ASB Battle Factory Tournament - Team Profiles and Prize Claim

zarator

^_^
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#26
What to choose, now?

Level up claims

Hitmonlee

Free Egg moves: Counter, Mach Punch, Rapid Spin
Level Up (5 MC): Hi Jump Kick, Foresight, Blaze Kick, Endure, Reversal
BW Tutor (6 MC): Bounce, Role Play, Sleep Talk
Pre-BW Tutor (3 MC): Sucker Punch
BW TMs/HMs (14 MC): Toxic, Earthquake, Double Team, Low Sweep, Stone Edge, Bulldoze, Poison Jab
Pre-BW TMs/HMs (9 MC): Focus Punch, Mimic, Bide
Event (3 MC): Refresh

Stoutland

Free Egg moves: Endure, Lick, Yawn
Level Up (5 MC): Roar, Retaliate, Reversal, Last Resort, Giga Impact
Egg moves (3 MC): Pursuit
BW Tutor (6 MC): Iron Head, Sleep Talk, Superpower
BW TMs/HMs (26 MC): Toxic, Sunny Day, Hyper Beam, Rain Dance, Dig, Double Team, Rock Tomb, Aerial Ace, Facade, Payback, Thunder Wave, Wild Charge, Strength

Excadrill

Free Egg moves: Iron Defense, Rock Climb, Submission
Level Up (4 MC): Rock Slide, Earthquake, Sandstorm, Drill Run
BW Tutor (10 MC): Earth Power, Iron Head, Magnet Rise, Sleep Talk, Stealth Rock
BW TMs/HMs (26 MC): Toxic, Brick Break, Double Team, Rock Tomb, Aerial Ace, Facade, Shadow Claw, Giga Impact, Bulldoze, X-Scissor, Poison Jab, Swagger, Cut


Hitmonlee (M)

Nature: Jolly
-1 Special Attack, +15% Speed, +12% Accuracy

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Reckless
Reckless (Innate):
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 90
Atk: 5
Def: 2
SpA: 1 (-)
SpD: 4
Spe: 101 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks (36 moves):

Blaze Kick
Bide
Bounce
Brick Break
Bulldoze
Counter
Double Kick
Double Team
Earthquake
Endure
Fake Out
Feint
Focus Energy
Focus Punch
Foresight
Helping Hand
Hi Jump Kick
Jump Kick
Low Sweep
Mach Punch
Meditate
Mimic
Poison Jab
Protect
Rapid Spin
Refresh
Revenge
Reversal
Role Play
Rolling Kick
Sleep Talk
Stone Edge
Substitute
Sucker Punch
Tackle
Toxic


Stoutland (M)

Nature: Jolly
+15% Speed, +10% Accuracy, -1 Special Attack

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Scrappy
Scrappy (Innate):
This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks (38 moves):

Aerial Ace
Bite
Crunch
Dig
Double Team
Endure
Facade
Fire Fang
Giga Impact
Helping Hand
Hyper Beam
Ice Fang
Iron Head
Last Resort
Leer
Lick
Odor Sleuth
Payback
Protect
Pursuit
Rain Dance
Retaliate
Reversal
Roar
Rock Tomb
Sleep Talk
Strength
Substitute
Sunny Day
Superpower
Tackle
Take Down
Thunder Fang
Thunder Wave
Toxic
Wild Charge
Work Up
Yawn


Excadrill (M)

Nature: Jolly
+15% Speed, +12% Accuracy, -1 SpA

Type: Steel / Ground
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Mold Breaker
Mold Breaker (Innate):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 101
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks (35 moves):

Aerial Ace
Brick Break
Bulldoze
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Facade
Fury Swipes
Giga Impact
Hone Claws
Iron Defense
Iron Head
Magnet Rise
Metal Claw
Mud Sport
Mud-slap
Poison Jab
Protect
Rapid Spin
Rock Climb
Rock Slide
Rock Tomb
Sandstorm
Scratch
Shadow Claw
Sleep Talk
Stealth Rock
Submission
Substitute
Swagger
Toxic
X-Scissor


Claiming the following items as well:

120 - Soft Sand
116 - Silk Scarf
5 - Aspear Berry
128 - Toxic Orb
110 - Salac Berry
45 - Ground Gem
121 - Spell Tag
4 - Apicot Berry
49 - Hondew Berry
134 - White Herb
 

Stratos

Banned deucer.
#27
I'm nabbing that Sneasel, Medicham, Chandelure

Sneasel buys:
Free Egg: Assist | Fake Out | Pursuit (0 MC)
Level: Ice Shard | Snatch | Beat Up (3 MC)
Current Gen TM: Toxic | Dig | Brick Break | Double Team | Low Sweep | Torment | Aerial Ace (14 MC)
Past Gen TM: Avalanche | Endure | Focus Punch (9 MC)
Current Gen Tutor: Low Kick | Ice Punch | Foul Play | Sleep Talk (8 MC)
Past Gen Tutor: Counter (3 MC)
Event: Moonlight (3 MC)

Medicham will buy:
Egg: Fake Out | Bullet Punch | Drain Punch (0 MC)
Level: Hi Jump Kick | Recover | Reversal (3 MC)
Current Gen Tutor: Zen Headbutt | Magic Coat | Pain Split | Sleep Talk | Trick (10 MC)
Past Gen Tutor: Counter | Endure (6 MC)
Current Gen TM: Brick Break | Light Screen | Reflect | Double Team | Low Sweep | Rock Slide | Toxic | Return | Rock Tomb (18 MC)
Past Gen TM: Focus Punch (3 MC)
And setting his Hidden Power type to Grass

Chandelure gets:
Egg: Endure | Acid Armor | Clear Smog | Haze (3 MC)
Level: Pain Split | Shadow Ball | Overheat (3 MC)
Tutor: Heat Wave | Sleep Talk | Trick | Dark Pulse (8 MC)
TM: Toxic | Hidden Power (Fight, 7) | Taunt | Energy Ball | Fire Blast | Flame Charge | Rest | Double Team | Trick Room | SolarBeam | Psychic | Hyper Beam | Safeguard (26 MC)

which makes my pokemons


(Sneasel) YOLO (F)

Nature: Jolly
+15% Speed, +30% Accuracy, -1 Special Attack

Type: Dark / Ice
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability: Inner Focus
Inner Focus (Innate):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 133 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Scratch
Leer
Taunt
Slash
Quick Attack
Screech
Faint Attack
Icy Wind
Fury Swipes
Agility
Punishment
Metal Claw
Hone Claws
Beat Up
Snatch
Ice Shard

#Egg#
Fake Out
Pursuit
Assist
DynamicPunch

#TM/HM#
Protect
Substitute
Endure
Double Team
Toxic
Dig
Reflect
Focus Punch
Blizzard
Brick Break
Low Sweep
Torment
Aerial Ace

#Event/Tutor#
Low Kick
Ice Punch
Foul Play
Sleep Talk
Counter
Moonlight

(Medicham) YOLO (M)

Nature: Jolly (+Spe, -Spa.)

Type: Fighting/Psychic
Fighting:Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Pure Power:
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+10% Accuracy)
Size Class: 3
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Fire Punch
Ice Punch
Thunder Punch
Bide
Meditate
Confusion
Detect
Hidden Power (Grass, 7)
Swagger
Mind Reader
Feint
Calm Mind
Hi Jump Kick
Reversal
Recover
Psych Up

#Egg#
Fake Out
Bullet Punch
Drain Punch
Psycho Cut

#TM/HM#
Protect
Substitute
Focus Punch
Rock Tomb
Light Screen
Reflect
Brick Break
Double Team
Psych Up
Giga Impact
Low Sweep
Rock Slide
Endure
Toxic
Return
Swagger

#Event/Tutor#
Zen Headbutt
Magic Coat
Pain Split
Sleep Talk
Trick
Counter
Endure

(Chandelure) YOLO (F)

Nature: Timid
+15% Speed, +10% Accuracy, -1 Attack

Type: Ghost / Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ability: Flame Body
Flame Body (Innate):
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 6
SpD: 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Ember
Astonish
Minimize
Smog
Confuse Ray
Flame Burst
Hex
Fire Spin
Night Shade
Will-O-Wisp
Imprison
Pain Split
Shadow Ball
Overheat

#Egg#
Haze
Clear Smog
Acid Armor
Endure

#TM/HM#
Protect
Substitute
Toxic
Double Team
Safeguard
Hyper Beam
Fire Blast
Flame Charge
Trick Room
Energy Ball
SolarBeam
Taunt
Embargo
Swagger
Sunny Day
Hidden Power (Fight, 7)
Rest
Psychic
Incinerate
Telekinesis
Flamethrower

#Event/Tutor#
Heat Wave
Trick
Sleep Talk
Dark Pulse


wiki berry / spell tag / aspear berry / nomel berry / rowap berry / scope lens / water gem / normal gem / kebia berry / mental herb
 
Last edited:
#28
Claiming Gengar, Exploud, and Scolipede.
Move claims are bolded. All moves are current-gen, except for Exploud's counter.

Gengar (F)

Nature: Hasty
-1 Def, +15% Spe, +19% Accuracy

Type: Ghost / Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Levitate
Levitate (Innate):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: 3
Def: 1 (-)
SpA: 5
SpD: 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: N/A

Attacks:
#Level Up#
Hypnosis
Lick
Spite
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Shadow Ball
Destiny Bond
Dream Eater
Hex
Nightmare
Dark Pulse
(6 MC)
#Egg#
Explosion
Ice Punch
Disable
(Free Egg moves)
#TM/HM#
Protect
Substitute
Focus Blast
Toxic
Venoshock
Taunt
Psychic
Giga Drain
Thunder
Energy Ball
Dream Eater
Sludge Bomb
Will-o-Wisp
Double Team
(24 MC)
#Event/Tutor#
ThunderPunch
Knock Off
Foul Play
Pain Split
Fire Punch
(10 MC)


Exploud (M)

Nature: Quiet (+Spa, -Spe.)

Type: Normal
Normal:Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59 (-10% Evasion)
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Ice Fang
Fire Fang
Thunder Fang
Pound
Uproar
Astonish
Howl
Bite
Super Sonic
Hyper Voice
Hyper Beam
Crunch
Rest
Stomp
(5 MC)
#Egg#
Extrasensory
Circle Throw
Hammer Arm
(Free Egg Moves)
#TM/HM#
Protect
Substitute
Ice Beam
Flamethrower
Surf
SolarBeam
Focus Blast
Earthquake
Incinerate
Rock Slide
Avalanche
Swagger
(20 MC)
#Event/Tutor#
Fire Punch
Ice Punch
ThunderPunch
Endeavor
Zen Headbutt
Counter
(13 MC)

Note: Iron defense is pre-25 on whirlipede, but is not listed in scolipede's movepool. I put it there. Also protect wasn't there for some reason.

Scolipede (M)

Nature: Adamant
+1 Atk, -1 SpAtk

Type: Bug / Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Swarm
Swarm (Innate):
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112
Size Class: 5
Weight Class: 6
Base Rank Total: 17

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Megahorn
Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Bug Bite
Iron Defense
Venoshock
Agility
Baton Pass
Steamroller
(4 MC)
#Egg#
Spikes
Rock Climb
Toxic Spikes
(Free egg moves)
Pin Missile
Twineedle
(6 MC)
#TM/HM#
Substitute
Protect
Earthquake
Dig
Rock Slide
X-Scissor
Poison Jab
Sludge Bomb
Solarbeam
Rock Slide
Bulldoze
Cut
Double Team
(22 MC)
#Event/Tutor#
Aqua Tail
Iron Tail
Superpower
Endeavor
(8 MC)

Claiming the items Cleanse Tag, Flying Gem, Leppa Berry, Magnet, Mago Berry, Power Anklet, Power Belt, Rindo Berry, TwistedSpoon, and Watmel Berry.
 
#29
SubwayJ
142 (Gliscor) 16 (Primeape) 6 (Nidoqueen) 101 (Grumpig) 136 (Toxicroak)Now Kingdra 54 (Bellossom)

106 (Rindo Berry) 19 (Chesto Berry) 98 (Psychic Gem) 41 (Ghost Gem) 76 (NeverMeltIce) 32 (Electric Gem) 94 (Power Bracer) 105 (Red Card)traded for Water Gem 28 (Dark Gem) 66 (Mago Berry)



Penny the Nidoqueen

Penny the Nidoqueen (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Sheer Force
Sheer Force (Can be Enabled):
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 66 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Growl
Scratch
Tail Whip
Tackle
Double Kick
Poison Sting
Fury Swipes
Bite
Helping Hand
Body Slam
Chip Away
Earth Power
Superpower
Crunch
Toxic Spikes

#Egg#
Counter
Disable
Endure
Pursuit

#TM/HM#
Protect
Substitute
Sunny Day
Taunt
Ice Beam
Thunderbolt
Shadow Ball
Sludge Wave
Flamethrower
Rock Slide
Surf
Dragon Tail
Smack Down
Reflect
Bide
Counter
Hidden Power (Grass 7)

#Event/Tutor#
Moonlight
Sucker Punch

Total Moves: 39


Sheldon the Gliscor

Sheldon the Gliscor (M)

Nature: Jolly
+15% Speed, -1 Special Attack, +14% Accuracy

Type: Ground / Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Poison Heal
Poison Heal (Innate):
Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC:
DC: 5/5

Attacks:
#Level Up#
Thunder Fang
Ice Fang
Fire Fang
Poison Jab
Poison Sting
Sand-Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Acrobatics
Night Slash
X-Scissor
U-Turn
Sky Uppercut
Guillotine
Swords Dance

#Egg#
Counter
Feint
Power Trick

#TM/HM#
Protect
Substitute
Toxic
Taunt
Earthquake
Dig
Torment
Façade
Aerial Ace
Stone Edge
Fling
Endure
Defog
Brick Break
Bulldoze

#Event/Tutor#
Aqua Tail
Roost
Sky Attack
Stealth Rock
Tailwind
Bug Bite

Total Moves: 42


Bernadette the Kingdra

Bernadette the Kingdra (F)

Nature: Timid
+15% Speed, +11% Accuracy, -1 Attack

Type: Water / Dragon
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability: Sniper
Sniper (Innate):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Yawn
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Brine
Twister
Hydro Pump
Dragon Pulse

#Egg#
Disable
Razor Wind
Flail

#TM/HM#
Protect
Substitute
Endure
Bide
Ice Beam
Hidden Power Grass (7)
Double Team
Scald
Dive
Rest
Surf
Rain Dance
Hyper Beam
Toxic
Flash Cannon
Swagger

#Event/Tutor#
Draco Meteor
Bounce
Outrage
Signal Beam
Sleep Talk
Icy Wind

Total Moves: 36


----------------------------------------
~You shall not be forgotten~


Amy the Toxicroak (F) @ Red Card

Nature: Hasty
+15% Speed, +11% Accuracy, -1 Defense

Type: Poison / Fighting
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Anticipation
Anticipation (Innate):
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 100
Atk: 4
Def: 2 (-)
SpA: 3
SpD: 3
Spe: 98 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Sucker Punch
Poison Jab
Sludge Bomb
Venoshock

#Egg#
Bullet Punch
Counter
Fake Out
Feint
Me First
Vacuum Wave

#TM/HM#
Protect
Substitute
Earthquake
Sunny Day
Torment
Stone Edge
Rock Slide
Endure

#Event/Tutor#
Drain Punch
Dual Chop
Gunk Shot
Ice Punch
ThunderPunch
Snatch
Bounce

Total Moves: 33
 
#30

"I guess I'm on my own, today... This Tournament is not about how prepared our pokemon are, or how many items we've purchased. This tournament is about 2 things: Luck and Skill. This is competitive battling at it's finest."

