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Jigen Makkoto
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Moderator
Join Date: May 2005
Posts: 6,843
Massachusetts
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Introduction
Welcome, trainers, to Smogon's Anime Style Battling (ASB) League! Here we strive to make a welcoming, fun, and challenging game for you to enjoy as a spectator or, hopefully, a participant. Some of you might be familiar with other Anime Style Battling Leagues, and our system tries to replicate a lot of those elements. Pokemon can learn any move in their movepool from any generation with no egg combination or other restrictions. There are however some key differences from other leagues. The ASB incorporates stats, abilities, and hold items into battle. While stats have been crafted in such a way to normalize performance, hard statistical differences are used in battle calculations. Each Pokemon also has access to all their abilities, although multiple battle styles are supported. There is a strong emphasis in ASB on raising individual Pokemon over expanding the size of a team. Rather than each Pokemon starting with all its possible moves, the Pokemon must expand its movepool over time through battling or role playing in the forum. This thread will serve as a quick guide on how to get started in ASB, as well as an overview on some fundamental mechanics of ASB. Index: Your Profile - Profile Template - Backback --- Currency Counters & Universal Counters - Battle Slots - Pokemon Team Choosing Starting Pokemon - Rarity Listing - Stat Listing - Special Cases Your Pokemon - Sample Pokemon - Nature - Type - Abilities - Stats - Evolution, Move, and Dream Counters - Moves Getting Approved What Next? Player Listing Your Profile: The first step on getting started in ASB is to create a trainer profile, which will keep a record of your counters, battles, items, and Pokemon. This section will provide an overview of what needs to be included in your profile. Here is a template of a profile:
Template
Trainer Name: Pokemon: W/L/T: (optional) Backpack: Berry Pocket: Item Pocket: Token Pocket: Currency Counters: Universal Counters: Battle Slots: [Any links to ongoing battles here] Pokemon Team: <Pokemon sprite> <Pokemon Name> [Nickname] (Gender) Nature: Type: <Typing>: <Typing Description> Abilities: Ability 1: <Description> Ability 2: <Description> [Add (DW) after ability name if it's Dream World Ability] Stats: <List Nature adjusted stats> EC: MC: DC: Attacks: <list attacks up to L25 first, then Egg Moves, then BW TMs Moves learned in battle are just added to the bottom> Note: Please use hide tags around your Pokémon team. The first section of your profile will list your Trainer Name, the species names of all of your Pokemon, and your Win/Loss/Tie record. Your Trainer Name can be just about anything. Many people use their forum name, but that doesn't mean you have to. Note that you don't need to keep a W/L/T record, but it can be helpful to do so. Backpack: Every trainer has a backpack! Your backpack allows you to carry game items. New trainers start with a generous package of two (2) each of Oran, Leppa, Cheri, Chesto, Pecha, Rawst, and Aspear berries to be placed in their Berry Pocket. You don't start with any other items, but as you go along in ASB you'll be able to purchase more items. There is also a pocket for counters, where you keep track of the main two types of counters in ASB: Currency Counters and Universal Counters. Currency Counters can be used to purchase new Pokemon and items for battles and Roleplays. Universal Counters are counters recieved as payment for reffing battles, Roleplays, and other matches. They can be used to increase Currency Counters for the trainer or the EC, MC, or DC of a particular Pokemon (these will be explained in a later section). Battle Slots: Because you can only be in a max of 3 [non-RP] battles at a time, it's necessary that you keep a list of the battles you're currently in. This section can also be used to list any tournament matches, roleplaying matches, or gym matches that you're currently in so that they can be found easier. Many trainers also keep a record of their past battles in their profile, though this isn't required. Pokemon Team: This is where you list everything about your Pokemon! Exactly what needs to be listed will be explained in depth below. Choosing Starting Pokemon: Before you start battling, you will need to choose your starting Pokemon. You have 6 CC (Currency Counters) to start off with. Each Pokemon has their own stats and rarity value, listed below, that you can use CC to buy; rarity listings and stats can also be found here in the Data Audit Thread as well. Trainers can only purchase the lowest evolved form of a Pokemon line. The rarity point listing is the cost in CC to obtain that Pokemon. Stronger Pokemon naturally have higher ratings. Smeargle's Rarity Rating is 3, but it cannot be used as a starting Pokemon. The cost of single stage Pokemon is added by 3 if it's not a starter. Note that you don't have to spend all 6 CC right away if you don't want to. You can put the remaining CC away in your profile to use later. Our ASB league includes the Pokemon created in our CAP (Create-A-Pokemon) project. To learn more, visit the CAP section of our website here. Rarity Listing:
First Gen Pokemon
Bulbasaur: 2 Charmander: 2 Squirtle: 2 Caterpie : 1 Weedle: 1 Pidgey: 2 Rattata: 2 Spearow: 2 Ekans: 2 Sandshrew: 2 Nidoran♀: 2 Nidoran♂: 2 Vulpix: 2 Zubat: 2 Oddish: 2 Paras: 2 Venonat: 2 Diglett: 2 Meowth: 2 Psyduck: 2 Mankey: 2 Growlithe: 2 Poliwag: 2 Abra: 2 Machop: 2 Bellsprout: 2 Tentacool: 2 Geodude: 2 Ponyta: 2 Slowpoke: 2 Magnemite: 2 Farfetch'd: 3 Doduo: 2 Seel: 2 Grimer: 2 Shellder: 2 Gastly: 2 Onix: 3 Drowzee: 2 Krabby: 2 Voltorb: 2 Exeggcute: 2 Cubone: 2 Lickitung: 3 Koffing: 2 Rhyhorn: 2 Tangela: 3 Kangaskhan: 4 Horsea: 2 Goldeen: 2 Staryu: 2 Scyther: 4 Pinsir: 4 Tauros: 4 Magikarp: 2 Lapras: 4 Ditto: 4 Eevee: 2 Porygon: 4 Omanyte: 2 Kabuto: 2 Aerodactyl: 4 Dratini: 2
Second Gen Pokemon
Chikorita: 2 Cyndaquil: 2 Totodile: 2 Sentret: 2 Hoothoot: 2 Ledyba: 2 Spinarak: 2 Chinchou: 2 Pichu: 2 Cleffa: 2 Igglybuff: 2 Togepi: 2 Natu: 2 Mareep: 2 Hoppip: 2 Aipom: 3 Sunkern: 2 Yanma: 3 Wooper: 2 Murkrow: 3 Misdreavus: 3 Unown: 4 Girafarig: 4 Pineco: 2 Dunsparce: 4 Gligar: 4 Snubbull: 2 Qwilfish: 4 Shuckle: 4 Heracross: 4 Sneasel: 3 Teddiursa: 2 Slugma: 2 Swinub: 2 Corsola: 4 Remoraid: 2 Delibird: 3 Skarmory: 4 Houndour: 2 Phanpy: 2 Stantler: 4 Tyrogue: 2 Smoochum: 2 Elekid: 2 Magby: 2 Miltank: 4 Larvitar: 2
Third Gen Pokemon
Treecko: 2 Torchic: 2 Mudkip: 2 Poochyena: 2 Zigzagoon: 2 Wurmple: 1 Lotad: 2 Seedot: 2 Taillow: 2 Wingull: 2 Ralts: 2 Surskit: 2 Shroomish: 2 Slakoth: 2 Nincada: 2 Whismur: 2 Makuhita: 2 Azurill: 2 Nosepass: 3 Skitty: 2 Sableye: 4 Mawile: 4 Aron: 2 Meditite: 2 Electrike: 2 Plusle: 3 Minun: 3 Volbeat: 4 Illumise: 4 Gulpin: 2 Carvanha: 2 Wailmer: 4 Numel: 2 Torkoal: 4 Spoink: 2 Spinda: 2 Trapinch: 2 Cacnea: 2 Swablu: 2 Zangoose: 4 Seviper: 4 Lunatone: 4 Solrock: 4 Barboach: 2 Corphish: 2 Baltoy: 2 Lileep: 2 Anorith: 2 Feebas: 2 Castform: 4 Kecleon: 4 Shuppet: 2 Duskull: 2 Tropius: 4 Absol: 4 Wynaut: 4 Snorunt: 2 Spheal: 2 Clamperl: 2 Relicanth: 4 Luvdisc: 3 Bagon: 2 Beldum: 2
Fourth Gen Pokemon
Turtwig: 2 Chimchar: 2 Piplup: 2 Starly: 2 Bidoof: 2 Kricketot: 2 Shinx: 2 Budew: 2 Cranidos: 3 Shieldon: 2 Burmy: 1 Combee: 1 Pachirisu: 4 Buizel: 2 Cherubi: 2 Shellos: 2 Drifloon: 2 Buneary: 2 Glameow: 2 Chingling: 2 Stunky: 2 Bronzor: 2 Bonsly: 2 Mime Jr.: 2 Happiny: 2 Chatot: 4 Spiritomb: 4 Gible: 2 Munchlax: 4 Riolu: 2 Hippopotas: 2 Skorupi: 2 Croagunk: 2 Carnivine: 4 Finneon: 2 Mantyke: 2 Snover: 2 Rotom: 4
Fifth Gen Pokemon
Snivy: 2 Tepig: 2 Oshawott: 2 Patrat: 2 Lillipup: 2 Purrloin: 2 Pansage: 2 Pansear: 2 Panpour: 2 Munna: 2 Pidove: 2 Blitzle: 2 Rogenrolla: 2 Woobat: 2 Drilbur: 2 Audino: 4 Timburr: 2 Tympole: 2 Throh: 4 Sawk: 4 Sewaddle: 2 Venipide: 2 Cottonee: 2 Petilil: 2 Basculin: 4 Sandile: 2 Darumaka: 2 Maractus: 4 Dwebble: 2 Scraggy: 2 Sigilyph: 4 Yamask: 2 Tirtouga: 2 Archen: 2 Trubbush: 2 Zorua: 2 Minccino: 2 Gothita: 2 Solosis: 2 Ducklett: 2 Vanillite: 2 Deerling: 2 Emolga: 3 Karrablast: 2 Foongus: 2 Frillish: 2 Alomomola: 4 Joltik: 2 Ferroseed: 2 Klink: 2 Tynamo: 2 Elgyem: 2 Litwik: 2 Axew: 2 Cubchoo: 2 Cryogonal: 4 Shelmet: 2 Stunfisk: 4 Mienfoo: 2 Druddigon: 4 Golett: 2 Pawniard: 2 Bouffalant: 4 Rufflet: 2 Vullaby: 2 Heatmor: 4 Durant: 4 Deino: 2 Larvesta: 2
CAP Originated Pokemon
Syclar: 2 Revenankh: 4 Embirch: 2 Breezi: 2 Rebble: 2 Privatyke: 2 Nohface: 2 Monohm: 2 Colosshale: 2 Protowatt: 2 Voodoll: 2 Scratchet: 2 Necturine: 2 Mollux: 4 Note: You cannot purchase any Pokemon not in the rarity listing. Stat Listing: Here is a stat listing of all possible starter Pokemon. Use Control+F to find the Pokemon you're looking for.
Generation 1 Stat Listing
Bulbasaur HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 45 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Charmander HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 65 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Squirtle HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 43 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Caterpie HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 SpD: Rank 1 Spe: 45 Size Class: 1 Weight Class: 1 Base Rank Total: 10 Weedle HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 SpD: Rank 1 Spe: 50 Size Class: 1 Weight Class: 1 Base Rank Total: 10 Pidgey HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 56 Size Class: 1 Weight Class: 1 Base Rank Total: 12 Rattata HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 SpD: Rank 2 Spe: 72 Size Class: 1 Weight Class: 1 Base Rank Total: 12 Spearow HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 70 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Ekans HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 55 Size Class: 2 Weight Class: 1 Base Rank Total: 12 Sandshrew HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 1 SpD: Rank 2 Spe: 40 Size Class: 1 Weight Class: 2 Base Rank Total: 13 Nidoran F HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 41 Size Class: 1 Weight Class: 1 Base Rank Total: 12 Nidoran M HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 1 Base Rank Total: 12 Vulpix HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 65 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Zubat HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 55 Size Class: 1 Weight Class: 1 Base Rank Total: 12 Oddish HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 30 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Paras HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 25 Size Class: 1 Weight Class: 1 Base Rank Total: 12 Venonat HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 45 Size Class: 2 Weight Class: 3 Base Rank Total: 12 Diglett HP: 80 Atk: Rank 2 Def: Rank 1 SpA: Rank 2 SpD: Rank 2 Spe: 95 Size Class: 1 Weight Class: 1 Base Rank Total: 11 Meowth HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 90 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Psyduck HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 55 Size Class: 2 Weight Class: 2 Base Rank Total: 13 Mankey HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 70 Size Class: 1 Weight Class: 3 Base Rank Total: 14 Growlithe HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 14 Poliwag HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 90 Size Class: 1 Weight Class: 2 Base Rank Total: 13 Abra HP: 80 Atk: Rank 1 Def: Rank 1 SpA: Rank 4 SpD: Rank 2 Spe: 90 Size Class: 2 Weight Class: 2 Base Rank Total: 12 Machop HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 35 Size Class: 2 Weight Class: 2 Base Rank Total: 14 Bellsprout HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Tentacool HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 4 Spe: 70 Size Class: 2 Weight Class: 3 Base Rank Total: 15 Geodude HP: 90 Atk: Rank 3 Def: Rank 4 SpA: Rank 2 SpD: Rank 2 Spe: 20 Size Class: 1 Weight Class: 2 Base Rank Total: 14 Ponyta HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 90 Size Class: 2 Weight Class: 3 Base Rank Total: 16 Slowpoke HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 15 Size Class: 2 Weight Class: 3 Base Rank Total: 14 Magnemite HP: 80 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 SpD: Rank 2 Spe: 45 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Farfetch'd HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 14 Doduo HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 75 Size Class: 3 Weight Class: 3 Base Rank Total: 14 Seel HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 45 Size Class: 2 Weight Class: 4 Base Rank Total: 16 Grimer HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 25 Size Class: 1 Weight Class: 3 Base Rank Total: 13 Shellder HP: 90 Atk: Rank 3 Def: Rank 4 SpA: Rank 2 SpD: Rank 1 Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Gastly HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 SpD: Rank 2 Spe: 80 Size Class: 3 Weight Class: 1 Base Rank Total: 15 Onix HP: 90 Atk: Rank 2 Def: Rank 6 SpA: Rank 2 SpD: Rank 2 Spe: 70 Size Class: 7 Weight Class: 6 Base Rank Total: 17 Drowzee HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 42 Size Class: 2 Weight Class: 3 Base Rank Total: 13 Krabby HP: 90 Atk: Rank 4 Def: Rank 3 SpA: Rank 1 SpD: Rank 1 Spe: 50 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Voltorb HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 100 Size Class: 1 Weight Class: 2 Base Rank Total: 14 Exeggcute HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 40 Size Class: 1 Weight Class: 2 Base Rank Total: 13 Cubone HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 35 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Lickitung HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 30 Size Class: 3 Weight Class: 4 Base Rank Total: 15 Koffing HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 35 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Rhyhorn HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 25 Size Class: 3 Weight Class: 5 Base Rank Total: 14 Tangela HP: 100 Atk: Rank 2 Def: Rank 4 SpA: Rank 4 SpD: Rank 2 Spe: 60 Size Class: 2 Weight Class: 3 Base Rank Total: 17 Kangaskhan HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 90 Size Class: 4 Weight Class: 4 Base Rank Total: 18 Horsea HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 SpD: Rank 1 Spe: 60 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Goldeen HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 63 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Staryu HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 85 Size Class: 2 Weight Class: 3 Base Rank Total: 14 Scyther HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 105 Size Class: 3 Weight Class: 4 Base Rank Total: 19 Pinsir HP: 100 Atk: Rank 5 Def: Rank 4 SpA: Rank 2 SpD: Rank 3 Spe: 85 Size Class: 3 Weight Class: 4 Base Rank Total: 20 Tauros HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 110 Size Class: 4 Weight Class: 4 Base Rank Total: 20 Magikarp HP: 80 Atk: Rank 1 Def: Rank 2 SpA: Rank 1 SpD: Rank 1 Spe: 80 Size Class: 1 Weight Class: 2 Base Rank Total: 9 Lapras HP: 120 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 60 Size Class: 5 Weight Class: 6 Base Rank Total: 19 Ditto HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 48 Size Class: 1 Weight Class: 1 Base Rank Total: 12 Eevee HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 55 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Porygon HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 40 Size Class: 2 Weight Class: 3 Base Rank Total: 16 Omanyte HP: 90 Atk: Rank 2 Def: Rank 4 SpA: Rank 3 SpD: Rank 2 Spe: 35 Size Class: 1 Weight Class: 1 Base Rank Total: 15 Kabuto HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 55 Size Class: 1 Weight Class: 2 Base Rank Total: 14 Aerodactyl HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 130 Size Class: 4 Weight Class: 4 Base Rank Total: 20 Dratini HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 50 Size Class: 2 Weight Class: 1 Base Rank Total: 13
Generation 2 Stat Listing
Chikorita HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 45 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Cyndaquil HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 65 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Totodile HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 43 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Sentret HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 20 Size Class: 1 Weight Class: 1 Base Rank Total: 11 Hoothoot HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 2 Base Rank Total: 12 Ledyba HP: 90 Atk: Rank 1 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 55 Size Class: 2 Weight Class: 2 Base Rank Total: 12 Spinarak HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 30 Size Class: 1 Weight Class: 1 Base Rank Total: 12 Chinchou HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 67 Size Class: 1 Weight Class: 2 Base Rank Total: 14 Pichu HP: 80 Atk: Rank 2 Def: Rank 1 SpA: Rank 2 SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 1 Base Rank Total: 10 Cleffa HP: 90 Atk: Rank 1 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 15 Size Class: 1 Weight Class: 1 Base Rank Total: 10 Igglybuff HP: 100 Atk: Rank 2 Def: Rank 1 SpA: Rank 2 SpD: Rank 1 Spe: 15 Size Class: 1 Weight Class: 1 Base Rank Total: 10 Togepi HP: 90 Atk: Rank 1 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 20 Size Class: 1 Weight Class: 1 Base Rank Total: 12 Natu HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 70 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Mareep HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 35 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Hoppip HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 1 Base Rank Total: 12 Aipom HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 85 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Sunkern HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 30 Size Class: 1 Weight Class: 1 Base Rank Total: 12 Yanma HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 95 Size Class: 2 Weight Class: 3 Base Rank Total: 16 Wooper HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 SpD: Rank 1 Spe: 15 Size Class: 1 Weight Class: 1 Base Rank Total: 9 Murkrow HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 91 Size Class: 1 Weight Class: 1 Base Rank Total: 15 Misdreavus HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 85 Size Class: 1 Weight Class: 1 Base Rank Total: 15 Unown HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 48 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Girafarig HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 85 Size Class: 4 Weight Class: 3 Base Rank Total: 18 Pineco HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 15 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Dunsparce HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 45 Size Class: 3 Weight Class: 2 Base Rank Total: 18 Gligar HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 2 SpD: Rank 3 Spe: 85 Size Class: 2 Weight Class: 4 Base Rank Total: 18 Snubbull HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 30 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Qwilfish HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 85 Size Class: 1 Weight Class: 1 Base Rank Total: 16 Shuckle HP: 80 Atk: Rank 1 Def: Rank 9 SpA: Rank 1 SpD: Rank 9 Spe: 5 Size Class: 1 Weight Class: 2 Base Rank Total: 22 Heracross HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 85 Size Class: 3 Weight Class: 4 Base Rank Total: 19 Sneasel HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 115 Size Class: 2 Weight Class: 3 Base Rank Total: 17 Teddiursa HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Slugma HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 20 Size Class: 1 Weight Class: 3 Base Rank Total: 12 Swinub HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 1 Base Rank Total: 12 Corsola HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 35 Size Class: 1 Weight Class: 1 Base Rank Total: 15 Remoraid HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 65 Size Class: 1 Weight Class: 2 Base Rank Total: 15 Delibird HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 75 Size Class: 1 Weight Class: 2 Base Rank Total: 14 Skarmory HP: 100 Atk: Rank 3 Def: Rank 5 SpA: Rank 2 SpD: Rank 3 Spe: 70 Size Class: 3 Weight Class: 4 Base Rank Total: 19 Houndour HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 65 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Phanpy HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 40 Size Class: 1 Weight Class: 3 Base Rank Total: 13 Stantler HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 85 Size Class: 4 Weight Class: 4 Base Rank Total: 18 Tyrogue HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 35 Size Class: 1 Weight Class: 2 Base Rank Total: 12 Smoochum HP: 90 Atk: Rank 2 Def: Rank 1 SpA: Rank 3 SpD: Rank 3 Spe: 65 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Elekid HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 95 Size Class: 1 Weight Class: 2 Base Rank Total: 15 Magby HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 83 Size Class: 1 Weight Class: 2 Base Rank Total: 15 Miltank HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 2 SpD: Rank 3 Spe: 100 Size Class: 3 Weight Class: 4 Base Rank Total: 19 Larvitar HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 41 Size Class: 1 Weight Class: 4 Base Rank Total: 13
Generation 3 Stat Listing
Treecko HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 70 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Torchic HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 45 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Mudkip HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Poochyena HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 35 Size Class: 1 Weight Class: 2 Base Rank Total: 12 Zigzagoon HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 11 Wurmple HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 SpD: Rank 2 Spe: 20 Size Class: 1 Weight Class: 1 Base Rank Total: 10 Lotad HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 30 Size Class: 1 Weight Class: 1 Base Rank Total: 12 Seedot HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 30 Size Class: 1 Weight Class: 1 Base Rank Total: 12 Taillow HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 85 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Wingull HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 85 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Ralts HP: 90 Atk: Rank 1 Def: Rank 1 SpA: Rank 2 SpD: Rank 2 Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 10 Surskit HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 65 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Shroomish HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 35 Size Class: 1 Weight Class: 1 Base Rank Total: 12 Slakoth HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 30 Size Class: 1 Weight Class: 2 Base Rank Total: 12 Nincada HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Whismur HP: 100 Atk: Rank 2 Def: Rank 1 SpA: Rank 2 SpD: Rank 1 Spe: 28 Size Class: 1 Weight Class: 2 Base Rank Total: 10 Makuhita HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 SpD: Rank 2 Spe: 25 Size Class: 2 Weight Class: 4 Base Rank Total: 11 Azurill HP: 90 Atk: Rank 1 [2 Huge Power] Def: Rank 2 SpA: Rank 1 SpD: Rank 2 Spe: 20 Size Class: 1 Weight Class: 1 Base Rank Total: 10 Nosepass HP: 90 Atk: Rank 2 Def: Rank 5 SpA: Rank 2 SpD: Rank 3 Spe: 30 Size Class: 2 Weight Class: 4 Base Rank Total: 16 Skitty HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 2 Base Rank Total: 12 Sableye HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 50 Size Class: 1 Weight Class: 2 Base Rank Total: 16 Mawile HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 2 Base Rank Total: 14 Aron HP: 90 Atk: Rank 3 Def: Rank 4 SpA: Rank 2 SpD: Rank 2 Spe: 30 Size Class: 1 Weight Class: 4 [5 Heavy Metal] Base Rank Total: 15 Meditite HP: 90 Atk: Rank 2 [4 Pure Power] Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 14 Electrike HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 65 Size Class: 1 Weight Class: 2 Base Rank Total: 14 Plusle HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 95 Size Class: 1 Weight Class: 1 Base Rank Total: 15 Minun HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 95 Size Class: 1 Weight Class: 1 Base Rank Total: 15 Volbeat HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 85 Size Class: 1 Weight Class: 2 Base Rank Total: 16 Illumise HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 85 Size Class: 1 Weight Class: 2 Base Rank Total: 16 Gulpin HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 40 Size Class: 1 Weight Class: 2 Base Rank Total: 13 Carvanha HP: 90 Atk: Rank 3 Def: Rank 1 SpA: Rank 3 SpD: Rank 1 Spe: 65 Size Class: 1 Weight Class: 2 Base Rank Total: 13 Wailmer HP: 120 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 60 Size Class: 4 Weight Class: 5 Base Rank Total: 17 Numel HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 35 Size Class: 1 Weight Class: 2 Base Rank Total: 13 Torkoal HP: 100 Atk: Rank 3 Def: Rank 5 SpA: Rank 3 SpD: Rank 3 Spe: 20 Size Class: 1 Weight Class: 4 Base Rank Total: 18 Spoink HP: 90 Atk: Rank 1 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 60 Size Class: 1 Weight Class: 3 Base Rank Total: 13 Spinda HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 60 Size Class: 2 Weight Class: 1 Base Rank Total: 12 Trapinch HP: 90 Atk: Rank 4 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 10 Size Class: 1 Weight Class: 2 Base Rank Total: 13 Cacnea HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 35 Size Class: 1 Weight Class: 4 Base Rank Total: 14 Swablu HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 50 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Zangoose HP: 100 Atk: Rank 4 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 90 Size Class: 3 Weight Class: 3 Base Rank Total: 16 Seviper HP: 100 Atk: Rank 4 Def: Rank 2 SpA: Rank 4 SpD: Rank 2 Spe: 65 Size Class: 3 Weight Class: 4 Base Rank Total: 18 Lunatone HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 70 Size Class: 2 Weight Class: 5 Base Rank Total: 17 Solrock HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 70 Size Class: 2 Weight Class: 5 Base Rank Total: 17 Barboach HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 1 Base Rank Total: 12 Corphish HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 35 Size Class: 1 Weight Class: 2 Base Rank Total: 14 Baltoy HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 55 Size Class: 1 Weight Class: 2 Base Rank Total: 13 Lileep HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 23 Size Class: 2 Weight Class: 2 Base Rank Total: 15 Anorith HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 75 Size Class: 1 Weight Class: 2 Base Rank Total: 14 Feebas HP: 80 Atk: Rank 1 Def: Rank 1 SpA: Rank 1 SpD: Rank 2 Spe: 80 Size Class: 1 Weight Class: 1 Base Rank Total: 9 Castform HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 70 Size Class: 1 Weight Class: 1 Base Rank Total: 18 Kecleon HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 5 Spe: 40 Size Class: 2 Weight Class: 2 Base Rank Total: 17 Shuppet HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 45 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Duskull HP: 80 Atk: Rank 2 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 25 Size Class: 1 Weight Class: 2 Base Rank Total: 12 Tropius HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 51 Size Class: 4 Weight Class: 4 Base Rank Total: 18 Absol HP: 100 Atk: Rank 5 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 75 Size Class: 3 Weight Class: 3 Base Rank Total: 18 Wynaut HP: 100 Atk: Rank 1 Def: Rank 2 SpA: Rank 1 SpD: Rank 2 Spe: 23 Size Class: 1 Weight Class: 2 Base Rank Total: 10 Snorunt HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 2 Base Rank Total: 12 Spheal HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 25 Size Class: 1 Weight Class: 3 Base Rank Total: 12 Clamperl HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 2 Spe: 32 Size Class: 1 Weight Class: 4 Base Rank Total: 15 Relicanth HP: 110 Atk: Rank 3 Def: Rank 5 SpA: Rank 2 SpD: Rank 3 Spe: 55 Size Class: 2 Weight Class: 2 Base Rank Total: 19 Luvdisc HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 97 Size Class: 1 Weight Class: 1 Base Rank Total: 15 Bagon HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 3 Base Rank Total: 13 Beldum HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 30 Size Class: 1 Weight Class: 4 [3 Light Metal] Base Rank Total: 13
Generation 4 Stat Listing
Turtwig HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 31 Size Class: 1 Weight Class: 2 Base Rank Total: 14 Chimchar HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 61 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Piplup HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Starly HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 1 Base Rank Total: 12 Bidoof HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 31 Size Class: 1 Weight Class: 2 Base Rank Total: 12 Kricketot HP: 90 Atk: Rank 1 Def: Rank 2 SpA: Rank 1 SpD: Rank 2 Spe: 25 Size Class: 1 Weight Class: 1 Base Rank Total: 9 Shinx HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 45 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Budew HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 55 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Cranidos HP: 100 Atk: Rank 5 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 58 Size Class: 2 Weight Class: 3 Base Rank Total: 16 Shieldon HP: 90 Atk: Rank 2 Def: Rank 4 SpA: Rank 2 SpD: Rank 3 Spe: 30 Size Class: 1 Weight Class: 4 Base Rank Total: 15 Burmy HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 36 Size Class: 1 Weight Class: 1 Base Rank Total: 12 Combee HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 70 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Pachirisu HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 95 Size Class: 1 Weight Class: 1 Base Rank Total: 15 Buizel HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 85 Size Class: 1 Weight Class: 3 Base Rank Total: 14 Cherubi HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 35 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Shellos HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 34 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Drifloon HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 70 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Buneary HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 85 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Glameow HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 85 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Chingling HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 45 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Stunky HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 74 Size Class: 1 Weight Class: 2 Base Rank Total: 15 Bronzor HP: 90 Atk: Rank 1 Def: Rank 3 SpA: Rank 1 SpD: Rank 3 Spe: 23 Size Class: 1 Weight Class: 4 [5 Heavy Metal] Base Rank Total: 11 Bonsly HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 1 SpD: Rank 2 Spe: 10 Size Class: 1 Weight Class: 2 Base Rank Total: 12 Mime Jr. HP: 80 Atk: Rank 1 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 12 Happiny HP: 110 Atk: Rank 1 Def: Rank 1 SpA: Rank 1 SpD: Rank 3 Spe: 30 Size Class: 1 Weight Class: 2 Base Rank Total: 11 Chatot HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 91 Size Class: 1 Weight Class: 1 Base Rank Total: 16 Spiritomb HP: 90 Atk: Rank 3 Def: Rank 4 SpA: Rank 3 SpD: Rank 4 Spe: 35 Size Class: 2 Weight Class: 5 Base Rank Total: 18 Gible HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 42 Size Class: 1 Weight Class: 2 Base Rank Total: 13 Munchlax HP: 120 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 5 Size Class: 1 Weight Class: 5 Base Rank Total: 16 Riolu HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 13 Hippopotas HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 32 Size Class: 2 Weight Class: 3 Base Rank Total: 15 Skorupi HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 65 Size Class: 1 Weight Class: 2 Base Rank Total: 14 Croagunk HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 2 Base Rank Total: 14 Carnivine HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 46 Size Class: 3 Weight Class: 3 Base Rank Total: 18 Finneon HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 66 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Mantyke HP: 90 Atk: Rank 1 Def: Rank 2 SpA: Rank 2 SpD: Rank 5 Spe: 50 Size Class: 2 Weight Class: 4 Base Rank Total: 14 Snover HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 40 Size Class: 2 Weight Class: 4 Base Rank Total: 14 Rotom HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 91 Size Class: 1 (0.3m) Weight Class: 1 (0.3kg) Base Rank Total: 16 Rotom-C HP: 90 Atk: Rank 3 Def: Rank 4 SpA: Rank 4 SpD: Rank 4 Spe: 86 Size Class: 2 (1.3m) Weight Class: 3 (25.3 kg) Base Rank Total: 20 Rotom-F HP: 90 Atk: Rank 3 Def: Rank 4 SpA: Rank 4 SpD: Rank 4 Spe: 86 Size Class: 4 (2.3m) Weight Class: 5 (100.03kg) Base Rank Total: 20 Rotom-H HP: 90 Atk: Rank 3 Def: Rank 4 SpA: Rank 4 SpD: Rank 4 Spe: 86 Size Class: 2 (1.3m) Weight Class: 3 (25.3kg) Base Rank Total: 20 Rotom-S HP: 90 Atk: Rank 3 Def: Rank 4 SpA: Rank 4 SpD: Rank 4 Spe: 86 Size Class: 1 (0.8m) Weight Class: 2 (10.3kg) Base Rank Total: 20 Rotom-W HP: 90 Atk: Rank 3 Def: Rank 4 SpA: Rank 4 SpD: Rank 4 Spe: 86 Size Class: 3 (1.8m) Weight Class: 4 (50.3kg) Base Rank Total: 20
Generation 5 Stat Listing
Snivy HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 63 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Tepig HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 45 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Oshawott HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 45 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Patrat HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 42 Size Class: 1 Weight Class: 3 Base Rank Total: 12 Lilipup HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 SpD: Rank 2 Spe: 55 Size Class: 1 Weight Class: 1 Base Rank Total: 11 Purrloin HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 66 Size Class: 1 Weight Class: 2 Base Rank Total: 13 Pansage HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 64 Size Class: 1 Weight Class: 2 Base Rank Total: 13 Pansear HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 64 Size Class: 1 Weight Class: 2 Base Rank Total: 13 Panpour HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 64 Size Class: 1 Weight Class: 2 Base Rank Total: 13 Munna HP: 100 Atk: Rank 1 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 24 Size Class: 1 Weight Class: 2 Base Rank Total: 12 Pidove HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 43 Size Class: 1 Weight Class: 1 Base Rank Total: 12 Blitzle HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 76 Size Class: 1 Weight Class: 3 Base Rank Total: 13 Roggenrola HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 1 SpD: Rank 1 Spe: 15 Size Class: 1 Weight Class: 2 Base Rank Total: 11 Woobat HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 72 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Drilbur HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 68 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Audino HP: 110 Atk: Rank 2 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 50 Size Class: 2 Weight Class: 3 Base Rank Total: 16 Timburr HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 1 SpD: Rank 2 Spe: 35 Size Class: 1 Weight Class: 2 Base Rank Total: 13 Tympole HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 64 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Throh HP: 120 Atk: Rank 4 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 45 Size Class: 3 Weight Class: 4 Base Rank Total: 19 Sawk HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 85 Size Class: 3 Weight Class: 4 Base Rank Total: 19 Sewaddle HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 42 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Venipede HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 57 Size Class: 1 Weight Class: 1 Base Rank Total: 12 Cottonee HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 66 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Petilil HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 30 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Basculin HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 2 Spe: 98 Size Class: 2 Weight Class: 2 Base Rank Total: 18 Sandile HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 65 Size Class: 1 Weight Class: 2 Base Rank Total: 14 Darumaka HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 1 SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 3 Base Rank Total: 13 Maractus HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 60 Size Class: 2 Weight Class: 3 Base Rank Total: 18 Dwebble HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 55 Size Class: 1 Weight Class: 3 Base Rank Total: 14 Scraggy HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 48 Size Class: 1 Weight Class: 2 Base Rank Total: 15 Sigilyph HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 97 Size Class: 3 Weight Class: 2 Base Rank Total: 19 Yamask HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 30 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Tirtouga HP: 90 Atk: Rank 3 Def: Rank 4 SpA: Rank 2 SpD: Rank 2 Spe: 22 Size Class: 1 Weight Class: 2 Base Rank Total: 14 Archen HP: 90 Atk: Rank 4 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 70 Size Class: 1 Weight Class: 1 Base Rank Total: 16 Trubbish HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 65 Size Class: 1 Weight Class: 3 Base Rank Total: 15 Zorua HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 65 Size Class: 1 Weight Class: 2 Base Rank Total: 15 Minccino HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 75 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Gothita HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 45 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Solosis HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 SpD: Rank 2 Spe: 20 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Ducklett HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 55 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Vanillite HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 44 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Deerling HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 75 Size Class: 1 Weight Class: 2 Base Rank Total: 13 Emolga HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 103 Size Class: 1 Weight Class: 1 Base Rank Total: 16 Karrablast HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Foongus HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 15 Size Class: 1 Weight Class: 1 Base Rank Total: 12 Frillish HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 40 Size Class: 2 Weight Class: 3 Base Rank Total: 14 Alomomola HP: 130 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 65 Size Class: 3 Weight Class: 3 Base Rank Total: 20 Joltik HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 65 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Ferroseed HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 1 SpD: Rank 3 Spe: 10 Size Class: 1 Weight Class: 2 Base Rank Total: 13 Klink HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 30 Size Class: 1 Weight Class: 2 Base Rank Total: 13 Tynamo HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 1 Base Rank Total: 12 Elgyem HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 30 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Litwick HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 20 Size Class: 1 Weight Class: 1 Base Rank Total: 12 Axew HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 57 Size Class: 1 Weight Class: 2 Base Rank Total: 13 Cubchoo HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Cryogonal HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 5 Spe: 105 Size Class: 2 Weight Class: 5 Base Rank Total: 19 Shelmet HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 25 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Stunfisk HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 4 Spe: 32 Size Class: 1 Weight Class: 2 Base Rank Total: 19 Mienfoo HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 65 Size Class: 2 Weight Class: 2 Base Rank Total: 14 Druddigon HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 48 Size Class: 4 Weight Class: 5 Base Rank Total: 18 Golett HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 35 Size Class: 2 Weight Class: 4 Base Rank Total: 13 Pawniard HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 14 Bouffalant HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 55 Size Class: 4 Weight Class: 4 Base Rank Total: 17 Rufflet HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 14 Vullaby HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 60 Size Class: 1 Weight Class: 1 Base Rank Total: 15 Heatmor HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 65 Size Class: 3 Weight Class: 4 Base Rank Total: 20 Durant HP: 90 Atk: Rank 4 Def: Rank 4 SpA: Rank 2 SpD: Rank 2 Spe: 109 Size Class: 1 Weight Class: 3 Base Rank Total: 18 Deino HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 38 Size Class: 1 Weight Class: 2 Base Rank Total: 13 Larvesta HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 60 Size Class: 2 Weight Class: 3 Base Rank Total: 13
CAP Pokemon Stat Listing
Syclar HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 91 Size Class: 1 Weight Class: 2 Base Rank Total: 15 Revenankh HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 3 SpD: Rank 4 Spe: 65 Size Class: 3 Weight Class: 3 Base Rank Total: 20 Embirch HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 50 Size Class: 2 Weight Class: 3 Base Rank Total: 13 Breezi HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 85 Size Class: 1 Weight Class: 1 Base Rank Total: 14 Rebble HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 90 Size Class: 1 Weight Class: 2 Base Rank Total: 14 Privatyke HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 35 Size Class: 2 Weight Class: 4 Base Rank Total: 15 Nohface HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 1 SpD: Rank 3 Spe: 10 Size Class: 1 Weight Class: 3 Base Rank Total: 13 Monohm HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 14 Colosshale HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 85 Size Class: 4 Weight Class: 9 Base Rank Total: 16 Protowatt: HP: 80 Atk: Rank 2 Def: Rank 1 SpA: Rank 2 SpD: Rank 1 Spe: 95 Size Class: 1 Weight Class: 1 Base Rank Total: 10 Voodoll HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 70 Size Class: 2 Weight Class: 2 Base Rank Total: 14 Scratchet HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 1 SpD: Rank 3 Spe: 40 Size Class: 1 Weight Class: 2 Base Rank Total: 14 Necturine HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 51 Size Class: 1 Weight Class: 1 Base Rank Total: 13 HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 5 SpD: Rank 4 Spe: 76 Size Class: 3 Weight Class: 3 Base Rank Total: 20 Special Cases: Some Pokemon are special cases and must be handled separately. They are Unown, Smeargle, Shedinja, Rotom, Tynamo, and Necturine/Necturna.. If you don't plan on purchasing any of these Pokemon and are just getting started in ASB, feel free to skip this section.
