Pet Mod Alternatium EX - PMPL

What slate for Alternatium EX do you want to see next?


  • Total voters
    16
  • Poll closed .
:ss/kommo-o-totem:
New Pokémon Name: Kommo-o Martial
Stat Changes: 75 / 90 / 135 / 90 / 95 / 75 (560)
Typing Changes:
Dragon.png
Fighting.png

Ability Changes: Bulletproof, Overcoat, No Guard (HA)
Movepool Changes (If Any):
Physical.png
Dragon Rush...
Special.png
...
Status.png
Iron Defense, No Retreat...
Physical.png
...
Special.png
Boomburst, Hyper Voice...
Status.png
Autotomize, Clangorous Soul, Dragon Dance, Rock Polish, Swords Dance...
What Separates it from Other Forms: This mon in short is a bulky sweeper that uses its excellent bulk to set up with No Retreat. Puts the mon on a major time limit though if you use its best ability in No Guard as this mon becomes real vulnerable, it will become trapped and the opponent can use its best moves on this mon without worry. Defensive sets are still very popular with BEEG defense stat alongside utility like Stealth Rock and Body Press.


:ss/salazzle-totem:
New Pokémon Name: Salazzle Ruler
Stat Changes: 75 / 110 / 60 / 104 / 61 / 110 (520)
Typing Changes:
Poison.png
Rock.png

Ability Changes: Corrosion, Queenly Majesty, Tough Claws (HA)
Movepool Changes (If Any):
Physical.png
Accelerock, Fire Lash, Flare Blitz, Rock Slide, Outrage, Stone Edge...
Special.png
Meteor Beam...
Status.png
Dragon Dance, Stealth Rock...
All Fire-type attacking moves except for Flamethrower
Physical.png
...
Special.png
...
Status.png
...
What Separates it from Other Forms: Fast sweeper and wallbreaker using a type that doesn't exist yet in EX (I'm surprised) that can easily go either physical or special. Physical has Tough Claws Dragon Dance with great STABs like Stone Edge and boosted Poison Jab with coverage like Fire Lash or even Flare Blitz, though you have to watch out for the latter as it cuts your longevity in half, while special has Queenly Majesty to prevent revenge-killing alongside Nasty Plot Meteor Beam with the standard Sludge Bomb + Flamethrower which has much better survivability.
 
Last edited:
:kommo-o:
New Pokémon Name: Kommo-o-Totem
Stat Changes: 70 / 95 / 75 / 70 / 120 / 105
Typing Changes:
Fighting.png
Dragon.png

Ability Changes: Lightning Rod / Pressure
Movepool Changes (If Any): +Dragon Hammer
Description: SR mon, DDer if you want to do it, can put up solid damage and set rocks simultaneously.
 
Salargle (Salazzle-Totem) :swsh/Salazzle-Totem:
Poison/Fighting
Corrosion
78/64/70/101/110/77
Dread Drain - Poison Type - Status - PP: 10 (Max: 16) - User heals 33% HP plus the amount (raw amount, not %) of HP other Pokémon on the field will lose at the end of the turn due to poison.
+ Aura Sphere, Focus Blast, Vacuum Wave, Circle Throw, Toxic Spikes
(Toxic Spikes do not interact with Corrosion)


Kolosso-o (Kommo-o-Totem) :swsh/kommo-o-totem:
Rock/Fighting
Contrary/No Guard
95/125/60/110/110/65(565)
Clanging Scales: Dragon Type -> Rock Type
+ Hammer Arm, Stone Edge, Power Gem, Meteor Beam - Superpower, Close Combat, Draco Meteor
 
Last edited:
:ss/salazzle:
New Pokémon Name: Salazzle
Stat Changes: 100 HP / 110 Atk / 65 Def / 75 SpA / 70 SpD / 94 Spe [BST: 522]
Typing Changes:
Fire.png
Dragon.png

Ability Changes: Multiscale
Movepool Changes:
Outrage, Thunder Wave, Bulk Up, Fire Renewal*
All Poison type moves sans Toxic, Dragon Dance
Category:
Status.png

Type:
Fire.png

Base Power: -
Accuracy: -
PP:
10
Effect(s): Heals 75% of max HP and removes status infliction from the user. Removes the user's Fire type and traps them for one turn.
Intended Roles: Physical Wallbreaker, Stallbreaker
What Separates it from Other Forms: W.I.P.


:ss/kommo-o-totem:
New Pokémon Name: Kommo-o-Totem
Stat Changes: 80 HP / 95 Atk / 125 Def / 70 SpA / 70 SpD / 85 Spe [BST: 540]
Typing Changes:
Dragon.png
Steel.png

Ability Changes: Soundproof / Heavy Metal | HA: Overcoat
Movepool Changes:
Rapid Spin, Scale Shot, Heavy Slam
Dragon Dance, Clanging Scales, Belly Drum
Intended Roles: Physical Wallbreaker, Stallbreaker
What Separates it from Other Forms: W.I.P.
 
Last edited:
:Swsh/Kommo-o:
New Pokémon Name: Kommo-o
Stat Changes: 85 / 80 / 125 / 85 / 90 / 45 [BST: 510]
Typing Changes:
Dragon.png

Ability Changes: Filter | Soulblaze (HA)
Soulblaze: This Pokemon's Ghost attacks have 30% chance to inflict burn to the target(s).
Movepool Changes (If Any): + Recover
Clanging Scales:
Ghost.png
,
Special.png
, 110 BP, 16 PP, 100% Accuracy, Sound ✓, No additional effects.
Clangorous Soul:
Ghost.png
,
Status.png
, 24 PP, Adds Ghost type to user and raises its SpA by 1 stage.
What Separates it from Other Forms: Physical defensive mon with burn hax and recovery. CSoul set also exist, but it's niche.

:Swsh/Kommo-o-totem:
New Pokémon Name: Kommo-k
Stat Changes: 120 / 95 / 85 / 80 / 80 / 80 [BST: 540]
Typing Changes:
Dragon.png
Psychic.png

Ability Changes: Battle Armor | Rattled (HA)
Movepool Changes (If Any): + Calm Mind, Psychic, Psychic Fangs, Psycho Cut, Psyshock, Scale Shot, Zen Headbutt
- Close Combat, Superpower
What Separates it from Other Forms: Weirdass rattled mon that made to abuse weakness policy.

:Swsh/Salazzle:
New Pokémon Name: Salazzle
Stat Changes: 70 / 95 / 70 / 125 / 70 / 80 [BST: 510]
Typing Changes:
Poison.png
Fire.png

Ability Changes: Corrosion | Berserk (HA)
Movepool Changes (If Any): + Energy Ball
What Separates it from Other Forms: Glass cannon mon which is mostly made to sash and counter with a very stronk attack.

