Metagame 2v2 Doubles

The Most Masterful Team Dump To Ever Exist

This is AV Cosmoem, here to report on their journey of 2v2. It has been agreed on unanimously that I am the best player of every gen. There is absolutely no competition or other viewpoints; I'm simply the best player, and in team tours my price is so high that a tour host died while trying to type it, because it was so high. So how did I do this? Because I had figured out the perfect team. But on the way, we can look at all the other teams I used to achieve victory and my ongoing 18924903-0 streak.

:bro: :dude:
:chandelure::emolga::mew::zacian-crowned:

This team should appear obvious to any competent 2v2 player. However, I suspect you are not one, because if you were, you wouldn't take my teams. Therefore I will explain to you how this works.

Chandelure is the first Pokemon I added. With a Choice Specs and 145 Special Attack, it is easily the strongest Pokemon. Pair this with its immunity to Intimidate and it is the best Pokemon in the game without a doubt. Ember was chosen because it is the STAB move with the highest PP. That means that when Ditto copies it, it will not be able to hit Chandelure because of Flash Fire, and it will have to use Struggle after 5 turns. That's right, Chandelure is self-improof. That's how good it is.


Emolga isn't nearly as powerful as Chandelure, but it pulls its weight. Volt Switch is the STAB of choice, because OU Electric-types use it. U-turn hits Mew super effectively. Baton Pass lets me PP stall the opponent best. Finally, Defog removes terrain, so Emolga beats Psyspam easily

Mew is op, because of psyspam. Steel Roller is 130 base power so it has to be broken. Terrain Pulse hits Terrain teams for super effective damage in their terrains in inverse 2v2. Psychic Terrain is Mew's STAB of choice, and it overrides Terrain from other teams. Nature Power calls Tri Attack, which has a 6.666666666666667% chance to freeze. Mew is holding a Star Sweet because if Mew wants a yummy cookie it can eat the Star Sweet. Plus if you turn your computer upside down and spin it your Mew will evolve into an Alcremie.

Zacian-Crowned may seem banned, but I named it communism, which means that every Pokemon is now OU, including Zacian-Crowned. Should be unbanned tho, cause like Emolga beats it really easily. Double Iron Bash is the STAB, because it's very cool. Sadly I can't name my Zacian Melmetal to trick opponents, but this will do. Nuzzle hits Gyarados 4x super effectively. Taunt hits Alakazam super effectively, cause Alakazam under psyspam is pretty dangerous. Finally, Earthquake OHKOs your own Chandelure, so Zacian-Crowned can weep over its corpse and make the opponent feel bad and give you the win.

snowman stall
:indeedee::alakazam::grimmsnarl::chandelure:

You might go "wtf this isn't stall!!!!!" but it's actually the best stall in the game, because if there's nothing left to stall then the stall team has done its job. I know you might be thinking "thats poggers bro" and, truly, aren't we all?

Snowman Stall is called Snowman Stall because there's a snowman on it. Namely, shiny Grimmsnarl.View attachment 263677 Look at this thing. I could have also called it "Aunt Hilda Stall" and it would have worked but Snowman Stall was better. Chandelure is necessary, and the special tank. AV Calm Mind lures foolish Knock Off users, who will unlock Chandelure's Calm Mind! And if it dies, it will Calm Mind from the heavens. I consider this team to be worse than :bro: :dude:, but eventually I discovered the team to end all teams...

baby shark hunted down killed by mafia 1020p hd free
:luxray::butterfree::conkeldurr::boltund:

At least I'm not naming my team after Nazis, like Lance did. Anyway, baby shark hunted down killed by mafia 1020p hd free is the best team ever created. You can't argue against it, simple as that.

Luxray has a devilish strategy: first paralyze them with Thunder Shock, then flinch them with Thunder Fang! Rest lets it heal so it can flinch the opponent with Snore! Broken strat, none can counter. It has Black Glasses because Luxray is cool as shit, and I gave it max SpA and max Spe and then moved every EV up one stat. Butterfree is a powerful physical attacker by virtue of being Butterfree. U-turn and Dual Wingbeat are both great moves, and Tinted Lens is broken, so Butterfree has to be a good physical attacker. Thief hits Ghosts and Giga Impact absolutely destroys non-Ghosts. God tier synergy. Butterfree is Naughty nature because he's a naughty little bastard, and he has Deep Sea Scale because butterflies have scales, and also it gives him double SpD. Specs Conkeldurr was because everyone expects physical, thus making special viable. It's broken, Sheer Force Focus Blast tears down walls. It OHKOs Melmetal (which is a broken Pokemon) so Conkeldurr is broken. Simple as that. Grass Knot hits Fighting resists, Snore is when Conkeldurr is asleep and Hyper Beam is when you're like "ok you know what venusaur can go fuck itself". Finally, Boltund. Boltund has everything it needs to be a strong special attacker: Competitive, special EVs, and the highest base power move in its moveset. You don't really need anything else. Wacan Berry is because Boltund is an electric type, and Wacan Berry is for Electric-types, so there's clear synergy right there. All in all, baby shark hunted down killed by mafia 1020p hd free is the greatest team ever. The end.

If you use these teams, you have to beware of their immense power. You might be overwhelmed and turn insane.
AV Cosmoem for council
 
So, I have an ok team and people said I should submit it for samples. Here it is :)

Can I call it Gal Pals if half the team is genderless? Yep. That's the name.

Primarina (F) @ Choice Specs
Ability: Liquid Voice
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Moonblast
- Energy Ball
- Psychic

Mew @ Kasib Berry
Ability: Synchronize
EVs: 248 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Trick Room
- Ally Switch
- Imprison
- Transform

Cinderace (F) @ Choice Band
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Pyro Ball
- Gunk Shot
- High Jump Kick

Dhelmise (F) @ Iron Ball
Ability: Steelworker
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Anchor Shot
- Poltergeist
- Power Whip
- Protect

This team is basically 3 hyper offensive mons to try and break teams up so Jailmew can shut down opponents.

Mons and what they do:

Primarina is basically just a hard-hitting damage sponge, most often coming with Mew or Cinderace. Hyper Voice and Moonblast hit surprisingly hard with specs, even without investment. Energy Ball and Psychic are just general coverage, and can nag some unexpected KOs.

Mew is brought most games, usually with Primarina or Cinderace, but is the only mon that ever reasonably comes with Dhelmise. It basically just soaks up damage until it can Imprison/Transform and lock opponents out. Ally Switch is there bc it's a̶n̶n̶o̶y̶i̶n̶g̶ disruptive and unexpected. Mew has Trick Room for Dhelmise (and possibly Primarina if you want ig). Kasib Berry is on Mew bc random Shadow Balls really hurt this Mew because it's not very specially defensive, and it doesn't really need too much else in terms of items

Cinderace is here as a way to get super fast KOs, especially with band. Cinderace comes with Primarina for a hyper offensive approach or with Mew for Jailmew shenanigans. If you want to turn your brain off and OHKO things, this is the way to go.

Dhelmise is here for a hard-hitting Trick Room mode, and ONLY comes with Mew. Usually, Mew clicks Trick Room while Dhelmise protects, and then Dhelmise is free to get a KO and set up for a Jail Mew endgame. Dhelmise is the least productive member of the team, but it does what it needs to do.

And that's the report. There's also a gen 7 version of the team that has Mega Blaziken and no Jailmew stuff here:

Primarina (F) @ Choice Specs
Ability: Liquid Voice
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Moonblast
- Energy Ball
- Psychic

Mew @ Kasib Berry
Ability: Synchronize
EVs: 248 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Trick Room
- Ally Switch
- Helping Hand
- Transform

Dhelmise @ Iron Ball
Ability: Steelworker
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Anchor Shot
- Shadow Claw
- Power Whip
- Protect

Blaziken-Mega @ Blazikenite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Brave Bird
- High Jump Kick
- Flare Blitz
 

Mubs

All in good time.
is a Social Media Contributoris a Community Contributor
Since no one's posted some VR noms, I talked with the 2v2 Room about the VR in general and here's a few things I'd like to put on the thread:

:ss/aegislash:
Aegislash: 4 -> 3

Aegislash is probably the tiers only real Steel-type as Excadrill doesn't really use its defensive ability and Bronzong is only used on Trick Room Builds. That being said, Aegislash is a great Pokemon to use, with good STABs, Wide Guard for spreads and a nice resistance to Psyspam. Does have a weakness to Fire-types, most notably Sun and Incineroar, but I think its upsides warrant a rise.