Unown
Unown: Unown can use all types of Hidden Power and Struggle. Each instance of Hidden Power is considered a separate move for the purposes of Disable, Imprison, and the consecutive EN cost. Unown's Hidden Powers take on the elemental attributes of each element rather than just being a simple energy attack. So for example, Hidden Power Water douses an opponent, Hidden Power Electric can shock them, etc. Unown only gets the STAB damage boost on Hidden Power Psychic, but it does have -1 Energy Cost for all Hidden Powers. Consider the following effects of Hidden Power to apply when Unown uses them: Hidden Power Bug: 50% Drain Effect (Leech Life) Hidden Power Dark: Taunt Effect (Taunt) Hidden Power Dragon: Roar Effect (Dragon Tail) Hidden Power Electric: 30% Paralyze (Discharge) Hidden Power Fighting: Calculates Damage Using Defense (Mystery Sword) Hidden Power Fire: 30% Burn (Lava Plume) Hidden Power Flying: High Critical Hit Ratio (Aeroblast / Air Cutter) Hidden Power Ghost: 20% Special Defense Lower (Shadow Ball) Hidden Power Grass: 20% Sleep (Spore / Sleep Powder / GrassWhistle) Hidden Power Ground: 20% Accuracy Lower (Mud Bomb / Mud Slap) Hidden Power Ice: 20% Freeze (Ice Beam) Hidden Power Poison: 30% Toxic (Poison Fang) Hidden Power Psychic: 20% Confusion (Psybeam / Confusion) Hidden Power Rock: 20% Flinch (Rock Slide) Hidden Power Steel: 20% Special Attack Lower (Flash Cannon) Hidden Power Water: 20% Speed Lower, Douse effect (BubbleBeam / Water Gun) Rather than having a specific Hidden Power, Unown has one Hidden Power of each type with different properties. Each different type of Hidden Power is considered a separate attack for the purposes of calculating the consecutive attack EN penalty. Unown can change the Base Attack Power of each Hidden Power in its attacks. If Unown combines two Hidden Power attacks, it will use the damage boosting rules of same attack combinations based off the higher BAP (Combo BAP * 2.25), while using the EN Cost of different attack combinations (EN Attack 1 + EN Attack 2 * 1.5), and the type will be selected based on the stronger selected Hidden Power. Ex. Hidden Power Water 4 + Hidden Power Electric 7 = 7 *2.25 BAP, 15.75 BAP. and EN = 2 + 5 (7) * 1.5 = 10.5, 11 EN (-1 EN [-2 if Psy]) = 10 [9] EN. Type: Electric (stronger Hidden Power)
Smeargle
Smeargle: Smeargle can have unlimited instances of the move Sketch in its movepool. If Smeargle has at least one instance of the move Sketch in its movepool, it can use Sketch in-battle to permanently replace one instance of Sketch with the last move performed by the target Pokemon. Sketch cannot copy moves called by other moves, such as moves generated by Sleep Talk, Metronome, Copycat, or Assist, and will instead copy the original move. Sketch also cannot copy moves granted by the arena, such as the called moves in Unown Soup, or moves performed by non-player Pokemon, such as Roleplay Pokemon or neutral Pokemon in arenas. No more than 3 moves may be permanently Sketched by a single Smeargle in any given match. If Smeargle has more than 3 instances of Sketch in it's movepool, additional uses of Sketch become a Mimic with unlimited action duration. Smeargle may also spend 2 MC to Sketch any move known by its trainer's other Pokemon. Smeargle must have at least one instance of Sketch in its movepool to do so, and that instance of Sketch is permanently replaced by the chosen move. Sketch counts as a Level Up move for Smeargle, and as such, buying an additional instance of Sketch costs 1 MC. When Smeargle is bought, it begins with 13 instances of Sketch in its movepool, as well as 20 MC. Any attacks Smeargle Sketches during the course of a battle can be used during that battle, and then Smeargle can permanently learn any of those moves by taking up a permanent Sketch slot. Smeargle can apply any of its Move Counters (MC) to gain another permanent Sketch slot. Note that Smeargle cannot be purchased as a starting Pokemon.
Shedinja
Shedinja: Shedinja's Wonder Guard ability currently has the effect of reducing any Pokemon that possesses it to a maximum of 60 HP in exchange for only being hit by super effective and status and stage dropping attacks. Shedinja also has other qualities because of in-game precedence. It can pull Level-Up Moves from the lists of both Nincada and Ninjask in addition to its own Level-Up Movepool. Furthermore, because of the unique circumstances in which Nincada evolves in-game, when a Nincada evolves in ASB, both a Shedinja and a Ninjask are obtained. If the evolution occurs in-battle, Ninjask will replace the Nincada in the battle and Shedinja will appear in a Poke Ball that the user cannot use in that battle.
Rotom
Rotom: Rotom can be caught just like any other Pokemon; however, its appliance forms are more difficult to access. The arena must be a junkyard or some similar space where such appliances can be found, and then Rotom can possess those appliances for the duration of the battle. Once Rotom has an appliance form it may discard it at any time during the battle and move to another appliance (if it is available) or to no appliance. Phasing into or out of an appliance in battle takes up an action. At the end of the battle, Rotom resets to its original form. Additionally, each Rotom appliance has its own Size and Weight Class, which are indicated in its stat list. Heights and Weights have been provided in cases where weight might be altered or Rotom might want to Bodyblock. They are as follows: Rotom-C: 1.3m, 25.3kg Rotom-F: 2.3m, 100.3kg Rotom-H: 1.3m, 25.3kg Rotom-S: 0.8m, 10.3kg Rotom-W: 1.8m, 50.3kg
Tynamo
Tynamo: Tynamo only has Level-Up moves and the Tutor Magnet Rise. It starts with all of these moves and begins with fifteen (15) MC to use after it evolves.
Necturine / Necturna
Necturine / Necturna: Sketch is an Egg move for this CAP line, but staying true to concept, they can only get Sketch ONCE. Like Smeargle, they can Sketch a move known by one of the trainer's other Pokemon for 2 MC, however if they relearn Sketch, they must forfeit the Sketched move. Your Pokemon: This section will detail what's required to list on each Pokemon that you own. A typical Pokemon will look like the following:
Sunkern
Sunkern [Kernel Musturd] (M) Nature: Quiet (+1 SpA, -15% Spe, -10% Eva) Type: Grass Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Early Bird (DW): (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 26 (30 /1.15) (-) Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 0/6 MC: 0 DC: 0/5 Attacks: Absorb Growth Mega Drain Ingrain GrassWhistle Leech Seed Razor Leaf Sunny Day Endeavor Worry Seed Giga Drain Bide Encore Endure Ingrain Nature Power Sludge Bomb SolarBeam Hidden Power (Fire, 7) Protect Energy Ball Each Pokemon in your profile should have a sprite, which can be custom within reason. You can easily find sprites on sites like Bulbapedia and Veekun. The next line should have the Species name of your Pokemon, followed by its nickname (if you choose to give it one), and its gender. Nature: Natures have slightly different effects in ASB than ingame. Because ASB uses a rank system to normalize stats (other than HP and Speed), natures change the ranks of a Pokemon instead of their stats. A full description of how natures affect stats in ASB can be found here. Take note of the extra effects that Speed boosting and Speed lowering natures have on a Pokemon. Here is a list of natures:
Nature List
Lonely (+1 Atk, -1 Def) Adamant (+1 Atk, -1 SpA) Naughty (+1 Atk, -1 SpD) Brave (+1 Atk, -15% Speed, -10% Evasion) Bold (+1 Def, -1 Atk) Impish (+1 Def, -1 SpA) Lax (+1 Def, -1 SpD) Relaxed (+1 Def, -15% Speed, -10% Evasion) Modest (+1 SpA, -1 Atk) Mild (+1 SpA, -1 Def) Rash (+1 SpA, -1 SpD) Quiet (+1 SpA, -15% Speed, -10% Evasion) Calm (+1 SpD, -1 Atk) Gentle (+1 SpD, -1 Def) Careful (+1 SpD, -1 SpA) Sassy (+1 SpD, -15% Speed, -10% Evasion) Timid (+15% Speed, +X% Accuracy, -1 Atk) Hasty (+15% Speed, +X% Accuracy, -1 Def) Jolly (+15% Speed, +X% Accuracy, -1 SpA) Naive (+15% Speed, +X% Accuracy, -1 SpD) Bashful (No effect on stats) Docile (No effect on stats) Hardy (No effect on stats) Quirky (No effect on stats) Serious (No effect on stats) Type: Like ingame, Pokemon are given a boost when their type matches the type of move they're using. In ASB, the energy cost of a move a Pokemon has STAB on is decreased by 1. Damaging moves that a Pokemon has STAB on are also increased by 3 BAP. However, ASB also gives types specific bonuses as well, described here. Your Pokemon should have the summary of their types listed in their details. Abilities: In ASB, some abilities are given slightly different effects than ingame. You can find a list of all abilities here, which gives a description of each ability's effect and which Pokemon have them. These ability descriptions must be listed in the details of your Pokemon. The plural "Abilities" is used even if the Pokemon only has one Ability. Ability names start being entered one line below and are bolded. A Pokemon's Dream World ability is marked with (DW). Before each ability, the way it is activated (Trait, Innate, Can be Enabled, Can be Disabled, and Can Be Activated) should be placed in parenthesis before it. Stats: The stats of your Pokemon must be listed in their details. When posting your Pokemon's stats, natures should be taken into account. A list of the stats of starter Pokemon can be found above. You can just copy and paste the stats found in the list above into your Pokemon's details. This is the natural ranking list for stats (excluding Speed): Rank 1: Base 0-25; 80 HP Rank 2: Base 26-60; 90 HP Rank 3: Base 61-95; 100 HP Rank 4: Base 96-119; 110 HP Rank 5: Base 120-140; 120 HP Rank 6: Base 141-160; 125 HP Rank 7: Base 161-180; 130 HP Rank 8: Base 181-200; 135 HP Rank 9: Base 201+; 140 HP A Nature boost will increase the Rank of a stat by one, and will be noted with a (+) next to it. (e.g. a Rank 3 Attack with a boost will be displayed as Rank 4 (+) ) A Nature reduction will decrease the Rank of a stat by one, and will be noted with a (-) next to it. (e.g. a Rank 3 Attack with a reduction will be displaced as Rank 2 (-) ) Note that the above does not apply to Speed. Speed boosts and reductions are handled differently in ASB, since the Speed stat is not put into ranks like the other stats are. Positive Nature: Multiplies base Speed by 1.15 (rounded up) and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided by a number based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance. Negative Nature: Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon. In addition, the stats section also requires your Pokemon's Size and Weight Classes. The rest of this section can be skipped if you don't want to read it; it's just for the more curious. A Pokemon's Size Class determines how good a Pokemon is at using three particular universal commands: Bodyblock, Dodge, and Take Cover. Each of these commands is listed at the end of the Attack List. Size is primarily determined by a Pokemon's Height; however, their body structure has also been taken into account. In total, there are seven class sizes, roughly defined as follows: Class 1: Caterpie, Diglett (Baseline: 0.8m or less) Class 2: Weavile (Baseline: 0.8-1.2m, 1.2-2m serpentine) Class 3: Sceptile (Baseline: 1.2-2m humanoid. 1.0-1.5m quadrupedal 2-3.5m serpentine) Class 4: Raikou (Baseline: 2-2.5m humanoid, 1.5-2.5m quadrupedal, 3.5-5m serpentine) Class 5: Arceus (Baseline: 2.6-3.5m humanoid/avian, 2.6-3.0m quadrupedal, 5-6.5m serpentine) Class 6: Lugia (Baseline: 3.5-5m humanoid/avian, 3.1-4.5m quadrupedal, 6.5-8m serpentine) Class 7: Wailord (Baseline: 6m+ humanoid/avian/quadrupedal, 8m+ serpentine) A Pokemon's Weight Class determines how heavy that Pokemon is and its resistance to being knocked out of a Bodyblock or run through while an ally uses Take Cover. The Weight Class of a Pokemon coincides with Grass Knot and Low Kick for the first six classes, and then increases based on values favorable to various individual Pokemon. Weight Classes are illustrated below. Class 1: <10kg Class 2: 10-25kg Class 3: 25.1-50kg Class 4: 50.1-100kg Class 5: 100.1-200kg Class 6: 200.1-274.9kg Class 7: 275-349.9kg Class 8: 350-449.9kg Class 9: 450-599.9kg Class 10: 600-749.9kg Class 11: 749-949.9kg Class 12: 950kg+ Again, a list of the stats of starter Pokemon can be found above (with Size and Weight Classes included). Evolution, Move, and Dream Counters: Aside from Currency Counters (CC) and Universal Counters (UC), there are 3 other types of counters also used in ASB. These three counters are all for individual Pokemon, as opposed to CC and UC which are for the trainer, and are called Evolution Counters (EC), Move Counters (MC), and Dream Counters (DC). - Evolution Counters (EC): Each time a Pokemon battles, their Evolution Counter goes up by one.
Exceptions:
Each time a Pokemon battles, their Move Counter goes up by two*. Move Counters can be used to teach new moves to your Pokemon. Here are the costs associated with Move Counters:
- Dream Counters (DC): Each Pokemon's Dream World Ability is locked to start. Each time a Pokemon battles, its Dream Counter goes up by one. Once a Pokemon reaches 5 DC, its trainer may voluntarily unlock its Dream World ability. If a Pokemon has no Dream World Ability or has already unlocked it, no extra points can be distributed. Once a Dream World ability is unlocked, it will be unlocked even if the Pokemon evolves. If a Pokemon in any of its stages has a Dream World ability, its DC should read DC: 0/5. If it has no Dream World Ability, There should be no DC counter. Moves: Each of your starting Pokemon begins with every level-up move they learn from every generation up to Level 25. Veekun is the best repository for this information, just search for the Pokemon. For CAP specific information, go to the bottom of this post. Then, select 5 of their Egg Moves and 5 Fifth Generation TMs to round out their starting attack list. Pokemon without Egg Moves: If your starting Pokemon has no Egg Moves to select from, you may select any 5 attacks from Move Tutors and Special Giveaways from any generation. If this Pokemon also does not have any Move Tutors or Special giveaways, you may select any 5 TM moves from any generation. Pokemon without TMs: If your starting Pokemon does not have any TMs to choose from (e.g. cannot, not refuses to. [Magikarp, Beldum, Wynaut, etc.]), it can instead select up to 5 attacks from Move Tutors and Special Giveaways from any generation. For the ease of the approval staff (e.g. expediting approval), please list Level-Up Moves learned first, then Egg Moves, then TMs in a single line item list. Getting Approved: Once your profile is all set and ready, post it in this thread. One of the approval staff listed below will approve your profile (or tell you to make some fixes first), it will be added to this post, and then you're ready to battle! Your team must be approved before you can use it. Don't worry though, it shouldn't take long to get approved. Approval Staff: Head Approvers: Deck Knight Seven Deadly Sins Assistant Approvers: Athenodoros C$FP danmantincan Dogfish44 Elevator Music Engineer Pikachu Glacier Knight Its_A_Random Leethoof LouisCyphre Objection Ragnarokalex Texas Cloverleaf Each Approver shall earn 1 Universal Counter for every 5 teams checked. What Next?: So where do we go from here? To battle of course! Go to the Battle Tower to learn the ropes and find matches. It might also help to skim over the Data Audit Thread to figure out some of the trickier mechanics of ASB. Everyone please enjoy. Player Listing: (With a big thanks to Wikey for the initial list.)
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| Last edited by Elevator Music; Apr 8th, 2013 at 7:56:44 PM. Reason: Finally... FINALLY... The players list has been updated! :o |
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Join Date: Aug 2010
Posts: 2,813
Erry day im HEAD SMASHING
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Trainer Name: smashlloyd20 Pokemon: Aggron, Pyroak, Machamp, Bronzong, Kitsunoh, Chandelure, Marowak, Aerodactyl, Excadrill, Skarmory, Lucario, Klang, Magnezone, Mawile, Scizor, Registeel, Metagross, Forretress, Granbull, Mollux W/L/T: 24/35/1 Currency Counter: 23 Universal Counter: 0
Backpack and Trainer Info
Backpack: Berry Pocket: 1x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Thick Club 2x Mental Herb 1x Steel Gem 1x Nanab Berry 2x Leftovers 1x Magnet 1x Kings Rock 1x Steel Pearl 1x Life Orb 5x Ultra Ball smash is a young trainer from Hoenn, who moved to the Battle Frontier as a boy, taking his childhood pal Hardhead the Aron with him. Along with a Machop and Embirch he set out to explore the island, and discovered a derelict factory. Working with his Pokemon, he eventually repaired the factory and opened it to all comers. smash lived a life of honing his skills on the Frontier and running the factory with his Pokemon, as well as many new friends he met along the way. Ongoing Battles: Pokemon Team:
Aggron
Aggron [Hardhead] (Male) Nature: Adamant (+1 * Attack, -1 * Special Attack) Type: Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earthquake and Magnitude have Energy Cost reduced by one (1). Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized. Stats: HP: 100 Atk: 5 (+) Def: 6 SpA: 1 (-) SpD: 2 Spe: 50 Size Class: 4 Weight Class: 8 (360kg) Base Rank Total: 20 EC: 9/9 MC: 2 DC: 5/5 Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Attacks: Tackle (*) Harden (*) Mud-Slap (*) Headbutt (*) Metal Claw (*) Iron Defense (*) Roar (*) Take Down (*) Double-Edge Iron Tail Autotomize Dig (*) Rock Tomb (*) Rock Polish (*) Head Smash (*) Endeavor Superpower (*) Iron Head (*) Ice Punch Aqua Tail Magnet Rise Thunder Wave Heavy Slam Metal Burst Protect Earthquake Dragon Tail Dragon Claw Rest Brick Break Stealth Rock Endure
Pyroak
Pyroak [Grass Skirt] (Male) Nature: Brave (+1 Attack, -9 Speed, -10 Evasion) Type: Fire/Grass Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Stats: HP: 120 Atk: 4 (+) Def: 4 SpA: 3 SpD: 3 Spe: 51 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 6 DC: 5/5 Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Attacks: Flare Blitz Wood Hammer Pound (*) Sweet Scent (*) Growth (*) Ember (*) Leech Seed (*) Bullet Seed (*) Flame Wheel (*) Fire Spin (*) Giga Drain (*) Absorb Lava Plume Fire Spin Heat Crash Dragonbreath (*) Earth Power (*) Sand Tomb (*) Aromatherapy Grasswhistle Counter Block Fire Blast (*) Will-O-Wisp (*) Flash Cannon (*) Sunny Day Solarbeam Toxic Hidden Power Ice [7] Counter Synthesis Roar Double Team Substitute Dragon Tail Protect Light Screen Energy Ball Flamethrower Grass Knot Earthquake Flame Charge Low Sweep Facade Endure
Machamp
Machamp [Chuck Norris] (Male) Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats: HP: 100 Atk: 5 Def: 3 SpA: 4 (+) SpD: 3 Spe: 47 (-) Size Class: 3 Weight Class: 5 Base Rank Total: 19 EC: 9/9 MC: 7 DC: 5/5 Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. Attacks: Wide Guard Low Kick (*) Leer (*) Focus Energy (*) Karate Chop (*) Ankle Sweep (*) Foresight (*) Low Sweep Seismic Toss (*) Revenge (*) Vital Throw Dynamicpunch Cross Chop Focus Blast (*) Fire Blast (*) Earthquake (*) Close Combat (*) Counter Knock Off Ice Punch (*) Thunderpunch (*) Bullet Punch Dig Focus Punch Bulk Up Payback Stone Edge Toxic Bide Rest Focus Punch Protect Brick Break Substitiute Sleep Talk Scary Face Endure Light Screen
Bronzong
Bronzong [Rolf] (Male) Nature: Sassy (+1 * Special Defense, -15% Speed and flat -5% accuracy) Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized. Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half. Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Stats: HP: 110 Atk: 3 Def: 4 SpA: 3 SpD: 5 (+) Spe: 28 (-) Size Class: 3 Weight Class: 5 (187 kg) Base Rank Total: 19 EC: 6/6 MC: 3 DC: 5/5 Moves: Confuse Ray Confusion Extrasensory Hypnosis Tackle Imprison Sunny Day Rain Dance Heal Block Safeguard Heavy Slam Heal Block Safeguard Gyro Ball Trick Ancientpower Signal Beam Zen Headbutt Trick Room Dream Eater Flash Cannon Toxic Hidden Power [Ice] 7 Grass Knot Earthquake Reflect Light Screen Rest Endure Bulldoze
Kitsunoh
Casper [Kitsunoh] (Male) Nature: Jolly (+17 Speed, +19% Acc, -1 Special Attack) Type: Steel/Ghost Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up. Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. HP: 100 Atk: 4 Def: 3 SpA: 1 (-1) SpD: 3 Spe: 127 (+) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 3 DC: 5/5 Moves: Scratch Imprison Tail Whip Iron Defense Lick Odor Sleuth Faint Attack Shadow Sneak Copycat Metal Claw Curse Shadowstrike Perish Song Fake Out Psycho Shift Meteor Mash Yawn Super Fang Magic Coat Will-o-Wisp Dig Taunt Toxic U-Turn False Swipe Double Team Snatch Torment Hone Claws Substitute Shadow Ball Earthquake Protect Safeguard
Chandelure
Tag [Chandelure] Male Mild Nature (+1 * Special Attack, -1 * Defense) Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Shadow Tag: (Dream World) (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. HP: 90 Atk: 2 Def: 2 (-) SpA: 7 (+) SpD: 3 Spe: 80 Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 6 DC: 5/5 Moves: Ember Astonish Minimize Smog Fire Spin Confuse Ray Night Shade Will-o-Wisp Flame Burst Imprison Hex Shadow Ball Pain Split Curse Sunny Day Fire Blast Flame Charge Acid Clear Smog Endure Taunt Double Team
Marowak
GAIA CRUSH (Marowak) [M] Adamant Nature (+1 Attack, -1 Special Attack) Type: Ground Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Rock Head: Innate: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Lightningrod: Innate: These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Battle Armor: (DW) Innate: This Pokemon’s thick armor prevents it from taking critical hits. HP: 90 Atk: 4 (+) Def: 4 SpA: 1 (-) SpD: 3 Spe: 45 Size Class: 2 Weight Class: 3 Base Rank Total: 16 EC: 6/6 MC: 5 DC: 3/5 Attacks: Bone Club Growl Tail Whip Headbutt Leer Focus Energy Bonemerang Rage Endeavor Double-Edge Rock Slide Belly Drum Detect Swords Dance Earthquake Protect Bide
Aerodactyl
Aerodactyl [Brave Bird] (Male) Adamant Nature (+1 Attack, -1 Special Attack) Type: Rock/Flying Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: 5 (+) Def: 3 SpA: 1 (-) SpD: 3 Spe: 130 Size Class: 4 Weight Class: 4 Base Rank Total: 20 MC: 4 DC: 5/5 Abilities: Rock Head: Innate: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Pressure: Innate: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Unnerve: Innate: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Attacks: Ice Fang Fire Fang Thunder Fang Wing Attack Supersonic Bite Scary Face Roar Agility Supersonic Ancientpower Rock Slide Curse Roost Steel Wing Stone Edge Earthquake Taunt Sky Attack Toxic Fly Bide Hone Claws Protect Double Team Sandstorm Torment Substitute
Excadrill
Excadrill [Durr] (M) Adamant Nature (+Atk, -SpA) Type: Ground/Steel Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Sand Force (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Sand Rush (Innate): This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. Mold Breaker (DW) (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Stats: HP: 110 Atk: 6 (+) Def: 2 SpA: 1 (-) SpD: 3 Spe: 88 Size Class: 1 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 8 DC: 5/5 Attacks: Scratch Mud Sport Rapid Spin Mud-Slap Fury Swipes Metal Claw Dig Hone Claws Drill Run Sandstorm Horn Drill Sandstorm Fissure Iron Defense Skull Bash Metal Sound Earthquake Rock Slide Swords Dance Toxic Rest Shadow Claw Double Team Protect Brick Break X-Scissor Substitute Shadow Claw Facade Rapid Spin
Skarmory
Skarmory [Scree] (Male) Nature: Adamant (+1 Attack, -1 Special Attack) Type: Steel/Flying Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. HP: 100 Atk: 4 (+) Def: 5 SpA: 1 (-) SpD: 3 Spe: 70 Size Class: 3 Weight Class: 4 Base Rank Total: 19 MC: 10 DC: 5/5 Abilities: Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Weak Armor (Can be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Attacks (21): Leer Peck Sand-Attack Swift Agility Fury Attack Feint Air Cutter Spikes Steel Wing Sky Attack Pursuit Curse Swords Dance Fly Double Team Toxic Roar Protect Roost Taunt
Lucario
Lucario [Mind Reader] (Male) Nature: Lonely (+1 Attack, -1 Defense) Type: Fighting/Steel Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Justified (Innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. HP: 100 Atk: 5 (+) Def: 2 (-) SpA: 4 SpD: 3 Spe: 90 Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 3 DC: 5/5 Attacks: Quick Attack Dark Pulse Detect Metal Claw Foresight Endure Counter Force Palm Feint Reversal Screech Bone Rush Metal Sound Extremespeed Dragon Pulse Quick Guard Nasty Plot Aura Sphere Close Combat Circle Throw Hi Jump Kick Vacuum Wave Protect Agility Swords Dance Protect Shadow Claw Shadow Ball Dig Psychic
Klang
Spinner [Klang] (-) NATURE: Quiet (+1 Special Attack, -10% Evasion) TYPE Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. ABILITIES Plus: (Innate)This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost does not stack. Minus: (Innate) This Pokemon possesses a negativeelectrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost does not stack. Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) STATS HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 43 (-) Size Class: 1 Weight Class: 4 Base Rank Total: 16 EC: 8/9 MC: 13 DC: 5/5 ATTACKS Vicegrip Charge Thundershock Gear Grind Bind Shift Gear Lock-On Zap Cannon Toxic Thunder Wave Volt Switch
Magnezone
Zap-Happy [Magnezone] (-) NATURE: Timid (+5% Accuracy) TYPE: Electric / Steel Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. ABILITIES Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Analyctic (DW Locked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. STATS HP: 100 Atk: Rank 2 (-) Def: Rank 4 SpA: Rank 5 SpD: Rank 3 Spe: 69 (+) Size Class: 3 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 ATTACKS Mirror Coat Barrier Tri Attack Metal Sound Tackle Sonicboom Thundershock Supersonic Thunder Wave Spark Lock-On Magnet Rise Zap Cannon Thunderbolt Volt Switch Flash Cannon Thunder Protect Double Team Rain Dance Hidden Power Ice 7 Volt Switch Magic Coat
Mawile
Omnom [Mawile] (F) NATURE: Hasty (+5% Accuracy) TYPE Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. ABILITIES Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Sheer Force (DW Unlocked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. STATS HP: 90 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 2 SpD: Rank 2 Speed: 58 (+) Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: N/A MC: 3 DC: 1/5 ATTACKS Astonish Fake Tears Bite Sweet Scent Vicegrip Metal Burst Sucker Punch Ancientpower Taunt Double Team Protect
Scizor
Buzz [Scizor] (M) NATURE: Adamant TYPE Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. ABILITIES Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) STATS HP: 100 Atk: Rank 6 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 3 Speed: 65 Size Class: 3 Weight Class: 5 (118 kg) [4, 59kg] Base Rank Total: 20 EC: 6/6 MC: 4 DC: 2/5 ATTACKS Bullet Punch Quick Attack Leer Focus Energy Pursuit False Swipe Agility Metal Claw Fury Cutter Wing Attack Vacuum Wave Double Team Counter Endure Reversal Protect Rain Dance Swords Dance
REGISTEEL
Gear Golem [Registeel] (-) Nature: Brave (+1 Atk, Spe/1.15, -10 Eva) Type: Steel Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Stats: HP: 100 Atk: 4 (+) Def: 6 SpA: 3 SpD: 6 Spe: 43 (50/1.15v) (-) Size Class: 3 Weight Class: 6 (205 kg) [5, 102.5 kg] Base Rank Total: 23 EC: N/A MC: 0 DC: 3/5 Attacks: Explosion Stomp Metal Claw Curse Superpower Lock-On Zap Cannon Iron Head Hammer Arm Toxic Earthquake Brick Break Protect Substitute Earthquake Ice Punch Stealth Rock Thunder Wave Focus Punch
Metagross
Windows XP [Metagross] (M) Nature: Brave (+1 Atk, Spe/1.15, -10 Eva) Type: Steel/Psychic Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 5 SpA: Rank 3 SpD: Rank 3 Spe: 60 (-) Size Class: 4 Weight Class: 9 (550 kg) Base Rank Total: 22 EC: 9/9 MC: 0 DC: 5/5 Attacks: Take Down Magnet Rise Metal Claw Confusion Scary Face Pursuit Bullet Punch Agility Psychic Meteor Mash Hammer Arm Iron Defense Zen Headbutt Iron Head Protect Double Team Stealth Rock Earthquake Shadow Ball Thunderpunch
Forretress
Nubnuts [Forretress] (M) Nature: Sassy (+1 Special Defense, Spe/1.15, -10 Eva) Type: Bug / Steel Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Sturdy (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 100 Atk: Rank 3 Def: Rank 5 SpA: Rank 2 SpD: Rank 3 (+) Spe: 34 (-) Size Class: 3 Weight Class: 5 Base Rank Total: 17 EC: 6/6 MC: 0 DC: 5/5 Attacks: Tackle Protect Toxic Spikes Protect Selfdestruct Bug Bite Take Down Rapid Spin Bide Natural Gift Spikes Heavy Slam Gyro Ball Double-Edge Counter Reflect Revenge Toxic Light Screen Payback Protect Earthquake Rock Slide
Granbull
Evil Grin [Granbull] (M) Nature: Brave (Adds * to Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 39 (45/1.15v) EC: 6/6 MC: 1 DC: 1/5 Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop. Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. Attacks: Ice Fang Thunder Fang Fire Fang Tackle Scary Face Tail Whip Charm Bite Lick Headbutt Roar Close Combat Crunch Heal Bell Work Up Fire Blast Earthquake
Mollux
![]() Hellion [Mollux] (M) Nature: Bold (Def: +1, Atk: -1) Type: Fire/Poison Fire Type - Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Dry Skin - (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. (DW) Illuminate - (Dormant) - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 4 (+) SpA: Rank 5 SpD: Rank 4 Spe: 76 Height Class: 3 Weight Class: 3 BRT: 20 EC: -- MC: 3 DC: 1/5 Attacks: Bide Ember Acid Withdraw Acid Spray Confuse Ray Clear Smog Lava Plume Heal Bell Gastro Acid Rapid Spin Fire Blast Toxic Sludge Wave
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Ten million fireflies Last edited by smashlloyd20; Feb 22nd, 2013 at 11:38:58 PM. Reason: BIG FAT UPDATES |
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Join Date: Apr 2009
Posts: 1,119
Cambodia
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Trainer Name: Ungy
Pokemon: Gible, Larvitar, Nohface W/L/T: 0/0/0 Trainer Counter: 0 Backpack: Berry Pocket: 2 Oran, Leppa, Cheri, Chesto, Pecha, Rawst, and Aspear berries Token Pocket: Ref Tokens: Business Tokens: [Any Links to ongoing battles here]
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Pokemon Team: Gible / Larvitar / Nohface Gible(*) [Tremor] (Male) Nature: Naughty Type: Dragon/Ground: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Stats: Gible HP: 100 Atk: ****(+) Def: ** SpA: * SpD: *(-) Spe: 42 EC:0/6 MC:0 DC:0/5 Abilities: Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Rough Skin: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW) Attacks: Tackle(*) Sand-Attack(*) Dragon Rage(*) Sandstorm(*) Take Down(*) Sand Tomb(*) Slash(*) Outrage(*) Scary Face(*) Iron Head(*) Earthquake(*) Roar(*) Dig(*) Larvitar(*) [Rockslide] (Male) Nature: Adamant Type: Rock/Ground: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earthquake and Magnitude have Energy Cost reduced by one (1). Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Stats: Larvitar HP: 90 Atk: ****(+) Def: ** SpA: *(-) SpD: ** Spe: 41 EC:0/6 MC:0 DC:0/5 Abilities: Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. (DW) Attacks: Bite(*) Leer(*) Sandstorm(*) Screech(*) Little by Little(*) Rock Slide(*) Scary Face(*) Dragon Dance(*) Pursuit(*) Assurance(*) Earthquake(*) Dig(*) Taunt(*) ![]() Nohface(*) [Regret] (Female) Nature: Impish Type: Ghost/Steel: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.) Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Stats: HP: 100 Atk: ** Def: ****(+) SpA: *(-1) SpD: *** Spe: 10 EC:0/4 MC:0 DC:0/5 Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Attacks: Tackle(*) Iron Defense(*) Lick(*) Leer(*) Faint Attack(*) Shadow Sneak(*) Curse(*) Meteor Mash(*) Yawn(*) Psycho Shift(*) Will-O-Wisp(*) Rock Slide(*) Dig(*)
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What's the difference between mainstream religion and Scientology? A few thousand years. Last edited by Deck Knight; Feb 13th, 2011 at 2:50:34 AM. |
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#4 |
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Jigen Makkoto
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Massachusetts
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smashlloyd20:
It looks like you forgot to choose your TMs for Embirch. Since this is early on I'll let you add them before reffing your battle. Also on your Aron and Machop you applied the Speed dropping nature incorrectly. You don't decrease by 15 total, you divide their Base Speed by 1.15 and round down, so Aron would have 26 Speed and Machop would have 30. ungulateman: Everything appears to be in order. Approved.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| Last edited by Deck Knight; Feb 13th, 2011 at 4:59:18 AM. |
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#5 |
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Join Date: Aug 2009
Posts: 350
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Trainer Name: shucklesmyhero
Pokemon: Gible, Larvitar, Eevee W/L/T: 0/0/0/ Trainer Counter: 0 vs Darkfox081 http://www.smogon.com/forums/showthread.php?t=3447093
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Backpack: Berry Pocket: 2 Oran, 2 Leppa, 2 Cheri, 2 Chesto, 2 Pecha, 2 Rawst, and 2 Aspear berries Token Pocket: Ref Tokens: Business Tokens: ![]() Gible(*) [Chomp] (Male) Nature: Naughty Type: Dragon/Ground: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Stats: Gible HP: 100 Atk: ****(+) Def: ** SpA: * SpD: *(-) Spe: 42 EC:0/6 MC:0 DC:0/5 Abilities: Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Rough Skin: (DW) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW) Attacks: Tackle(*) Sand-Attack(*) Dragon Rage(*) Sandstorm(*) Take Down(*) Sand Tomb(*) Slash(*) Outrage(*) Scary Face(*) Iron Head(*) Earthquake(*) Roar(*) Dig(*) ![]() Larvitar(*) [Rocky] (Male) Nature: Adamant Type: Rock/Ground: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earthquake and Magnitude have Energy Cost reduced by one (1). Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Stats: Larvitar HP: 90 Atk: ****(+) Def: ** SpA: *(-) SpD: ** Spe: 41 EC:0/6 MC:0 DC:0/5 Abilities: Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sand Veil: (DW) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. (DW) Attacks: Bite(*) Leer(*) Sandstorm(*) Screech(*) Little by Little(*) Rock Slide(*) Scary Face(*) Dragon Dance(*) Pursuit(*) Assurance(*) Earthquake(*) Dig(*) Taunt(*) ![]() Eevee* purrfect female Nature: timid Lowers attack, 15% increase in speed (rounded up) and adds a 5% flat base increase for accuarcy. Eevee HP: 90 Atk: * (-1) Def: ** SpA: ** SpD: *** Spe: 64 (+) EC:0/4 MC:0 DC:0/5 Abilities: Run Away: Type: Innate This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability: Type: Innate The moves that match this Pokemon’s type deal two (2) more damage. Anticipation (DW): Type: Innate This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion. Attacks: Tail whip* Tackle* Helping hand* Sand-attack* Growl* Quick attack* Endure* Flail* Yawn* Shadow ball* Dig* Return*
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White Friend Code: 4985 4134 5972 Is the worst asb battler on smogon Beep Boop Last edited by shuckles my hero; May 8th, 2011 at 11:52:42 AM. |
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Join Date: Jan 2010
Posts: 1,971
Yoshino is Yoshino, and Yoshinon is Yoshinon!!
