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Ask a Simple Question; Get a Simple Answer & General Resources (OU Edition)

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I am a veteran of the Uber tier and I am trying out OU, since not everyone likes ubers and OU is the most popular metagame.

I've been looking to build a sandstorm team and I need a few guidelines.

Q: Should I use Tyranitar, Hippowdon, or both?

Q: Should my Landorus be scarfed or mixed?

Q: Should I have Gliscor as my primary wall, or should I just stick with Tyranitar?
 
i would not like to run a weather team, it just seems so normal and such....
Im having a hard time setting up a team because when i look at for example sableyes counters to see what counters them, they are only UU or lower because of sableye being in UU. Because im going to enter a BW (not 2) OU tournament i would like to find counters to OU threats.... still thanks for your help c:
 
I am a veteran of the Uber tier and I am trying out OU, since not everyone likes ubers and OU is the most popular metagame.

I've been looking to build a sandstorm team and I need a few guidelines.

Q: Should I use Tyranitar, Hippowdon, or both?

Q: Should my Landorus be scarfed or mixed?

Q: Should I have Gliscor as my primary wall, or should I just stick with Tyranitar?

Most of those are up to you. Personally, I find that Hippowdon is overkill if you're using a defensive Tyranitar, but useful as a wall if you're using something like ScarfTar or DDTar. The extra weather starter is really nice too. However, Tyranitar is almost always a superior choice to Hippowdon.

Most people opt for ScarfDorus. Personally, I run a Scarfer with a Naive nature and EQ/SE/U-Turn/HP Ice. Mixed Landorus is a nice change of pace and beats some of his would-be counters. but you'll miss the extra Speed more often than not. If you're using a Sand Rush pokemon like Stoutland, Then a mixed set is more alluring.

I like to use Gliscor instead of Tyranitar as my main defensive pivot, mainly since T-Tar doesn't have recovery and is necessary for starting up SandStorm. If you have Hippowdon, however, then Gliscor becomes less necessary since his role as a wall is pretty much filled.

I have got a question:
I am a newbie and i am looking for a speedlist of the overused.
Is something like this avaible?

Yes.
 
I am a veteran of the Uber tier and I am trying out OU, since not everyone likes ubers and OU is the most popular metagame.

I've been looking to build a sandstorm team and I need a few guidelines.

Q: Should I use Tyranitar, Hippowdon, or both?

Q: Should my Landorus be scarfed or mixed?

Q: Should I have Gliscor as my primary wall, or should I just stick with Tyranitar?

So many team related questions...
One weather inducer is often enough; however if you are heavily reliant on your Sandstorm you might want to use both. That said, there are usually better options for a team than 2+ weather inducers. Tyranitar is generally the preferred choice, because of its offensive prowess, but Hippowdon is a bulkier option that works through Toxic and Roar. Both are strong options. I recommend you use just Tyranitar.
Scarfed Landorus seems to be the most popular set nowadays, because the new form has a drop of 10 base points from speed, lowering it to a subpar base 91. It's Attack, however, has risen to a monstrous 145, which, even without a choiced item, hits like a truck. I'd say use a scarf to remedy that speed. As for Mixed, well the only Special move Landorus should use it HP Ice, and that is already on the scarf set iirc.
Tyranitar should not be used as a physical wall- it should be used as a special wall, because it's Sp Def is multiplied by 1.5 in sandstorm. Tyranitar's typing is also unsuitable for a physical wall because fighting types just plow through it. Gliscor is a great option for Sandstorm because it walls many pokemon that would give Ttar and friends trouble (fighting types).
Then again, these are just the ideas of the general public and the most popular sets nowadays- you could try out other options, but most people would say that the things I've listed are the best. Good luck!
 
so something like?:

Sableye lead
Slowbro phys wall
Breloom phys sweeper
Heatran Special sweeper and rocker
Terrakion phys sweeper
Deoxys- D special wall

i like to have more synergy and more to talk about before i make and RMT c:
 
No, don't make an RMT. It is expressly against the rules of the RMT forum to post an RMT that has not been extensively tested and fleshed out - theorymon (also user Theorymon since he makes bad teams :P) is forbidden. If you want to flesh out your team and have plenty to talk about, Study the meta, make a team, get out there, and play!

note: last step really not an option right now because PS! is down from a DDoS attack

BTW that looks like a perfectly good basic team core, so you should test it and see what works for you
 
Ok so I've played multiple different teams and won 7/10. Is it time to rate? If so, any suggestions other than what's posted in the stickies? I don't want to get an infraction. I think I have plenty of information about the team. I don't however know how to post pictures... is that necessary to get people's attention?
 
