Approved by based user: Celticpride
Alolan Raichu
Pokedex Number - 26
Type(s) - Electric / Psychic
Base Stats* - 60 HP / 85 Atk / 50 Def / 95 SAtk / 85 SDef / 110 Spe
Abilities
Ability 1 - Surge Surfer: Doubles the user's speed when Electric Terrain is active
Learnset
Level Up
Pichu
- Thunder Shock
- Charm
5 Tail Whip
10 Sweet Kiss
13 Nasty Plot
18 Thunder Wave
Pikachu
- Tail Whip
- Thunder Shock
5 Growl
7 Play Nice
10 Quick Attack
13 Electro Ball
18 Thunder Wave
21 Feint
23 Double Team
26 Spark
29 Nuzzle
34 Discharge
37 Slam
42 Thunderbolt
45 Agility
50 Wild Charge
53 Light Screen
58 Thunder
Alolan Raichu
- Psychic
- Speed Swap
- Thunder Shock
- Tail Whip
- Quick Attack
- Thunderbolt
By TM
TM03 Psyshock
TM04 Calm Mind
TM06 Toxic
TM10 Hidden Power
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM24 Thunderbolt
TM25 Thunder
TM27 Return
TM29 Psychic
TM31 Brick Break
TM32 Double Team
TM33 Reflect
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Round
TM49 Echoed Voice
TM52 Focus Blast
TM56 Fling
TM57 Charge Beam
TM68 Giga Impact
TM72 Volt Switch
TM73 Thunder Wave
TM86 Grass Knot
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute
TM93 Wild Charge
TM100 Confide
Egg Moves
Reversal
Bide
Present
Encore
Double Slap
Wish
Charge
Fake Out
Thunder Punch
Tickle
Flail
Endure
Lucky Chant
Bestow
Disarming Voice
Electric Terrain
Transfer Only
Generations 3-6
Dig
Flash
Rock Smash
Secret Power
Strength
Covet
Electroweb
Focus Punch
Helping Hand
Iron Tail
Knock Off
Magnet Rise
Shock Wave
Signal Beam
Snore
Captivate
Natural Gift
Swift
Mud Slap
Rollout
Headbutt
Mega Punch
Mega Kick
Body Slam
Double-edge
Counter
Seismic Toss
Mimic
Dynamic Punch
Defense Curl
Surf
Fly
Extreme Speed
Celebrate
Generation 1
Take Down
Pay Day
Submission
Rage
Reflect
Skull Bash
IF I HAVE MISSED ANY EVENT-EXCLUSIVE MOVES FROM GENERATIONS 3-6 PLEASE TELL ME AND I WILL UPDATE THE OP
Usable Offensive Z Moves:
Breakneck Blitz (Normalium Z)
All-Out Pummeling (Fightinium Z)
Hydro Vortex (Waterium Z)
Bloom Doom (Grassium Z)
Gigavolt Havoc (Electrium Z)
Shattered Psyche (Psychinium Z)
Black Hole Eclipse (Darkinium Z)
Twinkle Tackle (Fairium Z)
Supersonic Skystrike (Flyinium Z)
Stoked Sparksurfer (Aloraichium Z)
General Analysis
Surge Surfer on it's own is a very useful ability, but when you have a metagame conditions like the current ones it is able to carve out a very solid niche in the metagame. It shuts down Tapu Koko rain, taking advantage of the fact that it's the second fastest "FieldSpeed" Pokémon (just edged out by Lycanroc) and is also a very powerful rain attacker in its own right. In addition, it's great dual typing offensively allows it to take advantage of opposing Psychic Terrain once anything faster than it is eliminated to boost it's Psychic and give it a nice immunity to priority--which is really helpful vs. slower teams. It is somewhat anti-meta as a result, and the ability to hit harder than Mewtwo on it's Electric-type STAB.
Potential Movesets
Listed from best to worst:
Rain Attacker
Raichu-Alola @ Life Orb
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 29 HP / 0 Atk
- Thunder
- Focus Blast
- Psychic
- Surf
Other options: Grass Knot>Surf; Timid
Really solid 'mon on rain+Tapu Koko teams. Thunder nukes stuff, Focus Blast nails stuff like Ferrothorn, Psychic is a nice neutral hit vs. stuff. Surf is boosted by rain (it's effectively STAB under rain) and hits stuff like Lando hard, among other things. Grass Knot is an option if Gastro is an auto-win vs. your team, but beyond that it's kinda iffy. Modest is better almost all of the time 'cause you should always be under electric terrain with this anyway and the power increase is really big on non-Electric-type moves for something with 95 SpA, although Timid allows you to revenge kill Pheromosa after Beat Boost if you're having a really hard time with it. You can go for a speed benchmark if you want a fatter spread but you'll have to work it out yourself 'cause I cba to do it now.
