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ASB Trading Thread

Reposting my trade with Temp, with Lickitung's newly inflated MC

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Lickitung (Augustus) Male
Nature:
Brave
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Own Tempo:
Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Oblivious:
Innate
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Cloud Nine:
Trait
Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)


Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 26 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 15

EC: 0/6
DC: 0/5
MC: 28


Attacks: 13 Total
Lick
Wrap
Supersonic
Defense Curl
Knock Off
Stomp
Disable

Body Slam
Hammer Arm
Zen Headbutt

Protect
Toxic
Earthquake

Team here
 
Accepting the above and offering my Crobat as agreed.

http://www.smogon.com/forums/showthread.php?p=3367506#post3367506

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Crobat- Pazuzu (M)
Nature: Hasty (Spe increased by 15%; Def decreased by 1; Accuracy modifier) [150^2/870= 26%]
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW=Unlocked): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:
Hp: 100
Atk: 3
Def(-): 2
SpA: 3
SpD: 3
Spe: 150 (130*1.15= 149.5)
SC: 4
WC: 4
BRT: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Cross Poison
Screech
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Air Slash

Brave Bird
Giga Drain
Hypnosis

Heat Wave

Sludge Bomb
Acrobatics
U-Turn
Taunt
Fly
Bide

Total Moves: 19
 
Posting to trade my Rotom for EspyOwner's Deino

479.png

Sparky [Rotom]
Nature: Modest (Increases Special Attack by *, Decreases Attack by *)

Type:
Electric:
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

MC: 0

Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave

Signal Beam
Pain Split
Spite

Will-o-Wisp
Discharge
Protect
 
Trading this here Prinplup to AOPSUser for his Slakoth
394.png

Prinplup (Nereus) (M)
Nature: Serious (No Stat Change)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Torrent: Innate
When this pokemon's HP is below 33% the Base Attack Power of any water attack is increased by two.

Defiant (DW LOCKED): Innate
The pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's attack or ability, its Attack is increased by two. Attack boosts gained this way are not subject to deterioration at the end of a round.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 6/9
MC: 4
DC: 4/5

Attacks

Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Tackle
Metal Claw
Drill Peck
Brine

Hydro Pump
Supersonic
Aqua Ring

Dig
Rain Dance
Protect

Link in sig.
 
Accepting. Link in sig.
287.png


Slakoth "Hip-sloth" (F)

Nature: Brave (+1 * Attack, -15% Speed (rounded down), -10% Evasion)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Truant (Trait): This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
-10% Evasion

EC: 5/9
MC: 0
DC: N/A

Attacks:

Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia
Chip Away
Covet
Counter
Flail

Night Slash
Body Slam
Hammer Arm

Protect
Bulk Up
Toxic

Total: 16
 
Accepting, Maxim.
!

(Edit: Maxim, your Rotom can't get Discharge as a TM move... Change that before we trade, please.)

633.png

Deino [Nathan Petrelli] (M)
Nature: Hasty (+15% Speed, +7% Accuracy, -1 Defense)
Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (+)
Size Class: 1
Weight Class: 2

EC: 3/9
MC: 2
DC: N/A

Abilities:

Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:

Bite
Crunch
DragonBreath
Dragon Rage
Dragon Rush
Focus Energy
Headbutt
Roar
Tackle

Earth Power
Fire Fang
Ice Fang

Draco Meteor

Hidden Power (Grass) (7)
Protect
Taunt
Thunder Wave
Torment

Edit: I am withdrawing this trade until BW2 tutors are confirmed later today. Magic Coat is confirmed, as are elemental punches !_!
 
Trading my Hippopotas for K_S's Karrablast

[pimg]454[/pimg]
Hippopotas (*) (Female)
Nature: Careful (+SpD -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 32
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 3/6
MC: 0
DC: 3/5

Abilities
Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command
Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

Attacks
Tackle (*)
Sand Attack (*)
Bite (*)
Yawn (*)
Take Down (*)
Dig (*)
Sand Tomb (*)
Fissure

Body Slam (*)
Slack Off (*)
Whirlwind (*)

Earthquake (*)
Rock Slide (*)
Return (*)
Substitute
Protect
Double Team

Link to my profile in my sig

Also, the following pokemon are still up for trading:
[pimg]50[/pimg]
Diglett (*) (Male)
Nature:Adamant (+Atk, -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

Abilities-
Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage
Arena Trap (Innate): This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sand Force (DW-Locked, Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

Stats-
HP: 80
Atk: Rank 3 (+)
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 11

Counters-
EC: 1/6
MC: 1
DC: 1/5

Attacks-
Physical: Scratch*, Astonish*, Magnitude*, Bulldoze*, Dig*, Sucker Punch*, Fury Swipes*, Rock Slide*, Reversal*, Headbutt*, Earthquake*, Return*, Shadow Claw*
Special: Mud Slap*,
Status: Sand Attack*, Growl*, Substitute
228.png

