ASB Trading Thread

Putting up my Qwilfish for trade:

211.png

Qwilfish [DeKiller] (M)
Nature: Adamant (+*Att, -SpAtt)

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk+: 4
Def: 3
SpA: 1(-)
SpD: 2
Spe: 85

MC: 0
DC: 0/5

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. [DreamLocked]

Attacks:
Spikes
Tackle
Poison Sting
Harden
Minimize
Water Gun
Rollout
Toxic Spikes
Pin Missile
Stockpile
Spit Up
Revenge

Supersonic
Aqua Jet
Astonish

Explosion
Poison Jab
Return

http://www.smogon.com/forums/showpost.php?p=3308555&postcount=11

Will take pretty much anything reasonably close to being FE. VM or contact me on iRC with offers.
 
Well, I've decided to offer my Aron, Korangon, in trade.

304.png

Aron [Korangon] (M)
Nature: Adamant (Adds * to attack, Subtracts * to Special Attack)

Type:
Steel:Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock:
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30

EC: 2/9
MC: 0
DC: 1/5

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Metal Burst
Protect
Autotomize
Metal Sound

Head Smash
Screech
Iron Head

Earthquake
Substitute
Double Team

My wants:
Collosshale
Duskull
Bagon
Beldum
Togepi (Must be Bold Nature though)
Teddiursa (Must be Adamant Nature though)
Tynamo (Must be a neutral nature)
Riolu
 
I hate having the last post on the page.

Putting up my Pawniard for trade.

Info:

pawniard.png


Pawniard [Fischer] (M)
Nature: Adamant
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 60

EC: 2/6
MC: 1
DC: 1/5

Moves:
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw

Sucker Punch
Pursuit
Revenge

Brick Break
Aerial Ace
Low Sweep

Profile is in sig. I'm looking for one of these Bug-types, although I'm open to other offers:

Scyther
Yanma
Heracross
Anorith
Larvesta
 
Alright, looking to trade away my Scratchet

http://www.smogon.com/forums/showpost.php?p=3480370&postcount=223

I invested his KOC into his MC, I don't know if you're allowed to change that though when doing a trade

ScratchetM.png

Wood (M) Scratchet

Type:

Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

FightingFighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

Abilities:

Scrappy (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Prankster (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Vital Spirit (DW) (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

EC 2/6
MC 6
DC 2/5

Nature:

Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

HP: 90
Atk: Rank 2 (-1)
Def: Rank 3
SpA: Rank 2 (+1)
SpD: Rank 3
Spe: 40

Attacks:

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Confuse Ray
Yawn
Roost

Brick Break
Rock Slide
Toxic

Looking for Water type pokemon that I don't already have (with different secondary types) or another Flying type

preferably I would like a Horsea, Seadra, Tentacool,

I would also like for the traded Pokemon to have a similar amount of Counters invested in it as the Scratchet I'm trading away
 
Alright, looking to trade away my Scratchet

http://www.smogon.com/forums/showpost.php?p=3480370&postcount=223

I invested his KOC into his MC, I don't know if you're allowed to change that though when doing a trade

ScratchetM.png

Wood (M) Scratchet

Type:

Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

FightingFighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

Abilities:

Scrappy (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Prankster (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Vital Spirit (DW) (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

EC 2/6
MC 6
DC 2/5

Nature:

Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

HP: 90
Atk: Rank 2 (-1)
Def: Rank 3
SpA: Rank 2 (+1)
SpD: Rank 3
Spe: 40

Attacks:

Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Confuse Ray
Yawn
Roost

Brick Break
Rock Slide
Toxic

Looking for Water type pokemon that I don't already have (with different secondary types) or another Flying type

preferably I would like a Horsea, Seadra, Tentacool,

I would also like for the traded Pokemon to have a similar amount of Counters invested in it as the Scratchet I'm trading away

Trading a Tailow for this as agrred on via VM.