ITEMS:
- Nanab Berry
- Leftovers
- SilverPowder
- Steel Gem
- Yache Berry
- Pamtre Berry
- Escape Button
- Leppa Berry
- Aguav Berry
- Coba Berry

Pokemon:


Absol (F)

Nature: Mild
+1 Special Attack, -1 Defense

Type: Dark
Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Super Luck
Super Luck (Innate):
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3

EC: N/A
MC: 0
DC: 5/5

Attacks:
#Level
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Pursuit
Bite
Double Team
Swords Dance
Night Slash
Me First
Sucker Punch
Perish Song
Razor Wind
Slash
Double Team

#Egg#
Mean Look
Baton Pass
Megahorn

#TM/HM#
Protect
Substitute
Torment
Payback
Will-O-Wisp
Stone Edge
Thunder Wave
Rock Slide
Thunder
Fire Blast
Ice Beam

#Event/Tutor#
Snatch
Icy Wind
Bounce
Superpower
Knock Off
Zen Headbutt
Counter

Moves: 38

Learns;
Lvl Up: Night Slash, Me First, Sucker Punch, Perish Song, Razor Wind, Slash, Double Team (7*1= 7 MC)
BW TM: Torment, Payback, Will-O-Wisp, Stone Edge, Thunder Wave, Rock Slide, Thunder, Fire Blast, Ice Beam (9*2= 18 MC)
BW Tutor: Snatch, Icy Wind, Bounce, Superpower, Knock Off, Zen Headbutt (6*2= 12 MC)
Egg: Mean Look, Baton Pass, Megahorn (3 Free)
Past Gen.: Counter (1*3= 3 MC)
(7+18+12+0+3 = 40 MC)



Hariyama (M)

Nature: Adamant (+Atk, -Spa.)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability:
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 125
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 6

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Tackle
Focus Energy
Sand Attack
Brine
Arm Thrust
Vital Throw
Whirlwind
Fake Out
Knock Off
Smellingsalt
Endure
Close Combat
Force Palm
Reversal
Heavy Slam

#Egg#
Revenge
Bullet Punch
Counter
Focus Punch
Feint

#TM/HM#
Protect
Substitute
Earthquake
Payback
Smack Down
Stone Edge
Poison Jab
Double Team
Brick Break

#Event/Tutor#
Roleplay
Iron Head
Fire Punch
Ice Punch
ThunderPunch
Superpower
Mimic

Moves: 36

Learns;
Lvl Up: Endure, Close Combat, Force Palm, Reversal, Heavy Slam (5*1= 5 MC)
BW TM: Earthquake, Payback, Smack Down, Stone Edge, Poison Jab, Double Team, Brick Break (7*2= 14 MC)
BW Tutor: Roleplay, Iron Head, Fire Punch, Ice Punch, Thunderpunch, Superpower (6*2= 12 MC)
Egg: Revenge, Bullet Punch, Counter, Focus Punch, Feint (3 Free, 2*3= 6 MC)
Past Gen.: Mimic (1*3= 3 MC)
(5+14+12+6+3 = 40 MC)



Sharpedo (M)

Nature: Rash
+1 Special Attack, -1 Special Defense

Type: Water/Dark
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Ability: Speed Boost
Speed Boost (Innate):
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: 5
Def: 2
SpA: 4 (+)
SpD: 1 (-)
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18


EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Feint
Leer
Bite
Rage
Focus Energy
Scary Face
Crunch
Ice Fang
Screech
Swagger
Taunt
Agility
Aqua Jet
Skull Bash

#Egg#
Brine
Hydro Pump
Double-Edge

#TM/HM#
Protect
Substitute
Earthquake
Waterfall
Thief
Scald
Double Team
Roar
Dive
Surf
Rain Dance
Avalanche
Natural Gift

#Event/Tutor#
Zen Headbutt
Bounce
Dark Pulse
Super Fang
Endure

Moves: 35

Learns;
Lvl Up: Taunt, Agility, Aqua Jet, Skull Bash, (4*1= 4 MC)
BW TM: Earthquake, Waterfall, Thief, Scald, Double Team, Roar, Dive, Surf, Rain Dance (9*2= 18 MC)
BW Tutor: Zen Headbutt, Bounce, Dark Pulse, Super Fang (4*2= 8 MC)
Egg: Brine, Hydro Pump, Double-Edge (3 Free)
Past Gen.: Avalanche, Endure, Natural Gift (3*3= 9 MC)
(4+18+8+0+9= 40 MC)

Easy C/P for ref's convenience:
Code:
[noparse]
[hide=Cyphre the Absol][IMG]http://i.imgur.com/FZcWp.gif[/IMG]
[B]Absol (F)[/B]

[B]Nature:[/B] Mild
+1 Special Attack, -1 Defense

[B]Type:[/B] Dark
[B]Dark:[/B]Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

[b]Ability:[/b] Super Luck
[b]Super Luck (Innate):[/b]
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

[B]Stats:[/B]
HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3

EC: N/A
MC: 0
DC: 5/5

[B]Attacks:[/B]
#Level
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Pursuit
Bite
Double Team
Swords Dance
Night Slash
Me First
Sucker Punch
Perish Song
Razor Wind
Slash
Double Team

#Egg#
Mean Look
Baton Pass
Megahorn

#TM/HM#
Protect
Substitute
Torment
Payback
Will-O-Wisp
Stone Edge
Thunder Wave
Rock Slide
Thunder
Fire Blast
Ice Beam

#Event/Tutor#
Snatch
Icy Wind
Bounce
Superpower
Knock Off
Zen Headbutt
Counter

[b]Moves:[/b] 38
[/hide]

[hide=Duke the Hariyama][IMG]http://sprites.pokecheck.org/i/297.gif[/IMG]
[B]Hariyama (M)[/B]

[B]Nature:[/B] Adamant (+Atk, -Spa.)

[B]Type:[/B] Fighting
[B]Fighting:[/B] Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

[B]Ability:[/B]
[B]Sheer Force:[/B] (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

[B]Stats:[/B]
HP: 125
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 6

EC: 6/6
MC: 0
DC: 5/5

[B]Attacks:[/B]
#Level Up#
Tackle
Focus Energy
Sand Attack
Brine
Arm Thrust
Vital Throw
Whirlwind
Fake Out
Knock Off
Smellingsalt
Endure
Close Combat
Force Palm
Reversal
Heavy Slam

#Egg#
Revenge
Bullet Punch
Counter
Focus Punch
Feint

#TM/HM#
Protect
Substitute
Earthquake
Payback
Smack Down
Stone Edge
Poison Jab
Double Team
Brick Break

#Event/Tutor#
Roleplay
Iron Head
Fire Punch
Ice Punch
ThunderPunch
Superpower
Mimic

[b]Moves:[/b] 36
[/hide]

[hide=Admiral the Sharpedo][img]http://sprites.pokecheck.org/i/319.gif[/img]
[b]Sharpedo (M)[/b]

[b]Nature:[/b] Rash
+1 Special Attack, -1 Special Defense

[b]Type:[/b] Water/Dark
[b]Water:[/b] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
[b]Dark:[/b] Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


[b]Ability:[/b] Speed Boost
[b]Speed Boost (Innate):[/b]
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

[b]Stats:[/b]
HP: 100
Atk: 5
Def: 2
SpA: 4 (+)
SpD: 1 (-)
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18


EC: 6/6
MC: 0
DC: 5/5

[b]Attacks:[/b]
#Level Up#
Feint
Leer
Bite
Rage
Focus Energy
Scary Face
Crunch
Ice Fang
Screech
Swagger
Taunt
Agility
Aqua Jet
Skull Bash

#Egg#
Brine
Hydro Pump
Double-Edge

#TM/HM#
Protect
Substitute
Earthquake
Waterfall
Thief
Scald
Double Team
Roar
Dive
Surf
Rain Dance
Avalanche
Natural Gift

#Event/Tutor#
Zen Headbutt
Bounce
Dark Pulse
Super Fang
Endure

[b]Moves:[/b] 35
[/hide]
[/noparse]
 
#31
Welp, time to see what I got... Actually, mons are badass, but items suck... I'LL TAKE IT!

Pokemon:
Starmie, Machamp, Absol

Items:
Colbur Berry, Watmel Berry, Metronome, Aspear Berry, Silverpowder, Mental Herb, Metal Coat, Iron Ball, Heat Rock, Red Card

Moves:
Squidward the Absol:
LU (6 MC)- Future Sight, Sucker Punch, Night Slash, Me First, Psycho Cut, Perish Song
BW TM/Tutor (22 MC)- Bounce, Giga Impact, Shadow Claw, Stone Edge, Superpower, X-Scissor, Dark Pulse, Flamethrower, Ice Beam, Thunderbolt, Sleep Talk
Egg/Past-gen (12 MC)- Megahorn (free), Zen Headbutt (free), Magic Coat (free), Faint Attack, Hex, Counter, Endure
Squidward the Starmie: LU (4 MC)- Light Screen, Brine, Power Gem, Hydro Pump
BW TM/Tutor (24 MC)- Psyshock, Hidden Power Fire (7), Blizzard, Hyper Beam, Thunder, Psychic, Reflect, Grass Knot, Surf, Dive, Magic Coat, Pain Split
Egg/Past-gen (12 MC)- Aurora Beam (free), Barrier (Free), Supersonic (free), Zap Cannon, Endure, Teleport, Bide
Squidward the Machamp (why do you not have No Guard @_@): LU (2 MC)- Cross Chop, DynamicPunch
BW TM/Tutor (26 MC)- Light Screen, Earthquake, Dig, Brick Break, Facade, Focus Blast, Payback, Giga Impact, Stone Edge, Fire Punch, ThunderPunch, Ice Punch, Sleep Talk
Egg/Past-gen (12 MC)- Bullet Punch (Free), Counter (Free), Encore (Free), Close Combat, Focus Punch, Endure, Bide


Absol (M)

Nature: Mild
+1 Special Attack, -1 Defense

Type: Dark
Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Super Luck
Super Luck (Innate):
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3

MC: 0
DC: 5/5

Attacks:
#Level
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Pursuit
Bite
Double Team
Swords Dance
Future Sight
Sucker Punch
Night Slash
Me First
Psycho Cut
Perish Song

#Egg#
Megahorn
Zen Headbutt
Magic Coat
Faint Attack
Hex

#TM/HM#
Protect
Substitute
Giga Impact
Shadow Claw
Stone Edge
X-Scissor
Dark Pulse
Flamethrower
Ice Beam
Thunderbolt

#Event/Tutor#
Bounce
Counter
Endure
Sleep Talk
Superpower


Starmie (-)

Nature: Timid
+15% Speed, -1 Attack

Type: Water / Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Illuminate
Illuminate (Can be Enables):
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
BubbleBeam
Minimize
Confuse Ray
Light Screen
Brine
Power Gem
Hydro Pump

#Egg#
Aurora Beam
Barrier
Supersonic

#TM/HM#
Protect
Substitute
Psyshock
Hidden Power Fire (7)
Blizzard
Hyper Beam
Thunder
Psychic
Reflect
Grass Knot
Surf
Dive
Zap Cannon
Endure
Teleport
Bide

#Event/Tutor#
Magic Coat
Pain Split


Machamp (M)

Nature: Careful
+1 Special Defence, -1 Special Attack

Type: Fight
Fight: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Guts
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4 (+)
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Wide Guard
Karate Chop
Low Kick
Leer
Focus Energy
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Cross Chop
DynamicPunch

#Egg#
Bullet Punch
Close Combat
Counter
Encore

#TM/HM#
Protect
Substitute
Light Screen
Earthquake
Dig
Brick Break
Facade
Focus Blast
Payback
Giga Impact
Stone Edge
Focus Punch
Endure
Bide

#Event/Tutor#
Fire Punch
ThunderPunch
Ice Punch
Sleep Talk


 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#32

"A factory? It's been a long time since I've conducted a study in here..."
Cell Battery
Cheri Berry
Leppa Berry
Liechi Berry
Macho Brace
Micle Berry
Passho Berry
Soft Sand
Spell Tag
TwistedSpoon
6 + 0 + 4 + 30 = 40 MC
Level (6)
Tailwind
Hurricane
Giga Drain
Sunny Day
Endeavor
SolarBeam

Egg (3+0)
Encore
GrassWhistle
Worry Seed

BW Tut (2)
Knock Off
Sleep Talk

BW TM (15)
Attract
Double Team
Flash
Grass Knot
Hidden Power [Fire 7]
Hyper Beam
Light Screen
Psychic
Rest
Safeguard
Swagger
Taunt
Toxic
Trick Room
U-turn
3 + 0 + 6 + 22 + 9 = 40 MC
Level (3)
Brine
Ice Beam
Sheer Cold

