. It's no different than banning accuracy-lowering moves, Minimize, Perish Song, or OHKO-moves.
By no means is Aromatisse or Disable broken enough to warrant a specific ban. The only reason Disable is an issue currently is because of Sableye. No other mon yet discovered abuses Disable nearly as well as Sableye does. I also really don't follow the logic for Aromatisse either. After both using it and running into it with 2/3 choice'd teams I really don't think it's an issue. Sure, it is really strong at countering choice sets however it really lacks a broken niche outside of that. It is 2hkod by a solid amount of things and dropping a pinch berry for a weakness berry makes you lose way more matchups than you win with the new berry. Aromatisse's spike in usage was due to Joker1v1's post on the VR and the subsequent copying of the set on the ladder. It has definitely proven itself as viable however I really don't think it has the same centralizing nature as Sableye or Mew. Maybe this will change after one or the other is gone but right now Aromatisse's lack of versatility holds it back. Imo, it is very overhyped.
Complex Bans
A complex ban is a misleading term. It doesn't actually refer to how complicated it is to understand, it refers to how specific the ban is. In this case, one move is deemed too complex as it affects too many mons, not a small group or single mon. Even ignoring precedent, Disable is not the problem at large. I guarantee if 1v1 was to ban Disable Sabeleye would simply just switch to using Torment. While obviously not nearly as effective it would basically do the same thing however now only the Protect sets would be consistent.
Previous Banned Moves
Precedent #1: Move encourages luck to a degree deemed uncompetitive. Both evasion and OHKO easily qualify. Evasion can very easily spiral out of control leading to an unkillable monster that can beat usual check purely through luck which has a decent enough chance of happening. A 30% chance to suddenly OHKO anything is complete BS. Why think when I can just send out Haxorous and use Guillotine?
Precedent #2: Move breaks meta to such a degree that it becomes the win-con for a vast majority of matches. A meta with Perish Song becomes stopping Perish Song or Perish Song yourself. Any other sets lose to Perish Song. It is not healthy to have a move that invalidates every mon that lacks it or a tool to stop it. Perish Song is not hard to get off as Protect exists as well as plenty of ways to recover health.
Does Disable meet either of these precedents? No. There is no factor of luck and Disable is only a problem on Sableye. So if it meets neither precedent does it establish its own? No. It is a move with 2 viable users(that I know of) and only one is effective at capitalizing on it to a banworthy degree. I feel like those precedents are a good starting point for future move bans as well.
BAN SABLEYE
Sableye is an issue due to it having priority Encore, Disable, Trick and recover. That combination of moves and Prankster is what leads to it being a massive issue. Team building is so heavily limited as Sableye's Dark/Ghost typing is very hard to OHKO meaning teams must run a reliable check which is almost always a non-choiced fairy or dark type. It invalidating choice users is a side effect of its prevalence, many sets have existed in the past any many in the future will do the same. Sableye can beat an outrageous amount of things with its Trick set and its Protect set also has the potential to beat Taunt users and fairies with Mental Herb and Roseli Berry. I can't run a Syvleon w/o Quick Attack in good faith believing it will beat a Sableye which to me is insane. I believe it has similar criteria to the Tapu Koko and Mimikyu bans of last gen. The versatility to use their intricately broken core. Lighting Surge insured great power with minimal investment in addition to its decent movepool and excellent utility made Tapu Koko broken. Disguise gave Mimikyu a free turn which made it both a great speed trapper and offensive menace with the potential to beat checks with offensive sets and twave curse sets. Sableye has access to both Encore and Disable and despite its lackluster bulk it has Prankster allowing it to fully invest in bulk being able to heal w/ Recover meaning a vast majority of things lose to it if the Sableye user doesn't have a stroke. Sableye's absurd strength is found in its versatility of very viable sets. Unlike most lures Sableye still mostly beats things it usually does with sets like Scarf Trick. I think the meta under Sableye's tyranny is very boring leaving most team structures similar (Dark type+strong sturdy mon or fighting mon+Mew/Sableye) if they don't want to risk losing to the stupid gem thing. Wasting time splitting hairs on banning things like Disable or Trick simply drags out the process and muddies the waters. Sableye should be banned, Disable should remain unbanned.
 
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Rosa

AAAAAAA
is a Forum Moderatoris a Community Contributoris a Contributor to Smogon
Moderator
Since we didn't reach 135 submissions by 5:30 PM like I posted, the 1v1 2019 Community Poll results shall be released early!

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You've just been gifted 1,000,000 Kyubits! What will you do with them?
https://pastebin.com/raw/kqWszL3v

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28.5%: 2v2
16.2%: Monotype
14.6%: UU
10%: AAA
8.5%: Type Challenge
6.9%: Ubers
5.4%: AG
5.4%: LC
2.3%: CAP
2.3%: STABmons
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Best teambuilder of 2019
https://pastebin.com/raw/8gVTWUER
1. Osra - 12
2. tie between 5luke AllFourtyOne dom Nalei - 6
Honorable mentions:
7 different people voting "me" (didn't affect results)

Most influential player of 2019
https://pastebin.com/raw/A6wDES42
1. Elo Bandit - 17
2. justrav - 10
3. dom - 8

Most gimmicky player of 2019
https://pastebin.com/raw/5Kec2EsK
1. XinosXinos (Yech E) - 24
2. 5luke - 16
3. tie between Elo Bandit and no response - 6

Luckiest player of 2019
https://pastebin.com/raw/BiaCKT7x
1. Maki's Fox - 14
2. tie between Jamez155 and Robyn - 5
3. SolarflareRo - 4
Honorable mention:
10 different people voting for themselves (did affect results)
8 votes for no response