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I think this is how it works...
Trainer Name: Acklow Pokemon: Hippowdon, Cacturne, Mantine, Flygon, Dusknoir, Arcanine, Mamoswine, Gligar, Torkoal, Camerupt, Kangaskhan, Slugma W/L/T: 6-8-0 Trainer Counters: 10 Role Playing Thread: Acklow's Berry Pies Referee Profile
Backpack and Trainer Info
Biography: Acklow is a trainer from the Sinnoh region who owns a large berry orchard located not too far from Floaroma Town. His grandfather once owned a berry orchard on the mainland in the Johto region, but died before he could pass the land onto his son. Because of this, Acklow's father was forced to move to the Sinnoh region due to earning a desk job for the Poketch Company, settling down to raise a family. Encouraging his son to continue the family legacy, Acklow's father scouted Sinnoh for a decent area for his son to start up an orchard business. Acklow, however, set his sights on becoming a Gym Leader. Conflicted with the dreams of a parent and his own dreams, Acklow now has to decide which path is best for himself. At least for now, Acklow continues to sell berries with his trusty Cacnea, Needles, until he can fulfill his goal of leading a gym. Berry Pocket: 1x Oran 2x Leppa 2x Cheri 2x Chesto 2x Pecha 2x Rawst 2x Aspear Hold Item Pocket: Token Pocket: Ref Tokens: 0 Business Tokens:0 Looking/Accepting Challenge: Ongoing Battles: 3+3 vs. 3+3 Tag Battle (Mewtwo15026, Temperantia vs RitterCat, Acklow) Battle Subway Challenge Finished Battles: vs. GoldenKnight (Win) vs. Venser (DQ Loss) vs. Dogfish44 (Loss) vs. Plusle (DQ Win) vs. Kannon (Loss) vs. GoldenKnight (Loss) vs. Doran Dragon (Win) vs. danmantincan (Loss) 2+2 vs. 2+2 Tag Battle (Acklow, Athenodoros, Kaxtar, and Galladiator) (Win) vs. Steampowered (Loss) vs. Flora (oh my!) (Win) vs. shadowbone66 (Win) vs. danmantincan (Loss) vs. shadowbone66 (Loss)
Pokemon Team
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This week's Avatar is from: Date a Live Last edited by Acklow; Jul 25th, 2011 at 6:34:28 PM. Reason: Cleaning/Adding |
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Join Date: Aug 2010
Posts: 1,040
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Trainer Name: Plusle*
Pokemon: Torchic,Solosis,Voodoll* W/L/T:0/0/0 Trainer Counter:0 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: Business Tokens: [Any Links to ongoing battles here]
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Pokemon Team: ![]() Torchic(*) [Great](Male) Jolly Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). HP: 90 Atk: *** Def: ** SpA: **(-) SpD: ** Spe: 52(+) EC: 0/6 MC: 0 DC: 0/5 Abilities Blaze:When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)[Inate] Speed Boost: Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).[Inate] Attacks Scratch(*) Growl(*) Focus Energy(*) Ember(*) Peck(*) Sand Attack(*) Fire Spin(*) Night Slash(*) Reversal(*) Low Kick(*) Swords Dance(*) Fire Blast(*) Protect(*) ![]() Solosis(*) [Blob](Female] Quiet Type:Psychic Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. HP: 90 Atk: ** Def: ** SpA: *****(+) SpD: ** Spe: 17(-) EC: 0/6 MC: 0 DC: 0/5 Abilities: DustProof: This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.(Innate) Magic Guard:This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.(Innate) Regeneration:When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.(Innate)[Dream World] Attacks Psywave(*) Reflect(*) Rollout(*) Snatch(*) Hidden Power(*) Light Screen(*) Charm(*) Recover(*) Psycho Shock(*) Trick(*) Acid Armour(*) Confuse Ray(*) Shadow Ball(*) Energy Ball(*) Calm Mind(*) ![]() Voodoll(*)[Ninja][Male] Naive Type: Normal/Dark Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1). Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1). Abilities: Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks. Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. HP: 100 Atk: ** Def: ** SpA: *** SpD: *(-) Spe: 81(+) EC: 0/6 MC: 0 DC: 0/5 Attacks Astonish(*) Copycat(*) Pain Split(*) Spite(*) Grudge(*) Charge(*) Pin Missile(*) Mimic(*) Pursuit(*) Counter(*) Focus Punch(*) Subsitute(*) Return(*) Payback(*)
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VGC 2011 Seniors UK 1st | VGC 2012 Seniors UK 4th | Worlds 2011 18th | Worlds 2012 19th | Winter Battle and International Challenge January Seniors 1st
Last edited by Deck Knight; Feb 19th, 2011 at 2:27:49 PM. |
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#8 |
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Jigen Makkoto
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Moderator
Join Date: May 2005
Posts: 6,843
Massachusetts
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shuckles my hero:
Approved. I'll edit it in, but don't forget that Two Stage Pokemon like Eevee only need Max 4 Evolution counters, not 6. Also whenever you have a Speed boosting nature, multiply its Base Speed on your computers by 1.15 and then round up to the nearest whole number (so 55 becomes 63.25, which rounds up to 64). Same with a speed dropping nature, except you divide by 1.15 and then round down. Acklow: Approved. Don't forget to list all of your Pokemon at the top, you currently only have Cacnea listed. Since all of your Pokemon are Two Stage Pokemon, they all have Max 4 Evolution Counters, not 6. Plusle: Approved. Don't forget to apply your natures to your stats. I'll edit it in. Same thing for your Voodoll with Shuckle's Eevee, it's only a Two Stage Pokemon, so it only needs Max 4 Evolution Counters, not 6.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| Last edited by Deck Knight; Feb 13th, 2011 at 4:56:56 AM. |
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#9 |
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Join Date: Apr 2009
Posts: 2,848
Northern Ireland
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Trainer Name: SoS
Pokemon: Nidoqueen*, Lickilicky*, Butterfree*, Klinklang, Arghonaut, Cyclohm, Tyranitar, Pyroak, Dusknoir, Electivire, Milotic, Tomohawk, Voodoom, Salamence, Blissey, Ferrothorn, Eelektross, Galvantula, Lapras, Krillowatt, Volcarona, Beheeyem, Golurk, Rotom-C, Gastrodon East, Wartortle, Magnezone, Nincada, Spinarak, Magikarp, Metang, Kadabra, Revenankh, Glaceon, Mamoswine, Necturna - I may be overdoing this... Electric Types: Cyclohm, Electivire, Eelektross, Galvantula, Krillowatt, Rotom-C, Magnezone W/L/T: 24/35/0 Currency Counters: 61 Backpack: Berry Pocket: 1x Oran Berry 3x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry 2x Enigma Berry 1x Expert Belt 1x Reaper Cloth 1x Electirizer 1x Light Clay 1x Watmel Berry 1x Coba Berry 1x Muscle Band 1x Macho Brace 1x Rocky Helmet 1x BrightPowder 1x Macho Brace 1x Eviolite 1x Leftovers 1x Damp Rock 1x Super Potion 3x Net Ball 3x Heal Ball 1x Cherish Ball 1x Ultra Ball 3x Timer Ball 2x Sport Ball Glyph of Flash Cannon x1 Glyph of Fiery Dance x1 Glyph of Flamethrower x1 Glyph of Ice Shard x1 Glyph of Ice Beam x1 Glyph of Icy Wind x1 Glyph of Reflect x1 (EQUIPPED TO BLISSEY) Glyph of Earth Power x1 Glyph of Recover Token Pocket: Universal Counters: 23 Business Tokens: 12 VC Active Slots: Battle Slot 1 Link: Battle Slot 2 Link: Battle Slot 3 Link: Tournament: RP Links: Battle Subway (Singles) (Attempt 1: Lickilicky, Milotic, Pupitar, failed) (Attempt 2, Tyranitar, Milotic, Lickilicky, succeeded) http://www.smogon.com/forums/showthread.php?t=3450497 Gym Link: Completed battles:
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http://www.smogon.com/forums/showthread.php?t=86099 - Completed http://www.smogon.com/forums/showthread.php?t=86248 - Completed http://www.smogon.com/forums/showthr...07#post3324807 - Completed http://www.smogon.com/forums/showthread.php?t=86843 - Completed http://www.smogon.com/forums/showthread.php?t=86773 - Completed http://www.smogon.com/forums/showthread.php?t=87163 - Completed http://www.smogon.com/forums/showthread.php?t=101817 - Completed http://www.smogon.com/forums/showthr...=Son_of_Shadoo - Completed http://www.smogon.com/forums/showthread.php?t=103404 - Completed http://www.smogon.com/forums/showthread.php?t=103186 - Completed http://www.smogon.com/forums/showthread.php?t=3446804 - Completed http://www.smogon.com/forums/showthread.php?t=3447489 - Completed. http://www.smogon.com/forums/showthread.php?t=3447609 - Completed. http://www.smogon.com/forums/showthr...97#post3528797 - Completed. http://www.smogon.com/forums/showthr...15#post3532015 - Completed http://www.smogon.com/forums/showthread.php?t=3448336 - Completed http://www.smogon.com/forums/showthread.php?t=3449416 - Completed http://www.smogon.com/forums/showthread.php?t=3449626 - Completed http://www.smogon.com/forums/showthread.php?t=3450143 Battle Hall Rank 1 (Mime Jr): http://www.smogon.com/forums/showthread.php?t=3449284 (failed) Raid (Cliffs of Thunder with Mewtwo15026) (Nidoqueen+Dusclops): http://www.smogon.com/forums/group.p...cussionid=3424 Failed due to Mewtwo being DCd http://www.smogon.com/forums/showthread.php?t=3449986 http://www.smogon.com/forums/showthread.php?t=3449791 http://www.smogon.com/forums/showthr...23#post3676723 http://www.smogon.com/forums/showthr...42#post3700842 http://www.smogon.com/forums/showthread.php?t=3450575 http://www.smogon.com/forums/showthr...76#post3744476 Battle Hall Attempt 2 (failed) Vs. LupusAter Vs. Korski Vs. TravelLog Battle Hall Attempt 3 (Rank 3 singles, Butterfree) Vs. Arcanite (yes, again - TRAINING) Melee with jas61292 and Kaxtar Vs. Galladiator (TRAINING) Raid (Wildfire Plateau) (Tyranitar+Milotic): http://www.smogon.com/forums/group.p...cussionid=4089 Battle Hall Attempt 4 (Nidoqueen) Vs. Steampowered Vs. Devoninja Vs. DarkAmber TRAINING. Vs. Albinoloon Brawl with TravelLog Vs. Texas Cloverleaf Vs. TalkingLion Vs. It'sARandom Brawl vs. Metal Bagon Vs. UllarWarlord The Legend Run - Mysterious Cove (Nidoqueen, Flarelm, Dusknoir) Raid - Tidefury Strand with Arcanite (Blissey and Krilowatt) Vs. Arcanite Raid with Arcanite - Frozen Vault (HARD MODE) (Tyranitar, Blissey, Electivire, Arghonaut) Vs. Deadfox Battle Hall Attempt 5 - Golett (failed, 1 battle) Vs. TRG Vs. Zarator The Raid Zone - Frozen Vault (Hard Mode) (Blissey, Tyranitar, Electivire, Arghonaut) Vs. Alchemator Vs. Objection Vs. Temperantia Vs. Rediamond. Vs. jasnumbers The Legend Run - Timeless Tower - Ice Spire (Arghonaut, Volcarona, Revenankh) Engineer's Battle Royale Vs. Orcinus Duo Vs. Lord Jesseus Raid Zone - Cliffs of Thunder (Hard Mode) - Voodoom, Blissey, Tyranitar, Golurk. Vs. Its_A_Random Vs. dogfish Vs. Ziposaki Vs. Ziposaki Battle Pike - Bronze Rank (fail) waterwarrior's melee Vs. EndQuote
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Pokemon Team: Nidoqueen (*) [Amélie] (Female) Nature: Quiet: Adds rank to Special Attack. A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks. Type: Poison/Ground Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 66 (76/1.15) Size Class: 3 Weight Class: 4 Base Rank Total: 18 EC: 9/9 MC: 8 DC: 5/5 Abilities: Poison Point -This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison. [Can be disabled] Rivalry -This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). [Innate] Sheer Force(DW) UNLOCKED - This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks: Growl* Scratch* Tail Whip* Double Kick* Poison Sting* Fury Swipes* Bite* Helping Hand* Poison Tail* Disable* Supersonic* Venoshock* Thunderbolt* Dig* Crunch Ice Beam Toxic Chip Away Body Slam Earth Power Rock Slide Protect Charm Lovely Kiss Moonlight Bide Superpower Earthquake Sludge Wave Surf Stone Edge Flamethrower Move Total: 33 Lickilicky(*) [George] (Male) Nature: Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks. Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 43(-) (50 / 1.15) Size Class: 3 Weight Class: 5 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 5/5 (UNLOCKED!) Abilities: Own Tempo: This Pokemon moves at its own pace and cannot be confused by any method. [Innate] Oblivious: This Pokemon is incapable of being effected by Attract or Cute Charm. [Innate] Cloud Nine (DW): Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) [Trait] Cloud Nine also has a command that can nullify weather on the field. Command: (Ability: Cloud Nine) Attacks: Lick* Supersonic* Defence Curl* Knock Off* Wrap* Stomp* Disable* Hammer Arm* Muddy Water* Zen Headbutt* Ice Beam* Dig* Double Team* Power Whip Swords Dance Return Refresh Earthquake Flamethrower Protect Toxic Shadow Ball Counter Thunderbolt Bide Explosion Wring Out Wish Sleep Talk Facade Move Total: 31 Butterfree(*) [Buggo] (Male) Nature: Modest - Adds * to Special Attack. Subtracts * from Attack Type: Bug/Flying Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 4(+) SpD: Rank 3 Spe: 70 Size Class: 2 Weight Class: 3 Base Rank Total: 15 EC: 5/5 MC: 3 DC: 5/5 (UNLOCKED!) Abilities: Compoundeyes: This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. (Innate) Tinted Lens (DW, unlocked!): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). (Innate) Attacks: Levelup: Tackle* String Shot* Bug Bite* Harden Confusion PoisonPowder Stun Spore Sleep Powder Gust Supersonic Whirlwind Psybeam Bug Buzz Quiver Dance TM: Giga Drain Shadow Ball Roost Protect Move Total: 18 Arghonaut (Eoleo)(M) Nature: Adamant - Adds * to Attack, subtracts * from Special Attack. Type: Water/Fighting Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. HP: 110 Atk: Rank 5(+) Def: Rank 3 SpA: Rank 2(-) SpD: Rank 4 Spe: 75 Size Class: 3 Weight Class: 5 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 5/5 Abilities: Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) (Unlocked) Attacks: Level Up: Bubble Smokescreen Yawn Wrap Arm Thrust Aqua Jet Mach Punch Focus Punch Punishment Taunt Submission Waterfall Chip Away Night Slash Thief Egg Moves: Recover Bulk Up Ice Punch Cross Chop Circle Throw Rock Blast Seismic Toss Soak Revenge BW TM: Rock Slide Brick Break Substitute Drain Punch Surf Toxic Dive Swagger Stone Edge Protect Earthquake Bulldoze Poison Jab Torment Rain Dance Return Double Team Scald Tutor: ThunderPunch Low Kick Icy Wind Move Total: 45 Klinklang (Cogsworth) (No gender) Nature: Brave - Adds * to Attack, A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks. Type: Steel Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: HP: 90 Atk: Rank 5 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 3 Spe: 78 (90/1.15) Size Class: 1 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 3/5 Abilities: Plus - This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack. (Innate) Minus - This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack. (Innate) Clear Body (DW) - This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) (Innate) Attacks: Level up: Vicegrip Charge Thundershock Gear Grind Bind Screech Hyper Beam BW TMs: Thunder Wave Volt Switch Hidden Power (Water - 7) Toxic Protect Trick Room Swagger Other Level up moves to replace Egg moves: Shift Gear Discharge Metal Sound Move Total: 17 Cyclohm (Spiffy) (F) Nature: Modest - adds * to Special Attack, subtracts * from Attack. Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5(+) SpD: Rank 3 Spe: 80 Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 1 DC: 5/5 (UNLOCKED!) Attacks: Levelup: Tackle Growl Leer Dragon Rage Charge Thundershock Rain Dance Twister Sonicboom Slack Off Hurricane Double Hit Weather Ball Whirlwind Bide Discharge Tri Attack Dragon Tail Zap Cannon TM: Thunderbolt Dragon Pulse Flamethrower Volt Switch Protect Toxic Ice Beam Thunder Endure Trick Room Torment Rest Hyper Beam Sleep Talk Bulldoze Egg: Heal Bell Hydro Pump Spark Tutor: Draco Meteor Signal Beam Mud Slap Move Total: 40 Tyranitar "Mama" (F) Nature: Quiet - Special Attack increased by *, A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. Type: Rock/Dark Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats: HP: 110 Atk: Rank 5 Def: Rank 4 SpA: Rank 4(+) SpD: Rank 4 Spe: 53 (61/1.15) -10 Evasion Size Class: 4 Weight Class: 6 Base Rank Total: 23 EC: 9/9 MC: 8 DC: 5/5 Abilities: Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Unnerve (DW, locked) (Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Attacks: Levelup: Thunder Fang Fire Fang Ice Fang Bite Leer Sandstorm Screech Chip Away Rock Slide Scary Face Crunch Stone Edge Earthquake Payback Giga Impact Dark Pulse TM: Bulldoze Protect Brick Break Flamethrower Thunderbolt Ice Beam Surf Toxic Thunder Wave Substitute Brick Break Dragon Tail Focus Punch Snarl Rock Polish Egg: Dragon Dance AncientPower Pursuit Iron Defense Stealth Rock Stomp Tutor: Earth Power Aqua Tail Move Total: 37 Pyroak "Phloem" (M) Nature: Bashful - no effect Type: Fire/Grass Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats: HP: 120 Atk: Rank 3 Def: Rank 4 SpA: Rank 3 SpD: Rank 3 Spe: 60 Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 6 DC: 5/5 Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Attacks: Levelup: Absorb Pound Sweet Scent Growth Ember Leech Seed Bullet Seed Flame Wheel Giga Drain Synthesis Leaf Tornado Flame Burst Petal Dance Lava Plume Fire Spin Wood Hammer Flare Blitz Zap Cannon TM: Flamethrower Will-O-Wisp Protect Egg: Aromatherapy Seed Bomb Earth Power Counter Revenge Earthquake Move Total: 27 Dusknoir "Mia" (F) Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks. Type: Ghost Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats: HP: 90 Atk: Rank 5 (+) Def: Rank 5 SpA: Rank 3 SpD: Rank 5 Spe: 39 (45/1.15, rounded down) Size Class: 4 Weight Class: 5 Base Rank Total: 21 EC: 9/9 MC: 12 DC: N/A Abilities: Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Innate) Attacks: Levelup: Leer Night Shade Disable Foresight Astonish Confuse Ray Shadow Sneak Pursuit Will-o-Wisp Hex Fire Punch ThunderPunch Ice Punch Gravity Bind Shadow Punch TM: Toxic Shadow Ball Ice Beam Protect Brick Break Trick Room Earthquake Telekinesis Psychic Rock Slide Charge Beam Torment Swagger Substitute Focus Blast Giga Impact Egg: Destiny Bond Pain Split Imprison Tutor: DynamicPunch Mud Slap Sucker Punch Move Total: 38 Electivire "The Wizard" (M) Nature: Rash - Adds rank to Special Attack, subtracts rank from Special Defense. Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 (-) Spe: 95 Size Class: 3 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 8 DC: 5/5 Abilities: Motor Drive: This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. (Innate) Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Innate, DW) Attacks: Levelup: Quick Attack Leer ThunderPunch Thundershock Low Kick Swift Shock Wave Light Screen Discharge Thunder Giga Impact TM: Substitute Thunderbolt Thunder Wave Teleport Counter Flamethrower Earthquake Bide Psychic Dig Endure Brick Break Rock Slide Swagger Reflect Protect Toxic Egg: Cross Chop Fire Punch Ice Punch Tutor: Magnet Rise Signal Beam Move Total: 33 Milotic "Marle" (F) Nature: Bold - adds rank to Defence, subtracts rank from attack Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 4 (+) SpA: Rank 4 SpD: Rank 5 Spe: 81 Size Class: 5 Weight Class: 5 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 2/5 Abilities: Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). Cute Charm (DW, locked): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move. Attacks: Levelup: Splash Tackle Water Gun Wrap Water Sport Refresh Water Pulse Twister Recover Captivate Safeguard BW TM: Scald Ice Beam Toxic Light Screen Surf Protect Egg: Hypnosis Mirror Coat Confuse Ray Move Total: 20 ![]() Tomohawk (Brrr) M Nature: Timid (15% increase to speed and an 11% accuracy increase -1 attack) Type: Flying/Fighting Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Innate) Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. (DW, Innate, LOCKED) Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 98 (+) (11% accuracy boost) Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 2 DC: 5/5 Attacks: Levelup: Fury Swipes Harden Focus Energy Rock Smash Roar Hyper Voice Taunt Sunny Day Aura Sphere Aerial Ace Morning Sun Whirlwind Earth Power Heat Wave Air Slash Hurricane BW TM: Toxic Protect Reflect Egg: Roost Confuse Ray Yawn Move Total: 22 Voodoom (Fiyero) (M) Nature: Rash - adds rank to special attack, subtracts rank from special defense. Type: Fighting/Dark Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon. Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 2 (-) Spe: 110 Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 5 DC: 5/5 Attacks: Levelup: Astonish Copycat Mimic Pain Split Spite Grudge Charge Follow Me Pin Missile Dark Pulse Substitute Revenge Night Slash Wrap Aura Sphere Substitute Close Combat BW TM: Toxic Psychic Double Team Protect Rock Slide Egg: Mach Punch Perish Song Psycho Cut Tutor: Ice Punch Move Total: 26 Salamence "Elphaba" (F) Nature: Mild - adds rank to special attack, subtracts rank from defense. Type: Dragon/Flying Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. EC: 9/9 MC: 7 DC: 5/5 Abilities: Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate) Moxie: (Innate, DW): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Stats: HP: 100 Atk: Rank 5 Def: Rank 2 (-) SpA: Rank 5 (+) SpD: Rank 3 Spe: 100 Size Class: 4 Weight Class: 5 Base Rank Total: 22 Attacks: Levelup: Rage Bite Leer Headbutt Focus Energy Ember Crunch Zen Headbutt Fire Fang Thunder Fang Fly Dragon Tail TM: Flamethrower Dragon Claw Protect Toxic Rock Slide Egg: Dragon Dance Hydro Pump Twister Tutor: Draco Meteor Move Total: 21 Blissey "Glinda" (F) Nature: Modest - Adds rank to special attack, subtracts rank from attack. Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. EC: 9/9 MC: 0 DC: 5/5 Abilities: Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. (Innate) Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) (Innate) Healer (DW): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. (Innate) Stats: HP: 140 Atk: Rank 0 (-) Def: Rank 1 SpA: Rank 4 (+) SpD: Rank 5 Spe: 55 Size Class: 3 Weight Class: 3 Base Rank Total: 21 Attacks: Levelup: Pound Charm Copycat Refresh Sweet Kiss Defense Curl Growl Tail Whip Softboiled Doubleslap Minimize Sing Bestow Heal Pulse Light Screen TM: Toxic Flamethrower Protect Thunderbolt Safeguard Thunder Wave Reflect Bide Ice Beam Psychic Tri Attack Stealth Rock Substitute Shadow Ball Water Gun Water Pulse Fire Blast Zap Cannon Egg: Mud Bomb Counter Aromatherapy Gravity Dispel Move Total: 38 Golurk "Boq" (U) Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, -10 Evasion.) Type: Ground/Ghost Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Therefore it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 48 (55/1.15) Size Class: 5 Weight Class: 7 Base Rank Total: 18 EC: 6/6 MC: 5 DC: 5/5 Attacks: Levelup Pound Astonish Defense Curl Mud Slap Rollout Shadow Punch Iron Defense Mega Punch Magnitude DynamicPunch Earthquake Focus Punch Heavy Slam Hammer Arm TM: Ice Beam Shadow Ball Protect Psychic Grass Knot Rock Slide Rock Polish Stone Edge Thunderbolt Tutor: ThunderPunch Fire Punch Earth Power Drain Punch Move Total: 30 Ferrothorn "Tough Nut" (M) Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks) Type: Grass/Steel Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 5 SpA: Rank 2 SpD: Rank 4 Spe: 17 (20/1.15) Size Class: 2 Weight Class: 5 Base Rank Total: 18 EC: 6/6 MC: 6 Attacks: Tackle Harden Rollout Curse Metal Claw Pin Missile Gyro Ball Iron Head Rock Climb TM: Toxic Protect Payback Egg: Leech Seed Gravity Worry Seed Move Total: 15 Eelektross "Zero" (M) Nature: Quiet (Adds a Rank to Special Attack. Subtracts 15% from Speed, -10 evasion.) Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 43 (50/1.15) Size Class: 4 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 0 Abilities: Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flightevading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Attacks: Levelup: Crush Claw Discharge Tackle Thunder Wave Spark Charge Beam Headbutt Bind Acid Crunch Thunderbolt Coil Gastro Acid Acid Spray Zap Cannon Thrash TM: Acrobatics Toxic Protect Flamethrower Brick Break U-Turn Rock Slide Grass Knot Dragon Claw Flash Cannon Wild Charge Rest Move Total: 26 Lapras "Heavy Artillery" (F) Nature: Quiet - adds rank to SpA, subtracts 15% from Speed and 10% evasion. Type: Water/Ice Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Shell Armour (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Hydration (Innate) (DW, LOCKED): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. MC: 5 DC: 5/5 Stats: HP: 120 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 52 (60/1.15) Size Class: 5 Weight Class: 6 Base Rank Total: 19 Attacks: Levelup: Sing Water Gun Growl Mist Confuse Ray Ice Shard Water Pulse Body Slam Rain Dance Perish Song Ice Beam Hydro Pump TM: Protect Toxic Thunderbolt Psychic Egg: Curse AncientPower Dragon Pulse Move Total: 19 Krilowatt "Hijinks" (F) Nature: Timid - multiples speed by 1.15, adds 16% to accuracy, subtracts rank from Atk. Type: Electric/Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. Command: (Ability: Trace (Target Ability) ) Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shell Armour (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. EC: 6/6 MC: 1 DC: 5/5 Stats: HP: 125 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 120 (+) Size Class: 1 Weight Class: 2 Base Rank Total: 21 Attacks: Levelup: Ice Shard Aqua Jet Imprison Bubble Charge Tackle Thundershock Detect Heart Swap Hydro Pump Discharge Copycat Volt Switch BubbleBeam Thunder Guillotine TM: Scald Toxic Ice Beam Protect Thunderbolt Dive Surf Substitute Attract Torment Endure Thunder Wave Blizzard Double Team Sleep Talk Rest Tutor: Earth Power Low Kick Electroweb Egg: Me First Counter Mirror Coat Signal Beam Move Total: 39 Galvantula "Coulomb" (F) Nature: Rash (+SpA, - SpD) Type: Bug/Electric Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 5 (+) SpD: Rank 1 (-) Spe: 108 Size Class: 2 Weight Class: 2 Base Rank Total: 16 EC: 6/6 MC: 3 DC: 5/5 Abilities: CompoundEyes (Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Unnerve (Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Swarm (Innate, DW): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Attacks: Levelup: String Shot Leech Life Spider Web Thunder Wave Screech Fury Cutter Electroweb Bug Bite Gastro Acid Agility Bug Buzz Sucker Punch Discharge TM: Energy Ball Thunderbolt Toxic Thunder Hidden Power (Fire, 7) Light Screen Struggle Bug Hyper Beam Egg: Disable Pin Missile Cross Poison Pursuit Move Total: 25 Volcarona "Corona" (F) Nature: Modest (adds rank to SpA, subtracts rank from Atk) Type: Bug/Fire Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 6 (+) SpD: Rank 4 Spe: 100 Size Class: 3 Weight Class: 3 Base Rank Total: 22 EC: 6/6 MC: 11 DC: 5/5 Attacks: Levelup: Ember String Shot Leech Life Take Down Gust Quiver Dance Bug Buzz Fiery Dance Hurricane Rage Powder Silver Wind Heat Wave Whirlwind Fire Spin TM: Sunny Day SolarBeam Flamethrower Fly Will-o-Wisp Protect Light Screen Toxic Egg: Endure Foresight Morning Sun Move Total: 25 Beheeyem "Starman" (M) Nature: Bold (+1 Def, -1 Atk) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Synchonize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Analytic: (Innate, DW) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 4 (+) SpA: Rank 5 SpD: Rank 3 Spe: 40 Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 3/5 Attacks: Levelup: Confusion Growl Heal Block Miracle Eye Psybeam Headbutt Hidden Power (Fire, 7) Imprison Psychic Recover TM: Calm Mind Thunderbolt Shadow Ball Energy Ball Thunder Wave Egg: Disable Nasty Plot Teleport Move total: 16 Rotom "Trickster" (Genderless) Nature: Timid - +15% speed, -1 attack, +12% accuracy. Type: Electric/Grass Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 4 SpA: Rank 4 SpD: Rank 4 Spe: 99 (+) Size Class: 2 (1.3m) Weight Class: 3 (25.3 kg) Base Rank Total: 20 EC: N/A MC: 0 DC: N/A Attacks: Levelup: Trick Astonish Thunder Wave Thundershock Confuse Ray Uproar Double Team Shock Wave Hex Substitute Discharge Charge Electro Ball TM: Will-o-Wisp Toxic Protect Shadow Ball Tutor: Pain Split Signal Beam Mud Slap Ominous Wind Leaf Storm Total Moves: 22 Gastrodon "Drain" (M) Nature: Quiet - +SpA, -15% Spd, -10% Eva Type: Water/Ground Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round. Sand Strength (DW, LOCKED): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. EC: 6/6 MC: 2 DC: 4/5 Stats: HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 34 (39/1.15) Size Class: 2 Weight Class: 3 Base Rank Total: 18 Attacks: Levelup Mud Slap Mud Sport Harden Water Pulse Mud Bomb Hidden Power (Fire, 7) Rain Dance Recover Egg Counter Mirror Coat Yawn TM Protect Ice Beam Scald Toxic Tutor: Earth Power Move Total: 16 Wartortle "The OG" (M) Nature: Quiet - +SpA, -15% Spd, -10% Eva Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Torrent: When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) (Innate) Rain Dish (DW, LOCKED): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. (Innate) EC: 7/9 MC: 0 DC: 5/5 Stats: HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 50 (58/1.15) Size Class: 2 Weight Class: 2 Base Rank Total: 16 Attacks: Levelup Tackle Tail Whip Bubble Withdraw Water Gun Bite Rapid Spin Water Pulse Rain Dance Hydro Pump Egg Mirror Coat Yawn Aqua Ring TM Toxic Protect Ice Beam Scald Dig Brick Break Surf Move Total: 20 Magnezone "Electronica" (U) OT: ToastTyrant13 Nature: Sassy (-15% Speed, +SpD) Type: Electric/Steel Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Abilities: Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Analytic: (DreamWorld): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 5 SpD: Rank 4 (+) Spe: 52 (60/1.15) Size Class: 3 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 3 DC: 5/5 Attacks: Metal Sound Tackle Thundershock Supersonic Sonicboom Thunder Wave Spark Magnet Bomb Screech Discharge Mirror Coat Mirror Shot Barrier Explosion Light Screen Wild Charge ~~~~~~~~~ Hidden Power Fire 7 Lock On Tri Attack Magnet Rise Signal Beam Thunderbolt Toxic Tutor: Sleep Talk Magic Coat Gravity Move total: 26 Nincada "Tim" (M) ature: Naughty (+Atk; -SpA) Type: Bug/Ground Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Stats: HP: 90 Atk: 3 (+) Def: 3 SpA: 2 SpD: 1 (-) Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 0/6 MC: 0 DC: 0/5 Attacks: Levelup Scratch Harden Leech Life Sand Attack Fury Swipes Mind Reader False Swipe TM: X-Scissor Dig Protect Toxic Egg: Endure Night Slash Final Gambit Total Moves: 14 Spinarak "Jack" (M) Nature: Brave (+Atk; Speed/1.15, -10 EVA) Type: Bug/Poison Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently. Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Stats: HP: 90 Atk: 3 (+) Def: 2 SpA: 2 SpD: 2 Spe: 26 (30/1.15v) (-) Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 3/6 MC: 2 DC: 2/5 Attacks: Levelup Poison Sting String Shot Scary Face Constrict Leech Life Night Shade Shadow Sneak Fury Swipes TM Dig Protect Toxic Psychic Egg Disable Electroweb Twinneedle Total Moves: 14 Magikarp "Leviathan" (M) Nature: Lonely (+Atk, -Def) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Abilities: Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. Stats: HP: 80 Atk: Rank 2 (+) Def: Rank 1 (-) SpA: Rank 1 SpD: Rank 1 Spe: 80 Size Class: 1 Weight Class: 2 Base Rank Total: 9 EC: 4/6 MC: 6 DC: 2/5 Attacks: Levelup Splash Tackle Special Bubble Bounce Reversal Total Moves: 5 Metang "Mantis" (U) Nature: Adamant (+Atk; -SpA) Type: Steel/Psychic Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Stats: HP: 90 Atk: 4 (+) Def: 4 SpA: 1 (-) SpD: 3 Spe: 50 Size Class: 2 Weight Class: 6 (202.5 kg) [5, 101.25 kg] Base Rank Total: 16 EC: 6/9 MC: 2 DC: 2/5 Attacks: Levelup Take Down Magnet Rise Metal Claw Confusion Scary Face Psychic Meteor Mash Agility Pursuit TM Earthquake Protect Light Screen Tutor Headbutt Iron Head Iron Defense Zen Headbutt Ice Punch ThunderPunch Total Moves: 18 Kadabra "David" (M) Nature: Naive (+15% Speed, +30% Acc; -SpD) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Magic Guard (DW): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Stats: HP: 90 Atk: 2 Def: 2 SpA: 5 SpD: 2 (-) Spe: 121 (+) (+30% acc) Size Class: 2 Weight Class: 3 Base Rank Total: 18 EC: 5/9 MC: 9 DC: 5/5 Attacks: Levelup Teleport Kinesis Confusion Disable Miracle Eye Ally Switch Psybeam Reflect Recover TM Psyshock Shadow Ball Substitute Zap Cannon Egg Encore Guard Split Ice Punch Total Moves: 16 Revenankh "Layton" (M) Nature: Adamant (+Atk, -SpA) Type: Ghost/Fighting Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. EC: N/A MC: 6 DC: 5/5 Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 65 Size Class: 3 Weight Class: 3 Base Rank Total: 20 Attacks: Levelup: Wrap Bide Sand Tomb Wring Out Rock Tomb Arm Thrust Mean Look Glare Shadow Punch Moonlight Power Whip Revenge Vital Throw Egg: Wide Guard Counter Mach Punch TM: Earthquake Brick Break Protect Rock Slide Taunt Torment Drain Punch Total Moves: 24 Glaceon "Cruise" (M) Nature: Modest (+1 SpA, -1Atk) Type: Ice Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Ice Body (DW): (Innate, locked) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Stats: HP: 100 Atk: 1 (-) Def: 4 SpA: 6 (+) SpD: 3 Spe: 65 Size Class: 2 Weight Class: 3 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 2/5 Attacks: Levelup Tackle Tail Whip Helping Hand Quick Attack Growl Sand-Attack Icy Wind Hail Blizzard Barrier Mirror Coat TM: Ice Beam Shadow Ball Toxic Egg: Detect Wish Endure Mamoswine "Ciara" (F) Nature: Sassy (+1 SpD, -15% Spd, -10% eva) Type: Ice / Ground Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm. Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Thick Fat (DW): (Innate, Locked) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Stats: HP: 110 Atk: 5 Def: 3 SpA: 3 SpD: 3 (+) Spe: 69 (80/1.15, rounded down) Size Class: 5 Weight Class: 7 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks: Levelup AncientPower Tackle Horn Attack Peck Odor Sleuth Mud Sport Powder Snow Mud-Slap Endure Mud Bomb Icy Wind Hail Earthquake TM: Stone Edge Dig Toxic Ice Beam Rock Slide Bulldoze Egg: Icicle Crash Icicle Spear Stealth Rock Tutor: Earth Power Necturna "Pearl" (F) Nature: Quiet (+SpA, -Spd, -10% Eva) Type: Grass / Ghost Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). (Innate) Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Innate) Stats: HP: 100 Atk: Rank 5 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 5 Spe: 70 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 23 EC: 6/6 MC: 4 DC: 5/5 Attacks: Levelup Leer Vine Whip Ominous Wind Shadow Sneak Toxic Spikes Will-O-Wisp Hex Thunder Fang Poison Fang Super Fang Horn Leech Power Whip TM Toxic Protect Torment Egg Soak Giga Drain Leaf Storm Move total: 18 Last edited by Son_of_Shadoo; Apr 8th, 2013 at 4:13:37 PM. |
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#10 |
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Jigen Makkoto
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Moderator
Join Date: May 2005
Posts: 6,843
Massachusetts
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Finally time for me to post up a team.