Egg (3+0)
AncientPower
Dragon Pulse
Future Sight

BW Tut (3)
Block
Drill Run
Icy Wind

BW TM (11)
Blizzard
Dive
Double Team
Hail
Hidden Power [Fire 7]
Hyper Beam
Psychic
Rest
Roar
Thunderbolt
Toxic

Past TM (3)
Bide
Endure
SolarBeam
3 + 0 + 6 + 3 + 20 + 6 = 40 MC
Level (3)
Acid Spray
Flamethrower
Explosion

Egg (3+0)
Crunch
Pursuit
Scary Face

BW Tut (3)
Foul Play
Sleep Talk
Snatch

Past Tut (1)
Sucker Punch

BW TM (11)
Dig
Double Team
Hidden Power [Fighting 7]
Hyper Beam
Incinerate
Rest
Shadow Ball
Sludge Bomb
Taunt
Torment
Venoshock

Past TM (2)
Defog
Endure


Skuntank (M)

Nature: Rash
+1 Special Attack, -1 Special Defense

Type: Poison/ Dark
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Stench
Stench (Innate):
This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 2 (-)
Spe: 84
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Acid Spray
Explosion
Feint
Flamethrower
Focus Energy
Fury Swipes
Poison Gas
Scratch
Screech
Slash
SmokeScreen
Toxic

Crunch
Pursuit
Scary Face

Sucker Punch

Foul Play
Sleep Talk
Snatch

Defog
Endure

Dig
Double Team
Hidden Power [Fighting 7]
Hyper Beam
Incinerate
Protect
Rest
Shadow Ball
Sludge Bomb
Substitute
Taunt
Torment
Venoshock

Lapras (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability: Shell Armor
Shell Armor (Innate):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: —
MC: 0
DC: 5/5

Attacks:
Body Slam
Brine
Confuse Ray
Growl
Ice Beam
Ice Shard
Mist
Perish Song
Rain Dance
Sheer Cold
Sing
Water Gun
Water Pulse

AncientPower
Dragon Pulse
Future Sight

Block
Drill Run
Icy Wind

Bide
Endure
SolarBeam

Blizzard
Dive
Double Team
Hail
Hidden Power [Fire 7]
Hyper Beam
Protect
Psychic
Rest
Roar
Substitute
Thunderbolt
Toxic

Whimsicott (F)

Nature: Timid
+15% Speed, -1 Atk, +21% Accuracy

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability: Prankster
Prankster (Innate):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 134 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Absorb
Cotton Spore
Endeavor
Giga Drain
Growth
Gust
Hurricane
Leech Seed
Mega Drain
PoisonPowder
Razor Leaf
SolarBeam
Stun Spore
Sunny Day
Tailwind

Encore
GrassWhistle
Worry Seed

Knock Off
Sleep Talk

Attract
Double Team
Flash
Grass Knot
Hidden Power [Fire 7]
Hyper Beam
Light Screen
U-turn
Protect
Psychic
Rest
Safeguard
Substitute
Swagger
Taunt
Toxic
Trick Room
 
#33

"Well, this is an interesting selection!"

Pomeg Berry, Smooth Rock, Haban Berry, Aspear Berry, Starf Berry, Flame Orb, Poison Barb, Passho Berry, Power Band, Spell Tag


deadmau5 the Exploud

Exploud [deadmau5] (M)

Nature: Quiet (+Spa, -Spe.)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Scrappy:(Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59 (-10% Evasion)
Size Class: 3
Weight Class: 4

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Ice Fang
Fire Fang
Thunder Fang
Pound
Uproar
Astonish
Howl
Bite
Supersonic
Crunch
Rest
Sleep Talk
Hyper Beam
Roar

#Egg#
Endeavor
Extrasensory
Smokescreen

#TM/HM#
Protect
Substitute
Surf
Focus Blast
Thunderbolt
Flamethrower
Blizzard
Shadow Ball
Rock Slide
Earthquake
Double Team
Toxic
Brick Break

#Event/Tutor#
Icy Wind (BW)
Outrage (BW)
Zen Headbutt (BW)
Counter (FRLG)
Body Slam (FRLG)
Level: 6
Hyper Voice (1)
Rest (1)
Crunch (1)
Sleep Talk (1)
Hyper Beam (1)
Roar (1)

Egg: 0
Endeavor (0)
Extrasensory (0)
Smokescreen (0)

BW Tutors: 6
Icy Wind (2)
Outrage (2)
Zen Headbutt (2)


BW TMs/HMs: 22
Surf (2)
Focus Blast (2)
Thunderbolt (2)
Flamethrower (2)
Blizzard (2)
Shadow Ball (2)
Rock Slide (2)
Earthquake (2)
Double Team (2)
Toxic (2)
Brick Break (2)

Past-Gen Tutors/TMs: 6
Counter (3)
Body Slam (3)


Gladiator the Drapion

Drapion [Gladiator] (M)

Nature: Adamant
+1 Attack, -1 Special Attack

Type: Poison/ Dark
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Battle Armor
Battle Armor (Innate):
This Pokemon’s thick armor prevents it from taking critical hits.

Stats:
HP: 100
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Thunder Fang
Ice Fang
Fire Fang
Bite
Poison Sting
Leer
Knock Off
Acupressure
Pursuit
Bug Bite
Poison Fang
Scary Face
Venoshock
Crunch
Cross Poison
Toxic Spikes
Hone Claws
Night Slash
Knock Off

#Egg#
Agility
Confuse Ray
Screech

#TM/HM#
Protect
Substitute
Earthquake
Dig
Brick Break
Aerial Ace
Swords Dance
Rest
Toxic
Rock Slide
Giga Impact
Snarl
X-Scissor
Taunt

#Event/Tutor#
Endure

Level: 7
Venoshock (1)
Crunch (1)
Cross Poison (1)
Toxic Spikes (1)
Hone Claws (1)
Night Slash (1)
Knock Off (1)

Egg: 0
Agility (0)
Confuse Ray (0)
Screech (0)

BW Tutors: 6
Aqua Tail (2)
Whirlwind (2)
Sleep Talk (2)

BW TMs/HMs: 24
Earthquake (2)
Dig (2)
Brick Break (2)
Aerial Ace (2)
Swords Dance (2)
Rest (2)
Toxic (2)
Rock Slide (2)
Giga Impact (2)
Snarl (2)
X-Scissor (2)
Taunt (2)

Past Gen TMs: 3
Endure (3)


Marcel the Crustle

Crustle [Marcel] (M)

Nature: Adamant
+1 Atk, -1 SpAtk

Type: Bug / Rock
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Ability:
Sturdy
Sturdy (Innate):
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Shell Smash
Withdraw
Sand-Attack
Rock Blast
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Rock Slide
X-Scissor
Flail
Rock Wrecker

#Egg#
Counter
Curse
Endure
Iron Defense
Spikes

#TM/HM#
Protect
Substitute
Hone Claws
Toxic
Earthquake
Dig
Double Team
Sandstorm
Aerial Ace
Rest
Shadow Claw
Giga Impact
Struggle Bug
Stone Edge

#Event/Tutor#
Knock Off
Sleep Talk

Level: 4
Rock Slide (1)
X-Scissor (1)
Flail (1)
Rock Wrecker (1)

Egg: 6
Counter (0)
Curse (0)
Endure (0)
Iron Defense (3)
Spikes (3)

BW Tutors: 6
Knock Off (2)
Sleep Talk (2)

BW TMs/HMs: 24
Hone Claws (2)
Toxic (2)
Earthquake (2)
Dig (2)
Double Team (2)
Sandstorm (2)
Aerial Ace (2)
Rest (2)
Shadow Claw (2)
Giga Impact (2)
Struggle Bug (2)
Stone Edge (2)
 
#34

The engine roared, the motor hissed...

The Factory was ablaze with life. Thick, black smoke poured from its stacks, whilst the windows flashed and glistened with light and sparks. Glacier Knight stood and stared in awe as the intimidating facility roared with fervor, shivering not due to the chilly gales (he was far to used to those), but the anxiety and pressure. He closed his eyes and remembered a scene almost two years ago; A young boy, heart broken, as his Swinub fell in agony to a nasty Growlithe, knocking him right out of the tournament, the first round. another blink of the eyes, and he was only a few months back in the past, as another opponent, Maxim stole a win from his team in a duel of triples. Glacier held back hot tears, as he recalled the pain and sting of bitter loss and letting his team down.

Not this time.



"Third time's the charm... wish me luck Truffles!"

And with that, Glacier's mind was set; This was about more than just winning. This was about redemption.
_______________________________________________________________________________

Alright, let's see what Lady Luck has dealt us!


Glacier Knight
106 50 31 48 33 172
46 25 48 135 27 128 43 52 19 20

Pokemon


Electrode (-)

Nature: Timid
-1 Attack, +15% Speed, +30% Accuracy

Type: Electric
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Static
Static (Innate):
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 161
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Charge
Tackle
Screech
SonicBoom
Rollout
Selfdestruct
Charge Beam
Light Screen
#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Hitmonlee (M)

Nature: Jolly
-1 Special Attack, +15% Speed, +12% Accuracy

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Reckless
Reckless (Innate):
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 90
Atk: 5
Def: 2
SpA: 1 (-)
SpD: 4
Spe: 101 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Fake Out
Tackle
Helping Hand
Revenge
Double Kick
Meditate
Rolling Kick
Jump Kick
Brick Break
Focus Energy
Feint

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Kabutops (M)

Nature: Lonely
+1 Attack, -1 Defense

Type: Rock/Water
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Battle Armor
Battle Armor (Innate):
This Pokemon'’s thick armor prevents it from taking critical hits.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Feint
Fury Cutter
Scratch
Harden
Absorb
Leer
Mud Shot
Sand-Attack

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Noctowl (M)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Tinted Lens
Tinted Lens (Innate):
When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Sky Attack
Tackle
Growl
Foresight
Hypnosis
Peck
Uproar
Reflect
Confusion

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Solrock (U)

Nature: Quiet
+1 SpA, -15% Spe, -10% evasion

Type: Rock/Psychic
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Levitate
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 60 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 17

MC: 40

Attacks:
#Level Up#
Tackle
Harden
Confusion
Rock Throw
Fire Spin
Rock Polish
Psywave
Embargo
Rock Slide

#TM/HM#
Protect
Substitute

#Event/Tutor#

Gothitelle (F)

Nature: Modest
+1 SpAtk, -1 Atk

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Shadow Tag
Shadow Tag (Innate):
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Pound
Confusion
Tickle
Fake Tears
DoubleSlap
Psybeam
Embargo
Faint Attack
Psyshock

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#


Hmmmmm, interesting. It seems as though I will have to pick the best of the three, rather than try to utilize my pokemon's synergy... there seems to be none. Looking at Espy's rain team, and some other's Stealth Rock squads, this puts a damper on my redemption. However, I am certainly not backing down!

Now... which three to pick?

Electrode, Hitmonlee, and Kabutops seem quite capable. I am fond of their species, and being first generation pokemon, I know their Movepools will have wonderful surprises I can use to my advantage. Gothitelle, Solrock, and Noctowl all look great, but I must pick the first three, for my gut says they can get the job done. Let's go, my new friends! Onward to victory! I will prove myself worthy, worthy enough to be your trainer! Even temporarily!

Electrode
-Free TM Moves (Electrode has no egg moves): Taunt, Thunderbolt, Hidden Power (Grass 7)
-Level Up Moves: Electro Ball, Swift, Magnet Rise, and Mirror Coat (TOTAL: 4MC)
-Gen V Tutor Moves: Foul Play, Signal Beam, Magic Coat and Sleep Talk (TOTAL: 8MC)
-Gen V TMs: Torment, Thunder, Double Team, Rest, Toxic, Volt Switch, Thunderwave, and Hyper Beam (TOTAL: 16MC)
-Past Gen TMs: Endure, Bide, and Zap Cannon (TOTAL: 9MC)
-NYPC Moves: Agility (TOTAL: 3MC)



Electrode (-)

Nature: Timid
-1 Attack, +15% Speed, +30% Accuracy

Type: Electric
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Static
Static (Innate):
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 161
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Charge
Tackle
Screech
SonicBoom
Rollout
Spark
Selfdestruct
Charge Beam
Light Screen
Electro Ball
Swift
Magnet Rist
Mirror Coat

#Tutor#
Foul Play
Signal Beam
Sleep Talk
Magic Coat

#TM/HM#
Protect
Substitute

Torment
Thunder
Thunderbolt
Taunt
Hidden Power (Grass 7)
Double Team
Rest
Toxic
Volt Switch
Thunderwave
Hyper Beam
Bide
Zap Cannon
Endure

Agility

34 Moves


Hitmonlee

-Free Egg Moves: Rapid Spin, Mach Punch, and Counter
-Level Up Moves: Endure, Blaze Kick, Hi Jump Kick, Reversal, Foresight
-Egg Moves: Pursuit
-Gen V Tutor Moves: Bounce, Knock Off, Role Play, Sleep Talk, and Superpower
-Past Gen Tutor Moves: Sucker Punch
-Gen V TMs: Earthquake, Rest, Bulldoze, Rock Slide, Stone Edge
-Past Gen TMs: Focus Punch, and Bide
-Event: Refresh


Hitmonlee (M)

Nature: Jolly
-1 Special Attack, +15% Speed, +12% Accuracy

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Reckless
Reckless (Innate):
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 90
Atk: 5
Def: 2
SpA: 1 (-)
SpD: 4
Spe: 101 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Fake Out
Tackle
Helping Hand
Revenge
Double Kick
Meditate
Rolling Kick
Jump Kick
Brick Break
Focus Energy
Feint
Endure
Blaze Kick
Hi Jump Kick
Reversal
Foresight

#Egg#
Mach Punch
Rapid Spin
Counter
Pursuit

#TM/HM#
Protect
Substitute
Earthquake
Rest
Bulldoze
Stone Edge
Rock Slide
Focus Punch
Bide

#Event/Tutor#
Refresh
Bounce
Knock Off
Role Play
Sucker Punch
Sleep Talk
Super Power

36 Moves


Kabutops
-Free Egg Moves: Rapid Spin, Flail, Confuse Ray
-Level Up Moves: Endure, Aqua Jet, Hydro Pump, Night Slash, Slash
-Egg Moves:
-Gen V Tutor Moves: Aqua Tail, Giga Drain, Icy Wind, Knock Off, Stealth Rock
-Past Gen Tutor Moves:
-Gen V TMs: Ice Beam, Dig, Brick Break, Double Team, Aerial Ace, Scald, Rock Polish, Stone Edge, X-Scissor, Dive, Rock Slide
-Past Gen TMs: Bide


Kabutops (M)

Nature: Lonely
+1 Attack, -1 Defense

Type: Rock/Water
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Battle Armor
Battle Armor (Innate):
This Pokemon'’s thick armor prevents it from taking critical hits.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Feint
Fury Cutter
Scratch
Harden
Absorb
Leer
Mud Shot
Sand-Attack
Endure
Aqua Jet
Hydro Pump
Night Slash
Slash

#Egg#
Rapid Spin
Flail
Confuse Ray

#TM/HM#
Protect
Substitute
Ice Beam
Dig
Brick Break
Double Team
Aerial Ace
Scald
Rock Polish
Stone Edge
X-Scissor
Dive
Rock Slide
Bide

#Event/Tutor#
Aqua Tail
Giga Drain
Icy Wind
Knock Off
Stealth Rock

35 Moves
______________________________________________________

19/20/25/27/43/46/48/52/128/135

Items
-Chesto Berry
-Chilan Berry
-Cornn Berry
-Damp Rock
-Grepa Berry
-Haban Berry
-Heat Rock
-Icy Rock
-Toxic Orb
-Wide Lens
___________________________________________



You three... you three possess the power needed to go far. Named after the greatest Acting Theorists the world has seen, you will bring us to victory! I will show everyone what I'm capable of... in this tournament, I will not fall face first! The years have toned me and I will not falter!