Most intimidating player of 2019
https://pastebin.com/raw/DMCxRUYn
1. tie between ggopw and XSTATIC COLD - 8
2. tie between ryyjyywyy SolarflareRo "me" and no response - 5
3. Maki's Fox - 4

Best new player of 2019
https://pastebin.com/raw/rA73Mv3Z
1. LittleRunnerXC - 31
2. 187 Fan - 6
3. Squirtell 1v1 - 5
Honorable mention:
8 votes for no response

Best overall player of 2019
https://pastebin.com/raw/vVamCh7G
1. Squirtell 1v1 - 19
2. ggopw - 12
3. dom - 5

Biggest rivalry of 2019
https://pastebin.com/raw/6TXBKFyY
1. SolarflareRo - 4

Nicest user of 2019
https://pastebin.com/raw/sdmUKSeF
1. LittleRunnerXC - 14
2. tie between Osra SolarflareRo Squirtell 1v1 and no response - 5
3. Maki's Fox - 4

Meanest user of 2019
https://pastebin.com/raw/pPT1xHFf
1. tie between dom and XSTATIC COLD - 9
2. SolarflareRo - 7
3. ryyjyywyy - 6

Most clever user of 2019
https://pastebin.com/raw/HbUwYeZ3
1. Nobody - 10
2. "me" - 7
3. 5luke - 6

Cutest user of 2019
https://pokepast.es/4cec63900c38a6a7 (using pokepastes from here on because APPARENTLY you can only make 10 pastebins per 24 hours)
1. Nobody - 7
2. tie between DEG and SolarflareRo - 6
3. Waylaid - 5

Most missed user of 2019
https://pokepast.es/e4f1d29c2a0bf7d1
1. DEG - 10
2. Baleblaze - 8
3. Shyom - 5

Overall best user of 2019
https://pokepast.es/8fdba8a44b8ea3e4
1. Osra - 9
2. Squirtell 1v1 - 8
3. tie between LittleRunnerXC and SolarflareRo - 4
Honorable mention:
nobody - 9
"me" - 5

Best ship of 2019 (bonus points for providing a reason why)
https://pokepast.es/3040c2090234c281
1. Boat (phiwings99) - 10 - literally best ship
2. ggopw and toadandhishaxx- 7
3. Lkjchjdhbjidcgjhd and plant based - 5

With 2019 behind us, let's keep striving to make each year the best we can!
 
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So, first 1v1 post here, hooray?

The meta hella sleeps on Rotom-W. My latest alt, Retftbgh, just broke into the top 100 abusing it next to a PP stall corviknight (to beat the things that don't care about trick scarf). I haven't decided whether or not to keep laddering.

https://pokepast.es/0b9a6185778a602b

That was the team. The last slot didn't super matter, I rarely used it.

It's bulky enough to live most coverage attacks from scarfers, hard hitting enough to 2HKO non-scarfers, and trick scarf stops the passive mons. Dark pulse even allows it to cheese out wins it shouldn't get. It beats imprison Mew (unless mew clicks transform or fling first). It beat choiced disable Sableeye (when that was a thing).

If anything is a testament to how strong rotom-w is, look at the other two dumbass sets on that team.


Edit: laddered a bit more - up to #27. I'll probably get around to writing up a nom for it. Rotom-w is criminally underrated.
 
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Some fun mons i guess
Disclaimer: Good and fun are different


Durant @ Liechi Berry
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- X-Scissor
- Superpower
- Substitute

Arctovish @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Sleep Talk
- Rest
- Whirlpool
- Iron Defense

Stonjourner @ Choice Band
Ability: Power Spot
EVs: 244 HP / 252 Atk / 12 Def
Impish Nature
- Rock Blast
- Stone Edge
- Heat Crash
- Stomping Tantrum

Roserade @ Choice Scarf (one of my current favourites
Ability: Poison Point
EVs: 252 SpA / 20 SpD / 236 Spe
Modest Nature
IVs: 0 Atk
- Leaf Storm
- Dazzling Gleam
- Sludge Bomb
- Extrasensory

Gyarados @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Waterfall
- Iron Head
- Earthquake

Inteleon @ Petaya Berry
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Cannon
- Substitute
- Ice Beam
- Work Up
 
For those interested in what the tour scene looks like in general, and / or want a different approch to teambuilding, here are the stats so far for SSNL:

