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Ask a Simple Question; Get a Simple Answer & General Resources (OU Edition)

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melvni:

Yes they do. Both moves have a stated accuracy of 100, so both moves are affected by evasiveness and other accuracy changes, so Wonder Skin changes the accuracy to 50.
 
The tutor sign ups are in two days. If one were to be accepted to have a tutor, where would this take place? Where would the tutoring take place? IRL? Smogon server? Or can tutee choose, or tutor depending which is preferable?

A lot of the tutoring, in my cases as been on Smogon's IRC channel. Found here. I can't imagine any tutoring happening IRL but I suppose if you lived close to each other its possible. End of the day, if you get accepted your tutor will do everything to accommodate you.

I know that. I apologize for not making it clear. I am wondering if it should count as breaking it if you magic bounce a sleep inducing move back.

I suppose it would have to come down to the players, the good thing about the simulator's Sleep Clause is that it can literally stop another of the pokemon going to sleep; while the cartridge has no such power. Your scenario described puts another of your opponents asleep(breaking Sleep Clause) though it may have not been your motive. Though I believe in a fair, official match where Sleep Clause is being used it's a rule that you would forfeit your win in that situation. Sorry for the confusion :)
 
I'm interested in studying the play of really good players. Is there an archive of replays of tournament games or games by skilled players?
 
So in some number of days (5 I think?) BW2 gets released. I haven't read like anything about them yet, but I'm pretty sure Keldeo and Meloetta are getting released...

If Meloetta uses Relic Song as you switch in a Ghost type, it won't do any damage, obviously. But would Meloetta still change forms? In essence, can Meloetta be "formblocked"?
 
In the UU forum, the "Stage N" discusson thread has the prefix "np:" - what does that stand for?
And what are the current procedures for banning things from OU, UU, and RU?
 
So in some number of days (5 I think?) BW2 gets released. I haven't read like anything about them yet, but I'm pretty sure Keldeo and Meloetta are getting released...

If Meloetta uses Relic Song as you switch in a Ghost type, it won't do any damage, obviously. But would Meloetta still change forms? In essence, can Meloetta be "formblocked"?

Yes, you'll be 'formblocked'. You need to successfully use the move to transform and Ghosts prevent that from happening. I assume something similar would happen if you lowered Meloetta's accuracy or raised your evasiveness (on the cartridge where it's legal of course) and it missed with the attack.
 
I'm interested in studying the play of really good players. Is there an archive of replays of tournament games or games by skilled players?

Have you ever been to the Smogon Youtube forum? Hop over there and head to the link for the Smog U. Youtube channel. There they have a couplle of high profile battles. One paticular battle that is pretty hgih profile is earthworm vs phillip I'm bw ou smogon tour. Be warned though the channel is pretty dead.

Honestly most of the high profile battles are found on players own youtube channels. A couple of smogoner's with youtube channels are mikedecishere and pokeaimd. Even Atar has one (but he doesn't play ou much).
 
I was breeding litwicks until I got one with 31/0/20/31/19/31 IVs. The problem is, it's Brave, has Flame Body, and is female... If I put an everstone on a modest male litwick and Power Anklet on this one, would it be possible to get a Modest one with similar IV's?

Also, I'm not entirely sure if those 3 stats are even 31. Sp. Atk. is 31 for sure, since I bred it off of a 31 Sp. Atk IV ditto with a Power Lens, and when I went to the subway guy he said my Sp. Atk is great, HP is equally good, and speed is also good, and that it's the best it can be. Does that mean all three are 31?
 
I was breeding litwicks until I got one with 31/0/20/31/19/31 IVs. The problem is, it's Brave, has Flame Body, and is female... If I put an everstone on a modest male litwick and Power Anklet on this one, would it be possible to get a Modest one with similar IV's?

Also, I'm not entirely sure if those 3 stats are even 31. Sp. Atk. is 31 for sure, since I bred it off of a 31 Sp. Atk IV ditto with a Power Lens, and when I went to the subway guy he said my Sp. Atk is great, HP is equally good, and speed is also good, and that it's the best it can be. Does that mean all three are 31?

It's possible for all three to be 31. Although the way it's worded doesn't necessarily mean they are 31. I'd actually use an IV Calculator to be a better determinant.

If he said "It can't be better" then it means that there is a 31 IV, as far as I can recall he doesn't say "great".

0~15 - Rather Decent
16~25 - Very Good
26~30 - Fantastic
31 - Can't Be Better
 
I thought found an error in an onsite article here, in that the Tentacruel analysis shows Giga Drain as an option without it being present in its Moves article, and the Giga Drain page doesn't say Tentacruel is capable of learning it.