Ok so I've played multiple different teams and won 7/10. Is it time to rate? If so, any suggestions other than what's posted in the stickies? I don't want to get an infraction. I think I have plenty of information about the team. I don't however know how to post pictures... is that necessary to get people's attention?
The main thing you need is enough information to be able to explain your choices and how you deal with common threats. You may not have seen all the common threats in 10 games though, so a few more might be helpful.

For pictures, just find a web site with the pictures you want to use (I like to use this, personally), take the URL of the picture, and put it between
 
Thanks for the tips. Mostly what I wanted is confirmation that the team is good and I got that playing in the simulator. I'd ask people to rate just to get advice on how to fine tune for things. But you're right, 10 games probably isn't enough. I want to get it just right because I'm going to be giving the team away (I play the actual games obviously. I RNG'd and EV trained all of them already. It'd be about moving EVs here or there.)
 
I need help with a Nasty Plot Crobat set (I don't care if the idea seems bad to you). There's quite a few options for the moveset, and I want maximum coverage and power. I'm pretty sure Heat Wave and Air Slash are the best choices, but the last slot is a tough one.

The options are: Heat Wave, Air Slash, Sludge Bomb, Giga Drain, Roost or U-Turn.
 
I need help with a Nasty Plot Crobat set (I don't care if the idea seems bad to you). There's quite a few options for the moveset, and I want maximum coverage and power. I'm pretty sure Heat Wave and Air Slash are the best choices, but the last slot is a tough one.

The options are: Heat Wave, Air Slash, Sludge Bomb, Giga Drain, Roost or U-Turn.

Of the options given, I'd go Sludge Bomb/ Air Slash / Heat Wave. Sludge bomb is notably more powerful than Air Slash for STAB, and it has decent neutral coverage. No EVs in bulk mean Roost is kind of a waste, and U-turn is better suited on a scouting set since NP Crobat needs that move slot for coverage/STAB.
 
Hidden Power Ground / Giga Drain / Air Slash is probably the best coverage wise. (Assuming you're in OU that is)

Flying and Fire have very redundant coverage, fire is only hitting steals, which most of them are already neutral to Air Slash (think: Ferrothorn, Forretress, Scizor) meanwhile those that resist it, such as Metagross, Magnezone, etc. are hit super effectively, but with HP Ground you hit electric types which Heat Wave doesn't, and you don't have to worry about Rain which is pretty much everyhere. Giga Drain can be used for more power against Ground, Rock, and Water types. It also depends on the item you use. If you're using Life Orb, this coverage is the way to go because you OHKO 252 HP Metagross 100% of the time, have a decent shot at 2HKOing Jirachi, Ferrothorn, and Skarmory with Stealth Rock, and you OHKO Magnezone.

However, if you are using leftovers, you might be better off using Heat Wave.
 
Ah, I see what you mean now. Well, it's really up to you which one you want to use, defensive EVs and natures tend to be pretty flexible unless you're trying to beat a specific threat.

Ah ok. Thank you.

What nature and ev spread is most commonly used? I cant make up my mind whether it should sponge more special hits or physical hits, and this id not counting in the boosts marvel scale gives it.
 
Ah ok. Thank you.

What nature is most commonly used? I cant make up my mind whether it should sponge more special hits or physical hits, and this id not counting in the boosts marvel scale gives it.
It really depends on your team and what threats you have trouble with. If you can't decide, just pick one, test it, and pay attention to how many times you wish you had better bulk on the other side.
 
Thanks for your help with the Crobat set. Although now I have more questions.

Would Giga Drain and Hidden Power deal any real damage considering Crobat's fairly low Special Attack stat and lack of STAB on both moves? If so maybe Heat Wave would be better after all.

The reason I suggested Air Slash is because of the high flinch rate, and it's useful offensive typing in the current metagame.