Total

Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Mimikyu            |   77 |  17.58% |  53.25% |
| 2    | Mew                |   72 |  16.44% |  45.83% |
| 3    | Darmanitan-Galar   |   64 |  14.61% |  56.25% |
| 4    | Dragapult          |   63 |  14.38% |  52.38% |
| 5    | Excadrill          |   58 |  13.24% |  56.90% |
| 6    | Corviknight        |   56 |  12.79% |  55.36% |
| 7    | Cinderace          |   53 |  12.10% |  41.51% |
| 8    | Sawk               |   44 |  10.05% |  61.36% |
| 9    | Sylveon            |   41 |   9.36% |  51.22% |
| 10   | Aegislash          |   40 |   9.13% |  47.50% |
| 11   | Tyranitar          |   32 |   7.31% |  37.50% |
| 12   | Hydreigon          |   31 |   7.08% |  54.84% |
| 13   | Goodra             |   29 |   6.62% |  58.62% |
| 14   | Haxorus            |   27 |   6.16% |  55.56% |
| 14   | Rotom-Wash         |   27 |   6.16% |  40.74% |
| 16   | Dracovish          |   26 |   5.94% |  46.15% |
| 17   | Aromatisse         |   22 |   5.02% |  63.64% |
| 17   | Whimsicott         |   22 |   5.02% |  45.45% |
| 19   | Grimmsnarl         |   21 |   4.79% |  61.90% |
| 19   | Rotom-Heat         |   21 |   4.79% |  57.14% |
| 21   | Crustle            |   20 |   4.57% |  50.00% |
| 22   | Weezing-Galar      |   18 |   4.11% |  44.44% |
| 22   | Sableye            |   18 |   4.11% |  38.89% |
| 24   | Milotic            |   17 |   3.88% |  35.29% |
| 24   | Golisopod          |   17 |   3.88% |  29.41% |
| 26   | Togekiss           |   14 |   3.20% |  71.43% |
| 26   | Conkeldurr         |   14 |   3.20% |  64.29% |
| 26   | Silvally           |   14 |   3.20% |  57.14% |
| 26   | Duraludon          |   14 |   3.20% |  42.86% |
| 30   | Gengar             |   13 |   2.97% |  38.46% |
| 31   | Corsola-Galar      |   12 |   2.74% |  50.00% |
| 31   | Rhyperior          |   12 |   2.74% |  50.00% |
| 33   | Bewear             |   11 |   2.51% |  36.36% |
| 33   | Gastrodon          |   11 |   2.51% |  36.36% |
| 35   | Scrafty            |   10 |   2.28% |  60.00% |
| 35   | Arcanine           |   10 |   2.28% |  30.00% |
| 37   | Toxtricity         |    9 |   2.05% |  33.33% |
| 37   | Dracozolt          |    9 |   2.05% |  11.11% |
| 39   | Inteleon           |    8 |   1.83% |  87.50% |
| 39   | Wishiwashi         |    8 |   1.83% |  37.50% |
| 39   | Durant             |    8 |   1.83% |  37.50% |
| 39   | Vaporeon           |    8 |   1.83% |  37.50% |
| 43   | Mandibuzz          |    7 |   1.60% | 100.00% |
| 43   | Indeedee-F         |    7 |   1.60% |  57.14% |
| 43   | Quagsire           |    7 |   1.60% |  57.14% |
| 43   | Crawdaunt          |    7 |   1.60% |  42.86% |
| 47   | Bisharp            |    6 |   1.37% |  66.67% |
| 47   | Chandelure         |    6 |   1.37% |  66.67% |
| 47   | Rillaboom          |    6 |   1.37% |  33.33% |
| 47   | Obstagoon          |    6 |   1.37% |  33.33% |
| 47   | Diggersby          |    6 |   1.37% |  33.33% |
| 52   | Gyarados           |    5 |   1.14% |  80.00% |
| 52   | Reuniclus          |    5 |   1.14% |  80.00% |
| 52   | Steelix            |    5 |   1.14% |  80.00% |
| 52   | Kommo-o            |    5 |   1.14% |  60.00% |
| 52   | Glalie             |    5 |   1.14% |  40.00% |
| 52   | Drampa             |    5 |   1.14% |  40.00% |