:ss/primarina:
Primarina 4 -> 3

Vrji has convinced me. Primarina is a great Water-type with enough special bulk that it can maybe tank a Super-Effective attack in a pinch. Worth the rise.

:ss/sawk:
Sawk: 3 -> 4/5

This mon is utterly outclassed by Mienshao who has better speed and Fake Out. Sturdy doesn't have much use in the metagame also.

:ss/scrafty:
Scrafty: 3 -> 4

Really nice utility with Fake Out, Taunt, and the like, but that 4x Fairy weakness really hurts it makes it not worth using over Incineroar.

:ss/Keldeo::ss/Rotom-wash:
Tier 4 -> 5

These mons really got hit hard with the DLC drop. Keldeo was a nice fast Water-type for the Incin's and the Protect Charizards of the Pre-DLC meta but its found itself with little viability nowadays. Rotom-Wash has just completely fallen off the radar when it comes to Water-types.

:ss/torracat:
Torracat: 5 -> UR

Sorry Arai but I was paid off by Lkjc Torracat has no notable niche over Incineroar now that Psyspam makes its Psychic Immunity more important than ever. Its time for this to go.​

Lower Tier Sweep:

:ss/drednaw::ss/Corviknight::ss/Haxorus::ss/conkeldurr::ss/silvally:

No one has used these mons since Pre-Home. Its time to Unrank them.

As always, thanks for reading and have a nice day. Mubs out.
 
Have you ever wanted to counter psyspam but you don’t want to use stupid 2 mon cores like rain or sand or double dark because you only have room for one mon on your team? Well let me introduce you to
Mother
Fucking
DRAPION
0E4C38A4-0997-42F3-9934-50A280CDEC82.jpeg


Drapion is such a chad he doesn’t need to predict or have a partner to completely wall and destroy psyspam. Here are some nice sets that you can borrow since I’m so nice
Drapion @ Leftovers
Ability: Battle Armor
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Iron Defense
- Struggle Bug
- Rest
- Knock Off
This set you kinda just sit around and soak up hits and the opponent can’t crit you because of battle armor. If you use a partner with redirection or supplemental healing like heal pulse this set can be hard to stop. This set is my personal favorite because it beats all of the tier 1 mons and a large majority of the tier 2 and 2.5 mons. My Recommended partners: :togekiss: is a flying type which discourages the opponent from clicking Earthquake and it also has access to follow me for easier drapion setup. :Chansey: is a good mon to use Heal Pulse to keep drapion from having to use rest, as well as having the healer ability to wake drapion up from sleep if it needs to rest. It also has ally switch for redirection. :Rillaboom: is a more offensive partner which provides fake out support for... you guessed it... drapion setup! Grassy terrain also weakens the power of earthquake so drapion isn’t affected as much by its only weakness.

Drapion @ Assault Vest
Ability: Battle Armor
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Struggle Bug
- Knock Off
- Poison Jab
- Bulldoze
This set is good if you just want to sit in the face of special attackers and completely wall them then eventually outspeed with Bulldoze or weaken them even more with struggle bug and dual stab because you don’t have any attack investment.

252+ SpA Solar Power Charizard Heat Wave vs. 252 HP / 252+ SpD Assault Vest Drapion in Sun: 145-172 (42.1 - 50%) -- 0.4% chance to 2HKO

252 SpA Life Orb Alakazam Focus Blast vs. 252 HP / 252+ SpD Assault Vest Drapion: 101-120 (29.3 - 34.8%) -- 9.5% chance to 3HKO

252+ SpA Life Orb Kingdra Surf vs. 252 HP / 252+ SpD Assault Vest Drapion in Rain: 109-130 (31.6 - 37.7%) -- 90.9% chance to 3HKO

That’s all I need to say about that. Partners would be :Gyarados: for intimidate + a flying type that scares away ground types really well. :Corviknight: works if you just want a physical wall to go with your special wall and also flying type is nice. :Clefairy: for friend guard and heal pulse because fuck people that want to have fun in this game.

Drapion @ Life Orb
Ability: Battle Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brutal Swing
- Protect
- Poison Jab
- Earthquake

Life orb brutal swing OHKOs alakazam so you can just run full speed full attack like a madman because I really don’t feel like looking up the next best speed tier for drapion to be at (Sorry Krytocon but also add drapion to speed tiers please) Protect because it’s a doubles meta and poison jab and earthquake are mostly filler you can really run whatever you want. This is probably my least favorite drapion set because of its lackluster attack stat but it still gets the job done and solos psyspam. Partners are :whimsicott: for tailwind which is always nice and whims beats ground types pretty reliably. :Bronzong: can be used with a slow drapion variant to use trick room shenanigans and levitate + eq is fun.

The good thing about drapion is that literally no one builds for it so it ends up having a good matchup against a ton of teams. Started it as a meme but it’s actually pretty decent. TLDR :drapion: -> tier 4/5
 

Mubs

All in good time.
is a Social Media Contributoris a Community Contributor
Mubs: Separate
187 Fan: Separate
D2TheW: Separate
Poison Adhesive: Seperate

In light of DOU's decision to Suspect Test Urshifu Single Strike, the 2v2 Council has unanimously agreed to disconnect from the Doubles OU Banlist. Here is our banlist going forward:
Code:
Clauses: Standard Doubles, Accuracy Moves Clause, Swagger Clause, Sleep Clause Mod, Team Preview
Bans: Mewtwo, Jirachi, Reshiram, Zekrom, Kyurem-B, Kyurem-W, Solgaleo, Lunala, Necrozma-Dusk Mane, Necrozma-Dawn Wings, Magearna, Marshadow, Melmetal, Zacian, Zamazenta, Eternatus, Beat Up, Focus Sash
Tagging Kris or The Immortal for implementation.

Note that nothing currently changes from our banlist before and after this announcement, so OM Snake Draft is uneffected.

While we're looking at the banlist, I'd also like to start a discussion on Beat Up. In my eyes, the move's pretty much lackluster in 2v2, only using itself and its teammates, making the Infamous Beat Up + Justified combo not as effective as it is in DOU. I'd like all of you to share your thoughts.

As always, thanks for reading and have a nice day. Mubs out.
 
Concerning the disconnect in general: It would have been necessary soon anyway so it's good you did it now.

Concerning Beat Up: It was used a bit in 2v2 before DOU banned it and it wasn't very good, arguably getting worse with DLC. You can see it coming a kilometer away, redirection completely destroys it, and all the justified mons are just not very good in the current meta: Arcanine wants intimidate and doesn't hit very hard, and the other ones collectively lose to all of Rain, Sun, and Psyspam. I think we can just quickunban it.

Concerning Urshifu-Rapid-Strike: Just like the justified mons it's very weak to all of Rain, Sun and Psyspam. It has good stats and a good ability but isn't that amazing in the current meta. It in itself already makes the disconnect more than justified. does that mean you can beat up the disconnect

Concerning Magearna: Magearna is banned from DOU, but I think after the disconnect it might be worth a retest. Soul-Heart, the thing that makes it broken in DOU, isn't very good in 2v2 (you can pair it with final gambit but final gambit isn't that great to begin with and means you can't support Maggie in other ways); while its Setup sets, which make it broken in 1v1, are also worse in 2v2 because they take time and multiple moveslots (that aren't protect) to set up.
This is not a fully-fledged statement saying we should definitely unban it (it would be very, very good), but it might be worth looking at (after snake obviously).
 

Mubs

All in good time.
is a Social Media Contributoris a Community Contributor
So it turns out that Beat Up isn’t banned from 2v2 Doubles, even though it seems to have been banned from DOU. My mistake, thanks to Lkjc for pointing that out.

Vrji, On Magearna, I don't think now, during OM Snake, is a good time to do that. Maybe after it. Again, apologies for the misunderstanding with regards to beat up.

As always, thanks for reading and have a nice day.
 