Trainer Name: Deck Knight Pokemon: Monohm, Tepig, Gastrodon, Steelix, Beedrill, Hippopotas, Torterra, Fidgit, Claydol, Flygon, Gliscor, Trapinch, Golurk, Burmy, Nincada, Stunfisk, Caterpie, Nidoran, Numel, Swinub, Raikou, Tauros, Throh, Donphan, Lileep. W/L/T: 17-9-1 Currency Counter: 3 Backpack: Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry 1x Exp. Share 1x Amulet Coin 1x Lucky Egg Token Pocket: Ref Tokens: 0 Business Tokens: 0 Reffing: <Void Guy vs. Unoriginal Name> Active Slots: <vs. Dogfish44 (3)> <vs. GemoftheDay> <vs. Birkal> Other Battles: Battle Factory Tournament Round 1 Battle History: vs. Dogfish44 (Completed) vs. Solstice (Completed) vs. LifeAdmiral (Completed) vs. Its_A_Random (Completed) vs. Chou Toshio (Completed) vs. Venser (Completed) vs. Darkamber8828 (Completed) vs. Tortferngatr (Completed) vs. Dummy007 (Completed) vs. Destiny_Warrior (Completed) vs. Flora (Completed) vs. Athenodoros (Completed) vs. TravelLog (Completed) vs. tortferngatr (Completed) vs. SimonSays (Completed) w/ Charmander vs. IceBug and C$FP (Completed) vs. danmantincan (Completed) vs. Rickheg (Completed) vs. Metal Bagon (Completed) vs. smashlloyd20 (Completed) vs. Alchemator [Training] (Completed) vs. Dogfish44 (2) (Completed) Vs. The Royal Guard (Completed) vs. SimonSays(2) (In Progress) vs. EspyOwner [Training] (Completed) vs. C$FP (Completed) vs. SimonSays(2) (Completed) vs. The Royal Guard(2) (Completed) vs. The Wanderer (Completed) vs. Texas Cloverleaf (Completed) vs. Its_A_Random (2) (Completed) Pokemon Team:
Hi Jack! the Monohm
![]() Monohm(*) [Hi Jack!] (M) Nature: Sassy (+1 SpD; Divides Base Speed by 1.15, Evasion -10) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Stats: HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 (+) Spe: 52 (60 / 1.15v) (-) Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 3/9 MC: 0 DC: 3/5 Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Attacks: Charge Discharge Dragon Rage Growl Rain Dance Slack Off Sonicboom Tackle Thundershock Twister Dragonbreath Heal Bell Hydro Pump Magnet Rise Shock Wave Spark Dragon Pulse Dragon Tail Flamethrower Protect Thunder Wave Thunderbolt
Ifrit the Tepig
Tepig(*) [Ifrit] (M) Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, Evasion -10) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 39 (45 / 1.15v) (-) Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 1/9 MC: 0 DC: 1/5 Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Attacks: Defense Curl Ember Flare Blitz Flame Charge Odor Sleuth Roar Rollout Smog Tackle Tail Whip Take Down Body Slam Curse Endeavor Superpower Yawn Flamethrower Protect Solarbeam Substitute Wild Charge
AquaVelva the Gastrodon
Gastrodon(*) [AquaVelva] (F) Nature: Quiet (+1 SpAk; Divides Base Speed by 1.15, Evasion -10) Type: Water/Ground Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 33 (39 / 1.15v = 33) (-) Size Class: 2 Weight Class: 3 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 5/5 (Unlocked) Abilities: Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round. Sand Strength (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. Attacks: Body Slam Harden Hidden Power (Fire 7) Mud Bomb Mud Sport Muddy Water Mud-Slap Rain Dance Recover Water Pulse Clear Smog Counter Mirror Coat Stockpile Yawn Ancientpower Earth Power Pain Split Block Sleep Talk Blizzard Dig Earthquake Hail Ice Beam Protect Rest Rock Slide Sandstorm Scald Substitute Toxic Whirlpool
Will Powers the Steelix
Steelix [Will Powers] (M) Nature: Brave (+1 Atk; Divides Base Speed by 1.15, Evasion -10) Type: Steel/Ground Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 8 SpA: Rank 2 SpD: Rank 3 Spe: 26 (30 / 1.15v = 26) (-) Size Class: 7 Weight Class: 8 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 5/5 (Unlocked) Attacks: Bind Crunch Curse Double-Edge Dragonbreath Fire Fang Harden Ice Fang Iron Tail Mud Sport Rage Rock Polish Rock Throw Rock Tomb Sand Tomb Sandstorm Screech Slam Smack Down Stone Edge Tackle Thunder Fang Flail Heavy Slam Rock Blast Stealth Rock Aqua Tail Earth Power Magnet Rise Twister Sleep Talk Bide Dig Dragon Tail Earthquake Endure Explosion Flash Cannon Gyro Ball Protect Psych Up Rest Roar Substitute Sunny Day Taunt Torment Toxic
Chew Toshio the Beedrill
Beedrill [Chew Toshio] (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Bug/Poison Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 Spe: 75 Size Class: 2 Weight Class: 3 Base Rank Total: 16 EC: 5/5 MC: 0 DC: 5/5 (Unlocked) Levitate Command Attacks: Agility Assurance Bug Bite Endeavor Focus Energy Fury Attack Harden Poison Jab Poison Sting Pursuit Rage String Shot Toxic Spikes Twinneedle Electroweb Endure Acrobatics Brick Break Swords Dance
Queen the Hippopotas
Hippopotas [Queen] (F) Nature: Sassy (+1 SpD; Divides Base Speed by 1.15, Evasion -10) Type: Ground Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 (+) Spe: 27 (32 / 1.15v) (-) Size Class: 2 Weight Class: 3 Base Rank Total: 15 EC: 3/6 MC: 0 DC: 3/5 Attacks: Bite Crunch Dig Sand Attack Sand Tomb Tackle Take Down Yawn Body Slam Curse Revenge Slack Off Sleep Talk Earthquake Hidden Power (Grass 7) Protect Roar Rock Slide Toxic
Rook the Torterra
Torterra [Rook] (M) Nature: Brave (+1 Atk; Divides Base Speed by 1.15, Evasion -10.) Type: Grass/Ground Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Shell Armor (DW): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 3 Spe: 48 (56 / 1.15v) (-) Size Class: 5 Weight Class: 7 Base Rank Total: 19 EC: 9/9 MC: 1 DC: 5/5 (Unlocked) Attacks: Absorb Bite Crunch Curse Earthquake Giga Drain Leaf Storm Leech Seed Mega Drain Razor Leaf Synthesis Tackle Withdraw Wood Hammer Body Slam Sand Tomb Stealth Rock Superpower Worry Seed Wide Guard Bulldoze Facade Light Screen Protect Reflect Rock Polish Rock Slide SolarBeam Substitute Sunny Day Swords Dance Toxic
ARMageddon the Fidgit
Fidgit [ARMageddon] (F) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15, Evasion -10) Type: Poison/Ground Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Prankster(DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 3 Spe: 91 [105/1.15v] (-) Size Class: 2 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 1 DC: 5/5 (Unlocked) Attacks: Air Slash Body Slam Circle Throw Comet Punch Copycat Earth Power Encore Gravity Gust Heal Block Helping Hand Knock Off Magic Room Me First Rapid Spin Razor Wind Sludge Bomb Tailwind Toxic Spikes Whirlwind Wide Guard Wonder Room Disable Entrainment Heal Pulse Spikes Stealth Rock Wish Earthquake Protect Sludge Wave Taunt Trick Room
Bishop the Claydol
Claydol [Bishop] (U) Nature: Relaxed (+1 Def; Divides Base Speed by 1.15, Evasion -10.) Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 90 Atk: Rank 3 Def: Rank 5 (+) SpA: Rank 3 SpD: Rank 5 Spe: 65 (75/1.15v) (-) Size Class: 3 Weight Class: 5 Base Rank Total: 20 EC: 6/6 MC: 1 DC: N/A Attacks: Ancientpower Confusion Cosmic Power Earth Power Explosion Extrasensory Harden Heal Block Hyper Beam Mud Slap Power Trick Psybeam Rapid Spin Rock Tomb Sandstorm Selfdestruct Teleport Gravity Signal Beam Zen Headbutt Magic Coat Stealth Rock Dig Earthquake Ice Beam Light Screen Protect Psychic Reflect Rock Polish Rock Slide Skill Swap Smack Down SolarBeam Telekinesis Trick Room
King the Flygon
Flygon [King] (M) Nature: Naive (+15% Speed, +15% Accuracy; -1 SpD) Type: Ground/Dragon Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 3 SpD: Rank 2 (-) Spe: 115 (100*1.15^) (+) Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 1 DC: 5/5 Attacks: Bide Bite Bulldoze Crunch Dig Dragon Claw Dragon Tail Dragonbreath Earth Power Faint Attack Feint Hyper Beam Mud-Slap Rock Slide Sand Attack Sand Tomb Sandstorm Screech Sonicboom Superpower Bug Bite Endure Flail Focus Energy Quick Attack Draco Meteor Heat Wave ThunderPunch Earthquake Fire Blast Fly Giga Drain Protect Roost Solarbeam Struggle Bug Substitute Sunny Day U-turn
Knight the Gliscor
Knight [Gliscor] (M) Nature: Impish (+1 Def, -1 SpA) Type: Ground/Flying Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Poison Heal (DW): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. Stats: HP: 100 Atk: Rank 3 Def: Rank 6 (+) SpA: Rank 1 (-) SpD: Rank 3 Spe: 95 Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 (Unlocked) Attacks: Acrobatics Faint Attack Fire Fang Fury Cutter Guillotine Harden Ice Fang Knock Off Night Slash Poison Jab Poison Sting Quick Attack Sand Attack Screech Slash Swords Dance Thunder Fang U-turn X-Scissor Agility Counter Feint Power Trick Sand Tomb Dig Earthquake Hone Claws Rock Slide Stone Edge Taunt
Pawn the Trapinch
Trapinch [Pawn] (M) Nature: Brave (+1 Atk; Divides Base Speed by 1.15, Evasion -10. Type: Ground Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs. All Pokemon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokemon is on the field. This Pokemon may still switch out of battle as normal, unless there is another Pokemon on the field with Arena Trap. Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 90 Atk: Rank 5 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 8 (10/1.15v) (-) Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 1/9 MC: 0 DC: 5/5 (Unlocked) Attacks: Bide Bite Bulldoze Dig Faint Attack Feint Mud-Slap Rock Slide Sand Tomb Sand-Attack Bug Bite Endure Focus Energy Quick Attack Signal Beam Double Team Earthquake Frustration Protect SolarBeam
VoltronForce the Golurk
Golurk [VoltronForce] (U) Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, -10 Evasion.) Type: Ground/Ghost Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Therefore it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 47 (55/1.15v) (-) Size Class: 5 Weight Class: 7 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 5/5 (Unlocked) Attacks: Astonish Curse Defense Curl Dynamicpunch Earthquake Focus Punch Iron Defense Magnitude Mega Punch Mud Slap Pound Rollout Shadow Punch Drain Punch Fire Punch Magic Coat Signal Beam Stealth Rock ThunderPunch Giga Impact Grass Knot Hyper Beam Ice Beam Rock Slide Shadow Ball Substitute Telekinesis
Inferlterra the Burmy
Burmy [Inferlterra] (F) Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, -10 Evasion) Type: Bug Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Abilities: Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 31 (36/1.15v) (-) Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 1/4 MC: 2 DC: 1/5 Attacks: Bug Bite Hidden Power (Grass 7) Protect Tackle Electroweb Snore String Shot
Goldeneye the Nincada
Nincada [Goldeneye] (M) Nature: Naughty (+1Atk, -Def) Type: Bug/Ground Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 2 SpD: Rank 1 (-) Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 1/6 MC: 0 DC: 1/5 Attacks: Dig False Swipe Fury Swipes Harden Leech Life Mind Reader Mud-Slap Sand-Attack Scratch Endure Final Gambit Gust Night Slash Silver Wind Hidden Power (Rock 7) Hone Claws Protect Sandstorm X-Scissor
Foggy Bottom the Stunfisk
Stunfisk [Foggy Bottom] (M) Nature: Mild (Adds 1 Rank to Special Attack; Subtracts 1 Rank from Defense) Type: Ground/Electric Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 110 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 4 (+) SpD: Rank 4 Spe: 32 Size Class: 1 Weight Class: 2 Base Rank Total: 19 EC: N/A MC: 0 DC: 0/5 Attacks: Bide Camouflage Discharge Mud Bomb Mud Shot Mud Sport Mud-Slap Thunderbolt Thundershock Earth Power Pain Split Sleep Talk Spark Yawn Dig Rock Slide Scald Toxic Thunder Wave
Snorelax the Caterpie
Caterpie [Snorelax] (M) Nature: Modest (+1 SpA; -1 Atk) Type: Bug Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Abilities: Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Run Away (DW): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle. Stats: HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 2(+) SpD: Rank 1 Spe: 50 Size Class: 1 Weight Class: 1 Base Rank Total: 10 EC: 0/5 MC: 0 DC: 0/5 Attacks: Bug Bite String Shot Tackle Electroweb Snore
Crown the Nidoran (M)
Nidoran [Crown] (Male) Nature: Hasty (+15% Spe, +12% Acc; -1 Def) Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 90 Atk: Rank 2 Def: Rank 1(-) SpA: Rank 2 SpD: Rank 2 Spe: 58 (50 * 1.15^) (+) Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 2/9 MC: 0 DC: 1/5 Abilities: Rivalry: (Innate) is Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender. Poison Point: (Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Hustle (DW): (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Attacks: Double Kick Focus Energy Fury Attack Helping Hand Horn Attack Leer Peck Poison Jab Poison Sting Tackle Counter Disable Endure Head Smash Sucker Punch Dig Hone Claws Ice Beam Protect Thunder Venoshock
Caldera the Numel
Numel [Caldera] (Female) Nature: Brave (+1 Atk; Speed/1.15, -10 EVA) Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 30 (35/1.15v) (-) Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 0/6 MC: 0 DC: 0/5 Abilities: Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages. Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Attacks: Amnesia Ember Flame Burst Focus Energy Growl Lava Plume Magnitude Tackle Take Down Ancientpower Body Slam Endure Iron Head Yawn Dig Flame Charge Hidden Power (Ice 7) Protect Will-O-Wisp
Tusk the Swinub
Swinub [Tusk] (Female) Nature: Hasty (+15% Spe, +12% Acc; -1 Def) Type: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 90 Atk: Rank 2 Def: Rank 1(-) SpA: Rank 2 SpD: Rank 2 Spe: 58 (50 * 1.15^) (+) Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 3/9 MC: 0 DC: 2/5 Abilities: Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Attacks: Blizzard Earthquake Endure Ice Shard Icy Wind Mud Bomb Mud Sport Mud-Slap Odor Sleuth Powder Snow Tackle Body Slam Icicle Crash Icicle Spear Mud Shot Stealth Rock Dig Light Screen Protect Reflect Roar Rock Slide
Thunder Duke the Raikou
Raikou [Thunder Duke] (U) Nature: Modest (+SpA, -Atk) Type: Electric Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Volt Absorb (LOCKED): (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon. Stats: 90 / 85 / 75 / 115 / 100 / 115 HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 4 Spe: 115 Size Class: 4 Weight Class: 5 Base Rank Total: 21 EC: N/A MC: 0 DC: 1/5 Attacks: Bite Discharge Leer Quick Attack Rain Dance Reflect Roar Thunder ThunderShock Charge Beam Dig Shadow Ball Thunder Wave Thunderbolt Magnet Rise Signal Beam Aura Sphere Weather Ball Zap Cannon
Gorgon Bull the Tauros
Tauros [Gorgon Bull] (M) Nature: Hasty (+15% Spe, +19% Acc, -1 Def) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 2 SpD: Rank 3 Spe: 127 (110 * 1.15^) Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: N/A MC: 0 DC: 1 / 5 Abilities: Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Sheer Force (DW) (Locked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks: Horn Attack Payback Pursuit Rage Rest Scary Face Stomp Tackle Tail Whip Zen Headbutt Body Slam Mimic Sleep Talk Endeavor Helping Hand Blizzard Earthquake Fire Blast Protect Rock Slide Substitute
Red Shift the Throh
Throh [Red Shift] (M) Nature: Brave (+1 Atk; -15% Spe, -10 EVA) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats: HP: 120 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 39 (45 / 1.15v) (-) Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: N/A MC: 0 DC: 2 / 5 Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Mold Breaker (DW) (Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Attacks: Bide Bind Body Slam Circle Throw Endure Focus Energy Leer Revenge Seismic Toss Storm Throw Vital Throw Wide Guard Helping Hand Ice Punch Pain Split Earthquake Grass Knot Payback Rock Slide Substitute Taunt
Wheel of Fortune the Donphan
Donphan [Wheel of Fortune] (F) Nature: Jolly (+15% Spe, +5% Acc, -1 SpA) Type: Ground Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Stats: HP: 100 Atk: Rank 5 Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 2 Spe: 58 (50 * 1.15^) (+) Size Class: 3 Weight Class: 5 Base Rank Total: 19 EC: 6 / 6 MC: 0 DC: 3 / 5 Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage. Sand Veil (DW) (Locked): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Attacks: Bulldoze Defense Curl Double-Edge Earthquake Endure Fire Fang Flail Fury Attack Growl Horn Attack Knock Off Magnitude Natural Gift Odor Sleuth Rapid Spin Rollout Slam Tackle Take Down Thunder Fang Body Slam Counter Focus Energy Head Smash Ice Shard Bounce Earth Power Double Team Protect Roar Rock Slide Toxic
Anemone the Lileep
Lileep [Anemone] (F) Nature: Relaxed (+Def; Spe/1.15, -10 EVA) Type: Rock / Grass Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle. Storm Drain (DW LOCKED): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 2 Def: Rank 4 (+) SpA: Rank 3 SpD: Rank 3 Spe: 20 (-) [23/1.15v] Size Class: 2 Weight Class: 2 Base Rank Total: 15 EC: 0 / 6 MC: 0 DC: 0 / 5 Attacks: Astonish Constrict Acid Ingrain Confuse Ray Endure Mega Drain Mirror Coat Recover Stealth Rock Grass Knot Protect Sandstorm Rock Slide Toxic
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| Last edited by Deck Knight; May 19th, 2013 at 4:43:15 PM. |
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Join Date: Aug 2010
Posts: 2,467
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Pokemon: Gardevoir*, Gengar*, Ninetales*, Venusaur, Geodude, Cyclohm, Togekiss, Glalie, Muk, Feebas, Swinub, Scizor, Scraggy, Pinsir, Shuckle, Volcarona, Amaldo, Stunfisk, Scylant, Heracross, Scyther, Magikarp, Abra, Nincada, Shelmet, Joltik, Karrablast, Colloshale, Burmy, Glaceon, Mamoswine, Weavile, Sewaddle
W/L/T: Not the slightest clue. About 50% when I stopped counting. Trainer Counter: 8 VC: 3 Backpack and trainer info:
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Berry Pocket: 5x Oran Berry 2x Leppa Berry 1x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 7x Aspear Berry 1x Charcoal 2x Pokeball 1x Cherish Ball 2x Net Ball 1x Muscle Band 2x Macho Brace 1x Damp Rock 5x Mental Herb 1x Ice Sapphire 1x Exp Share 1x Brightpowder 1x Razor Claw 1x Rocky Helmet 2x Sports Ball 1x Ultra Ball 4x Timer Ball 1x Eviolite 1x Toxic Orb 1x Focus Band Occa Berry x5 Token Pocket: Ref Tokens: 0 Glyphs: 1x Glyph of Ice Beam - Raises threat generated by Ice Beam by 50% 1x Glyph Of Ice Shard - Raises the base power of Ice Shard by 4 and its energy cost by 3. Pokemon Team:
Gengar
Gengar* [Shade] (Male) Nature: Timid (+Spe, +19% accuracy, -Att) Type: Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes; Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 90 Att: 2 (-) Def: 2 SpAtt: 5 SpDef: 3 Spe: 127 (+) Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 0 Total Moves: 44/105 Astonish Attract Bide Body Slam Brick Break Captivate Clear Smog Confuse Ray* Confusion Counter Curse* Dark Pulse Destiny Bond Disable Double-Edge Double Team Drain Punch Dream Eater Dynamic Punch Embargo Endure Energy Ball* Explosion Facade Fire Punch* Fling Focus Blast Focus Punch Foul Play Frustration Giga Drain Giga Impact Grudge Haze Headbutt Hex Hidden Power Fire (7) [Note to self: Change to ground] Hyper Beam Hypnosis* Ice Punch* Icy Wind Knock Off Lick Mean Look* Mega Drain Mega Kick Mega Punch Metrenome Mimic Natural Gift Nightmare Night Shade* Ominous Wind Pain Split Payback Perish Song Poison Jab Protect Psychic* Psych Up Psywave Rage Rain Dance Rest Return Rock Smash Role Play Round Scary Face Secret Power Seismic Toss Selfdestruct Shadow Ball Shadow Claw Shadow Punch Skill Swap Skull Bash Sleep Talk Sludge Bomb Sludge Wave Smog Snatch Snore Spite* Strength SubstituteSubmission Sucker Punch* Sunny Day Swagger Take Down Taunt Telekinesis Thief Thunder Thunderbolt* ThunderPunch Torment Toxic Trick Trick Room Uproar Venoshock Will-o-Wisp* Wonder Room Zap Cannon
Gardevoir
![]() Gardevoir* [Celeste] (Female) Nature: Bold (+* Defense, -*Attack) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: HP: 100 Atk-: Rank 2 Def+: Rank 4 SpAtk: Rank 5 SpDef: Rank 4 Spe: 80 Size Class: 3 Weight Class: 3 Base Rank Total: 21 EC: 9/9 MC: 1 DC: 5/5 Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Trace: (Can be activtated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced. Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Total Moves: 56/93 Ally Switch Attract Calm Mind* Captivate Charm Confuse Ray Confusion* Destiny Bond* Disable Double Team* Dream Eater Echoed Voice Encore Endure Energy Ball Focus Blast Future Sight Grass Knot Growl* Heal Bell Healing Wish Heal Pulse* Helping Hand Hidden Power (Ground 7) Hyper Beam Hypnosis Icy Wind Imprison Light Screen Lucky Chant* Magical Leaf* Magic Coat Pain Split Protect Psychic* Psyshock* Rain Dance Reflect Rest Round Safeguard Shadow Ball Shadow Sneak* Sleep Talk Snatch Substitute Sunny Day Taunt Telekinesis Teleport Thief Thunderbolt* Torment Toxic Trick Room Will-o-Wisp* Wish
Ninetales
Ninetales (F) [Muse] (Female) Nature: Timid (+Speed, +16% accuracy, -Att) Type: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Stats: Hp: 100 Att: 2(-) Def: 3 SpAtt: 3 SpDef: 4 Spe+: 115 Size Class: 2 Weight Class: 2 Base Rank Total: 20 EC: 6/6 MC: 1 DC: 5/5 Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Drought: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). (Dream World) Attacks: Ember* Tail Whip* Roar* Quick Attack* Fire Spin* Will-o-Wisp* Confuse Ray* Imprison* Flame Burst* Flamethrower* Safeguard* Nasty Plot Fire Spin Inferno Captivate Energy Ball* Extrasensory* Hypnosis* Faint Attack Pain Split Disable Hex Heat Wave Magic Coat Endure Covet HP Ground 7 Protect* Toxic* Return* Dig SolarBeam Bide Psyshock Double Team Safegaurd Fire Blast Calm Mind Hyper Beam Flame Charge Rest # of moves: 44
Battleship the Colloshale (M)
Nature: Hasty (+Speed, -Def) Type: Dark/Water Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round. Flare Boost (DW Locked): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage. Stats: (Hasty Nature) HP: 100 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 3 Spe: 98 (+22ACC) (+) Size Class: 4 Weight Class: 9 Base Rank Total: 16 EC 1/6 MC 2 DC 1/5 Moves: Leer Tackle Mud Shot Rapid Spin Bubblebeam Mud Bomb Pursuit Fire Fang Dive Encore Rock Slide U-Turn Earthquake Total Moves: 13
Geodude
Geodude [Quartz] (F) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Rock/Ground: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Sand Veil (DW) (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 2 SpD: Rank 2 Spe: 17 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 2/9 MC: 0 DC: 2/5 Attacks: Tackle Defense Curl Mud Sport Rock Polish Rock Throw Magnitude Selfdestruct Rock Blast Smack Down Hammer Arm Autotomize Rock Slide Flamethrower Earthquake Hidden Power Grass 7 Substitute Sandstorm Total moves: 17
Venusaur
Venusaur [Yoshi] (F) Nature: Naughty (+ Attack, - Special Defense) Type: Grass/Poison Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 4 SpD: Rank 3 (-) Spe: 80 Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 1 DC: 5/5 Attacks: 28 Tackle Growl Leech Seed Vine Whip PoisonPowder Sleep Powder Take Down Razor Leaf Sweet Scent Growth Synthesis Double Edge Seed Bomb Worry Seed Petal Dance Giga Drain Light Screen Power Whip Endure Bind Toxic Venoshock Hidden Power Fire (7) Sunny Day Earthquake Bide Roar Protect
Togekiss
Togekiss [Airplane] (M) Nature: Timid (*1.15 and +10% accuracy, -One Attack) Type: Normal/Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas; Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 100 Atk: Rank One (-) Def: Rank Three SpA: Rank Five SpD: Rank Four Spe+: 92 Size Class: 3 Weight Class: 3 Base Rank Total: 20 EC: 9/9 MC: 1 DC: 5/5 Abilities: Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal. Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Attacks: Magical Leaf Sky Attack Air Slash Aura Sphere Extremespeed Growl Charm Metrenome Sweet Kiss Yawn Encore Ancient Power Follow Me Bestow Wish Safegaurd Baton Pass After You Extrasensory Morning Sun Substitute Tailwind Flamethrower Psychic Solar Beam Thunder Wave Light Screen Focus Punch #of moves: 29
Empire the CYCLOHM (OT Korski)
Cyclohm Empire (F) Type: Electric/Dragon
Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 4 SpD: Rank 3 Spe: 92 (+) Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks (29): Whirlwind Bide Tackle Growl Leer Dragon Rage Charge Thundershock Rain Dance Twister Sonicboom Spark Dragon Tail Tri Attack Discharge Slack Off Dragon Pulse Hurricane Weather Ball Heal Bell Hydro Pump Magnet Rise Light Screen Protect Thunderbolt Fire Blast Endure Thunder Wave Trick Room
Muk
Muk [Gumshoe] (M) Nature: Quiet (+*SpAtt, -15% speed, -10%evasion) Type: Poison Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1). Stats: HP: 110 Atk: 4 Def: 3 SpA: 4 (+) SpD: 4 Spe: 43 (-) Size Class: 3 Weight Class: 3 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 4/5 Abilities: Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move. Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping Poison Touch: (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison. [DreamLocked] Attacks: Poison Gas Pound Harden Mud Slap Disable Sludge Mud Bomb Explosion Shadow Sneak Curse Acid Spray Toxic Dig Shadow Ball Venoshock Thunderbolt Bide Flamethrower #of moves: 18
Glalie
Glalie Nature: Quiet (+1 SpA, Spe/1.15, -10 Eva) Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Moody (DW - LOCKED): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops. HP: 100 Atk: 3 Def: 3 SpA: 4 (+) SpD: 3 Spe: 69 (-) Size Class: 3 Weight Class: 6 Base Rank Total: 18 EC: 6/6 MC: 4 DC: 2/5 Powder Snow Leer Double Team Bite Icy Wind Protect Disable Bide Avalanche Earthquake Shadow Ball Gyro Ball
Feebas
Feebas (Selena) Female Nature: Bold Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Swift Swim: Type: Innate The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Adaptability:(DW) Type: Innate The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). Stats: HP: 80 Atk: Rank 0 (-) Def: Rank 2 (+) SpA: Rank 1 SpD: Rank 2 Spe: 80 Size Class: 1 Weight Class: 1 Base Rank Total: 9 EC: 1/6 DC: 1/5 MC: 0 Attacks: 10 Total Splash Tackle Flail Brine Mirror Coat Confuse Ray Scald Ice Beam Light Screen Dive
Swinub
![]() Swinub [Crystal] (F) Nature: Lonely(+1* atk, -1*Def) Type: Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Oblivious: Type: Innate This Pokemon is incapable of being affected by Attract or Cute Charm. Snow Cloak: Type: Innate This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Think Fat (DW): Type: Innate This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Stats: HP: 90 Atk: Rank 3(+) Def: Rank 1(-) SpA: Rank 2 SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 2/9 MC: 0 DC: 2/5 Moves: Level ups: Tackle (*) Odor Sleuth (*) Mud Sport (*) Powder Snow (*) Mud Slap (*) Endure (*) Mud bomb (*) Icy Wind (*) Breeding: Curse (*) Stealth Rock (*) Rock Slide (*) Tm Moves: Earthquake (*) Substitute (*) Protect (*) Smack Down Reflect Light Screen
Scizor
Scizor [Blade] (M) Nature: Careful (+SpD, -SpA) Type: Bug/Steel: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories; Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Stats: HP: 100 Atk: Rank 5 Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 4 (+) Spe: 65 Size: 3 Weight: 5 (118 kg) Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Light Metal: (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) 45/82 Moves Acrobatics Aerial Ace Agility Air Slash Attract Baton Pass Bide Brick Break Bug Bite Bug Buzz Bullet Punch Captivate Counter Curse Cut Defog Detect Double Edge Double Hit Double Team Endure Facade False Swipe Feint Flash Cannon Fling Focus Energy Frustration Fury Cutter Giga Impact Headbutt Hidden Power Ground 6 Hyper Beam Iron Defense Iron Head Knock Off Leer Light Screen Metal Claw Mimic Morning Sun Natural Gift Night Slash Ominous Wind Pursuit Protect Quick Attack Rage Rain Dance Razor Wind Rest Return Reversal Rock Smash Roost Round Safeguard Sandstorm Secret Power Silver Wind Skull Bash Slash Sleep Talk Snore Sonicboom Steel Wing Strength Struggle Bug Substitute Sunny Day SuperPower Swagger Swift Swords Dance Tailwind Take Down Thief Toxic U-Turn Vacuum Wave Venoshock Wing Attack X-Scissor