Now, Who's ready to face The Thespians?



~Aristotle~ ~Stanislavsky~ ~Mamet~
____________________________________

...
...
...


"... I will rise in rank as the events of this tourney unfold. The world will not be able to stop us!"
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
#35
Move Claim for Poliwrath:

Free Egg Moves: Endeavour, Encore, Endure
Egg Moves (3 MC): Refresh
BW2 Tutors (2 MC): Sleep Talk
BW2 TMs (32 MC): Thief, Ice Beam, Earthquake, Dig, Psychic, Brick Break, Double Team, Rest, Low Sweep, Focus Blast, Scald, Payback, Rock Slide, Surf, Waterfall, Toxic
Level-Up Moves (3 MC): Circle Throw, Mind Reader, DynamicPunch


Poliwrath (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Water/Fighting
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Swift Swim
Swift Swim (Innate):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 60 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Bubblebeam
Hypnosis
Water Gun
DoubleSlap
Submission
Water Sport
Bubble
Rain Dance
Body Slam
Circle Throw
Mind Reader
DynamicPunch

Endeavour
Encore
Endure
Refresh

Protect
Substitute
Thief
Ice Beam
Earthquake
Dig
Psychic
Brick Break
Double Team
Rest
Low Sweep
Focus Blast
Scald
Payback
Rock Slide
Surf
Waterfall
Toxic

Sleep Talk

Move Claim for Swampert:

Free Level-up Moves: Mud Sport (Gen 3 Level 25)
Free Egg Moves: Counter, Mirror Coat, Avalanche
Egg Moves (3 MC): Refresh
BW2 Tutors (8 MC): Stealth Rock, Ice Punch, Sleep Talk, Hydro Cannon
BW2 TMs (24 MC): Roar, Toxic, Dig, Brick Break, Double Team, Stone Edge, Bulldoze, Scald, Rock Slide, Waterfall, Rest, Ice Beam
Level-Up Moves (4 MC): Earthquake, Endeavour, Hammer Arm, Whirlpool
Pledge (1 MC): Water Pledge


Swampert (M)

Nature: Brave (+Atk, -Spe, -10 Eva.)

Type: Water / Ground
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.


Ability:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (60/1.15, rounded down)
Size Class: 4
Weight Class: 4

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Growl
Mud Slap
Water Gun
Bide
Mud Shot
Foresight
Mud Bomb
Mud Sport
Earthquake
Endeavour
Hammer Arm
Whirlpool

Counter
Mirror Coat
Avalanche
Refresh

Protect
Substitute
Roar
Toxic
Dig
Brick Break
Double Team
Stone Edge
Bulldoze
Scald
Rock Slide
Waterfall
Rest
Ice Beam

Stealth Rock
Ice Punch
Sleep Talk
Hydro Cannon

Move Claim for Zweilous:

Free Level-up Moves: Tackle (Deino)
Free Egg Moves: Fire Fang, Ice Fang, Thunder Fang
Egg Moves (3 MC): Assurance
BW2 Tutors (10 MC): Aqua Tail, Draco Meteor, Sleep Talk, Superpower, Zen Headbutt
BW2 TMs (24 MC): Toxic, Rest, Facade, Thief, Incinerate, Double Team, Thunder Wave, Dragon Tail, Taunt, Sunny Day, Torment
Level-Up Moves (3 MC): Dragon Rush, Outrage, Body Slam


Zweilous (F)

Nature: Brave
+1 Attack, -15% Speed, -10% Evasion

Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Ability: Hustle
Hustle (Can be Enabled):
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 50 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Double Hit
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Tackle
Dragon Rush
Outrage
Body Slam

Fire Fang
Ice Fang
Thunder Fang
Assurance

Protect
Substitute
Toxic
Rest
Facade
Thief
Incinerate
Double Team
Thunder Wave
Dragon Tail
Taunt
Sunny Day
Torment

Aqua Tail
Draco Meteor
Sleep Talk
Superpower
Zen Headbutt

Water Gem
Wide Lens
Black Belt
Damp Rock
Ring Target
Magnet
Pinap Berry
Magost Berry
Kebia Berry
Bluk Berry


_______________________________________________________________

They knew why he came. To have a family to back you up is always the best choice, but sometimes you just have to make do on your own. Zheng's family crowded around the 44-inch tele in a small but luxurious villa, courtesy of an ASB Platinum Card holder who is a friend of Zheng's. They watched him as he is presented with a duffel containing his items. He disappeared into a side room, and moments later, came out with 3 full-grown Pokemons by his side. He lined up right beside the owner of the villa, and chatted.

"Thanks again for your help there."
"No problem. Real estate should be occupied anyway, not just invested in. Your first time, right?"
"Yeah. I'd heard about this facility a long time ago, and being able to participate in this one-of-a-kind event is certainly an opportunity not to be missed."
"Definitely. Common knowledge is that even Deck Knight himself will vie for top place today."

As if on queue, the man himself came forward with his team, basking in the applause and cheers of his shipload of fans. A tip of the head and a twinkle in the eye merely turns the volume up even more.

"Well, this is a competition after all. We get in to win, and we'll do whatever we can to achieve it."
"Alright then Zheng. Take what you can?"
"Give nothing back. Expect no quarter?"
"Grant none in return."

As the participants ready themselves to enter the Factory, Zheng smiled as he thought of his family - all of them cheering for him. Above the din, Natsu's voice is probably the loudest,

"Bust 'em all!"
 
#36
Lum Berry
Magost Berry
Soft Sand
Mental Herb
Chilan Berry
Power Band
Cleanse Tag
Ghost Gem
Pinap Berry


Ooh stuff to get :3
Scrafty:
Level-Up (1 MC): Hi Jump Kick, Crunch, Focus Punch, Head Smash (4 MC)
BW TM/Tutpr (2 MC): Toxic, Taunt, Dig, Torment, Low Sweep, Stone Edge, Dragon Tail, Drain Punch, Fire Punch, Ice Punch, Thunder Punch, Dual Chop, Outrage, Super Fang, Bulk Up, Giga Impact (32 MC)
Egg Move/Event Move/Past-Gen (3 MC):Dragon Dance (3 MC)
Free Egg Moves: Zen Headbutt, Fake Out, Counter

Scrafty (F) Lillith

Nature: Adamant
+1 Atk, -1 SpAtk

Type: Dark / Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Shed Skin
Shed Skin (Innate):
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch
Focus Punch
Head Smash

#Egg#
Zen Headbutt
Fake Out
Counter
Dragon Dance
Focus Punch

#TM/HM#
Protect
Substitute
Toxic
Taunt
Dig
Torment
Low Sweep
Stone Edge
Dragon Tail
Bulk Up
Incinerate
Rest
Snarl

#Event/Tutor#
Drain Punch
Fire Punch
Ice Punch
Thunder Punch
Dual Chop
Outrage
Super Fang
Snatch
Knock Off
Sleep Talk


Lapras:
Level-Up (1 MC): Ice Beam, Brine, Safeguard, Sheer Cold, Hydro Pump (5 MC)
BW TM/Tutor (2 MC): Toxic, Thunderbolt, Reflect, Psychic, Giga Impact, Surf, Hail, Blizzard, Drill Run, Heal Bell, Waterfall, Hyper Beam, Hidden Power Ground, Frost Breath (28 MC)
Egg Move/Event Move/Past-Gen (3 MC): Bide, Endure (6 MC)
Free Egg Moves: Avalanche, Future Sight, Dragon Dance

Lapras (M) Behemoth

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability: Shell Armor
Shell Armor (Innate):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: N/A
MC: 1
DC: 5/5

Attacks:
#Level Up#
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice Beam
Brine
Safeguard
Sheer Cold
Hydro Pump

#Egg#
Dragon Dance
Future Sight
Avalanche

#TM/HM#
Protect
Substitute
Toxic
Thunderbolt
Reflect
Psychic
Giga Impact
Surf
Hail
Blizzard
Waterfall
Hyper Beam
Hidden Power Ground (7)
Frost Breath
Bide
Endure
Scald
Psychic
Thunder
Double Team
Dive

#Event/Tutor#
Drill Run
Heal Bell
Refresh


Slowking

Napoleon - Slowking (M)

Nature: Bold
+1 Defense, -1 Attack

Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Regenerator
Regenerator (Innate):
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: 2 (-)
Def: 4(+)
SpA: 4
SpD: 4
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bide
Brick Break
Calm Mind
Confusion
Counter
Curse
Disable
Dragon Tail
Earthquake
Endure
Fire Blast
Flamethrower
Grass Knot
Growl
Headbutt
Hidden Power: Electric 7
Ice Beam
Light Screen
Magic Coat
Me First
Mud Sport
Nasty Plot
Protect
Psychic
Psyshock
Power Gem
Rain Dance
Reflect
Scald
Shadow Ball
Slack Off
Sleep Talk
Substitute
Surf
Tackle
Thunder Wave
Toxic
Trick Room
Water Gun
Whirlpool
Yawn
 
Last edited:
#37
Items:
-RageCandyBar
-Tamato Berry
-Belue Berry
-Silk Scarf
-Power Belt
-Dragon Gem
-Petaya Berry
-Wepear Berry
-Mental Herb
-Ring Target

Move Claims:

Clefable:
Free Eggs: Wish, Aromatherapy, Covet
Level Up (3MC): Light Screen, Healing Wish, Body Slam
BWTutor (4MC): Endeavor, Stealth Rock
BWTM (18MC): Psychic, Hyper Beam, Thunderbolt, Solarbeam, Blizzard, Reflect, Flamethrower, Focus Blast, Thunder Wave.
Past Gen TM (3MC): Bide
Past Gen Tutor (12MC): Counter, Endure, Softboiled, Double Edge

Conkeldurr:
Free Egg Moves: Counter, Mach Punch, Endure
Egg (3MC): Foresight.
Level Up (5MC): Hammer Arm, Rock Slide, Stone Edge, Focus Punch, Scary Face.
BWTutor (14MC): Drain Punch, Fire Punch, Ice Punch, Thunderpunch, Sleep Talk, Knock Off, Block.
BWTM (18MC): Toxic, Taunt, Earthquake, Dig, Payback, Low Sweep, Poison Jab, Rest, Brick Break.

Electrode:
Level Up (5MC): Electro Ball, Swift, Magnet Rise, Mirror Coat, Explosion
BWTutor (6MC): Foul Play, Magic Coat, Signal Beam
Past Gen Tutor (3MC): Endure
BWTM (20MC): Toxic, Taunt, Hyper Beam, Thunder, Torment, Thunder Wave, Volt Switch, Hidden Power Ice 7 BP, Thief, Swagger
Past Gen TM (6MC): Bide, Reflect



End Result:

ACTUALLY STUFF HAPPENED, AND THEN MORE STUFF HAPPENED AND THEN 1 BYE AND 2 DQS HAPPENED AND THEN NOW THIS IS MY TEAM/ITEMS:

[hi

Possessed Nayru the Clefable (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Magic Guard
Magic Guard (Innate):
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Growl
Doubleslap
Defense Curl
Follow Me
Bestow
Minimize
Wake-Up Slap
Cosmic Power
Metronome
Moonlight
Light Screen
Healing Wish
Body Slam
Gravity
Meteor Mash
Stored Power

#Egg#
Wish
Aromatherapy
Covet
Belly Drum

#TM/HM#
Protect
Substitute
Psychic
Hyper Beam
Thunderbolt
Solarbeam
Blizzard
Reflect
Flamethrower
Focus Blast
Thunder Wave
Bide
Counter
Endure
Softboiled
Double Edge
Hyper Voice
Light Screen
Toxic

#Event/Tutor#
Bounce
Magic Coat
Endeavor
Stealth Rock
Snatch

Azumarill (M)

Nature: Jolly
+15% Speed, -1 Special Attack, +4% Accuracy

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Huge Power
Huge Power (Innate):

This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Stats:
HP: 110
Atk: Rank 2 [5 Huge Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 58 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Tackle
Bubble
Defense Curl
Tail Whip
Water Sport
Water Gun
Rollout
Bubblebeam
Helping Hand
Aqua Tail
Double-Edge
Splash
Charm
Bounce
Superpower
Rain Dance
Aqua Ring

#Egg#
Aqua Jet
Belly Drum
Camouflage
Encore
Perish Song
Refresh

#TM/HM#
Protect
Substitute
Toxic
Light Screen
Dig
Return
Brick Break
Double Team
Rest
Giga Impact
Bulldoze
Dive
Waterfall
Focus Punch
Surf

#Event/Tutor#
Ice Punch
Knock Off
Sleep Talk
Endure
Dizzy Punch

Dangoro the Conkeldurr (F)

Nature: Careful
+1 SpD, -1 SpA

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Guts
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Rock Slide
Stone Edge
Focus Punch
Scary Face
Superpower

#Egg#
Counter
Mach Punch
Endure
Foresight
Reversal

#TM/HM#
Protect
Substitute
Toxic
Taunt
Earthquake
Dig
Payback
Low Sweep
Poison Jab
Rest
Brick Break
Facade
Smack Down
Bulldoze
Double Team
Toxic
Focus Blast

#Event/Tutor#
Drain Punch
Fire Punch
Ice Punch
Thunder Punch
Sleep Talk
Knock Off
Block
Rock Smash


RageCandyBar
Tamato Berry
Belue Berry
Silk Scarf
Power Belt
Shed Shell
Petaya Berry
Wepear Berry
Oran Berry
Ring Target
 
Last edited:
#38
Welp, I'm boned. GG everyone. /sarcasm

Taking Seviper, Vileplume, aaaaand... Primeape, I guess. Team Black Hole Sun lgi.