Nasty Plot
Raichu-Alola @ Life Orb
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 29 HP / 0 Atk
- Nasty Plot
- Thunderbolt
- Focus Blast
- Psychic
Other Options: Grass Knot>Psychic/Focus Blast; Timid
NP boosts on forced switches. Coverage deals with the same kind of stuff as standard. Grass Knot is an option if you hate Quagsire and SpD Hippo, but it doesn't do much else 'cause its other targets get OHKOed by +2 modest Psychic anyway. Timid is a little better on this one than other sets 'cause it means that you can set up near the end of the terrain's duration and still be able to sweep vs. more offensive builds.
Non-Rain Attacker
Raichu-Alola @ Life Orb
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 29 HP / 0 Atk
- Thunderbolt
- Focus Blast
- Psychic
- Electro Ball / Grass Knot / Thunder / Surf / Hidden Power Ice / Volt Switch
Other options: Timid
Thunderbolt is important for consistent damage. Focus Blast and Psychic do the samethings as the rain set. Electro Ball nukes slowmons, most notably OHKOing Aegislash. Grass Knot helps vs. stuff like Hippo and Gastro/Quagsire. Thunder is anti-rain. Surf hits Hippo and Lando in one slot at the cost of missing the OHKO on PhysDef variants of the former. HP Ice also OHKOs Lando (like Surf does) but it exchanges the Hippo hit for the ability to OHKO Garchomp and not be cockblocked by SpD Gliscor. ESpeed plays mindgames with Bisharp but not really much else. Volt Switch can be used on the last turn that your terrain is active to prevent the momentum drop that comes from switching out once the terrain has worn off. Once again, Timid is only really to RK +1 Pheromosa.
Niche sets that might work somewhat OK which I've not tested
Alolan Raichu is good. It's strong, it's fast and it's movepool has enough in it to make it very threatening under electric terrain. The buff to rain has also helped it too, as that is where it shines the most. It feels like it's kind of an anti-meta pick, manhandling opposing rain while also really shining on it's own rain builds.
Alolan Raichu
Pokedex Number - 26
Type(s) - Electric / Psychic
Base Stats* - 60 HP / 85 Atk / 50 Def / 95 SAtk / 85 SDef / 110 Spe
Abilities
Ability 1 - Surge Surfer: Doubles the user's speed when Electric Terrain is active
Learnset
Level Up
Pichu
- Thunder Shock
- Charm
5 Tail Whip
10 Sweet Kiss
13 Nasty Plot
18 Thunder Wave
Pikachu
- Tail Whip
- Thunder Shock
5 Growl
7 Play Nice
10 Quick Attack
13 Electro Ball
18 Thunder Wave
21 Feint
23 Double Team
26 Spark
29 Nuzzle
34 Discharge
37 Slam
42 Thunderbolt
45 Agility
50 Wild Charge
53 Light Screen
58 Thunder
Alolan Raichu
- Psychic
- Speed Swap
- Thunder Shock
- Tail Whip
- Quick Attack
- Thunderbolt
By TM
TM03 Psyshock
TM04 Calm Mind
TM06 Toxic
TM10 Hidden Power
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM24 Thunderbolt
TM25 Thunder
TM27 Return
TM29 Psychic
TM31 Brick Break
TM32 Double Team
TM33 Reflect
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Round
TM49 Echoed Voice
TM52 Focus Blast
TM56 Fling
TM57 Charge Beam
TM68 Giga Impact
TM72 Volt Switch
TM73 Thunder Wave
TM86 Grass Knot
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute
TM93 Wild Charge
TM100 Confide
Egg Moves
Reversal
Bide
Present
Encore
Double Slap
Wish
Charge
Fake Out
Thunder Punch
Tickle
Flail
Endure
Lucky Chant
Bestow
Disarming Voice
Electric Terrain
Transfer Only
Generations 3-6
Dig
Flash
Rock Smash
Secret Power
Strength
Covet
Electroweb
Focus Punch
Helping Hand
Iron Tail
Knock Off
Magnet Rise
Shock Wave
Signal Beam
Snore
Captivate
Natural Gift
Swift
Mud Slap
Rollout
Headbutt
Mega Punch
Mega Kick
Body Slam
Double-edge
Counter
Seismic Toss
Mimic
Dynamic Punch
Defense Curl
Surf
Fly
Extreme Speed
Celebrate
Generation 1
Take Down
Pay Day
Submission
Rage
Reflect
Skull Bash
IF I HAVE MISSED ANY EVENT-EXCLUSIVE MOVES FROM GENERATIONS 3-6 PLEASE TELL ME AND I WILL UPDATE THE OP
Usable Offensive Z Moves:
Breakneck Blitz (Normalium Z)
All-Out Pummeling (Fightinium Z)
Hydro Vortex (Waterium Z)
Bloom Doom (Grassium Z)
Gigavolt Havoc (Electrium Z)
Shattered Psyche (Psychinium Z)
Black Hole Eclipse (Darkinium Z)
Twinkle Tackle (Fairium Z)
Supersonic Skystrike (Flyinium Z)
Stoked Sparksurfer (Aloraichium Z)
General Analysis
Surge Surfer on it's own is a very useful ability, but when you have a metagame conditions like the current ones it is able to carve out a very solid niche in the metagame. It shuts down Tapu Koko rain, taking advantage of the fact that it's the second fastest "FieldSpeed" Pokémon (just edged out by Lycanroc) and is also a very powerful rain attacker in its own right. In addition, it's great dual typing offensively allows it to take advantage of opposing Psychic Terrain once anything faster than it is eliminated to boost it's Psychic and give it a nice immunity to priority--which is really helpful vs. slower teams. It is somewhat anti-meta as a result, and the ability to hit harder than Mewtwo on it's Electric-type STAB.
