ASB Trading Thread

Deck Knight

Tornadic Cyclohm
is a CAP Contributoris a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus
#1
So this was probably supposed to be up forever ago, but I had some hesitancy in trying to create fair trades.

Rules:

  • Provide the complete profile and movepool of the Pokemon you are trading in your post in Hide tags.
  • All trades must be between an equal number of Pokemon.
    People with more advanced Pokemon have been around long enough to know the value they're getting in a trade.
  • When you post, indicate the Pokemon (singlular or plural) you are putting up for a trade and any potential Pokemon you would like in return.
    Only engage in a trade if you are actively seeking a specific Pokemon, not waiting for what comes along. The list can be anywhere between 3-7 Pokemon, and you can delineate by a specific type if you wish.
  • If you do not have your profile in your signature, then please post a link to the exact post in the registration tower.
    It is recommended to do this anyway in case the approver has signatures disabled.

All that being said, you may start up your trade posts. Here is the format:

<Link to Profile>

Trading: <Pokemon to be traded in Hide Tags>

Seeking: <List of desired Pokemon, Pokemon lines, types, etc.>

You may add some flavor if you wish, but always include these essentials.


When responding, use this format:

<Link to Profile>

I would like to Trade my <Pokemon to be offered in Hide tags> for <Pokemon in another post.> <Link to other post>


Then the original poster can accept or reject, VM, PM, details or offers, however you want to do it. Both parties must post that a trade has been completed in the thread before it is official.
 
Last edited by a moderator:
#2
http://www.smogon.com/forums/showpost.php?p=3310340&postcount=33

Trading:


Duosion [Deblob] (Female)

Nature: Quiet (+1 to Special Attack, x20/23 to Speed)

Type: Psychic

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 26 (30*20/23)

(+1 to Special Attack, x20/23 to Speed)

EC: 7/9
MC: 2
DC: 3/5

Abilities

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

Regeneration (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Dustproof (DW) (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Attacks

Psywave *
Reflect *
Rollout *
Snatch *
Hidden Power Fire (7 power, 5 energy cost) *
Light Screen *
Charm *
Recover *
Psycho Shock *
Psychic

Acid Armor *
Confuse Ray *
Imprison *

Trick Room *
Shadow Ball *
Calm Mind *


Seeking: Dragonair, Shelgon, Gabite, Pupitar, Lampent
 
#3
http://www.smogon.com/forums/showpost.php?p=3324090&postcount=68

Trading:

Dwebble [Hermit] (M)

Nature: Brave

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, SolarBeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 47 (55/1.15v)

EC: 3/6
MC: 2
DC: 2/5

Abilities:

Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:
Fury Cutter
Rock Blast
Withdraw
Sand Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock

Swords Dance
Stone Edge
Earthquake

Night Slash
Counter
Curse


Larvesta [Flare] (M)

Nature:
Modest

Type:
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60

EC: 1/6
MC: 1
DC: 1/5

Abilities:

Flame Body (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Swarm: (Innate) [DW] When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).

Attacks:
Ember
String Shot
Leech Life
Take Down

Morning Sun
Zen Headbutt
Magnet Rise

Fire Blast
Wild Charge
Sunny Day


Anorith [Clawdia] (F)

Nature:
Adamant

Type:
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, SolarBeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1)

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks:
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect

Rapid Spin
Screech
Curse

Stone Edge
Brick Break
X-Scissor


Seeking: I am very flexible as to what I want in return. Contact me if you are interested.
 
#4
Meus profilus

Trading [re-nicknamable]:

Kitsunoh [Jyuu] (♂)

Nature: Adamant (+ Attack, - Special Attack)

Type: Steel / Ghost

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 100
Atk: Rank 5 +
Def: Rank 3
SpA: Rank 1 -
SpD: Rank 3
Spe: 110

EC: 6/6
MC: 2
DC: 4/5

Attacks
Scratch
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
ShadowStrike
Fake Out

Psycho Shift
Meteor Mash
Yawn
Pain Split
Magic Coat

Will-o-Wisp
Dig
Earthquake
Taunt

Deino [Hageshii] (♂)

Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy)

Type:
Dragon/Dark
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Ability:
Hustle (Can be enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 32 (-15%)