:Swsh/Salazzle-totem:
New Pokémon Name: Salazzly
Stat Changes: 80 / 120 / 70 / 90 / 70 / 110 [BST: 540]
Typing Changes:
Poison.png
Fairy.png

Ability Changes: Corrosion | Misty Surge (HA)
Movepool Changes (If Any): + Dazzling Gleam, Misty Terrain, Moonblast, Moonlight, Play Rough
What Separates it from Other Forms: Choiced/NP sweeper or fast poisoner.

:Swsh/Lurantis:
New Pokémon Name: Lurantis
Stat Changes: 70 / 80 / 100 / 80 / 100 / 80 [BST: 510]
Typing Changes:
Grass.png

Ability Changes: Healing Gambit | Protean (HA)
Healing Gambit: Before taking a super effective damage, this Pokemon heals 1/4 of its max HP.
Movepool Changes (If Any): + Flare Blitz, Stomping Tantrum, Triple Axel, Wild Charge
What Separates it from Other Forms: SD protean mon, but is slow and have "low" damage output when not boosted.

:Swsh/Lurantis-totem:
New Pokémon Name: Lurantio
Stat Changes: 85 / 70 / 90 / 70 / 90 / 45 [BST: 450]
Typing Changes:
Fairy.png
Steel.png

Ability Changes: Intrepid Sword | Magic Guard (HA)
Movepool Changes (If Any): + Dazzling Gleam, Flash Cannon, Iron Head, Light of Ruin, Meteor Mash, Moonblast, Play Rough, Steel Beam
- Ingrain, Synthesis
What Separates it from Other Forms: Bulky powerhouse that has its STAB walled by fire and is slow.
 
Last edited:
:Salazzle:
NAME: Salazzle-Chill
TYPE: Ice/Poison
STATS: 69 HP | 64 Attack | 64 Defense | 81 Special Attack | 69 Special Defense | 131 Speed | 480 Total
ABILITY: Corrosive [This Pokémon’s Poison-type attacks can hit Steel-types normally.] / Merciless
ADDED MOVES: Icy Wind, Frost Breath, Ice Beam, Blizzard, Aurora Veil, Draining Kiss
REMOVED MOVES: All Fire-type moves, all Fighting-type moves, Leech Life, Foul Play
WHAT MAKES IT DIFFERENT: Being a lightning-fast Aurora Veil/Toxic Spikes setter and Blizzard spammer. Corrosive provides a way to hit Steel-types who otherwise resist or are immune to all of Salazzle’s moves, while Merciless gives a useful power boost if you can get Toxic Spikes set up. Held back by low defenses, several weaknesses due to its defensive typing, and lackluster Special Attack. Really, really likes Hail, but can survive without it.

:Lurantis:-Totem
NAME: Lurantis-Large
TYPE: Grass/Fighting
STATS: 80 HP | 80 Attack | 80 Defense | 80 Special Attack | 80 Special Defense | 90 Speed | 490 Total
ABILITY: Contrary
ADDED MOVES: Close Combat, Aura Sphere, Hammer Arm, Focus Blast, Weather Ball, Grassy Glide, Pollen Puff
REMOVED MOVES: Swords Dance
WHAT MAKES IT DIFFERENT: The Contrary machine is up and running, and it makes an otherwise-unspectacular mon very threatening after a turn or two, and a balanced stat spread makes physical and special sets about equally viable. Middling stats before any boosts are applied and several weaknesses should hold it back enough to avoid being especially OP.
 
Last edited:
Its that time of the week! Time for commentary!

:ss/kommo-o:
New Pokémon Name: Kommo-o
Stat Changes: 75 / 110 / 85 / 80 / 85 / 80 | 515 BST
Typing Changes: Dragon / Rock
Ability Changes: Iron Fist / Neuroforce / Excavate (Normal-type moves become Rock-type and have 1.2x power.)
Movepool Changes (If Any):
Clanging Scales | Dragon | Special | 90 BP | 100% Accuracy | 10 PP | Sound | Physical if Atk > SpA. Heals the user's status.
Clangorus Soul | Dragon | Status | 20 PP | Sound | Raises the user's Sp. Attack and Speed by 1.
+ Head Smash, Stone Edge, Meteor Beam
- Aura Sphere, Close Combat
What Separates it from Other Forms: setup mon that can go physical or special.

:ss/kommo-o-totem:
New Pokémon Name: Kommo-o-Totem
Stat Changes: 75 / 90 / 125 / 90 / 75 / 65 | 530 BST
Typing Changes: Dragon / Fighting
Ability Changes: Bulletproof / Soundproof / Magic Bounce
Movepool Changes (If Any):
Clanging Scales | Dragon | Special | 90 BP | 100% Accuracy | 10 PP | Sound | Physical if Atk > SpA. Heals the user's status.
+ Slack Off
- Swords Dance, Dragon Dance, Belly Drum
What Separates it from Other Forms: very good hazard control due to magic bounce.

:ss/salazzle:
New Pokémon Name: Salazzle
Stat Changes: 83 / 59 / 80 / 101 / 80 / 112 | 515 BST
Typing Changes: Poison / Dragon
Ability Changes: Limber / Mold Breaker / Corrosion
Movepool Changes (If Any):
+ Core Enforcer, Strength Sap, U-Turn, Magic Coat
- all Fire-type moves besides Will-o-Wisp
What Separates it from Other Forms: nasty plotter that can toxic steels very easily.

:ss/salazzle-Totem:
New Pokémon Name: Salazzle-Totem
Stat Changes: 96 / 94 / 70 / 93 / 70 / 107 | 530 BST
Typing Changes: Poison / Electric
Ability Changes: Dry Skin / Regenerator
Movepool Changes (If Any):
+ Thunder, Thunderbolt, Discharge, Volt Tackle, Wild Charge, Zing Zap, Thunder Punch, Nuzzle, Rapid Spin
- Fire Blast, Overheat, Heat Wave, Flame Burst, Ember, Flame Charge
What Separates it from Other Forms: fast regen mon with good support options.

:ss/lurantis:
New Pokémon Name: Lurantis
Stat Changes: 70 / 105 / 80 / 90 / 80 / 90 | 515 BST
Typing Changes: Psychic / Fighting
Ability Changes: Landscaper (Grass-type attacks have 1.5x power.) / Contrary
Movepool Changes (If Any):
+ Neurostrike | Psychic | Physical | 100 BP | 100% Accuracy | 10 PP | Contact | Lowers the user's Special Defense by 1 and raises its Speed by 1.
+ Psychic Fangs, Zen Headbutt, Future Sight, Psychic, Psyshock, Extransensory, Trick, Wood Hammer, Horn Leech, Leech Seed
What Separates it from Other Forms: potent contrary mon. uses superpower with psychic fangs for fast sets and neurostrike for bulky sets.