And as for the item, I'm not sure about Life Orb vs Leftovers. I need Crobat to stay around for a few turns, so Leftovers makes sense, especially since the set doesn't run Roost. But then the attacks won't hit as hard....

For EV's I'm assuming 4 HP / 252 SpA / 252 Spe

EDIT: I should probably also list Dark Pulse as an option. Might be useful against Ghosts and Psychic types.
 
Thanks for your help with the Crobat set. Although now I have more questions.

Would Giga Drain and Hidden Power deal any real damage considering Crobat's fairly low Special Attack stat and lack of STAB on both moves? If so maybe Heat Wave would be better after all.

The reason I suggested Air Slash is because of the high flinch rate, and it's useful offensive typing in the current metagame.

And as for the item, I'm not sure about Life Orb vs Leftovers. I need Crobat to stay around for a few turns, so Leftovers makes sense, especially since the set doesn't run Roost. But then the attacks won't hit as hard....

For EV's I'm assuming 4 HP / 252 SpA / 252 Spe

EDIT: I should probably also list Dark Pulse as an option. Might be useful against Ghosts and Psychic types.

I would use Air Slash/Sludge Bomb/Heatwave you hit everything in OU for at least a neutral hit with your stabs and Heatwave is SE against everything you stabs don't hit for neutral damage.
Giga Drain, Dark Pulse and Hidden Power really lack power for the reasons you mentioned (low SpA without boost and lack of Stab with kinda low BP).
When it comes to coverage 90% of the time you are best of using both stabs if possible and finding a coverage attack that hits most resistors for SE damage.
IMO i would use Life Orb, because Crobat needs all the power it can get, but you could use honkos one vs. all damage calculator to see what KOs you miss with leftovers and see if it's worth it (Link is in the first post of this thread).

Edit: i just saw you miss out on Heatran with the coverage mentioned, so i would suggest Starmie as a partner to spin away rocks and being an overall good switchin for Heatran thanks to Natural Cure and possibly Recover if you need it to stay around for longer.
 
I would use Air Slash/Sludge Bomb/Heatwave you hit everything in OU for at least a neutral hit with your stabs and Heatwave is SE against everything you stabs don't hit for neutral damage.
Rock-types resist all three moves unless they have a secondary type weak to one of them, and also Heatran. Nowhere near perfect neutral coverage. Problem is that Poison/Flying has incredibly redundant coverage; Poison only offers a neutral hit on Electric-types over Flying, so it's probably better to drop Sludge Bomb.
 
Rock-types resist all three moves unless they have a secondary type weak to one of them, and also Heatran. Nowhere near perfect neutral coverage. Problem is that Poison/Flying has incredibly redundant coverage; Poison only offers a neutral hit on Electric-types over Flying, so it's probably better to drop Sludge Bomb.

The higher base Power is worth it (Crobat is really weak) and with a total of 2 rock types in OU (one of them is hit neutrally) thats not that much of a problem, well missing out on both Heatran and TTar sucks, but even with HP Fighting you will propably not KO Sdef TTar in the Sand so its moot anyway.
 
So basically it comes down to coverage vs power. HP Ground and Giga Drain give better coverage, but won't deal as much damage. Sludge Bomb and Heat Wave are much stronger attacks but you lose coverage. The latter option also spreads handy toxic poison, but also sucks in the rain thanks to fire moves being 50% weaker. It's quite nice in Sun though. And Sludge Bomb is probably your best option against stuff like Thunderus and Tornadus.

Giga Drain sounds good in theory, but every OU water type is bulky on the special side and would shrug off Giga Drains. You'd be much better off hoping for a Sludge Bomb poison kicking in. And for Keldeo you have Air Slash.
 
I have a question. How do you make links so that if you saw the word "here" you could click on it and it would bring me to another page? Please explain it step by step, simply, please. Also, what is a URL?
 
I have a question. How do you make links so that if you saw the word "here" you could click on it and it would bring me to another page? Please explain it step by step, simply, please. Also, what is a URL?

A URL is what's in your address bar at the top of the screen. What you do is when posting, (maybe in more advanced options,) click the button with earth on it, labeled "Insert Link" New text goes here and then edit the link within the brackets. To see how I did it, quote my post
 
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