| 52   | Alcremie-Mint      |    5 |   1.14% |  20.00% |
| 52   | Avalugg            |    5 |   1.14% |  20.00% |
| 52   | Snorlax            |    5 |   1.14% |  20.00% |
| 61   | Vanilluxe          |    4 |   0.91% |  75.00% |
| 61   | Hatterene          |    4 |   0.91% |  50.00% |
| 61   | Alcremie-Rainbow   |    4 |   0.91% |  50.00% |
| 61   | Togedemaru         |    4 |   0.91% |  50.00% |
| 61   | Orbeetle           |    4 |   0.91% |  25.00% |
| 66   | Tsareena           |    3 |   0.68% | 100.00% |
| 66   | Drapion            |    3 |   0.68% |  66.67% |
| 66   | Rotom-Mow          |    3 |   0.68% |  66.67% |
| 66   | Falinks            |    3 |   0.68% |  66.67% |
| 66   | Ferrothorn         |    3 |   0.68% |  66.67% |
| 66   | Coalossal          |    3 |   0.68% |  66.67% |
| 66   | Cramorant          |    3 |   0.68% |  66.67% |
| 66   | Alcremie           |    3 |   0.68% |  33.33% |
| 66   | Barbaracle         |    3 |   0.68% |  33.33% |
| 66   | Sirfetch'd         |    3 |   0.68% |  33.33% |
| 66   | Araquanid          |    3 |   0.68% |  33.33% |
| 66   | Salazzle           |    3 |   0.68% |  33.33% |
| 66   | Noctowl            |    3 |   0.68% |  33.33% |
| 66   | Vikavolt           |    3 |   0.68% |   0.00% |
| 80   | Centiskorch        |    2 |   0.46% | 100.00% |
| 80   | Swoobat            |    2 |   0.46% | 100.00% |
| 80   | Clefable           |    2 |   0.46% |  50.00% |
| 80   | Torkoal            |    2 |   0.46% |  50.00% |
| 80   | Espeon             |    2 |   0.46% |  50.00% |
| 80   | Drifblim           |    2 |   0.46% |  50.00% |
| 80   | Indeedee           |    2 |   0.46% |   0.00% |
| 80   | Shuckle            |    2 |   0.46% |   0.00% |
| 80   | Lucario            |    2 |   0.46% |   0.00% |
| 80   | Toxtricity-Low-Key |    2 |   0.46% |   0.00% |
| 80   | Appletun           |    2 |   0.46% |   0.00% |
| 91   | Mamoswine          |    1 |   0.23% | 100.00% |
| 91   | Cinccino           |    1 |   0.23% | 100.00% |
| 91   | Mawile             |    1 |   0.23% | 100.00% |
| 91   | Drednaw            |    1 |   0.23% | 100.00% |
| 91   | Leafeon            |    1 |   0.23% | 100.00% |
| 91   | Throh              |    1 |   0.23% | 100.00% |
| 91   | Flapple            |    1 |   0.23% | 100.00% |
| 91   | Morpeko            |    1 |   0.23% | 100.00% |
| 91   | Copperajah         |    1 |   0.23% | 100.00% |
| 91   | Slurpuff           |    1 |   0.23% | 100.00% |
| 91   | Alcremie-Matcha    |    1 |   0.23% | 100.00% |
| 91   | Rotom-Frost        |    1 |   0.23% | 100.00% |
| 91   | Raboot             |    1 |   0.23% |   0.00% |
| 91   | Garbodor           |    1 |   0.23% |   0.00% |
| 91   | Cursola            |    1 |   0.23% |   0.00% |
| 91   | Cloyster           |    1 |   0.23% |   0.00% |
| 91   | Stonjourner        |    1 |   0.23% |   0.00% |
| 91   | Gallade            |    1 |   0.23% |   0.00% |
| 91   | Arctozolt          |    1 |   0.23% |   0.00% |
| 91   | Umbreon            |    1 |   0.23% |   0.00% |
| 91   | Trevenant          |    1 |   0.23% |   0.00% |
| 91   | Braviary           |    1 |   0.23% |   0.00% |
| 91   | Hippowdon          |    1 |   0.23% |   0.00% |
| 91   | Weavile            |    1 |   0.23% |   0.00% |
| 91   | Gigalith           |    1 |   0.23% |   0.00% |

