For Necturna's specific case, you can still transfer one with Sketch to the new gen, if Smeargle being reintroduced makes it clickable again.
Since tutor moves will be coming out in the Isle of Armor expansion, which will include brand new moves, will there be another movepool update to include in those moves??
The updates are to get the CAPs movepools in line with the current games - if something is drastically different after we have all the DLC and all the information, I'm sure we could look into revisiting movepools again then.
Hi Matleo,Where is here the right place to suggest a new Cap project? for a new pokemon?
how would you do a 3-D model of a dragon/ghost bipedal skeleton dragon? that body is soaked with aura?
Sp. Atk: 30
Sp. Def: 1
Skeleton Guard - user is immune to all oponents special attacks, works similar like wonder guard but the type advantage doesnt bypass the effect, means that special moves that are SE against it wont hurt it.
ok, as ideas for a project leader, wanted only to know where to post them.Hi Matleo,
CaP is not a project where you yourself get to present ideas for us to create.
You can check out the ideals and workings of the CaP Project here: https://www.smogon.com/cap/articles/newcomers_guide
it's a whole formal process, a few leaders are chosen who most things run through, and there are steps where topics, typings, stats, moves, etc. are voted on. look through the archive to get a better idea, or participate in the next onethen You guys exchange ides directly via chat? or where the projects start?
yes, it's just on the backburner atm since cap27 is currently up. i can't guarantee when we'll get to it but it tends to happen during cap down times, (like after cap27 wraps up).Are there still plans to get Monohm, Duohm, Colloshale, Protowatt, Nohface, etc. onto Showdown? I know that CaP prevos were being worked on a while back, but I haven’t seen a new project in a while.
I’m pretty sure Shadow Strike is a custom move made for Kitsunoh, back when custom elements could still be usedWhy does colossoil lose pursuit because pursuit is not programmed into sword and shield, but kitsunoh gets to keep shadow strike which is also a move not programmed into sword and shield? It seems an arbitrary distinction to me so I'd love to hear what the policy is that differs the two cases.
So I can't find the thread right this second, but if I recall correctly, the basic idea is this: Game Freak has implemented an extreme variety of tools within the game to make Pokemon out of. If we're supposed to learn things about the game, why do we need to look beyond those tools? Do we need to explore concepts that are outside of the bounds of the game when our goal is to explore the game itself?This is more of out of curiosity, but what happened during the gen 4-5 period of time that changed CAP policies so that customs elements were no longer allowed in cap submissions?
I only occasionally lurked the CAP forums during Gen V and wasn't present around during Gen IV, so I had to dig through PRC and Process Archive to find answers to this, and it seems like it was a combination of different factors. Right at the beginning of BW, the first post by the TL, reachzero, expressed that he was against the idea of custom elements, as there was so much new stuff to use without having to use them. A later post during Ability discussion reinforces this position, and also mentions that programming custom elements of Pokemon Online, the main battle simulator at the time, wasn't feasible due to technical issues. Later, during the massive changes to the whole process post-Aurumoth, this thread put a formal end to custom abilities. I couldn't find anything concrete about moves, but in general, the main reason with Paleo Wave and Shadow Strike exist was because there weren't any good options to use as STABs for those types back then, but after Kitsunoh, that wasn't a problem for other CAPs.This is more of out of curiosity, but what happened during the gen 4-5 period of time that changed CAP policies so that customs elements were no longer allowed in cap submissions?
When a CAP's second ability poll ends with the choice of a non-competitive (i.e. flavor) ability, the discussion and vote on this ability takes place after the movepool is finalized.When will we be able to discuss CAP27’s potential secondary ability?