However, in Gen. IV, Giga Drain was a TM learnable by Tentacruel. A Tentacruel transferred to Gen. V could thus legally have the move, but it doesn't show up anywhere in the analysis. Is there an error here, or is it me who don't know the formatting?
 
It's possible for all three to be 31. Although the way it's worded doesn't necessarily mean they are 31. I'd actually use an IV Calculator to be a better determinant.

If he said "It can't be better" then it means that there is a 31 IV, as far as I can recall he doesn't say "great".

Not true, when he first lists the attack he says things like "X is also great." before listing the final judgment. If he said "can't be better" at the end, then all of the stats he mentioned are 31s.

Anyway, if you switched to a Power Anklet, there's no guarantee you'd keep the HP/SpA IVs, so you'd be no better off than you would be sticking with the Lens.
I thought found an error in an onsite article here, in that the Tentacruel analysis shows Giga Drain as an option without it being present in its Moves article, and the Giga Drain page doesn't say Tentacruel is capable of learning it.

However, in Gen. IV, Giga Drain was a TM learnable by Tentacruel. A Tentacruel transferred to Gen. V could thus legally have the move, but it doesn't show up anywhere in the analysis. Is there an error here, or is it me who don't know the formatting?
It learns Giga Drain, both through TM in Gen 4 and Dream World in Gen 5. If you think you found an error, I believe the proper place to report that is here.
 
In the UU forum, the "Stage N" discusson thread has the prefix "np:" - what does that stand for?
And what are the current procedures for banning things from OU, UU, and RU?

I believe it stands for "Now Playing" which is often used for letting people know that the current stage is stage 6.

The current procedures for banning things from OU, UU and RU are that each tier has a council of members. These members regularly talk of the their current metagames and discuss and possible suspects. They often want to hear from their communities too and take their opinions into consideration. When or if a 'mon is deemed suspect worthy they will have a vote to see if it gets banned.
 
B&W2 Serperior

I have a question on what moveset would be acceptable for a physical Serperior.


I was thinking:

-Leaf Blade
-Dragon Tail/Return/Aerial Ace
-Coil/Swords Dance
-Substitute

I have no clue which second physical move I should go with :( Dragon Tail can let me (possibly) get rid of a threat to allow me to set up a bit more, but it's a weak move. Return is meh, and so is Aerial Ace (takes out Bugs I guess). As for the ATK boosting move, I either can get a +1 for three stats and hide behind a Substitute a little longer or a +2 on just a single one. Also, I don't want to use Leech Seed/Toxic for stalling so please don't bring those up ^^;

Any advice would be GREATLY appreciated! :D

Also, this would be for in-game only (i.e. Battle Subway)

Edit: Also does anybody happen to know if B&W2 will offer new moves (excluding those for legendaries) and/or increase movepools for Pokemon?
 
I have a question on what moveset would be acceptable for a physical Serperior.


I was thinking:

-Leaf Blade
-Dragon Tail/Return/Aerial Ace
-Coil/Swords Dance
-Substitute

I have no clue which second physical move I should go with :( Dragon Tail can let me (possibly) get rid of a threat to allow me to set up a bit more, but it's a weak move. Return is meh, and so is Aerial Ace (takes out Bugs I guess). As for the ATK boosting move, I either can get a +1 for three stats and hide behind a Substitute a little longer or a +2 on just a single one. Also, I don't want to use Leech Seed/Toxic for stalling so please don't bring those up ^^;

Any advice would be GREATLY appreciated! :D

Also, this would be for in-game only (i.e. Battle Subway)

Edit: Also does anybody happen to know if B&W2 will offer new moves (excluding those for legendaries) and/or increase movepools for Pokemon?

In regards to your first question, the only Serperior set that so far has been deemed worthy of an onsite analysis featuring either Coil or Swords Dance is the Coil Set in the NU analysis. If you're interested, you can find it here, along with the rest of the recommended sets: http://www.smogon.com/bw/pokemon/serperior/nu

In regards to the second, we don't know yet. We'll find out in a few days when the games come out though.
 
In regards to your first question, the only Serperior set that so far has been deemed worthy of an onsite analysis featuring either Coil or Swords Dance is the Coil Set in the NU analysis. If you're interested, you can find it here, along with the rest of the recommended sets: http://www.smogon.com/bw/pokemon/serperior/nu

In regards to the second, we don't know yet. We'll find out in a few days when the games come out though.
I've seen Smogon's recommendations, and I use them quite a bit. However in this case I wasn't pleased with what I saw because I don't play competitively online (my DS refuses to connect to Wi-Fi).

