ASB Trading Thread

Lookin' to trade this here Magneton for something more Supportive / Speedy.
Magneton(*)
iaza12878720773500.png
Electronica (U)

Nature: Timid (+15% Speed and provides a flat 11% accuracy boost on all attacks, -1 Rank to Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analytic: (DreamWorld): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 81 (70*1.15^) (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 5/9
MC: 2
DC: 5/5

Attacks:
Metal Sound(*)
Tackle(*)
Thundershock(*)
Supersonic(*)
Sonicboom(*)
Thunder Wave(*)
Spark(*)
Magnet Bomb(*)
Screech(*)
Discharge(*)

Explosion(*)
Light Screen(*)
Wild Charge(*)
~~~~~~~~~
Hidden Power Fire 7
Lock On
Tri Attack
Magnet Rise
Signal Beam


Things I'm lookin' for in particular...

Breezi / Fidgit (Modest, Timid, or Calm)
Sableye (Sassy)
Cottonee / Whimsicott (Timid, Modest)
Gastly / Haunter (Timid, Naive, Hasty)
Almost anything. lol

Similar counter investment would be nice. As such, a few additional moves would be cool as well.
 
I'm trading my Mr. Mime for the above Magneton.

122.png

Mr. Mime "Lil SoS" (M)
Nature: Modest - adds rank to SpA, subtracts rank from Atk.

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar. (Innate)
Filter: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2). (Innate)
Technician (DW, UNLOCKED): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). (Innate)

Attacks:
Levelup:
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Doubleslap
Mimic
Light Screen
Reflect
Psybeam
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Substitute

BW TM:
Thunderbolt
Protect
Shadow Ball
Psyshock

Egg:
Nasty Plot
Fake Out
Charm

Tutor:
Magic Coat

Move Total: 23
 
Alrighty, I'm offering my Scraggy for Rediamond's Butterfree, since we both want to get rid of them and he was gonna' trade it for something worth 2 TC anyway.

Scraggy(*)
559.png
SWAG (M)
Nature: Adamant (+1 Rank to Attack, -1 Rank from Special Attack)

Type: Fighting / Dark​
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities: Shed Skin, Moxie
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.​
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW LOCKED): (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. (Not yet Active)

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)​
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/6
MC: 2​
DC: 1/5

Attacks (14)
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Dragon Claw​
Rock Slide
Double Team

Fire Punch
Ice Punch
Thunderpunch
 
12.png

Buterfree [-Charmander-'s Revenge] (M)
Nature: Modest (+1 SpA; -1 Atk)

Type: Bug/Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves; Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: [DreamLocked] (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
.
Stats:

HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 70
Size Class: Two
Weight Class: Three
Base Rank total: Fifteen

EC: 5/5
MC: 0
DC: 3/5

Attacks: 18
Tackle
String Shot
Bug Bite
Snore
Harden
Confusion
Poison Powder
Sleep Powder
Stun Spore
Psybeam
Gust
Supersonic
Whirlwind
Bug Buzz
Safegaurd

Hidden Power Ground (7)
Bide
Venoshock

Trading ToastTyrant for his Scraggy.
http://www.smogon.com/forums/showthread.php?p=3308555#post3308555

Approving both of Toast's trades.
 
Offering this Stunfisk up for trade officially.

618.gif

<Stunfisk> [Haxsis] (Female)
Nature: Quiet (Special Attack increased by (1), Speed divided by 1.15)
Type: Ground/Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Sand Veil: (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

Stunfisk
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+1)
SpD: Rank 4
Spe: 27 (-1)

MC: 0
DC: 2/5

Attacks:
Mud-Slap
Mud Sport
Bide
Thunder Shock
Mud Shot
Camouflage
Mud Bomb
Discharge
Revenge
Thunderbolt

Earth Power
Yawn
Spark

Earthquake
Slime Wave
Scald
Swagger

Best offer takes her. Yes I've talked about trading her before, but now it's official.
 
Looking for a Dream World Nidoran F with Hustle, preferrably timid. Offering shiny neutral-nature Garchomp or requests. Please and thank you!
 
Yeah sorry about about that, pulled this thread off of a google search and didnt see the CAP until afterwards. My bad.

Mind directing me to where I need to go?
 
offering my feebas for Rediamonds Seviper:

349.png

Feebas () Female
Nature:
Bold
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim:
Type: Innate
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Adaptability:(DW)
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).


Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 1
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 1
Base Rank Total: 9

EC: 0/6
DC: 0/5
MC: 0


Attacks: 8 Total
Splash
Tackle

Brine
Mirror Coat
Confuse Ray

Scald
Ice Beam
Light Screen
 
336.png

Seviper [VonKarma] (M)
Nature: Brave (+*Att, -15% speed)

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

Stats:
HP: 100
Atk: 5(+)
Def: 2
SpA: 4
SpD: 2
Spe: 56 (-)
Base Rank Total: 17

MC: 0
DC: 0/5

Abilities:
Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. (Innate)
Infiltrator: Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks. (Innate) [DreamLocked]

Attacks:
Wrap
Lick
Poison Tail
Screech
Glare

Night Slash
Iron Tail
Body Slam

Earthquake
Flamethrower
Iron Tail
#of moves: 11

http://www.smogon.com/forums/showpost.php?p=3308555&postcount=11

Accepting and Approving.

Also, confirming an agreement to trade my Breloom for Spenstar's Stunfisk when he gets out of his current battle.

Finally, offering my Qwilfish up for almost anything with a TC value of 2 or higher. Eevee is my first preference, but I will take almost anything.

211.png

Qwilfish [DeKiller] (M)
Nature: Adamant (+*Att, -SpAtt)

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk+: 4
Def: 3
SpA: 1(-)
SpD: 2
Spe: 85
BRT: 16

MC: 0
DC: 0/5

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. [DreamLocked]

Attacks:
Spikes
Tackle
Poison Sting
Harden
Minimize
Water Gun
Rollout
Toxic Spikes
Pin Missile
Stockpile
Spit Up
Revenge

Supersonic
Aqua Jet
Astonish

Explosion
Poison Jab
Return
#of moves: 18
 
I think this is how it's done

Looking to get rid of this Syclar

Syclar.png

*<Syclar> [Vonlafera] (Male)
Nature: Brave
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/6
MC: 0
DC: 1/5

Attacks:(16)
*Leer
*Leech Life
*Scratch
*Focus Energy
*Ice Shard
*Slash
*Icy Wind
*Bug Bite
*Icicle Spear

*Counter
*Superpower
*Signal Beam

*Toxic
*Venoshock
*Dig
Struggle Bug

Here's the Link http://www.smogon.com/forums/showthread.php?t=86085&page=18

i'm looking for a Shinx with a Lonely, Naughty, Mild or Rash nature.
 
offering Vonkarma the Seviper for TRG's Cyndaquil, link in sig

336.png

Seviper [VonKarma] (M)
Nature: Brave (+*Att, -15% speed)

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

Stats:
HP: 100
Atk: 5(+)
Def: 2
SpA: 4
SpD: 2
Spe: 56 (-)
Base Rank Total: 17

MC: 0
DC: 0/5

Abilities:
Shed Skin:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Infiltrator (DW):
Type: Innate
Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks:
Wrap
Lick
Bite
Poison Tail
Screech
Glare

Night Slash
Iron Tail
Body Slam

Earthquake
Flamethrower
Iron Tail
#of moves: 12
 
Trading Kurmaraja that I acquired for such a purpose to Terrador in exchange for his Abra.


387.gif

Turtwig (Male) - Kurmaraja
Nature: Brave (Atk: +1, Spe -5, Evasion -10%))
Type: Grass
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


Abilities:
Overgrow - (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
(DW) Shell Armor - (Dormant) - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 27 (-)

Height Class: 1
Weight Class: 2
BRT: 14

EC: 0 / 9
MC: 0
DC: 0 / 5

13 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Razor Leaf, Seed Bomb, Superpower, Tackle
Special Moves - Absorb, Earth Power, Mega Drain
Status Moves - Curse, Light Screen, Protect, Reflect, Withdraw

Kurmaraja is an adventurous soul, wandering the country for the excitement of life. Recently, he has fallen into the possession of a trainer. Who knows what awaits him now...?
 
accepting the above^(RA's)

155.png

Cyndaquil (Sellian) Male
Nature:
Modest
Type:
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire:(DW)
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/9
MC: 0
DC: 0/5

Attacks: 13 Total
Tackle
Leer
Smokescreen
Ember
Quick Attack
Flame Wheel
Defense Curl

Extrasensory
Flame Burst
Foresight

Fire Blast
Protect
Sunny Day
 
[PIMG]286[/PIMG]
Breloom [Emerald] (Male)
Nature: Impish (+1 to Defense, -1 to Special Attack)

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 90
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70

EC: 6/6
MC: 3
DC: 5/5

Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.

Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Technician (DW- Unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Attacks: 23

Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
Poison Powder
Spore
Worry Seed
Counter
Mach Punch
Sky Uppercut
Seed Bomb

Bullet Seed
Drain Punch
Wake-Up Slap
Focus Punch

ThunderPunch

Facade
Swords Dance
Substitute
Stone Edge
Protect

Trading this beast for Spenstar's Stunfisk. Additionally, approving me and Spenstar, LouisCypher and Terrador, and RA and TRG.
 
Finally, offering my Qwilfish up for almost anything with a TC value of 2 or higher. Eevee is my first preference, but I will take almost anything.

