(Archive) Small Objective Changes Thread

First off, sorry if this is in the wrong spot. Anyway:

http://www.smogon.com/dp/pokemon/magnezone#Ubers_Choice_Specs

The EV spread recommends 48 SpD EVs, although later in the analysis it is mentioned that "48 Speed EVs allows Magnezone to outrun most Scizor." I think that the recommended EV spread for Ubers Choice Specs Magnezone (as well as the Ubers Dual Screen and Ubers Offensive) should have 48 Spe EVs instead of 48 SpD EVs.
 
First off, sorry if this is in the wrong spot. Anyway:

http://www.smogon.com/dp/pokemon/magnezone#Ubers_Choice_Specs

The EV spread recommends 48 SpD EVs, although later in the analysis it is mentioned that "48 Speed EVs allows Magnezone to outrun most Scizor." I think that the recommended EV spread for Ubers Choice Specs Magnezone (as well as the Ubers Dual Screen and Ubers Offensive) should have 48 Spe EVs instead of 48 SpD EVs.
Fixed.
 
http://www.smogon.com/dp/pokemon/bronzong

I noticed an error in this analysis. On the Torrential Zong, the EV's that are listed do not match the description of the set.

"128 Attack EVs give a boost to Explosion, allowing it to always OHKO 252 HP / 0 Def Snorlax, a common deterrent to Rain Dance teams."

The old standard of Torrential Zong was 252HP/128Atk/128Def, so maybe there was an error when putting the EV's down? Or maybe 252 HP / 152 Atk / 8 Def / 96 SpD is the new standard, but for some reason it isn't explained properly in the analysis? Either way, I believe this problem should be corrected.
 
The Blastoise analysis page: http://www.smogon.com/dp/pokemon/blastoise

As fun as the Choice sets look, Blastoise is best off with one of the first two sets. If you're looking for an UU "bulky Water", he generally only has Quagsire and Gastrodon to compete with. He is usable in OU battles if you desire a Rapid Spinner, and unlike Starmie he is not weak to Pursuit, nor is he trapped by Magnezone, like Forretress. He usually doesn't hurt much, but then again, he makes sure your team doesn't get hurt either!
Blastoise can't be better off with one of the first two sets because it only has one other set (aside from the Choice set).
 

Oglemi

Borf
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http://www.smogon.com/dp/pokemon/gliscor

In the Team Options section first two sentences:

Gliscor thrives on entry hazards, be it the defensive or offensive set. The Defensive set is best used in conjunction with with Toxic Spikes, as it lets Gliscor outlive any threats he comes across, while the Offensive sets will enjoy Stealth Rock, as it will help turn many 2HKOs into OHKOs.

One of the withs needs to be deleted.

Edit:


Also in the Team Options section, first paragraph last sentence:

Dual Screens are a good choice for the Baton Passer and the Offensive sets, as it they slow Gliscor from being killed as easily.

"it" needs to be deleted.

Edit 2:

Again in the Team Options section, middle of second paragraph:

Scizor is another good option, as STAB, Choice Band U-Turns can generally weakens the foe's team allowing Gliscor to get through more easily.

"can" needs to be deleted.
 

breh

強いだね
http://www.smogon.com/dp/pokemon/aron

RP set mentions Rhydon (should be rhyhorn?)

In the overview: Aron's base 100 Defense and Steel-typing are an added bonus (shouldn't there be a comma here?) as they cushion certain priority hits.

http://www.smogon.com/dp/pokemon/gligar

LO + 4 attacks

Beginning of second paragraph: Another effective , similar moveset... (there shouldn't be a space before the comma)

Also Sub is slashed as an option.. possibly, this warrants a name change? xD

http://www.smogon.com/dp/pokemon/hippopotas

LC team options: Other Pokemon with the ability Sand Veil include Diglett, Sandshrew, and Gible. (mentions sand veil pokes as offensive teammates... I don't believe diglett ever uses sand veil)

Paragraph after that mentioning snover counters (houndour): ...or it can stop Snover from feeling safely by using Pursuit... Fleeing, not feeling xD

http://www.smogon.com/dp/pokemon/kingler#Boosting_Sweeper

Fourth paragraph: If you want Kingler to beat stall teams specifically, then Agility can be dropped... (if agility is dropped, this defeats the point of the set and essentially it's the SD set below the boosting sweeper set)
 

Flora

Yep, that tasted purple!
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On Aerodactyl's page, there are some uses of both "it" and "him" and some other errors.

Aerodactyl has remained a constant threat in OU, having found his niche as a suicide lead. With access to Taunt and Stealth Rock, Aerodactyl can prevent opposing Pokemon from setting up while being able to set up Stealth Rock himself. You can then attempt to batter your opponent with either Aerodactyl or the other members of your team.

Aerodactyl can rarely take more than a hit or two with no EV investment in his defenses, turning Focus Sash into the only viable item. It not only gives Aerodactyl a second chance if Taunt is misused, but it allows Aerodactyl to survive hits from faster Pokemon, usually equipped with Choice Scarf.