Items:

Pomeg Berry x1
Red Card x1
Salac Berry x1
Kelpsy Berry x1
Soft Sand x1
Yache Berry x1
Chilan Berry x1
Ganlon Berry x1
Hondew Berry x1
Custap Berry x1

Seviper:

Free Egg Moves (0 MC): Body Slam, Spit Up, Stockpile
Level-Up Moves (7 MC): Crunch, Poison Fang, Night Slash, Gastro Acid, Poison Jab, Venoshock, Coil
BW/BW2 TMs (18 MC): Toxic, Hidden Power (Grass, 7), Sunny Day, Earthquake, Dig, Sludge Wave, Sludge Bomb, X-Scissor, Dragon Tail
Past Gen TMs (6 MC): Endure, Natural Gift
BW/BW2 Tutor (6 MC): Dark Pulse, Giga Drain, Knock Off
Past Gen Tutor (3 MC): Sucker Punch


Seviper (M)

Nature: Quiet
+1 SpA, -15% Spe, -10% evasion

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Shed Skin
Shed Skin (Innate):
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

MC: 0
DC: 5/5

Attacks:
#Level Up#
Wrap
Lick
Bite
Swagger
Poison Tail
Screech
Venoshock
Glare
Crunch
Poison Fang
Night Slash
Gastro Acid
Poison Jab
Venoshock
Coil

#Egg#
Body Slam
Spit Up
Stockpile

#TM/HM#
Protect
Substitute
Toxic
Hidden Power (Grass, 7)
Sunny Day
Earthquake
Dig
Sludge Wave
Sludge Bomb
X-Scissor
Dragon Tail
Endure
Natural Gift

#Event/Tutor#
Dark Pulse
Giga Drain
Knock Off
Sucker Punch

Total Moves: 35


Vileplume:

Free Egg Moves (0 MC): Charm, Synthesis, Teeter Dance
Level-Up Moves (2 MC): SolarBeam, Giga Drain
BW/BW2 TMs (20 MC): Toxic, Venoshock, Hidden Power (Rock, 7), Sunny Day, Hyper Beam, Sludge Bomb, Rest, Energy Ball, Flash, Grass Knot
Past Gen TMs (15 MC): Curse, Endure, Reflect, Bide, Natural Gift
Past Gen Event (3 MC): Leech Seed


Vileplume (F)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Grass / Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Effect Spore
Effect Spore (Can be Disabled):
This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 50
Size Class: 3
Weight Class: 2
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Absorb
Sweet Scent
Acid
PoisonPowder
Stun Spore
Sleep Powder
Mega Drain
Lucky Chant
Aromatherapy
Petal Dance
SolarBeam
Giga Drain

#Egg#
Charm
Synthesis
Teeter Dance

#TM/HM#
Protect
Substitute
Toxic
Venoshock
Hidden Power (Rock, 7)
Sunny Day
Hyper Beam
Sludge Bomb
Rest
Energy Ball
Flash
Grass Knot
Curse
Endure
Reflect
Bide
Natural Gift

#Event/Tutor#
Leech Seed

Total Moves: 33


Primeape:

Free Egg Moves (0 MC): Counter, Encore, Foresight
Level-Up Moves (6 MC): Swagger, Cross Chop, Thrash, Punishment, Close Combat, Final Gambit
BW/BW2 TMs (18 MC): Hone Claws, Toxic, Bulk Up, Sunny Day, Earthquake, Dig, Brick Break, Aerial Ace, Poison Jab
Past Gen TMs (6 MC): Bide, Endure
BW/BW2 Tutor (10 MC): Fire Punch, Ice Punch, ThunderPunch, Gunk Shot, Endeavor


Primeape (M)

Nature: Jolly
+15% Speed, +11% Accuracy, -1 Special Attack

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Anger Point
Anger Point (Innate):
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:
HP: 100
Atk: 4
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 110 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17


EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Scratch
Leer
Karate Chop
Fling
Low Kick
Focus Energy
Rage
Fury Swipes
Seismic Toss
Screech
Assurance
Covet
Swagger
Cross Chop
Thrash
Punishment
Close Combat
Final Gambit

#Egg#
Counter
Encore
Foresight

#TM/HM#
Protect
Substitute
Hone Claws
Toxic
Bulk Up
Sunny Day
Earthquake
Dig
Brick Break
Aerial Ace
Poison Jab
Bide
Endure

#Event/Tutor#
Fire Punch
Ice Punch
ThunderPunch
Gunk Shot
Endeavor

Total Moves: 39
 
#39

"They may not be rock-type, but with enough work, they'll be up there with the best!"

I'll be swiping my Electrode, Excadrill, and Golbat.

Electrode Claims
Free TMs: Taunt, Toxic, Thunderbolt
Zero MC (missed pre-25 moves): Spark (0 MC Total)
One MC: Electro Ball, Magnet Rise, Mirror Coat (3 MC Total)
Two MC: Sleep Talk, Foul Play, Magic Coat, Signal Beam, HP Grass 7, Hyper Beam, Thunder, Double Team, Torment, Thunder Wave, Volt Switch (22 MC Total)
Three MC: Endure, Zap Cannon, Teleport, Reflect, Bide (15 MC Total)

Electrode (-)

Nature: Timid
-1 Attack, +15% Speed, +30% Accuracy

Type: Electric
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Static
Static (Innate):
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 161
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Charge
Tackle
Screech
SonicBoom
Rollout
Selfdestruct
Charge Beam
Light Screen
Spark
Electro Ball
Magnet Rise
Mirror Coat

#TM/HM#
Protect
Substitute
Taunt
Toxic
Thunderbolt
Zap Cannon
Hidden Power Grass 7
Hyper Beam
Thunder
Teleport
Double Team
Reflect
Bide
Torment
Volt Switch
Thunder Wave

#Event/Tutor#
Endure
Sleep Talk
Foul Play
Magic Coat
Signal Beam

Excadrill Claims
Free Eggs: Iron Defense, Crush Claw, Submission
One MC: Rock Slide, Slash, Earthquake, Sandstorm, Drill Run, Fissure (6 MC Total)
Two MC: Iron Head, Magnet Rise, Sleep Talk, Stealth Rock, Brick Break, Double Team, Rock Tomb, Aerial Ace, Rest, Attract, Shadow Claw, Giga Impact, Bulldoze, X-Scissor, Poison Jab, Swagger, Toxic (34 MC Total)

Excadrill (M)

Nature: Jolly
+15% Speed, +12% Accuracy, -1 SpA

Type: Steel / Ground
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Mold Breaker
Mold Breaker (Innate):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 102 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Rock Slide
Slash
Earthquake
Sandstorm
Drill Run
Fissure

#Egg#
Iron Defense
Crush Claw
Submission

#TM/HM#
Protect
Substitute
Brick Break
Double Team
Rock Tomb
Aerial Ace
Rest
Attract
Shadow Claw
Giga Impact
Bulldoze
X-Scissor
Poison Jab
Swagger
Toxic

#Event/Tutor#
Iron Head
Magnet Rise
Sleep Talk
Stealth Rock

Golbat Claims
Free Eggs: Whirlwind, Brave Bird, Quick Attack
One MC: Mean Look, Air Slash (2 MC Total)
Two MC: Giga Drain, Heat Wave, Roost, Sleep Talk, Snatch, Super Fang, Tailwind, Toxic, Venoshock, Taunt, Double Team, Sludge Bomb, Torment, Pluck, U-Turn, Fly (32 MC Total)
Three MC: Endure, Bide (6 MC)

Golbat (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Poison / Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Infiltrator
Infiltrator (Innate):
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 78 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 4/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Swift
Air Cutter
Mean Look
Air Slash

#Egg#
Whirlwind
Brave Bird
Quick Attack

#TM/HM#
Protect
Substitute
Toxic
Venoshock
Taunt
Double Team
Sludge Bomb
Torment
Bide
Pluck
U-Turn
Fly

#Event/Tutor#
Endure
Giga Drain
Heat Wave
Roost
Sleep Talk
Snatch
Super Fang
Tailwind


Items:
Pecha Berry, Leftovers, Lum Berry, Wiseglasses, Colbur Berry, Chople Berry, Belue Berry, Spelon Berry, Leppa Berry, Petaya Berry
 
#40
Claiming the following

Nidoking: 7
Free Egg: Counter, Disable, Endure
Lvl Up (4 MC): Toxic Spikes, Poison Jab, Earth Power, Megahorn
BW Tutor (3 MC): Stealth Rock
BW TM (30): Sunny Day, Taunt, Blizzard, Smack Down, Thunder, Earthquake, Dig, Shadow Ball, Double Team, Sludge Wave, Fire Blast, Torment, Stone Edge, Focus Blast, Surf
Old Gen TM (3): Bide

Weezing:
Free Egg: Pain Split, Destiny Bond, Will-o-Wisp
Lvl Up (2 MC): Gyro Ball, Sludge Bomb
BW Tutor (2 MC): Dark Pulse
Past Gen TM (6 MC): Bide, Endure
BW TM: Toxic (30 MC) Venoshock, Hidden Power (Ice 7), Taunt, Thunderbolt, Shadow Ball, Double Team, Flamethrower, Torment, Payback, Attract, Thief, Rain Dance, Sunny Day, Thunder, Fire Blast

Beheeyem: (Hidden Power is HP Fighting 7)
Free Egg: Disable, Skill Swap, Teleport
Lvl up (4 MC): Simple Beam, Zen Headbutt, Psychic, Recover
BW Tutor (10 MC): Gravity, Magic Coat, Pain Split, Trick, Dark Pulse
BW TM (26 MC): Psyshock, Toxic, Light Screen, Safeguard, Thunderbolt, Shadow Ball, Double Team, Reflect, Energy Ball, Thunder Wave, Rock Slide, Hyper Beam, Attract

1x Fighting Gem
1x Ghost Gem
1x Hondew Berry
1x Liechi Berry
1x Muscle Band
1x Nanab Berry
1x Power Anklet
1x Quick Claw
1x Rabuta Berry
1x Scope Lens


Nidoking (M)

Nature: Naive
+15% Speed, -1 Special Defense, +11% Accuracy

Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Sheer Force
Sheer Force (Can be Enabled):
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Chip Away
Thrash
Toxic Spikes
Poison Jab
Earth Power
Megahorn

#Egg#
Counter
Disable
Endure

#TM/HM#
Protect
Substitute
Sunny Day
Taunt
Smack Down
Blizzard
Thunder
Earthquake
Dig
Shadow Ball
Double Team
Sludge Wave
Fire Blast
Torment
Focus Blast
Stone Edge
Surf
Bide

#Event/Tutor#
Stealth Rock



Weezing (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Levitate
Levitate (Innate):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 0
DC: N/A

Attacks:
#Level Up#
Poison Gas
Tackle
Smog
SmokeScreen
Assurance
Clear Smog
Selfdestruct
Sludge
Gyro Ball
Sludge Bomb

#Egg#
Pain Split
Destiny Bond
Will-o-Wisp

#TM/HM#
Protect
Substitute
Venoshock
Hidden Power Ice [7]
Taunt
Shadow Ball
Fire Blast
Thunderbolt
Double Team
Flamethrower
Payback
Torment
Attract
Thief
Rain Dance
Sunny Day
Thunder
Bide
Endure

#Event/Tutor#
Dark Pulse


Beheeyem (M)

Nature: Brave
+1 Attack, -15% Speed, -10% Accuracy

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Analytic
Analytic (Innate):
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 5
SpD: 3
Spe: 34 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Confusion
Growl
Heal Block
Miracle Eye
Psybeam
Headbutt
Hidden Power (Fighting 7)
Imprison
Simple Beam
Zen Headbutt
Psychic
Recover

#Egg#
Disable
Skill Swap
Teleport

#TM/HM#
Protect
Substitute
Psyshock
Safeguard
Light Screen
Toxic
Thunderbolt
Shadow Ball
Energy Ball
Thunder Wave
Reflect
Double Team
Rock Slide
Hyper Beam
Attract

#Event/Tutor#
Gravity
Magic Coat
Pain Split
Trick
Dark Pulse


Done.
 