Tailow (*)
iaza19059517273000.png
Aero (M)

Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack)
Type: Flying / Normal
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Guts
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Scrappy: (DW LOCKED) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85

EC: 1/6
MC: 2
DC: 1/5

Attacks
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team

Fly
Substitute
Protect

Steel Wing
Whirlwind
Pursuit
 
Trading a Tailow for this as agrred on via VM.

Tailow (*)
iaza19059517273000.png
Aero (M)

Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack)
Type: Flying / Normal
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Guts
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Scrappy: (DW LOCKED) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85

EC: 1/6
MC: 2
DC: 1/5

Attacks
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team

Fly
Substitute
Protect

Steel Wing
Whirlwind
Pursuit

agreed, and the trade shall be approved
 
My offer is still open (check seven or eight posts up), but I'm changing my preferences to accept any Steel- or Dark-type (that isn't Pawniard, obviously).
 
bumping my offer with more specific wants and to post that magby has evolved

126.png

*Magmar (Kalihn) Male*
Nature:Modest
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Dream World)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 93


EC: 4/9
MC: 4
DC: 4/5

Attacks:
Ember*
Smog*
Leer*
Fire Punch*
Smoke Screen*
Faint Attack*
Fire Spin*
Confuse Ray*

Barrier*
Mach Punch*
Thunder Punch*

Toxic*
Protect*
Flamethrower*

Looking for:
Chandelure line
Mismagius lilne
Sableye
Drifblim line

if you can get one any of these, even just fresh ones with no counters, contact me either thru vm/pm or on IRC and we can work something out. Also it still has a free nature change so i can switch it to whatever u might want
 
Want to get rid of my Toxicroak.

454.png

Toxicroak (whatever you want) (F)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack).

Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 85

EC: 6/6
MC: 0
DC: 2/5

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Poison Touch (DW): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

Attacks:
Astonish
Mud-slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Sucker Punch
Poison Jab

Counter
Cross Chop
Bullet Punch

Protect
Torment
Rock Slide
Stone Edge
Link to profile: http://www.smogon.com/forums/showpost.php?p=3320564&postcount=61

List of stuff I will probably trade for (even if you just used 2 TCs to get it):
- Blaziken line (Mild or Lonely)
- Kitsunoh line (Adamant)
- Cyclohm line (Modest)
- Krillowatt line (Mild or Rash)
- Arghonaut line (Adamant)
- Haxorus line (Adamant)
- Armaldo line (Adamant)

- Crustle line (Adamant)
- Chandelure line (Modest)
 
Originally Posted by Fat Korski
I'll make an open trade offer: This Aerodactyl for a Zoroark. If you have a Zoroark, I will trade you Dr. Ian Malcolm the AERODACTYL for it.

142.png

Aerodactyl Dr. Ian Malcolm (M)

Type: Rock/Flying
  • Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
  • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Rock Head, Pressure
  • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
  • Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
  • Unnerve (LOCKED): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Nature: Adamant (+1 Atk, -1 SpA)

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 130

MC: 0
DC: 0/5

Attacks:

Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Supersonic
Ancientpower

Roost
Steel Wing
Tailwind

Giga Impact
Taunt
Rock Slide
EDIT: I will be trading Aero for Engineer Pikachu's Zorua as soon as Aero gets out of a battle I forgot it was in.
Originally Posted by Fat Engineer Pikachu
EDIT: Accepting Korski's trade as well.
570.png

Zorua (Zorro) (F)
Nature: Mild (Special Attack increased by *, Defense decreased by *)

Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats: 40 / 65 / 40 / 80 / 40 / 65

HP: 90
Atk: *** (3)
Def-: * (1)
SpA+: **** (4)
SpD: ** (2)
Spe: 65

Evolution Counter: 3 / 6
Move Counter: 3
Dream Counter: Not Applicable.