A team with Aerodactyl benefits from strong Ghost-types who can block Rapid Spin. Gengar and Rotom-H are excellent examples, being able to dish out damage while simultaneously blocking Rapid Spin.

Some common counters to watch out for are Choice Scarf Jirachi and Metagross, who can both 2HKO Aerodactyl with Iron Head or Meteor Mash and Bullet Punch respectively. Magnezone can easily trap Choice Scarf Jirachi thanks to Magnet Pull. It can then use its good Defense stat and quadruple resistance to Iron Head to set up a Substitute and proceed to KO Jirachi with Thunderbolt. It can then (not really part of the he/it thing, but this needs rephrasing to avoid repetition) easily take out another Pokemon as chances are Magnezone will escape with its Substitute intact. Aerodactyl also resists Magnezone's weaknesses to Fire- and Ground-type attacks, meaning that he can easily come back in to set down Stealth Rock later in the match. Bronzong takes very little damage from all of Aerodactyl's attacks and can also easily 2HKO Aerodactyl with Gyro Ball. Pokemon like Mamoswine can Stealth Rock or Ice Shard, putting Aerodactyl in a dilemma of either Taunting first or setting up Stealth Rock. Aerodactyl also has to watch out for other lead Aerodactyl, as the advantage is decided by the Speed tie. If fighting an opposing Aerodactyl, it would be wise to Taunt first to try and stop his Stealth Rock.


Aerodactyl's Speed, resistances, and ability, Pressure, give him all the right tools to run a successful Substitute and Roost set. The goal of this set is to set up sandstorm and bring in Aerodactyl on a resisted attack, such as Fire Blast or Return, or an immunity, such as Earthquake. From there, Aerodactyl can usually set up Substitute with his base 130 Speed stat and attempt to stall out the opponent's PP with Pressure. To ensure that Aerodactyl can continue making Substitutes, Roost is a necessity on the set. With sandstorm boosting Aerodactyl's Special Defense to a respectable level, Aerodactyl can feel free to use Roost when not protected by a Substitute.

The other two attacks on the set are almost as important as Substitute and Roost. Taunt prevents any Pokemon from using any phazing or healing moves, which can be a major asset if Aerodactyl is used in conjunction with entry hazards. With a sandstorm brewing, Aerodactyl will quickly eat up an opponent's health. Rock Slide is used to help damage any Flying-type or Levitating Pokemon, who have an immunity to Toxic Spikes. Rock Slide can also flinch other Pokemon as a small side bonus. Whirlwind could be used over either move as it allows Aerodactyl to outspeed and drive away other phazers like Skarmory or Swampert. Taunt does this as well, but Whirlwind has the advantage of possibly bringing in Pokemon who take severe damage from entry hazards.

This Aerodactyl set clearly benefits from entry hazards, as Pressure, Taunt, and Whirlwind will cause all kind of havoc and force plenty of switches. Tyranitar with Pursuit or Hippowdon with Roar also are needed, not only to set up sandstorm, but to also kill Ghost-types, and in Hippowdon's case, force more switches.

The 104 Attack EVs allow Aerodactyl to OHKO non-bulky Salamence most of the time after Stealth Rock and sandstorm damage with Rock Slide. If Rock Slide is not being used, however, the Attack EVs should be moved to Speed instead to ensure Aerodactyl can outpace Adamant Gyarados after a Dragon Dance.

If Aerodactyl does not have Toxic Spikes support from one of his teammates, Toxic should be considered over Rock Slide. With Toxic, Aerodactyl will have a decent option for depleting his opponent's HP instead of just their PP. Toxic is also particularly valuable because Aerodactyl tends to draw out bulky Water-type Pokemon, such as Swampert, who absolutely hate eating a Toxic.

Scizor is a huge threat to Aerodactyl, as Bullet Punch will kill Aerodactyl before he has the opportunity to Roost. Magnezone can trap Scizor and kill him, with either a Choice Scarf or Substitute set. Magnezone also is a great partner for Aerodactyl, as it hosts plenty of resistances and an immunity to fit into a stall team. Metagross and Tyranitar are also big threats, immune to sandstorm damage, (comma) and can take out Aerodactyl with their STAB attacks. Skarmory can usually switch in on either of them and use Spikes to create even more entry hazards. Aerodactyl has to be careful of Speed ties with Jolteon and other Aerodactyl.
 

Flora

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Oops, forgot about the other parts of Aerodactyl's analysis. It's just one change though.

Counters, last paragraph.

Lead Aerodactyl has a big role of predicting correctly. If he wastes a turn using Taunt against a Pokemon who decides to just try and kill Aerodactyl, you have potentially just wasted a free turn. However, forgoing Taunt to use Stealth Rock or an attack may give them a free turn to set up, making the choice of Aerodactyl as a lead worthless. In cases like these, it is often better to use Taunt, as the support move they might be running will likely be a lot more harmful to a team than their Pokemon killing Aerodactyl.
 

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