211.png

Qwilfish [DeKiller] (M)
Nature: Adamant (+*Att, -SpAtt)

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk+: 4
Def: 3
SpA: 1(-)
SpD: 2
Spe: 85
BRT: 16

MC: 0
DC: 0/5

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. [DreamLocked]

Attacks:
Spikes
Tackle
Poison Sting
Harden
Minimize
Water Gun
Rollout
Toxic Spikes
Pin Missile
Stockpile
Spit Up
Revenge

Supersonic
Aqua Jet
Astonish

Explosion
Poison Jab
Return
#of moves: 18
How bout my swinub? he's almost useless:

iaza12144315661300.gif

Swinub [Crystal] (F)
Nature: Lonely(+1* atk, -1*Def)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious:
Type: Innate
This Pokemon is incapable of being affected by Attract or Cute Charm.
Snow Cloak:
Type: Innate
This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Think Fat (DW):
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 2
DC: 1/5

Moves:
Level ups:
Tackle (*)
Odor Sleuth (*)
Mud Sport (*)
Powder Snow (*)
Mud Slap (*)
Endure (*)
Mud bomb (*)
Icy Wind (*)

Breeding:
Curse (*)
Stealth Rock (*)
Rock Slide (*)

Tm Moves:
Earthquake (*)
Substitute (*)
Protect (*)
Smack Down
 
Ok, I'm offering up my Luxray.
405.png

Luxray [Epsilon] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-)
Size Class: 4
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 8
DC: 5/5

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Guts: (DW) (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Attacks (19):
Tackle
Leer
Charge
Bite
Spark
Roar
Swagger
Crunch

Double Kick
Ice Fang
Quick Attack
Fire Fang

Toxic
Thunder Wave
Wild Charge
Thunder
Protect
Superpower
Giga Impact
As you can see its fairly well built; full EC and DC, 8 MC just sitting there waiting to be used, as well as a couple of bought moves. So don't try to dud me on this.
These are some of the mons I want in general:
Venusaur
Crobat
Golduck
Poliwrath
Kingler
Starmie
Electivire
Aerodactyl
Snorlax
Mewtwo
Ampharos
Heracross
Weavile
Mamoswine
Delibird
Gallade
Breloom
Slaking
Roserade
Staraptor
Giratina
Darkrai
Gigalith
Meloetta
Genesect
Arghonaut
Colossoil
But I may take other offers.
(ignore the legends obviously, still holding out for a couple of TLRs to be released :p)
 
Vanilluxe
584.gif
(F)
Nature: Modest (+1 SpA, -1Atk)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor (DW-LOCKED): (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 79
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 2/5

Weather Ball
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt
Ice Beam
Mirror Shot

Imprison
Ice Shard
Water Pulse

Taunt
Light Screen
Protect
Flash Cannon
Glalie
362.gif
(F)
Nature: Quiet (+1 SpA, Spe/1.15, -10 Eva)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

[/B]Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW - LOCKED): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

HP: 100
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 69 (-)
Size Class: 3
Weight Class: 6
Base Rank Total: 18

EC: 6/6
MC: 4
DC: 2/5

Powder Snow
Leer
Double Team
Bite
Icy Wind
Protect

Disable
Bide
Avalanche

Earthquake
Shadow Ball
Gyro Ball

My Profile: http://www.smogon.com/forums/showpost.php?p=3309535&postcount=25

Vanilluxe will be more buffed up after my TLR is over (about 3 more battles worth of counters). I'm offering these Pokemon up, and I'll take almost anything for them (probably fresh 2 TC Pokemon +5-7 UC would suffice). In particular, I'm interested in the cychlom line, scylant line, fidgit line, dragonite line, snorlax line, colosoil line, pryoak line, swampert line, Nidoqueen line, gengar line, tangela line, magmortar line, salamence line, a rotom or the golurk line. Pretty much any other Pokemon with potential works. VM me with any offers please.
 
Offering this bad boy for trade

127.gif

Pinsir [Bugoff] (Male)
Nature: Careful (+1 special defense, -1 special attack)

Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Bugoff isn't afraid to go all-out offensive, but is very anti-reckless with his actions. Careful execution of offensive moves makes him an effective battler.

Stats:
Pinsir
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1(-1)
SpD: Rank 4(+1)
Spe: 85

MC: 0
DC: 1/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moxie(DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Level-Up:
Vicecrip
Focus Energy
Bind
Seismic Toss
Harden
Revenge
Brick Break
Vital Throw

Egg Moves:
Bug Bite
Fient
Faint Attack
Quick Attack

TMs:
X-Scissor
Earthquake
Rock Slide

Total Moves: 15

Looking for something in the Munchlax family, though I'd settle for something in the Scratchet line, the Swinub like, the Larvitar line, the Treeko line, or... quite a few things. VM me if you're interested.
 
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