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As well as better STABs (Outrage > CC, EQ > Stone Miss), not destroyed by Scizor in a heartbeat, and will secure an easier sweep 20% of the time when your Chomp counter misses and is 2HKO'd.

How has he got better stabs? there even really because CC is better than Outrage but Earthquake is better than Stone Edge. Also you could use the steel berry then Scizor couldn't touch you also Terrakion isn't butt raped by Mamoswine and Weavile. Lastly you just proved my point, Sand Veil is what makes Garchomp Uber plain and simple really.
 
which of the two would do more damage to a water-type when used by chandelure?
a. calm mind followed by the use of shadow ball or b. just using energy ball
 
Techniloom, I suggest you read this post by Gen. Empoleon. It should give you a general idea of why Garchomp was banned.

which of the two would do more damage to a water-type when used by chandelure?
a. calm mind followed by the use of shadow ball or b. just using energy ball

+1 STAB Shadow Ball barely outdamages +0 super effective Energy Ball.

Shadow Ball has 80 BP. STAB is a 50% multiplier, so Shadow Ball's BP is now effectively 120 BP. After a Calm Mind boost, the BP of all special moves of the user is technically (but not really) boosted by 50%, so Shadow Ball becomes 180 BP.

Energy Ball also has 80 BP. The super effective modifier is 2x, and Energy Ball has effectively 160 BP.
 
What does the base stat number mean? Say a poke has a base Attack stat of 100, does it mean that the poke's attack stat at lvl 50 is 100 if its non-eved, neutral nature? Is there a formula relating base stat to actual stat?
 
How has he got better stabs? there even really because CC is better than Outrage but Earthquake is better than Stone Edge. Also you could use the steel berry then Scizor couldn't touch you also Terrakion isn't butt raped by Mamoswine and Weavile. Lastly you just proved my point, Sand Veil is what makes Garchomp Uber plain and simple really.

CC has that awful side effect of lowering your defenses, forcing you to switch out at the slightest hint of priority/ being outsped. Outrage locks you in, but after Steel types are removed, Garchomp will sweep you with its hands behind its back with a +2 Outrage.

Babiri Berry is already incredibly niche, and I'm not even sure its released. Also, Babiri berry won't help you when CB Scizor's BP does 81.5-96.3% after a CC.

Yes, Weavile and Mamoswine can revenge Garchomp, but its pretty irrelevant. Mamo was hanging onto OU by the skin of its tusks when Garchomp was around, and Weavile was never OU this gen. Again, niche.

As I've said, Sand Veil is a factor in it being broken, but you're delusional if you think that's the only reason.
 
Yes, there is a formula.
Atk/Def/SAtk/SDef/Spd = Nature * [5 + (base stat * 2 * lvl/100) + (EVs/4 * lvl/100) + (IVs * lvl/100)]
HP = [10 + (base stat * 2 * lvl/100) + (EVs/4 * lvl/100) + (IVs * lvl/100) + lvl]
Lvl 50 Pokemon with base 100 Atk, 0IV, 0 EV will have 105 Atk.



How has he got better stabs?
Garchomp doesn't care that his Outrage is super effective vs almost nothing. He simply ohkos/2khos. Garchomp has mighty Urfquake (best attack in the game - it's the most used move for years) vs Terrakion's Stone Miss. How can one even say that their STABs are comparable? Only Skarmory and Bronzong resist Dragon/Ground. Both can't really do much to Garchomp in return and can be taken care of with Fire attack.
 
CC has that awful side effect of lowering your defenses, forcing you to switch out at the slightest hint of priority/ being outsped. Outrage locks you in, but after Steel types are removed, Garchomp will sweep you with its hands behind its back with a +2 Outrage.

Babiri Berry is already incredibly niche, and I'm not even sure its released. Also, Babiri berry won't help you when CB Scizor's BP does 81.5-96.3% after a CC.

Yes, Weavile and Mamoswine can revenge Garchomp, but its pretty irrelevant. Mamo was hanging onto OU by the skin of its tusks when Garchomp was around, and Weavile was never OU this gen. Again, niche.

As I've said, Sand Veil is a factor in it being broken, but you're delusional if you think that's the only reason.

Well have they tested if Garchomp is still Uber material without Sand Veil?
 
Well have they tested if Garchomp is still Uber material without Sand Veil?

1. Irrelevant, Rough Skin Garchomp is unreleased.
2. Alright, let's try it this way. What DOES counter Rough Skin Chomp?

Also, this:
Gen. Empoleon said:
Do you like facing down a +2 Garchomp in the rain? No. Do you enjoy seeing +2 Garchomp in the sun? No. Garchomp has so many things that make it threatening but people seem to focus on Sand Veil for some trivial bullshit reason.
 
