What about in Battle frontier? I know Ive seen videos with it, but i just thought block for actual people, not NPC's
So I saw another RMT on smogon that used dual weather conditions (I think it was rain and sandstorm). This thread inspired me to attempt to create a effective dual weather team on my own. I wanted to cause weather effects through pokemon abilities such as sand stream, drizzle, snow warning, drought, etc. instead of having to waste a turn using Rain Dance, Sunny Day, or Sandstorm.
First, Drought and Drizzle are only used in Ubers, as Kyogre and Groudon are the only pokemon that have them. Ubers is often a double-weathered environment, sometimes even 3 with the rare Tyranitar and Abomasnow.
I'm thinking of building the team around Abomasnow and a pokemon with the Sand Stream ability, like Tyranitar. I would like to create a balanced team that is able to be offensive when it needs to, stall when it needs to, or wall threats when it is required to.
I'm more of a casual pokemon battler, so feel free to use any pokemon that would fit in the team whether it be Uber, OU, BL, or UU; they are ALL OKAY. I just want this team to be fun and interesting to play with.
So, what do you think? Is a Hail/Sandstorm team viable? Or should I pick different weather effects? Should I depend on the pokemon's abilities to change the weather? Or should I use moves to change the weather?
Hail/Sandstorm seems pretty bad to use IMO. With hail only helping Ice Types, and Sandstorm only helping Rock, and being resisted by Ground and Steel (and Cacturne), fighting pokemon will likely run through your team. Hail/Sunny Day or Sandstorm/Sunny Day sounds interesting, however.
Lets hear your thoughts on the matter and see what kind of team will develop.
2 questions here:
1st: can someone explain to me how a roulette battle works?
2:is there a thread where we can rant about how this game is unfair to us? like a certain someone typing this question getting pokerus and not even knowing he had it, and going to heal at a pokemon center?
the percentages in http://www.smogon.com/dp/moves/magnitude don't add up to 100
So I saw another RMT on smogon that used dual weather conditions (I think it was rain and sandstorm). This thread inspired me to attempt to create a effective dual weather team on my own. I wanted to cause weather effects through pokemon abilities such as sand stream, drizzle, snow warning, drought, etc. instead of having to waste a turn using Rain Dance, Sunny Day, or Sandstorm.
I'm thinking of building the team around Abomasnow and a pokemon with the Sand Stream ability, like Tyranitar. I would like to create a balanced team that is able to be offensive when it needs to, stall when it needs to, or wall threats when it is required to.
I'm more of a casual pokemon battler, so feel free to use any pokemon that would fit in the team whether it be Uber, OU, BL, or UU; they are ALL OKAY. I just want this team to be fun and interesting to play with.
So, what do you think? Is a Hail/Sandstorm team viable? Or should I pick different weather effects? Should I depend on the pokemon's abilities to change the weather? Or should I use moves to change the weather?
Lets hear your thoughts on the matter and see what kind of team will develop.
the percentages in http://www.smogon.com/dp/moves/magnitude don't add up to 100
Is it possible to catch a perfect IV ditto using RNG abuse on Platinum?
In Platinum, Ditto is only available to catch in the trophy garden on occasion. Is there a way to control what is offered in the trophy garden so that ditto is available?