S rank needs work. Many of those abilities CAN'T simply be put on any Pokemon: for example, how would Blissey be the better for having Pure Power?
Prankster, Huge Power, etc. fit that description perfectly. I'm not sure where you got the idea that S Tier abilities have to be good on everything.S Tier- Abilities that are so good that the ability will often make otherwise unusable Pokémon viable.
The reasoning -not- to do so is really too frail in my opinion. "Not enough users" is not a really good argument when we're talking about the purely abilities themselves, not the Pokemon that have them currently. Although there's no "Chlorophyll" for hail, it has enough benefits (Blizzard, Ice Body, Snow Cloak, removing other weathers, residual damage) to be game-changing and push a Pokemon from unviable to useful.I seem to be the only one who thinks snow warning is not an S tier ability, so I think I might be judging the ability too critically. I’ll move it up to S tier tomorrow unless there is a general outcry to keep it A tier.
Nope. Turboblaze and Teravolt are identical to Mold Breaker in every way except the message that appears when the Pokémon is sent out. This was actually brought up before in this thread, although it would seem the relevant posts were deleted. Hmm.TurboBlaze and Terravolt only over-ride Flash Fire, Motor Drive, Volt Absorb and Lightlingrod. This is not A-worthy IMO. They may be like Mold Breaker, but they only work for attacks of a specific type, not all attacks, for all abilities. They are FAR more restrictive.
Again, not quite. Leaf Guard prevents status effects full-stop, which means a Pokémon with Leaf Guard cannot use Rest in sunlight (although notably, this is only the case in Gen V). Hydration does not prevent status effects, merely curing them automatically at the end of the turn, so Rest isn't prevented by it in rain. It's this difference that results in the different tiers.Leaf Guard is the sun equivilent of Hydration. It should be A ranked as well.
Maybe Blissey wouldn't get any benefit from it, but Sunkern with Pure Power has Lucario-level Attack. Anything with at least base 25 or so Attack can benefit from it. The Pokémon that can't benefit from it are the exceptions.for example, how would Blissey be the better for having Pure Power?
Going along this line, a Pure Power Gengar with a neutral nature and no investment is stronger than a fully invested Jolly Lucario. A fully invested Gengar with an attack boosting nature is almost as strong as Deoxys-A with an attack boosting nature...and Gengar's attack is horrid. Even though most sets would probably still be special, the ability to just throw Fire Punch onto the set and murder Ferrothorn without relying on the terrible Focus Blast is a huge boost. The shock value of a Deoxys-A power Sucker Punch would be pretty big as well.Maybe Blissey wouldn't get any benefit from it, but Sunkern with Pure Power has Lucario-level Attack. Anything with at least base 25 or so Attack can benefit from it. The Pokémon that can't benefit from it are the exceptions.
In that case, I have a serious problem with the tiering description, because there's no distinct difference between A and S. There are, for example, MANY nonviable Pokemon that you could put Prankster and Huge Power on that would barely shift in their tiering for it. Contrary in particular would do absolutely nothing on the vast majority of Pokemon. It is absolutely dependent on the Pokemon's movepool. Unless it has something like Leaf Storm or Overheat or (god forbid) Draco Meteor, it's going to be about as striking an ability as Keen Eye. If it's just the POTENTIAL to turn something unusable into a top-tier Pokemon, then abilities like Sand Rush and Chlorophyll need to be up there. So what does it actually mean?Prankster, Huge Power, etc. fit that description perfectly. I'm not sure where you got the idea that S Tier abilities have to be good on everything.
I think you underestimate the value of being able to stop other weathers without having to spend a turn on it. Especially in doubles, many people run Tyranitar or Abomasnow for the primary purpose of countering rain teams. The fact that people run Snover and Hippopotas at all pretty much proves the abilities' value.Also, Sand Stream shouldn't be S ranked. It should be A IMO. Sand just isn't as powerful as Rain and Sun. Sand Stream didn't keep Hippowdon in OU. Tyranitar is OU not just because of Sand Stream, but because it's TYRANITAR. It's not A. Let's say the the current Sand Stream users didn't have it, and... Sandslash had it for argument's sake. I highly doubt Sandslash would be OU. Sand dosen't even give any real benifit over Hail, sure, Rock types get 50% Sp.Def boost, but most of them have horrendous Sp.Def, and 100% accurate Blizzard is big too.