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I am FINALLY nomming the GOAT Stoutland on the 2v2 VR.
So the main set i am basing my nom on is

Stoutland @ Chople Berry / Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 108 Atk / 148 SpD
Adamant Nature
- Yawn
- Protect
- Facade
- Wild Charge

This set‘s main aim is to use it’s intimidate + good bulk to make a bulky offensive mon that sleeps things
onto the EVs (can be optimised further later)
The hp + spdef evs let it comfortably sleep Primarina as it does not get 2hko’ed and then 2hko’es it when asleep

108+ Atk Stoutland Wild Charge vs. 244 HP / 172 Def Primarina: 178-210 (49.1 - 58%) -- 97.7% chance to 2HKO

Now onto the Moves
Yawn + Protect is a great combo for this mon as it puts mons to sleep using it’s great bulk and utilises it’s partner’s and it’s attacks to whittle the slept mon down when it’s asleep

Facade is a generally good stab move for stoutland as it’s fully accurate and does decent damage to anything, plus it has the added benefit of doubling damage while statused so it isn‘t crippled by burn/toxic/para etc.

Wild Charge is mainly for primarina and it’s generally pretty good coverage as it also 2hko’es urshifu water form which helps when your chople, although that’s not as common
108+ Atk Stoutland Wild Charge vs. 0 HP / 0 Def Urshifu-Rapid-Strike: 170-202 (49.8 - 59.2%) -- 99.6% chance to 2HKO

Some pretty good options now for this set as moves
Helping hand lets it support it’s teammates better but you have to sacrifice a move for this so it’s prety niche but can be used
Facade can be replace with either strength or take down for more damage input but with strength It doesn’t get the double damage and take down has recoil + not fully accurate.

Now for the item slot-
Chople can be utilised to sleep the likes of urshifu and more
Sitrus can be ran to avoid 2hko’es and is generally a good item

So now i am done explaining the set
I am nomming Stoutland to tier 4/5
In my opinion it generally has more use then stuff like rotom wash and abomasnow in the tier 5
so i would likely make stoutland tier 5
but it also can fit in tier 4 because you can fit it on a team so easily as it pairs well with the great incineroar as well

Now for a replay:
https://replay.pokemonshowdown.com/gen82v2doubles-1161993629-c1u6iaccrigbam6f2r2zh0qu0a24jbppw
will add more later

(also it has some niche sand use but it’s mostly outclassed by excadrill)

Thank You for reading this and please get stoutland on the vr

Krytocon i’m coming for you
 
it's nom time!
Gardevoir -> Tier 4
Gardevoir functions like a mix between alakazam, necrozma and hatterene, having properties of all three but at least one thing to differentiate itself from each of them:
-It's bulkier than alakazam, allowing it to live some crucial hits like a surf from kingdra (252+ SpA Life Orb Kingdra Helping Hand Surf vs. 82 HP / 0 SpD Gardevoir in Rain: 253-300 (85.1 - 101%) -- 6.3% chance to OHKO) -- guaranteed 2HKO) or a flare blitz from support incineroar (72 Atk Incineroar Flare Blitz vs. 0 HP / 0 Def Gardevoir: 220-261 (79.4 - 94.2%) -- guaranteed 2HKO), which are matchups alakazam straight up loses all of the time.
-It's also faster than necrozma allowing Gerdevoir to theoretically shut it down 1v1 with imprison, while being a fairy type makes it both not weak to dark and gives it fairy stab, which are big advantages over necrozma,
-and while hatterene is bulkier, gardevoir's speed means it does't lose to the likes of dracovish. It also has access to moonblast (in addition to dazzling gleam) which is much stronger than hatterene's spread gleam.
It's speed also crucially allows it to run a scarf set that outspeeds zeraora, while necrozma can speedtie at best.
Trace and Telepathy are also cool unique abilities that can come in handy sometimes.

All in all, gardevoir functions well on specific psyspam teams that appreciate its unique set of traits (also being a fairy type that isn't slow, has access to moonblast, and can outspeed some crucial things), and should therefore be placed in Tier 4 ("...or are only particularly useful for certain team styles.")

Choice (Gardevoir) @ Choice Specs / Choice Scarf
Ability: Trace / Telepathy
EVs: 82 HP / 174 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Moonblast
- Dazzling Gleam
- Trick

Max Max Imprison LO (Gardevoir) @ Life Orb
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Expanding Force
- Imprison
- Dazzling Gleam / Moonblast
- Protect
 
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Mubs

All in good time.
is a Social Media Contributoris a Community Contributor
Few noms I have with OM Snake going on:

:rillaboom: 3 -> 2
Rillaboom is the 2nd best setter in the metagame, along with having great bulk, splashability, along with being one of the best answers to psyspam available.

:primarina: 4 -> 2
Seeing more of Primarina I’m convinced that its bulk and general splashability is worth a T2 nom.

:talonflame: 3 -> 2
Amazing priority tailwind setter with the bonus of being able to threaten the likes of Amoonguss and Urshifu.

:snorlax: 2 -> 3
Not as good as it once was, especially with the usage of Urshifu at an all-time high.

:grimmsnarl: 3 -> 4 or 5
Not a good mon, at least not 3 worthy.
Terrakion
Chandelure
Durant
Rotom-Wash
Durant

Abomasnow
Haxorus
Conkeldurr
Corviknight
Drednaw
Haxorus
Weavile
Torracat
Silvally
Vikavolt

By the way, VR Shifts should be tomorrow, so get your noms done soon. Thanks for reading and have a nice day as always,
 

Krytocon

I do things (sometimes)
it's nom time!
Gardevoir -> Tier 4
Gardevoir functions like a mix between alakazam, necrozma and hatterene, having properties of all three but at least one thing to differentiate itself from each of them:
-It's bulkier than alakazam, allowing it to live some crucial hits like a surf from kingdra (252+ SpA Life Orb Kingdra Helping Hand Surf vs. 82 HP / 0 SpD Gardevoir in Rain: 253-300 (85.1 - 101%) -- 6.3% chance to OHKO) -- guaranteed 2HKO) or a flare blitz from support incineroar (72 Atk Incineroar Flare Blitz vs. 0 HP / 0 Def Gardevoir: 220-261 (79.4 - 94.2%) -- guaranteed 2HKO), which are matchups alakazam straight up loses all of the time.
-It's also faster than necrozma allowing Gerdevoir to theoretically shut it down 1v1 with imprison, while being a fairy type makes it both not weak to dark and gives it fairy stab, which are big advantages over necrozma,
-and while hatterene is bulkier, gardevoir's speed means it does't lose to the likes of dracovish. It also has access to moonblast (in addition to dazzling gleam) which is much stronger than hatterene's spread gleam.
It's speed also crucially allows it to run a scarf set that outspeeds zeraora, while necrozma can speedtie at best.
Trace and Telepathy are also cool unique abilities that can come in handy sometimes.

All in all, gardevoir functions well on specific psyspam teams that appreciate its unique set of traits (also being a fairy type that isn't slow, has access to moonblast, and can outspeed some crucial things), and should therefore be placed in Tier 4 ("...or are only particularly useful for certain team styles.")

Choice (Gardevoir) @ Choice Specs / Choice Scarf
Ability: Trace / Telepathy
EVs: 82 HP / 174 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Moonblast
- Dazzling Gleam
- Trick

Max Max Imprison LO (Gardevoir) @ Life Orb
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Expanding Force
- Imprison
- Dazzling Gleam / Moonblast
- Protect
82 and 174 aren't divisible by 4
 
82 and 174 aren't divisible by 4
are you devaluing non-multiples of four because they don't conform to society's natural EV laws concerning the divisibility of 4?

if you are, fair enough.


snomination:

Goodra Tier 3 -> Tier 2/2.5

Easily one of the best weather counterplays in the metagame as well as being a specially defensive pinkish blob outclassed only by the master itself. Extremely useful typing helping it resist a lotta stuff and enough special attack and coverage to not just be a complete wall. It can also beat Incineroar and the monkee team (the priority when building).
 
it's smom time!
Tyranitar -> Tier 2
Tyranitar is currently placed in tier 2.5 thanks to its ability to set sand for strong abusers aka excadrill, but i feel that it has capabilities to do more than that. particularly, it is immune to prankster moves that beats most unprepared teams, easily beating sableye and even whimsicott due to its amazing special bulk in sand letting it not take much from its dual stabs. it also helps with jail mew with an extra taunt (screw fake out but you can have 2 taunt users), and has a few utility moves such as rock tomb and snarl. last but not least, having a slower weather setter than pelipper eases the rain matchup, not getting 2hko’d by pelipper’s specs boosted scald (252+ SpA Choice Specs Pelipper Scald vs. 252 HP / 252+ SpD Tyranitar in Sand: 168-198 (41.5 - 49%) -- guaranteed 3HKO after Leftovers recovery) shows how bulky this thing is. although torkoal sun is slower, you naturally resist it so it shouldn’t be a hard mu. i know all these play styles have ways to overcome tyranitar, but at least it’s not that easy to lose and these are matters of in game counterplay.