Scraggy
Scraggy(*) SWAG (M)Nature: Adamant (+1 Rank to Attack, -1 Rank from Special Attack) Type: Fighting / Dark Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Shed Skin, Moxie Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.Intimidate (DW LOCKED): (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. (Not yet Active) HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 48 Size Class: 1 Weight Class: 2 Base Rank Total: 15 EC: 3/6 MC: 0 DC: 3/5 Attacks (21) Leer Low Kick Sand Attack Faint Attack Headbutt Swagger Brick Break Payback Hi Jump Kick Head Smash Focus Punch Head Smash Crunch Facade Rock Climb Fire Punch Ice Punch Thunderpunch Fake Out Dragon Claw Rock SlideDouble Team
Pinsir
Pinsir [Vice] (M) Nature: Adamant (+1Att, -1SpAtt) Type: Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Stats: HP: 100 Atk+: Rank 6 Def: Rank 4 SpA-: Rank 1 SpD: Rank 3 Spe: 85 BRT: 20 MC: 0 DC: 5/5 Abilities: Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Attacks: 26 Vice Grip Focus Energy Bind Seismic Toss Harden Revenge Brick Break Vital Throw Swords Dance Bug Bite Faint Attack Quick Attack SuperPower Me First Endure Earthquake Stone Edge X-Scissor Stealth Rock Bide Focus Punch Double Team Substitute Dig Facade
Shuckle
Shuckle [Shield] (F) Nature: Brave (+1Att, -15% speed, -10% evasion) Type: Bug/Rock: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 80 Atk: Rank 2(+) Def: Rank 9 SpA: Rank 1 SpD: Rank 9 Spe-: 4 Size Class: 1 Weight Class: 2 Base Rank Total: 22 MC: 0 DC: 5/5 Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Contrary: (Can be enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. Attacks: 34 Withdraw Constrict Bide Struggle Bug Encore Wrap Safegaurd Rest Power Trick Power Split Gastro Acid Rollout Bug Bite Rock Throw Mud Slap Helping Hand Sand Tomb Acid Endure Snore Sleep Talk After You String Shot Bind Earth Power Toxic Rock Slide Gyro Ball Stealth Rock Stone Edge Sandstorm Dig Double Team Protect
Volcarona
Volcarona [Flare] (F) Nature: Bold (+Def, -Att) Type: Bug/Fire: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP: 100 Atk-: Rank 1 Def+: Rank 4 SpA: Rank 5 SpD: Rank 4 Spe: 100 Size Class: 3 Weight Class: 3 Base Rank Total: 22 EC: 6/6 MC: 0 DC: 5/5 Abilities: Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) [DreamWorld] Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Attacks: 58/65 Acrobatics Aerial Ace Amnesia Bug Bite Bug Buzz Calm Mind Double Edge Double Team Ember Endure Fiery Dance Fire Blast Fire Spin Flame Charge Flame Wheel Flamethrower Flare Blitz Fly Foresight Frustration Giga Drain Gust Heat Wave Hidden Power Water (7) Hurricane Hyper Beam Incinerate Leech Life Light Screen Magnet Rise Morning Sun Overheat Protect Psychic Quiver Dance Rage Powder Rest Roost Round Safeguard Signal Beam Silver Wind Sleep Talk Snore SolarBeam String Shot Struggle Bug Substitute Sunny Day Tailwind Take Down Thrash Toxic U-Turn Whirlwind Wild Charge Will-o-Wisp
Haxsis
<Stunfisk> [Haxsis] (Female) Nature: Quiet (Special Attack increased by (1), Speed divided by 1.15) Type: Ground/Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Sand Veil: (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Stats: Stunfisk HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+1) SpD: Rank 4 Spe: 27 (-1) MC: 0 DC: 3/5 Attacks: Mud-Slap Mud Sport Bide Thunder Shock Mud Shot Camouflage Mud Bomb Discharge Revenge Thunderbolt Endure Bounce Revenge Earth Power Yawn Spark Earthquake Slime Wave Scald Swagger
Armaldo
Armaldo (M) [Diego Armaldo] Nature: Careful (+SpD, -SpA) Type: Bug/Rock Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 100 Atk: Rank 5 Def: Rank 4 SpA: Rank 2 (-) SpD: Rank 4 (+) Spe: 45 Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Abilities: Ability 1: Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Ability 2 (DW): Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain. Total Moves: 47/74 Aerial Ace Ancientpower Aqua Tail Attract Block Body Slam Brick Break Bug Bite Bulldoze Captivate Cross Poison Crush Claw Curse Cut Dig Double Edge Double Team Earth Power Earthquake Endure Facade False Swipe Flash Cannon Frustration Fury Cutter Giga Impact Harden Headbutt Hidden Power Ice 7Hone Claws Hyper Beam Iron Defense Iron Tail Knock Off Low Kick Metal Claw Mimic Mud-Slap Mud Sport Natural Gift Protect Rapid Spin Rest Return Rock Blast Rock Polish Rock Slide Rock Smash Rock Tomb Round Sand Attack Sandstorm Scratch Screech Secret Power Seismic Toss Slash Sleep Talk Smack Down Snore Stealth Rock Stone Edge Strength String Shot Struggle Bug Substitute Sunny Day Superpower Swagger Swords Dance Toxic Water Gun Water Pulse X-Scissor
Syclant
Syclant (F) [Scadi] Type: Ice/Bug Nature: Mild (+SpAtt, -Def) Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). EC: 6/6 MC: 1 DC: 5/5 HP: 100 Atk: Rank 4 Def-: Rank 2 SpA+: Rank 5 SpD: Rank 3 Spe: 121 Size Class: 3 Weight Class: 4 Base Rank Total: 21 Total moves: 53/72 Acrobatics Aerial Ace Attract Avalanche Blizzard Brick Break Bug Bite Bug Buzz Counter Dig Double Team Earthquake Earth Power Endure Facade Focus Blast Focus Energy Focus Punch Frost Breath Frustration Giga Impact Hail Hidden Power Rock 6 Hone Claws Hyper Beam Ice Beam Ice Punch Ice Shard Icicle Crash Icicle Spear Icy Wind Leech Life Leer Protect Rain Dance Rest Return Rock Slide Round Scratch Sheer Cold Slash SolarBeam Spikes Stone Edge Substitute Superpower Swords Dance Taunt Toxic U-Turn Venoshock X-Scissor
Scyther
![]() Scyther [Claw] (F) Nature: Adamant (+1Att, -1SpAtt) Type: Type: Bug/Flying Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves; Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 105 Size: 3 Weight: 4 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. [DreamWorld] Attacks: 67/72 Aerial Ace Agility Air Slash Attract Baton Pass Bide Brick Break Bug Bite Captivate Counter Cut Defog Double Edge Double Hit Double Team Endure Facade False Swipe Feint Focus Energy Frustration Fury Cutter Giga Impact Headbutt Hidden Power Ground (6) Hyper Beam Knock Off Leer Light Screen Mimic Morning Sun Natural Gift Night Slash Ominous Wind Pursuit Protect Quick Attack Rage Rain Dance Razor Wind Rest Return Reversal Rock Smash Roost Round Safeguard Secret Power Skull Bash Slash Sleep Talk Snore Sonicboom Steel Wing Struggle Bug Substitute Sunny Day Swagger Swift Swords Dance Tailwind Thief Toxic U-Turn Vacuum Wave Wing Attack X-Scissor
Heracross
Heracross [Corpus] (M) Nature: Adamant (+1Att, -1SpAtt) Type: Bug/Fight: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP: 100 Atk+: Rank 6 Def: Rank 3 SpA-: Rank 1 SpD: Rank 3 Spe: 85 Size Class: 3 Weight Class: 4 Base Rank Total: 19 MC: 2 DC: 5/5 Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Moxie:(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Attacks: 61/82 Aerial Ace Attract Bide Body Slam Brick Break Bug Bite Bulldoze Chip Away Close Combat Counter Cut Detect Dig Double Edge Double Team Earthquake Endure Facade False Swipe Feint Focus Blast Focus Punch Frustration Flail Fling Fury Attack Giga Impact Headbutt Helping Hand Horn Attack Iron Defense Knock Off Leer Low Kick Megahorn Natural Gift Night Slash Protect Pursuit Rain Dance Rest Retaliate Return Revenge Reversal Rock Slide Rock Throw Rock Tomb Secret Power Seismic Toss Shadow Claw Sleep Talk Smack Down Stone Edge Strength Struggle Bug Substitute Sunny Day Swagger Swords Dance Tackle Take Down Thief Toxic
Magikarp
Nature: Quiet (+SpAtt, -Speed 10% evasion) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. Stats: HP: 80 Atk: Rank 1 Def: Rank 2 SpA: Rank 2 (+) SpD: Rank 1 Spe: 70 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 9 EC: 3/6 MC: 5 DC: 3/5 Moves: 6 Splash Tackle Flail Bubble Bounce Reversal
Nincada
Nincada [Gaia] (F) Nature: Adamant (+Atk; -SpA) Type: Bug/Ground Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Stats: HP: 90 Atk: 3 (+) Def: 3 SpA: 1 (-) SpD: 2 Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 3/6 MC: 0 DC: 3/5 Attacks: 18 Scratch Harden Leech Life Sand Attack Fury Swipes Mind Reader False Swipe Mud Slap Metal Claw Endure Final Gambit Bug Bite Dig X-Scissor Double Team Hone Claws Toxic Protect
Abra
Abra [Alexis] (F) Nature: Naughty (+Att, -SpDef) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: Hp: 80 Atk: Rank 2 (+) Def: Rank 1 SpAtk: Rank 4 SpDef: Rank 1 (-) Spe: 90 Size Class: 2 Weight Class: 2 Base Rank Total: 12 EC: 0/9 MC: 0 DC: 0/5 Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Magic Gaurd: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. (Dream World) Attacks: 7 Teleport Fire Punch Ice Punch ThunderPunch Psyshock Reflect Light Screen
Shelmet
Shelmet [Marathon] (M) Nature: Serious Type: Bug Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Abilities: Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Overcoat (Locked):(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 90 Atk: 2 Def: 3 SpA: 2 SpD: 3 Spe: 25 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 1/6 MC: 0 DC: 1/5 Attacks: Leech Life Acid Bide Curse Struggle Bug Mega Drain Yawn Giga Drain Bug Buzz Encore Spikes Pursuit Double Team Rain Dance Rest
Escavalier
Karrablast [Titania] (F) Nature: Brave (+Att, -Spe, -10% evasion) Type: Bug Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 100 Atk: 6 (+) Def: 4 SpA: 2 SpD: 4 Spe: 17 (-) Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 1 DC: 5/5 Moves: 33/53 Aerial Ace Attract Bug Bite Bug Buzz Counter Cut Double-Edge Double Team Endure Energy Ball Facade Faint Attack False Swipe Flail Focus Blast Frustration Fury Attack Fury Cutter Giga Drain Giga Impact Headbutt Hidden Power Horn Attack Hyper Beam Iron Defense Iron Head Knock Off Leer Megahorn Peck Poison Jab Protect Pursuit Quick Guard Rain Dance Rest Return Reversal Rock Smash Round Scary Face Screech Slash Sleep Talk Snore Struggle Bug Substitute Swagger Swords Dance Take Down Toxic Twinneedle X-Scissor
Joltik
Joltik [Arachna] (F) Nature: Modest (+SpA, -Att) Type: Bug/Electric Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Compoundeyes: (Innate) (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Swarm (Locked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Stats: HP: 90 Atk-: 1 Def: 2 SpA+: 3 SpD: 2 Spe: 65 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 5/6 MC: 0 DC: 3/5 Attacks: 30 String Shot Leech Life Spider Web Thunder Wave Screech Electroweb Bug Bite Gastro Acid Agility Discharge Bug Buzz Sucker Punch Electroball Disable Pursuit Pin Missile Giga Drain Sleep Talk Bounce Magnet Rise Light Screen Volt Switch Thunderbolt Hidden Power Water 7 Rest Rain Dance Energy Ball Substitute Attract Double Team
Burmy
Burmy [Rhea] (F) Nature: Quiet (+SpA, -Spe, -10% evasion) Type: Bug Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Abilities: Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Overcoat: [Dream World] (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1) Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA+: Rank 3 SpD: Rank 2 Spe-: 31 Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 3/6 MC: 5 DC: 2/5 Attacks: 7 Protect Tackle Bug Bite Hidden Power Water (7) Snore Electroweb String Shot
Weavile
![]() Weavile (M) [Vostok] Nature: Hasty (+15% Speed, +24% Accuracy, -1 Defence) Type: Dark/Ice Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand. Stats: HP: 100 Atk: Rank 5 Def: Rank 2 (-) SpA: Rank 2 SpD: Rank 3 Spe: 144(125*1.15) Size Class: 2 Weight Class: 3 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 2/5 Attacks: 24 Scratch Leer Taunt Quick Attack Screech Faint Attack Icy Wind Fury Swipes Agility Metal Claw Embargo Revenge Assurance Nasty Plot Hone Claws Night Slash Beat Up Counter Fake Out Avalanche Dig Reflect Aerial Ace Double Team
Glaceon
![]() Glaceon (F) [Wendigo] Nature: Calm (+1 SpD, -1 Att) Type: Ice Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Abilities: Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Stats: HP: 100 Atk: 1 (-) Def: 4 SpA: 5 SpD: 4 (-) Spe: 65 Size Class: 2 Weight Class: 3 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 1/5 Attacks: 20 Helping Hand Tackle Tail Whip Sand Attack Growl Quick Attack Bite Focus Energy Covet Icy Wind Ice Fang Ice Shard Take Down Wish Endure Yawn Blizzard Hail Hidden Power Ground (7) Bide
Mamoswine
Mamoswine (M) [Ymir] Nature: Jolly (+15% Spe, +10% Acc, -SpA) Type: Ice / Ground Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm. Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Stats: HP: 110 Atk: 5 Def: 3 SpA: 2 (-) SpD: 2 Spe: 92 (+) Size Class: 5 Weight Class: 7 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 3/5 [B]Attacks: 25 Tackle Odor Sleuth Mud Sport Powder Snow Mud-Slap Endure Mud Bomb Icy Wind Ice Shard Ancientpower Peck Horn Attack Ice Fang Hail Ice Shard Icicle Crash Rock Slide Stealth Rock SuperPower Knock Off Endeavor Earthquake Dig Light Screen Double Team
Sewaddle
Sewaddle [Aaron] (F) Nature: Serious (No changes) Type: Grass/Bug: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus; Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Overcoat (Locked):(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 42 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 Attacks: 10 Tackle String Shot Bug Bite Razor Leaf Agility Baton Pass Me First Hidden Power Water (7) Sunny Day Light Screen
Venonat
Venonat [Ricardo] (M) Nature: Modest (+SpA, -Att) Type: Poison/Bug: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Abilities: Compoundeyes: (Innate) (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Run Away (Locked):(Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 45 Size Class: 2 Weight Class: 3 Base Rank Total: 12 EC: 0/6 MC: 0 DC: 0/5 Attacks: 15 Tackle Disable Foresight Supersonic Confusion Poisonpowder Leech Life Stun Spore Psybeam Morning Sun Rage Powder Toxic Spikes Toxic Venoshock Psychic Last edited by Rediamond; Apr 19th, 2013 at 8:55:09 PM. |
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#12 |
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Don't cry, little one
Join Date: Mar 2008
Posts: 3,449
Italy
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Trainer name: Zarator
Pokémon: Trained: Hydreigon, Gengar, Kitsunoh, Chandelure, Revenankh, Spiritomb, Sableye, Amoonguss, Jellicent, Golurk, Audino, Haxorus, Metagross, Gardevoir, Gallade, Volcarona, Drifblim, Necturna, Mismagius, Froslass, Clefable, Snorlax, Aurumoth Untrained: Cyclohm, Slowking, Mienshao, Serperior, Ludicolo, Eelekross, Fidgit, Venonat, Poliwag Legendary: Regirock, Registeel, Regice, Phione Neglected: Privatyke, Zoroark, Mankey, Sudowoodo, Raichu, Pikachu W/L/T: 18/3/0 Currency Counters: 0 Universal Counters: 93 Valor Counters: 11
Backpack
2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 7x Aspear Berry 1X Dragon Gem 1X Fighting Gem 1X Fire Gem 1X Ghost Gem 2X Steel Gem 2X Expert Belt 1X Light Clay 1X Link Cable 1X Big Root 1X Magnet 1X Light Ball 1X Amulet Coin 1X Metal Coat 1X Smooth Rock 1X Focus Band 1X King's Rock 1X Leftovers 1X Metal Coat 2X Mental Herb 2X Exp Share 1X Dragon Fang 1X Brightpowder 1X Focus Sash 1X Life Orb 1X Macho Brace 1X Razor Claw 1X Rocky Helmet 1X Icy Rock 1X Heat Rock 1X Full Incense 2X Dusk Stone 1X Dawn Stone 1X Everstone 1X Leftovers --------------- 1X Potion 1X Super Potion 1X Ether 1X Revive 1X Elixir 10X Net Ball 5X Repeat Ball 3X Cherish Ball 5X Heal Ball 7X Lure Ball 9X Sport Ball --------------- 1X Glyph of Earth Power 1X Glyph of Fiery Dance 1X Glyph of Flamethrower 1X Glyph of Flare Blitz 1X Glyph of Recover 2X Badge of Valor Ancient Ruby: Raises the base power of Fire-type moves by four (4). Can be combined with the Ancient Sapphire and the Ancient Topaz to obtain a powerful artifact. Trained Pokémon
Tiamat the Hydreigon
![]() Hydreigon* (Tiamat) (F) Nature: Naive (Special Defense lowered by *; Speed raised by 15%, accuracy boost) Type: Dragon/Dark Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 SpD: Rank 2 (-) Spe: 113 Size Class: 4 Weight Class: 5 Accuracy boost: 15% Base Rank total: 22 EC: N/A MC: 0 DC: N/A Ability: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Attacks (76/82 Moves): Acrobatics Aqua Tail Assurance Astonish Attract Bite(*) Body Slam Bulldoze Charge Beam Crunch(*) Dark Pulse(*) Double Hit Double Team Draco Meteor Dragon Pulse Dragon Rage(*) Dragon Rush Dragon Tail Dragonbreath(*) Earthquake Earth Power(*) Echoed Voice Facade Fire Blast Fire Fang Flamethrower Flash Cannon Fly Focus Blast Focus Energy(*) Frustration Giga Impact Head Smash(*) Headbutt(*) Heat Wave Hidden Power [Grass, 7 BP] Hyper Beam Hyper Voice Ice Fang Incinerate(*) Iron Tail Outrage Payback Protect Psych Up Rain Dance Reflect Rest Return Roar(*) Rock Slide Rock Smash Rock Tomb Roost Round Scary Face Screech Signal Beam Slam Sleep Talk Stone Edge Substitute Sunny Day Superpower Surf Swagger Tackle(*) Taunt Thief(*) Thunder Fang Thunder Wave(*) Torment Toxic Tri Attack U-turn Work Up
Cyric the Gengar
![]() Gengar* (Cyric) (M) Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost). Type: Ghost/Poison Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 5 SpD: Rank 3 Spe: 127 Size Class: 3 Weight Class: 3 Accuracy boost: 19% Base Rank total: 19 EC: N/A MC: 0 DC: N/A Ability: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Attacks (81/105 moves): Astonish Attract Bide Body Slam Brick Break Clear Smog Confuse Ray(*) Counter Curse(*) Dark Pulse Destiny Bond Disable Double Team Double-edge Drain Punch Dream Eater Dynamicpunch Endure Energy Ball(*) Explosion Fire Punch Focus Blast Focus Punch Foul Play Frustration Giga Drain Grudge Haze(*) Headbutt Hex Hidden Power [Fire, 7 BP] Hyper Beam Hypnosis(*) Ice Punch Icy Wind Knock Off Lick(*) Mean Look(*) Mega Kick Mega Punch Metronome Mimic Night Shade(*) Nightmare Ominous Wind Pain Split Payback Perish Song(*) Protect Psych Up Psychic Psywave Rain Dance Return Role Play Scary Face(*) Seismic Toss Shadow Ball(*) Shadow Punch Skill Swap Sleep Talk Sludge Bomb Sludge Wave Smog Snatch Spite(*) Substitute Sucker Punch(*) Sunny Day Taunt Telekinesis Thunder Thunderbolt(*) Thunderpunch Torment Toxic Trick Trick Room Venoshock Will-o-wisp Zap Cannon
Mask the Kitsunoh
Kitsunoh* (Mask) (M) Nature: Jolly (Special Attack lowered by *; Speed raised by 15%, accuracy boost) Type: Steel/Ghost Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 127 (+) Size Class: 3 Weight Class: 4 Accuracy boost 19% Base Rank Total: 19 EC: N/A MC: 3 DC: 5/5 Abilities: Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.. Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Attacks (67/95 moves): Attract Copycat Curse(*) Dig(*) Double Team Earthquake Embargo Endeavor Endure Faint Attack(*) Fake Out Featherdance(*) Flail Foul Play Fury Cutter Giga Impact Headbutt Hex Hone Claws Ice Punch Icy Wind Imprison Iron Defense(*) Iron Head Iron Tail Knock Off Leer(*) Lick(*) Low Kick Magic Coat Memento Metal Burst Metal Claw Metal Sound Meteor Mash(*) Odor Sleuth(*) Ominous Wind Pain Split Perish Song Protect Psych Up Psycho Shift(*) Rain Dance Revenge Roar Rock Slide(*) Safeguard Scratch(*) Shadow Claw Shadow Sneak(*) Shadowstrike Snatch Spite Substitute Sunny Day Superpower Tackle (*) Tail Whip Taunt Thief Thunderpunch Torment Toxic Trick U-turn Will-O-Wisp(*) Yawn
Shar the Chandelure
Chandelure (Shar) (F) Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost). Type: Ghost/Fire Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP 90 Atk Rank 1 (-) Def Rank 3 SpA Rank 6 SpD Rank 3 Spe 92 (+) Size Class: 2 Weight Class: 3 Accuracy boost: 10% Base Rank Total: 19 EC: N/A MC: 0 DC: 5/5 Abilities: Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Shadow Tag (Dream World): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Attacks (52/62 moves): Acid Acid Armor Astonish Attract Calm Mind Captivate Clear Smog Confuse Ray Curse Dark Pulse Double Team Embargo Ember Endure Energy Ball Fire Blast Fire Spin Flame Charge Flame Burst Flamethrower Flash Frustration Haze Heat Wave Hex Hidden Power (Fighting, 7 BP) Hyper Beam Imprison Incinerate Inferno Memento Minimize Night Shade Overheat Pain Split Protect Psych Up Psychic Return Safeguard Shadow Ball Sleep Talk Smog Solarbeam Sunny Day Substitute Taunt Telekinesis Thief Toxic Trick Room Will-o-wisp
Myrkul the Revenankh
Revenankh (Myrkul) (M) Nature: Adamant (Attack raised by *; Special Attack lowered by *). Type: Ghost/Fighting Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fighting: Fighting STAB; ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats: HP 100 Atk Rank 5 (+) Def Rank 3 SpA Rank 2 (-) SpD Rank 4 Spe 65 Size Class: 3 Weight Class:3 Base Rank Total: 20 EC: N/A MC: 0 DC: 5/5 Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Infiltrator (Dream World): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks. Attacks (72/88 moves): Ancientpower Arm Thrust Attract Bide Bind Brick Break Bulk Up Captivate Counter Curse Destiny Bond Double Team Drain Punch Earthquake Embargo Endure Facade Focus Punch Force Palm Giga Impact Glare Grudge Hammer Arm Helping Hand Hex Hidden Power (Fire, 7 BP) Hyper Beam Ice Punch Knock Down Knock Off Low Sweep Mach Punch Mean Look Memento Moonlight Mud-slap Nasty Plot Ominous Wind Pain Split Payback Power Whip Protect Psych Up Punishment Rest Revenge Rock Slide Rock Smash Rock Tomb Sand Tomb Sandstorm Safeguard Secret Power Shadow Punch Shadow Sneak Sleep Talk Spite Submission Substitute Sucker Punch Sunny Day Superpower Taunt Telekinesis Torment Toxic Trick Vacuum Wave Vital Throw Wide Guard Wrap Wring Out
Talona the Spiritomb
![]() Spiritomb (Talona) (F) Nature: Quiet (Sp. Attack raised by *; Speed reduced by 15%, Evasion reduced by a flat 10%). Type: Ghost/Dark Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats: HP 90 Atk: Rank 3 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 4 Spe: 30 (-) Size Class: 2 Weight Class: 5 Evasion reduced by 10% Base Rank Total: 18 EC: N/A MC: 0 DC: 5/5 Abilities: Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Infiltrator (Dream World): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks. Attacks (52/65 moves): Attract Calm Mind Captivate Confuse Ray Curse Dark Pulse Destiny Bond Double Team Dream Eater Embargo Endure Facade Faint Attack Flash Giga Impact Grudge Hidden Power [Fighting, 7 BP] Hyper Beam Hypnosis Icy Wind Imprison Memento Nasty Plot Ominous Wind Pain Split Protect Psych Up Psychic Pursuit Quash Rain Dance Rest Rock Tomb Shadow Ball Shadow Sneak Shock Wave Silver Wind Sleep Talk Snarl Snatch Spite Substitute Sucker Punch Sunny Day Taunt Telekinesis Thief Torment Toxic Trick Water Pulse Will-o-wisp
Ibrandul the Sableye
![]() Sableye (Ibrandul) (M) Nature: Sassy (Special Defense raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%) Type: Dark/Ghost Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats: HP 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 4 (+) Spe: 43 (-) Size Class: 1 Weight Class: 2 Evasion reduced by a Base Rank total: 16 EC: N/A MC: 0 DC: 5/5 Abilities: Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail. Prankster (Dream World): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Attacks (85/104 moves): Aerial Ace Astonish Attract Body Slam Brick Break Calm Mind Captivate Confuse Ray Counter Dark Pulse Detect Dig Double-edge Double Team Dream Eater Dynamicpunch Embargo Endure Facade Faint Attack Fake Out Feint Fire Punch Flash Flatter Fling Focus Punch Foresight Foul Play Fury Cutter Fury Swipes Gravity Hidden Power (Fighting, 7 BP) Hone Claws Ice Punch Icy Wind Incinerate Knock Off Leer Low Kick Low Sweep Mean Look Metal Burst Mimic Moonlight Mud-slap Nasty Plot Night Shade Ominous Wind Pain Split Payback Poison Jab Power Gem Protect Psych Up Psychic Punishment Rain Dance Recover Rock Tomb Role Play Scratch Seismic Toss Shadow Ball Shadow Claw Shadow Sneak Shock Wave Signal Beam Sleep Talk Snarl Snatch Substitute Sucker Punch Sunny Day Swagger Taunt Telekinesis Thief Thunderpunch Torment Toxic Trick Water Pulse Will-o-wisp Zen Headbutt
Ghaunadaur the Amoonguss
![]() Amoonguss (Ghaunadaur) (M) Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced) Type: Grass/Poison Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats HP: 110 Atk: 3 Def: 3 SpA: 4 (+) SpD: 3 Spe: 26 (-) Size Class: 1 Weight Class: 1 Evasion reduced by 10% Base Rank Total: 18 EC: 6/6 MC: 0 DC: 5/5 Abilities Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate. Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Attacks (47/49 moves): Absorb After You Astonish Attract Bide Body Slam Clear Smog Defense Curl Double Team Endure Energy Ball Facade Faint Attack Flash Foul Play Frustration Gastro Acid Giga Drain Giga Impact Grass Knot Growth Hidden Power [Fire, 7 BP] Hyper Beam Ingrain Mega Drain Payback Poisonpowder Protect Rage Powder Rain Dance Rest Return Rollout Round Seed Bomb Sleep Talk Sludge Bomb Solarbeam Spore Stun Spore Substitute Sunny Day Swagger Sweet Scent Synthesis Toxic Venoshock
Umberlee the Jellicent
![]() Jellicent (Umberlee) (F) Nature: Modest (Attack lowered by *; Sp. Attack raised by *) Type: Water/Ghost Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 60 Size Class: 4 Weight Class: 5 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 2/5 Abilities: Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Damp (LOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Attacks (53/61 moves): Absorb Acid Armor Attract Bind Blizzard Brine Bubble Bubblebeam Confuse Ray Constrict Dark Pulse Dive Double Team Dream Eater Energy Ball Flash Giga Drain Hail Hex Hidden Power [Fire, 7 BP] Hydro Pump Ice Beam Icy Wind Magic Coat Mist Night Shade Ominous Wind Pain Split Protect Psych Up Psychic Rain Dance Recover Safeguard Scald Shadow Ball Sleep Talk Sludge Bomb Sludge Wave Snore Spite Substitute Surf Swagger Taunt Toxic Trick Trick Room Water Pulse Water Sport Water Spout Will-O-Wisp Wring Out
Grumbar the Golurk
![]() Golurk (Grumbar) (-) Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%) Type: Ground/Ghost Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 47 (-) Size Class: 5 Weight Class: 7 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 5/5 Abilities: Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Attacks (65/71 moves): Astonish Block Brick Break Bulldoze Charge Beam Curse Defense Curl Double Team Drain Punch Dynamicpunch Earth Power Earthquake Facade Fire Punch Flash Flash Cannon Fling Fly Focus Blast Focus Punch Giga Impact Grass Knot Gravity Gyro Ball Hammer Arm Heavy Slam Hidden Power [Ground, 7 BP] Hyper Beam Ice Beam Ice Punch Icy Wind Iron Defense Low Kick Low Sweep Magic Coat Magnitude Mega Punch Mud-slap Night Shade Pound Protect Psychic Rain Dance Rock Polish Rock Slide Rock Tomb Rollout Safeguard Shadow Ball Shadow Punch Signal Beam Sleep Talk Snore Solarbeam Stealth Rock Stone Edge Substitute Superpower Swagger Telekinesis Thief Thunderbolt Thunderpunch Toxic Zen Headbutt
Hlal the Audino
