A Balanced Team? (OU RMT)

"Team Dudes" (As I can never think of good Filenames)

I usually try to but some kind of background to my RMT, To make it look like I haven't just posted my team and want people to just tell me if it's good or not. So if you don't want to read all of the blurb that is to come feel free to skip all of the writing and go straight to the team. The reson that I do the background is that people can try to gauge my playing style and what I want out of this team as well as just what would make it work best. i.e. what I will enjoy using as well as what will work. So your choice!​

So why am I writing this RMT

I honestly believe I have team building problems. Either I will build a Team with great defensive coverage with limited attacking options, or I will build a team that has too much attack, and I cant switch around to well due to a lack of a comprehensive type coverage. Sometimes I try to "Play the Metagame" too much and forget about other threats, the reason that this team is already in its 3rd revision already. I am looking to make a nicely balanced team that can do well in todays metagame and will also win me battles! A bit of a feat!​

The Team at a Glace

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Where this team came from

The previous Platinum Metagame teams that I have built have been offensive, based around things like Scizor and Skymin, possibly Heatran as well. This is a slightly more defensivly orientated team that will be slightly more "Anti-Platinum" in it's approach. The idea is to eliminate things that can deal with Heatran. This will be explained in more detail with the individual Pokemon, but for example Dugtrio stop other Heatrans, so I don't need to worry about Earth Powering on the switch, and Celebi rapes most bulky waters + has HP Fire for Scizors who want to steal a free Swords Dance. I originally had Bronzong over Tyranitar, but I felt that my team didn't have the offensive power I wanted, so I stuck T-Tar in there to deal with things such as Rotom formes and Scarf Gengars that can ruin Gyarados parade. I also gave Rotom Thunder Wave over Light Screen to help T-Tar sweep. Gyarados Spot originally had Poliwrath in it, but I found that Poliwrath didnt do much excpet sit there and switch in on Heatran. It was just not as powerful as I wanted it to be. So I went for more Bulky offense in the form of Heracross, but then i did not have a reliable Heatran, so I slapped the Choice Band on Gyarados instead to do the same job. So, I want to see if I can find some better options to keep the balance between offense and Defence right, and covering all threats, so RATE AWAY!​

The Dudes

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Rotom-h @ Leftovers
Modest Nature / Levitate
EVs: 252 HP/144 Spd/112 SAtk
- Discharge
- Overheat
- Shadow Ball
- Thunder Wave​

A lead far solider than you might expect. Completely screws over suicide leads, using Discharge and then Shadow Ball, or Discharge and then Discharge if they are called Aerodactyl. If they taunt they are in big trouble, especially if discharge paralyses, and they are unable to explode or KO Rotom in 1 hit. I have Thunder Wave over what used to be light screen to make it easier for T-Tar to sweep. It works as a fighting Counter and also deals with Metagross a lot better than anything else does. Owns Scizor too. Even without overheat it would deal with Gross and scizor quite well, so I am up for possible Forme changes on this guy. I don't know if another forme might have better coverage or allow me to hit more things. Any suggestions?​

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Heatran (M) @ Choice Scarf
Naive Nature / Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
- Earth Power
- Flamethrower
- Hidden Power [Ice]
- Explosion​

Standard ScarfTran, but that's not all there is to say about it. He is supported by Dugtrio, who takes out other Heatrans, which may switch in on Flamethrowers. I do not like Earth Powering trying to predict Heatran switch ins, especially when thay have flying types / Levitators out. So I use scarf Duggy to take out other Heatrans. Celebi Rapes all bulky waters unless they are ResTalk CM Suicunes, so they hopefully wont be around to bother Heatran either. Does his job of revenging Skymin and switches into gengars and all of the stuff we love that Heatrans do. The Main fast threat on my team and is invaluable to the team's sucess. Yes I am running Flamethrower. Please don't suggest Fire Blast, as pretty much all Dugtrio these days are either Scarf on Non-Existant. I enjoy the PP and the accuracy much more.

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Gyarados (M) @ Choice Band
Ability: Intimidate
EVs: 112 HP/252 Atk/144 Spd
Adamant nature (+Atk, -SAtk)
- Ice Fang
- Waterfall
- Earthquake
- Stone Edge​

CB Gyara. Switches into a lot of Stuff (Perhaps I need rapid Spin support) thanks to Gyarados' good defensive ability and stats adn owns something with a +1 move. Scarf Gar's switchin into the Expected DD don't like it very much and neither do a lot of Gyarados' potential counters such as Skarmory and weakened Cresselia. Waterfall is the move of Choice here. The other moves I generally use when I am predicting a specific switch, once I knowmore about my opponants team. This is pretty simple, my main Heatran counter and has the ability to bite back. I am not sure about it's durability thanks to Stealth Rockand perhaps spinning support would be a good idea, but I honestly am unsure as to where a spinner would fir into this team. Help on this one definately appreciated!​