#41
The air in the Factory is tense. Michael quietly picks his Pokémon, readying himself for what is to come.
Items
Bug Gem
Salac Berry
Cell Battery
Grepa Berry
Kelpsy Berry
Water Gem
Magost Berry
Charcoal
Apicot Berry
Wacan Berry
---
Pokémon chosen
Arbok, Chandelure, Drifblim
---

Arbok (M)

Nature: Adamant
+1 Attack, -1 Special Attack

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Unnerve
Unnerve (Innate):
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 40 (0)
DC: 5/5

Attacks:
#Level Up#
Ice Fang
Thunder Fang
Fire Fang
Wrap
Leer
Poison Sting
Bite
Glare
Screech
Acid
Crunch
Stockpile
Swallow
Spit Up
Acid Spray (1 MC)
Coil (1 MC)
Gastro Acid (1 MC)
Gunk Shot (1 MC)
Haze (1 MC)

#Egg#
Disable (Free)
Poison Fang (Free)
Spite (Free)
Switcheroo (3 MC)

#TM/HM#
Protect
Substitute
Toxic (2 MC)
Dig (2 MC)
Torment (2 MC)
Bulldoze (2 MC)
Poison Jab (2 MC)
Rest (2 MC)
Sleep Talk (3 MC)
Snore (3 MC)
Earthquake (2 MC)
Rock Slide (3 MC)
Dragon Tail (2 MC)

#Event/Tutor#
Iron Tail (2 MC)
Seed Bomb (2 MC)
Endure (3 MC)


Chandelure (F)

Nature: Timid
+15% Speed, +10% Accuracy, -1 Attack

Type: Ghost / Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ability: Flame Body
Flame Body (Innate):
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 6
SpD: 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 40 (0)
DC: 5/5

Attacks:
#Level Up#
Ember
Astonish
Minimize
Smog
Confuse Ray
Flame Burst
Hex
Fire Spin
Night Shade
Will-O-Wisp
Imprison
Overheat (1 MC)
Shadow Ball (1 MC)
Pain Split (1 MC)
Memento (1 MC)

#Egg#
Endure (Free)
Haze (Free)
Clear Smog (Free)

#TM/HM#
Protect
Substitute
Calm Mind (2 MC)
Toxic (2 MC)
Telekinesis (2 MC)
Taunt (2 MC)
Incinerate (2 MC)
Energy Ball (2 MC)
Rest (2 MC)
Sunny Day (2 MC)
Fire Blast (2 MC)
Psychic (2 MC)
Solarbeam (2 MC)
Heat Wave (2 MC)
Double Team (2 MC)


#Event/Tutor#
Dark Pulse (2 MC)
Heat Wave (2 MC)
Spite (2 MC)
Trick (2 MC)
Pain Split (2 MC)


Drifblim (M)

Nature: Mild (+SpAtk, -Def)

Type: Ghost / Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Flare Boost (DW-Unlocked): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:
HP: 125
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 40 (0)
DC: 5/5

Attacks:
#Level Up#
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Ominous Wind
Stockpile
Swallow (1 MC)
Spit Up (1 MC)
Shadow Ball (1 MC)
Amnesia (1 MC)
Explosion (1 MC)

#Egg#
Destiny Bond (Free)
Disable (Free)
Hypnosis (Free)
Weather Ball (3 MC)

#TM/HM#
Protect
Substitute
Calm Mind (2 MC)
Silver Wind (3 MC)
Charge Beam (2 MC)
Acrobatics (2 MC)
Embargo (2 MC)
Thunder Wave (2 MC)
Fly (2 MC)

#Event/Tutor#
Bind (2 MC)
Icy Wind (2 MC)
Knock Off (2 MC)
Magic Coat (2 MC)
Recycle (2 MC)
Mud-Slap (3 MC)
Pain Split (2 MC)
Tailwind (2 MC)
 
#42
Starmie:
Free Egg Moves (0 MC): Aurora Beam, Barrier, Supersonic
Level-Up (4 MC): Light Screen, Brine, Reflect Type, Hydro Pump
Other Egg Moves (0 MC): None
BW TM (18 MC): Psyshock, Hidden Power (Fire, 7), Blizzard, Hyper Beam, Rain Dance, Thunder, Psychic, Grass Knot, Dive
BW Tutor (6 MC): Magic Coat, Pain Split, Signal Beam
Past-Gen TM (12 MC): Teleport, Zap Cannon, Endure, Bide
Past-Gen Tutor (0 MC): None
Event (0 MC): None

Starmie (-)

Nature: Timid
+15% Speed, -1 Attack, +20% Accuracy

Type: Water / Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Illuminate
Illuminate (Can be Enabled):
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
BubbleBeam
Minimize
Confuse Ray
Light Screen
Brine
Reflect Type
Hydro Pump

#Egg#
Aurora Beam
Barrier
Supersonic

#TM/HM#
Protect
Substitute
Psyshock
Hidden Power (Fire, 7)
Blizzard
Hyper Beam
Rain Dance
Thunder
Psychic
Grass Knot
Dive
Teleport
Zap Cannon
Endure
Bide

#Event/Tutor#
Magic Coat
Pain Split
Signal Beam


Scyther:
Free Egg Moves (0 MC): Counter, Endure, Reversal
Level-Up (6 MC): Razor Wind, X-Scissor, Night Slash, Double Hit, Swords Dance, Feint
Other Egg Moves (6 MC): Silver Wind, Steel Wing
BW TM (16 MC): Toxic, Brick Break, Aerial Ace, Thief, Rest, Giga Impact, U-turn, Rock Smash
BW Tutor (6 MC): Bug Bite, Roost, Sleep Talk
Past-Gen TM (3 MC): Bide
Past-Gen Tutor (0 MC): None
Event (3 MC): Morning Sun

Scyther (M)
Nature: Adamant
+1 Attack, -1 Special Attack

Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Technician
Technician (Innate):
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Razor Wind
X-Scissor
Night Slash
Double Hit
Swords Dance
Feint

#Egg#
Counter
Endure
Reversal
Silver Wind
Steel Wing

#TM/HM#
Protect
Substitute
Toxic
Brick Break
Aerial Ace
Thief
Rest
Giga Impact
U-turn
Rock Smash
Bide

#Event/Tutor#
Bug Bite
Roost
Sleep Talk
Morning Sun


Absol:
Free Egg Moves (0 MC): Mean Look, Megahorn, Punishment
Level-Up (6 MC): Future Sight, Sucker Punch, Night Slash, Me First, Psycho Cut, Perish Song
Other Egg Moves (0 MC): None
BW TM (14 MC): Ice Beam, Thunderbolt, Fire Blast, Aerial Ace, Torment, Will-O-Wisp, Swagger
BW Tutor (14 MC): Bounce, Dark Pulse, Magic Coat, Role Play, Snatch, Superpower, Zen Headbutt
Past-Gen TM (3 MC): Endure
Past-Gen Tutor (3 MC): Counter
Event (0 MC): None

Absol (M)

Nature: Mild
+1 Special Attack, -1 Defense

Type: Dark
Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Super Luck
Super Luck (Innate):
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3

MC: 0
DC: 5/5

Attacks:
#Level
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Pursuit
Bite
Double Team
Swords Dance
Future Sight
Sucker Punch
Night Slash
Me First
Psycho Cut
Perish Song

#Egg#
Mean Look
Megahorn
Punishment

#TM/HM#
Protect
Substitute
Ice Beam
Thunderbolt
Fire Blast
Aerial Ace
Torment
Will-O-Wisp
Swagger
Endure

#Event/Tutor#
Bounce
Dark Pulse
Magic Coat
Role Play
Snatch
Superpower
Zen Headbutt
Counter

---
Round 2 Claim

Starmie (-)

Nature: Timid
+15% Speed, -1 Attack, +20% Accuracy

Type: Water / Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Illuminate
Illuminate (Can be Enabled):
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Brine
BubbleBeam
Camouflage
Confuse Ray
Harden
Hydro Pump
Light Screen
Minimize
Power Gem
Rapid Spin
Recover
Reflect Type
Swift
Tackle
Water Gun

#Egg#
Aurora Beam
Barrier
Supersonic

#TM/HM#
Bide
Blizzard
Dive
Endure
Grass Knot
Hidden Power (Fire, 7)
Hyper Beam
Protect
Psychic
Psyshock
Rain Dance
Reflect
Substitute
Teleport
Thunder
Whirlpool
Zap Cannon

#Event/Tutor#
Magic Coat
Pain Split
Signal Beam



Scyther (M)
Nature: Adamant
+1 Attack, -1 Special Attack

Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Technician
Technician (Innate):
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Agility
Double Hit
Double Team
False Swipe
Feint
Focus Energy
Fury Cutter
Leer
Night Slash
Pursuit
Quick Attack
Razor Wind
Swords Dance
Vacuum Wave
Wing Attack
X-Scissor

#Egg#
Counter
Endure
Reversal
Silver Wind
Steel Wing

#TM/HM#
Aerial Ace
Bide
Brick Break
Giga Impact
Light Screen
Protect
Rest
Rock Smash
Substitute
Thief
Toxic
U-turn

#Event/Tutor#
Bug Bite
Knock Off
Morning Sun
Roost
Sleep Talk
Tailwind



Machamp (M)

Nature: Careful
+1 Special Defence, -1 Special Attack

Type: Fight
Fight: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Guts
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4 (+)
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Cross Chop
Focus Energy
Foresight
Karate Chop
Leer
Low Kick
Low Sweep
Revenge
Scary Face
Seismic Toss
Submission
Vital Throw
Wide Guard

#Egg#
Bullet Punch
Counter
Encore

#TM/HM#
Bide
Brick Break
Bulldoze
Dig
Double Team
Earthquake
Facade
Fling
Giga Impact
Incinerate
Light Screen
Payback
Protect
Rest
Rock Slide
Stone Edge
Substitute
Thief
Toxic

#Event/Tutor#
Dual Chop
Fire Punch
Ice Punch
Knock Off
Role Play
Sleep Talk
ThunderPunch


---
Round 3 Claim

Starmie (-)

Nature: Timid
+15% Speed, -1 Attack, +20% Accuracy

Type: Water / Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Illuminate
Illuminate (Can be Enabled):
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 6
DC: 5/5

Attacks:
#Level Up#
Brine
BubbleBeam
Camouflage
Confuse Ray
Harden
Hydro Pump
Light Screen
Minimize
Power Gem
Rapid Spin
Recover
Reflect Type
Swift
Tackle
Water Gun

#Egg#
Aurora Beam
Barrier
Supersonic

#TM/HM#
Bide
Blizzard
Dive
Endure
Grass Knot
Hail
Hidden Power (Fire, 7)
Hyper Beam
Protect
Psychic
Psyshock
Rain Dance
Reflect
Substitute
Teleport
Thunder
Whirlpool
Zap Cannon

#Event/Tutor#
Magic Coat
Pain Split
Signal Beam
Skill Swap
Trick



Tomohawk (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Prankster
Prankster (Innate):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 6
DC: 5/5

Attacks:
#Level Up#
Aerial Ace
Air Slash
Aura Sphere
Earth Power
Focus Energy
Fury Swipes
Harden
Healing Wish
Heat Wave
Hurricane
Hyper Voice
Morning Sun
Rain Dance
Rest
Roar
Rock Smash
Scratch
Sky Drop
Sunny Day
Superpower
Whirlwind

#Egg#
Confuse Ray
Rapid Spin
Yawn

#TM/HM#
Brick Break
Bulldoze
Double Team
Fly
Focus Blast
Grass Knot
Hidden Power (Ice, 7)
Hyper Beam
Incinerate
Protect
Reflect
Safeguard
Solarbeam
Substitute
Taunt
Thief
Toxic

#Event/Tutor#
Covet
Drain Punch
Roost
Snatch
Snore
Stealth Rock
Sleep Talk
Tailwind
Uproar



Machamp (M)

Nature: Careful
+1 Special Defence, -1 Special Attack

Type: Fight
Fight: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Guts
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4 (+)
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 6
DC: 5/5

Attacks:
#Level Up#
Cross Chop
Focus Energy
Foresight
Karate Chop
Leer
Low Kick
Low Sweep
Revenge
Scary Face
Seismic Toss
Submission
Vital Throw
Wide Guard

#Egg#
Bullet Punch
Close Combat
Counter
Encore

#TM/HM#
Bide
Brick Break
Bulldoze
Dig
Double Team
Earthquake
Facade
Fling
Giga Impact
Incinerate
Light Screen
Payback
Protect
Rest
Rock Slide
Stone Edge
Substitute
Thief
Toxic

#Event/Tutor#
Dual Chop
Fire Punch
Ice Punch
Knock Off
Role Play
Sleep Talk
ThunderPunch
Vacuum Wave


---
Round 5 Claim


Starmie (-)

Nature: Timid
+15% Speed, -1 Attack, +20% Accuracy

Type: Water / Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Illuminate
Illuminate (Can be Enabled):
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Brine
BubbleBeam
Camouflage
Confuse Ray
Harden
Hydro Pump
Light Screen
Minimize
Power Gem
Rapid Spin
Recover
Reflect Type
Swift
Tackle
Water Gun

#Egg#
Aurora Beam
Barrier
Supersonic

#TM/HM#
Bide
Blizzard
Dive
Endure
Grass Knot
Hail
Hidden Power (Fire, 7)
Hyper Beam
Protect
Psychic
Psyshock
Rain Dance
Reflect
Rest
Substitute
Surf
Teleport
Thunder
Thunderbolt
Toxic
Whirlpool
Zap Cannon

#Event/Tutor#
Magic Coat
Pain Split
Signal Beam
Skill Swap
Sleep Talk
Trick
Wonder Room



Tomohawk (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Prankster
Prankster (Innate):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Aerial Ace
Air Slash
Aura Sphere
Earth Power
Focus Energy
Fury Swipes
Harden
Healing Wish
Heat Wave
Hurricane
Hyper Voice
Morning Sun
Rain Dance
Rest
Retaliate
Roar
Rock Smash
Scratch
Sky Drop
Sunny Day
Superpower
Whirlwind

#Egg#
Baton Pass
Confuse Ray
Haze
Nature Power
Rapid Spin
Yawn

#TM/HM#
Brick Break
Bulldoze
Double Team
Facade
Fly
Focus Blast
Grass Knot
Hidden Power (Ice, 7)
Hyper Beam
Incinerate
Protect
Reflect
Safeguard
Solarbeam
Substitute
Taunt
Thief
Toxic

#Event/Tutor#
Covet
Drain Punch
Roost
Snatch
Snore
Stealth Rock
Sleep Talk
Tailwind
Uproar



Drapion (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Poison/ Dark
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Battle Armor
Battle Armor (Innate):
This Pokemon’s thick armor prevents it from taking critical hits.