![]() Hlal (Audino) (F) Nature: Modest (Sp. Attack raised by *; Attack lowered by *) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats HP: 110 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 3 (+) SpD: Rank 3 Spe: 50 Size Class: 2 Weight Class: 3 Base Rank Total: 16 EC: N/A MC: 0 DC: 5/5 Abilities: Healer: (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. Attacks (51/88 moves): After You Amnesia Attract Bestow Blizzard Calm Mind Covet Double-edge Doubleslap Encore Entrainment Fire Blast Flamethrower Grass Knot Growl Heal Bell Heal Pulse Healing Wish Helping Hand Hidden Power (Fighting, 7 BP) Hyper Beam Ice Beam Last Resort Light Screen Lucky Chant Pound Protect Psychic Psyshock Rain Dance Reflect Refresh Rest Safeguard Secret Power Shadow Ball Simple Beam Sleep Talk Solarbeam Substitute Sunny Day Sweet Kiss Take Down Telekinesis Thunder Thunder Wave Thunderbolt Toxic Trick Room Wish Yawn
Lendys the Haxorus
![]() Haxorus (Lendys) (M) Nature: Adamant (Attack raised by *; Sp. Attack lowered by *) Type: Dragon Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Stats HP: 100 Atk: Rank 7 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 97 Size Class: 3 Weight Class: 5 Base Rank Total: 21 EC: 9/9 MC: 0 DC: 5/5 Abilities: Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Attacks (33/68 moves): Aqua Tail Assurance Brick Break Counter Dig Draco Meteor Dragon Claw Dragon Dance Dragon Pulse Dragon Rage Dragon Tail Dual Chop Earthquake Endeavor Endure False Swipe Giga Impact Guillotine Hone Claws Iron Tail Leer Outrage Protect Reversal Roar Scary Face Scratch Slash Substitute Sunny Day Swords Dance Taunt Toxic
Moradin the Metagross
![]() Metagross (Tyr) (N) Nature: Careful (Special Attack lowered by *; Special Defense raised by *) Type: Steel/Psychic Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats HP: 100 Atk: Rank 5 Def: Rank 5 SpA: Rank 2 (-) SpD: Rank 4 (+) Spe: 70 Size Class: 4 Weight Class: 9 (550 kg) Base Rank Total: 22 EC: 9/9 MC: 4 DC: 4/5 Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (DW LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Attacks (46/78 moves) Aerial Ace Agility Block Body Slam Brick Break Bulldoze Bullet Punch Confusion Defense Curl Double-edge Dynamicpunch Earthquake Endure Explosion Facade Gravity Hammer Arm Hone Claws Hyper Beam Ice Punch Icy Wind Iron Defense Iron Head Light Screen Magnet Rise Metal Claw Meteor Mash Mimic Miracle Eye Protect Psychic Pursuit Rain Dance Reflect Rest Rock Slide Scary Face Selfdestruct Sleep Talk Stealth Rock Substitute Sunny Day Take Down Telekinesis Thunderpunch Zen Headbutt
Sune the Gardevoir
![]() Gardevoir (Sune) (F) Nature: Bold (Defense raised by *; Attack lowered by *) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats HP: 100 Atk: Rank 2 (-) Def: Rank 4 (+) SpA: Rank 5 SpD: Rank 4 Spe: 80 Size Class: 3 Weight Class: 3 Base Rank Total: 21 EC: 9/9 MC: 0 DC: 5/5 Abilities: Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner. Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Attacks (41/96 moves): Ally Switch Calm Mind Captivate Charme Confuse Ray Confusion Disable Destiny Bond Double Team Dream Eater Encore Energy Ball Fire Punch Future Sight Growl Grudge Heal Bell Heal Pulse Healing Wish Hypnosis Imprison Light Screen Lucky Chant Magic Coat Magical Leaf Mean Look Memento Protect Psychic Psyshock Reflect Safeguard Shadow Ball Signal Beam Skill Swap Snatch Stored Power Sunny Day Teleport Thunder Wave Thunderbolt Will-O-Wisp Wish
Tyr the Gallade
![]() Gallade (Tyr) (M) Nature: Relaxed (Defense raised by *; Speed reduced by 15%, Evasion reduced) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats HP: 100 Atk: Rank 5 Def: Rank 4 (+) SpA: Rank 3 SpD: Rank 4 Spe: 69 (-) Size Class: 3 Weight Class: 4 Evasion reduced by 10% Base Rank Total: 21 EC: 9/9 MC: 0 DC: 5/5 Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Attacks (69/124 moves): Ally Switch Brick Break Calm Mind Charm Close Combat Confuse Ray Confusion Destiny Bond Disable Double Team Drain Punch Dream Eater Dual Chop Earthquake Encore Endure False Swipe Feint Fire Punch Focus Punch Fury Cutter Future Sight Growl Grudge Heal Pulse Helping Hand Hyper Voice Hypnosis Imprison Knock Off Ice Punch Leaf Blade Leer Light Screen Low Kick Low Sweep Lucky Chant Magic Coat Magic Room Magical Leaf Mean Look Memento Night Slash Protect Psychic Psycho Cut Psyshock Rain Dance Reflect Rock Slide Safeguard Shadow Sneak Skill Swap Slash Snatch Stone Edge Stored Power Sunny Day Swords Dance Synchronoise Taunt Teleport Thunder Wave Thunderpunch Trick Room Will-O-Wisp X-Scissor Zen Headbutt
Lathander the Volcarona
![]() Volcarona (Lathander) (M) Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost). Type: Bug/Fire Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 SpD: Rank 4 Spe: 115 (+) Size Class: 3 Weight Class: 3 Accuracy boost: 15% Base Rank Total: 22 EC: 6/6 MC: 0 DC: 5/5 Abilities: Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Swarm (DW LOCKED): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Attacks (39/64 moves): Bug Bite Bug Buzz Double-edge Ember Endure Fiery Dance Fire Blast Fire Spin Flame Charge Flamethrower Fly Giga Drain Gust Harden Heat Wave Hidden Power (Ice, 7 BP) Hurricane Hyper Beam Leech Life Light Screen Morning Sun Protect Psychic Quiver Dance Rage Powder Roost Safeguard Signal Beam Silver Wind Solarbeam String Shot Substitute Sunny Day Tailwind Take Down Toxic U-turn Whirlwind Will-O-Wisp
Akadi the Drifblim
![]() Drifblim (Akadi) (F) Nature: Mild (Sp. Attack raised; Defense lowered) Type: Ghost/Flying Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Stats: HP: 125 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 4 (+) SpD: Rank 2 Spe: 80 Size Class: 2 Weight Class: 2 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Abilities: Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute. Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. Flare Boost (DW): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power. Attacks (60/80 moves): Acrobatics Air Cutter Astonish Baton Pass Constrict Charge Beam Clear Smog Defog Destiny Bond Disable Dream Eater Embargo Endure Explosion Facade Flash Fly Focus Energy Gust Haze Hex Hidden Power (Fighting, 7 BP) Hyper Beam Hypnosis Icy Wind Knock Off Magic Coat Memento Minimize Ominous Wind Pain Split Payback Protect Psychic Rain Dance Recycle Rest Shadow Ball Shock Wave Silver Wind Skill Swap Sleep Talk Snore Spite Stockpile Substitute Sucker Punch Sunny Day Swagger Swift Tailwind Telekinesis Thief Thunder Thunder Wave Thunderbolt Toxic Trick Weather Ball Will-O-Wisp
Persephone the Necturna
Necturna (Persephone) (F) Nature: Impish (Defense raised by *; Sp. Attack lowered by *) Type: Grass / Ghost Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats HP: 100 Atk: Rank 5 Def: Rank 5 (+) SpA: Rank 2 (-) SpD: Rank 5 Spe: 81 Size Class: 3 Weight Class: 4 Base Rank Total: 23 EC: 6/6 MC: 0 DC: 5/5 Abilities: Forewarn: (Innate) his Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy. Telepathy (DW LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Attacks (43/66 moves) Bind Covet Curse Cut Facade Future Sight Giga Impact Gravity Hex Horn Leech Knock Off Leaf Blade Leer Ominous Wind Pain Split Payback Poison Fang Power Whip Protect Psychic Seed Bomb Shadow Ball Shadow Claw Shadow Sneak Sketch (Drain Punch) Skill Swap Sleep Talk Snatch Stone Edge Substitute Sunny Day Super Fang Synthesis Telekinesis Thief Thunder Fang Torment Toxic Toxic Spikes Trick Vine Whip Will-O-Wisp Worry Seed
Beshaba the Mismagius
![]() Mismagius (Beshaba) (F) Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost). Type: Ghost Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 SpD: Rank 4 Spe: 121 Size Class: 2 Weight Class: 1 Accuracy boost: 17% Base Rank Total: 18 EC: 6/6 MC: 0 DC: N/A Ability: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Attacks (66/88 moves): Aerial Ace Astonish Calm Mind Charge Beam Confuse Ray Dark Pulse Destiny Bond Dream Eater Embargo Endure Energy Ball Flash Foul Play Growl Grudge Heal Bell Hex Hidden Power (Fighting, 7 BP) Hyper Beam Hyper Voice Hypnosis Icy Wind Imprison Inferno Lucky Chant Magic Coat Magic Room Magical Leaf Mean Look Nasty Plot Ominous Wind Pain Split Payback Perish Song Power Gem Protect Psybeam Psychic Psywave Rain Dance Shadow Ball Shadow Sneak Shock Wave Skill Swap Sleep Talk Snatch Snore Spite Substitute Sucker Punch Sunny Day Swagger Taunt Telekinesis Thief Thunder Thunder Wave Thunderbolt Torment Toxic Trick Trick Room Uproar Will-O-Wisp Wonder Room Zap Cannon
Auril the Froslass
![]() Froslass (Auril) (F) Nature: Mild (Defense reduced by *; Sp. Attack raised by *) Type: Ice Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Stats: HP: 100 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 4 (+) SpD: Rank 3 Spe: 110 Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Abilities: Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Attacks (62/77 moves): Astonish Avalanche Bide Bite Blizzard Block Body Slam Confuse Ray Crunch Destiny Bond Disable Double Team Double-edge Dream Eater Embargo Endure Facade Fake Tears Flash Fling Frost Breath Giga Impact Hail Headbutt Hex Hidden Power (Fire, 7 BP) Hyper Beam Ice Beam Ice Fang Ice Punch Ice Shard Icy Wind Leer Light Screen Mimic Ominous Wind Pain Split Payback Powder Snow Protect Psychic Rain Dance Safeguard Shadow Ball Signal Beam Sing Sleep Talk Snatch Spikes Substitute Sucker Punch Taunt Telekinesis Thunder Thunder Wave Thunderbolt Torment Toxic Trick Wake-Up Slap Water Pulse Weather Ball
Eilistraee the Clefable
![]() Clefable (Eilistraee) (F) Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 51 (-) Evasion reduced by 10% Size Class: 3 Weight Class: 3 Base Rank Total: 17 EC: 9/9 MC: 0 DC: 5/5 Abilities: Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. Unaware (DW): (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.. Attacks (102 moves): After You Amnesia Aromatherapy Attract Bestow Bide Blizzard Body Slam Bounce Brick Break Bubblebeam Calm Mind Charge Beam Charm Copycat Cosmic Power Covet Counter Defense Curl Dig Double-edge Doubleslap Drain Punch Dream Eater Dynamicpunch Encore Endeavor Endure Facade Fire Punch Fire Blast Flamethrower Flash Fling Focus Blast Focus Punch Follow Me Giga Impact Grass Knot Gravity Growl Heal Bell Healing Wish Helping Hand Hidden Power (Flying, 7 BP) Hyper Beam Hyper Voice Ice Beam Ice Punch Icy Wind Incinerate Knock Off Last Resort Light Screen Lucky Chant Magic Coat Magical Leaf Meteor Mash Metronome Mimic Minimize Moonlight Pound Protect Psych Up Psychic Psyshock Rain Dance Reflect Rest Role Play Safeguard Shadow Ball Shock Wave Signal Beam Sing Sleep Talk Snatch Snore Solarbeam Stealth Rock Stored Power Submission Substitute Sunny Day Swagger Sweet Kiss Take Down Teleport Thunder Thunder Wave Thunderbolt Thunderpunch Toxic Tri Attack Trick Wake-up Slap Wish Wonder Room Work Up Zap Cannon Zen Headbutt
Bahgtru the Snorlax
![]() Snorlax (Bahgtru) (M) Nature: Relaxed (Defense raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats HP: 125 Atk: Rank 4 Def: Rank 4 (+) SpA: Rank 3 SpD: Rank 4 Spe: 26 (-) Evasion reduced by 10% Size Class: 4 Weight Class: 9 Base Rank Total: 22 EC: 6/6 MC: 0 DC: 5/5 Abilities: Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe. Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Attacks (97 moves): After You Amnesia Belly Drum Bide Blizzard Block Body Slam Brick Break Bubblebeam Bulldoze Charm Chip Away Counter Covet Crunch Curse Defense Curl Double Team Double-edge Dynamicpunch Earthquake Endure Facade Fire Blast Fire Punch Fissure Flamethrower Fling Focus Blast Focus Punch Giga Impact Gunk Shot Harden Headbutt Heavy Slam Hidden Power (Bug, 7 BP) Hyper Beam Hyper Voice Ice Beam Ice Punch Icy Wind Incinerate Iron Head Last Resort Lick Lovely Kiss Metronome Mimic Mud-slap Odor Sleuth Outrage Pay Day Protect Psych Up Psychic Pursuit Rain Dance Recycle Reflect Refresh Rest Rock Slide Rock Smash Rock Tomb Rollout Sandstorm Screech Seed Bomb Seismic Toss Selfdestruct Shadow Ball Shock Wave Sleep Talk Smack Down Snatch Snore Solarbeam Stockpile Strength Submission Substitute Sunny Day Superpower Surf Swagger Sweet Kiss Tackle Take Down Thunder Thunderbolt Thunderpunch Toxic Water Gun Water Pulse Whirlwind Wild Charge Work Up Yawn Zap Cannon Zen Headbutt
Waukeen the Aurumoth
![]() Aurumoth (Waukeen) (F) Nature: Hasty (Defense lowered; Speed raised by 15%, accuracy boost) Type: Bug/Psychic Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats HP: 110 Atk: Rank 5 Def: Rank 3 (-) SpA: Rank 4 SpD: Rank 2 Spe: 108 (+) Size Class: 4 Weight Class: 5 Accuracy boost: 13% Base Rank Total: 22 EC: 9/9 MC: 0 DC: 5/5 Abilities: Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] Attacks (65/75 moves) Ally Switch Ancientpower Attract Blizzard Bug Bite Bug Buzz Close Combat Counter Cut Disable Double Team Dragon Dance Dream Teater Electroweb Facade Feint Fling Focus Blast Giga Impact Hail Heal Pulse Healing Wish Helping Hand Hidden Power (Ground, 7 BP) Hydro Pump Hyper Beam Ice Beam Icy Wind Light Screen Magic Coat Megahorn Ominous Wind Overheat Protect Psychic Psyshock Quiver Dance Rain Dance Recycle Reflect Rest Role Play Safeguard Shadow Ball Silver Wind Skill Swap Solarbeam String Shot Struggle Bug Substitute Sunny Day Surf Tackle Tail Glow Telekinesis Thunder Thunderbolt Toxic Trick Will-O-Wisp Wing Attack Wish Wonder Room X-Scissor Zen Headbutt Untrained Pokémon
Bahamut the Cyclohm
Cyclohm (Bahamut) (M) Nature: Modest (Attack lowered by *; Special Attack raised by *) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Stats HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 3 Spe 80 Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: N/A MC: 0 DC: 5/5 Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat (Dream World): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Attacks (31 moves): Bide Charge Discharge Double Hit Dragon Dance Dragon Pulse Dragon Rage Dragon Tail Flamethrower Growl Heal Bell Hurricane Hydro Pump Leer Outrage Protect Rain Dance Shock Wave Signal Beam Slack Off Sonicboom Spark Tackle Thunderbolt Thundershock Thunder Wave Tri Attack Twister Weather Ball Whirlwind Zap Cannon
Ulutiu the Slowking
![]() Slowking (Ulutiu) (M) Nature: Relaxed (Defense raised by *; Speed lowered by 15%, Evasion reduced) Type: Water/Psychic Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats HP: 100 Atk: Rank 3 Def: Rank 4 (+) SpA: Rank 4 SpD: Rank 4 Spe: 26 (-) Size Class: 3 Weight Class: 4 Evasion reduced by 10% Base Rank total: 19 EC: 6/6 MC: 0 DC: 5/5 Abilities: Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate. Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Attacks (45 moves): Amnesia Belly Drum Block Confusion Curse Dig Disable Dragon Tail Dream Eater Earthquake Fire Blast Flamethrower Grass Knot Growl Headbutt Heal Pulse Hidden Power (Electric, 7 BP) Ice Beam Light Screen Me First Nasty Plot Power Gem Protect Psych Up Psychic Psyshock Rain Dance Reflect Rest Safeguard Scald Shadow Ball Slack Off Sleep Talk Swagger Tackle Telekinesis Teleport Thunder Wave Trick Room Trump Card Water Gun Water Pulse Yawn Zen Headbutt
Sharess the Mienshao
![]() Mienshao (Sharess) (F) Nature: Jolly (Sp. Attack lowered by *; Speed raised by 15%, accuracy boost) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 5 Def: Rank 2 SpA: Rank 2 (-) SpD: Rank 2 Spe: 121 (+) Size Class: 3 Weight Class: 3 Accuracy boost: 17% Base Rank Total: 19 EC: N/A MC: 0 DC: N/A Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Attacks (28 moves): Aura Sphere Bounce Brick Break Calm Mind Detect Dig Doubleslap Drain Punch Endure Fake Out Force Palm Hi Jump Kick Jump Kick Knock Off Low Kick Me First Meditate Poison Jab Pound Quick Guard Reversal Stone Edge Substitute Swift Taunt Toxic U-turn Wide Guard
Silvanus the Serperior
![]() Serperior (Silvanus) (M) Nature: Modest (Atk lowered by *; Sp. Attack raised by *) Type: Grass Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 113 Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 Abilities: Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) Contrary (DW): (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0. Attacks (23 moves): Double Team Energy Ball Frenzy Plant Giga Drain Glare Grass Knot Growth Leaf Storm Leaf Tornado Leech Seed Leer Light Screen Mega Drain Mirror Coat Protect Reflect Slam Solarbeam Tackle Taunt Twister Vine Whip Wrap
Eldath the Ludicolo
![]() Ludicolo (Eldath) (F) Nature: Modest (Attack lowered by *; Sp. Attack raised by *) Type: Water / Grass Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 70 Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 2/5 Abilities: Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Own Tempo (DW LOCKED): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Attacks (21 moves): Absorb Astonish Blizzard Bubblebeam Counter Double Team Energy Ball Fake Out Focus Blast Fury Swipes Giga Drain Grass Knot Growl Hydro Pump Ice Beam Leech Seed Mega Drain Mist Natural Gift Nature Power Protect Rain Dance Scald Solarbeam Synthesis Water Sport
Dendar the Eelektross
![]() Eelektross (Dendar) (M) Nature: Quiet (Sp. Attack raised by *; Speed reduced by 15%, Evasion reduced by a flat 10%) Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 43 (-) Size Class: 4 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 0 DC: N/A Ability: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.. Attacks (31 moves): Acid Acid Spray Acrobatics Bind Brick Break Charge Beam Coil Crunch Crush Claw Discharge Double Team Dragon Claw Flamethrower Gastro Acid Grass Knot Headbutt Hidden Power (Ice, 7 BP) Hone Claws Light Screen Protect Rock Slide Spark Tackle Thrash Thunder Thunder Wave Thunderbolt U-turn Volt Switch Wild Charge Zap Cannon
Tymora the Fidgit
Fidgit (Tymora) (F) Nature: Modest (Special Attack raised by *; Attack lowered by *) Type: Poison/Flying Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas Stats HP: 100 Atk: Rank 2 (-) Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 3 Spe: 105 Size Class: 2 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 1 DC: 5/5 Abilities: Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Attacks (23 moves) Circle Throw Clear Smog Comet Punch Copycat Disable Earth Power Encore Gravity Gust Helping Hand Knock Off Magic Room Me First Rapid Spin Razor Wind Safeguard Sludge Bomb Tailwind Taunt Whirlwind Wide Guard Wish Wonder Room
Sehanine the Venonat
![]() Venonat (Sehanine) (F) Nature: Modest (Attack reduced by *; Sp. Attack raised by *) Type: Bug/Poison Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 45 Size Class: 2 Weight Class: 3 Base Rank Total: 12 EC: 1/6 MC: 0 DC: 1/5 Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). Run Away (DW LOCKED): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Attacks (18 moves): Agility Confusion Disable Foresight Giga Drain Hidden Power (Ground, 7 BP) Leech Life Poisonpowder Psybeam Psychic Signal Beam Skill Swap Sleep Powder Sludge Bomb Solarbeam Stun Spore Supersonic Tackle
Istishia the Poliwag
![]() Poliwag (Istishia) (M) Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 78 (-) Evasion reduced by 10% Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 Abilities: Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Swift Swim (DW LOCKED): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Attacks (18 moves): Body Slam Bubble Bubblebeam Dive Doubleslap Encore Endeavor Endure Haze Hidden Power (Electric, 7 BP) Hypnosis Ice Beam Rain Dance Refresh Scald Toxic Water Gun Water Sport Legendary Pokémon
Regirock
![]() Regirock (N) Nature: Adamant (Attack raised by *; Sp. Attack lowered by *) Type: Rock Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Stats HP: 100 Atk: Rank 5 (+) Def: Rank 8 SpA: Rank 1 (-) SpD: Rank 4 Spe: 50 Size Class: 3 Weight Class: 6 Base Rank Total: 23 EC: N/A MC: 2 DC: 5/5 Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Sturdy (UNLOCKED): (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Attacks (51 moves): Ancientpower Block Body Slam Brick Break Bulldoze Charge Beam Counter Curse Defense Curl Dig Double-edge Drain Punch Dynamicpunch Earth Power Earthquake Endure Explosion Facade Fire Punch Focus Punch Gravity Hammer Arm Headbutt Hyper Beam Ice Punch Iron Defense Iron Head Lock-On Mega Kick Mega Punch Mimic Protect Rest Rock Polish Rock Slide Rock Throw Rock Tomb Safeguard Sandstorm Selfdestruct Shock Wave Smack Down Stomp Stone Edge Substitute Sunny Day Superpower Thunder Wave Thunderpunch Toxic Zap Cannon
Registeel
![]() Registeel (N) Nature: Brave (Attack raised by *; Speed lowered by 15%, Evasion reduced) Type: Steel Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats HP: 100 Atk: 4 (+) Def: 6 SpA: 3 SpD: 6 Spe: 43 (-) Size Class: 3 Weight Class: 6 Base Rank Total: 23 EC: N/A MC: 0 DC: 0/5 Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (DW LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) Attacks (46 moves): Aerial Ace Body Slam Brick Break Bulldoze Charge Beam Counter Curse Double-edge Dynamicpunch Earthquake Endure Explosion Facade Flash Cannon Focus Blast Focus Punch Gravity Hammer Arm Hidden Power (Grass, 7 BP) Hone Claws Ice Punch Iron Defense Iron Head Metal Claw Mimic Protect Rain Dance Rest Rock Polish Rock Slide Rock Tomb Safeguard Sandstorm Selfdestruct Shadow Claw Shock Wave Stomp Substitute Sunny Day Superpower Thunder Thunder Wave Thunderbolt Thunderpunch Toxic Zap Cannon
Regice
![]() Regice (N) Nature: Modest (Special Attack raised by *; Attack lowered by *) Type: Ice Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 8 Spe: 50 Size Class: 3 Weight Class: 5 Base Rank Total: 23 EC: N/A MC: 0 DC: 5/5 Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Ice Body (UNLOCKED): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Attacks (28 moves): Ancientpower Blizzard Block Counter Curse Endure Explosion Flash Cannon Focus Blast Frost Breath Gravity Hail Hidden Power (Fire, 7 BP) Ice Beam Icy Wind Mud-slap Rain Dance Rock Polish Safeguard Signal Beam Shock Wave Stomp Superpower Thunder Thunder Wave Thunderbolt Toxic Zap Cannon
Phione
![]() Phione (N) Nature: Quiet (Sp. Attack raised by *; Speed reduced by 15%, Evasion reduced) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Stats HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (-) SpD: Rank 3 Spe: 69 (-) Size Class: 1 Weight Class: 1 Evasion reduced by 10% Base Rank Total: 18 EC: N/A MC: 0 DC: N/A Ability: Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. Attacks (11 moves): Bubble Water Sport Charm Supersonic Bubblebeam Ancientpower Bounce Signal Beam Hidden Power (Electric, 7 BP) Ice Beam Grass Knot Neglected Pokémon
Valkur the Privatyke
Privatyke (Valkur) (M) Nature: Adamant (Attack raised by *; Special Attack lowered by *) Type: Water/Fighting Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Fighting: Fighting STAB; ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 35 Size Class: Weight Class: Base Rank Total: EC: 5/6 MC: 1 DC: 1/5 Abilities: Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. Attacks: Arm Thrust Bubble Bulk Up Chip Away Drain Punch Ice Punch Rock Slide Smokescreen Substitute Swagger Waterfall Wrap Yawn
Malar the Zoroark
Zoroark [Malar] (M) Nature: Modest (Attack reduced by *; Special Attack raised by *). Type: Dark Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats: HP: 90 Atk: Rank 3 (-) Def: Rank 2 SpA: Rank 6 (+) SpD: Rank 2 Spe: 105 Size Class: Weight Class: Base Rank Total: EC: 6/6 MC: 0 Abilities: Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] Attacks: Counter Dark Pulse Dig Extrasensory Faint Attack Fake Tears Flamethrower Fury Swipes Grass Knot Leer Nasty Plot Pursuit Scary Face Scratch Snarl Taunt U-turn
Garagos the Mankey
![]() Mankey (Garagos) (M) Nature: Adamant (Attack raised by *; Sp. Attack lowered by *) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Stats: HP 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 70 Size Class: 1 Weight Class: 3 Base Rank Total: 14 EC: 0/6 MC: 0 DC: 0/5 Abilities: Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). (LOCKED) Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round Attacks (20 moves): Acrobatics Assurance Close Combat Counter Covet Earthquake Encore Fire Punch Focus Energy Fury Swipes Ice Punch Karate Chop Leer Low Kick Rock Slide Scratch Seismic Toss Screech Taunt Thunderpunch
Shiallia the Sudowoodo
![]() Shiallia (Sudowoodo) (F) Nature: Adamant (Attack raised by *; Sp. Attack lowered by *) Type: Rock Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Stats HP: 100 Atk: Rank 5 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 3 Spe: 30 Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 1 DC: 3/5 Abilities: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Rattled (LOCKED): (Innate) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Attacks (20 moves): Block Copycat Counter Defense Curl Double-edge Earthquake Faint Attack Fake Tears Flail Hammer Arm Low Kick Mimic Rock Polish Rock Slide Rock Throw Rollout Selfdestruct Stone Edge Sucker Punch Wood Hammer
Anhur the Raichu
![]() Raichu (Anhur) (M) Nature: Modest (Sp. Attack raised by *; Attack lowered by *) Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats HP: 100 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 3 Spe: 100 Size Class: 2 Weight Class: 3 Base Rank Total: 18 EC: 9/9 MC: 0 DC: 5/5 Abilities: Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. Attacks (23 moves): Agility Charge Beam Charm Discharge Double Team Electro Ball Encore Fake Out Growl Hidden Power (Rock, 7 BP) Light Screen Nasty Plot Protect Quick Attack Reflect Slam Sweet Kiss Tail Whip Thunder Wave Thunderbolt Thundershock Toxic Wish
Isis the Pikachu
![]() Pikachu (Isis) (F) Nature: Modest (Sp. Attack raised by *; Attack lowered by *) Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 90 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 4/9 MC: 0 DC: 5/5 Abilities: Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. Attacks (21 moves): Agility Charm Discharge Double Team Electro Ball Encore Fake Out Growl Hidden Power (Rock, 7 BP) Light Screen Nasty Plot Protect Quick Attack Reflect Slam Sweet Kiss Tail Whip Thunder Thunder Wave Thundershock Toxic Wish Last edited by zarator; May 16th, 2013 at 1:18:57 PM. Reason: Adding Leftovers |
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#13 |
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Jigen Makkoto
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Moderator
Join Date: May 2005
Posts: 6,843
Massachusetts
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SonofShadoo:
Approved. I've been denoting up and down natures by adjusting the star count and just noting a (+) or (-) next to it. If a star value fall below 1 or above 5, I mark it as *(-1) or *****(+1) . Deck Knight: Is a fine upstanding gent. Approved. Rediamond: Approved. I will edit in Sprites later. zarator: Approved. This will be my last round of approvals for a couple of hours. See if you all can get some refs in the meantime.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| |
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| Deck Knight |
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#14 |
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Join Date: Apr 2009
Posts: 2,848
Northern Ireland
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Ah, should I edit it to make it that way then?