Houndour (Male)
Nature: Timid (+Spe -Atk)
Type: Fire/Dark
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction

Abilities-
Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost
Unnerve (DW-Locked, Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used

Stats-
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 75 (+, +13% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Counters
EC: 0/6
MC: 0
DC: 0/5

Attacks-
Physical: Bite, Beat Up
Special: Ember, Smog, Fire Spin, Shadow Ball, Flamethrower
Status: Leer, Howl, Roar, Odor Sleuth, Will-o-Wisp, Nasy Plot, Protect
116.png

Houndour (Male)
Nature: Calm (+SpD -Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

Abilities-
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks
Damp (DW-Locked, Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion

Stats-
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (+)
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Counters-
EC: 0/9
DC: 0/5
MC: 0

Attacks-
Physical: N/A
Special: Bubble, Water Gun, Bubblebeam, Dragon Breath, Water Pulse, Scald, Ice Beam
Status: Smokescreen, Leer, Focus Energy, Agility, Disable, Rain Dance

-Rhyhorn line
-Tauros
-Lapras
-Porygon line
-Gligar line
-Qwilfish
-Shuckle
-Sneasel line
-Swinub line
-Skarmory
-Sableye
-Aron line
-Duskull line
-Absol
-Bagon line
-Beldum line
-Cranidos line
-Riolu line
-Sandile line
-Darumaka line
-Zorua line
-Joltik line
-Litwik line
-Axew line
-Golett line
-Skylar line
-Ravenankh
-Rebble line
-Colosshale line
 
I will accept that trade!!!

Hippo <---> Karrablast

588.png

Karrablast (Male)
Nature: Sassy (-Spd, +Sp.Def, -10% Evasion)
Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5)

Abilities:
Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round
No Guard (Locked, Innate): This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 52 (-, -10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe

Counter
Faint Attack
Megahorn

Substitute
Double Team
Rest

The link to my profile is in my sig.
 
Trading siris the deino for typon77's necturine
633.png

Deino [Siris] (M)
Nature: Hasty (+15% Spe, +7% Acc, -1 Def)

Type: Dark / Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (38*1.15)
+7% Accuracy

Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0

Attacks: (14)

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Dark Pulse
Earth Power
Head Smash

Taunt
Protect
Thunder Wave
 
Offering up Verne the Remoraid for the Vullaby dogfish44 is about to buy.

223.png

Remoraid [Verne] (M)

  • Nature: Quiet (Adds a Rank to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:

  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (65/1.15v)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Abilities:

  • Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
  • Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
  • Moody (DW LOCKED): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Attacks (12):

Water Gun
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Acid Spray
Rock Blast
Water Spout
Ice Beam
Fire Blast
Scald
 
I'll reformat that later. Have an oversized chicken :)
629.png

Vullaby [Brontë] (F)
  • Nature: Modest (Adds one (1) Rank to Special Attack, subtracts one (1) Rank from Attack.)

Type:
  • [Dark]: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • [Flying]: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Abilities:
  • Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
  • Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
  • Weak Armour (DW LOCKED): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks (13):

Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Faint Attack
Fake Tears
Roost
Scary Face
Taunt
Shadow Ball
Snarl

I suppose I can Approve this as well.
 
Okay so, I've made a few deals with EspyOwner and here's the first one. Trading my Ditto for his Lopunny.

132.png

Ditto [Shadow]
Nature: Quirky (No affect on Stats)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.
Imposter (DW): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12

DC: 5/5

Attacks (1):
Transform
 
Confirming my trade with NyttyN.

Link to Profile

My Necturine <--> His Deino

DFEel.png

Necturine [Prima] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW) [LOCKED]: This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (51/1.15)
-10% Evasion

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks: (13)

Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Leaf Blade
Leaf Storm
Giga Drain

Protect
Substitute
Psychic
 
Confirming with Maxim!
428.png

Lopunny [Niki Sanders] (Female)
Nature: Jolly (+15% Speed, -1 Special Attack, +17% Accuracy)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Klutz:
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

Limber (DW):
Type: Innate
This Pokemon’s body is well trained and immune to paralysis.

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 121 (+)
Size Class: 2
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Agility
Bounce
Defense Curl
Endure
Entrainment
Frustration
Jump Kick
Magic Coat
Mirror Coat
Pound
Quick Attack
Splash

Encore
Fake Out
Focus Punch
Fire Punch
Ice Punch
Thunderpunch

Heal Bell

Dig
Iron Tail
Return
Substitute
 
Alright, now for the rest of my brilliant plan. First, trading my Riolu for Espy's Deino.

447.png

Riolu [Jimmy Jean-Louis] (Male)
Nature: Naive (+15% Speed, -1 Special Defense, +16% Accuracy)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster (Dream World):
Type: Innate
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.


HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (60*1.15)
Size Class: 1
Weight Class: 2

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech

Blaze Kick
Hi Jump Kick
Crunch

Ice Punch
Thunder Punch
Drain Punch

Earthquake
Shadow Claw
Focus Blast

Then after that, going to open up a trade for my Rotom, Sparky.

479.png

Sparky [Rotom]
Nature: Modest (Increases Special Attack by *, Decreases Attack by *)

Type:
Electric:
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

MC: 0

Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave

Signal Beam
Pain Split
Spite

Will-o-Wisp
Volt Switch
Protect

Alright, I have a few specific pokemon I'd like to have. I will accept pokemon recently bought from the Prize Claiming Thread, on the condition that they've had a bit of UC invested.
Numel (Quiet Nature)
Lapras (Modest/Quiet Nature) Does not require UC to be spent.
Solosis (Quiet Nature)
Druddigon (Quiet Nature) Does not require UC to be spent
Tirtouga (Brave Nature)
Scratchet (Timid Nature)
 
Accepting~

[box]
633.png

Deino [Nathan Petrelli] (M)
Nature: Hasty (+15% Speed, +7% Accuracy, -1 Defense)
Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (+)
Size Class: 1
Weight Class: 2

EC: 3/9
MC: 3
DC: N/A

Abilities:

Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:

Bite
Crunch
DragonBreath
Dragon Rage
Dragon Rush
Focus Energy
Headbutt
Roar
Tackle

Earth Power
Fire Fang
Ice Fang

Draco Meteor

Hidden Power (Grass) (7)
Protect
Taunt
Thunder Wave
Torment[/box]
 
Offering this Snover for Maxim's Cyndaquil

459.png

<Snover> [Vexen] (Male)
Nature:Rash
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning:(Innate)This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning)
Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.

Soundproof:Innate(DW-LOCKED)
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 1(-)
Spe: 40
Size Class: 2
Weight Class: 4
Base Rank Total: 14


EC: 0/6
MC: 0
DC: 0/5

Attacks:(14)
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist
Ice Shard

Avalanche
Leech Seed
Stomp

Blizzard
Frost Breath
Protect

This Shroomish for Rangers soon to be Chimchar

285.png

<Shroomish> [Kiex] (Male)
Nature: Mild
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Effect Spore:(Can be Disabled)This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
When disabled, the Pokemon's Powder attacks are 10% more accurate.
Poison Heal:(Innate)Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Quick Feet:Innate(DW-LOCKED)
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.



Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 3(+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:(13)
Absorb
Tackle
Mega Drain
Leech Seed
Headbutt
Stun Spore
Poison Powder

Drain Punch
Focus Punch
Wake-Up Slap

Toxic
Hidden Power(Fire)
Venoshock
 
Trading my Timburr for Subway J's Colloshale.
timburr.png

Carcassonne the Timburr (M)
Nature: Impish (+Def, -SpAtk)

Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist: (Dream World Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

EC: 0/9
MC: 0
DC: 0/5

Stats: (Impish Nature)

HP: 100
Atk: Rank 3
Def: Rank 3 (+)
Sp Atk: Rank 0 (-)
Sp Def: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2

Moves:

Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away

Mach Punch
Wide Guard
Detect

Stone Edge
Poison Jab
Façade

Total Moves: 14


http://www.smogon.com/forums/showpost.php?p=3308555
 
Accepting TRG's trade!

155.png

Cyndaquil- Ifrit (M)
Nature: Modest (SpA raised by 1, Atk decreased by 1)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Flash Fire:(DW LOCKED)(Innate):This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Stats:

Cyndaquil
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:(19)
Tackle
Leer
SmokeScreen
Ember
Qucik Attack
Flame Wheel
Defense Curl
Flame Charge

Extrasensory
Flame Burst
Flare Blitz

Protect
Toxic
Will-O-Wisp

Also, my Rotom is still up for grabs.
 
coloshale3.png

Battleship the Colloshale (M)
Nature: Hasty (+Speed, -Def)

Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW Locked): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Stats: (Hasty Nature)

HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+22ACC) (+)
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC 1/6
MC 2
DC 1/5

Moves:

Leer
Tackle
Mud Shot
Rapid Spin
Bubblebeam
Mud Bomb
Pursuit

Fire Fang
Dive
Encore

Rock Slide
U-Turn
Earthquake

Total Moves: 13

There you go red!

Link is in my sig
 
Accepting the trade with TRG
390.png

Chimchar-Auron (M)
Nature: Lonely (Atk raised by 1, Def decreased by 1)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist:(DW LOCKED)Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

Chimchar
HP: 90
Atk: Rank 3(+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:(19)
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Fire Punch
Thunder Punch
Counter

Protect
Toxic
Shadow Claw
In my team. Link in sig.
 
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