Stats:
HP: 100
Atk: 4 (+)
Def: 4
SpA: 1 (-)
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Acupressure
Bite
Bug Bite
Cross Poison
Crunch
Fire Fang
Hone Claws
Ice Fang
Knock Off
Leer
Night Slash
Pin Missile
Poison Fang
Poison Sting
Pursuit
Scary Face
Thunder Fang
Toxic Spikes
Venoshock

#Egg#
Agility
Confuse Ray
Faint Attack
Screech
Twineedle
Whirlwind

#TM/HM#
Aerial Ace
Brick Break
Dig
Earthquake
Giga Impact
Natural Gift
Protect
Rest
Rock Slide
Snarl
Substitute
Sunny Day
Swords Dance
Taunt
Torment
Toxic
X-Scissor

#Event/Tutor#
Aqua Tail
Endure



Items:
1x Mystic Water
1x Power Belt
1x Air Balloon
1x Grepa Berry
1x Damp Rock
1x Yache Berry
1x Cornn Berry
1x Nomel Berry
1x Black Belt
1x Tamato Berry
1x Sticky Barb
 
Last edited:
#43


"Well, we got ourselves an interesting lineup. Now, let's put this to good use."

TheWolfe
117 44 178 61 111 179
92 38 80 44 11 26 22 2 60 122


Napoleon - Slowking (M)

Nature: Bold
+1 Defense, -1 Attack

Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Regenerator
Regenerator (Innate):
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: 2 (-)
Def: 4(+)
SpA: 4
SpD: 4
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bide
Brick Break
Calm Mind
Confusion
Counter
Curse
Disable
Dragon Tail
Earthquake
Endure
Fire Blast
Grass Knot
Growl
Headbutt
Hidden Power: Electric 7
Ice Beam
Light Screen
Magic Coat
Me First
Mud Sport
Protect
Psychic
Psyshock
Power Gem
Rain Dance
Scald
Shadow Ball
Slack Off
Sleep Talk
Substitute
Tackle
Thunder Wave
Toxic
Water Gun
Yawn

Total Moves: 35


Snake Eyes - Kecleon (M)

Nature: Quiet
+1 SpA, -15% Spe, -10% evasion

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Color Change
Color Change (Can be activated): A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 34 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

MC: 0

Attacks:
Aerial Ace
Astonish
Aqua Tail
Bind
Brick Break
Counter
Endure
Faint Attack
Fake Out
Feint
Fire Blast
Foul Play
Frustration
Fury Swipes
Grass Knot
Ice Beam
Lick
Magic Coat
Nasty Plot
Protect
Psybeam
Recover
Return
Rock Slide
Scratch
Screech
Shadow Sneak
Slash
Snatch
Stealth Rock
Substitute
Sucker Punch
Tail Whip
Thief
Thunder Wave
Thunderbolt
Toxic

Total Moves: 37



Arachnophobia the Galvantula (M)

Nature: Rash
+1 Special Attack, -1 Special Defense

Type: Bug / Electric
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Compoundeyes
Compoundeyes (Innate):
This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 5 (+)
SpD: 1 (-)
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Agility
Bounce
Bug Bite
Bug Buzz
Cut
Disable
Discharge
Double Team
Electro Ball
Electroweb
Energy Ball
Fury Cutter
Gastro Acid
Giga Drain
Hidden Power: Water 7
Hyper Beam
Leech Life
Light Screen
Magnet Rise
Pin Missile
Poison Sting
Protect
Pursuit
Rain Dance
Screech
Spider Web
String Shot
Substitute
Sucker Punch
Thunder
Thunder Wave
Toxic
Volt Switch
X-Scissor

Total Moves: 34


Claims:

1) Napoleon the Slowking:
Free Egg Moves: Mud Sport, Me First, Sleep Talk
Level Up Moves (1 MC): Psychic, Slack Off, Rain Dance (3 MC)
5th Gen TMs/Tutors (2 MC): Psyshock, Toxic, Calm Mind, Ice Beam, Light Screen, Magic Coat, Scald, Earthquake, Fire Blast, Shadow Ball, Thunder Wave, Dragon Tail, Grass Knot, Brick Break (28 MC)
Egg Moves/Past Gen TMs & Tutors (3 MC): Bide, Counter, Endure (9 MC)

Slowking's Level Up Hidden Power will be Hidden Power: Electric 7.

2) Snake Eyes the Kecleon:
Free Egg Moves: Fake Out, Magic Coat, Recover
Level Up Moves (1 MC): Sucker Punch (1 MC)
5th Gen TMs/Tutors (2 MC): Return, Frustration, Foul Play, Snatch, Ice Beam, Fire Blast, Thunderbolt, Brick Break, Rock Slide, Stealth Rock, Grass Knot, Aqua Tail, Toxic, Aerial Ace, Thunder Wave (30 MC)
Egg Moves/Past Gen TMs & Tutors (3 MC): Counter, Nasty Plot, Endure (9 MC)

3) Arachnophobia the Galvantula:
Free Egg Moves: Disable, Pin Missile, Pursuit
Level Up Moves (1 MC): Electro Ball, Agility, Sucker Punch, Discharge, Bug Buzz (5 MC)
5th Gen TMs/Tutors (2 MC): Thunder, Energy Ball, Volt Switch, Light Screen, Hidden Power: Water 7, Double Team, Hyper Beam, Bounce, Giga Drain, Magnet Rise, Toxic, Rain Dance, Bug Bite, Thunder Wave, X-Scissor, Cut (32 MC)
Egg Moves/Past Gen TMs & Tutors (3 MC): Poison Sting (3 MC)

Items:
1x Power Band
1x Flame Orb
1x Oran Berry
1x Grip Claw
1x Blackglasses
1x Custap Berry
1x Cleanse Tag
1x Aguav Berry
1x Leppa Berry
1x Spelon Berry

Okay, all done. I don't think I can edit anymore. ><
 

Athenodoros

Official Smogon Know-It-All
#44
I tend to be terrible with Pokemon that aren't mine, but I'll give it a go.


Athenodoros
115 176 6 53 2 192
78 53 74 79 8 88 59 92 73 98

Items:
Normal Gem
Iron Ball
Mystic Water
Occa Berry
Berserk Gene
Poison Barb
Leftovers
Power Band
Muscle Band
Psychic Gem

Pokemon:

Absol (M)

Nature: Mild
+1 Special Attack, -1 Defense

Type: Dark
Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Super Luck
Super Luck (Innate):
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3

MC: 40
DC: 5/5

Attacks:
#Level
Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Pursuit
Bite
Double Team
Swords Dance

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Nidoqueen (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Sheer Force
Sheer Force (Can be Enabled):
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 66 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Growl
Scratch
Tail Whip
Tackle
Double Kick
Poison Sting
Fury Swipes
Bite
Helping Hand
Body Slam
Chip Away

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#

Escavalier (F)

Nature: Careful
+1 Attack, -1 Special Attack

Type: Bug / Steel
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability: Overcoat
Overcoat (Innate):
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 100
Atk: 5
Def: 4
SpA: 1 (-)
SpD: 5 (+)
Spe: 20
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Peck
Leer
Quick Guard
Twineedle
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe

#Egg#

#TM/HM#
Protect
Substitute

#Event/Tutor#


Absol:
Magic Coat - Egg
Megahorn - Egg
Mean Look - Egg
Sucker Punch - 1
Razor Wind - 1
Perish Song - 1
Bounce - 2
Counter - 3
Endure - 3
Snatch - 2
Torment - 2
Superpower - 2
Ice Beam - 2
Thunderbolt - 2
Shadow Ball - 2
Flamethrower - 2
Aerial Ace - 2
Shock Wave - 2
Shadow Claw - 2
Stone Edge - 2
X-Scissor - 2
Rock Slide - 2
Knock Off - 2
Me First - 1

Nidoqueen:
Counter - Egg
Disable - Egg
Endure - Egg
Earth Power - 1
Superpower - 1
Toxic Spikes - 1
Crunch - 1
Stealth Rock - 2
Torment - 2
Taunt - 2
Ice Beam - 2
Thunderbolt - 2
Rock Slide - 2
Dig - 2
Brick Break - 2
Double Team - 2
Sludge Wave - 2
Flamethrower - 2
Aerial Ace - 2
Moonlight - 3
Reflect - 3
Bide - 3
Endure - 3

Escavalier:
Counter - Egg
Megahorn - Egg
Faint Attack - Egg
Iron Head - 1
X-Scissor - 1
Reversal - 1
Flail - 1
Giga Drain - 2
Poison Jab - 2
Aerial Ace - 2
Giga Impact - 1
Facade - 2
Double Team - 2
Swords Dance - 1
Iron Defense - 1
Double-Edge - 1
Knock Off - 2
Bug Bite - 2
Sleep Talk - 2
Snore - 2
Toxic - 2
Rain Dance - 2
Return - 2
Frustration - 2
Swagger - 2
Attract - 2
Toxic - 2
 
#45
Binding Band
Bluk Berry
Electric gem
Flame Orb
Leftovers
Psychic Gem
RageCandyBar
Rawst Berry
TwistedSpoon
Wepear Berry

Mr. Mime (F)

Nature: Modest +1 Special Attack, -1 Attack

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks

Ability: Filter
Filter (Innate): This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 5
Spe: 90
SC: 3
WC: 4
BST: 20

MC: 0

Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Confusion
Barrier
Substitute
Copycat
Meditate
Double-Slap
Light Screen
Mimic
Psywave
Encore
Reflect
Tickle
Psychic
Safeguard

Fake Out
Future Sight
Teeter Dance
Healing Wish

Counter
Endure
Icy Wind
Magic Coat
Signal Beam
Snatch
Zap Cannon

Toxic
Psyshock
Taunt
Foul Play
Shock Wave
Bide
Sunny Day
Torment
Focus Blast
Energy Ball
Hidden Power (Fire, 7)


Weezing (M)

Nature: Quiet +1 Special Attack, -15% Speed, -10% Evasion

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Levitate
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Moves:
Poison Gas
Tackle
Smog
SmokeScreen
Assurance
Clear Smog
Self-Destruct
Sludge
Sludge Bomb
Explosion
Destiny Bond
Memento

Spit Up
Stockpile
Swallow

Dark Pulse
Pain Split
Sleep Talk
Spite

Toxic
Protect
Incinerate
Substitute
Venoshock
Hidden Power (Ice, 7)
Taunt
Thunderbolt
Shadow Ball
Flamethrower
Double Team
Rest
Torment
Will-O-Wisp
Bide
Endure

Octillery (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Moody
Moody (Innate):
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 39 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 6
DC: 5/5

Attacks:
Gunk Shot
Rock Blast
Water Gun
Constrict
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Octazooka
Bullet seed
Hydro pump
Soak
Ice beam
Signal beam

Acid Spray
Water Spout
Supersonic
Haze

Protect
Substitute
Toxic
Rest
Energy Ball
Thunder Wave
Dive
Toxic
Flamethrower
Fire Blast
Hidden Power (electric-7)
Charge Beam

#Event/Tutor#
Seed bomb
Sleep talk
Endeavor
Seismic toss
Mimic
Bounce
Endure
 
Last edited:
#46

Well i guess its time I stop procrastinating and finally finish this!

Items:
Enigma Berry
Gahlon Berry
Custap Berry
Mago Berry
Charti Berry
Ice Gem
Kasib Berry
Charcoal
Cleanse Tag
Iron Ball


Gengar:
3 Free Egg Moves:
Disable
Willowisp
Perish Song
Level Up Moves: (5 MC)
Shadow Ball
Dark Pulse
Destiny Bond
Hex
Mean Look
Current Gen TM/Tutor Moves: (26 MC)
Toxic
Taunt
Thunderbolt
Giga Drain
Psychic
Focus Blast
Torment
Double Team
Venoshock
Hidden Power (Fire 7)
Knock Off
Rest
Sleep Talk
Past Gen TM/Tutor Moves: (9 MC)
Bide
Endure
Counter


Camerupt
3 Free Egg Moves

Spit Up
Stockpile
Endure
Level Up Moves: (6 MC)
Earth Power
Rock Slide
Earthquake
Eruption
Flamethrower
Yawn
Current Gen TM/Tutor Moves: (34) MC
Stealth Rock
Sleep Talk
Roar
Sunny Day
Solar Beam
Hidden Power (Fighting 7)
Sandstorm
Fire Blast
Rest
Overheat
Willowisp
Dig
Rock Polish
Stone Edge
Swagger
Flash Cannon
Heat Wave

Lapras
Free Egg Moves
:
Future Sight
Dragon Pulse
Whirlpool
Level Up Moves: (4 MC)
Ice Beam
Brine
Hydro Pump
Safeguard
Current Gen TM/Tutor Moves: (20 MC)
Heal Bell
Drill Run
Signal Beam
Hail
Blizzard
Thunderbolt
Psychic
Hidden Power (Fire 7)
Roar
Double Team
Rest
Sleep Talk
Past Gen TM/Tutor Moves: (12 MC)
Solar Beam
Endure
Bide
Reflect




Gengar (F)

Nature: Hasty
-1 Def, +15% Spe, +19% Accuracy

Type: Ghost / Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Levitate
Levitate (Innate):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: 3
Def: 1 (-)
SpA: 5
SpD: 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Hypnosis
Lick
Spite
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Shadow Ball
Dark Pulse
Mean Look
Destiny Bond
Hex

#Egg#
Disable
Willowisp
Perish Song

#TM/HM#
Protect
Substitute
Toxic
Thunderbolt
Giga Drain
Psychic
Focus Blast
Torment
Taunt
Double Team
Rest
Bide
Hidden Power (Fire 7)
Thunder
Venoshock
Brick Break
Trick Room
Rain Dance

#Event/Tutor#
Endure
Sleep Talk
Counter
Knock Off
Snatch


Alakazam (F)

Nature: Timid
+15% Speed, +22% Accurracy, -1 Attack

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Inner Focus
Inner Focus (Innate):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 138
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Psychic
Calm Mind
Trick
Future Sight

#Egg#
Barrier
Counter
Encore
Guard Split
Skill Swap

#TM/HM#
Protect
Substitute
Psyshock
Toxic
Hidden Power [Fire, 7]
Taunt
Hyper Beam
Light Screen
Shadow Ball
Focus Blast
Energy Ball
Thunder Wave
Grass Knot
Foul Play
Trick
Role Play
Dig

#Event/Tutor#
Foul Play
Magic Coat
Snatch
Bide
Endure
Zap Cannon
Gravity
Signal Beam
Rest
Sleep Talk


Lapras (M)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability: Shell Armor
Shell Armor (Innate):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: N/A
MC: 0
DC: 5/5

Attacks:
#Level Up#
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice beam
Brine
Hydro Pump
Safeguard
Sheer Cold

#Egg#
Future Sight
Dragon Pulse
Whirlpool
Ancient Power
Mimic

#TM/HM#
Protect
Substitute
Hail
Blizzard
Thunderbolt
Psychic
Hidden Power (Fire 7)
Roar
Double Team
Rest
Endure
Bide
Solar Beam
Reflect
Thunder
Zap Cannon
Dive

#Event/Tutor#
Heal Bell
Drill Run
Signal Beam
Sleep Talk
Block
Icy Wind
 
Last edited:
#47


Wow, looking at all this it's looking like it's going to be a very interesting tournament, and while singles is not my forte I'll try to do my best with this particular team, the prize are well worth it, sorry for Primeape, Kingler and Sneasel, but they we got our team already done, let's see what we can do with our newest friends. Obviously one Psychic pokemon could miss, so Hypno, along with the mighty Rator and the... unusual Swalot, will be the ones that should drive us into the finale to win this, I trust you won't disapoint us.


