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(Archive) Small Objective Changes Thread

http://www.smogon.com/dp/pokemon/moltres

On the "staller" set for moltres it says

"It can switch in on Ambipom leads with impunity, as an Adamant Life Orb Technician Ambipom's Double Hit will always fail to 2HKO, even if one of the hits is critical, and its weaker attacks naturally won't 2HKO."

However according to damage calculator it does 53.26% - 62.92%, which is clearly a 2HKO no matter what.

Also,
http://www.smogon.com/dp/pokemon/hitmonlee

Under other options it says:

"Although the ability that Hitmonlee utilizes most often is Limber, to block paralysis, its other ability, Reckless, is also very viable. Despite the fact that the only recoil move Hitmonlee learns is Double-Edge, a 144 Base Power move coming off Hitmonlee's Attack severely dents many of its common counters, such as Uxie."

However, the description of reckless says:

"Whenever this Pokémon uses a move with recoil, including Hi Jump Kick and Jump Kick, the Base Power is increased by 20%."

This is very misleading because reckless along with hi jump kick could be a viable set for hitmonlee.
 
http://www.smogon.com/gs/moves/sunny_day

the G/S page for Sunny Day says "Solar Beam doesn't have a recharge turn." This should be changed to say "Solar Beam doesn't have a charge-up turn" as it does on the R/S and D/P pages for Sunny Day.

This is done.

http://www.smogon.com/smog/issue9/leads

In the section with Scarf Roserade with Shuca Heatran, the Roserade mirror match has the text from the Machamp + Heatran matchup list.

Someone already fixed this I believe.
 
http://www.smogon.com/dp/pokemon/moltres

On the "staller" set for moltres it says

"It can switch in on Ambipom leads with impunity, as an Adamant Life Orb Technician Ambipom's Double Hit will always fail to 2HKO, even if one of the hits is critical, and its weaker attacks naturally won't 2HKO."

However according to damage calculator it does 53.26% - 62.92%, which is clearly a 2HKO no matter what.

Also,
http://www.smogon.com/dp/pokemon/hitmonlee

Under other options it says:

"Although the ability that Hitmonlee utilizes most often is Limber, to block paralysis, its other ability, Reckless, is also very viable. Despite the fact that the only recoil move Hitmonlee learns is Double-Edge, a 144 Base Power move coming off Hitmonlee's Attack severely dents many of its common counters, such as Uxie."

However, the description of reckless says:

"Whenever this Pokémon uses a move with recoil, including Hi Jump Kick and Jump Kick, the Base Power is increased by 20%."

This is very misleading because reckless along with hi jump kick could be a viable set for hitmonlee.

Good catches. I took care of your findings.
 
This seems to be the most suitable thread to post this...

http://www.smogon.com/dp/pokemon/spiritomb

In Spiritomb's Team Options section (last sentence of the first paragraph) it notes that Toxic Spikes doesn't work on Poison- and Steel-types, when Flying-types and Pokemon with Levitate should be mentioned as well. Not a significant error though.
 
http://www.smogon.com/dp/articles/trick_room_guide

Hey guys,

Under the "Types of Pokemon to use in Trick Room" section:
The metagame is dependant on who is faster than who and outpacing certain threats.
"dependant" should be "dependent".

Under "Trick Room Abusers" in the "Trick Room Team Building" section:
An offensive team is how Trick Room teams should be built, the only wall like Pokémon on your teams should be the one setting up Trick Room.
The comma should be replaced with a semicolon.

Under "Pokemon to use in Trick Room":

From the description of Banette:
With a Focus Sash equipped, it will always get off Trick Room, and then can use Destiny Bond to take down the opponents leads or other Pokémon he sent in.
The highlighted should be "the opponent's lead".

From the description of Mesprit:
Comes with a surprising about of bulk to the team.
Should "about" be "amount"?

From the description of Dusclops:
Dusclops comes in and can beat Bug-types with it's handy defensive movepool, with moves such as Will-O-Wisp.
"it's" should be changed to "its".

From the Description of Glaceon:
With a strong 130 Special Attack stat Glaceon can cause hell inside of Trick Room.
This should refer to Glaceon's base 130 Special Attack stat.

Finally, the article is a little inconsistent in the way it refers to a Pokemon's base stats, using "base [number] [stat]" in some cases and "[number] base [stat]" in others. It may not be a big deal, but some consistency would be nice. If anybody else thinks the same way, perhaps the "[number] base [stat]" format could be switch to the "base [number] [stat]" format since it is less prevalent.