EC:
2/9
MC: 2
DC: 1/5

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Dark Pulse
Earth Power
Thunder Fang

Thunder Wave
Dragon Tail
Toxic


Seeking: Krillowatt [must have a mixed, + attack nature], Pilcowatt with 3+ EC and same criteria [must have battled at least once]
 
#5
My PROfile

Trading:

Taillow [Spretzal] (Male)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Scrappy (DW): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Peck (*)
Growl (*)
Focus Energy (*)
Quick Attack (*)
Wing Attack (*)
Double Team (*)

Roost (*)
Steel Wing (*)
Brave Bird (*)

U-Turn (*)
Aerial Ace (*)
Protect (*)
Facade


Seeking:Magikarp or Feebas, Prefrably battled with
 
#6
http://www.smogon.com/forums/showpost.php?p=3326243&postcount=76

Looking to trade a Hasty Bagon.


Bagon(*) Drake (M)

Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Defense reduced by *)
Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ***
Def: **(-)
SpA: **
SpD: **
Spe: 57(+15%)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)

Dragon Dance(*)
Dragon Pulse(*)
Hydro Pump(*)

Flamethrower(*)
Dragon Claw(*)
Brick Break(*)


Best offer takes it. Find me on IRC to work out details.
 

zarator

^_^
is a Forum Moderatoris a Community Contributoris a Contributor Alumnus
Moderator
#7
http://www.smogon.com/forums/showpost.php?p=3308557&postcount=12

Trading a Zoroark


Zoroark (Malar) (M)
Nature: Rash (Special Defense reduced by *; Special Attack raised by *).

Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 105

EC: N/A
MC: 0
DC: N/A

Ability
Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]


Attacks:

Counter
Dark Pulse
Dig
Extrasensory
Faint Attack
Fake Tears
Fury Swipes
Grass Knot
Leer
Nasty Plot
Pursuit
Scary Face
Scratch
Snarl
Taunt


I'm open to any offer, as long as the offered Pokémon has at least 5/9 or 1/6 EC and has battled at least once in his current form (or is a single stage Pokémon). VM me or contact me on #irc for offers.
 
#8
Trading a Shiftry for more poison types.


Shiftry [LOCKE] (M)
Nature: Serious (No changes)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: ****
Def: **
SpA: ***
SpD: **
Spe: 80

EC: 9/9
MC: 2
DC: 5/5

Abilities:
Chlorophyll:[Innate]During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Early Bird: [Innate] This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Wicked Thief: [Innate] This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and the opposing Pokemon strikes it with a contact attack, their item is stolen and becomes the held item of this Pokemon. [Dream World]

Attacks:
Bide
Harden
Growth
Nature Power
Synthesis
Extrasensory
Fake Out
Torment
Razor Wind
Explosion
Faint Attack
Leaf Tornado
Pound
Nasty Plot
Razor Leaf

Bullet Seed
Quick Attack
Leech Seed

Dig
Swords Dance
Sunny Day
Rock Slide


http://www.smogon.com/forums/showpost.php?p=3308555&postcount=11

Looking for any poison type of a line I do not already possess. Preferably fully evolved, but will accept middle-stages or two-stage mons with an EC of 3 or higher. See me on IRC, or VM about it.
 
#9
Trading a Gabite for steel types.


Gabite[Kain] (*) (M)
Nature: Adamant (+Atk, -SpA)

Type: Dragon/Ground
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW/Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

EC: 4/9
MC: 1
DC: 2/5

Stats:

Gabite
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 82

Attacks:
Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)
Dual Chop
Dragon Rush

Outrage(*)
Rock Climb(*)
Iron Head(*)

Earthquake(*)
Roar(*)
Dig(*)
Draco Meteor


http://www.smogon.com/forums/showpost.php?p=3527144&postcount=258

I'm looking for Steels of a line I do not possess (I have metagross, scizor-line, empoleon-line). I prefer fully evolved but like Rediamond will accept middle-stages or two stage mons with an EC of 3 or higher. Talk to me on IRC or PM/VM me.
 
#10
talked to zarator on IRC, and I will be trading Breeze the Mismagius for his Zoroark.

http://www.smogon.com/forums/showpost.php?p=3324090&postcount=68

trading Mismagius for Zoroark


Mismagius [Breeze] (F)

Nature:
Modest

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 105

EC: 6/6
MC: 2

Abilities:
Levitate: This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.