:ss/lurantis-totem:
New Pokémon Name: Lurantis-Totem
Stat Changes: 140 / 100 / 60 / 100 / 60 / 70 | 530 BST
Typing Changes: Grass / Rock
Ability Changes: Flower Veil / Unburden
Movepool Changes (If Any):
+ Stone Edge, Rock Slide, Meteor Beam, Power Gem, Stealth Rock, Earthquake, Earth Power, Sludge Bomb, Play Rough, Dazzling Gleam
What Separates it from Other Forms: powerful unburden mon. flower veil is also there but looks mediocre due to bad defensive typing.

Lurantis's Attack should be much lower imo, as Contrary Superpower gives this Pokémon insane snowballing potential.

Remove Strength Sap from Salazzle, it is already really good without it and it just makes it hard as hell to handle.

And lower Totem Kommo's defense a lil cuz Recovery + Magic Bounce makes it a particularly resilient threat.

:ss/kommo-o:-Totem
New Pokémon Name: Rockmo-o
Stat Changes: 95/100/95/100/70/65 (520)
Typing Changes:
Rock.png
Fighting.png

Ability Changes: Dauntless Shield / Punk Rock (HA)
Physical.png
Body Press, Counter, Revenge, Reversal, Stone Edge, Circle Throw
Special.png
Aura Sphere, Meteor Beam, Power Gem
Status.png
Coaching
Physical.png
Dragon Claw, Dragon Tail, Outrage, Dual Chop
Special.png
Draco Meteor, Dragon Pulse
Status.png
Dragon Dance
Intended Roles: Stealth Rocker, Physical Wall, Special Wallbreaker, Physical Wallbreaker
What Separates it from Other Forms: With no Rock-type whatsoever, I decided to make a versatile Rock-type. With Dauntless Shield, it becomes a really bulky Stealth Rocker and it can abuse STAB Body Press to great effect. Shifting Gems can buff all of its needed stats and potentially heal it, however the fact that the healing only activates below 50% health and that it heals 33% makes it quite unreliable as a healing move. The boosts in Def and SpA are appreciated, not only for defensive sets, but also for offensive sets. Specs Punk Rock Clanging Scales is threatening but due to the the SpA drop it becomes kind of a Pseudo-Draco Meteor. It also has the option to use Swords Dance with good coverage in Stone Edge, Close Combat and Earthquake. Its speed hurts it and its SpD also leaves something to be desired.
Physically Defensive Stealth Rock
Rockmo-o @ Leftovers
Ability: Dauntless Shield
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Body Press
- Clanging Scales / Toxic
- Stealth Rock
- Shifting Gems

Swords Dance Attacker
Rockmo-o @ Leftovers
Ability: Dauntless Shield
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Close Combat
- Earthquake
- Swords Dance

Choice Specs Breaker
Kommo-o-Totem @ Choice Specs
Ability: Punk Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Clanging Scales
- Focus Blast
- Flamethrower
- Hyper Voice
Name: Shifting Gems
Power: -
Accuracy: -%
PP: 20
Category:
Status.png

Type:
Rock.png

Effect: >1/2 max HP, +1 Def & 1 SpA. Else Heals 33% max HP.
Priority: 0
Flags: Snatch
Target: Self
Name: Clanging Scales
Power: 100
Accuracy: 100%
PP: 5
Category:
Special.png

Type:
Rock.png

Effect: Lowers the user's Special Attack by 1.
Priority: 0
Flags: Sound, Authentic, Protect, Mirror
Target: All Adjacent Foes


:ss/salazzle:
New Pokémon Name: Salazzle
Stat Changes: 84/115/51/87/89/104 (530)
Typing Changes:
Poison.png
Normal.png

Ability Changes: Corrosion / Dark Aura (HA)
Physical.png
Pursuit, Sucker Punch, Rapid Spin
Special.png
Dark Pulse, Night Daze, Hyper Voice
Status.png
Slack Off
Physical.png
Fire Lash, Flame Charge, Flare Blitz
Special.png
Fire Blast, Flamethrower, Heat Wave, Ember, Incinerate, Overheat, Flame Burst
Status.png
Will-O-Wisp
Intended Roles: Pursuit Trapper, Rapid Spinner, Physical Attacker, Nasty Plot Sweeper, Stallbreaker
What Separates it from Other Forms: W.I.P.
Physically Offensive Pivot
Salazzle (F) @ Heavy-Duty Boots
Ability: Dark Aura
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gunk Shot / Poison Jab
- Fake Out / Rapid Spin
- Knock Off / Pursuit
- U-turn

Nasty Plot Sweeper
Salazzle (F) @ Life Orb
Ability: Dark Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Hyper Voice
- Dark Pulse
- Nasty Plot

Stallbreaker
Salazzle (F) @ Black Sludge
Ability: Corrosion
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Slack Off
- Taunt
- Toxic


:ss/lurantis:
New Pokémon Name: Lurantis
Stat Changes: 90/125/90/40/90/90 (530)
Typing Changes:
Fighting.png

Ability Changes: Exoskelett
Physical.png
Close Combat, Drain Punch, High Jump Kick, Mach Punch, First Impression, Lunge, U-turn, Attack Order
Special.png
Focus Blast, Aura Sphere, Bug Buzz, Infestation
Status.png
Bulk Up, Heal Order, Defend Order
Physical.png
Leaf Blade, Petal Blizzard, Seed Bomb, Bullet Seed, Grassy Glide, Leafage, Magical Leaf, Razor Leaf, Solar Blade
Special.png
Energy Ball, Giga Drain, Grass Knot, Leaf Storm, Magical Leaf, Solar Beam
Status.png
Synthesis, Grassy Terrain, Ingrain, Worry Seed
Intended Roles: Physical Wallbreaker, Defogger
What Separates it from Other Forms:
Offensive Pivot
Lurantis @ Leftovers
Ability: Exoskelett
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Knock Off
- Heal Order / Defog

Choiced Attacker
Lurantis @ Choice Band / Choice Scarf
Ability: Leaf Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Leech Life / Ghost Bite
- Knock Off
- U-turn

Swords Dance Attacker
Lurantis @ Leftovers
Ability: Leaf Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Spirit Bite
- Knock Off
- Swords Dance
Exoskelett: User gains STAB on Bug moves and also gains Bug-type resistances.

Name: Ghost Bite
Power: 70
Accuracy: 100%
PP: 16
Category:
Physical.png

Type:
Bug.png

Effect: Neutral on Ghost-types.
Priority: 0
Flags: Bite, Contact, Mirror, Protect
Target: Normal

I'd lower the defense by like 10 points on Rockmo-o, as Dauntless goes pretty crazy.
:ss/kommo-o-totem:
New Pokémon Name: Kommo-o Martial
Stat Changes: 75 / 90 / 135 / 90 / 95 / 75 (560)
Typing Changes:
Dragon.png
Fighting.png

Ability Changes: Bulletproof, Overcoat, No Guard (HA)
Movepool Changes (If Any):
Physical.png
Dragon Rush...
Special.png
...
Status.png
Iron Defense, No Retreat...
Physical.png
...
Special.png
Boomburst, Hyper Voice...
Status.png
Autotomize, Clangorous Soul, Dragon Dance, Rock Polish, Swords Dance...
What Separates it from Other Forms: This mon in short is a bulky sweeper that uses its excellent bulk to set up with No Retreat. Puts the mon on a major time limit though if you use its best ability in No Guard as this mon becomes real vulnerable, it will become trapped and the opponent can use its best moves on this mon without worry. Defensive sets are still very popular with BEEG defense stat alongside utility like Stealth Rock and Body Press.