All in all, tyranitar functions well not only on sand teams, but also balance teams that needs a form of counterplay to common strategies like prankster, jail mew etc., and should therefore be placed in Tier 2 ("...generally strong and can easily be placed on a variety of teams.")
 

Kaif

Banned deucer.
:urshifu: tier 2 I assume > tier 1
this mon is probably a contender for the best mon if not the best mon in the tier, the ability is broken, the coverage is broken. put it with a fake out user (zeraora) / tailwind user (talon) / follow me (toge amoon) and ur gonna be farming wins with no difficulty at all

:zeraora: tier 2 > tier 1
fastest fake out user in the game and pairs very well with things like ace urshifu rillaboom list goes on

:cinderace: tier 2.5 > tier 2
fits on normal teams not just sun, its like urshifu if u were faster and had fire/poison/fighting stab instead

:necrozma: tier 3 > tier 2
good ability, good movepool, does well with follow me / tailwind support for weakness policy type shit

realised halfway through making this that tier 4 and 5 are atrocious, i think u could easily remove most of tier 4 and the entirety of tier 5 lol. mubs out
 

Mubs

All in good time.
is a Social Media Contributoris a Community Contributor
VR Shifts are live! Here's what's changed:
:Aegislash: -> 3
:Primarina: -> 2
:Sawk: -> 4
:Scrafty: -> 4
:Keldeo: -> 5
:Rotom-Wash: -> 5
:Torracat: -> UR
:Drednaw: -> UR
:Corviknight: -> UR
:Drapion: -> 5
:Stoutland: -> 5
:Gardevoir: -> 5
:Rillaboom: -> 2
:Talonflame: -> 2
:Snorlax: -> 3
:Grimmsnarl: -> 4
:Urshifu: -> 1
:Zeraora: -> 1
:Cinderace: -> 2
:Necrozma: -> 2
:Abomasnow: -> UR
:Terrakion: -> 5
:Vikavolt: -> UR
:Silvally: -> UR
:Weavile: -> UR
:Chandelure: -> 5
:Durant: -> 5

As the OM Snake Draft regular season is about to end, here are the full stats so far:

OMSD Weeks 1-4

Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Urshifu-*          |   52 |  50.00% |  53.85% |
| 2    | Zeraora            |   29 |  27.88% |  51.72% |
| 3    | Incineroar         |   22 |  21.15% |  45.45% |
| 4    | Talonflame         |   20 |  19.23% |  55.00% |
| 5    | Amoonguss          |   16 |  15.38% |  56.25% |
| 6    | Rillaboom          |   15 |  14.42% |  60.00% |
| 6    | Weezing-Galar      |   15 |  14.42% |  46.67% |
| 8    | Cinderace          |   13 |  12.50% |  69.23% |
| 8    | Primarina          |   13 |  12.50% |  38.46% |
| 10   | Excadrill          |   12 |  11.54% |  50.00% |
| 11   | Necrozma           |   11 |  10.58% |  81.82% |
| 12   | Togekiss           |    9 |   8.65% |  77.78% |
| 12   | Venusaur           |    9 |   8.65% |  66.67% |
| 12   | Volcarona          |    9 |   8.65% |  55.56% |
| 15   | Ninetales          |    8 |   7.69% |  62.50% |
| 15   | Whimsicott         |    8 |   7.69% |  50.00% |
| 15   | Dracovish          |    8 |   7.69% |  37.50% |
| 15   | Sylveon            |    8 |   7.69% |  37.50% |
| 19   | Alakazam           |    7 |   6.73% |  57.14% |
| 19   | Dragapult          |    7 |   6.73% |  57.14% |
| 19   | Aegislash          |    7 |   6.73% |  28.57% |
| 19   | Mew                |    7 |   6.73% |  14.29% |
| 23   | Blastoise          |    6 |   5.77% |  83.33% |
| 23   | Chansey            |    6 |   5.77% |  50.00% |
| 25   | Indeedee-F         |    5 |   4.81% |  60.00% |
| 25   | Tyranitar          |    5 |   4.81% |  40.00% |
| 25   | Porygon2           |    5 |   4.81% |  40.00% |
| 25   | Mandibuzz          |    5 |   4.81% |  40.00% |
| 25   | Accelgor           |    5 |   4.81% |  40.00% |
| 25   | Kommo-o            |    5 |   4.81% |  40.00% |
| 25   | Terrakion          |    5 |   4.81% |  20.00% |
| 32   | Charizard          |    4 |   3.85% |  75.00% |
| 32   | Magnezone          |    4 |   3.85% |  25.00% |
| 34   | Scizor             |    3 |   2.88% |  66.67% |
| 34   | Inteleon           |    3 |   2.88% |  66.67% |
| 34   | Gastrodon          |    3 |   2.88% |  66.67% |
| 34   | Kyurem             |    3 |   2.88% |  33.33% |
| 34   | Sableye            |    3 |   2.88% |  33.33% |
| 34   | Snorlax            |    3 |   2.88% |  33.33% |
| 34   | Togedemaru         |    3 |   2.88% |  33.33% |
| 34   | Gyarados           |    3 |   2.88% |  33.33% |
| 42   | Corviknight        |    2 |   1.92% | 100.00% |
| 42   | Azumarill          |    2 |   1.92% |  50.00% |
| 42   | Milotic            |    2 |   1.92% |  50.00% |
| 42   | Ninetales-Alola    |    2 |   1.92% |  50.00% |
| 42   | Kingdra            |    2 |   1.92% |   0.00% |
| 42   | Goodra             |    2 |   1.92% |   0.00% |
| 48   | Dusclops           |    1 |   0.96% | 100.00% |
| 48   | Darmanitan         |    1 |   0.96% | 100.00% |
| 48   | Marowak-Alola      |    1 |   0.96% | 100.00% |
| 48   | Hatterene          |    1 |   0.96% | 100.00% |
| 48   | Swoobat            |    1 |   0.96% |   0.00% |
| 48   | Slowbro            |    1 |   0.96% |   0.00% |
| 48   | Mimikyu            |    1 |   0.96% |   0.00% |
| 48   | Drapion            |    1 |   0.96% |   0.00% |
| 48   | Indeedee           |    1 |   0.96% |   0.00% |
| 48   | Alcremie           |    1 |   0.96% |   0.00% |
| 48   | Clefable           |    1 |   0.96% |   0.00% |
| 48   | Diggersby          |    1 |   0.96% |   0.00% |
| 48   | Duraludon          |    1 |   0.96% |   0.00% |
| 48   | Araquanid          |    1 |   0.96% |   0.00% |
| 48   | Pincurchin         |    1 |   0.96% |   0.00% |
| 48   | Raichu-Alola       |    1 |   0.96% |   0.00% |
| 48   | Hawlucha           |    1 |   0.96% |   0.00% |
| 48   | Darmanitan-Galar   |    1 |   0.96% |   0.00% |
| 48   | Pelipper           |    1 |   0.96% |   0.00% |
| 48   | Arcanine           |    1 |   0.96% |   0.00% |
Code:
+ ---- + -------------------------------- + ---- + ------- + ------- +
| Rank | Combos of 2                      | Use  | Usage % |  Win %  |
+ ---- + -------------------------------- + ---- + ------- + ------- +
| 1    | Urshifu-* / Zeraora              |   19 |  18.27% |  52.63% |
| 2    | Urshifu-* / Talonflame           |   18 |  17.31% |  61.11% |
| 3    | Talonflame / Zeraora             |   14 |  13.46% |  64.29% |
| 4    | Excadrill / Talonflame           |   10 |   9.62% |  50.00% |
| 4    | Urshifu-* / Amoonguss            |   10 |   9.62% |  40.00% |
| 6    | Togekiss / Cinderace             |    8 |   7.69% |  75.00% |
| 6    | Venusaur / Ninetales             |    8 |   7.69% |  62.50% |
| 6    | Urshifu-* / Excadrill            |    8 |   7.69% |  62.50% |
| 6    | Excadrill / Zeraora              |    8 |   7.69% |  62.50% |
| 10   | Amoonguss / Zeraora              |    7 |   6.73% |  57.14% |
| 10   | Volcarona / Urshifu-*            |    7 |   6.73% |  57.14% |
| 10   | Talonflame / Amoonguss           |    7 |   6.73% |  42.86% |
| 13   | Volcarona / Weezing-Galar        |    6 |   5.77% |  83.33% |
| 13   | Togekiss / Rillaboom             |    6 |   5.77% |  83.33% |
| 13   | Necrozma / Incineroar            |    6 |   5.77% |  66.67% |
| 13   | Urshifu-* / Rillaboom            |    6 |   5.77% |  66.67% |
| 13   | Urshifu-* / Whimsicott           |    6 |   5.77% |  50.00% |
| 13   | Incineroar / Dragapult           |    6 |   5.77% |  50.00% |
| 13   | Urshifu-* / Sylveon              |    6 |   5.77% |  33.33% |
| 13   | Urshifu-* / Primarina            |    6 |   5.77% |  16.67% |
| 21   | Necrozma / Amoonguss             |    5 |   4.81% |  80.00% |
| 21   | Urshifu-* / Venusaur             |    5 |   4.81% |  80.00% |
| 21   | Togekiss / Urshifu-*             |    5 |   4.81% |  80.00% |
| 21   | Cinderace / Rillaboom            |    5 |   4.81% |  80.00% |
| 21   | Urshifu-* / Cinderace            |    5 |   4.81% |  80.00% |
| 21   | Incineroar / Rillaboom           |    5 |   4.81% |  60.00% |
| 21   | Amoonguss / Primarina            |    5 |   4.81% |  60.00% |
| 21   | Mandibuzz / Sylveon              |    5 |   4.81% |  40.00% |
| 21   | Weezing-Galar / Dracovish        |    5 |   4.81% |  40.00% |
| 21   | Weezing-Galar / Terrakion        |    5 |   4.81% |  20.00% |
| 21   | Talonflame / Primarina           |    5 |   4.81% |  20.00% |
| 32   | Weezing-Galar / Urshifu-*        |    4 |   3.85% | 100.00% |
| 32   | Urshifu-* / Blastoise            |    4 |   3.85% | 100.00% |
| 32   | Necrozma / Urshifu-*             |    4 |   3.85% |  75.00% |
| 32   | Urshifu-* / Ninetales            |    4 |   3.85% |  75.00% |
| 32   | Urshifu-* / Charizard            |    4 |   3.85% |  75.00% |
| 32   | Charizard / Ninetales            |    4 |   3.85% |  75.00% |
| 32   | Charizard / Venusaur             |    4 |   3.85% |  75.00% |
| 32   | Incineroar / Zeraora             |    4 |   3.85% |  50.00% |
| 32   | Zeraora / Porygon2               |    4 |   3.85% |  50.00% |
| 32   | Weezing-Galar / Chansey          |    4 |   3.85% |  50.00% |
| 32   | Indeedee-F / Urshifu-*           |    4 |   3.85% |  50.00% |
| 32   | Zeraora / Primarina              |    4 |   3.85% |  50.00% |
| 32   | Urshifu-* / Mew                  |    4 |   3.85% |  25.00% |
| 32   | Alakazam / Urshifu-*             |    4 |   3.85% |  25.00% |
| 32   | Terrakion / Aegislash            |    4 |   3.85% |  25.00% |
| 32   | Terrakion / Dracovish            |    4 |   3.85% |  25.00% |
| 32   | Weezing-Galar / Aegislash        |    4 |   3.85% |  25.00% |
| 32   | Aegislash / Dracovish            |    4 |   3.85% |  25.00% |
| 32   | Excadrill / Tyranitar            |    4 |   3.85% |  25.00% |