Attacks:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Magical Leaf
Lucky Chant

Nasty Plot
Destiny Bond
Shadow Sneak
Pain Split

Will-O-Wisp
Thunderbolt
Shadow Ball
Hidden Power [Fighting] (7)
Energy Ball
Taunt
Psychic
 

zarator

^_^
is a Forum Moderatoris a Community Contributoris a Contributor Alumnus
Moderator
#11
talked to zarator on IRC, and I will be trading Breeze the Mismagius for his Zoroark.

http://www.smogon.com/forums/showpost.php?p=3324090&postcount=68

trading Mismagius for Zoroark


Mismagius [Breeze] (F)

Nature: Modest

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 105

EC: 6/6
MC: 2

Abilities:
Levitate: This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.

Attacks:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Magical Leaf
Lucky Chant

Nasty Plot
Destiny Bond
Shadow Sneak
Pain Split

Will-O-Wisp
Thunderbolt
Shadow Ball
Hidden Power [Fighting] (7)
Energy Ball
Taunt
Psychic
Accepting.

Do we have to wait some sort of approval now or is it done?
 
#13
Talked to Charmander on IRC, and will be trading my Bagon for his Larvesta.

http://www.smogon.com/forums/showpost.php?p=3326243&postcount=76


Bagon(*) Drake (M)

Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Defense reduced by *)
Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ***
Def: **(-)
SpA: **
SpD: **
Spe: 57(+15%)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)

Dragon Dance(*)
Dragon Pulse(*)
Hydro Pump(*)

Flamethrower(*)
Dragon Claw(*)
Brick Break(*)
 
#14

Larvesta [Flare] (M)

Nature:
Modest

Type:
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60

EC: 1/6
MC: 1
DC: 1/5

Abilities:

Flame Body (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Swarm: (Innate) [DW] When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).

Attacks:
Ember
String Shot
Leech Life
Take Down

Morning Sun
Zen Headbutt
Magnet Rise

Fire Blast
Wild Charge
Sunny Day

I do indeed have this Pokemon!
 
#15
My Eevee is up for trade.

(Eevee)*Surprises (F)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution. Subtracts One Rank from Special Defense)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 64 (55X1.15^)

EC:2/6
MC:2
DC:1/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptibility: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion and explosion for two.

Attacks:
Helping Hand*
Tackle*
Tail Whip*
Sand-Attack*
Growl*
Quick Attack*

Covet*
Detect*
Natural Gift*

Retaliate*
Attract*
Dig*

Profile

Wanted: an evolved water type pokemon (not in the Empoleon line) PM/VM me if your interested.
 
#16
Asking Venser for the promised trade for his Kitsunoh in exchange for my Gabite, who is now as follows:


Gabite[Kain] (*) (M)
Nature: Adamant (+Atk, -SpA)

Type: Dragon/Ground
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW/Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

EC: 8/9
MC: 1
DC: 2/5

Stats:

Gabite
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 82

Attacks:
Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)
Dual Chop
Dragon Rush

Outrage(*)
Rock Climb(*)
Iron Head(*)

Earthquake(*)
Roar(*)
Dig(*)
Draco Meteor
 
#17
Accepting above!

Kitsunoh [Jyuu] (♂)

Nature: Adamant (+ Attack, - Special Attack)

Type: Steel / Ghost

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 100
Atk: Rank 5 +
Def: Rank 3
SpA: Rank 1 -
SpD: Rank 3
Spe: 110

EC: 6/6
MC: 2
DC: 4/5

Attacks
Scratch
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
ShadowStrike
Fake Out

Psycho Shift
Meteor Mash
Yawn
Pain Split
Magic Coat

Will-o-Wisp
Dig
Earthquake
Taunt


profile is still there
 

shadowbone66

Banned deucer.
#20
Offering one Slowpoke for trade.



Slowpoke [Paul] (Male)
Nature: Sassy
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Oblivious (Innate)
This Pokemon is incapable of being effected by Attract or Cute Charm.

Ability 2: Own Tempo (Innate)
This Pokemon moves at its own pace and cannot be confused by any method.