Pre Sableye Ban

Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Mimikyu            |   45 |  21.03% |  55.56% |
| 2    | Darmanitan-Galar   |   34 |  15.89% |  55.88% |
| 3    | Mew                |   33 |  15.42% |  42.42% |
| 4    | Dragapult          |   30 |  14.02% |  43.33% |
| 5    | Cinderace          |   26 |  12.15% |  38.46% |
| 6    | Excadrill          |   25 |  11.68% |  56.00% |
| 7    | Corviknight        |   24 |  11.21% |  58.33% |
| 8    | Aegislash          |   21 |   9.81% |  61.90% |
| 9    | Sawk               |   20 |   9.35% |  60.00% |
| 10   | Sylveon            |   19 |   8.88% |  47.37% |
| 11   | Hydreigon          |   18 |   8.41% |  66.67% |
| 11   | Sableye            |   18 |   8.41% |  38.89% |
| 13   | Tyranitar          |   15 |   7.01% |  46.67% |
| 14   | Aromatisse         |   14 |   6.54% |  57.14% |
| 14   | Dracovish          |   14 |   6.54% |  42.86% |
| 16   | Haxorus            |   13 |   6.07% |  61.54% |
| 17   | Rotom-Wash         |   12 |   5.61% |  66.67% |
| 18   | Grimmsnarl         |   11 |   5.14% |  45.45% |
| 19   | Goodra             |   10 |   4.67% |  70.00% |
| 19   | Crustle            |   10 |   4.67% |  60.00% |
| 19   | Whimsicott         |   10 |   4.67% |  30.00% |
| 22   | Rotom-Heat         |    9 |   4.21% |  44.44% |
| 23   | Golisopod          |    8 |   3.74% |  37.50% |
| 24   | Weezing-Galar      |    7 |   3.27% |  57.14% |
| 24   | Corsola-Galar      |    7 |   3.27% |  28.57% |
| 26   | Bisharp            |    6 |   2.80% |  66.67% |
| 26   | Duraludon          |    6 |   2.80% |  50.00% |
| 26   | Togekiss           |    6 |   2.80% |  50.00% |
| 26   | Rhyperior          |    6 |   2.80% |  50.00% |
| 26   | Silvally           |    6 |   2.80% |  50.00% |
| 26   | Bewear             |    6 |   2.80% |  33.33% |
| 26   | Milotic            |    6 |   2.80% |  33.33% |
| 26   | Gengar             |    6 |   2.80% |  16.67% |
| 34   | Scrafty            |    5 |   2.34% |  60.00% |
| 34   | Wishiwashi         |    5 |   2.34% |  60.00% |
| 34   | Durant             |    5 |   2.34% |  60.00% |
| 34   | Vaporeon           |    5 |   2.34% |  40.00% |
| 34   | Drampa             |    5 |   2.34% |  40.00% |
| 39   | Inteleon           |    4 |   1.87% |  75.00% |
| 39   | Conkeldurr         |    4 |   1.87% |  75.00% |
| 39   | Gastrodon          |    4 |   1.87% |  25.00% |
| 39   | Glalie             |    4 |   1.87% |  25.00% |
| 39   | Avalugg            |    4 |   1.87% |  25.00% |
| 39   | Arcanine           |    4 |   1.87% |   0.00% |
| 45   | Mandibuzz          |    3 |   1.40% | 100.00% |
| 45   | Hatterene          |    3 |   1.40% |  66.67% |
| 45   | Obstagoon          |    3 |   1.40% |  66.67% |
| 45   | Steelix            |    3 |   1.40% |  66.67% |
| 45   | Quagsire           |    3 |   1.40% |  66.67% |
| 45   | Alcremie-Rainbow   |    3 |   1.40% |  33.33% |
| 45   | Rillaboom          |    3 |   1.40% |  33.33% |
| 45   | Noctowl            |    3 |   1.40% |  33.33% |
| 53   | Centiskorch        |    2 |   0.93% | 100.00% |
| 53   | Gyarados           |    2 |   0.93% | 100.00% |
| 53   | Tsareena           |    2 |   0.93% | 100.00% |
| 53   | Falinks            |    2 |   0.93% | 100.00% |
| 53   | Swoobat            |    2 |   0.93% | 100.00% |
| 53   | Indeedee-F         |    2 |   0.93% |  50.00% |
| 53   | Togedemaru         |    2 |   0.93% |  50.00% |
| 53   | Clefable           |    2 |   0.93% |  50.00% |
| 53   | Alcremie           |    2 |   0.93% |  50.00% |
| 53   | Torkoal            |    2 |   0.93% |  50.00% |
| 53   | Espeon             |    2 |   0.93% |  50.00% |
| 53   | Diggersby          |    2 |   0.93% |  50.00% |
| 53   | Chandelure         |    2 |   0.93% |  50.00% |
| 53   | Toxtricity         |    2 |   0.93% |  50.00% |
| 53   | Alcremie-Mint      |    2 |   0.93% |   0.00% |
| 53   | Indeedee           |    2 |   0.93% |   0.00% |
| 53   | Shuckle            |    2 |   0.93% |   0.00% |
| 53   | Vikavolt           |    2 |   0.93% |   0.00% |
| 53   | Lucario            |    2 |   0.93% |   0.00% |
| 53   | Sirfetch'd         |    2 |   0.93% |   0.00% |
| 73   | Mamoswine          |    1 |   0.47% | 100.00% |
| 73   | Cinccino           |    1 |   0.47% | 100.00% |
| 73   | Drapion            |    1 |   0.47% | 100.00% |
| 73   | Mawile             |    1 |   0.47% | 100.00% |
| 73   | Drednaw            |    1 |   0.47% | 100.00% |
| 73   | Leafeon            |    1 |   0.47% | 100.00% |
| 73   | Reuniclus          |    1 |   0.47% | 100.00% |
| 73   | Rotom-Mow          |    1 |   0.47% | 100.00% |
| 73   | Vanilluxe          |    1 |   0.47% | 100.00% |
| 73   | Araquanid          |    1 |   0.47% | 100.00% |
| 73   | Throh              |    1 |   0.47% | 100.00% |
| 73   | Flapple            |    1 |   0.47% | 100.00% |
| 73   | Raboot             |    1 |   0.47% |   0.00% |
| 73   | Barbaracle         |    1 |   0.47% |   0.00% |
| 73   | Garbodor           |    1 |   0.47% |   0.00% |
| 73   | Salazzle           |    1 |   0.47% |   0.00% |
| 73   | Dracozolt          |    1 |   0.47% |   0.00% |
| 73   | Cursola            |    1 |   0.47% |   0.00% |
| 73   | Cloyster           |    1 |   0.47% |   0.00% |
| 73   | Crawdaunt          |    1 |   0.47% |   0.00% |
| 73   | Toxtricity-Low-Key |    1 |   0.47% |   0.00% |
| 73   | Appletun           |    1 |   0.47% |   0.00% |
| 73   | Kommo-o            |    1 |   0.47% |   0.00% |
| 73   | Stonjourner        |    1 |   0.47% |   0.00% |
| 73   | Snorlax            |    1 |   0.47% |   0.00% |
| 73   | Gallade            |    1 |   0.47% |   0.00% |
| 73   | Arctozolt          |    1 |   0.47% |   0.00% |
Post Sableye Ban

Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Mew                |   39 |  17.41% |  48.72% |
| 2    | Dragapult          |   33 |  14.73% |  60.61% |
| 2    | Excadrill          |   33 |  14.73% |  57.58% |
| 4    | Corviknight        |   32 |  14.29% |  53.12% |
| 4    | Mimikyu            |   32 |  14.29% |  50.00% |
| 6    | Darmanitan-Galar   |   30 |  13.39% |  56.67% |
| 7    | Cinderace          |   27 |  12.05% |  44.44% |
| 8    | Sawk               |   24 |  10.71% |  62.50% |
| 9    | Sylveon            |   22 |   9.82% |  54.55% |
| 10   | Goodra             |   19 |   8.48% |  52.63% |
| 10   | Aegislash          |   19 |   8.48% |  31.58% |
| 12   | Tyranitar          |   17 |   7.59% |  29.41% |
| 13   | Rotom-Wash         |   15 |   6.70% |  20.00% |
| 14   | Haxorus            |   14 |   6.25% |  50.00% |
| 15   | Hydreigon          |   13 |   5.80% |  38.46% |
| 16   | Rotom-Heat         |   12 |   5.36% |  66.67% |
| 16   | Whimsicott         |   12 |   5.36% |  58.33% |
| 16   | Dracovish          |   12 |   5.36% |  50.00% |
| 19   | Weezing-Galar      |   11 |   4.91% |  36.36% |
| 19   | Milotic            |   11 |   4.91% |  36.36% |
| 21   | Grimmsnarl         |   10 |   4.46% |  80.00% |
| 21   | Conkeldurr         |   10 |   4.46% |  60.00% |
| 21   | Crustle            |   10 |   4.46% |  40.00% |
| 24   | Golisopod          |    9 |   4.02% |  22.22% |
| 25   | Togekiss           |    8 |   3.57% |  87.50% |
| 25   | Aromatisse         |    8 |   3.57% |  75.00% |
| 25   | Silvally           |    8 |   3.57% |  62.50% |
| 25   | Duraludon          |    8 |   3.57% |  37.50% |
| 25   | Dracozolt          |    8 |   3.57% |  12.50% |
| 30   | Gengar             |    7 |   3.12% |  57.14% |
| 30   | Gastrodon          |    7 |   3.12% |  42.86% |
| 30   | Toxtricity         |    7 |   3.12% |  28.57% |
| 33   | Rhyperior          |    6 |   2.68% |  50.00% |
| 33   | Crawdaunt          |    6 |   2.68% |  50.00% |
| 33   | Arcanine           |    6 |   2.68% |  50.00% |
| 36   | Corsola-Galar      |    5 |   2.23% |  80.00% |
| 36   | Indeedee-F         |    5 |   2.23% |  60.00% |
| 36   | Scrafty            |    5 |   2.23% |  60.00% |
| 36   | Bewear             |    5 |   2.23% |  40.00% |
| 40   | Inteleon           |    4 |   1.79% | 100.00% |
| 40   | Mandibuzz          |    4 |   1.79% | 100.00% |
| 40   | Chandelure         |    4 |   1.79% |  75.00% |
| 40   | Reuniclus          |    4 |   1.79% |  75.00% |
| 40   | Kommo-o            |    4 |   1.79% |  75.00% |
| 40   | Quagsire           |    4 |   1.79% |  50.00% |
| 40   | Snorlax            |    4 |   1.79% |  25.00% |
| 40   | Diggersby          |    4 |   1.79% |  25.00% |
| 40   | Orbeetle           |    4 |   1.79% |  25.00% |
| 49   | Ferrothorn         |    3 |   1.34% |  66.67% |
| 49   | Vanilluxe          |    3 |   1.34% |  66.67% |
| 49   | Gyarados           |    3 |   1.34% |  66.67% |
| 49   | Coalossal          |    3 |   1.34% |  66.67% |
| 49   | Cramorant          |    3 |   1.34% |  66.67% |
| 49   | Vaporeon           |    3 |   1.34% |  33.33% |
| 49   | Alcremie-Mint      |    3 |   1.34% |  33.33% |
| 49   | Rillaboom          |    3 |   1.34% |  33.33% |
| 49   | Durant             |    3 |   1.34% |   0.00% |
| 49   | Obstagoon          |    3 |   1.34% |   0.00% |
| 49   | Wishiwashi         |    3 |   1.34% |   0.00% |
| 60   | Steelix            |    2 |   0.89% | 100.00% |
| 60   | Rotom-Mow          |    2 |   0.89% |  50.00% |
| 60   | Drifblim           |    2 |   0.89% |  50.00% |
| 60   | Togedemaru         |    2 |   0.89% |  50.00% |
| 60   | Salazzle           |    2 |   0.89% |  50.00% |
| 60   | Barbaracle         |    2 |   0.89% |  50.00% |
| 60   | Drapion            |    2 |   0.89% |  50.00% |
| 60   | Araquanid          |    2 |   0.89% |   0.00% |
| 68   | Sirfetch'd         |    1 |   0.45% | 100.00% |
| 68   | Morpeko            |    1 |   0.45% | 100.00% |
| 68   | Glalie             |    1 |   0.45% | 100.00% |
| 68   | Alcremie-Rainbow   |    1 |   0.45% | 100.00% |
| 68   | Copperajah         |    1 |   0.45% | 100.00% |
| 68   | Tsareena           |    1 |   0.45% | 100.00% |
| 68   | Slurpuff           |    1 |   0.45% | 100.00% |
| 68   | Alcremie-Matcha    |    1 |   0.45% | 100.00% |
| 68   | Rotom-Frost        |    1 |   0.45% | 100.00% |
| 68   | Appletun           |    1 |   0.45% |   0.00% |
| 68   | Umbreon            |    1 |   0.45% |   0.00% |
| 68   | Falinks            |    1 |   0.45% |   0.00% |
| 68   | Trevenant          |    1 |   0.45% |   0.00% |
| 68   | Braviary           |    1 |   0.45% |   0.00% |
| 68   | Hippowdon          |    1 |   0.45% |   0.00% |
| 68   | Vikavolt           |    1 |   0.45% |   0.00% |
| 68   | Weavile            |    1 |   0.45% |   0.00% |
| 68   | Gigalith           |    1 |   0.45% |   0.00% |
| 68   | Alcremie           |    1 |   0.45% |   0.00% |
| 68   | Toxtricity-Low-Key |    1 |   0.45% |   0.00% |
| 68   | Hatterene          |    1 |   0.45% |   0.00% |
| 68   | Avalugg            |    1 |   0.45% |   0.00% |
I was going to write a piece on this, but I don't have the time. Have a nice day!
 
Good day everyone,

There’s a set that I have really enjoyed using on the ladder which I want to post here instead of making a nomination for it.

Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 184 Def / 252 SpA / 72 SpD
Calm Nature
IVs: 0 Atk
- Whirlpool
- Thunderbolt
- Dazzling Gleam
- Ice Beam

What is so cool about Lanturn is that it has a lot more special bulk than Rotom-W. An uninvested base 125 HP stat is already 391. Combined with some defensive EVs and an Assault Vest, it ends up absorbing a good chunk of damage (sometimes literally, w/ Volt Absorb or Water Absorb).

Some guys that I beat using this: most Dragapults, Wash Rotom, Oven Rotom, Togekiss, Duraludon, and Inteleon.