:ss/salazzle-totem:
New Pokémon Name: Salazzle Ruler
Stat Changes: 75 / 110 / 60 / 104 / 61 / 110 (520)
Typing Changes:
Poison.png
Rock.png

Ability Changes: Corrosion, Queenly Majesty, Tough Claws (HA)
Movepool Changes (If Any):
Physical.png
Accelerock, Fire Lash, Flare Blitz, Rock Slide, Outrage, Stone Edge...
Special.png
Meteor Beam...
Status.png
Dragon Dance, Stealth Rock...
All Fire-type attacking moves except for Flamethrower
Physical.png
...
Special.png
...
Status.png
...
What Separates it from Other Forms: Fast sweeper and wallbreaker using a type that doesn't exist yet in EX (I'm surprised) that can easily go either physical or special. Physical has Tough Claws Dragon Dance with great STABs like Stone Edge and boosted Poison Jab with coverage like Fire Lash or even Flare Blitz, though you have to watch out for the latter as it cuts your longevity in half, while special has Queenly Majesty to prevent revenge-killing alongside Nasty Plot Meteor Beam with the standard Sludge Bomb + Flamethrower which has much better survivability.

Lower the defense on Kommo just a bit.

:Swsh/Kommo-o:
New Pokémon Name: Kommo-o
Stat Changes: 85 / 80 / 125 / 85 / 90 / 45 [BST: 510]
Typing Changes:
Dragon.png

Ability Changes: Filter | Soulblaze (HA)
Soulblaze: This Pokemon's Ghost attacks have 30% chance to inflict burn to the target(s).
Movepool Changes (If Any): + Recover
Clanging Scales:
Ghost.png
,
Special.png
, 110 BP, 16 PP, 100% Accuracy, Sound ✓, No additional effects.
Clangorous Soul:
Ghost.png
,
Status.png
, 24 PP, Adds Ghost type to user and raises its SpA by 1 stage.
What Separates it from Other Forms: Physical defensive mon with burn hax and recovery. CSoul set also exist, but it's niche.

:Swsh/Kommo-o-totem:
New Pokémon Name: Kommo-k
Stat Changes: 150 / 95 / 85 / 70 / 70 / 70 [BST: 540]
Typing Changes:
Dragon.png
Psychic.png

Ability Changes: Battle Armor | Rattled (HA)
Movepool Changes (If Any): + Calm Mind, Psychic, Psychic Fangs, Psycho Cut, Psyshock, Scale Shot, Zen Headbutt
- Close Combat, Superpower
What Separates it from Other Forms: Weirdass rattled mon that made to abuse weakness policy.

:Swsh/Salazzle:
New Pokémon Name: Salazzle
Stat Changes: 70 / 95 / 60 / 145 / 60 / 80 [BST: 510]
Typing Changes:
Poison.png
Fire.png

Ability Changes: Corrosion | Berserk (HA)
Movepool Changes (If Any): + Energy Ball
What Separates it from Other Forms: Glass cannon mon which is mostly made to sash and counter with a very stronk attack.

:Swsh/Salazzle-totem:
New Pokémon Name: Salazzly
Stat Changes: 80 / 120 / 70 / 90 / 70 / 110 [BST: 540]
Typing Changes:
Poison.png
Fairy.png

Ability Changes: Corrosion | Misty Surge (HA)
Movepool Changes (If Any): + Dazzling Gleam, Misty Terrain, Moonblast, Moonlight, Play Rough
What Separates it from Other Forms: Choiced/NP sweeper or fast poisoner.

:Swsh/Lurantis:
New Pokémon Name: Lurantis
Stat Changes: 70 / 80 / 100 / 80 / 100 / 60 [BST: 490]
Typing Changes:
Grass.png

Ability Changes: Healing Gambit | Protean (HA)
Healing Gambit: Before taking a super effective damage, this Pokemon heals 1/4 of its max HP.
Movepool Changes (If Any): + Flare Blitz, Stomping Tantrum, Triple Axel, Wild Charge
What Separates it from Other Forms: SD protean mon, but is slow and have "low" damage output when not boosted.

:Swsh/Lurantis-totem:
New Pokémon Name: Lurantio
Stat Changes: 80 / 70 / 120 / 80 / 120 / 50 [BST: 520]
Typing Changes:
Fairy.png
Steel.png

Ability Changes: Intrepid Sword | Magic Guard (HA)
Movepool Changes (If Any): + Dazzling Gleam, Flash Cannon, Iron Head, Light of Ruin, Meteor Mash, Moonblast, Play Rough, Steel Beam
- Ingrain, Synthesis
What Separates it from Other Forms: Bulky powerhouse that has its STAB walled by fire and is slow.

Kommo-K has too high HP, Salazzle's special Attack is too high and Lurantio is very overpowered rn, as its superb defensive and offensive prowess is too much rn.

:Salazzle:
NAME: Salazzle-Chill
TYPE: Ice/Poison
STATS: 69 HP | 60 Attack | 64 Defense | 85 Special Attack | 69 Special Defense | 131 Speed | 480 Total
ABILITY: Corrosive [This Pokémon’s Poison-type attacks can hit Steel-types normally.] / Merciless
ADDED MOVES: Icy Wind, Frost Breath, Ice Beam, Blizzard, Aurora Veil, Draining Kiss, Nasty Plot
REMOVED MOVES: All Fire-type moves, all Fighting-type moves, Leech Life, Foul Play
WHAT MAKES IT DIFFERENT: Being a lightning-fast Aurora Veil/Toxic Spikes setter and Blizzard spammer. Corrosive provides a way to hit Steel-types who otherwise resist or are immune to all of Salazzle’s moves, while Merciless gives a useful power boost if you can get Toxic Spikes set up. Held back by low defenses, several weaknesses due to its defensive typing, and lackluster Special Attack without a Nasty Plot boost, which could be difficult to obtain.

:Lurantis:-Totem
NAME: Lurantis-Large
TYPE: Grass/Fighting
STATS: 80 HP | 80 Attack | 80 Defense | 80 Special Attack | 80 Special Defense | 90 Speed | 490 Total
ABILITY: Contrary
ADDED MOVES: Close Combat, Aura Sphere, Hammer Arm, Focus Blast, Weather Ball, Grassy Glide, Pollen Puff
REMOVED MOVES: Swords Dance
WHAT MAKES IT DIFFERENT: The Contrary machine is up and running, and it makes an otherwise-unspectacular mon very threatening after a turn or two, and a balanced stat spread makes physical and special sets about equally viable. Middling stats before any boosts are applied and several weaknesses should hold it back enough to avoid being especially OP.