Ability 3: Regenerator (Innate, DW, Dormant)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (boosted by nature)
Spe: 13 (lowered by nature, flat 10 point decrease in evasion)

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Zen Headbutt
Me First
Mud Sport

Surf
Psychic
Calm Mind
Scald
Waterfall

Ice Punch


Profile: http://www.smogon.com/forums/showpost.php?p=3503972&postcount=234

Wanted: Uh...I really don't know. VM/PM/IRC me and we could work something out, I guess.
 
#21
weeeeeeeeeeeeeeeeeeeeeeeeee

murkrow


Murkrow [Al Capone] (Male)
Nature: Hasty (+Spe, -Def)
Type: Dark/Flying
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 105 (+)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (DW - Not Activated): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade

Brave Bird
Featherdance
Perish Song

Taunt
Snarl
Thunder Wave


accepting: idk, work out a deal with me over irc
 
#22
trading my Gabite for a Shelgon doesn't matter what kind just would like a shelgon


Gabite(Mighty)(Male)

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings


HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 82

Adamant Nature: Add one to Atk, subtract one from SpA

EC 6/9
MC 5
DC 4/5

Moves
Level Up Moves

Tackle
Sand-Attack
Dragon Rage
SandStorm
Takedown
Sand Tomb
Slash
Dragon Claw
Dual Chop
Dragon Rush

Egg Moves
Dragon Breath
Outrage
Iron Head

TM/HM Moves

Hone Claws
Earthquake
Protect

Abilites
Sand Veil(Innate)-This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin(DW)(Innate)-When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.


my profile is in my sig to make sure its legit, thanks

Edit: Waiting til end of the weak, terrador has sent a PM stating he will have his mon by the end of the week
 

SilvanRaptor

formerly Doran Dragon
#23
Mah Profilleo

Trading:

Voltorb [Trode-chan] (Male)
Nature:
Timid
Type:
Electric Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
HP: 90
Atk: *
Def: **
SpA: **
SpD: **
Spe: 115
EC/MC/DC
Battle 1: 0/0/0
Battle 2: 0/0/0
Battle 3: 0/0/0
Battle 4: 0/0/0
Battle 5: 0/0/0
Battle 6: 0/0/0
Battle 7: 0/0/0
Battle 8: 0/0/0
Battle 9: 0/0/0
Total : 0/0/0
Abilities:
Ability 1: Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.
Ability 2: Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Dream World: Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Attacks:
Level-up
Charge
Tackle
Sonicboom
Spark
Rollout
Screech
Charge Beam
Light Screen
Selfdestruct
Electro Ball
Magnet Rise
Mirror Coat
BW-TM
Rain Dance
Thunder
Volt Switch


Seeking: An Adamant Aron, or one of his evolved forms, but I'm not expecting to get one, Not battled with preferably

Was going to finish making my Cystal team with an electrode, but I'd much rather start working on my Saphyre team with an Aggron
 

Dogfish44

^_^
is a Forum Moderator
Moderator
#24
Trading with Shadowbone66

Profile? You mean this dusty old thing?

Trading:

Marill [Bouncy] (F)
Nature - Quiet (+Sp.Atk, -Speed)

Type:
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 1
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 34 (-)

Abilities:
Huge Power: This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Thick Fat: This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
DW LOCKED Sap Sipper: This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

EC: 4/9
MC: 0
DC: 1/5

Attacks (heh):
Splash
Charm
Tail Whip
Bubble
Slam
Water Gun
Tackle
Defense Curl
Rollout
BubbleBeam
Aqua Ring
Hydro Pump

Muddy Water
Sing
Refresh

Waterfall
Work Up
Toxic


Seeking: Ledyba (Organised already)
 
#25
ACCEPTING, dogfish44.

El profilo: http://www.smogon.com/forums/showpost.php?p=3503972&postcount=234



Ledyba [Timothy] (Male)
Nature: Adamant
Type: Bug/Flying

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2 (boosted by nature)
Def: Rank 2
SpA: Rank 1 (lowered by nature)
SpD: Rank 3
Spe: 55

EC: 0/6
MC: 0
DC: 0/5

Moves:

Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind

Bug Bite
Drain Punch
Bide

Acrobatics
Toxic
Dig
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)