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| Son_of_Shadoo |
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#15 |
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Simper Fi
Join Date: Feb 2010
Posts: 1,658
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Trainer Name: Ice-eyes
Pokemon: Voodoom, Dragonite, Bronzong, Rotom, Togetic, Nidoran, Munchlax, Machop, Marshtomp W/L/T: 0/0/0 Trainer Counter: 3 Backpack: Rotom Oven Berry Pocket: 2 Oran, Leppa, Cheri, Chesto, Pecha, Rawst, and Aspear berries
Dragonite
Dragonite(*) [Black Skull] (Female) Nature: Naive (+Spe, -SpD, +10% Accuracy) Type: Dragon Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Multiscale (Unlocked): (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 3 SpD: Rank 3 (-) Spe: 92 (+) Size Class: 4 Weight Class: 6 Base Rank Total: 22 EC: 9 / 9 MC: 0 DC: 5 / 5 Moves: Wrap(*) Leer(*) Thunder Wave(*) Twister(*) Dragon Rage(*) Slam(*) Agility(*) Outrage Safeguard Roost Hurricane Dragon Dance(*) Extremespeed(*) Dragon Pulse(*) Thunderbolt(*) Flamethrower(*) Surf(*) Reflect Light Screen
Bronzong
Bronzong(*) [Reflex] Nature: Sassy Type: Psychic / Steel Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Stats: HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank3 SpD: Rank 5 (+) Spe: 28 (-) Size Class: 3 Weight Class: 5 Base Rank Total: 19 EC: 6 / 6 MC: 0 DC: 5 / 5 Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half. Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back. Moves: Tackle(*) Confusion(*) Hypnosis(*) Imprison(*) Confuse Ray(*) Extrasensory(*) Gyro Ball(*) Payback(*) Heavy Bomber(*) Psychic(*) Earthquake(*) Grass Knot(*) Solarbeam Reflect Light Screen Protect Shadow Ball
Rotom
Housewife [Rotom] Nature: Modest (+Special Attack, -Attack) Type: Ghost / Electric Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 SpD: Rank 3 Spe: 91 MC: 1 Attacks: Trick Astonish Thunderwave Thundershock Confuse Ray Uproar Double Team Shock Wave Hex Pain Split Signal Beam Sucker Punch Will-O-Wisp Thunderbolt Light Screen Reflect
Togekiss
Togekiss [Yoko] (Female) Nature: Modest (+SpA, -Atk) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Serene Grace, Hustle Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal. Super Luck (DW): (Innate, Locked) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 6 (+) SpD: Rank 4 Spe: 80 Size Class: 3 Weight Class: 3 Base Rank Total: 20 EC: 9 / 9 MC: 4 DC: 3 / 5 Attacks: Sky Attack ExtremeSpeed Aura Sphere Air Slash Growl Charm Metronome Sweet Kiss Yawn Encore AncientPower Follow Me Bestow Safeguard Nasty Plot Extrasensory Morning Sun Flamethrower Thunder Wave Grass Knot Protect Reflect Hyper Beam Endure
Nidorino
Nidorino [Priam] (♂) Nature: Naive (-SpD, +Spe) Type: Poison Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground). Hustle (DW-UNLOCKED): (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 75 (+) Size Class: 2 Weight Class: 2 Base Rank Total: 15 EC: 8 / 9 MC: 5 DC: 5 / 5 Attacks: Leer Peck Focus Energy Tackle Horn Attack Double Kick Poison Sting Fury Attack Helping Hand Counter Disable Head Smash Endure Ice Beam Thunderbolt Sludge Bomb Protect Dig Reflect
Munchlax
Munchlax (Berlusconi) [M] Nature: Brave (+Atk, -Spe) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 120 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 4 (-) Size Class: 1 Weight Class: 5 Base Rank Total: 16 EC: 3 / 6 MC: 0 DC: 3 / 5 Abilities: Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas. Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Gluttony (DW - LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Attacks: Metronome Odor Sleuth Tackle Defense Curl Amnesia Lick Recycle Screech Chip Away Stockpile Snatch Counter Pursuit Zen Headbutt Double-Edge Endure Earthquake Surf Flamethrower Focus Punch Solarbeam Protect Rock Slide
Machoke
Machoke (Swaggernegger) [M] Nature: Brave [+Atk, -Spe, -10% Evasion] Type: Fighting Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy. Steadfast (DW-LOCKED): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 SpD: Rank 2 Spe: 39 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 16 EC: 8 / 9 MC: 1 DC: 4 / 5 Attacks: Low Kick Leer Focus Energy Karate Chop Foresight Low Sweep Seismic Toss Revenge Vital Throw DynamicPunch Counter Encore Ice Punch ThunderPunch Fire Blast Payback Protect Light Screen Endure Substitute Focus Punch Dig Metronome
Marshtomp
Marshtomp [Rick] (M) Nature: Brave (+Atk, -Spe, -10% Evasion) Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Torrent (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Damp (DW - LOCKED) (Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 42 (-) Size Class: 2 Weight Class: 3 Base Rank Total: 16 EC: 4 / 9 MC: 0 DC: 1 / 5 Attacks: Tackle Growl Mud-Slap Water Gun Bide Foresight Mud-Sport Protect Earthquake Endeavor Counter Mirror Coat Yawn Ice Beam Surf Dig Endure
Embirch
Embirch [Chives] (Male) Nature: Brave (+Atk, -Spe, -10% Evasion) Type: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW - Locked): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 43 (-) Size Class: 2 Weight Class: 3 Base Rank Total: 13 EC: 0/9 MC: 0 DC: 0/5 Moves: Bullet Seed Sweet Scent Absorb Growth Ember Leech Seed Flame Wheel Giga Drain Fire Spin Synthesis Counter Revenge Aromatherapy Will-O-Wisp Flamethrower Protect Endure Last edited by Ice-eyes; Jun 2nd, 2012 at 12:01:20 PM. |
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#16 |
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Join Date: Jun 2010
Posts: 1,591
#capasb
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Trainer Name: Venser
Pokemon: Darmanitan, Cyclohm, Stratagem, Arghonaut, Scyther, Golurk, Porygon2, Deino, Metang, Gabite, Breloom, Revenankh, Cranidos, Scylar, Gligar, Rotom, Scraggy, Scratchet, Ivysaur, Dragonair, Pilcowatt, Colloshale, Voodoll, Litwick, Nidoran♂ ![]() W/L/T: 26 | 9 | 0 Trainer Counters: 38 Backpack:
backpack
Token Pocket:Berry Pocket: 2x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Ref Tokens: 6 Business Tokens: 0 Battle Points: 2 Battles: Vs. Dummy007 Vs. Kaxtar [URL Vs. Darkamber8828
completed battles
Vs GoldenKnight[won] Vs. Dogfish44[won] Vs. Its_A_Random [won] Vs. Blazekinmaster-zeo [lost] Vs. Athenodoros [lost] Vs. iiMKUltra [won] Vs. Galladiator [won] Vs. Maxim [won] Vs. Metal Bagon [won] Vs. dragonboy52 [won] Vs. Crux [won by DQ] Vs. Athenodoros [lost] Vs. -Charmander- and NyxNocturne [lost] Vs. LupusAter [won by DQ] Vs. Dark Pulse [won] Vs. Alchemator [lost] Vs. Shadowbone66 [won] Vs. Limewire [won] Vs. Lord Jesseus [won] Vs. LupusAter [won] Vs. Deck Knight [won] Vs. JBCW [won] Vs. Banryu [won] Vs Aquamarius [won] Vs. dragonboy52 [won] Vs. Objection [lost] Vs. Rediamond [won] Vs. porygon3 [won] Vs. Dogfish44 [lost] Vs. Acklow [won by DQ] Vs. Wyverii [won] Vs. Destiny Warrior [won] Vs. coolking49 [lost] Vs. GoldenKnight [lost] vs Bad Ass [won by DQ] Role Play ASB Tourney 1 [won round 1] Battle Subway Challenge Battle Hall Challenge CLIFF OF THUNDER with shadowbone66 Reffing:
Completed Reffings
Pokemon Team:
darmanitan
![]() Darmanitan(*) [Daredevil] (♀) Nature: Adamant (+ * to Attack, - * to Special Attack) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Stats: HP: 110 Atk: Rank 6 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 95 EC: 6/6 MC: 8 DC: 5/5 Abilities: Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Zen Mode (DW): (Can be enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms. Attacks: Tackle* Rollout* Incinerate* Rage* Fire Fang* Headbutt* Uproar* Facade* Fire Punch* Cheer Up* Encore* Hammer Arm* Sleep Talk* Take Down* Yawn* Nitro Charge* U-Turn* Will-O-Wisp* Flare Blitz Earthquake Rock Slide
cyclohm
Cyclohm* [Swells] (♀) Nature: Lonely (+ Attack, - Defense) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Sheer Force (DW) (Unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. HP: 110 Atk: Rank 3 (+) Def: Rank 3 (-) SpA: Rank 4 SpD: Rank 3 Spe: 80 EC: 9/9 MC: 2 DC: 5/5 Attacks: Whirlwind* Bide* Weather Ball* Double Hit* Tackle* Growl* Leer* Thundershock* Charge* Rain Dance* Twister* Double Hit* Slack Off Gale (Hurricane) Tri Attack Dragon Dance* Hydro Pump* Dragon Rush* Draco Meteor Wild Charge* Thunder* Flamethrower* Aerial Ace* Thunder Wave* Thunderbolt Heal Bell Outrage Earthquake Power Gem
stratagem
Stratagem* [Rube] (♀) Type: Rock Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1). Nature: Modest (+ SpA, - Attack) Stats HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 130 EC: 9/9 MC: 0 DC: 5/5 Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Mold Breaker (DW) (Unlocked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Moves: Giga Drain* Weather Ball* Vacuum Wave* Tackle* Defense Curl* Rollout* Rock Blast* Disable* Acupressure* Mud Shot* Power Gem* Rock Polish* Flamethrower* Shadow Ball* Volt Change* Energy Ball* Ancientpower* Earth Power* Head Smash* Substitute Electra Ball
arghonaut
![]() Arghonaut [Matey] (♂) Nature: Adamant (+* to Attack, -* to Sp.Atk) Type: Water/Fighting Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1). Abilities: Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) EC: 6/6 MC: 2 DC: 5/5 HP: 110 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 75 Moves: Bubble* Smokescreen* Yawn* Wrap* Arm Thrust* Cross Chop Constrict Aqua Jet Taunt Revenge Focus Punch Recover* Bulk Up* Drain Punch* Ice Punch Taunt* Toxic* Waterfall*
slowpoke
![]() Slowpoke [Paul] (Male) Nature: Sassy Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Ability 1: Oblivious (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm. Ability 2: Own Tempo (Innate) This Pokemon moves at its own pace and cannot be confused by any method. Ability 3: Regenerator (Innate, DW, Dormant) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 2 SpD: Rank 3 (boosted by nature) Spe: 13 (lowered by nature, flat 10 point decrease in evasion) EC: 3/6 MC: 0 DC: 3/5 Attacks: Curse Yawn Tackle Growl Water Gun Confusion Disable Headbutt Zen Headbutt Me First Mud Sport Surf Psychic Calm Mind Scald Waterfall Ice Punch
golurk
![]() Golurk [Troll] (♂) Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks) Type: Ground / Ghost Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.) Stats: HP: 100 Atk: Rank 6 + Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 46.75 (-) EC: 6/6 MC: 14 DC: 5/5 Abilities: Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch.) Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy. Attacks: Pound* Astonish* Defense Curl* Mud-Slap* Rollout* Shadow Punch* Iron Defense* Mega Punch* Magnitude* Earthquake* DynamicPunch* Focus Punch* Substitute* Safeguard* Gyro Ball* Rock Slide
porygon2
![]() Porygon2 [Triple Threat] (Genderless) Nature: Modest (+1 * to Special Attack, -1 * to Attacl) Type: Normal Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1). Abilities: Trace (Can be activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Download (Innate): At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. This boost is maintained at the end of each round. Analytic (DW) (Can be activated): If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. Stats: HP: 100 Atk: Rank 2 - Def: Rank 3 SpA: Rank 5 + SpD: Rank 3 Spe: 60 EC: 6/9 MC: 1 DC: 4/5 Attacks: Conversion Conversion 2 Tackle Sharpen Psybeam Agility Recover Tri Attack Discharge Magic Coat Ice Beam Charge Beam Thunderwave Psychic Shadow Ball
deino
![]() Deino [Hageshii] (♂) Nature: Quiet (+1 * Special Attack, -15% Speed and flat -5% accuracy) Type: Dragon/Dark Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1). Ability: Hustle (Can be enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal. Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 32 (-15%) EC: 2/9 MC: 2 DC: 1/5 Attacks: Tackle Dragon Rage Focus Energy Bite Headbutt Dragonbreath Roar Crunch Dark Pulse Earth Power Thunder Fang Thunder Wave Dragon Tail Toxic
metang
![]() Beldum [LANDMASTER] (Genderless) Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack) Type: Steel / Psychic Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Clear Body (Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (DW) (Innate): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 3 Spe: 50 EC: 4/9 MC: 1 DC: 1/5 Attacks: Take Down Magnet Rise Metal Claw Confusion Scary Face Meteor Mash Earthquake Headbutt Iron Head Iron Defense Zen Headbutt
gabite
![]() Gabite[Kain] (*) (M) Nature: Adamant (+Atk, -SpA) Type: Dragon/Ground Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Abilities: Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Rough Skin (DW/Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. EC: 8/9 MC: 1 DC: 2/5 Stats: Gabite HP: 100 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 2 Spe: 82 Attacks: Tackle(*) Sand-Attack(*) Dragon Rage(*) Sandstorm(*) Take Down(*) Sand Tomb(*) Slash(*) Dual Chop Dragon Rush Outrage(*) Rock Climb(*) Iron Head(*) Earthquake(*) Roar(*) Dig(*) Draco Meteor
breloom
![]() Breloom [Turtle] (♂) Nature: Adamant (+ * to Attack, -* from Special Attack) Type: Grass Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Stats: HP: 90 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 1 (-1) SpD: Rank 2 Spe: 70 EC: 6/6 MC: 3 DC: 5/5 Abilities: Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled. Effect Spore: (Can be disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Attacks: Absorb Tackle Stun Spore Leech Seed Mega Drain Headbutt PoisonPowder Spore Mach Punch Counter Seed Bomb Drain Punch Focus Punch Synthesis Wake-up Slap Bullet Seed Substitute Swords Dance Stone Edge Facade ThunderPunch
revenankh
Revenankh [Umbra] (♀) Nature: Relaxed (Adds * to Defense; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks) Type: Ghost/Fighting Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.) Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate has Energy Cost reduced by one (1). Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place. Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions. Stats: HP: 100 Atk: Rank 4 Def: Rank 4 (+) SpA: Rank 3 SpD: Rank 4 Spe: 55.25 (-15%) MC: 4 DC: 2/5 Attacks: Wrap Bide Sand Tomb Wring Out Rock Tomb Arm Thrust Mean Look Glare Shadow Punch Moonlight Counter Destiny Bond Hex Focus Punch Drain Punch Toxic Taunt
cranidos
![]() Cranidos (Pachycephalosaurus) (♀) Nature: Quiet (+ Special Attack; Speed divided by 1.15 and +5% to opponents' attacks) Type: Rock (Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).) Stats: 67 / 125 / 40 / 30 / 30 / 58 HP: 100 Atk: Rank 5 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 50 (58 / 1.15) EC: 1/6 MC: 2 DC: 1/5 Ability: Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Attacks: Headbutt Leer Focus Energy Pursuit Take Down Scary Face Assurance Crunch Hammer Arm Iron Head Ice Beam Thunderbolt Stone Edge
scylar
![]() Scylar [Vanilluber] (♀) Nature: Hasty ((Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense) Type: Ice/Bug Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 104.65 (+) EC: 1/6 MC: 2 DC: 1/5 Attacks: Leer Leech Life Scratch Focus Energy Ice Shard Slash Icy Wind Bug Bite Icicle Spear Tail Glow Earth Power Counter Blizzard Double Team Acrobatics
gliscor
![]() Rose [Gliscor] (♂) Nature: Impish (+1 Defense, -1 Special Attack) Type: Ground/Flying Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Poison Heal (DW): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. Stats: HP: 100 Atk: Rank 3 Def: Rank 6 (+) SpA: Rank 1 (-) SpD: Rank 3 Spe: 95 EC: 6/6 MC: 7 DC: 5/5 Attacks: Poison Sting Sand Attack Harden Knock Off Quick Attack Fury Cutter Faint Attack Thunder Fang Ice Fang Fire Fang Counter Night Slash Cross Poison Earthquake Acrobatics Taunt Toxic Stone Edge
rotom
![]() Nickleback [Rotom] (♂) Nature: Calm (+ Special Defense, - Attack) Type: Ghost / Electric Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 3 SpD: Rank 4 (+) Spe: 91 MC: 3 Attacks: Trick Astonish Thunderwave Thundershock Confuse Ray Uproar Double Team Shock Wave Discharge Substitute Hex Toxic Will-O-Wisp Light Screen
scrafty
![]() Scrafty [Ghetts] (M) Nature: Adamant (Adds * to Attack. Subtracts * from Special Attack.) Type: Dark / Fighting Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 4 Spe: 58 EC: 6/6 MC: 4 DC: 5/5 Abilities: Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. Intimidate (DW): (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Attacks: Leer Low Kick Sand Attack Faint Attack Headbutt Swagger Brick Break Payback Hi Jump Kick Crunch Ice Punch Drain Punch Zen Headbutt Taunt Bulk Up Dragon Tail
scratchet
![]() Scratchet [Boomerang] [M] Nature: Serious (no change) Type: Normal/Fighting Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Stats: 55 HP / 85 Atk / 80 Def / 20 SpA / 70 SpD / 40 Spe HP: 90 Atk: Rank 3 Def: Rank 3 SpA: Rank 1 SpD: Rank 3 Spe: 40 EC: 0/6 MC: 0 DC: 0/5 Attacks: Fury Swipes Harden Focus Energy Rock Smash Roar Roost Yawn Stealth Rock Toxic Return Brick Break
shiftry
![]() Shiftry [LOCKE] (M) Nature: Serious (No changes) Type: Grass / Dark Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Stats: HP: 100 Atk: Rank 4 Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 80 EC: 9/9 MC: 2 DC: 5/5 Abilities: Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon. Wicked Thief: (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and the opposing Pokemon strikes it with a contact attack, their item is stolen and becomes the held item of this Pokemon. [Dream World] Attacks: Bide Harden Growth Nature Power Synthesis Extrasensory Fake Out Torment Razor Wind Explosion Faint Attack Leaf Tornado Pound Nasty Plot Razor Leaf Bullet Seed Quick Attack Leech Seed Dig Swords Dance Sunny Day Rock Slide
dragonair
![]() Dragonair [Soba] (Male) Nature: Lonely (+ Attack, - Defense) Type: Dragon Dragon: (Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Marvel Scale (DW) (Innate): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 2 (-) SpA: Rank 3 SpD: Rank 3 Spe: 70 EC: 7/9 MC: 2 DC: 3/5 Attacks: Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Dragon Dance Extremespeed Dragon Rush Light Screen Waterfall Thunderbolt Fire Blast Surf Rain Dance
krillowatt
Krilowatt [Keisha] [M] Nature: Lonely (+ Attack, - Defense) Type: Electric / Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. HP: 125 Atk: Rank 4 (+) Def: Rank 2 (-) SpA: Rank 3 SpD: Rank 3 Spe: 105 EC: 6/6 MC: 4 DC: 3/5 Attacks: Ice Shard Bubble Charge Tackle Thundershock Detect Imprision Confuse Ray Aqua Jet Counter Mirror Coat Signal Beam Wild Charge Scald Ice Beam Earthquake
colloshale
Colloshale [Florist] (♂) Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense) Type: Dark/Water Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in. Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round. Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage. Stats: 83 / 42 / 52 / 71 / 62 / 85 HP: 100 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 4 (+) SpD: Rank 3 Spe: 85 EC: 0/6 MC: 0 DC: 0/5 Attacks: Leer Tackle Mud Shot Bubblebeam Rapid Spin Mud Bomb Pursuit Water Spout Earth Power Sucker Punch Payback Taunt Earthquake
voodoll
![]() Voodoll [Tenderheart] (♂) Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.) Type: Normal/Dark Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks. Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Stats: 60 / 55 / 50 / 65 / 50 / 70 HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 3 SpD: Rank 2 Spe: 60 (70/1.15) EC: 0/6 MC: 0 DC: 0/5 Attacks Astonish Copycat Mimic Pain Split Spite Grudge Charge Follow Me Pin Missile Perish Song Snatch Counter Rock Slide Return Psychic
litwick
![]() Litwick [//ice] (♀) Nature: Modest (+ Special Attack, - Attack) Type: Ghost / Fire Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 20 EC: 0/9 MC: 0 DC 0/5 Attacks: Ember Astonish Minimize Smog Fire Spin Confuse Ray Night Shade Will-o-Wisp Flame Burst Imprison Heat Wave Haze Acid Armor Sunny Day Solarbeam Shadow Ball
nidoran♂
![]() Nidoran♂ [HULK] (♂) Nature: Rash (+ Special Attack, - Special Defense) Type: Poison Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Hustle (DW): (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 1 (-) Spe: 50 Attacks: Leer Peck Focus Energy Tackle Horn Attack Double Kick Poison Sting Fury Attack Helping Hand Counter Disable Head Smash Ice Beam Thunderbolt Sludge Bomb
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last.fm Last edited by Venser; Jul 20th, 2011 at 8:24:20 PM. |
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#17 |
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Join Date: Jan 2009
Posts: 4,350
Deity of Misfortune
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Trainer Name: DF44
![]() "And now it begins..." Credit to PurplePablo Pokemon: Archeops ~ Sunflora ~ Rapidash ~ Zoroark ~ Cofagrigus ~ Makuhita ~ Hydreigon ~ Porygon-Z ~ Chingling ~ Magneton ~ Voodoom ~ Marowak ~ Duosion ~ Chandelure ~ Camerupt ~ Ludicolo ~ Remoraid ~ Gigalith ~ Ninetales ~ Azumarill ~ Seaking ~ Flarelm ~ Relicanth ~ Breezi ~ Deerling ~ Syclar ~ Combee ~ Cherubi ~ Exeggcute ~ Seadra ~ Skitty ~ Minccino ~ Vullaby ~ Scratchet ~ Politoed ~ Grumpig ~ Beedrill ~ Manectric ~ Luxray ~ Walrein ~ Raticate ~ Ledian ~ Swalot ~ Swoobat ~ Mightyena ~ Klinklang ~ Probopass ~ Primeape ~ Gulpin ~ Alomomola Gym Pokemon: Emolga ~ Electivire ~ Rotom-F ~ Cyclohm ~ Eelektross ~ Krillowatt ~ Lanturn Backpack:
Berries
1x Oran Berry 7x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry 5x Jacoba Berry 10x Lum Berry
In-Battle Items
1x Electirizer 1x Link Cable 3x Magnet 2x Charcoal 1x Thick Club 1x Leftovers 4x Expert Belt 1x Rotom Wash Washer 1x Rotom Heat Toaster 1x Rotom Frost Fridge 1x Rotom Spin Fan 1x Rotom Cut Mower 6x EXP Share 1x Lucky Egg 1x Eviolite 1x Pure Incense 1x Sun Stone 1x Sea Incense 1x Water Stone 1x Everstone 2x Rare Candy 1x Light Clay 1x Water Gem 1x Ground Gem 1x Dusk Stone
Raid Items
![]() Twisted Matrix Whenever the holder uses an Electric, Normal, Psychic or Steel attacking move, he gains a matrix charge. For every matrix charge, the power of the holder's special attacks raise by (3) and their accuracy by 5%. Stacks up to 3 charges. If the holder doesn't use an Electric, Normal, Psychic or Steel attacking move for an action, all matrix charges are lost. ![]() Scythe of Northern Storms Raises the power of Ice-type and Flying-type moves by (8), and the power of Icy Wind by (3). If the Pokemon is a Flying-type, it can use Aurora Beam even if it couldn't learn it normally. If the Pokemon is an Ice-type, it can use Air Slash even if it couldn't learn it normally. ![]() Torch of Light Raises the power of Light-type moves by (7). Whenever the user hits the foe with a Light-type move, it has a 20% chance to enter in Clearcasting state, reducing the energy cost of the next special attacking move by 100% and causing it to always land a critical hit. ![]() Admiral's Cap Raises the base power of Water-type and Fighting-type moves by (6), the threat generated by the holder by 100%, and reduces the energy cost of Recover by (2) when used on the holder by itself.
TLR Items
1x Max Revive 2x Ether 14x Heal Ball 10x Net Ball 16x Sport Ball
Glyphs
Glyph of Fiery Dance Raises the secondary effect chance of Fiery Dance to 100%Glyph of Flamethrower Lowers the threat generated by Flamethrower by 50%Glyph of Earth Power Reduces the energy cost of Earth Power by 1Glyph of Recover Allows Recover to be used on friendly targets, at the cost of 14 energy instead of [Max HP/10] + 2Glyph of Meteor Mash Raises the accuracy of Meteor Mash by a flat +15%, its secondary effect chance by 20%, and causes the Attack boosts obtained by Meteor Mash to last at the end of each round.Glyph of Signal Beam Raises the base power of Signal Beam by (2).Glyph of Agility Causes Agility to lower overall threat by 30% in addition to its base effect.Glyph of Tri Attack Raises the base power of Tri Attack by (2) and the effect chance by an overall flat 20%.Glyph of Thunder Wave Causes the paralysis inflicted by Thunder Wave to last for (3) more actions on bossesGlyph of Ice Beam Lowers the threat generated by Ice Beam by 50%Glyph of Reflect Causes Reflect to affect the entire team instead of three Pokémon onlyGlyph of Ice Shard Raises the base power of Ice Shard by 4 and its energy cost by 3.Glyph of Icy Wind Icy Wind no longer lowers the foe's Speed. Instead, whenever Icy Wind is used, up to three friendly Pokémon can gain a Tailwind effect for (2) actions.Glyph of X-Scissor Raises the power of X-Scissor by (2).Glyph of Icicle Spear Reduces the energy cost of Icicle Spear by (2) and raises its critical hit rate by (1).
Badges
Currency Counters: 139 CC Universal Counters: 7.4 UC Valor Counters: 20 VC Badges of Valor: 3 MATCHES: Battle Slot 1 Link: - Battle Slot 2 Link: - Battle Slot 3 Link: - Tournament Link: - RP Links: Pike Thread ; Hall Thread ; Arcade Thread ; Castle Thread Gym Link (Owner of the Fuse Badge): N/A Gym Team:
Emolga (F)
Boltair (F) Nature: Mild +1 SpA, -1 Def Type: Electric / Flying Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Static / Motor Drive [DW] Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Motor Drive (Innate) [DW]: This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round. Stats: HP: 90 Atk: 3 Def: 1 [-] SpA: 4 [+] SpD: 2 Spe: 103 Size Class: 1 Weight Class: 1 Base Rank Total: 16 EC: N/A MC: 0 DC: 5/5 Attacks [53 - Movepool Complete]: Acrobatics (*) Aerial Ace Agility Air Slash (*) Astonish Attract Baton Pass Charge (*) Charge Beam Charm Covet Cut Discharge Double Team (*) Electro Ball Encore Facade Flash Fling Frustration Helping Hand Hidden Power (Grass,7) Iron Tail (*) Knock Off Last Resort Light Screen Protect Pursuit (*) Quick Attack (*) Rain Dance Rest Return Roost (*) Round Shock Wave (*) Signal Beam Sleep Talk Snore Spark (*) Substitute Swagger Tail Whip (*) Tailwind Taunt Thunder ThunderShock Thunder Wave Thunderbolt Tickle Toxic U-Turn Volt Switch Wild Charge
Electivire (M)
Short Fuse (M) Nature: Mild +1 SpA, -1 Def Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Motor Drive / Vital Spirit [DW] Motor Drive (Innate): This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.. Vital Spirit (Innate) [DW]: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Stats: HP: 100 Atk: 5 Def: 2 [-] SpA: 4 [+] SpD: 3 Spe: 95 Size Class: 3 Weight Class: 5 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks [98 - Movepool Complete]: Attract Barrier Bide Body Slam Brick Break Bulldoze Captivate Charge Beam Counter Cross Chop Curse Detect Dig Discharge Dizzy Punch Double Edge Double Team Dual Chop DynamicPunch Earthquake Electro Ball Electroweb Endure Facade Feint Fire Punch Flamethrower Flash Fling Focus Blast Focus Punch Follow Me Frustration Giga Impact Hammer Arm Headbutt Helping Hand Hidden Power (Grass,7) Hyper Beam Ice Punch Iron Tail Karate Chop Leer Light Screen Low Kick Low Sweep Magnet Rise Meditate Mega Kick Mega Punch Metronome Mimic Mud-Slap Natural Gift Protect Psychic Psywave Pursuit Quick Attack Rage Rain Dance Reflect Rest Return Rock Climb Rock Slide Rock Smash Rock Tomb Rolling Kick Round Screech Secret Power Seismic Toss Shock Wave Signal Beam Skull Bash Sleep Talk Snore Strength Submission Substitute Swagger Swift Take Down Taunt Teleport Thief Thunder ThunderPunch Thunder Wave Thunderbolt Thundershock Torment Toxic Uproar Volt Switch Wild Charge Zap Cannon
Rotom-F (N/A)
Pulse (N/A) Nature: Modest +1 SpA, -1 Atk Type: Ice / Electric Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Levitate Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig Stats: HP: 90 Atk: 2 [-] Def: 4 SpA: 5 [+] SpD: 4 Spe: 86 Size Class: 4 (2.3 M) Weight Class: 5 (100.03 KG) Base Rank Total: 20 EC: N/A MC: 0 DC: N/A Attacks [53 - Movepool Complete]: Astonish Blizzard Charge Charge Beam Confuse Ray Dark Pulse Discharge Double Team Dream Eater Electro Ball Electroweb Endure Facade Flash Frustration Hex Hidden Power (Grass,7) Light Screen Mud-Slap Natural Gift Ominous Wind Pain Split Protect Psych Up Rain Dance Reflect Rest Return Round Secret Power Shadow Ball Shock Wave Signal Beam Sleep Talk Snatch Snore Spite Substitute Sucker Punch Sunny Day Swagger Swift Telekinesis Thief Thunder ThunderShock Thunder Wave Thunderbolt Toxic Trick Uproar Volt Switch Will-O-Wisp
Cyclohm (M)
Nimbus (M) Nature: Modest +1 SpA, -1 Atk Type: Electric / Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Shield Dust / Static / Overcoat [DW] Shield Dust (Innate): This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static (Innate): This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat (Innate) [DW]: This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Stats: HP: 110 Atk: Rank 1 [-] Def: Rank 4 SpA: Rank 5 [+] SpD: Rank 3 Spe: 80 Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks [85 - Movepool Complete]: Aerial Ace Attract Bide Blizzard Bulldoze Captivate Charge Charge Beam Discharge Double Hit Double Team Draco Meteor Dragon Claw Dragon Dance Dragon Pulse Dragon Rage Dragon Rush Dragon Tail Dragonbreath Earthquake Electroweb Endure Facade Fire Blast Flamethrower Flash Frustration Giga Impact Growl Gust Hail Headbutt Heal Bell Hidden Power (Grass,7) Hone Claws Hurricane Hydro Pump Hyper Beam Ice Beam Incinerate Leer Light Screen Magnet Rise Mud-Slap Natural Gift Outrage Power Gem Protect Rain Dance Rest Return Roar Round Sandstorm Secret Power Shock Wave Signal Beam Slack Off Sleep Talk Snore Sonicboom Spark Strength Substitute Sunny Day Surf Swift Tackle Thrash Thunder Thunder Wave Thunderbolt Thundershock Torment Toxic Tri Attack Trick Room Twister Volt Switch Water Pulse Waterfall Weather Ball Whirlwind Wild Charge Zap Cannon
Eelektross (F)
Murena (F) Nature: Quiet +1 SpA, -15% Speed, -10% Evasion Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Levitate Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 [+] SpD: Rank 3 Spe: 43 [-] Size Class: 4 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 0 DC: N/A Attacks [65 - Movepool Complete]: Acid Acid Spray Acrobatics Aqua Tail Attract Bind Bounce Brick Break Charge Beam Coil Crunch Crush Claw Cut Discharge Double Team Dragon Claw Dragon Tail Drain Punch Facade Fire Punch Flamethrower Flash Flash Cannon Frustration Gastro Acid Giga Drain Giga Impact Grass Knot Headbutt Hidden Power (Ice,7) Hone Claws Hyper Beam Iron Tail Knock Off Light Screen Magnet Rise Protect Rain Dance Rest Return Roar Rock Slide Rock Smash Rock Tomb Round Signal Beam Sleep Talk Snore Spark Strength Substitute Super Fang Superpower Swagger Tackle Thrash Thunder ThunderPunch Thunder Wave Thunderbolt Toxic U-Turn Volt Switch Wild Charge Zap Cannon
Krillowatt (M)
Formula (M) Nature: Timid +15% Speed, +17% Accuracy, -1 Atk Type: Electric / Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Trace / Magic Guard / Shell Armour [DW] Trace (Can be Activated): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced. Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shell Armour (Innate) [DW]: This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats: HP: 125 Atk: Rank 2 [-] Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 121 [+] Size Class: 1 Weight Class: 2 Base Rank Total: 21 EC: 6/6 MC: 1 DC: 5/5 Attacks [53]: Aqua Jet Bubble Bubblebeam Charge Confuse Ray Copycat Detect Discharge Guillotine Heart Swap Hydro Pump Ice Shard Imprison Muddy Water Tackle Thunder Thundershock Zap Cannon Counter Follow Me Me First Metronome Mind Reader Mirror Coat Sheer Cold Signal Beam Whirlpool Blizzard Dive Double Team Earthquake Endure Flash Hidden Power (Grass,7) Hyper Beam Ice Beam Low Sweep Protect Rain Dance Rest Round Safeguard Scald Shock Wave Substitute Surf Thunder Wave Thunderbolt Torment Toxic Volt Switch Waterfall Whirlpool Earth Power Helping Hand Icy Wind Sleep Talk
Lanturn (F)
Lumos Maxima (F) Nature: Modest +1 SpA, -1 Atk Type: Water / Electric Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Volt Absorb / Illuminate / Water Absorb [DW] Volt Absorb (Innate): This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon. Illuminate (Can Be Activated): This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. Water Absorb (Innate) [DW]: This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Stats: HP: 120 Atk: 1 [-] Def: 2 SpA: 4 [+] SpD: 3 Spe: 67 Size Class: 2 Weight Class: 2 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 5/5 Attacks [44]: Aqua Ring Bubble BubbleBeam Charge Confuse Ray Discharge Electro Ball Flail Hydro Pump Signal Beam Spark Spit Up Stockpile Supersonic Swallow Take Down Thunder Wave Water Gun Agility Amnesia Mist Psybeam Whirlpool Blizzard Brine Dive Double Team Hidden Power (Grass, 7) Ice Beam Protect Rest Scald Sleep Talk Substitute Surf Thunder Thunderbolt Toxic Volt Switch Bounce Endure Heal Bell Icy Wind Sucker Punch Other Pokémon:
Archeops (M)
Rawk (M) Nature: Mild +1 SpA, -1 Def Type: Rock / Flying Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Defeatist Defeatist (Trait): The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear. Stats: HP: 100 Atk: Rank 5 Def: Rank 2 [-] SpA: Rank 5 [+] SpD: Rank 3 Spe: 110 Size Class: 3 Weight Class: 3 Base Rank Total: 22 EC: 6/6 MC: 0 DC: N/A Attacks [51]: Acrobatics Agility AncientPower Crunch Double Team DragonBreath Dragon Claw Endeavor Leer Pluck Quick Attack Quick Guard Rock Slide Rock Throw Scary Face Thrash U-Turn Wing Attack Bite Defog Dragon Pulse Earth Power Head Smash Knock Off Steel Wing Aerial Ace Bulldoze Dig Dragon Tail Earthquake Focus Blast Hone Claws Protect Rest Roar Sandstorm Shadow Claw Smack Down Stone Edge Substitute Swagger Taunt Torment Toxic Aqua Tail Bounce Heat Wave Outrage Roost Sky Attack Stealth Rock Tailwind
Sunflora (F)
Sol (F) Nature: Modest +1 SpA, -1 Atk Type: Grass Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Chlorophyll / Solar Power / Early Bird [DW] Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Solar Power (Innate): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Early Bird (Innate) [DW]: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon. Stats: HP: 100 Atk: Rank 2 [-] Def: Rank 2 SpA: Rank 5 [+] SpD: Rank 3 Spe: 30 Size Class: 1 Weight Class: 1 Base Rank Total: 17 EC: 6/6 MC: 0 DC: 5/5 Attacks [38]: Absorb Bullet Seed Double-Edge Endeavor Giga Drain GrassWhistle Growth Ingrain Leaf Storm Leech Seed Mega Drain Natural Gift Petal Dance Pound Razor Leaf Seed Bomb Sunny Day Synthesis Worry Seed Bide Encore Helping Hand Leech Seed Morning Sun Nature Power Double Team Endure Grass Knot Hidden Power Fire Hyper Beam Light Screen Protect Safeguard Sludge Bomb SolarBeam Substitute Toxic Earth Power
Rapidash (F)
Sparklez (F) Nature: Rash +1 SpA, -1 SpD Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Abilities: Run Away / Flash Fire / Flame Body [DW] Run Away (Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Flame Body (Innate) [DW]: This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Stats: HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 (-) Spe: 105 Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks [26]: Bounce Ember Fire Blast Fire Spin Flame Charge Flame Wheel Flare Blitz Growl Megahorn Poison Jab Quick Attack Stomp Tackle Tail Whip Double Kick Horn Drill Hypnosis Low Kick Morning Sun Flamethrower Protect Substitute Sunny Day Wild Charge Will-O-Wisp Heat Wave
Zoroark (F)
![]() Zoroark [Honey] (F) Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense) Type: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Illusion (Innate): Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] Stats: Zoroark HP: 90 Atk: Rank 4 Def: Rank 1 (-) SpA: Rank 6 (+) SpD: Rank 2 Spe: 105 Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 0 DC: N/A Attacks: Agility Faint Attack Fake Tears Fury Swipes Leer Nasty Plot Night Daze Pursuit Scary Face Scratch Taunt Torment Counter Dark Pulse Detect Extrasensory Snatch Sucker Punch Dig Double Team Flamethrower Focus Blast Grass Knot Hone Claws Roar Shadow Ball Substitute U-Turn Total moves: 28
Cofagrigus (M)
Cofagrigus [Cizin] (M) Nature: Calm (+1 SpD, -1 Atk) Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Mummy (Innate): This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions. Stats: Cofagrigus HP: 90 Atk: Rank 1 (-) Def: Rank 6 SpA: Rank 3 SpD: Rank 5 (+) Spe: 30 Size Class: 3 Weight Class: 4 Base Rank Total: 19 EC: 6/6 MC: 0 DC: N/A Attacks: Astonish Curse Destiny Bond Disable Grudge Guard Split Haze Hex Mean Look Night Shade Ominous Wind Power Split Protect Scary Face Shadow Ball Will-O-Wisp Endure Fake Tears Heal Block Imprison Memento Nasty Plot Nightmare Calm Mind Double Team Energy Ball Grass Knot Hidden Power (Fighting, 7) Hyper Beam Psychic Rest Safeguard Swagger Substitute Telekinesis Thief Toxic Trick Room Magic Coat Pain Split Total moves: 40
Makuhita (M)
Makuhita [Hugo] (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Sheer Force (DW) (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: Makuhita HP: 100 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 0 (-) SpD: Rank 2 Spe: 25 Size Class: 2 Weight Class: 4 Base Rank Total: 11 EC: 6/6 MC: 6 DC: 5/5 Attacks: Arm Thrust Belly Drum Close Combat Endure Fake Out Focus Energy Force Palm Heavy Slam Knock Off Reversal Sand-Attack Seismic Toss SmellingSalt Tackle Vital Throw Wake-Up Slap Whirlwind Bullet Punch Chip Away Counter Cross Chop Detect DynamicPunch Faint Attack Feint Focus Punch Foresight Revenge Wide Guard Attract Brick Break Bulk Up Bulldoze Dig Double Team Earthquake Facade Fling Focus Blast Frustration Hidden Power (Grass, 7) Low Sweep Poison Jab Protect Rain Dance Rest Retaliate Return Rock Climb Rock Slide Rock Smash Rock Tomb Round Secret Power Smack Down Strength Substitute Sunny Day Surf Swagger Toxic Whirlpool Work Up Body Slam Captivate Double-Edge Fire Punch Headbutt Helping Hand Ice Punch Low Kick Mega Kick Mega Punch Metronome Mimic Mud-Slap Natural Gift Refresh Role Play Sleep Talk Snore SuperPower ThunderPunch Vacuum Wave Total Moves: 84
Hydreigon (F)