Harley Hypno (F)

Nature: Brave
+1 Attack, -15% Speed, -10% Evasion

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability: Forewarn
Forewarn (Innate):
This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.

Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 4
Spe: 58 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Nightmare
Switcheroo
Pound
Hypnosis
Disable
Confusion
Heatbutt
Poison Gas
Meditate
Psybeam
Psychic
Swagger
Zen Headbutt
Future Sight

#Egg#
Assist
Barrier
Skill Swap

#TM/HM#
Protect
Substitute
Thunder Wave
Light Screen
Reflect
Double Team
Trick Room
Focus Blast

#Event/Tutor#
ThunderPunch
Fire Punch
Ice Punch
Drain Punch
Low Kick
Snatch
Magic Coat
Signal Beam
Wish
Counter
Endure

Using 40 MC to get Assist (0), Barrier (0), Skill Swap (0), Psychic (1), Zen Headbutt (1), Swagger (1), Future Sight (1), ThunderPunch (2), Fire Punch (2), Ice Punch (2), Drain Punch (2), Low Kick (2), Snatch (2), Signal Beam (2), Magic Coat (2), Thunder Wave (2), Light Screen (2), Reflect (2), Double Team (2), Trick Room (2), Focus Blast (2), Wish (3), Counter (3) & Endure (3) leaving her at 0


Valjean Swalot (M)

Nature: Modest (+1 SpA, -1 Atk)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Gluttony
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 110
Atk: Rank 2-
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Pound
Yawn
Poison Gas
Sludge
Amnesia
Encore
Body Slam
Sludge Bomb
Gastro Acid
Gunk Shot

#Egg#
Acid Armor
Destiny Bond
Pain Split

#TM/HM#
Protect
Substitute
Venoshock
Ice Beam
Sunny Day
SolarBeam
Explosion
Hidden Power Fire (7)
Double Team
Hyper Beam
Sludge Wave
Earthquake
Shadow Ball

#Event/Tutor#
Counter
Endure
ThunderPunch
Fire Punch
Snatch
Block

Using 40 MC to get Acid Armor (0), Destiny Bond (0), Pain Split (0), Body Slam (1), Sludge Bomb (1), Gastro Acid (1), Gunk Shot (1), Giga Drain (2), Ice Beam (2), Sunny Day (2), SolarBeam (2), Explosion (2), Hidden Power Fire (2), Shadow Ball (2), Snatch (2), Block (2), Hyper Beam (2), Sludge Wave (2), Earthquake (2), ThunderPunch (2), Fire Punch (2), Double Team (2), Counter (3), Endure (3) leaving him with 0


Roxanne Staraptor (F)

Nature: Jolly (+Spe, +15 Acc., -SpAtk)

Type: Normal / Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Reckless (DW-Unlocked): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 115 (100*1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavour
Whirlwind
Aerial Ace
Take Down
Close Combat
Agility
Brave Bird

#Egg#
Double-Edge
Revenge
Pursuit
Foresight

#TM/HM#
Protect
Substitute
Fly
U-turn
Giga Impact
Return
Frustration
Pluck
Facade
Toxic
Sunny Day
Endure
Steel Wing

#Event/Tutor#
Roost
Sky Attack
Tailwind
Sleep Talk

Double-Edge (0), Revenge (0), Pursuit (0), Aerial Ace (1), Take Down (1), Close Combat, (1), Agility (1), Brave Bird (1), Roost (2), Sky Attack (2), Tailwind (2), Sleep Talk (2), Fly (2), U-turn (2), Giga Impact (2), Return (2), Frustration (2), Pluck (2), Facade (2), Toxic (2), Sunny Day (2), Endure (3), Steel Wing (3) & Foresight (3) leaving her at 0


Items:

BlackGlasses
Figy Berry
Ghost Gem
Lansat Berry
Magnet
Micle Berry
Smooth Rock
Spell Tag
Wide Lens
Wise Glasses

 
#48
Faylion
68 15 48 33 5 193
8 99 25 132 131 107 116 20 44 91

Berserk Gene
Chilan Berry
Cornn Berry
Grip Claw
Power Anklet
Qualot Berry
Ring Target
Silk Skarf
Water Gem
Watmel Berry


I'll take:


Kabutops (M)

Nature: Lonely
+1 Attack, -1 Defense

Type: Rock/Water
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Battle Armor
Battle Armor (Innate):
This Pokemon'’s thick armor prevents it from taking critical hits.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Feint
Fury Cutter
Scratch
Harden
Absorb
Leer
Mud Shot
Sand-Attack
+
Aquajet -1
Hydro Pump -1
Endure -1
Ancient Power -1

#Egg#
Free:
Dig
Rapid Spin
Confuse Ray

#TM/HM#
Protect
Substitute
+
Ice Beam -2
Hyper Beam -2
Rock Slide -2
Scald -2
X-Scissor -2
Dive -2
Waterfall -2
Hidden Power 7 (Electric) -2
Brine -3
Surf -2
Water Gun -3
Brick Break -2

#Event/Tutor#
Aqua Tail -2
Giga Drain -2
Earth Power -2
Stone Edge -2
Superpower -2

-40 MC



Heracross (F)

Nature: Adamant
+1 Attack, -1 Special Attack

Type: Bug/Fighing
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Guts
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: 6 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 40
DC: 5/5

Attacks:
#Level Up#
Night Slash
Tackle
Leer
Horn attack
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break
+
Close Combat -1
Megahorn -1
Reversal -1
Feint -1

#Egg#
Free:
Focus Punch
Revenge
Bide
+
Pursuit -3

#TM/HM#
Protect
Substitute
+
Earthquake -2
Facade-2
Stone Edge -2
Bulldoze -2
Shadow Claw -2
Smack Down -2
Retaliate -2
Rest -2
Bulk Up-2
Dig -2
Swagger -2

#Event/Tutor#
Knock Off -2
Low Kick -2
Seimic Toss -3
Sleep Talk -2

-40 MC




Hitmonlee (M)

Nature: Jolly
-1 Special Attack, +15% Speed, +12% Accuracy

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Reckless
Reckless (Innate):
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 90
Atk: 5
Def: 2
SpA: 1 (-)
SpD: 4
Spe: 101 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Fake Out
Tackle
Helping Hand
Revenge
Double Kick
Meditate
Rolling Kick
Jump Kick
Brick Break
Focus Energy
Feint
+
Hi Jump Kick -1
Endure -1
Foresight -1
Blaze Kick -1
Close Combat -1
Reversal -1
Mind Reader -1

#Egg#
Free:
Mach Punch
Counter
Rapid Spin

#TM/HM#
Protect
Substitute
+
Double Team -2
Retaliate -2
Stone Edge -2
Rock Slide -2
Poison Jab -2
Swagger -2
Earthquake -2

#Event/Tutor#
Dynamic Punch -3
Bounce -2
Knock Off -3
Role Play -3
Sucker Punch -3
Seimic Toss -3
Sleep Talk -2

-40
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#49
[11:23] <EspyFillingOutForms> IAR
[11:24] <EspyFillingOutForms> can I get you to sub in people
[11:24] <EspyFillingOutForms> in like
[11:24] <EspyFillingOutForms> ~18 hours
[11:24] <EspyFillingOutForms> I'll be on a date most likely

Okay, posting on behalf of espy to say that people are being subbed in now. Watch this space.

EDIT: Well, Eight people are yet to post their profiles. Those people are:

krodin329
C$FP
GemOftheDay
Arcanite
smashlloyd20
The Royal Guard
Madotsuki
Unoriginal Name

I have to substitute in some people, so here goes. If Espy wants to keep some people in that I removed, he can overrule me & shit, but I am just doing what I am asked. Anyhow...

Eternal Drifter is replacing krodin329 — Complications has informed us that he wanted to withdraw, so this is a no brainer.
yoshinite is replacing Madotsuki — I have no idea where the hell Madotsuki is, & he has not shown any real activity in this forum, so...
lucarioisawesome is replacing Unoriginal Name — This is pretty much also an inactivity-related thing, & I have no idea where he is either.
LockDown is replacing C$FP — As much as I hate to do this, C$FP's inactivity, combined with the fact that he said in his sign-up post that he will be away from 09/03/2013 to 18/03/2013 pretty much explains this decision, & we do not want this tourney to be a DQ-fest either. Sorry mate... :/
kingofburgerz is replacing The Royal Guard — Apparently according to some sources, Royal has pretty much become too inactive in ASB, & too sucked in to other places, so I felt he was the one I should replace
Orcinus Duo is replacing Arcanite — Basing on recent activity, it was either Arc or GemOftheDay, & I decided to choose to sub Arcanite out based on posting activity, with barely any posting outside of raiding. Sorry mate... :/

So yeah, subs are still required. If your name is GemOftheDay, kingofburgerz, Arcanite, smashlloyd20, Eternal Drifter, yoshinite, lucarioisawesome, or LockDown, you need to post your team & stuff. When you have to have your teams in before, that is up to espy.
 
#50
Coming in for madot.
Pokemon: Lickiliky, Jellicent, Magcargo, Breloom, Camerupt, Golduck
Items:
Light Clay
Poison Barb
Wide Lens
Mago Berry
Shed Shell
Liechi Berry
Muscle Band
Wiki Berry
Hard Stone
Enigma Berry
LU:Refresh, Power Whip, Gyro Ball, Rollout (4MC)
TM/HM: Focus Punch (Past Gen), Toxic, Thunderbolt, Flamethrower, Ice Beam, Rest, Endure (Past Gen), Explosion (Past Gen), Dragon Tail, Focus Blast, Psych Up (19MC)
Event/Tutor: Icy Wind, Fire Punch, Thunderpunch, Ice Punch, Zen Headbutt (8MC)
Egg: Curse (Free), Body Slam (Free), Sleep Talk (Free), Belly Drum, Muddy Water, Hammer Arm (9MC)


Lickilicky [Popsicle] (M)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Cloud Nine
Cloud Nine (Innate):
Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Lick
Supersonic
Defense Curl
Knock Off
Wrap
Stomp
Disable
Rollout
Refresh
Screech
Power Whip
Gyro Ball

#Egg#
Curse
Body Slam
Sleep Talk
Belly Drum
Muddy Water
Hammer Arm

#TM/HM#
Protect
Substitute
Focus Punch
Toxic
Thunderbolt
Ice Beam
Flamethrower
Rest
Endure
Explosion
Dragon Tail
Focus Blast
Psych Up

#Event/Tutor#
Icy Wind
Thunderpunch
Fire Punch
Ice Punch
Zen Headbutt

LU: Rain Dance, Hex, Hydro Pump, Water Spout, Brine, Ominous Wind, (6MC)
TM/HM: Toxic, Ice Beam, Hidden Power, Sludge Bomb, Taunt, Psychic, Shadow Ball, Double Team, Scald, Will-O-Wisp, Psych Up, Trick Room, Safeguard, Surf (28MC)
Egg: Acid Armor (Free), Pain Split (Free), Confuse Ray (Free) (0MC)
Event/Tutor: Giga Drain, Icy Wind, Sleep Talk (6MC)


Jellicent [Strawberry] (F)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Water / Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability: Cursed Body
Cursed Body (Innate):
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse
Rain Dance
Hex
Hydro Pump
Water Spout
Brine
Ominous Wind

#Egg#
Confuse Ray
Acid Armor
Pain Split

#TM/HM#
Protect
Substitute
Toxic
Ice Beam
Hidden Power (Fighting, 7)
Sludge Bomb
Taunt
Psychic
Shadow Ball
Double Team
Scald
Will-O-Wisp
Psych Up
Trick Room
Safeguard
Surf

#Event/Tutor#
Giga Drain
Icy Wind
Sleep Talk

LU: Force Palm, Sky Uppercut, Mind Reader, Seed Bomb, DynamicPunch, Spore (6MC)
TM/HM: Toxic, Bulk Up, Iron Tail, Brick Break, Low Sweep, Stone Edge, Double Team, Facade, Hidden Power (16MC)
Egg: Focus Punch (Free), Drain Punch (Free), Bullet Seed (Free) (0MC)
Event/Tutor: Counter (Past Gen), Endure (Past Gen), Sleep Talk, Refresh (Event), Thunderpunch, Swords Dance (Past Gen) (16MC)


Breloom [Don] (M)
Nature: Adamant (+Atk, -Spa.)

Type: Grass / Fighting
Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability:
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.


Stats:
HP: 90
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 3

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
Mach Punch
Counter
Poison Powder
Force Palm
Sky Uppercut
Mind Reader
Seed Bomb
DynamicPunch
Spore

#Egg#
Focus Punch
Drain Punch
Bullet Seed

#TM/HM#
Toxic
Bulk Up
Iron Tail
Brick Break
Low Sweep
Stone Edge
Double Team
Façade
Hidden Power (Rock, 6)

#Event/Tutor#
Counter
Endure
Sleep Talk
Refresh
Thunderpunch
Swords Dance
 

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