The "[number] base [stat]" format occurs in the following places:
Once in the "Speed Tiers" section (the text above the Trick Room Team Building" section)
Once in Vaporeon's description under "Pokemon to use in Trick Room"
Twice in Metagross description under "Pokemon to use in Trick Room"
 
http://www.smogon.com/dp/articles/wall_breaking

Hey guys,

In the "Knowing Your Walls" section:

The description of Hippowdon under "Overused Walls":
With the permanent sandstorm it creates, anything not Rock-, Ground-, or Steel-type will be loosing health every turn.
"loosing" should be "losing".

The description of Clefable under "Underused Walls":
Clefable has excellent walling capabilities, thanks to it huge movepool and coveted ability, Magic Guard
"it" should be "its".

The description of Groudon under "Uber Walls":
If Latias, Latios, or Shaymin-S enter on an Earthquake, a Grass Knot or Seed Flare is all they need to end Groudon's life.
"enter" should be "enters".

In the "Direct Countering" section:

Under "Commonly Seen Stat-Boosting Moves":
These problems are typically overcame through ample prediction and knowing when you’ve received enough stat boosts to comfortable KO your opponent.
"overcame" should be "overcome".

In the "Direct Countering" section:

Under "Trick":
One of the most commonly seen strategy is Tricking a Choice item onto a wall.
I think "strategy" should be "strategies".

In the "Wallbreaking Strategies" section:

Under "OU":
Knowing this, the attacker switches in an Life Orb Gyarados, who can set up a Dragon Dance and potentially sweep, or deal serious damage, enabling another Pokémon to sweep.
"an" should be "a".
 
http://www.smogon.com/dp/articles/baton_pass_chains

Hey guys,

In the "Who Can Baton Pass?" section, under "UU"

- The description of Hypno:
Hypno has many options to Baton Pass, and it has great bulk to make use of them as well. It's decent HP and high Special Defense can give it many opportunities to set up multiple boosts, not to mention its ability to absorb sleep-inducing moves, thanks to Insomnia. Besides the wide variety of moves Hypno can Baton Pass, it has a huge supporting movepool that consists of moves like Wish, Thunder Wave, and Hypnosis, which can help it boost its stats easier.
"It's" should be "Its" and "easier" should be "more easily".

- In the description of Mr Mime:
This means that Mr. Mime can easily stop the opponent from breaking your Baton Pass chain with these kind of moves, which is really beneficial.
It should refer to "this kind of move" or, more simply, "these moves".

In the "Who Can Receive?" section, under "OU":
- In the description of Lucario:
Like Metagross, it to is immune to Toxic and Toxic Spikes and takes little damage from the powerful Bullet Punch coming from Scizor.
"to" should be "too".

- In the description of Porygon-Z:
The biggest thing Porygon-Z has is its ability, Adaptability, which makes its Tri Attack so insanely strong, that it can obliterate Pokemon that even resist it, assuming it has received Special Attack boosts.
The highlighted comma should be removed.

In the "How do I build a team?" section, towards the end of the third paragraph under "Your Lead":
Another kind of lead strategy that has been gaining immense popularity are Explosion leads, commonly used by Metagross, Heatran, and Bronzong. These type of Pokemon can easily obliterate one of your team members, which is horrible since you have just lost a Pokemon that is part of your Baton Pass chain.
The "lead strategy" would refer to the "use of Explosion leads, such as Metagross, Heatran, and Bronzong". "These type of Pokemon" should be "These Pokemon". Also, the table of contents refers to this section as "How do I build the team?", which differs from the actual heading "How do I build a team?"

In Leafeon's description in the Example UU team:
With Leafeon’s excellent defensive bulk, it can easily set up on some of the most strongest physical sweepers.
I'm not sure if this is a purposeful exaggeration. If not, it should just be "strongest".