Attacks:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt

Counter
Snatch
Sucker Punch

Protect
Torment
Dig

EDIT2: Accepting Korski's trade when Aero gets out of its battle.
Well guess what, Aero's out of battle and the trade is ready for approval! Here again is the Aerodactyl, with updated counters:

142.png

Aerodactyl Dr. Ian Malcolm (M)

Type: Rock/Flying
  • Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
  • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Rock Head, Pressure
  • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
  • Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
  • Unnerve (LOCKED): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Nature: Adamant (+1 Atk, -1 SpA)

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 130

MC: 2
DC: 1/5

Attacks:

Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Supersonic
Ancientpower

Roost
Steel Wing
Tailwind

Giga Impact
Taunt
Rock Slide
 
Umm if a pokemon is KOed in a battle that is still going on can it still be put up for trade, if so, my Noface for Flora's toxicroak would be nice! If not, I'll trade you my Monohm. I do understand that these are NFE mon's with little exp. so I don't mind if you deny the trade.

(Profile in sig)
 
Well guess what, Aero's out of battle and the trade is ready for approval! Here again is the Aerodactyl, with updated counters:

142.png

Aerodactyl Dr. Ian Malcolm (M)


Type: Rock/Flying
  • Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
  • Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Rock Head, Pressure
  • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
  • Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
  • Unnerve (LOCKED): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Nature: Adamant (+1 Atk, -1 SpA)

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 130

MC: 2
DC: 1/5

Attacks:

Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Supersonic
Ancientpower

Roost
Steel Wing
Tailwind

Giga Impact
Taunt
Rock Slide

Accepting.

I can't repost stuff right now, but Korski's post quoted it so hopefully it'll be alright.
 
Hey I'm not sure what the delay is but can an approver swoop in here and approve my trade with Engineer Pikachu? Because that would be really cool.

EDIT: Thanks!
 
heracross.png

Heracross [Mushimushi] Male
Nature: Jolly (Adds 15% to Speed, Subtracts * from Special Attack, Adds 10% Accuracy)

Type: Bug/Fighting

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Fighting Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15)

x1.15 To Speed, -1 to Special Attack

EC: N/A
MC: 0
DC: 0/5

Abilities:
Swarm (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Guts (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Attacks:

Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Close Combat

Megahorn
Focus Punch
Bide

Stone Edge
Swords Dance
Earthquake

trading for engineer's roselia

Confirming.

http://www.smogon.com/forums/showpost.php?p=3309010&postcount=20

315.png

Roselia (Shobi) (F)
Nature: Hasty (+15% Speed, +8.04% Acc, Defense decreased by *)

Type: Grass / Poison
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (LOCKED): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats: 50 / 60 / 45 / 100 / 80 / 65

HP: 90
Atk: ** (2)
Def-: * (1)
SpA: **** (4)
SpD: *** (3)
Spe+: 75

Evolution Counter: 5 / 9
Move Counter: 2
Dream Counter: 1 / 5

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain

Extrasensory
Sleep Powder
Spikes

Venom Shock
Shadow Ball
Substitute
Would it be possible for someone to approve this please?
 
I've got this mantyke w/ Dream Work Ability unlocked and will Evolve into mantine the moment you send it into battle. Even has some MC for you to use how you Please. She served me well in the past, but we are parting our ways. Im interested in anything with 3 or more EC or is fully Evolved. Just VM me with an offer.

458.png

Mantyke [Queen] (F) (*)

Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an
opponent’s attacks.

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas

Abilities:
Water Absorb: Type: Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Swift swim: Type: Innate
The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Water Veil: Type: Innate
Pokemon with this ability always have their body coated in a lair of water which prevents burns.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 4
Spe: 43 (-)

EC: 5/6
DC: 5/5
MC: 4

Moves:
Tackle
Bubble
Supersonic
Bubblebeam
Headbutt
Agility
Wing attack
Bounce
aqua ring
confuse ray

Haze
Hydro Pump
Mirror Coat
Twister

Toxic
Wide Guard
WhirlPool
Ice Beam
Attract
 
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