Storm Drain should be S. Gastrodon sucks. He was in NU. He's basically a worse Swampert [He has Recover, but worse bulk, and no utilty, like Roar, Yawn, SR]. He's OU because of Storm Drain. He's a case in point of 'useless pokemon made viable with an ability'. Water is such a powerful type, and not only nullifying it but getting a +1 Sp.Atk from it is massive. Any special attacker would kill for Storm Drain. Lightlingrod isn't *as* good because there is this little thing called the Ground type.
There is a difference, you're just not seeing it. A Tier is abilities that are good and make a Pokémon noticeably more powerful, but that current users would still be functional without. Good Pokémon are still good without it, and bad Pokémon are still bad with it. S Tier, on the other hand, means the ability itself can be the sole reason for using a Pokémon. Bad Pokémon become good (or broken, e.g. Moody), and good Pokémon become top threats. Chlorophyll isn't really a good example because all of the abusers are still potentially threatening outside of sun (outclassed, perhaps, but not useless).In that case, I have a serious problem with the tiering description, because there's no distinct difference between A and S. There are, for example, MANY nonviable Pokemon that you could put Prankster and Huge Power on that would barely shift in their tiering for it. Contrary in particular would do absolutely nothing on the vast majority of Pokemon. It is absolutely dependent on the Pokemon's movepool. Unless it has something like Leaf Storm or Overheat or (god forbid) Draco Meteor, it's going to be about as striking an ability as Keen Eye. If it's just the POTENTIAL to turn something unusable into a top-tier Pokemon, then abilities like Sand Rush and Chlorophyll need to be up there. So what does it actually mean?
I'll concede on Arena Trap and Shadow Tag, though.
Oh, and if we're talking about tierings, why is Color Change in F? It has an effect in battle and isn't generally detrimental. Most types resist themselves, so it has potential use against choice users. It can backfire in some situations, so it doesn't deserve to be C-tier, but the slight amount of use it has should at least place it in D. F is restricted to abilities that have literally no effect or else have an unquestionably negative effect, and Color Change is neither. I'm not sure what to say about Zen Mode, as it functions as a Forme-changer but would theoretically have no effect on most Pokemon. You'd have to get a hacker to try sticking Zen Mode on another Pokemon and see whether it turns the Pokemon into Zenmanitan, the Pokemon's alternate Forme (if it has one), does nothing, or crashes the game. The first two stick it at LEAST at D, the third sticks it in F, and the fourth states that it simply needs to be removed from the tiering list because it doesn't function like any other ability.
You seem to be confusing Reckless and Hustle.Reckless to A: Reckless is a pretty great ability to be honest, yes yes, the accuracy loss, but this ability make Durant and Staraptor pretty amazing to be honest, they may not have even been banned in there respective teirs without them.
You're approaching this incorrectly. Tiers reflect usage, not viability, and should not be factored here. Storm Drain putting Gastrodon in OU is not a valid reason for making it S. It's a great ability, sure, but nothing gamebreaking. Gastrodon was always a decent pokemon (it's not horrible, it has decent bulk and typing), it was just outclassed by Swampert, until 5th gen came around. Now Gastrodon, for the most part, outclasses Swampert, being a hard counter to rain teams. But that doesn't make it an S rank ability. S Rank abilities should make nearly any pokemon insantly viable. And judging from Maractus and Cradily to a lesser extent, Storm Drain doesn't. A Rank for sure.Storm Drain should be S. Gastrodon sucks. He was in NU. He's basically a worse Swampert [He has Recover, but worse bulk, and no utilty, like Roar, Yawn, SR]. He's OU because of Storm Drain. He's a case in point of 'useless pokemon made viable with an ability'. Water is such a powerful type, and not only nullifying it but getting a +1 Sp.Atk from it is massive. Any special attacker would kill for Storm Drain. Lightlingrod isn't *as* good because there is this little thing called the Ground type.
, while a bit after you mention:Prankster This move is so S rank. It singlehandedly moved Sableye from the bottom of NU right up to mid UU. Hell, it sees 2% usage in OU because of it. It was a major factor contributing to Thundurus' ban too. Prankster is GOLD and every Pokemon that uses status moves wants it.