| 32   | Weezing-Galar / Incineroar       |    4 |   3.85% |  25.00% |
| 52   | Incineroar / Alakazam            |    3 |   2.88% | 100.00% |
| 52   | Volcarona / Blastoise            |    3 |   2.88% | 100.00% |
| 52   | Weezing-Galar / Blastoise        |    3 |   2.88% | 100.00% |
| 52   | Incineroar / Indeedee-F          |    3 |   2.88% |  66.67% |
| 52   | Accelgor / Zeraora               |    3 |   2.88% |  66.67% |
| 52   | Kommo-o / Zeraora                |    3 |   2.88% |  66.67% |
| 52   | Accelgor / Porygon2              |    3 |   2.88% |  66.67% |
| 52   | Kommo-o / Porygon2               |    3 |   2.88% |  66.67% |
| 52   | Accelgor / Kommo-o               |    3 |   2.88% |  66.67% |
| 52   | Incineroar / Amoonguss           |    3 |   2.88% |  66.67% |
| 52   | Tyranitar / Primarina            |    3 |   2.88% |  33.33% |
| 52   | Urshifu-* / Mandibuzz            |    3 |   2.88% |  33.33% |
| 52   | Mandibuzz / Mew                  |    3 |   2.88% |  33.33% |
| 52   | Sylveon / Mew                    |    3 |   2.88% |  33.33% |
| 52   | Urshifu-* / Magnezone            |    3 |   2.88% |  33.33% |
| 52   | Alakazam / Magnezone             |    3 |   2.88% |  33.33% |
| 52   | Sylveon / Magnezone              |    3 |   2.88% |  33.33% |
| 52   | Alakazam / Sylveon               |    3 |   2.88% |  33.33% |
| 52   | Zeraora / Togedemaru             |    3 |   2.88% |  33.33% |
| 52   | Incineroar / Togedemaru          |    3 |   2.88% |  33.33% |
| 52   | Dragapult / Togedemaru           |    3 |   2.88% |  33.33% |
| 52   | Dragapult / Zeraora              |    3 |   2.88% |  33.33% |
| 52   | Weezing-Galar / Gyarados         |    3 |   2.88% |  33.33% |
| 52   | Incineroar / Chansey             |    3 |   2.88% |  33.33% |
| 52   | Gyarados / Chansey               |    3 |   2.88% |  33.33% |
| 52   | Incineroar / Gyarados            |    3 |   2.88% |  33.33% |
| 52   | Volcarona / Zeraora              |    3 |   2.88% |   0.00% |
| 79   | Cinderace / Primarina            |    2 |   1.92% | 100.00% |
| 79   | Alakazam / Dragapult             |    2 |   1.92% | 100.00% |
| 79   | Alakazam / Rillaboom             |    2 |   1.92% | 100.00% |
| 79   | Dragapult / Rillaboom            |    2 |   1.92% | 100.00% |
| 79   | Necrozma / Rillaboom             |    2 |   1.92% | 100.00% |
| 79   | Corviknight / Primarina          |    2 |   1.92% | 100.00% |
| 79   | Amoonguss / Corviknight          |    2 |   1.92% | 100.00% |
| 79   | Necrozma / Corviknight           |    2 |   1.92% | 100.00% |
| 79   | Necrozma / Primarina             |    2 |   1.92% | 100.00% |
| 79   | Alakazam / Indeedee-F            |    2 |   1.92% |  50.00% |
| 79   | Whimsicott / Dracovish           |    2 |   1.92% |  50.00% |
| 79   | Scizor / Incineroar              |    2 |   1.92% |  50.00% |
| 79   | Sylveon / Rillaboom              |    2 |   1.92% |  50.00% |
| 79   | Sylveon / Chansey                |    2 |   1.92% |  50.00% |
| 79   | Mandibuzz / Rillaboom            |    2 |   1.92% |  50.00% |
| 79   | Mandibuzz / Chansey              |    2 |   1.92% |  50.00% |
| 79   | Chansey / Rillaboom              |    2 |   1.92% |  50.00% |
| 79   | Necrozma / Indeedee-F            |    2 |   1.92% |  50.00% |
| 79   | Incineroar / Urshifu-*           |    2 |   1.92% |  50.00% |
| 79   | Volcarona / Whimsicott           |    2 |   1.92% |  50.00% |
| 79   | Sableye / Snorlax                |    2 |   1.92% |  50.00% |
| 79   | Ninetales / Snorlax              |    2 |   1.92% |  50.00% |
| 79   | Venusaur / Snorlax               |    2 |   1.92% |  50.00% |
| 79   | Sableye / Ninetales              |    2 |   1.92% |  50.00% |
| 79   | Sableye / Venusaur               |    2 |   1.92% |  50.00% |
| 79   | Amoonguss / Azumarill            |    2 |   1.92% |  50.00% |
| 79   | Incineroar / Azumarill           |    2 |   1.92% |  50.00% |
| 79   | Necrozma / Azumarill             |    2 |   1.92% |  50.00% |
| 79   | Cinderace / Ninetales            |    2 |   1.92% |  50.00% |
| 79   | Cinderace / Venusaur             |    2 |   1.92% |  50.00% |
| 79   | Togekiss / Ninetales             |    2 |   1.92% |  50.00% |
| 79   | Togekiss / Venusaur              |    2 |   1.92% |  50.00% |
| 79   | Aegislash / Kyurem               |    2 |   1.92% |  50.00% |
| 79   | Kyurem / Cinderace               |    2 |   1.92% |  50.00% |
| 79   | Kyurem / Milotic                 |    2 |   1.92% |  50.00% |
| 79   | Aegislash / Cinderace            |    2 |   1.92% |  50.00% |
| 79   | Aegislash / Milotic              |    2 |   1.92% |  50.00% |
| 79   | Cinderace / Milotic              |    2 |   1.92% |  50.00% |
| 79   | Ninetales-Alola / Tyranitar      |    2 |   1.92% |  50.00% |
| 79   | Tyranitar / Inteleon             |    2 |   1.92% |  50.00% |
| 79   | Ninetales-Alola / Excadrill      |    2 |   1.92% |  50.00% |
| 79   | Excadrill / Inteleon             |    2 |   1.92% |  50.00% |
| 79   | Ninetales-Alola / Inteleon       |    2 |   1.92% |  50.00% |
| 79   | Urshifu-* / Kingdra              |    2 |   1.92% |   0.00% |
| 79   | Zeraora / Rillaboom              |    2 |   1.92% |   0.00% |
| 79   | Incineroar / Goodra              |    2 |   1.92% |   0.00% |
| 79   | Talonflame / Tyranitar           |    2 |   1.92% |   0.00% |
| 79   | Excadrill / Primarina            |    2 |   1.92% |   0.00% |
| 79   | Incineroar / Accelgor            |    2 |   1.92% |   0.00% |
| 79   | Volcarona / Primarina            |    2 |   1.92% |   0.00% |
| 129  | Alakazam / Zeraora               |    1 |   0.96% | 100.00% |
| 129  | Indeedee-F / Zeraora             |    1 |   0.96% | 100.00% |
| 129  | Tyranitar / Dusclops             |    1 |   0.96% | 100.00% |
| 129  | Dusclops / Primarina             |    1 |   0.96% | 100.00% |
| 129  | Cinderace / Dusclops             |    1 |   0.96% | 100.00% |
| 129  | Tyranitar / Cinderace            |    1 |   0.96% | 100.00% |
| 129  | Scizor / Whimsicott              |    1 |   0.96% | 100.00% |
| 129  | Incineroar / Whimsicott          |    1 |   0.96% | 100.00% |
| 129  | Scizor / Dracovish               |    1 |   0.96% | 100.00% |
| 129  | Incineroar / Dracovish           |    1 |   0.96% | 100.00% |
| 129  | Volcarona / Chansey              |    1 |   0.96% | 100.00% |
| 129  | Chansey / Dracovish              |    1 |   0.96% | 100.00% |
| 129  | Volcarona / Dracovish            |    1 |   0.96% | 100.00% |
| 129  | Necrozma / Inteleon              |    1 |   0.96% | 100.00% |
| 129  | Incineroar / Inteleon            |    1 |   0.96% | 100.00% |
| 129  | Amoonguss / Inteleon             |    1 |   0.96% | 100.00% |
| 129  | Weezing-Galar / Whimsicott       |    1 |   0.96% | 100.00% |
| 129  | Whimsicott / Darmanitan          |    1 |   0.96% | 100.00% |
| 129  | Amoonguss / Whimsicott           |    1 |   0.96% | 100.00% |
| 129  | Urshifu-* / Darmanitan           |    1 |   0.96% | 100.00% |
| 129  | Amoonguss / Darmanitan           |    1 |   0.96% | 100.00% |
| 129  | Gastrodon / Necrozma             |    1 |   0.96% | 100.00% |
| 129  | Gastrodon / Zeraora              |    1 |   0.96% | 100.00% |
| 129  | Gastrodon / Urshifu-*            |    1 |   0.96% | 100.00% |
| 129  | Necrozma / Zeraora               |    1 |   0.96% | 100.00% |
| 129  | Scizor / Blastoise               |    1 |   0.96% | 100.00% |
| 129  | Scizor / Necrozma                |    1 |   0.96% | 100.00% |
| 129  | Scizor / Rillaboom               |    1 |   0.96% | 100.00% |
| 129  | Necrozma / Blastoise             |    1 |   0.96% | 100.00% |