Finally, in the "What beats Baton Pass?" section:

- In the description for Taunt:
Now that it’s duration has increased to three to five turns, it can stop your entire chain dead in its tracks.
"it's" should be "its".
 
http://www.smogon.com/dp/moves/draco_meteor

according to shoddybattle jirachi learns draco meteor.
Don't know what you meant needs to be updated, so ... the move list is what needs to be updated because there was an event that gave out a Jirachi with Draco Meteor.
~~~~~~~~
http://www.smogon.com/dp/pokemon/blaziken
Mixed (Priority) Attacker

This set is designed to take advantage of Blaziken's great offensive stats to break down most of the walls in UU. The strategy is simple; Send Blaziken in on a support move or a weak attack, such as Spiritomb's Will-O-Wisp or Stealth Rock from Registeel or Steelix.

The "S" in "Send Blaziken in on" should not be capitalized because it both is not a proper noun and is not the start of a sentence.
 
http://www.smogon.com/dp/articles/pokemon_dictionary

Hey guys,

In the "Generations" section, under "R/S":
The games Ruby / Sapphire / Emerald / FireRed / LeafGreen make up the third generation generation;
I don't think "generation" should be mentioned twice.

In the "Styles of Play" section, under "Balance":
The most successful balanced teams often center around a certain threat, while the other teammates seek to help guarantee a sweep by the said threat.
Not that it makes a big difference in terms of understanding what is being said, but it should be either "center on" or "revolve around" instead of "center around".
 
Yeah, I know it's not a big deal, but it is a common error in English apparently, since it's impossible to actually "centre" around something. And since this is the small changes thread, I figured I might as well just put it out there...
 
http://www.smogon.com/dp/pokemon/ursaring

Under the Quick Feet set:

"If Ursaring manages to get in a Swords Dance, then your opponent better have either something faster that can KO him, or it could very well mean game over. Swords Dance Facade will kill EVERYTHING that doesn't resist it in a single hit."

There's a lot of pokemon that can survive +2 Facade from Ursaring, including (assuming they have max def/hp) Slowbro, Donphan, Tangrowth, Uxie, Cloyster, etc. Marvel Scale Milotic even has 20% to survive +2 Guts Facade.
 
http://www.smogon.com/dp/pokemon/ursaring

Under the Quick Feet set:

"If Ursaring manages to get in a Swords Dance, then your opponent better have either something faster that can KO him, or it could very well mean game over. Swords Dance Facade will kill EVERYTHING that doesn't resist it in a single hit."

There's a lot of pokemon that can survive +2 Facade from Ursaring, including (assuming they have max def/hp) Slowbro, Donphan, Tangrowth, Uxie, Cloyster, etc. Marvel Scale Milotic even has 20% to survive +2 Guts Facade.

True. Fixed.
 
http://www.smogon.com/dp/pokemon/moltres

I was looking through the UU sets for Moltres and I found an odd tidbit for the Staller set:

Moltres Analysis said:
It can switch in on Ambipom leads with impunity, as a Jolly Life Orb Technician Ambipom's Double Hit has a chance to never 2HKO.

This seemed a bit odd to me, since I have had experience with that particular set, and I did not have that same experience against a Jolly Ambipom lead. I went ahead and did some calculations and these were my results:

Jolly max Atk LO Double Hit vs standard Staller Moltres = 48.6% - 58%
Adamant max Atk LO Double Hit vs standard Staller Moltres = 53.3% - 62.7%
Jolly 0 Atk LO Double Hit vs standard Staller Moltres = 29.8% - 35%

As you can see, Jolly LO Technician Double Hit vs Staller Moltres will always 2hko... Unless it was Jolly with no Atk investments. Or of course, may be the writer thought that Double Hit hits 1-2 a turn, in which case it's false because Double Hit will always hit twice a turn.
 
Some things about Aerodactyl:

-Substitute Magnezone should be mentioned as a teammate for the Lead set. The only thing that can really stop Aerodactyl from laying down SR is Choice Scarf Jirachi. Magnezone can easily come in on Iron Head, throw up a Sub, KO Jirachi, and then potentially KO another Pokemon. Aerodactyl can always find a way to come back in and lay down Stealth Rock at another time.

For the SubRoost set:

The 104 Attack EVs allow Aerodactyl to OHKO non-bulky Salamence most of the time after Stealth Rock and sandstorm damage with Rock Slide. If Rock Slide is not being used, however, the Attack EVs should be moved to Speed instead to ensure Aerodactyl can outpace Jolly Gyarados after a Dragon Dance.
If I recall correctly, Jolly Dragon Dnce Gyarados reaches 430 Speed after a boost, far greater then Aerodactyl maximum Speed of 394. This should be changed either to


  1. Jolly Gyarados before a boost.
  2. Adamant Gyarados after a boost.
I'm more inclined to believe the analysis meant the second option.
 
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