(can't wait until Friday for news on B&W2!)

Edit: I'm sorry, I should have asked WHY that set is preferred over what I listed :P
 
Now it's me who have a question. In the SubCM Jirachi set, is there some viability in investing in Jirachi's defenses? since the Special Defense is going to be boosted by CM, but I don't know what EVs should I shift to Defense. This is my Sub CM Jirachi set:

Lucas (Jirachi) @ Leftovers Trait: Serene Grace
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Substitute
- Psyshock
- Thunderbolt

Without the 252 HP EVs, Jirachi cannot make 101 HP Substitutes, and without the 252 Speed EVs, Jirachi gets outpaced by some threats before he can even make a substitute. Jirachi has only 4 Defense EVs, and I want to know if there is some viability in shifting either Speed or HP EVs to Defense.
 
@Dark Fallen Angel

Whenever I use Jirachi, you can generally get away with a flexable EV spread. For example I remember having trouble with LO Latios so I ran 252 HP 224 SDef and the rest in speed just to better check it (with Wish). Sub CM Jirachi can run a physically defensive spread, however, I would much rather use Wish + CM if I wanted to go down that route, since you can take the high powered physical hits (like from Scarf Terrakion) and Wish will heal you next turn. Sub CM lacks recovery and as such cannot pull this off as well as Wish CM so personally, I usually stick with 252 HP 252 Speed. If you really wanted to run DEF Evs, then quite personally, I would look at your team, decide what physical threat you want to target with those DEF Evs, and then plug that into your EV spread.

tl:dr

Yes, you can run DEF Evs on Sub CM, although personally if you did that I would be looking closely at Wish CM which can usually get away with running a physically defensive EV spread.
 
Ive been attempting to make a mono-dark team. heres what i got so far:
  1. Speed boost Sharpedo
  2. Moxiecrow
  3. Bulk up Scrafty
  4. Flash-fire Houndoom
  5. Revenge killer Weavile
  6. CM spiritomb
After learning that i can use anything in my team, Darkrai is definately going in, my question is, who gets kicked from my team?as far as i know, Scrafty, Honchkrow or Spiritomb arent going anywhere, especially spiritomb. here are some pros and cons about my 'dispensables':


Sharpedo
Pros:
makes as an excelen opener/scout
after forst speed boost, gains alot of its speed, henceforth power

Cons:
Extremely frail
a well predicted move, or a failed protect leads to Sharpedos doom
lets face it, sharpedo is predictable...

Houndoom
Pros:
can soak up fire attacks and can hit hard with a boosted fire blast for serious damage
if a switvch is predicted, i can Nasty plot and get it even more powerful
it taunts to defend against stal teams

Cons:
Frail
as much as i hate it, its kinda slow against modern sweepers
Predictable

Weavile
Pros:
fastest pokemon on my team
Garunteed priority (honchkrow knows sucker punch)

Cons:
never use it
most frail thing ive got
highlights an opening for all Mach punches with its 4x weakness to fighting
Predictable
Every time i said predictable, i mightve been at fault. however this is my current situation, im mainly looking for darkrais opening, but if you suggest anything else ill gladly take it into consideration
 
Ok, let's take a look at this shall we? First off, I suggest a Sableye lead for you because it disrupts teams to the point of sheer annoyance. I also think you should use Choice Scarf Hydregion as it makes a great revenge killer with it's wide variety of moves. Hope this helped.

~Dr Ciel
 
Ok, let's take a look at this shall we? First off, I suggest a Sableye lead for you because it disrupts teams to the point of sheer annoyance. I also think you should use Choice Scarf Hydregion as it makes a great revenge killer with it's wide variety of moves. Hope this helped.

~Dr Ciel
Thanks for the assistance, care to justify your reasons?
 
Kick out Houndoom for Darkrai as they play really similar, but Darkrai is just much much more powerful and not SR weak.

I would also think about including TTar, because its the second best dark Type in the Game right after Darkrai, i would suggest using it over Weavile and would advise using Scarf or DD TTar.
 
Kick out Houndoom for Darkrai as they play really similar, but Darkrai is just much much more powerful and not SR weak.

I would also think about including TTar, because its the second best dark Type in the Game right after Darkrai, i would suggest using it over Weavile and would advise using Scarf or DD TTar.
Thanks, completely forgot about TTar...
question is, which pokemon do i use?
 