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Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Recover
- Leech Seed
- Hidden Power [Fire]
- Grass Knot​

Celebi is how I deal with Bulky Waters. I took the "Defensive Seeder Set" from the Analysis and basically used that. This thing is perhaps the least used thing on my team but does have an importanat role to play, for example it can catch lots of Scizors Off-Guard with HP Fire, as they try to get a free Swords Dance. It also rapes most Bulky waters, allowing Heatran a lot more freedom. Most Ice Beams fail to do 68% damage, which is the average amount of HP Celebi gains in a "Recover" turn. It is also useful for Swampert who other wise gives most of my Team a rough day (Seeing as Rotom can deal with most bulky waters if nessecary) There is not much to say about him. Probably the most underused member of my team but still important. i am considering putting more EVs in Sp. Def to allow it to do it's job versus Bulky Waters better, I feel, however, that he will become too specialised if I try this.​

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Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 60 HP/252 Atk/196 Spd
Adamant nature (+Atk, -SAtk)
- Pursuit
- Crunch
- Stone Edge
- Earthquake​

CB Tar. Deals with things Like the Rotom Formes and general things that are going to annoy me. I really do like CB Pusuit and the Trapping Factor is awesome. This thing can deal with Cresselia, which otherwise has a fun day walling me and he also provides a good deal of special walling support as well as a decent switch into Heatran if Gyarados is out of commision. As I am writing this I realise that he is perhaps not so Important to the Team and could be replaced, but it would be quite important that whatever I replace it with should have a similar sort of attacking capability as him, seeing as he dents a LOT of things. Any Thoughts?​

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Dugtrio (M) @ Choice Scarf
Ability: Arena Trap
EVs: 128 HP/252 Atk/128 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Night Slash
- Stone Edge
- Aerial Ace​

A Star. CB Duggy doesn't do a great Job of killing Blissey if she is on a reasonable Health level, but if she is he can switch in, often survive and ICe Beam and then KO. If said Blissey has Seismic Toss instead, his role is even easier. He can also trap and kill Heatrans, and Weakened Tyranitar. Other things like Tentacruel etc... can also be killed. Infernape, Heracorss etc... He really is an asset in today Metagame (In My Opinion) as Scarf heatran seems to be the centre of most Teams at the moment. I know with him that even if they take out my Heatran, we will be on a level pegging. Night Slash > Sucker Punch as it will always hit, and I'm fater than pretty much everything anyway.​

