I made this thread since the last one (and I did search) apparently did not meet the standards of the mods. Alakazam deserves a thread to post in!
Type: Psychic
Base Stats: 55, 50, 45, 135, 85, 120
Abilities: Synchronize, Inner Focus
DW ability: Magic Guard


Type: Psychic
Base Stats: 55, 50, 45, 135, 85, 120
Abilities: Synchronize, Inner Focus
DW ability: Magic Guard
New Moves Italic, Noted Moves Bolded
Moveset
Code:
Lv1: Teleport
[LEFT]Lv1: Kinesis
Lv1: Confusion
Lv16: Confusion
Lv18: Disable
Lv22: [B]Miracle Eye[/B]
Lv24: [I]Side Change[/I]
Lv28: Psybeam
Lv30: [B]Reflect[/B]
Lv34: [I]Telekinesis[/I]
Lv36: [B]Recover[/B]
Lv40: Psycho Cut
Lv42: [B]Calm Mind[/B]
Lv46: [B]Psychic[/B]
Lv48: Future Sight
Lv52: [B]Trick[/B][/LEFT]
Learnable Tms
Code:
TM03 - [B][I]Psycho Shock[/I][/B], TM04 - [B]Calm Mind[/B], TM06 - [B]Toxic[/B], TM10 - [B][I]Hidden Power[/I][/B],
TM11 - Sunny Day, TM12 - [B]Taunt[/B], TM15 - Hyper Beam, TM16 - [B]Light Screen[/B],
TM17 - Protect, TM18 - Rain Dance, TM19 - [I]Telekinesis[/I], TM20 - Safeguard,
TM21 - Frustration, TM27 - Return, TM29 - Psychic, TM30 - [B]Shadow Ball[/B],
[LEFT]TM32 - Double Team, TM33 - Reflect, TM41 - Torment, TM42 - Facade, [/LEFT]
TM44 - Rest, TM45 - Attract, TM46 - Thief, TM48 - [I]Troll[/I],
[LEFT]TM51 - [I]Side Change[/I], TM52 - [B]Focus Blast[/B], TM53 - [B]Energy Ball[/B], TM56 - Fling,
TM57 - [B]Charge Beam[/B], TM63 - Embargo, TM68 - Giga Impact, TM70 - Flash,
TM73 - [B]Thunder Wave[/B], TM77 - Psych Up, TM85 - Dream Eater, TM86 - [B]Grass Knot[/B],
TM87 - Swagger, TM90 - [B]Substitute[/B], TM92 - Trick Room[/LEFT]
Code:
[B]Encore[/B]
Barrier
[B]Knock Off[/B]
Fire Punch
ThunderPunch
Ice Punch
Power Trick
Guard Swap
Skill Swap
[I][B]Guard Share[/B][/I]
Noted New Move Descriptions
Psycho Shock: Psychic, Special, 80, 100, 10
Effect: Does physical damage
Guard Share: Psychic, Other, 100, 10
Effect: You share your defensive stats with your opponent (add them up, divide by 2, that's what each pokemon gets)
Example Movesets

Life Orb Abuser
Nature: Modest/Timid
Evs: 252 sp attack, 252 Timid
Ability: Magic Guard
Item: Life Orb
Moves: Psychic/Psycho shock, Hp Fire/Shadow ball, Focus Blast, Grass Knot/Calm Mind
Notes: Pretty straight forward, you're either going all out on attacks or mixing in the calm mind. With Magic Guard you no longer have to worry about the damage from life orb killing you which is a huge bonus. However, Alakazam will always have to watch out for Scizor and any other physical priority/pursuit user as it still has a very weak defense and low hp.

Subzam
Nature: Modest/Timid
Evs: 252 Sp attack, 252 Timid
Ability: Magic Guard
Item: Leftovers/Life Orb
Moves: Psychic/Psycho shock, Substitute, Hp fire/Focus Blast, Recover/shadow ball
Notes: Substitute gives Alakazam a bit more durability than it had before. The item choice is up to you though leftovers is probably more appreciated since Zam may not always have time to recover. If you feel like just wacking away though you could remove recover all together, give Subzam Focus Blast and a life orb, and just go all out. However, in this case it is probably a very good idea to pair it up with a wish passer to heal Zam up for when it gets low.
Discuss Gen 5 alakazam! (this is not a thread to discuss tiers)