Lanturn has been a very solid pick for me ever since I discovered it looking for unused mons on ladder. I took it to 1500 recently (and 1440 on another account) and it could comfortably participate in a good amount of battles.

Again, I do not want to nominate Lanturn mainly because it needs some testing and most would just call it a worse Rotom-W on sight. Besides, I can save myself hours of writing (a mistake made with a certain Fisk... but hey, at least the level of detail in that post is solid).

Thanks for reading, and have a good day.
 
(Credit to Bopher for helping out with testing)

Under normal circumstances, it's impossible for two pokemon to both be imprisoning each other's moves. However, Copycat allows for a second Imprison to go off after the first one, resulting in two pokemon that are both incapable of using any move the other knows. If one then proceeds to transform in the other, both mons will be forced to struggle continuously.

Consider the possibilities.

It works for slower pokemon too, there's just some prediction required there. This should allow various pokemon, most notably the eeveelutions, to reliably beat mew where they previously struggled. Even Taunt mew isn't safe: if it misplays it might waste a turn and end up dead.

As a bonus, Copycat+Mental Herb allows pokemon without Taunt to Taunt would-be Taunters. On something like dubwool, this might genuinely be worth considering.

Currently, the strategy is a bit hamstrung by the poor distribution of the move, but I'm sure it can see some viable use on certain mons.
 
Hello, all.

I'd like to discuss a pokemon that does not often come up when discussing suspect tests and bans: Mimikyu.
These are the 3 main mimikyu sets.

Mimikyu @ Choice Scarf
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wood Hammer
- Play Rough
- Trick
- Shadow Claw/Phantom Force

Mimikyu @ Salac Berry/Sitrus Berry
Ability: Disguise
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Curse
- Protect
- Substitute
- Phantom Force

Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 16 Def / 240 Spe
Adamant Nature
- Play Rough
- Swords Dance/Bulk Up/Taunt
- Shadow Sneak
- Phantom Force

All 3 of these sets are A- at worst, and the combination of the 3 makes mimikyu one of the most versatile mons in the tier. It can speed trap slower mons with curse, trick scarf onto stall mons, and use its solid attack and amazing STAB moves with its life orb set. The tier is encountering another pokemon with similar versatility to dragonite, but one whose only true counters are much lower in the VR than gyarados was.

S Rank
1576300649550.png

Mew

S- Rank

1576300591490.png

Darmanitan-Galar


1576300625748.png

Dragapult


A+ Rank
1576300752719.png

Mimikyu


A Rank

1576300688438.png

Dracovish

1576301009911.png

Sylveon

A- Rank

1576300737575.png

Aegislash


1576300832569.png

Corsola-Galar

1576300852595.png

Corviknight

Crustle
1576300932707.png

Haxorus (Only 75% chance of winning)
1576300954482.png

Sawk
1576301019899.png

Whimsicott (can be outplayed with trick or taunt)

B+ Rank
1576301152739.png

Excadrill

Hydreigon
1576301058951.png

Togekiss
1576301249525.png

Tyranitar

B Rank
1576301100483.png

Bewear
1576301111098.png

Chandelure
1576301305736.png

Cinderace

Dracozolt
1576301143529.png

Duraludon
1576301181586.png

Ferrothorn (can be beaten with either sub curse or taunt)
1576301190664.png

Golisopod
1576301237384.png

Rhyperior

Snorlax
1576301505129.png

Weezing-Galar

Because mimi beats so many of these pokemon, one is practically forced to run either haxorus or excadrill to consistently beat mimikyu and be viable in a team. Individuals must quite literally build around mimikyu. Excadrill is quite literally useful for mimi, mew, aegi, sylveon, and tyranitar, but is the 2nd most used pokemon in the tier. Coincidentally, mimi beats these same threats, and thus outclasses excadrill, meaning that one would realistically only use excadrill to beat mimikyu.

I hope that I've made a convincing argument for mimikyu being over-centralizing and I would love to hear others' opinions on this matter.
 
It works for slower pokemon too, there's just some prediction required there. This should allow various pokemon, most notably the eeveelutions, to reliably beat mew where they previously struggled. Even Taunt mew isn't safe: if it misplays it might waste a turn and end up dead.
Yeah this is quite a cool tech. The best users are eeveloutions and Dubwool as you mentioned. Not entirely reliable however still solid.

I'd like to discuss a pokemon that does not often come up when discussing suspect tests and bans: Mimikyu.
Mimikyu is a very scary pokemon right now. My main issue with it is its versatility. As you listed everything from S-B- loses excluding Exca, Whimsicoot and Haxorous have a better chance than most however they are not reliable.
While team building I'm always looking for a check to Mimikyu, and usually I'm forced to run Exca, a specifically tailored set like scarf Duraladon, or two checks on the same team so I don't lose to Mimikyu. Even after the nerf Disguise is just an insane ability in 1v1 and it has ghost Curse allowing it to speed trap most things slower than it and excellent STABs. It is incredibly centralizing during team building requiring a very specific set tailored to it. I would like to to see Mimikyu suspected.
 
Mew with Imprison + Shadow Claw is a solid check to Mimikyu, with the main way of losing is if it gets Tricked a Choice Scarf, which is risky because Mew Could have a Choice Band. Phantom Force is too slow and Mimikyu's other attacks aren't strong enough against Mew.
 

Cantius

I COULD BE BANNED!
In this post I will be sharing gimmick/lure sets.