Threat List

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Tyranitar: Can be finished off by Dugtrio, but does pose a reasonable threat to my team because of it's versatility. Special varients are walled by my own Tyranitar. Physcial varients may be more problematic.
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Gyarados: My Own Gyarados can intimidate and threaten the Stone Edge. Rotom can discharge / paralyse. Celebi can deal with most varients too.
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Infernape: Duggy can revenge it. Rotom can paralyse it and isn't threatened much by it
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Azelf: Tyranitar can Pursuit HP Fighting-Less varients. Although most are Suicide and can be dealt with by Rotom
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Electivire: Motor Drive only activated by Rotom. Who can sufficantly wall it anyway, and KO.
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Heracross: Gyarados can come in on non-Stone Edges. Dugtrio can revenge it, and Rotom Walls it nicely.
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Salamence: Gyarados can Intimidate and Ice Fang. Heatran resists Outrage and KOs back with HP Ice. Potential Problem
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Togekiss:Rotom will generally win a Thunder Wave / Roost Stall, as once discharge Paralyses it, Rotom is faster and will KO. Main reason I have Discharge > Thunderbolt.
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Gengar: Heatran comes in on anything except for Focus Blastand threatens to KO. Rotom doesn't mind having Specs or Scarf Tricked onto it. Tyranitar can Pursuite Focus Blast-less Varients
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Lucario: Gyarados stops most Lucario Vairents, and Rotom stops Crunch-less physcial varients. Same goes for Celebi. Heatran can revenge kill it.
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Starmie: Tyranitar comes in and Pursuits. Starmie won't survive. Rotom can come in and Discharge. Duggy can revenge kill weakened varients.
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Weavile: Gyarados can come in and Intimidate. Heatran comes in on anything expect for Brick Break and threaten to KO.
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Dugtrio: Can revenge Dugtrios that are stuck on anything but EQ. Gyarados and Rotoms can come in on ones that are stuck on EQ and fire off a hit. LO varients can be revenge killed by Heatran.
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Porygon-Z: Tyranitar walls it. Potential problem without Tyranitar.
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Machamp:Rotom owns it Dynamic Punch cannot hit, but risk of being outstalled by Restalk Versions. Celebi Walls Ice Punch-less varients, Gyara walls Stone Edge-less varients
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Snorlax: Celebi shoudl be able to Outstall Rest-less varients, but this is a potential problem.
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Zapdos: Tyranitar walls it nicely and can Crunch, Stone Edge works on Roost Less varients. Rotom also walls it quite well, but has to hope for Para / Sp. Def drop Hax to beat it. Heatran can revenge.
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Suicune: Potential issue if Celebi cannot outstall it. If Tyranitar can come in on an unboosted Neutral attack it may also have a chance.
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Breloom: Celebi walls it. Can be revenge killed by Duggy or Heatran. it also can't do much to Rotom and Gyarados walls Stone Edgeless varients. Shouldn't be an issue.
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Ninjask: Main strategy is to keep attacking it, and not to let it SD. My team is not particularly fast and reasonably bulky so as long as no SDs are allowed it is not a threat.
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Metagross: Duggy and Heatran can Revenge kill if sufficantly weakened. Rotom stops it dead. Celebi does a reasonable job against Ice Punch less varients, and Gyarados walls Thunderpunch-less varients.
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Heatran: Scarf Duggy revenges it. Gyarados can switch in, and so can T-Tar to anything that is not Earth Power. Rotom also does reasonably well.
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Celebi: T-tar comes in and pursuits. Heatran and Rotom can come in on anything but T-Wave and Flamethrower / Overheat. Although Calm Minds could be an issue especially for Rotom.
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Jirachi: Duggy can Revenge kill. If they don't have CM, Heatran and Rotom can dent it. Celebi cann Psychich / T-bolt varient and can Leech Seed Stall. Tyranitar can call the same varients and hit back with EQ.
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Dragonite: Potential threat. Gyarados can come in and Intimidate physical varients and hit back with Ice Fang / Stone Edge. Special ones become harder to wall, but Rotom can come in and Thunder Wave it.
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Mamoswine: Potential problem, but Celebi can come in and Leech Stall Ice Fang-less varients (and most carry Ice Shard these days anyway) Rotom avoid EQ and can hit back with Overheat. Heatran can come in to revenge kill.
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Gallade: Rotom can T-Wave but risks being hit by a night slash. Gyarados can intimidate but risks a Stone Edge. Dugtrio can revenge Kill. Celebi also walls Night Slash-less varients.
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Yanmega: Tyranitar does reasonably well against HP Fighting-less varients, but risks being severly damaged. Rotom comes in and walls the hell out of it, and Heatran does reasonably well against HP-Ground-less varients.
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Kingdra: Used to have light screen for this thing, but Rotom can do just as well against it with Thunder Wave. Tyranitar can come in and activate Sandstream, but doesn't do so well against the new physical DD Kingdras. Potential Problem
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Roserade: Toxic Spikes are only really an Issue for Tyranitar. Other things such as specs or scarfs are easily dealt with by Heatran, with only the fear of the occasional Hidden Power Ground.
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Scizor: Walled by Heatran. I usually go to Celebi first to absorb SuperPower, unless the bug move is obvious. Somtimes I stay in to HP Fire, although goin out to Heatran then is easier. Gyarados stops it dead and so does Rotom.
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Deoxys-s: Rotom can Thunder Wave and then Shadow Ball, Tyranitar can come in and pursuit SuperPowerless varients (which most seem to be these days) Heatran does well against SuperPower-less varients too.
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Shaymin (Sky Forme):
Heatran does well against sets without Earth Power and can revenge kill all but scarf sets stuck on Earth Power. Rotom does reasonably well, as does Gyarados. Potential Problem

Final Thoughts

Congratulations if you are still with me. I hope that my RMT was not too long and boring, but I want to show that I have considered a lot of options and am now ready to recive other peoples input. I just want to know if I have got the balance right, and where my team may have issues that I should attend to. Thankyou very much for reading this far, and Happy Rating!​
 
4 choicers?! oh man take CB off gyara or t-tar. you are gonig to be donig a lot of switching w/ so much choice items so i recommend a rapid spinner.
 
Dude. Come on, If you are going to Rate the Team at least read my comments. I have already seen that a Spinner may be reccomended for this team. Nothing you have said in that post is anything I didn't know before, and even if you had just read the comments under each pokemon you would have realised that. You haven't suggested a rapid spinner that would work well wih my team, so thanks for the mini-bump.
 
mence is indeed a potential problem after a single dd. jolly LO outrage pretty much always ohkos gyara after sr, and adamant does 78~93 (calcs are done @+0 for dd+intimmy). revenging with duggy doesnt really work when they assume scarf and switch and with no sr on your team thats not really a problem for them
mamo is also scary, but not quite as scary as opposing tars who can potentially mess up .. and duggy can't even ohko them r__r


the fact is minus a bit of luck on your part, very often sr is gonna get layed against this team via a suicide lead, whether or not it gets crippled (which it usually will, granted)

this combined with the point to which you're relying on gyara is worrying.. I almost want to recommnd you just go resttalk with him and waterfall/ice fang or waterfall stone edge.