I’ll try to come up with something for the others later.

I am mixed on Corrosive. I like the idea of a fast frail Glass Cannon but it worries me to find consistent switch ins for it. If you could provide some calcs with it (including NP) that could put my mind at ease, I'd like it.


48 Hour warning guys, mons looking better the mons are balancing out more.
 
I am mixed on Corrosive. I like the idea of a fast frail Glass Cannon but it worries me to find consistent switch ins for it. If you could provide some calcs with it (including NP) that could put my mind at ease, I'd like it.

48 Hour warning guys, mons looking better the mons are balancing out more.
Okay, I ran the numbers, and sorry in advance for the length in the spoiler. Here's what I've got:

Before I get to the numbers, I'm not sure what the ideal spreads for any of these are, so I just went with basic max-offense and max-defense spreads based on which I thought would be best. Also, I only calculated Pokémon I thought could actually be viable switch-ins to Salazzle-Chill, so I may miss someone.

And for all of these, Salazzle has a Modest nature, 31 IVs in everything except Attack, and 252 SpA / 4 SpD / 252 Spe EVs. Only thing I change on Salazzle is the item.

Typhlosion-Explosive | Timid | 31 IVs, 0 Atk IVs | 252 SpA / 4 SpD / 252 Spe - I figure a Poison-resistant, Ice-neutral mon could be a decent switch-in, even if it's not meant to do that sort of thing.

Salazzle-Chill [Life Orb - Blizzard | 76.6 - 90.2% (occasional OHKO after Stealth Rock, guaranteed 2HKO) [+2 | 152.6 - 179.7%] (instakill)]
Salazzle-Chill [Life Orb - Ice Beam | 62.3 - 73.8% (guaranteed 2HKO) [+2 | 125 - 147%] (instakill)]
Salazzle-Chill [Life Orb - Sludge Wave | 32.7 - 39% (usually 2HKO, guaranteed 3HKO) [+2 | 65.5 - 77.3%] (guaranteed 2HKO)]

Salazzle-Chill [Choice Specs - Blizzard | 88.7 - 103.8% (guaranteed OHKO after Stealth Rock, guaranteed 2HKO)]
Salazzle-Chill [Choice Specs - Ice Beam | 72.1 - 85% (rarely OHKO after Stealth Rock, guaranteed 2HKO)]
Salazzle-Chill [Choice Specs - Sludge Wave | 37.9 - 44.9% (guaranteed 3HKO)]

Typhlosion-Explosive [Choice Scarf (chosen because it guarantees Typhlosion outspeeds and avoids the 2HKOs above) - Eruption (100% HP) | 170.6 - 202.1% (guaranteed OHKO, usually 2HKO through Aurora Veil - with Stealth Rock, even OHKOs through Aurora Veil)]
Typhlosion-Explosive [Choice Scarf - Eruption (50% HP) | 86 - 101.7% (guaranteed OHKO after Stealth Rock, guaranteed 2HKO - rarely 2HKO through Aurora Veil, guaranteed 2HKO through Aurora Veil after Stealth Rock)
Typhlosion-Explosive [Choice Scarf - Eruption (25% HP) | 41.5 - 50.1% (rarely 2HKO, guaranteed 3HKO, guaranteed 2HKO after Stealth Rock - rarely 4HKO through Aurora Veil, guaranteed 5HKO through Aurora Veil)
Typhlosion-Explosive [Choice Scarf - Flamethrower | 103.2 - 121.1% (guaranteed OHKO, guaranteed 2HKO through Aurora Veil)]
Typhlosion-Explosive [Choice Scarf - Earth Power | 103.2 - 121.1% (guaranteed OHKO, guaranteed 2HKO through Aurora Veil)]
Typhlosion-Explosive [Choice Scarf - Earthquake (higher Attack stat, so tested with 0 Attack investment just to see what it would be) | 81.7 - 96.7% (guaranteed OHKO after Stealth Rock, guaranteed 2HKO without - guaranteed 3HKO through Aurora Veil, guaranteed 2HKO through Aurora Veil after Stealth Rock) [recall, 0 Attack investment]
Typhlosion-Explosive [Choice Scarf - Earthquake (now with 31 Atk IVs) | 94.6 - 111.8% (guaranteed OHKO after Stealth Rock, guaranteed 2HKO - sometimes 2HKO through Aurora Veil, guaranteed 3HKO through Aurora Veil - guaranteed 2HKO through Aurora Veil after Stealth Rock)

Typhlosion hits Salazzle like a truck, and can come in on most attacks without Nasty Plot, so this might be a decent switch? Definitely capable of revenge-killing.

Pikachu-Hoenn | Hasty for consistent calcs | 31 IVs | no defensive EVs, used 252 in attacking stat for attack calcs | Light Ball Always - A Steel-type that resists Poison, despite its meager defenses, might work?

Salazzle-Chill [Life Orb - Blizzard | 52.1 - 61.6% (guaranteed 2HKO) [+2 | 104.5 - 122.9%] (instakill)
Salazzle-Chill [Life Orb - Ice Beam | 42.9 - 50.9% (occasional 2HKO, guaranteed 3HKO) [+2 | 85 - 100.7%] (guaranteed 2HKO)
Salazzle-Chill [Life Orb - Sludge Wave (used Ghost-type for resisted hit) | 29.8 - 35.2% (rarely 3HKO, guaranteed 4HKO) [+2 | 60.1 - 70.8%] (guaranteed 2HKO)

Salazzle-Chill [Choice Specs - Blizzard | 60.1 - 71.2% (guaranteed 2HKO)
Salazzle-Chill [Choice Specs - Ice Beam | 49.4 - 58.2% (usually 2HKO, guaranteed 3HKO)
Salazzle-Chill [Choice Specs - Sludge Wave | 34.4 - 40.9% (usually 3HKO, guaranteed 4HKO)

Pikachu-Hoenn [Light Ball - Meteor Mash | 184.9 - 217.9% (guaranteed OHKO, even OHKOs through Aurora Veil after Stealth Rock & 2HKOs without)
Pikachu-Hoenn [Light Ball - Crunch | 77.4 - 91.3% (guaranteed OHKO after Stealth Rock, guaranteed 2HKO - guaranteed 2HKO through Aurora Veil after Stealth Rock, 3HKO otherwise)
Pikachu-Hoenn [Light Ball - Thunderbolt (not really relevant, but it just feels wrong not to test this on Pikachu) | 58 - 68.4% (guaranteed 2HKO - guaranteed 3HKO through Aurora Veil after Stealth Rock, 4HKO otherwise)

Pikachu-Hoenn should win, unless Nasty Plot is up, Choice Specs Blizzard lands, or Specs Ice Beam gets the 2HKO ranges. In return, PH rips through with Meteor Mash, though Special sets probably need Crunch to win.