So Lucario has HJK, does it give some notable KO's?
HJK is good and all, but the chances of missing is out of the question. There isntany notable KOs with it. In fact, a 252/252 skarmory has an extremely high percentage of being killed by a +2 adamant CC after stealth rocks damage. However, if you want to ensure the kill on skarm, then hjk is an option.

As for the ability ban discussion, i agree that we should stop trying to make another complex ban, specifically because the PO server isn't advanced enough to handle such a ban. In fact, people can still break Aldarons proposal freely in the server, untill a mod catches you. However, i disagree that non speed boost blaziken will have no impact on the meta. It till has amazing stabs and can break many stall teams, as well as be a viable part of a baton pass chain. I really don't wanna argue about rough skin chomp untill it is released.
 
It's been a while since I played in the BW OU metagame, a bit less than a year; however, I regained my interest in it. Still, I noticed I'm quite behind in the metagame and need to learn it. What I'm asking is which type of team would allow me to best learn it? I was thinking of using either a BO or a stall team for this purpose, but I'm open to any suggestion.

Quoting since it ended up being the last post on the former page.
 
HJK is good and all, but the chances of missing is out of the question. There isntany notable KOs with it. In fact, a 252/252 skarmory has an extremely high percentage of being killed by a +2 adamant CC after stealth rocks damage. However, if you want to ensure the kill on skarm, then hjk is an option.

I'd imagine, if Gallade had HJK, that would be awesome in TR.
 
1. Irrelevant, Rough Skin Garchomp is unreleased.
2. Alright, let's try it this way. What DOES counter Rough Skin Chomp?

Also, this:

Ill make a list then Dragonite, Ferrothorn, Skarmory, CS Salamence, Scizor, Bronzong, Cloyster, Gliscor, Gyarados, AB Heatran, Latios, Latias, AB Metagross, CS Lucario, Gengar, CS Flygon, CS Staraptor, Hippowdon, Azelf, Chansey, Dusclops, Froslass, CB Crobat, CB Arodactly, Whimsicott, CB Mismagius, Porygon2, CB Rhyperior, CS Sigilyph, Slowbro, Suicune, Mamoswine, CB Donphan, Sableye, FG Archeops, CB Durant ok lets just stop here because im tyred and finish with anything thats faster than it with a CS that can kill it which is alot of stuff.
 
Ill make a list then Dragonite, Ferrothorn, Skarmory, CS Salamence, Scizor, Bronzong, Cloyster, Gliscor, Gyarados, AB Heatran, Latios, Latias, AB Metagross, CS Lucario, Gengar, CS Flygon, CS Staraptor, Hippowdon, Azelf, Chansey, Dusclops, Froslass, CB Crobat, CB Arodactly, Whimsicott, CB Mismagius, Porygon2, CB Rhyperior, CS Sigilyph, Slowbro, Suicune, Mamoswine, CB Donphan, Sableye, FG Archeops, CB Durant ok lets just stop here because im tyred and finish with anything thats faster than it with a CS that can kill it which is alot of stuff.

Ok, please learn the definition of counter. Note how 3/4 of these pokes can't come in on any attack Chomp can throw at them without an immunity. Then learn the fact that no one gives a shit about incredibly niche counters, which, again, is 3/4 of the list.

EDIT: For my own sanity, I'll rewrite this list with sets that actually exist in OU
Dragonite, Ferrothorn, Skarmory, Scizor, Bronzong, Cloyster, Gliscor, Gyarados, Heatran, Lati@s, AB Metagross, Gengar, Chansey, Slowbro, Mamoswine, Sableye
Much better.

Heres the stuff that can actually come into a SubSD Chomp's Outrage at +2 and not instantly die, assuming a layer of Rocks (don't say this situation never happens, because it does). All calcs done with 252 Atk Jolly nature, holding a Yache Berry:
Ferrothorn: Yes, its probably a 3HKO, but what if it's behind a Sub?
Skarm: You can Whirlwind it. That's it. It'll just come back later.
Scizor: Comes in on Outrage, BP does about half, then dies
Gliscor: Dies next turn, won't attack
Heatran: Guess who won't attack because it gets 2HKO'd?
Slowbro: 2HKO'd
EDIT: Bronzong: 2HKO'd if you're not max/max + Def
Metagross is 2HKO'd too
^ Note how 6/8 of those are Steel types.

