When you play an online tournament with a game you paid, as a customer you should not accept these kind of things to happen.
So if you should not accept these kinds of things, what action have you taken?
What laws did they breach?
Why did you buy the game again not knowing that there was a clear answer as to whether or not they'd fix the system?
Why not just ignore the tournaments and enjoy the parts of the game that you like?
TPCi tells players to register and play in those internet tournaments. They actively encourage them to come and play in those tournaments, even using incentives like Championship Points to lure people.
This makes it sound like you don't even play in them, how do you know how they work if you haven't played in them?
They do have a system, even if it is flawed, so why not use it to give players practice in a more fun, concentrated manner than typical simulator or GBU grinding? I personally prefer these over simulators for practice.
For those who want the berry, they can run 5 times. The extremely vast majority of those will not have two DCs in 5 games, and I doubt they DQ anyone that plays that few and doesn't DC often. Also, the amount of CP this gives is so minimal that finishing 16th place at a 70-150 person REGIONAL is worth TWICE the points of a FIRST PLACE finish among over 1,000 competitors. That argument is completely invalid.
It is TPCi's [responsibility] to ensure the tournament runs smoothly and is fair to everyone.
It's as fair as possible right now. While I don't like the system and hope they repair it, what else can they possibly do right now with what they have? They invest in other things like putting the live events together, which are a much bigger deal and much more fun than a shoddy online tournament. Even with a nearly flawless system it wouldn't even come close to the regional/national/world championship series events.
It is not up to the player to keep track of his D/C count and to use countermeasures to not get DQ'd because of a too high D/C count, like dropping several battles at the start to reduce the D/C%.
When you run a tournament, you can't tell to one of your customers who bought your game that your DQing him because he has a high D/C count, even if all of his D/Cs were caused by his opponent.
What if this is their system they would rather have instead of making a better one and having to increase the price of the game? What if a more advanced system isn't possible on the 3DS? There are a lot of things that we do not know. Sure, it would be much appreciated if they'd share these drawbacks with us, but they're not entitled to that. You purchase the game knowing these things, yet you complain when the obvious thing happens.
If I am Blizzard for example, and I ban you from Starcraft servers because several of your opponents cheated, merely because you were involved in more incidents than your opponents... you're going to sue me.
I'm not as experienced with SC or SC2 stuff, but I'm assuming the stakes for that type of thing are a TON higher. Here, you're playing for a maximum of 10 championship points which will at the very most affect two or three players in the ENTIRE circuit, and likely will not affect anyone. And if it does affect someone, you give someone a 1 in 32 theoretical chance of winning a prize of ~$2500, split between 32 people being less than 100, and assuming they slid into the event last place probably even less. You cannot statistically use this as an example of illegal actions, it's dealing with less than $100 of theoretical money that has a rare chance of ever even happening in the first place.
As a tournament organizer and as a company respectful towards its customers, TPCi's online system should be able to determine accurately who the cheater was. And they shouldn't use non-relevant information to determine who should be punished.
And yes, the D/C count is a non-relevant information.
We've found out through practice that it's typically better to at least have SOME restrictions on who to punish. It's so sketchy right now, but the best way they've been able to counteract the DCing is to form a community-based support for not DCing, and I think when it comes down to it that's going to be the heart of the problem anyways- people who can't take a loss. Fix that problem and you can at least work with what you have until they make a new system.
I can't even understand how TPCi can show such disrespect to its customers by telling them to come and play ("join the fun", as they say) to win championships points for the world championships, and then giving out utterly unfair DQs because their online battle system is shitty as hell.
Again, like I stated above, the CP amount is practically irrelevant.
I mean, that's ridiculous to have to do this just to get a ranking. You're not in the tournament to waste your time AND your ranking by dropping games right at the start just to make sure you don't get D/C in this tournament.
This is where I'm going to play the "life isn't fair" card. I don't care enough about such a minimal amount of CP to worry about this, but if someone does, there are steps they can take to increase their chances of getting CP. I know the argument is that this issue shouldn't be there in the first place, but sometimes you have to take what you have and harness it. I'm sort of a perfectionist, but at the same time I've been able to understand that nothing is going to be completely flawless, and you have to do your very best to work around the flaws and get what you want out of it.
What makes things even worse is that they had the stupid idea to give out Championship Points in these "tournaments".
I think this is the third time you've said this, and again, it's an incredibly minimal amount. INCREDIBLY minimal.