Potential Movesets
Listed from best to worst:
Rain Attacker
Raichu-Alola @ Life Orb
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 29 HP / 0 Atk
- Thunder
- Focus Blast
- Psychic
- Surf
Other options: Grass Knot>Surf; Timid
Really solid 'mon on rain+Tapu Koko teams. Thunder nukes stuff, Focus Blast nails stuff like Ferrothorn, Psychic is a nice neutral hit vs. stuff. Surf is boosted by rain (it's effectively STAB under rain) and hits stuff like Lando hard, among other things. Grass Knot is an option if Gastro is an auto-win vs. your team, but beyond that it's kinda iffy. Modest is better almost all of the time 'cause you should always be under electric terrain with this anyway and the power increase is really big on non-Electric-type moves for something with 95 SpA, although Timid allows you to revenge kill Pheromosa after Beat Boost if you're having a really hard time with it. You can go for a speed benchmark if you want a fatter spread but you'll have to work it out yourself 'cause I cba to do it now.
Nasty Plot
Raichu-Alola @ Life Orb
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 29 HP / 0 Atk
- Nasty Plot
- Thunderbolt
- Focus Blast
- Psychic
Other Options: Grass Knot>Psychic/Focus Blast; Timid
NP boosts on forced switches. Coverage deals with the same kind of stuff as standard. Grass Knot is an option if you hate Quagsire and SpD Hippo, but it doesn't do much else 'cause its other targets get OHKOed by +2 modest Psychic anyway. Timid is a little better on this one than other sets 'cause it means that you can set up near the end of the terrain's duration and still be able to sweep vs. more offensive builds.
Non-Rain Attacker
Raichu-Alola @ Life Orb
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 29 HP / 0 Atk
- Thunderbolt
- Focus Blast
- Psychic
- Electro Ball / Grass Knot / Thunder / Surf / Hidden Power Ice / Volt Switch
Other options: Timid
Thunderbolt is important for consistent damage. Focus Blast and Psychic do the samethings as the rain set. Electro Ball nukes slowmons, most notably OHKOing Aegislash. Grass Knot helps vs. stuff like Hippo and Gastro/Quagsire. Thunder is anti-rain. Surf hits Hippo and Lando in one slot at the cost of missing the OHKO on PhysDef variants of the former. HP Ice also OHKOs Lando (like Surf does) but it exchanges the Hippo hit for the ability to OHKO Garchomp and not be cockblocked by SpD Gliscor. ESpeed plays mindgames with Bisharp but not really much else. Volt Switch can be used on the last turn that your terrain is active to prevent the momentum drop that comes from switching out once the terrain has worn off. Once again, Timid is only really to RK +1 Pheromosa.
Niche sets that might work somewhat OK which I've not tested
- Physical attacker (Volt Tackle+Zen Headbutt+Knock Off+Extreme Speed/NG Ice/something idk)
- Specially-based mixed attacker (Thunderbolt+Focus Blast+Psychic+Knock Off)
- Physically-based mixed attacker (Volt Tackle+Zen Heabutt+Knock Off+Focus Blast)
- Electric Terrain+3 attacks
- Encore
Alolan Raichu is good. It's strong, it's fast and it's movepool has enough in it to make it very threatening under electric terrain. The buff to rain has also helped it too, as that is where it shines the most. It feels like it's kind of an anti-meta pick, manhandling opposing rain while also really shining on it's own rain builds.
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