Ideally, if you want to run a monotype, quite personally I would include pokemon that handled what I was weak too. For example, Sableye with Priority Will-o-wisp is an excellent check to fighting pokemon like Terrakion which will try and sweep you with Close Combat. Spiritomb also works although I prefer Sableye due to Prankster.

Krow is good on your team since its flying stab also hits fighting types. I don't actually like it too much but I guess it has its pros and cons.

Run Darkrai over Houndoom. As someone pointed out, both tend to run Nasty Plot sets, and Darkrai is much better at it so its the superior choice.

For your last three slots, I personally would run Scarf Hydreigon and Tyranitar is also an excellent option since it gives you Stealth Rock (which is a really nice move to have), Sandstorm which is nice for the residual damage, and generally hits damn hard. You might be better off dropping Weavile and Sharpedo for this, and I personally would consider running a Barbiri Berry on Tyranitar, with a bit of speed investment + Flamethrower to lure in and KO any Scizor that might try and BP / U-Turn you (which currently looks tricky for you to handle). You could also run Chople Berry on something like DD Scrafty to survive that fighting attack (tho its really only good for Scarf Terrakion and then stuff like Lucario, Infernape or Virizion). Just make sure you have your weaknesses covered!

tl:dr

Try Prankster Sableye / Tyranitar / NP Darkrai / Scarf Hydreigon / DD Scrafty / Moxie Hounchkrow
 
Ideally, if you want to run a monotype, quite personally I would include pokemon that handled what I was weak too. For example, Sableye with Priority Will-o-wisp is an excellent check to fighting pokemon like Terrakion which will try and sweep you with Close Combat. Spiritomb also works although I prefer Sableye due to Prankster.

Krow is good on your team since its flying stab also hits fighting types. I don't actually like it too much but I guess it has its pros and cons.

Run Darkrai over Houndoom. As someone pointed out, both tend to run Nasty Plot sets, and Darkrai is much better at it so its the superior choice.

For your last three slots, I personally would run Scarf Hydreigon and Tyranitar is also an excellent option since it gives you Stealth Rock (which is a really nice move to have), Sandstorm which is nice for the residual damage, and generally hits damn hard. You might be better off dropping Weavile and Sharpedo for this, and I personally would consider running a Barbiri Berry on Tyranitar, with a bit of speed investment + Flamethrower to lure in and KO any Scizor that might try and BP / U-Turn you (which currently looks tricky for you to handle). You could also run Chople Berry on something like DD Scrafty to survive that fighting attack (tho its really only good for Scarf Terrakion and then stuff like Lucario, Infernape or Virizion). Just make sure you have your weaknesses covered!

tl:dr

Try Prankster Sableye / Tyranitar / NP Darkrai / Scarf Hydreigon / DD Scrafty / Moxie Hounchkrow
Thanks for the info... but seeing as my Mono-type is mainly based off favorites rather than competitive battles ive made up my mind. heres what im using:
Sableye_BW.gif

Moves:
-will-o-wisp
-recover
-taunt
-night shade
Nature:calm
Ability:Prankster
Item:Leftovers
EV Spread: 252hp / 120def / 136SpDef
Jose's_Honchkrow.gif

Moves:
- Substitute
- Brave bird
- roost
- sucker punch
Nature: Adamant
Ability: Moxie
Item: Life orb
EV Spread: 20hp / 252atk / 236spe
scrafty_animated_sprite-(n1305705925302).gif

Moves:
- Bulk up
- rest
- drain punch
- crunch
Nature: careful
Ability: shed skin
Item: leftovers
EV Spread: 252hp / 8def / 248 SpDef
Darkrai_BW.gif

Moves:
- Dark Void
- Dark Pulse
- Nasty Plot
- Substitute
Nature: Timid
Ability: Bad dreams
Item: Leftovers
EV Spread: 4hp / 252SpA / 252spe
tyranitar_bw_idle.gif

Moves:
- Dragon Dance
- Stone edge
- crunch
- aqua tail
Nature: jolly
Ability: sand stream
Item: air balloon
EV Spread: 4hp / 252atk / 252spe
Spiritomb_BW.gif

Moves:
- calm mind
- dark pulse
- rest
- HP Fighting
Nature: Bold
Ability: Pressure
Item: Leftovers
EV Spread: 252hp / 252def / 252SpDef
I picked these as a mix of competitive battling, and personal favorites that fit & make sence (as much as i want hyfreigon in my team, everything else is more for my team, it was painfull, but i had to let him go)
 
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