Vikavolt | Jolly for consistent calcs | 31 IVs | tested with and without HP & SpD EVs since I wasn't sure what defensive spread would be used, used 252 in attacking stats for attack calcs | Rough Skin accounted for in calcs | Actual bulky Steel-type, let's see how it goes

[No HP / SpD EVs]
Salazzle-Chill [Life Orb - Blizzard | 41 - 48.8% (guaranteed 3HKO) [+2 | 82.3 - 97.2%] (guaranteed 2HKO, can even OHKO after Stealth Rock)
Salazzle-Chill [Life Orb - Ice Beam | 33.5 - 39.6% (guaranteed 3HKO) [+2 | 67.4 - 79.3%] (guaranteed 2HKO)
Salazzle-Chill [Life Orb - Sludge Wave (used Ghost-type for neutral hit) | 47.4 - 56.2% (sometimes 2HKO, guaranteed 2HKO after Stealth Rock) [+2 | 95.2 - 112.2%] (sometimes OHKO, always OHKO after Stealth Rock)

Salazzle-Chill [Choice Specs - Blizzard | 47.4 - 55.9% (sometimes 2HKO, usually 3HKO)
Salazzle-Chill [Choice Specs - Ice Beam | 38.6 - 45.7% (guaranteed 3HKO, guaranteed 2HKO after Stealth Rock)
Salazzle-Chill [Choice Specs - Sludge Wave | 54.9 - 64.7% (guaranteed 2HKO)

[Full HP EVs]
Salazzle-Chill [Life Orb - Blizzard | 33.7 - 40.2% (guaranteed 3HKO) [+2 | 67.8 - 80.1%] (guaranteed 2HKO)
Salazzle-Chill [Life Orb - Ice Beam | 27.6 - 32.6% (guaranteed 4HKO) [+2 | 55.5 - 65.3%] (guaranteed 2HKO)
Salazzle-Chill [Life Orb - Sludge Wave | 39.1 - 46.3% (guaranteed 3HKO) [+2 | 78.4 - 92.4%] (guaranteed 2HKO)

Salazzle-Chill [Choice Specs - Blizzard | 39.1 - 46% (guaranteed 3HKO)
Salazzle-Chill [Choice Specs - Ice Beam | 31.8 - 37.7% (guaranteed 3HKO)
Salazzle-Chill [Choice Specs - Sludge Wave | 45.2 - 53.3% (sometimes 2HKO, guaranteed 3HKO)

[Full SpD EVs]
Salazzle-Chill [Life Orb - Blizzard | 30.8 - 36.6% (sometimes 3HKO, guaranteed 4HKO) [+2 | 61.6 - 72.5%] (guaranteed 2HKO)
Salazzle-Chill [Life Orb - Ice Beam | 25 - 29.8% (guaranteed 4HKO) [+2 | 50.1 - 59.3%] (guaranteed 2HKO)
Salazzle-Chill [Life Orb - Sludge Wave | 35.5 - 42.3% (guaranteed 3HKO) [+2 | 71.5 - 84%] (guaranteed 2HKO)

Salazzle-Chill [Choice Specs - Blizzard | 35.5 - 42% (guaranteed 3HKO)
Salazzle-Chill [Choice Specs - Ice Beam | 29.1 - 34.5% (guaranteed 3HKO)
Salazzle-Chill [Choice Specs - Sludge Wave | 41 - 48.4% (guaranteed 3HKO)

[Full HP & SpD EVs]
Salazzle-Chill [Life Orb - Blizzard | 25.4 - 30.1% (guaranteed 4HKO) [+2 | 50.8 - 59.7%] (guaranteed 2HKO)
Salazzle-Chill [Life Orb - Ice Beam | 20.6 - 24.5% (guaranteed 4HKO) [+2 | 41.3 - 48.8%] (guaranteed 3HKO - sometimes 2HKO after Stealth Rock)
Salazzle-Chill [Life Orb - Sludge Wave | 29.3 - 34.5% (usually 3HKO, guaranteed 4HKO - guaranteed 3HKO after Stealth Rock) [+2 | 58.9 - 69.2%] (guaranteed 2HKO)

Salazzle-Chill [Choice Specs - Blizzard | 29.3 - 34.6% (rarely 3HKO, guaranteed 4HKO)
Salazzle-Chill [Choice Specs - Ice Beam | 24 - 28.4% (usually 3HKO, guaranteed 4HKO - guaranteed 3HKO after Stealth Rock)
Salazzle-Chill [Choice Specs - Sludge Wave | 33.7 - 39.9% (guaranteed 3HKO)

Vikavolt [Leftovers - Iron Head | 90.3 - 106% (sometimes OHKO, occasional 2HKO through Aurora Veil, guaranteed OHKO w/o Aurora Veil & 2HKO with Aurora Veil after Stealth Rock)
Vikavolt [Leftovers - Gear Grind | 113.2 - 134.7% (guaranteed OHKO, guaranteed 2HKO through Aurora Veil - guaranteed OHKO through Aurora Veil after Stealth Rock)

Finally, a decent switch-in. Defensive investment makes it far better at this, but even without that it's only really in danger after a Nasty Plot. In return, Salazzle dies to STAB Gear Grind and possibly Iron Head.

I also tested Calyrex-Glacier, but forgot to change the stats and it's late here so I don't have time to retest, sorry, I need to sleep. But from what I saw, it instakills Salazzle with Earthquake, takes negligible damage from Salazzle's STABs unless Salazzle has a Nasty Plot, and with Leftovers could easily pick up a Swords Dance to nuke Salazzle so hard that even Aurora Veil can't stop the OHKO. That last one may not be fully correct since Calyrex-Glacier's Attack is lower than Calyrex-Ice's in Showdown, but I thought it was worth mentioning.

...Nasty Plot's quite a lot better than I thought it would be. It's gone now. Also decided to drop the Special Attack a bit, Specs was a tiny bit better than I feel it should be.

Not sure if Corrosive itself is an issue though, both Steel-types I tested can switch into Sludge Wave before NP (or, for Vikavolt, Salazzle has Specs - PikaHoenn is fine in that scenario).

Did this help? Not sure if I examined enough here.

Unrelated, but I'm genuinely surprised Lurantis wasn't an issue. That's the one I was really worried about.
 
Last edited:
Voting begins now! Vote for your favorite renditions of Pokémon submitted this round.

For clarity, based on movepool additions, I think its safe to assume Deviation subs are Totem forms. If any other sub is vague, please let me know to quickly rectify it.
 