You realize a list of pokes that outspeed and random walls doesn't count as a list of counters right? I guess everything counters Conkledurr and Scizor now huh? And you realize you put Chansey on a list of counters against a physical attacker?

Edit: @below:
1. It got up a SD and a Sub all the time, even without hax.
2. Only Ferro assumed a Sub
 
Ok, please learn the definition of counter. Note how 3/4 of these pokes can't come in on any attack Chomp can throw at them without an immunity. Then learn the fact that no one gives a shit about incredibly niche counters, which, again, is 3/4 of the list.

EDIT: For my own sanity, I'll rewrite this list with sets that actually exist in OU
Much better.

Heres the stuff that can actually come into a SubSD Chomp's Outrage at +2 and not instantly die, assuming a layer of Rocks (don't say this situation never happens, because it does). All calcs done with 252 Atk Jolly nature, holding a Yache Berry:
Ferrothorn: Yes, its probably a 3HKO, but what if it's behind a Sub?
Skarm: You can Whirlwind it. That's it. It'll just come back later.
Scizor: Comes in on Outrage, BP does about half, then dies
Gliscor: Dies next turn, won't attack
Heatran: Guess who won't attack because it gets 2HKO'd?
Slowbro: 2HKO'd
EDIT: Bronzong: 2HKO'd if you're not max/max + Def
Metagross is 2HKO'd too
^ Note how 6/8 of those are Steel types.

You realize a list of pokes that outspeed and random walls doesn't count as a list of counters right? I guess everything counters Conkledurr and Scizor now huh? And you realize you put Chansey on a list of counters against a physical attacker?

All of the pokemon I said can come in on attack (yes most of them can only come in on Earthquake but there is this thing called Garchomp using it) and alot more but i got bored. Secondly When does Garchomp ever get a Substitute and Swords Dance up at the same time without hax or the opponent being a complete moron? Also Chansey is acually a pretty good physical wall because of it's base 250Hp and then you factor in Eviolite and Chansey can take one hell of a pownding (Yea not a +2 Outrage very well but why wouldn't you send it in on the turn he makes the sub?). Lastly are your calculations asumming that they come in on a sub or him with a sub and +2 because if it's the last that's kinda stupid.
 
All of the pokemon I said can come in on attack (yes most of them can only come in on Earthquake but there is this thing called Garchomp using it) and alot more but i got bored.
You can say something similar about most of Ubers. It doesn't make them any less Uber. Please, just go read suspect threads from the time when Garchomp got banned.
Absol can come in on Mewtwo's Psyshock and KO with Sucker Punch, just like other Dark types! Let's unban Mewtwo!
 
I need help!
I've bred two Abra's and am now pretty tired of it so would like to know which one is superior.

Hocus: Pocus:
HP 31 HP 15
Atk 30 Atk 27
Def 31 Def 31
SpA 31 SpA 31
SpD 11SpD 31
Spd 31 Spd 31

Both have Magic Guard.
Both Timid.
 
disclaimer: not much in-game experience

Are the Natures equally desirable?

If so, I guess I would pick the second one. They both have good enough DVs.
 
I'd use the first one, since you want some HP for Alakazam (that things needs all the HP it can get), but it won't be tanking hits any time soon, so extra Sp.Def isn't really necessary. Just my 2cents.

As for my question: is there a Mixed Lucario set? I see Swords Dance, NP and the Choice sets, but all of them focus on one of the two sides. Or is it just a case of Lucario not being able to pull off a mixed set very well?
 
As for my question: is there a Mixed Lucario set? I see Swords Dance, NP and the Choice sets, but all of them focus on one of the two sides. Or is it just a case of Lucario not being able to pull off a mixed set very well?


He just can't pull it off very well, because he lacks a movepool for going mixed (somehing like Overheat/D-Meteor) or a useful secondary stab. He is also pretty slow so you are often better off using something like Infernape or MixMence.
 
Alright; does this break Sleep Clause?

Player 1: Smeargle
Player 2: Noctowl

Noctowl uses Hypnosis!
Smeargle uses Magic Coat!

Hypnosis is bounced back at Noctowl, putting it to sleep.

Player 1: Smeargle
Player 2: Noctowl --> Pikachu

Player 2 switches from Noctowl to Pikachu
Smeargle uses Spore! Pikachu falls asleep.

------------------------------------------------------------------------------
Is that allowed to happen? Technically you bounced back the first sleep move, and then set another one of your opponents pokemon to sleep manually.

It's also the same scenario with Xatu/Espeon - can you switch into a sleep inducing move, bounce it back, then put something else to sleep on the opponent's team?
 
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