| 129  | Blastoise / Rillaboom            |    1 |   0.96% | 100.00% |
| 129  | Necrozma / Togekiss              |    1 |   0.96% | 100.00% |
| 129  | Incineroar / Togekiss            |    1 |   0.96% | 100.00% |
| 129  | Necrozma / Whimsicott            |    1 |   0.96% | 100.00% |
| 129  | Talonflame / Whimsicott          |    1 |   0.96% | 100.00% |
| 129  | Necrozma / Talonflame            |    1 |   0.96% | 100.00% |
| 129  | Marowak-Alola / Hatterene        |    1 |   0.96% | 100.00% |
| 129  | Urshifu-* / Marowak-Alola        |    1 |   0.96% | 100.00% |
| 129  | Indeedee-F / Marowak-Alola       |    1 |   0.96% | 100.00% |
| 129  | Urshifu-* / Hatterene            |    1 |   0.96% | 100.00% |
| 129  | Indeedee-F / Hatterene           |    1 |   0.96% | 100.00% |
| 129  | Zeraora / Cinderace              |    1 |   0.96% | 100.00% |
| 129  | Amoonguss / Cinderace            |    1 |   0.96% | 100.00% |
| 129  | Talonflame / Blastoise           |    1 |   0.96% | 100.00% |
| 129  | Blastoise / Venusaur             |    1 |   0.96% | 100.00% |
| 129  | Talonflame / Venusaur            |    1 |   0.96% | 100.00% |
| 129  | Togekiss / Dragapult             |    1 |   0.96% | 100.00% |
| 129  | Gastrodon / Togekiss             |    1 |   0.96% | 100.00% |
| 129  | Gastrodon / Dragapult            |    1 |   0.96% | 100.00% |
| 129  | Dragapult / Cinderace            |    1 |   0.96% | 100.00% |
| 129  | Gastrodon / Cinderace            |    1 |   0.96% | 100.00% |
| 129  | Kyurem / Mew                     |    1 |   0.96% |   0.00% |
| 129  | Urshifu-* / Kyurem               |    1 |   0.96% |   0.00% |
| 129  | Kyurem / Primarina               |    1 |   0.96% |   0.00% |
| 129  | Primarina / Mew                  |    1 |   0.96% |   0.00% |
| 129  | Urshifu-* / Porygon2             |    1 |   0.96% |   0.00% |
| 129  | Amoonguss / Porygon2             |    1 |   0.96% |   0.00% |
| 129  | Urshifu-* / Sableye              |    1 |   0.96% |   0.00% |
| 129  | Sableye / Whimsicott             |    1 |   0.96% |   0.00% |
| 129  | Kingdra / Sableye                |    1 |   0.96% |   0.00% |
| 129  | Kingdra / Whimsicott             |    1 |   0.96% |   0.00% |
| 129  | Swoobat / Rillaboom              |    1 |   0.96% |   0.00% |
| 129  | Dracovish / Rillaboom            |    1 |   0.96% |   0.00% |
| 129  | Swoobat / Dracovish              |    1 |   0.96% |   0.00% |
| 129  | Swoobat / Zeraora                |    1 |   0.96% |   0.00% |
| 129  | Zeraora / Dracovish              |    1 |   0.96% |   0.00% |
| 129  | Incineroar / Slowbro             |    1 |   0.96% |   0.00% |
| 129  | Goodra / Slowbro                 |    1 |   0.96% |   0.00% |
| 129  | Slowbro / Mimikyu                |    1 |   0.96% |   0.00% |
| 129  | Incineroar / Mimikyu             |    1 |   0.96% |   0.00% |
| 129  | Goodra / Mimikyu                 |    1 |   0.96% |   0.00% |
| 129  | Blastoise / Mew                  |    1 |   0.96% |   0.00% |
| 129  | Blastoise / Snorlax              |    1 |   0.96% |   0.00% |
| 129  | Drapion / Blastoise              |    1 |   0.96% |   0.00% |
| 129  | Snorlax / Mew                    |    1 |   0.96% |   0.00% |
| 129  | Drapion / Mew                    |    1 |   0.96% |   0.00% |
| 129  | Drapion / Snorlax                |    1 |   0.96% |   0.00% |
| 129  | Whimsicott / Indeedee            |    1 |   0.96% |   0.00% |
| 129  | Volcarona / Indeedee             |    1 |   0.96% |   0.00% |
| 129  | Urshifu-* / Indeedee             |    1 |   0.96% |   0.00% |
| 129  | Alcremie / Clefable              |    1 |   0.96% |   0.00% |
| 129  | Incineroar / Alcremie            |    1 |   0.96% |   0.00% |
| 129  | Alcremie / Rillaboom             |    1 |   0.96% |   0.00% |
| 129  | Incineroar / Clefable            |    1 |   0.96% |   0.00% |
| 129  | Clefable / Rillaboom             |    1 |   0.96% |   0.00% |
| 129  | Alakazam / Kommo-o               |    1 |   0.96% |   0.00% |
| 129  | Indeedee-F / Kommo-o             |    1 |   0.96% |   0.00% |
| 129  | Urshifu-* / Kommo-o              |    1 |   0.96% |   0.00% |
| 129  | Incineroar / Mew                 |    1 |   0.96% |   0.00% |
| 129  | Goodra / Rillaboom               |    1 |   0.96% |   0.00% |
| 129  | Mew / Rillaboom                  |    1 |   0.96% |   0.00% |
| 129  | Goodra / Mew                     |    1 |   0.96% |   0.00% |
| 129  | Volcarona / Mew                  |    1 |   0.96% |   0.00% |
| 129  | Zeraora / Mew                    |    1 |   0.96% |   0.00% |
| 129  | Weezing-Galar / Mew              |    1 |   0.96% |   0.00% |
| 129  | Weezing-Galar / Zeraora          |    1 |   0.96% |   0.00% |
| 129  | Diggersby / Duraludon            |    1 |   0.96% |   0.00% |
| 129  | Diggersby / Whimsicott           |    1 |   0.96% |   0.00% |
| 129  | Diggersby / Cinderace            |    1 |   0.96% |   0.00% |
| 129  | Duraludon / Whimsicott           |    1 |   0.96% |   0.00% |
| 129  | Duraludon / Cinderace            |    1 |   0.96% |   0.00% |
| 129  | Cinderace / Whimsicott           |    1 |   0.96% |   0.00% |
| 129  | Aegislash / Zeraora              |    1 |   0.96% |   0.00% |
| 129  | Urshifu-* / Aegislash            |    1 |   0.96% |   0.00% |
| 129  | Aegislash / Rillaboom            |    1 |   0.96% |   0.00% |
| 129  | Weezing-Galar / Porygon2         |    1 |   0.96% |   0.00% |
| 129  | Weezing-Galar / Araquanid        |    1 |   0.96% |   0.00% |
| 129  | Terrakion / Porygon2             |    1 |   0.96% |   0.00% |
| 129  | Terrakion / Araquanid            |    1 |   0.96% |   0.00% |
| 129  | Araquanid / Porygon2             |    1 |   0.96% |   0.00% |
| 129  | Raichu-Alola / Pincurchin        |    1 |   0.96% |   0.00% |
| 129  | Hawlucha / Pincurchin            |    1 |   0.96% |   0.00% |
| 129  | Gastrodon / Pincurchin           |    1 |   0.96% |   0.00% |
| 129  | Raichu-Alola / Hawlucha          |    1 |   0.96% |   0.00% |
| 129  | Gastrodon / Raichu-Alola         |    1 |   0.96% |   0.00% |
| 129  | Gastrodon / Hawlucha             |    1 |   0.96% |   0.00% |
| 129  | Dragapult / Magnezone            |    1 |   0.96% |   0.00% |
| 129  | Kommo-o / Dragapult              |    1 |   0.96% |   0.00% |
| 129  | Incineroar / Magnezone           |    1 |   0.96% |   0.00% |
| 129  | Kommo-o / Magnezone              |    1 |   0.96% |   0.00% |
| 129  | Incineroar / Kommo-o             |    1 |   0.96% |   0.00% |
| 129  | Accelgor / Primarina             |    1 |   0.96% |   0.00% |
| 129  | Scizor / Accelgor                |    1 |   0.96% |   0.00% |
| 129  | Incineroar / Primarina           |    1 |   0.96% |   0.00% |
| 129  | Scizor / Primarina               |    1 |   0.96% |   0.00% |
| 129  | Accelgor / Darmanitan-Galar      |    1 |   0.96% |   0.00% |
| 129  | Incineroar / Darmanitan-Galar    |    1 |   0.96% |   0.00% |
| 129  | Weezing-Galar / Darmanitan-Galar |    1 |   0.96% |   0.00% |
| 129  | Weezing-Galar / Accelgor         |    1 |   0.96% |   0.00% |
| 129  | Urshifu-* / Pelipper             |    1 |   0.96% |   0.00% |
| 129  | Pelipper / Amoonguss             |    1 |   0.96% |   0.00% |
| 129  | Pelipper / Kingdra               |    1 |   0.96% |   0.00% |
| 129  | Kingdra / Amoonguss              |    1 |   0.96% |   0.00% |
| 129  | Arcanine / Whimsicott            |    1 |   0.96% |   0.00% |
| 129  | Urshifu-* / Dracovish            |    1 |   0.96% |   0.00% |
| 129  | Arcanine / Dracovish             |    1 |   0.96% |   0.00% |
| 129  | Urshifu-* / Arcanine             |    1 |   0.96% |   0.00% |