:kommo-o: - anaconja, Lapzaplerq
:kommo-o:(Totem) - Deviation395, ViZar, G-Luke
:salazzle: - G-Luke, ViZar, anaconja
:salazzle:(Totem) - Vipotis, Deviation395, Lapzaplerq
:lurantis: - ViZar, Lapzaplerq, anaconja
:lurantis:(Totem) - Lapzaplerq, ILikeKirbys, anaconja

No one is voting it will last for 24 hours more if you do not vote I WILL enter your home.

nice frame of reference to copy if needed for votes
Code:
:kommo-o: -
[SIZE=1]:kommo-o:(Totem) [/SIZE]-
:salazzle: -
[SIZE=1]:salazzle:(Totem) [/SIZE]-
:lurantis: -
[SIZE=1]:lurantis:(Totem) [/SIZE]-
 
:kommo-o: - anaconja, Lapzaplerq
:kommo-o:(Totem) - ViZar, G-Luke, Deviation395
:salazzle: - G-Luke, anaconja, ViZar
:salazzle:(Totem) - Deviation395, Lapzaplerq, ILikeKirbys
:lurantis: - ViZar, Lapzaplerq, anaconja
:lurantis:(Totem) - ILikeKirbys, Lapzaplerq, anaconja
 
Kommo-O: anaconja, Lapzaplerq
Kommo-O Totem: ViZar, Lapzaplerq, anaconja
Salazzle: ViZar, anaconja, G-Luke
Salazzle-Totem: Deviation395, anaconja, Lapzaplerq
Lurantis: anaconja, Lapzaplerq, ViZar
Lurantis-Totem: ILikeKirbys(SV), Lapzaplerq, anaconja
 
Why did you guys literally copy paste Kommo-o and Lurantis votes, I'm in lol. (Colorized version)
:Kommo-o:: anaconja, Lapzaplerq
:Kommo-o:Totem: ViZar, Deviation395, G-Luke
:Salazzle:: anaconja, G-Luke, ViZar
:Salazzle:totem: Deviation395, anaconja, Vipotis
:Lurantis:: ViZar, Lapzaplerq, anaconja
:Lurantis:Totem: Lapzaplerq, anaconja, ILikeKirbys
 
:kommo-o: - Lapzaplerq, anaconja
:kommo-o:(Totem) - ViZar, Vipotis
:salazzle: - G-Luke, Lapzaplerq
:salazzle:(Totem) - Vipotis, Deviation
:lurantis: - Lapzaplerq, ViZar
:lurantis:(Totem) - Lapzaplerq, ILikeKirbys
You cant vote for your sub in both first and second place, you didnt make enough subs to do that. Please adjust or the votes in question will be vetoed.
 
Winners!

:ss/kommo-o:
New Pokémon Name: Kommo-o
Stat Changes: 75 / 110 / 85 / 80 / 85 / 80 | 515 BST
Typing Changes: Dragon / Rock
Ability Changes: Iron Fist / Neuroforce / Excavate (Normal-type moves become Rock-type and have 1.2x power.)
Movepool Changes (If Any):
Clanging Scales | Dragon | Special | 90 BP | 100% Accuracy | 10 PP | Sound | Physical if Atk > SpA. Heals the user's status.
Clangorus Soul | Dragon | Status | 20 PP | Sound | Raises the user's Sp. Attack and Speed by 1.
+ Head Smash, Stone Edge, Meteor Beam
- Aura Sphere, Close Combat
What Separates it from Other Forms: setup mon that can go physical or special.

:ss/kommo-o:-Totem
New Pokémon Name: Rockmo-o
Stat Changes: 95/100/85/100/70/65 (520)
Typing Changes:
Rock.png
Fighting.png

Ability Changes: Dauntless Shield / Punk Rock (HA)
Physical.png
Body Press, Counter, Revenge, Reversal, Stone Edge, Circle Throw
Special.png
Aura Sphere, Meteor Beam, Power Gem
Status.png
Coaching
Physical.png
Dragon Claw, Dragon Tail, Outrage, Dual Chop
Special.png
Draco Meteor, Dragon Pulse
Status.png
Dragon Dance
Intended Roles: Stealth Rocker, Physical Wall, Special Wallbreaker, Physical Wallbreaker
What Separates it from Other Forms: With no Rock-type whatsoever, I decided to make a versatile Rock-type. With Dauntless Shield, it becomes a really bulky Stealth Rocker and it can abuse STAB Body Press to great effect. Shifting Gems can buff all of its needed stats and potentially heal it, however the fact that the healing only activates below 50% health and that it heals 33% makes it quite unreliable as a healing move. The boosts in Def and SpA are appreciated, not only for defensive sets, but also for offensive sets. Specs Punk Rock Clanging Scales is threatening but due to the the SpA drop it becomes kind of a Pseudo-Draco Meteor. It also has the option to use Swords Dance with good coverage in Stone Edge, Close Combat and Earthquake. Its speed hurts it and its SpD also leaves something to be desired.
Physically Defensive Stealth Rock
Rockmo-o @ Leftovers
Ability: Dauntless Shield
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Body Press
- Clanging Scales / Toxic
- Stealth Rock
- Shifting Gems

Swords Dance Attacker
Rockmo-o @ Leftovers
Ability: Dauntless Shield
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Close Combat
- Earthquake
- Swords Dance

Choice Specs Breaker
Kommo-o-Totem @ Choice Specs
Ability: Punk Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Clanging Scales
- Focus Blast
- Flamethrower
- Hyper Voice
Name: Shifting Gems
Power: -
Accuracy: -%
PP: 20
Category:
Status.png

Type:
Rock.png

Effect: >1/2 max HP, +1 Def & 1 SpA. Else Heals 33% max HP.
Priority: 0
Flags: Snatch
Target: Self
Name: Clanging Scales
Power: 100
Accuracy: 100%
PP: 5
Category:
Special.png

Type:
Rock.png

Effect: Lowers the user's Special Attack by 1.
Priority: 0
Flags: Sound, Authentic, Protect, Mirror
Target: All Adjacent Foes

:ss/lurantis:
New Pokémon Name: Lurantis
Stat Changes: 90/125/90/40/90/90 (530)
Typing Changes:
Fighting.png

Ability Changes: Exoskelett
Physical.png
Close Combat, Drain Punch, High Jump Kick, Mach Punch, First Impression, Lunge, U-turn, Attack Order
Special.png
Focus Blast, Aura Sphere, Bug Buzz, Infestation
Status.png
Bulk Up, Heal Order, Defend Order
Physical.png
Leaf Blade, Petal Blizzard, Seed Bomb, Bullet Seed, Grassy Glide, Leafage, Magical Leaf, Razor Leaf, Solar Blade
Special.png
Energy Ball, Giga Drain, Grass Knot, Leaf Storm, Magical Leaf, Solar Beam
Status.png
Synthesis, Grassy Terrain, Ingrain, Worry Seed
Intended Roles: Physical Wallbreaker, Defogger
What Separates it from Other Forms:
Offensive Pivot
Lurantis @ Leftovers
Ability: Exoskelett
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Knock Off
- Heal Order / Defog

Choiced Attacker
Lurantis @ Choice Band / Choice Scarf
Ability: Leaf Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Leech Life / Ghost Bite
- Knock Off
- U-turn

Swords Dance Attacker
Lurantis @ Leftovers
Ability: Leaf Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Spirit Bite
- Knock Off
- Swords Dance
Exoskelett: User gains STAB on Bug moves and also gains Bug-type resistances.