![]() Teresa (F) Nature: Hasty +15% Speed, +15% Accuracy, -1 Def Type: Dark / Dragon Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Levitate Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Stats: HP: 100 Atk: Rank 4 Def: Rank 2 [-] SpA: Rank 5 SpD: Rank 3 Spe: 113 [+] Size Class: 4 Weight Class: 5 Base Rank Total: 22 EC: 9/9 MC: 0 DC: 5/5 Attacks [60]: Bite Body Slam Crunch Double Hit Dragon Pulse Dragon Rage Dragon Rush Dragonbreath Focus Energy Headbutt Hyper Voice Outrage Roar Scary Face Slam Tackle Tri Attack Work Up Assurance Astonish Dark Pulse Earth Power Fire Fang Head Smash Ice Fang Screech Thunder Fang Acrobatics Charge Beam Double Team Dragon Tail Earthquake Fire Blast Flash Cannon Fly Focus Blast Hidden Power (Grass, 7) Protect Reflect Stone Edge Substitute Surf Taunt Thunder Wave Torment Toxic U-Turn Aqua Tail Draco Meteor Heat Wave Iron Tail Roost Signal Beam Sleep Talk Snore Spite Superpower Tailwind Uproar Zen Headbutt
Porygon-Z (N/A)
Duckbot (N/A) Nature: Timid +15% Speed, +12% Accuracy, -1 Atk Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Adaptability / Download / Analytic [DW] Adaptability (Innate): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). Download (Innate): At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round. Analytic (Innate) [DW]: If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 100 Atk: 2 [-] Def: 3 SpA: 5 SpD: 3 Spe: 104 [+] Size Class: 2 Weight Class: 3 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Attacks [52]: Agility Conversion Conversion 2 Defense Curl Discharge Embargo Lock-On Magic Coat Magnet Rise Nasty Plot Psybeam Recover Recycle Sharpen Signal Beam Tackle Tri Attack Trick Room Zap Cannon Blizzard Charge Beam Double Team Flash Hidden Power (Fire, 7) Hyper Beam Ice Beam Protect Psychic Psyshock Rain Dance Rest Round Shadow Ball Sleep Talk SolarBeam Substitute Sunny Day Swagger Thief Thunder Thunderbolt Thunder Wave Toxic Bide Dark Pulse Electroweb Endure Foul Play Icy Wind Pain Split Swift Trick
Marowak (M)
Marowak [Fibula] (M) Nature: Adamant (+Atk ; -Sp.Atk) Type: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. LightningRod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Battle Armor (DW) (Innate): This Pokemon’s thick armor prevents it from taking critical hits. HP: 90 Atk: 4 (+) Def: 4 SpA: 1 (-) SpD: 3 Spe: 45 Size Class: 2 Weight Class: 3 EC: 6/6 MC: 0 DC: 5/5 Attacks: Bone Club Bone Rush Bonemerang Double-Edge Endeavor Focus Energy Growl Headbutt Leer Rage Tail Whip Belly Drum Detect Double Kick Iron Head Perish Song Earthquake Endure Hidden Power (Ground, 7) Protect Smack Down Earth Power Fire Punch Ice Punch Total Attacks: 24
Chingling (M)
![]() Chingling [Notredame] (M) Nature: Modest (+1 SpA, -1 Atk) Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 45 Size Class: 1 Weight Class: 1 Base Rank Total: 13 Abilities: Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. EC: 6/6 MC: 0 DC: N/A Attacks: Astonish Confusion Entrainment Growl Last Resort Uproar Wrap Disable Dream Eater Future Sight Hypnosis Recover Wish Grass Knot Light Screen Psychic Psyshock Shadow Ball Snatch Taunt Thunder Wave Torment Signal Beam Total Moves: 23
Magneton (N/A)
Magneton [Paul] (N/A) Nature: Timid (+1 Spe, +11% Accuracy, -1 Atk) Type: Electric/Steel: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Magnet Pull (Can Be Activated): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Analytic (DW) (Innate): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 5 SpD: Rank 3 Spe: 81 (+) Size Class: 2 Weight Class: 3 Base Rank Total: 18 EC: 9/9 MC: 0 DC: 5/5 Attacks: Discharge Electro Ball Gyro Ball Lock-On Magnet Bomb Magnet Rise Metal Sound Mirror Shot Screech Sonicboom Spark Swift Supersonic Tackle ThunderShock Thunder Wave Tri-Attack Zap Cannon Double Team Flash Cannon Hyper Beam Light Screen Protect Rain Dance Reflect Substitute Thunderbolt Volt Switch Bide Endure Magic Coat Recycle Signal Beam Sleep Talk Total Moves: 34
Voodoom (M)
Voodoom [Puppet] (M) Nature: Modest (+Sp.Atk , -Atk) Type: Fighting/Dark: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon. Lightning Rod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round. Stats: Voodoom HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 110 Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 3 DC: 5/5 Attacks: Astonish Aura Sphere Charge Copycat Dark Pulse Follow Me Grudge Mimic Night Slash Pain Split Pin Missile Revenge Spite Wrap Focus Punch Mach Punch Psycho Cut Shock Wave Snatch Hidden Power (Rock, 7) Protect Taunt Torment Toxic Total Moves: 24
Chandelure (F)
Chandelure [Éget] (F) Nature: Modest (+1 SpA, -1 Atk) Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Shadow Tag (DW) (Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 7 (+) SpD: Rank 3 Spe: 80 Size Class: 2 Weight Class: 3 EC: 9/9 MC: 0 DC: 5/5 Astonish Confuse Ray Curse Ember Fire Spin Flame Burst Hex Imprison Inferno Memento Minimize Night Shade Overheat Pain Split Shadow Ball Smog Will-O-Wisp Acid Acid Armour Clear Smog Endure Heat Wave Calm Mind Double Team Embargo Fire Blast Flamethrower Hidden Power [Electric, 7] Hyper Beam Incinerate Protect Psychic Rest Safeguard Solarbeam Substitute Swagger Taunt Telekinesis Toxic Dark Pulse Sleep Talk Raid Only: - Shadow Mend Move Total: 42
Camerupt (F)
Camerupt [Tüzelés] (F) Nature: Quiet (+1 SpAtk ; -15% Spe [Flat 10% Eva Drop] Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Magma Armor (Innate): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1). Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2). Anger Point (DW) (Innate): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 34 (-) Size Class: 4 Weight Class: 6 EC: 6/6 MC: 0 DC: 5/5 Amnesia Curse Double-Edge Earthquake Earth Power Ember Eruption Fissure Flamethrower Focus Energy Growl Lava Plume Magnitude Rock Slide Tackle Take Down Endure Heat Wave Stockpile Swallow Yawn Fire Blast Hidden Power [Electric, 7] Protect Rest Stone Edge Substitute Sunny Day Sleep Talk Move Total: 29
Duosion (F)
Duosion [Meiosis] (F) Nature: Brave (+1 Atk ; -15% Spe [Flat 10% Eva Drop]) Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Overcoat (Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. Regenerator (DW) (Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. HP: 100 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 5 SpD: Rank 2 Spe: 26 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 16 EC: 7/9 MC: 2 DC: 3/5 Charm Endeavor Future Sight Hidden Power (Flying, 7) Light Screen Pain Split Psychic Psyshock Psywave Recover Reflect Rollout Snatch Acid Armor Confuse Ray Imprison Night Shade Trick Energy Ball Gyro Ball Protect Shadow Ball Substitute Move Total: 21
Ludicolo (F)
Ludicolo [Tango] (F) Nature: Modest (+1 SpA, -1 Atk) Type: Water / Grass Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 70 Size Class: 3 Weight Class: 4 Base Rank Total: 12 Abilities: Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Rain Dish (Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Own Tempo (DW) (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. EC: 9/9 MC: 1 DC: 5/5 Absorb Astonish Bubblebeam Energy Ball Fake Out Fury Swipes Growl Hydro Pump Mega Drain Mist Natural Gift Nature Power Rain Dance Thief Uproar Water Sport Zen Headbutt Counter Giga Drain Leech Seed Razor Leaf Synthesis Water Gun Brick Break Double Team Endure Focus Blast Grass Knot Hidden Power (Ground, 7) Hyper Beam Ice Beam Protect Scald Solarbeam Substitute Surf Toxic Drain Punch Hyper Voice Icy Wind Seed Bomb ThunderPunch Total Moves: 42
Remoraid (M)
Remoraid [Verne] (M) Nature: Quiet (+1 SpA ; -15% Spe [Flat 10% Eva Drop]) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Hustle (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Moody (Innate) (DW): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Hardy (+1 Atk) Lonely (+2 Atk, -1 Def) Adamant (+2 Atk, -1 SpA) Naughty (+2 Atk, -1 SpD) Brave (+2 Atk, -15% Speed, -10% Evasion) Bold (+2 Def, -1 Atk) Docile (+1 Def) Impish (+2 Def, -1 SpA) Lax (+2 Def, -1 SpD) Relaxed (+2 Def, -15% Speed, -10% Evasion) Modest (+2 SpA, -1 Atk) Mild (+2 SpA, -1 Def) Bashful (+1 SpA) Rash (+2 SpA, -1 SpD) Quiet (+2 SpA, -15% Speed, -10% Evasion) Calm (+2 SpD, -1 Atk) Gentle (+2 SpD, -1 Def) Careful (+2 SpD, -1 SpA) Quirky (+1 SpD) Sassy (+2 SpD, -15% Speed, -10% Evasion) Timid (+30% Speed, +2X Accuracy, -1 Atk) Hasty (+30% Speed, +2X Accuracy, -1 Def) Jolly (+30% Speed, +2X Accuracy, -1 SpA) Naive (+30% Speed, +2X Accuracy, -1 SpD) Serious (+15% Speed, +X Accuracy) Stats: HP: 90 Atk: Rank 3 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 56 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 15 EC: 1/6 MC: 1 DC: 1/5 Aurora Beam BubbleBeam Bullet Seed Focus Energy Hydro Pump Hyper Beam Lock-On Psybeam Signal Beam Soak Water Gun Water Pulse Acid Spray Flail Haze Rock Blast Water Spout Fire Blast Ice Beam Protect Scald Substitute Total Moves: 22
Gigalith (M)
Gigalith [Ore] (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Rock Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. HP: 100 Atk: 6 (+) Def: 5 SpA: 1 (-) SpD: 3 Spe: 25 Size Class: 4 Weight Class: 6 Abilities: Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. EC: 9/9 MC: 0 DC: 5/5 Explosion Harden Headbutt Iron Defense Mud-Slap Power Gem Rock Blast Rock Slide Sand-Attack Sandstorm Smack Down Stealth Rock Stone Edge Tackle Autotomize Gravity Lock-On Heavy Slam Rock Tomb Earthquake Protect Rock Polish Substitute Toxic Earth Power SuperPower Total Moves: 26
Ninetales (F)
Ninetales [Novem] (F) Nature: Modest (+1 Spa, -1 Atk) Type: Fire Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. HP: 100 Atk: 2 (-) Def: 3 SpA: 4 (+) SpD: 4 Spe: 100 Size Class: 2 Weight Class: 2 Abilities: Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Drought (DW) (Innate): When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. EC: 6/6 MC: 0 DC: 5/5 Confuse Ray Ember Extrasensory Faint Attack Fire Blast Fire Spin Flame Burst Flamethrower Grudge Hex Imprison Inferno Nasty Plot Quick Attack Roar Safeguard Tail Whip Will-O-Wisp Disable Energy Ball Heat Wave Psych Up Spite Dig Hidden Power [Electric ; 7] Protect Substitute Toxic Raid Only: Shadow Mend Dispel Total Moves: 28
Azumarill (F)
Azumarill [Vellamo] (Female) Nature: Jolly (+15% Spe, +5% Acc, -1 SpA) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Huge Power (Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank. Sap Sipper (DW) (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 110 Atk: Rank 2 [5 Huge Power] Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 58 (+) [+5% Acc] Size Class: 2 Weight Class: 3 EC: 9/9 MC: 0 DC: 5/5 Attacks: Aqua Ring Aqua Tail Bounce Bubble BubbleBeam Charm Defense Curl Double-Edge Helping Hand Hydro Pump Rain Dance Rollout Slam Splash Superpower Tackle Tail Whip Water Gun Water Sport Encore Perish Song Refresh Sing Soak Brick Break Light Screen Protect Substitute Surf Ice Punch Total Moves: 30
Seaking (F)
Seaking [Dahlia] (Female) Nature: Modest (+1 SpA ; -1 Atk) Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Water Veil (Innate): Pokemon with this ability always have their body coated in a layer of water which prevents burns. LightningRod (DW) (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 68 Size Class: 3 Weight Class: 3 EC: 6/6 MC: 0 DC: 5/5 Attacks: Agility Aqua Ring Flail Fury Attack Horn Attack Horn Drill Megahorn Peck Poison Jab Soak Supersonic Tail Whip Water Pulse Water Sport Waterfall Body Slam Hydro Pump Mud Shot Psybea, Signal Beam Hidden Power [Electric, 7] Ice Beam Protect Substitute Surf Total moves: 23
Flarelm (M)
Flarelm [Blazing Inpachi] (M) Nature: Brave (+1 Atk, -15% Spe [Flat 10% Eva Drop]) Type: Fire/Grass Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Leaf Guard (Innate): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Battle Armor (Innate): This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW) (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. HP: 100 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 Spe: 47 (-) Size Class: 3 Weight Class: 4 EC: 8/9 MC: 0 DC: 3/5 Attacks: Bullet Seed Sweet Scent Absorb Growth Ember Leech Seed Flame Wheel Giga Drain Fire Spin Lava Plume Synthesis Aromatherapy Blaze Kick Counter DragonBreath Water Sport Double Team Flamethrower Grass Knot Light Screen Protect Total Moves: 21
Relicanth (M)
Relicanth [Era] (Male) Nature: Adamant (+1 Atk, -1 SpA) Type: Water/Rock Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Abilities: Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Sturdy (DW) (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. HP: 110 Atk: 4 (+) Def: 5 SpA: 1 (-) SpD: 3 Spe: 55 Size Class: 2 Weight Class: 2 EC: N/A MC: 0 DC: 0/5 Attacks: Harden Head Smash Rock Tomb Tackle Water Gun Yawn Amnesia Aqua Tail Brine Magnitude Zen Headbutt Earthquake Protect Safeguard Substitute Waterfall Total Moves: 16
Fidgit (F)
Multitask (F) Nature: Serious - Type: Poison / Ground Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Abilities: Persistent / Vital Spirit / Prankster [DW] Persistent (Innate): This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit (Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 100 Atk: Rank 3 Def: Rank 4 SpA: Rank 3 SpD: Rank 3 Spe: 105 Size Class: 2 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 0 DC: 5/5 Attacks [28]: Circle Throw Clear Smog Comet Punch Copycat Earth Power Encore Gravity Gust Helping Hand Knock Off Magic Room Rapid Spin Razor Wind Tailwind Whirlwind Wide Guard Wonder Room Entrainment Follow Me Heal Pulse Me First Wish Double Team Earthquake Hidden Power (Ground, 7) Light Screen Taunt Drill Run
Deerling (M)
Deerling [Charles] (M) Nature: Adamant (+1 Atk, -1 SpA) Type: Normal/Grass Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Chlorophyll (Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Sap Sipper (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Serene Grace (DW) (Innate): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) HP: 90 Atk: Rank 3 [+] Def: Rank 2 SpA: Rank 1 [-] SpD: Rank 2 Spe: 75 Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 4/6 MC: 1 DC: 4/5 Aromatherapy Camouflage Charm Double-Edge Double Kick Energy Ball Growl Faint Attack Jump Kick Leech Seed Nature Power Sand-Attack Solarbeam Tackle Take Down Agility GrassWhistle Odor Sleuth Synthesis Worry Seed Double Team Protect Return Safeguard Sunny Day Wild Charge Bounce Total Moves: 24
Syclar (F)
![]() Syclar [Beira, the Queen of Winter] (F) Nature: Mild (Def lowered; Sp. Atk raised) Type: Ice/Bug Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Stats HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 4 (+) SpD: Rank 2 Spe: 91 Size Class: 1 Weight Class: 1 Base Rank Total: 15 EC: 3/6 MC: 0 DC: 2/5 Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage. Technician (DW LOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Attacks Bug Bite Bug Buzz Focus Energy Fury Attack Hail Ice Shard Icicle Crash Icicle Spear Icy Wind Leech Life Leer Scratch Sheer Cold Slash X-Scissor Counter Earth Power Tail Glow Silver Wind Spikes Blizzard Double Team Frost Breath Protect Solarbeam Substitute Venoshock Total Attacks: 25 Raid Only: Holy Shock Holy Blade Holy Shock: A powerful burst of light which cannot miss its target Attack Power: 6 | Accuracy: -- | Energy Cost: 4 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Light | Priority: 0 | CT: -- Holy Blade: A shining slash which ignores the foe's stat boosts Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Light | Priority: 0 | CT: -- Light is a new type, with its own chart: Light is supereffective against: Dark, Ghost, Poison, Psychic, Light Light is not very effective against: Dragon, Steel Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug Light is immune to: Dark, Ghost Light is weak to: Dragon, Light
Combee (F)
Nectar (F) Nature: Brave +1 Atk, -15% Speed, -10% Evasion Type: Bug / Flying Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5). Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Honey Gather / Hustle [DW] Honey Gather (Innate): This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage. Hustle (Can be Enabled) [DW]: This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Stats: HP: 90 Atk: 3 [+] Def: 2 SpA: 2 SpD: 2 Spe: 60 [-] Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 3/6 MC: 7 DC: 3/5 Attacks [12]: Bug Bite Bug Buzz Gust Sweet Scent Air Cutter Endeavor Mud-Slap Oninous Wind Snore String Shot Swift Tailwind
Cherubi (F)
Naturia Cherries (F) Nature: Modest +1 SpA, -1 Atk Type: Grass Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilities: Chlorophyll Chlorophyll (Innate): During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 90 Atk: 1 [-] Def: 2 SpA: 4 [+] SpD: 2 Spe: 35 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 5/6 MC: 0 DC: N/A Attacks [25]: Growth Helping Hand Leech Seed Magical Leaf Morning Sun Sunny Day Tackle Take Down Worry Seed Aromatherapy Heal Pulse Healing Wish Sweet Scent Weather Ball Double Team Endure Grass Knot Hidden Power (Ground, 7) Protect Rest Sleep Talk SolarBeam Substitute Giga Drain
Exeggcute (F)
Coco (F) Nature: Quiet +1 SpA, -15% Speed, -10% Evasion Type: Grass / Psychic Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Chlorophyll / Harvest [DW] Chlorophyll (Innate): During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed. Harvest (Innate) [DW]: At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle. Stats: HP: 90 Atk: 2 Def: 3 SpA: 3 [+] SpD: 2 Spe: 34 [-] Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 5/6 MC: 0 DC: 4/5 Attacks [25]: Barrage Bullet Seed Confusion Hypnosis Leech Seed PoisonPowder Reflect Sleep Powder Stun Spore Uproar Leaf Storm Lucky Chant Moonlight Skill Swap Synthesis Endure Grass Knot Hidden Power (Ground, 7) Light Screen Protect Psychic SolarBeam Toxic Gravity Nightmare
Seadra (M)
Harold (M) Nature: Modest +1 SpA, -1 Atk Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Poison Point / Sniper / Damp [DW] Poison Point (Can be Disabled.): This Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect). Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Damp (Innate) [DW]: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Selfdestruct or Explosion. Stats: HP: 90 Atk: Rank 2 [-] Def: Rank 3 SpA: Rank 4 [+] SpD: Rank 2 Spe: 85 Size Class: 2 Weight Class: 2 Base Rank Total: 16 EC: 4/9 MC: 5 DC: 3/5 Attacks [19]: Agility Brine Bubble BubbleBeam Focus Energy Hydro Pump Leer SmokeScreen Water Gun Disable Dragon Rage Flail Razor Wind Signal Beam Dragon Pulse Ice Beam Protect Substitute Surf
Skitty (F)
Yin (F) Nature: Adamant +1 Atk, -1 SpA Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Cute Charm / Normalize / Wonder Skin [DW] Cute Charm (Innate): This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. Normalize (Can be Disabled): This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-inducing and other properties. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power. Wonder Skin (Innate) [DW]: The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers. Stats: HP: 90 Atk: 3 [+] Def: 2 SpA: 1 [-] SpD: 2 Spe: 50 Size Class: 1 Weight Class: 2 Base Rank Total: 12 EC: 0/6 MC: 0 DC: 0/5 Attacks [22]: Assist Attract Charm Copycat DoubleSlap Faint Attack Fake Out Foresight Growl Sing Tackle Tail Whip Helping Hand Simple Beam Sucker Punch Wish Zen Headbutt Dig Double Team Protect Rest Substitute
Minccino (M)
Yang (M) Nature: Jolly +15% Speed, +17% Accuracy, -1 SpA Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Cute Charm / Technician / Skill Link [DW] Cute Charm (Innate): This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Skill Link (Innate) [DW]: This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3). Stats: HP: 90 Atk: 2 Def: 2 SpA: 1 SpD: 2 Spe: 87 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 0/6 MC: 0 DC: 0/5 Attacks [19]: DoubleSlap Encore Growl Helping Hand Pound Sing Swift Tail Slap Tickle Endure Fake Tears Flail Mud-Slap Tail Whip Dig Double Team Protect Substitute U-Turn
Vullaby (M)
Buzzie (M) Nature: Adamant +1 Atk, -1 SpA Type: Dark / Flying Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Big Pecks / Overcoat / Weak Armor [DW] Big Pecks (Innate): This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds. Overcoat (Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Weak Armor (Can be Enabled) [DW]: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. Stats: HP: 100 Atk: 3 [+] Def: 3 SpA: 1 [-] SpD: 3 Spe: 60 Size Class: 1 Weight Class: 1 Base Rank Total: 15 EC: 3/6 MC: 0 DC: 3/5 Attacks [28]: Air Slash Brave Bird Dark Pulse Defog Embargo Faint Attack Flatter Fury Attack Gust Leer Mirror Move Nasty Plot Pluck Punishment Tailwind Whirlwind Fake Tears Mean Look Roost Scary Face Steel Wing Fly Protect Substitute Taunt Torment Toxic U-Turn
Scratchet (M)
![]() Leo (M) Nature: Modest +1 SpA, -1 Atk Type: Normal / Fighting Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Scrappy / Prankster / Vital Spirit [DW] Scrappy (Innate): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Vital Spirit (Innate) [DW]: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. Stats: HP: 90 Atk: 2 [-] Def: 3 SpA: 2 [+] SpD: 3 Spe: 40 Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 1/6 MC: 0 DC: 1/5 Attacks [20]: Bulk Up Focus Energy Fury Swipes Harden Hyper Voice Rest Roar Rock Smash Scratch Work Up Confuse Ray Rapid Spin Roost Stealth Rock Yawn Double Team Reflect Rock Slide Safeguard Taunt
Politoed (M)
Gecko (M) Nature: Modest +1 Atk, -1 SpA Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Water Absorb / Damp / Drizzle [DW] Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself. Damp (Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent's ability to use Selfdestruct or Explosion. Drizzle (Innate) [DW]: When this Pokemon is sent out, it summons a massive rainstorm into the field that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command. Stats: HP: 100 Atk: 2 [-] Def: 3 SpA: 4 [+] SpD: 4 Spe: 70 Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 2 DC: 1/5 Attacks [19]: Body Slam Bubble BubbleBeam DoubleSlap Hypnosis Perish Song Rain Dance Water Gun Water Sport Encore Endeavor Endure Haze Refresh Double Team Focus Blast Protect Psychic Surf
Grumpig (M) (*)
Grumpig [GRUMPus] (Male) (*) Nature: Modest (+1 SpA, -1 Atk) Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Stats: Grumpig HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 4 Spe: 80 Size Class: 2 Weight Class: 4 Base Rank Total: 18 Abilities: Own Tempo (Innate): This Pokemon moves at its own pace and cannot be confused by any method. Thick Fat: (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Gluttony (DW) (Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). EC: 6/6 MC: 0 DC 5/5 Attacks: Bounce Confuse Ray (*) Magic Coat (*) Odor Sleuth (*) Power Gem Psybeam (*) Psych Up (*) Psychic Psywave (*) Splash (*) Extrasensory (*) Future Sight (*) Mirror Coat Skill Swap Zen Headbutt (*) Energy Ball Rest Shadow Ball (*) Shock Wave Taunt (*) Thunder Wave (*) DynamicPunch Fire Punch Signal Beam Total Moves: 24
Beedrill (M) (*)
Beedrill [Trouser Snakes] (Male) (*) Nature: Adamant Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Stats: Beedrill HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 Spe: 75 Size Class: 2 Weight Class: 3 Base Rank Total: 16 Abilities: Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Sniper (DW) (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. EC: 5/5 MC: 0 DC: 5/5 Attacks: Bug Bite (*) Focus Energy Fury Attack Harden Poison Jab Poison Sting (*) Pursuit Rage String Shot (*) Toxic Spikes TwinNeedle Acrobatics Brick Break Double Team Protect X Scissor Drill Run Endeavor Total Moves: 18
Manectric (M)
Manectric [Sparky] (Male) Nature: Modest (+1 Sp.Atk -1 Atk) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. HP: 100 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 5 (+) SpD: Rank 2 Spe: 105 Size Class: 3 Weight Class: 3 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 5/5 Abilities: Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. LightningRod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round. Minus (DW) (Innate): This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack. Attacks: Bite Charge Howl Leer Odor Sleuth Quick Attack Roar Spark Tackle Thunder Thunder Fang Thunder Wave Wild Charge Crunch Curse Discharge Electro Ball Fire Fang Flame Burst Headbutt Ice Fang Double Team Endure Flamethrower Hidden Power (Grass,7) Light Screen Protect Shock Wave Snarl Substitute Thunderbolt Toxic Volt Switch Magnet Rise Mud-Slap Signal Beam Total Moves: 36
Luxray (F)
Luxray [Shinxe] (F) Nature: Adamant (+Atk - Sp.Atk) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Stats: Luxray HP: 100 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 70 Size Class: 4 Weight Class: 3 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Abilities: Rivalry (Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Intimidate (Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Guts (DW) (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Attacks: Bite Charge Crunch Discharge Leer Roar Scary Face Spark Swagger Tackle Thunder Fang Wild Charge Double Kick Fire Fang Helping Hand Ice Fang Night Slash Quick Attack Double Team Endure Giga Impact Iron Tail Light Screen Protect Rest Snarl Substitute Thunder Wave Toxic Volt Switch Magnet Rise Superpower Total Moves: 32
Walrein (F)
Walrein [Snooker] (F) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Stats: HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 56 (-) Size Class: 4 Weight Class: 5 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 Type: Water/Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Ice Body (Innate): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Oblivious (DW) (Innate): This Pokemon is incapable of being effected by Attract or Cute Charm. Attacks: Aurora Beam Body Slam Defense Curl Defense Curl Encore Growl Ice Ball Powder Snow Water Gun Aqua Ring Fissure Rock Slide Signal Beam Yawn Earthquake Ice Beam Rest Substitute Waterfall Aqua Tail Total Moves: 20
Raticate (M)
Raticate [Jerry] (Male) Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack) Stats: Raticate HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 Spe: 97 Size Class: 2 Weight Class: 2 Base Rank Total: 16 EC: 6/6 MC: 0 DC: 5/5 Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Run Away (Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Hustle (DW) (Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Attacks: Assurance Bite Crunch Focus Energy Focus Energy Hyper Fang Pursuit Quick Attack Sucker Punch Tackle Tail Whip Counter Flame Wheel Last Resort Revenge Reversal Dig Pluck Taunt U-Turn Wild Charge Zen Headbutt Total Moves: 22
Ledian (M)
Ledian [Timothy] (Male) Nature: Adamant (+Atk -Sp.Atk) Type: Bug/Flying: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Early Bird (Innate) - This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon. Iron Fist (DW) (Innate) - The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch). Stats: Ledian HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 4 Spe: 85 Size Class: 3 Weight Class: 3 Base Rank Total: 15 EC: 6/6 MC: 0 DC: 2/5 Moves: Agility Baton Pass Bug Buzz Comet Punch Light Screen Mach Punch Reflect Safeguard Silver Wind Supersonic Swift Tackle Bide Bug Bite Drain Punch Encore Focus Punch Acrobatics Brick Break Dig Protect Substitute Toxic Ice Punch ThunderPunch Total Moves: 24
Swalot (M)
Swalot [Homer J Simpson] (Male) Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks. Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Liquid Ooze (Innate): This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed. Sticky Hold (Innate): This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping. Gluttony (DW) (Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Swalot HP: 110 Atk: Rank 3 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 47 (-) Size Class: 3 Weight Class: 4 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 1/5 Attacks: Amnesia Encore Poison Gas Pound Sludge Yawn Acid Armour Destiny Bond Dream Eater Pain Split Smog Giga Drain Ice Beam Protect Rest Shadow Ball Sludge Wave Counter Total Moves: 18
Swoobat (F)
Swoobat [Fledermaus] (F) Nature: Modest (+Sp.Atk -Atk) Type: Psychic / Flying Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Unaware (Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active. Klutz (Can be Disabled): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. Simple (DW) (Innate): This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages. Stats: Swoobat HP: 100 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 114 Size Class: 2 Weight Class: 2 Base Rank Total: 16 EC: 6/6 MC: 0 DC: 5/5 Attacks: Air Cutter Air Slash Assurance Attract Calm Mind Confusion Gust Heart Stamp Imprison Odor Sleuth Charm Helping Hand Knock Off Stored Power Supersonic Charge Beam Energy Ball Light Screen Psychic Reflect Shadow Ball Taunt Total moves: 22
Mightyena (M)
Mightyena [Sam] (Male) Nature: Adamant (Boosts ATK ; Decreases Sp.ATK) Type: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Intimidate (Innate ; Can then be Enabled): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Quick Feet (Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop. Moxie (DW) (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. Stats: Mightyena HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 2 Spe: 70 Size Class: 2 Weight Class: 3 Base Rank Total: 16 EC: 6/6 MC: 0 DC: 2/5 Attacks: Bite Crunch Howl Odor Sleuth Roar Sand Attack Swagger Tackle Theif Fire Fang Ice Fang Poison Fang Sucker Punch Thunder Fang Payback Protect Substitute Taunt Torment Total Moves: 19
Klinklang (N/A)
Klinklang [Rust] (Genderless) Nature: Quiet (+ Sp. Attack, - Speed -10% Evasion) Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Minus: (Innate): This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus. Plus: (Innate): This Pokemon possesses a positive electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Minus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus. Clear Body (DW) (Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Stats: HP: 90 Atk: Rank 4 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 3 Spe: 78 (-) Size Class: 1 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 1 DC: 5/5 Attacks: Autotomize Bind Charge Charge Beam Discharge Gear Grind Hyper Beam Lock On Metal Sound Mirror Shot Screech Shift Gear Thundershock Vicegrip Zap Cannon Flash Cannon Protect Rest Sandstorm Substitute Thunderbolt Toxic Volt Switch Gravity Iron Defense Magic Coat Magnet Rise Signal Beam Sleep Talk Total moves: 29
Probopass (M)
Probopass [Noro] (M) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Rock/Steel: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Magnet Pull (Can Be Activated): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage. Stats: Probopass HP: 90 Atk: Rank 3 (+) Def: Rank 6 SpA: Rank 3 SpD: Rank 6 Spe: 34 (-) Size Class: 3 Weight Class: 7 Base Rank Total: 21 EC: 6/6 MC: 0 DC: 5/5 Attacks: Block Discharge Earth Power Gravity Harden Iron Defense Magnet Bomb Magnet Rise Power Gem Rest Rock Throw Sandstorm Spark Tackle Thunder Wave Zap Cannon Endure Explosion Head Smash Magnitude Stealth Rock Earthquake Rock Slide Stone Edge Taunt Thunderbolt Torment Volt Switch Fire Punch Ice Punch Total moves: 31
Primeape (M)
Primeape [Nuclear] (M) Nature: Adamant (+Atk, -Sp.Atk) Type: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Vital Spirit (Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action Anger Point (Innate): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Justified (DW) (Innate): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages. Stats: Primeape HP: 100 Atk: Rank 5 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 3 Spe: 95 Size Class: 2 Weight Class: 3 Base Rank Total: 17 EC: 6/6 MC: 0 DC: 5/5 Attacks Assurance Covet Focus Energy Focus Energy Fury Swipes Fury Swipes Karate Chop Leer Low Kick Scratch Screech Seismic Toss Close Combat Counter Ice Punch Rock Slide Thunderpunch Earthquake Hone Claws Overheat Taunt U-Turn Total moves: 23
Gulpin (M)
Trade Fodder (M) Nature: Serious - Type: Poison Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Liquid Ooze / Sticky Hold / Gluttony [DW] Liquid Ooze (Innate): This Pokemon's body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed. Sticky Hold (Innate): This Pokemon's body is covered in a sticky substance that prevents item theft or swapping. Gluttony (Innate) [DW]: This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Stats: HP: 100 Atk: 2 Def: 2 SpA: 2 SpD: 2 Spe: 40 Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 2/6 MC: 4 DC: 2/5 Attacks [16]: Amnesia Encore Poison Gas Pound Sludge Yawn Acid Armor Curse Destiny Bond Mud-Slap Pain Split Ice Beam Protect SolarBeam Substitute Venoshock
Alomomola (F)
Aphrodite (F) Nature: Quiet +1 SpA, -15% Speed, -10% Evasion Type: Water Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Healer / Hydration / Regenerator [DW] Healer (Innate): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. Hydraition (Innate): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. Regenerator (Innate) [DW]: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats: HP: 130 Atk: 3 Def: 3 SpA: 3 [+] SpD: 2 Spe: 56 [-] Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: N/A MC: 0 DC: 0/5 Attacks [18/53]: Pound Water Sport Aqua Ring Aqua Jet DoubleSlap Heal Pulse Protect Water Pulse Endure Mirror Coat Mist Refresh Tickle Ice Beam Light Screen Toxic Substitute Surf
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CAPASB Team & Reffing Profile
ASB Ruling? It might be here! 02:47:37 AM ~ <%Objection> i'm neutral on boobs Last edited by Dogfish44; May 19th, 2013 at 8:24:14 PM. |
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#18 |
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Join Date: Jun 2008
Posts: 1,354
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Trainer Name: HD Pokemon: Colossoil, Galvantula, Beartic, Seadra, BROtad, Braviary, Yanma, Murkrow W/L/T: 1/3/1 Trainer Counter: 4 Backpack:
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Berry Pocket: 1x Oran Berry 2x Leppa Berry 2x Cheri Berry 2x Chesto Berry 2x Pecha Berry 2x Rawst Berry 2x Aspear Berry Token Pocket: Ref Tokens: Business Tokens: Current Battles: Past Battles: http://www.smogon.com/forums/showthread.php?t=86185 http://www.smogon.com/forums/showthread.php?t=86105 http://www.smogon.com/forums/showthread.php?t=86217 Pokemon Team:
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Colossoil [Card Shark] (Male)* Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack) Type: Dark/Ground Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Revenge and Vengeance have Energy Cost reduced by one (1). Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Stats: HP: 120 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 95 Size Class: 5 Weight Class: 10 Base Rank Total: 22 EC: 6/6 MC: 0 DC: 5/5 Abilities: Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in. Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. Pressure (DW - Activated): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Attacks: Leer* Tackle* Mud Shot* Bubblebeam* Rapid Spin* Mud Bomb* Pursuit* Crunch Muddy Water Stockpile Swallow Earth Power* Water Spout* Dive* Taunt* Double Team* Rain Dance* Earthquake Rock Slide
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![]() Galvantula [Black Widow] (Female)* Nature: Timid (Attack reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.) Type: Bug/Electric Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1). Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 4 SpD: Rank 2 Spe: 124 (+) Size Class: 2 Weight Class: 2 Base Rank Total: 16 EC: 6/6 MC: 0 DC: 3/5 Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Tension: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Swarm (DW - Not Activated): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10) Attacks: String Shot* Leech Life* Spider Web* Thunder Wave* Screech* Fury Cutter* Electric Net* Bug Bite* Gastro Acid* Bug Buzz Electro Ball Poison Sting* Disable* Cross Poison* Thunderbolt* Bug Repellent* Rain Dance* Hidden Power Ice (7) Thunder
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![]() Beartic [Yeti] (Male)* Nature: Adamant (Special Attack reduced by *; Attack increased by *.) Type: Ice Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, Furijio, Glaceon and Cubchoo line ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.) Stats: HP: 100 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 50 Size Class: 5 Weight Class: 6 Base Rank Total: 18 EC: 6/6 MC: 1 DC: 5/5 Abilities: Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Swift Swim (DW - Activated): (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Attacks: Superpower Powder Snow* Growl* Bide* Icy Wind* Fury Swipes* Brine* Endure* Icicle Crash Avalanche* Ice Punch* Night Slash* Hone Claws* Blizzard* Dig* Swords Dance Bulldoze
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Seadra [Poseidon] (M) Nature: Mild (Defense reduced by *, Special Attack increased by *) Type: Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). HP: 90 Atk: Rank 3 Def: Rank 2 (-) SpA: Rank 4 (+) SpD: Rank 2 Spe: 85 Size Class: 2 Weight Class: 2 Base Rank Total: 16 EC: 4/9 MC: 0 DC: 1/5 Abilities: Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison. Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits. Damp (DW - Not Activated): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Bubble Smokescreen Leer Water Gun Focus Energy Bubblebeam Agility Hydro Pump Disable Signal Beam Razor Wind Scald Ice Beam Rain Dance
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![]() Lotad [BROtad] (Male) Nature: Quiet (Adds * to Special Attack, 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks) Type: Water/Grass Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 25 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 2/9 MC: 1 DC: 2/5 Abilities Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain. Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. Own Tempo (DW - Not Activated): (Innate) This Pokemon moves at its own pace and cannot be confused by any method. Attacks Astonish Growl Absorb Nature Power Mist Natural Gift Mega Drain Bubblebeam Energy Ball Giga Drain Leech Seed Counter Toxic Ice Beam Swords Dance Surf
Braviary
![]() Braviary [Agila] (Female) Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Special Attack reduced by *) Type: Normal/Flying Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1) Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1) Stats: |