:sm/excadrill:
Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Bulldoze
- Iron Head
- Poison Jab
Edit: Realized that AV prevents it from running SD or Sub lol

Freddy Kyogre's comment for VR ranking Excadrill as B-: "someone make a spdef one for pult and its good." It seems strange that this would be the obvious way to beat Dragapult but no one is mentioning it. You click Bulldoze into Earthquake for a 2HKO, and a Specs-boosted Fire Blast can't kill you. This still does not beat Scarf Dragapult. Furthermore, you don't need the little SpD investment needed to hard counter Togekiss. However, the decreased attack power means you lose matchups against Aegislash (which you can try to win with Substitute). You also do not have enough power to consistently beat Mew; your best course of action is to click Bulldoze into Earthquake and hope that you win the Speed tie after Mew transforms. Against Crustle, you want to use Bulldoze first since Iron Head does not OHKO it and risks retaliation with Counter.
252 SpA Choice Specs Dragapult Fire Blast vs. 0 HP / 0 SpD Assault Vest Excadrill: 284-336 (78.6 - 93%) -- guaranteed 2HKO
252 Atk Mold Breaker Excadrill Bulldoze vs. 0 HP / 0 Def Dragapult: 127-151 (40 - 47.6%) -- guaranteed 3HKO
252 Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 0 Def Dragapult: 213-252 (67.1 - 79.4%) -- guaranteed 2HKO

:sm/bewear:
Bewear @ Salac Berry
Ability: Fluffy
EVs: 228 Atk / 56 Def / 224 Spe
Jolly Nature
- Flail
- Reversal
- Endure
- Rock Tomb / Bulldoze

This is the Bewear that hard counters Sawk. You are guaranteed to survive any attack. Turn 1 use Rock Tomb. Use Endure turn 2 to activate your Salac Berry if you haven't already. Since Rock Tomb breaks Sawk's Sturdy, you can OHKO it with Flail or Reversal while your berry boost and the Rock Tomb let you outspeed it. Speed is for Durant.
252 Atk Choice Band Sawk Close Combat vs. 0 HP / 56 Def Fluffy Bewear: 320-380 (83.9 - 99.7%) -- guaranteed 2HKO

:sm/mandibuzz:
Mandibuzz (F) @ Charti Berry
Ability: Overcoat
EVs: 248 HP / 132 Def / 116 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Iron Defense
- Foul Play
- Roost
- Taunt

Many of you are familiar with the Roseli Berry set I used on my Secret Santa team (:sawk::mandibuzz::excadrill:). Mandibuzz has a lot of strategies that people don't seem to be using: Charti Berry for Rhyperior/Crustle, Roseli Berry for Mimikyu, Snarl for Whimsicott, Toxic for the dreaded SalacCurseKyu, etc. It's sad that usage stats show that Mandibuzz primarily uses only Leftovers and Sitrus Berry. This set aims to beat Rhyperior and Crustle. It can survive a Crustle Rock Wrecker when both sides are unboosted, and Charti Berry provides extra insurance. The Speed is for Milotic.
252+ Atk Crustle Rock Wrecker vs. 248 HP / 132+ Def Mandibuzz: 356-422 (84.1 - 99.7%) -- guaranteed 2HKO
252+ Atk Choice Band Rhyperior Rock Wrecker vs. 248 HP / 132+ Def Mandibuzz: 656-774 (155 - 182.9%) -- guaranteed OHKO

That said, which VR council member dropped Mike the Appletun to C-?
 
Last edited:
There isn't really a place to generally discuss 1v1 (as a whole) so this should suffice:


Introducing the:

1v1 Clash Semicircuit!

I've wanted to do something a bit more with 1v1 Clash, so here we have it. An unofficial circuit based on 1v1 Clashes, essentially Mini Team tours. The Slots will be as follows:

3: Gen 8 1v1, Gen 7 1v1, Gen 6 1v1

5: Gen 8 1v1, Gen 7 1v1, Gen 6 1v1, Gen 5 1v1, 2v2 Doubles / Gen 4 1v1

7: Gen 8 1v1, Gen 7 1v1, Gen 6 1v1, Gen 5 1v1, 2v2 Doubles, Gen 4 1v1, Gen 3 1v1​

Here is the point system:

Winning your respective Game: 1 point
Your team winning: 2 Points

Quite simple, if I say so myself.



There will be 2 official clashes every month, with the Top 8 in the circuit being invited to the Invitational Championships in June.


I'd appreciate if anyone would like to co-manage this with me, so contact me, if you'd like.


If you want to be auto invited to the clashes whenever they occur (which will also be posted on smogon 2 hours before it) submit your ps name in this google form.

If you'd like to know more about 1v1 Clashes, heres the pastebin: https://pastebin.com/raw/DNMMZ5NR


As always, have a nice day, and I hope to see you there!
 

Alakazam

Why'd you leave the keys upon the table
is a member of the Site Staffis a Forum Moderatoris a Contributor to Smogon
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What item to run on Crustle?

So, Crustle I find to be an interesting Pokemon in SWSH. It is obviously very, very good, but with the fall of Z-moves and the depower creep, the specific item that should be run is a bit unclear. In ORAS, I used to run Choice Band Crustle, which usually got the job done, having a stronger matchup against Pokemon like Aegislash, but was kind of simple and easy to work around. Now, in SWSH, I'm running Mental Herb, which actually seems to be very effective, countering Taunt/Encore/Disable that you're likely to encounter against Mew, Corsola-G, and Ttar.

However, I feel like that Crustle has the capability to run basically anything it wants to; does anyone else have any techs crustle can do which is enabled by certain items?
 

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