i like the celebi/rotom synergy for taking out waters. given all the fire attacks you have on rotom and heatran, you could try twave over hp fire on celebi to mess up incoming mences/heatrans/skymins and run dynamicpunch ice punch resttalk machamp over gyara and go for some parafusion+less sr weaks. I'd make him def oriented to help deal with stuff like tar, mamo, mence etc.

this adds a bit of a skymin liability unfortunately. seems like ice shard would be welcome on this team simply to deal with it and mence.. think about weavile over tar since you're so well insured for heatran and bulky waters anyways.
 
You make a good point. CB Weavile > CB T-Tar seems to be a good Idea. I will lose Sp. Def coverage against things like Zapdos but it will allow me to do the same things a T-Tar (Who was there for Pursuit) and give me the Ice Shard coverage as well. So I will test that out and see how it goes.

I will infact make the two changes now and see how that works. hanks for the advice Gorm. I will pencil them into the OP for now and make a descision as to what I want to do with them later :D

gah darn not being able to edit once you have centralised everything. OK so I am going to post Gorms EDIT here instead:


Gorm's EDIT said:
Celebi now has THUNDER WAVE
Gorm's EDIT said:
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Weavile (M) @ Choice Band
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Pursuit
- Ice Shard
- Brick Break
- Aerial Ace​



I gave it Aerial Ace as I have denet Coverage against Celebi, and the only defensive Psychic type that may be an issue is Slowbro. And i felt that getting rid of things like CB Heracross is probably more beneficial to my team. I may well change this around in the near future. Rest of the reasons fot this inclusion is in Gorm's Post​



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Machamp (M) @ Leftovers
Ability: No Guard
EVs: 188 HP/98 Atk / 216 Def / 8 Spd
Impish nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Ice Punch
- Dynamicpunch​



Put in over Gyarados due to the less SR weak. This still give me the ability to switch into things like Weavile and Tyranitar and pose a big threat. This is especially important as I have tyranitar labelled as a threat. Changed EV spread and Nature thanks to Sikh Assasins Advice.
 
mence is indeed a potential problem after a single dd. jolly LO outrage pretty much always ohkos gyara after sr, and adamant does 78~93 (calcs are done @+0 for dd+intimmy). revenging with duggy doesnt really work when they assume scarf and switch and with no sr on your team thats not really a problem for them
mamo is also scary, but not quite as scary as opposing tars who can potentially mess up .. and duggy can't even ohko them r__r


the fact is minus a bit of luck on your part, very often sr is gonna get layed against this team via a suicide lead, whether or not it gets crippled (which it usually will, granted)

this combined with the point to which you're relying on gyara is worrying.. I almost want to recommnd you just go resttalk with him and waterfall/ice fang or waterfall stone edge.

i like the celebi/rotom synergy for taking out waters. given all the fire attacks you have on rotom and heatran, you could try twave over hp fire on celebi to mess up incoming mences/heatrans/skymins and run dynamicpunch ice punch resttalk machamp over gyara and go for some parafusion+less sr weaks. I'd make him def oriented to help deal with stuff like tar, mamo, mence etc.

this adds a bit of a skymin liability unfortunately. seems like ice shard would be welcome on this team simply to deal with it and mence.. think about weavile over tar since you're so well insured for heatran and bulky waters anyways.

To elaborate on Gormenghast's Machamp idea, consider using this set:

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Machamp (M) @ Leftovers
Ability: No Guard
EVs: 188 HP/98 Atk/216 Def/8 Spd
Impish nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Dynamicpunch
- Ice Punch

Machamp is my lead and physical wall. He also destroys my huge Tyranitar weak which dominated this team before Machamp made it's appearance. He counters Luke most of the times but if it has a SD or two under it's belt I usually just revenge kill it. This can be replaced but I would be happy if we could just change him around.

This is the Machamp from one of my own RMTs when I was just starting out. The spread is made by a good friends of mine, Taylor, and this will counter TTar, Weavile, Mamoswine, and Salamence, if not more, guaranteed on my part. This set can counter Blissey for you as well, because a Choice Scarf Dugtrio will barely 3HKO, maybe even 4HKO.

Weavile is a cool replace meant over TTar as Gormenghast has already stated and will work great in tandem with Heatran, Celebi, and Rotom-H. Machamp should also be run over Gyarados, as it will provide everything Gyarados is suppose to but will aid the entire team through the ParaFusion combo that the synergy between Celebi and Machamp provides.
 
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