Name: Ghost Bite
Power: 70
Accuracy: 100%
PP: 16
Category:
Physical.png

Type:
Bug.png

Effect: Neutral on Ghost-types.
Priority: 0
Flags: Bite, Contact, Mirror, Protect
Target: Normal
:ss/salazzle:
New Pokémon Name: Salazzle
Stat Changes: 100 HP / 110 Atk / 65 Def / 75 SpA / 70 SpD / 94 Spe [BST: 522]
Typing Changes:
Fire.png
Dragon.png

Ability Changes: Multiscale
Movepool Changes:
Outrage, Thunder Wave, Bulk Up, Fire Renewal*
All Poison type moves sans Toxic, Dragon Dance
Category:
Status.png

Type:
Fire.png

Base Power: -
Accuracy: -
PP:
10
Effect(s): Heals 75% of max HP and removes status infliction from the user. Removes the user's Fire type and traps them for one turn.
Intended Roles: Physical Wallbreaker, Stallbreaker
What Separates it from Other Forms: W.I.P.

:ss/salazzle-totem:
New Pokémon Name: Salazzle Ruler
Stat Changes: 75 / 110 / 60 / 104 / 61 / 110 (520)
Typing Changes:
Poison.png
Rock.png

Ability Changes: Corrosion, Queenly Majesty, Tough Claws (HA)
Movepool Changes (If Any):
Physical.png
Accelerock, Fire Lash, Flare Blitz, Rock Slide, Outrage, Stone Edge...
Special.png
Meteor Beam...
Status.png
Dragon Dance, Stealth Rock...
All Fire-type attacking moves except for Flamethrower
Physical.png
...
Special.png
...
Status.png
...
What Separates it from Other Forms: Fast sweeper and wallbreaker using a type that doesn't exist yet in EX (I'm surprised) that can easily go either physical or special. Physical has Tough Claws Dragon Dance with great STABs like Stone Edge and boosted Poison Jab with coverage like Fire Lash or even Flare Blitz, though you have to watch out for the latter as it cuts your longevity in half, while special has Queenly Majesty to prevent revenge-killing alongside Nasty Plot Meteor Beam with the standard Sludge Bomb + Flamethrower which has much better survivability.

:Swsh/Lurantis-totem:
New Pokémon Name: Lurantio
Stat Changes: 85 / 70 / 90 / 70 / 90 / 45 [BST: 450]
Typing Changes:
Fairy.png
Steel.png

Ability Changes: Intrepid Sword | Magic Guard (HA)
Movepool Changes (If Any): + Dazzling Gleam, Flash Cannon, Iron Head, Light of Ruin, Meteor Mash, Moonblast, Play Rough, Steel Beam
- Ingrain, Synthesis
What Separates it from Other Forms: Bulky powerhouse that has its STAB walled by fire and is slow.

Congratz to our winners! In addition to this, I will like to announce ViZar retiring from Alternatium council. His contributions and help knows no bounds nor limits and he has and continues to guide and shape the course of this Pet Mod, and for that I am thankful. Please do him well with a sendoff!

Also, welcome anaconja to the team! His continued support and experience has led to a well deserved promotion to among Alternatium's greats. He joins along side Redwood and myself as our strong trifecta leader core. We hope to do nice shit. Thats it, Ill announce the next slate in a few.
Servus!
 
Firstly, two Pokemon will be buffed.

:ss/pikachu-hoenn:
+4 HP +35 Atk +30 SpA +11 Spe
No longer Light Ball compatible
Moves Added
: Bullet Punch, Close Combat, Stone Edge, Earth Power

:ss/pikachu-unova:
+5 HP +10 Atk +15 Def +5 SpA +10 Spe
Moves Added
: Waterfall, Poison Jab, Gunk Shot, Toxic Spikes, Flip Turn, Sludge Bomb

For Hoenn, we wanted to emphasize its glass cannon pivot nature so we made it sit in a speed tier between the Typhlosions and freed up it's item slot. Gave it some good coverage to use as well.

For Unova we just buffed its stats and gave it an actual movepool to utilize so it can compete with the Water types in the tier. It can now check things like Araquanid (base) among other threats.

:mr-mime: :mr-mime-galar: Slate 7: Escape Room :stunfisk: :stunfisk-galar:


:ss/mr-mime: :ss/mr-mime-galar: :ss/stunfisk: :ss/stunfisk-galar:

Some Psychic types, some Ground types, an Ice type and a Steel type. We could all use a few of these Pokémon to help glue the tier together and fill in the blanks while making some creative Pokémon. Have fun and good luck!

 
mrmime.png

New Pokémon Name: Mr. Mime (no eviolite)
Stat Changes: 65 / 65 / 80 / 80 / 130 / 80 | 500 BST
Typing Changes: Normal / Fairy
Ability Changes: Filter / Prankster / Tinted Lens
Movepool Changes (If Any):
+ Hyper Voice, Tri Attack, Moonblast, Slack Off, Spikes, U-Turn
What Separates it from Other Forms: very versatile mon - filter is a bit mediocre on a mon with only 2 weaknesses but prankster allows it to be a good wall or screens setter while tinted lens enables it as a potent wallbreaker and stallbreaker.

mrmime-galar.png

New Pokémon Name: Mr. Mime-Galar
Stat Changes: 65 / 65 / 80 / 100 / 90 / 100 | 500 BST
Typing Changes: Ice / Psychic
Ability Changes: Filter / Screen Cleaner / Snow Warning
Movepool Changes (If Any):
+ Aurora Veil, Spikes
What Separates it from Other Forms: potent hail setter, getting a lot of coverage and support moves in healing wish/encore/spin/coat/taunt/hypnosis.

stunfisk.png

New Pokémon Name: Stunfisk
Stat Changes: 109 / 76 / 99 / 100 / 84 / 32 | 500 BST
Typing Changes: Ground
Ability Changes: Static / Transistor
Movepool Changes (If Any):
+ Scorching Sands, Recover, Volt Switch, Rapid Spin
What Separates it from Other Forms: general use ground wall.

stunfisk-galar.png

New Pokémon Name: Stunfisk-Galar
Stat Changes: 109 / 88 / 84 / 88 / 99 / 32 | 500 BST
Typing Changes: Grass
Ability Changes: Color Change / Protean
Movepool Changes (If Any):
Snap Trap | Grass | Physical | 80 BP | 100% Accuracy | 20 PP | Contact | Traps the target.
+ Power Whip, Giga Drain, Spiky Shield, Iron Head, Steel Roller, Moonlight, Knock Off
What Separates it from Other Forms: THE defensive protean. has access to many good support moves.
 
Last edited:
Back
Top