Considering Urshifu's dominance of the scene in OMSD, whar are you thoughts on the pokemon's place in the metagame? Is it worth suspecting, or is it just having a good tour? As always thanks for reading and have a nice day.

1598633790785.png
 
Ok so let's actually talk about Urshifu. It is one of the best pokemon in the metagame, tier 1 for sure. However I do not think that it's banworthy, in my opinion it's in the same tier as psyspam where yes it's powerful but you just need to bring counters to it. Let's first talk about its positive traits though and explain why they're not overbearing:

The team preview dilemma:
In team preview, you can't actually see which Urshifu the opponent has, which would be an issue if Urshifu-Rapid-Strike wasn't clearly inferior. It still loses to basically all the same counters (see below), while now also losing to pokemon such as amoongus, and therefore has no good reason to be used other than the somewhat predictable surprise factor. This also means that if for some reason Urshifu does get banned (crazier stuff happened in the past), Rapid-Strike should 100% get spared.

Unseen Fists:
This is the main thing people complain about (To those unaware, unseen fists allows Urshifu to hit through (not break like feint) Protect with contact moves). Now it's usually easy to predict the target of Urshifu and just not protect that mon. The main issue is that when pairing it with a Fake Out user it create immense pressure because protecting against Fake Out is pretty risky, although to actually abuse that both mons would have to double into one mon letting the other one do whatever it wants (because it sure isn't protecting). This is a top tier strat, but can be dealt with in multiple ways, see below.

The main thing that holds back Urshifu is it's awful SpDef. Even if defensive checks are hard to find, any fast special attacker can outright kill it (especially with a fairy move, but that's not even necessary), if you can deal with fake out. Even roseli berry usually doesn't actually save Urshifu from being knocked out by like Scarf Gardevoir or Helping Hand Alakazam's spread Dazzling Gleam (this is where it's different from Kyub in BW, while both mons are, to an extent, unwallable, Urshifu can be offensively checked quite easily, while Kyub's HP stat means it can potentially live anything thrown at it). It's speed tier, while solid, is comfortably low enough for many good special attackers to straight up outspeed&ohko it. Scarf Urshifu is usable for the surprise factor, but can get into impossible and exploitable move dilemmas when facing something like Primarina + Steel Type.

Because this is 2v2, I will split up the counters section:
1v1 counters:
-Any faster special attacker (Alakazam, Keldeo, etc., specifically Comfey because triage draining kiss is funny).
-Any fairy type that can take a hit (Any fairy type).
That's already many, many pokemon, with a high chance of one of those already being on a team.

2v2 counters (to Urshifu + Fake Out user):
-Weezing-Galar: Weezing-G is the hardest a counter can get. It disables Unseen Fists, can very, very comfortably live Iron Head (which not even all Urshifu run because of the necessity of CC, Wicked Blow, Poison Jab and Protect), walls any other move Urshifu has, and easily kills it in return with a fairy move.
-Psychic Surge (Indeedee-F): Psychic terrain disables Fake Out, and indeedee is guaranteed to live at least one hit from Urshifu, meaning it can click follow me at least once and let it's Partner kill Urshifu with no fear of fake out (Sometimes it's worth killing Urshifu's partner first, like if it's Indeedee + Zam facing Urshifu + Zera).
-Just faking out Urshifu T1:
People talking like this isn't a reliable and easy counterplay: Any mon with Fake Out + Any 1v1 counter to urshifu (see above) will usually beat any Urshi Fake Out cheese by just Faking Out Urshifu t1: If the opponent's fake out user does not fake out your Urshifu counter well then Urshifu just dies, and if they do then T1 is just wasted and you can keep playing without the fear of fake out.

Additionally, follow me users that can take Urshifu's hits (such as togekiss) can completely stuff it if it lacks the right partner.

Overall, while Urshifu is definitely a very good mon, I do not think it's at all banworthy as multiple different ways to counter both it and the combination of it and fake out exist within the metagame.
 
Last edited:

D2TheW

CAP 28 Playtest Winner
Heyo, I'm back with another run through and explanation of my votes on the recent noms.

:Urshifu-Single-Strike: -1 This thing is immensely threatening in the current meta with plenty of mons that can support it like zera and indeedee. Great stabs to threaten the likes of Incineroar and Mew and good coverage options beside that. Unseen fist synergizes incredibly well with fake out. Calls for a suspect are premature as it's special frailty and mediocre speed tier leave it struggling with the likes of mienshao and mons you'd want a dark type to beat such as Alakazam. Still a ridiculous threat when played right and fully deserving of t1

:Aegislash: - 4 -1 252+ Atk Aegislash-Blade Close Combat vs. 252 HP / 12 Def Chople Berry Incineroar: 109-129 (27.6 - 32.7%) -- guaranteed 4HKO :( this meta just ain't kind to ol aegi. Incin and Urshifu SS along with every weather other than hail dumpster the sword. It's unique typing and good stats means it can fill holes on teams and it's ability to be a defensive and offensive monster means it has a place in the meta but it ain't a big place.

:Primarina: - 2 I've been using this mon a lot and it's very solid. Solos kingdra rain, scares incin to death, variable coverage to cover checks and strong enough to cover neutral targets.

:Sawk: - UR Goodnight sweet prince. Mienshao outclasses this in every meaningful way.

:Scrafty: - 4 Speaking of outclassed. Every time I put this on a team I wish it was Incineroar. Being weak to fairy sucks, being 4x weak to fairy is just awful. A rock resistance instead of a rock weakness would be nice in a meta with more than one decent rock type. It works on certain if you already have a fire like volc, or other situational cases. It will get the job done most of the time but incin probably would get the same job done better.

:Keldeo: - 5 Urshifu RS but special, very strong but poor meta mus, fits fine in t5

:Rotom Wash: - 5 Another half decent mon without a particularly defined place in the meta. Unique defensive and offensive traits mean it still fits in the meta in some way but it's not a big role.

:Torracat: - UR Speed tier doesn't translate to any particular niche and pure fire typing hinders more than it helps.

:Drednaw: - UR kingdra is king and this thing has no niche.

:Corviknight: - 5 Solid tailwind mon + set up threat with bulk up. Solid mon.

:Drapion: - 5 It's fine Lkjc , it can run a decent variety of sets and they're all fine.

:Stoutland: - UR sand is already meh, but Exca does it far better than anything else. Yawn sets waste a turn and normal has little defensive or offensive utility in this meta unless they have say, 160 HP and 110 in atk and SpDef.

:Gardevoir: - 5 Beginning to think Vrji has a thing for psychic fairy types. I'm sceptical on this one but he assures me it works and it seems functional enough.

:Rillaboom: - 2 strong af offensive threat, bulky, fake out support. Just really good.

:Talonflame: - 2 Man this Mon seems shit on paper but it provides fantastic tailwind support, has a good offensive typing for the meta and is decently strong despite it's atk stat.

:Snorlax: - 2 Not giving up on my boy. Almost unrivaled as a special tank, able to dish out big hits while taking them in return. Urshifu's prominence sucks but lax never used any item religiously and chople fits well enough.

:Grimmsnarl: - 4 In the same boat as scrafty where I just prefer using incin most of the time. Like scrafty, a different typing gives somewhat of a niche and prankster status moves are also quite useful.

:Goodra: - 3 Goodra continues to do what it's done all gen. Solid special wall with decent attacking potential and a decent typing in the meta. Very solid mon.

:Tyranitar: - 2.5 Sand isn't bad RN but ttar is still very tied to sand teams with minimal use outside of the archetype. I've messed around with it outside of sand but it's pretty underwhelming and the fact that you're basically forced to run chople and a shitton of bulk to be even usable is a massive pain. Still a decent mon but not worthy of t2.

:Zeraora: - 2 Ok this one might be a bit contentious. Zera is damn good and one of the best in t2 imo. However I don't think it's t1 worthy. If there was a tier between 1 and 2 it would fit there but there isn't and I'm leaning towards t2 for now. Still very good tho.

:Cinderace: - 2 No longer exclusively used on sun, offensive monster because libero be like that. Perfect fit in t2.

:Necrozma: - 2 GOAT mon. I fucking love this thing. It's winrate in snake was absurd, it's got a shitton of sets and they're all good. Incineroar used to be a death sentence but power herb meteor beam, a set I've spammed since no johns, absolutely destroys the cat. Great mon, absolutely deserving of t2.

:Abomasnow: - UR Hail is bad and if you must use it, Ninetales gets veil up before dying.

:Terrakion: - 5 good offensive threat that requires a lot of support. Not great but not unusable.

:Vikavolt: - UR Slow, not bulky enough, typing isn't great for the meta. Trick Room has better options.

:Silvally: - UR Very gimmicky mon. Explosion and preview uncertainty are fun but ultimately gimmicks and not great gimmicks at that.

:Weavile: - UR Weavile sucks, I explained why in my last one of these, go read that.

:Chandelure: - 5 Decent offensive threat that requires support, incin dunks on it but it's still usable (just)

:Durant: - 5 I'm just slowly dropping this further and further down because, to be frank, I think this mon is awful. If you want a steel bug type, scizor can at least take a hit and won't miss 80% of it's moves

Mubs out
 

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