So you are telling that Prankster should be S tier, because it made a NU poke UU, and OU viable, and later you contradict yourself saying that Speed Boost can't be S rank if one of it's users is in NU, which is also true for some Prankster users, such as Murkrow, Volbeat and Illumise.Speed Boost No people, this isn't S tier. Constant speed boosting is great and all, but you need the tools to take advantage of it in order to be successful. If it was S tier, Ninjask wouldn't be in NU.
I hate to quote the entire thing, so i'll take out a good bit of it.For S-Rank I've stricken Arena Trap and Imposter here, moving them down to A-Rank and moved Simple up to S-Rank.
Simply put, Shadow Tag completely outclasses Arena Trap in its entirety. One typing (Flying), two items (Shed Shell and Balloon), one attack (Magnet Rise), and one ability (Levitate) can nullify Arena Trap's effect, whereas only Shed Shell, Baton Pass, U-turn, and Volt-Switch can escape Shadow Tag, save another Shadow Tag user. As far as Arena Trap and Magnet Pull being in the same league, that's debatable, but since Steel types are unique in their defensive abilities and a theoretical Dragon/Fighting Pokemon could utterly obliterate them on its way to a sweep, I'd say it has plenty of merit.
Imposter is actually pretty situational because it relies on your opponent's moveset, and it only gives you 5 PP in each move. Imposter is good against offensive Pokemon and boosters, especially with Choice Scarf, but worthless against stall, and if your Imposter Pokemon gets trapped, they're going to end up Struggling. Imposter is a Trace that changes your whole moveset as well as your Ability, and even if you have a high HP Pokemon, I have a team in Balanced Hackmons that deliberately plays around those weaknesses. This isn't to say Imposter is bad, just that it's not nearly S-Rank.
Simple was added because it enhances stat-boosters, one of the most common strategies, and there are enough of them that the effects can be devastating. Balanced Hackmons has its share of Quiver Dance and Shell Smashing Simple Pokemon, and the synergy of Simple with Stored Power is marvelous.
Mold Breaker and co. are great in A-Rank. Nullifying all immunity abilities up to and including Clear Body, Magic Bounce, and Wonder Guard completely destroys the defensive viability of a ton of Pokemon. Mold Breaker Dialga is one of my Balanced Hackmons staples, being able to stomp all over Sturdy Shedinja and Toxic *bulkyMBouncemon* is great.
I added Shield Dust to Rank A. Cyclohm is a case study in "A good mon with Shield Dust." Shield Dust is an automatic immunity to freeze and flinch, since there's no direct freezing or flinching move. It's an immunity to Burn from every attack except Will-O-Wisp, It's an immunity to Toxic except via Toxic itself. Basically speaking: Shield Dust + Taunt makes a Pokemon immune to everything except damage and critical hits. It's the counter-ability to Serene Grace, and it adds in Magma Armor and Inner Focus at no charge.
I'd move Moxie down a rank because it's a conditional you can't control. Guts and Speed Boost can always be activated via Protect, Moxie requires you to be able to KO whatever is in front of you, which is not a guarantee.
The best examples of ability tiering being based on how well they work in the current OU metagame are weather-specific abilities (Swift Swim, Chlorophyll, and Flower Gift, especially). These probably would have been B tier in 4th Gen OU; they can be useful, but because there was no auto-weather inducer for sun and rain in OU, they weren't the sort of ability that most Pokemon would be at least somewhat happy with. But now that there are sun and rain inducers in OU, those abilities can benefit pretty much any Pokemon. Even Swift Swim, which isn't allowed in OU with Drizzle, is still good, because you can exploit your opponent's rain. What were once highly situational abilities which required a very specialized team (or wasting a moveslot on Sunny Day/Rain Dance, and possibly your item slot on a weather rock) are now very useful, given the new face of the metagame.@Deck Knight:
I think you're making a critical mistake. We're not talking about how these abilities would fare in some magical metagame where every Pokemon could have access to them (Balanced Hackmons). We're talking about how strong these abilities pan out being in the standard game. For example, Drizzle is a REALLY GOOD ABILITY, but only because it's so limited. If it were available to every Pokemon, it would be kinda meh. A or B-tier: you get it on a Pokemon because you want the ability on your team, not because you want that Pokemon to be overpowering.